No cap. I have watched 3 tutorials today, including yours, and not only you showed how to make "low-poly gun", but also many cool n' practical shortcuts. Another thing you could consider as a "prasie" is that I don't comment that often and if so then for a reason. Keep it up dude.
Rather than use "orbit around selection", some may prefer the "auto->depth" checkbox (with orbit around selection turned off). Rather than orbit around whatever is selected, it will orbit around your cursor location, or whatever you have hovered last. So you can manually place it to define your orbits. It takes some getting use to, but provides a lot more control over the camera. Removes the need to constantly zoom and pan to fix the orbits.
At 2:13 how do you bevel it???? When I try it is straight and when I scroll it is flipped the wrong direction. How does yours come out so simple?!? I've spent hours trying to troubleshoot.
That's just vertex snapping with ctrl pressed. However a better way in blender 4.1 onwards is after pressing g, press b and select any point of the object to move and snap to any point of the other object.
9:08 I can't shape like you. My bevel menu replaces "Shape" with "Miter Shape". And that mitter shape does nothing. It can't shape stuff, it can't do anything. Can you help me please?
I have one question when I installed the pack I can ungroup the gun it’s all together like a whole model , how can I get it so I can just pick a particular part of the gun
No cap. I have watched 3 tutorials today, including yours, and not only you showed how to make "low-poly gun", but also many cool n' practical shortcuts. Another thing you could consider as a "prasie" is that I don't comment that often and if so then for a reason. Keep it up dude.
Thanks bro
Rather than use "orbit around selection", some may prefer the "auto->depth" checkbox (with orbit around selection turned off). Rather than orbit around whatever is selected, it will orbit around your cursor location, or whatever you have hovered last. So you can manually place it to define your orbits. It takes some getting use to, but provides a lot more control over the camera. Removes the need to constantly zoom and pan to fix the orbits.
Thanks.. That is also very usefull
to be fair whenever i see someone not using orbit around selection i imagine they are a psychopath irl.
You deserve more views on this underrated video!! Keep it up!
At 2:13 how do you bevel it???? When I try it is straight and when I scroll it is flipped the wrong direction. How does yours come out so simple?!? I've spent hours trying to troubleshoot.
Click on bevel menu and check "Shape" value..default is 0.5, decrease this value to about 0.1 to make the bevel inwards
@@ALLTHEWORKS11 ty!!!!!!!!!!
22:00 omg i know these weapons, they were in my favorite android shooter survival game :O woow thats soo cool i found this :D
thank you for the tutorial, all the tutorials didnt explain correctly, but yours made my day!
Instructions unclear, accidently made a real gun. All jokes aside, you earned a sub, thx for the tutorial!
Are you extruding at 11:48 ? Because when I do extrude it simply unfils the object leaving a hole
Yes, that is a simple extrude.. Nd because of clipping turned on in mirror modifier, it merges in center
I know this video is old but how do you automatically snap the objects together when moving them? like at 11:58
That's just vertex snapping with ctrl pressed. However a better way in blender 4.1 onwards is after pressing g, press b and select any point of the object to move and snap to any point of the other object.
good video in general, but it was too chaotic at the end and its very sad that u skipped some of the important parts of the m4
Man this stuff is cool, but the awp need an small update about the mag
Those references are from Escape from Tarkov :D
This was such a beautiful tutorial I can't believe. Its just amazing thank you so much man
meat riding to its finest 💀💀😭😭
@@realahhjittleyang dang it looks bad
guns of a Tarkvo is a good reference
9:08 I can't shape like you. My bevel menu replaces "Shape" with "Miter Shape". And that mitter shape does nothing. It can't shape stuff, it can't do anything. Can you help me please?
I have one question when I installed the pack I can ungroup the gun it’s all together like a whole model , how can I get it so I can just pick a particular part of the gun
so I did the control B but when I do I can not get the curve like you do and I am going on the same axis as you so not sure what is going on
Its CtrlShiftB
Select vertex and press CtrlShiftB
Then drag Mouse wheel to add more loops.
@@ALLTHEWORKS11 THANKS
@@neca3344 You may have found out by now but:
ctrl + B is for edges and faces
ctrl + shift + B is for vertices
:)
Brother, this is amazing and so helpful, thanks
My bavel doesn't work it's flipped and i can't find command to flip it into direction like in the video...
your normals might be flipped
How do u seperate the gun model? cuz its all joined together
@@acelingz go to edit mode> box select all faces of one 1 gun> press p > selection
How did you go into edit to do the mirror thing on the block???
Didn't understand the question.. Can you please give the time stamp?
are these models loyalty free?like can i use this models in my game
Yes
Can you provide a link to the image please
I took screenshots and made a collage from this video
th-cam.com/video/nXY6v_OTIjI/w-d-xo.html
amazing video!!
This is so epick! It is perfect for noobs like me . Man ur underrated .
great tutorial video
how you made the collage
can we use your models in our games
🤔
Yes.. Freely use any of my models for any of your projects..
nice video
Very informative
I want this gun can you
Did you ever played war brokers