Congratulations for completing the 1st campaign set of the Rynderack Project kind sir! ;) Hopefully we will see you in the near future playing the next 2 sets as well continuing the story! ;>
I just had a thought from your chrono legionnaire being trained at 21:43. If you had set the barracks rally point beside one of the Psychic Dominators and trained the legionnaire, would Yuri have activated the Dominator on his own base?
Wow that attack in the end is probably a very nasty surprise for any player who pulls off a sneaky engineer while only having half of the map under control. Great video. Thanks as always for your content :)
I can agree with tg that moon missions are interesting... Though there a few things that bugged me about this mission specifically, such as, why are there resource fields on the moon??? And are the engineers wearing a spacesuit or something??? Anyway, it is just a game, silly of me to try and apply real-life logistics on a good game Also, congrats, tg, for crushing down Yuri's forces despite his overuse of Psychic Dominators and Time-warping Elite forces! Oh, and there is a secret mission (just like the one with EU campaign) as well, I will be patiently waiting for it!
@@stylesrj The warehouses are fine and all for storing things, and the part about the resource fields are a callback to the real-life moon not having any direct resources, let alone minerals like in this mission
@@neotimekeeper6592 You know, it would be interesting if Yuri's main base had ore fields while his outlying bases just didn't so one would have to do more than take an outpost or two to get to the resource fields.
@@stylesrj Agreed, and let us face it, the AI most of the time do not even need to mine resources, because the mission gives them practically infinite resources so the AI can spam a lot of units without slowing down (except when you destroy their production buildings)
The reason the war factories seemed to disappear is because of the immobilization field causing the floating discs to crash onto the factories. There are a few moments where the discs are gathered above the war factory that produced them. By the way, what's the soundtrack used for this video? Is it custom music for this mod, and if so is there a link to it somewhere?
Yeah, I kind of figured it out later. Would help I knew that in the beginning. The soundtrack is provided by the mod. I need to check to see if there’s a title.
Interesting mission. But having to deal with 3 Dominators from the start forces you to only use base defenses and cosmonauts until you can deal with them. And that's not fun.
Just finished this mission pack this morning. Dayum, these missions were quite hard but really fun! Good job those who created this mission pack! Would definitely play again and play other mission packs you make 👍👍
I may have spoiled the mission a bit on you accidentally, making it easy, I personally restarted quite a few times, I'm a bit shocked you managed to do it in 2 tries(or 3 I forgor)
@@tg.Sacred Some missions received an updated layout (additional bridges or removed some roads), some have new scripting (E.g: in the 1st mission, Tayna now enters a Nighthawk Transport to reach the Liberty Statue, while in V1 she had to win there), some have different base/unit placement,s(o there is more reason to explore the map, rather than having little action going on in those areas) and more.
I was wondering. You got some chrono legioneries on start. If you could teleport them close to dominators or some power sourses or even some unit factories... It could help you I know its long shot because we dont know defences but... Lets remember the more barracks mean faster train time. Even destroying few would slow attack waves while destroying tech buildings could help with geting rid of more higher tier units. Also after you destroyed dominators I was thinking that you could make sevice depot and make another mcv to make another base focused on resouse so only refineries and maybe nuklear plants. On the other hand making nuke silo could give you way make war by attrition. Defending your base and then just shooting nukes on important targets to weaken them. I know I know... I talk but I played a lot of C&C (mine fav is C&C3 TW and KW) and I know that making you enemy to bleed out is a long but good strategy.
Yuri never run out of power no matter how many bio reactors I destroyed in the part that I skipped. Some chrono legionnaire strategy could be effective but since it’s a mostly blind play thought I try with whatever I can come up while playing.
How the rockets landing was done wasn't that bad. Even MO cheaped out on that front. 41:34 nuking yourself... even when Iron Curtained, that is unscalable insanity.
I dealt with the Dominators by spacing out all my ground units and placing 6 half trucks in the top corner and moving them or using Iron curtain when the Dominators are used. Then I gathered Prism Tanks together, used Chronosphere down to Yuri's and used Iron Curtain immediately to destroy all 3 dominators.
I kind of get annoyed when they give you Tesla Troopers on the moon levels. They're not in sealed suits. The idle animation of the Tesla Trooper has them removing their helmet! I do like how they give you ore fields though. Why wouldn't Yuri have set up mines on the moon?
@@Ali.belligerentIf only it was easy as it is... From what tg told me in my previous comments in his other videos, a long play video takes a lot of time to make, especially since he is also working a job, meaning he only had a few hours each day, and also taking the blind gameplay into account.
Congratulations for completing the 1st campaign set of the Rynderack Project kind sir! ;)
Hopefully we will see you in the near future playing the next 2 sets as well continuing the story! ;>
Technically, there's still the Soviet secret mission left ;)
@@porposeone2213 second secret mission?
@@porposeone2213 wtf man we are already dying in battle
I just had a thought from your chrono legionnaire being trained at 21:43.
If you had set the barracks rally point beside one of the Psychic Dominators and trained the legionnaire, would Yuri have activated the Dominator on his own base?
Hmmm, good idea!
Tricky - for at least one frame, the CLEG is in tg's base; that time may be enough for the AI to fire the Dominator at tg.
Yuri uses 1% of his brain for once: Alright hes waiting for all my Dominators to go to 0:00? lets just use it all on his base at the same time.
Wow that attack in the end is probably a very nasty surprise for any player who pulls off a sneaky engineer while only having half of the map under control. Great video. Thanks as always for your content :)
I can agree with tg that moon missions are interesting... Though there a few things that bugged me about this mission specifically, such as, why are there resource fields on the moon??? And are the engineers wearing a spacesuit or something???
Anyway, it is just a game, silly of me to try and apply real-life logistics on a good game
Also, congrats, tg, for crushing down Yuri's forces despite his overuse of Psychic Dominators and Time-warping Elite forces!
Oh, and there is a secret mission (just like the one with EU campaign) as well, I will be patiently waiting for it!
Maybe Yuri set up mines when he landed so he could fund his construction efforts? There are warehouses all over the place too.
@@stylesrj The warehouses are fine and all for storing things, and the part about the resource fields are a callback to the real-life moon not having any direct resources, let alone minerals like in this mission
@@neotimekeeper6592
You know, it would be interesting if Yuri's main base had ore fields while his outlying bases just didn't so one would have to do more than take an outpost or two to get to the resource fields.
@@stylesrj Agreed, and let us face it, the AI most of the time do not even need to mine resources, because the mission gives them practically infinite resources so the AI can spam a lot of units without slowing down (except when you destroy their production buildings)
This is the best background music you have used
Love the music, feels like we're really on the moon
The reason the war factories seemed to disappear is because of the immobilization field causing the floating discs to crash onto the factories. There are a few moments where the discs are gathered above the war factory that produced them.
By the way, what's the soundtrack used for this video? Is it custom music for this mod, and if so is there a link to it somewhere?
Yeah, I kind of figured it out later. Would help I knew that in the beginning.
The soundtrack is provided by the mod. I need to check to see if there’s a title.
deepspace by nigel stanford. the mod contains more music and they're amazing, except 1 or 2 (personally)
That last clip was the AI just trolling you xD
well done, now waiting for ss2 yuri campaign translated
Interesting mission. But having to deal with 3 Dominators from the start forces you to only use base defenses and cosmonauts until you can deal with them. And that's not fun.
This new mod looks so tough, nice gameplay well done!
this was fun to watch
looks like quite the hard mission
Just finished this mission pack this morning. Dayum, these missions were quite hard but really fun! Good job those who created this mission pack! Would definitely play again and play other mission packs you make 👍👍
Good job on finishing this series! Looking forward to see what's next.
Woah awesome! Also did not expect to be such ending. So now we get a yuri-less timeline? 😅
Also i love the music! So chill ❤
I may have spoiled the mission a bit on you accidentally, making it easy, I personally restarted quite a few times, I'm a bit shocked you managed to do it in 2 tries(or 3 I forgor)
I restarted several times in the first few minutes after the MCV!
Those psychic dominator are very very nasty trick 🤣🤣
Finally bro another episode for this. Been waiting for millennium! 🤣
21:50
كان بإمكانك ان تضغط إرسال الجندي المتنقل إلى مكان الخصم اعتقد أنه سوف يقوم باستخدام السيطرة على موقعه وبذالك عصفورين بحجر 😂
Hello, tgSacred. Great video.
Would you try out MadHQ's V2 of the reworked campaign?
How different are they ?
@@tg.Sacred Some missions received an updated layout (additional bridges or removed some roads), some have new scripting (E.g: in the 1st mission, Tayna now enters a Nighthawk Transport to reach the Liberty Statue, while in V1 she had to win there), some have different base/unit placement,s(o there is more reason to explore the map, rather than having little action going on in those areas) and more.
@@saquoiafighter I don’t think that’s enough to justify a second play through?
I was wondering. You got some chrono legioneries on start. If you could teleport them close to dominators or some power sourses or even some unit factories... It could help you I know its long shot because we dont know defences but... Lets remember the more barracks mean faster train time. Even destroying few would slow attack waves while destroying tech buildings could help with geting rid of more higher tier units.
Also after you destroyed dominators I was thinking that you could make sevice depot and make another mcv to make another base focused on resouse so only refineries and maybe nuklear plants. On the other hand making nuke silo could give you way make war by attrition. Defending your base and then just shooting nukes on important targets to weaken them. I know I know... I talk but I played a lot of C&C (mine fav is C&C3 TW and KW) and I know that making you enemy to bleed out is a long but good strategy.
Yuri never run out of power no matter how many bio reactors I destroyed in the part that I skipped.
Some chrono legionnaire strategy could be effective but since it’s a mostly blind play thought I try with whatever I can come up while playing.
How the rockets landing was done wasn't that bad.
Even MO cheaped out on that front.
41:34 nuking yourself... even when Iron Curtained, that is unscalable insanity.
I dealt with the Dominators by spacing out all my ground units and placing 6 half trucks in the top corner and moving them or using Iron curtain when the Dominators are used. Then I gathered Prism Tanks together, used Chronosphere down to Yuri's and used Iron Curtain immediately to destroy all 3 dominators.
The moon gravity is cool
The longest shit battle
I think the war factories that 'disappeared' were destroyed when you used that immobilizer effect, making the floating discs fall onto the factories.
TG SACRED JUST UPLOADED WOOOOOOO
Awesome gameplay, well done comrade tg!
Perfect timing. ❤❤❤
Exactly what I was hoping for before sleep.
Wow, insane mission! Well done.
Can you try the mental omega version
dude rynderack project 2's English version is out now! it's published on moddb
It appears you are facing Yuri at the one place that hasn't been corrupted by capitalism...
Maybe madhq remastered v2 campain next one?
did you know there's Yuri missions in Rynderack Project? you should try playing it!
I kind of get annoyed when they give you Tesla Troopers on the moon levels.
They're not in sealed suits. The idle animation of the Tesla Trooper has them removing their helmet!
I do like how they give you ore fields though. Why wouldn't Yuri have set up mines on the moon?
Show us more of your lost tries they are funny 😂
Hell of a mission i guess
This is last mission?
Yes plus one secret mission.
@@tg.Sacred revelal that secret with conditions
There's more??
How to download red alert 2 yuri revenge?
can you please upload a bit earlier because I cannot wait for the gameplay which is super interesting to watch. Be seeing you(your videos)
More often you mean?
@@tg.Sacred once in a week would be great
@@Ali.belligerentIf only it was easy as it is... From what tg told me in my previous comments in his other videos, a long play video takes a lot of time to make, especially since he is also working a job, meaning he only had a few hours each day, and also taking the blind gameplay into account.
You cant rush great gameplay such as this, as the doll repairer in Toy Story 2 said “you cant rush art”.
@@phucletran2860haha Alright, Noted
Well, only extra mission is need to complete
🥰🥰
There's more??
Yeah !