3:25 wonder if the mission objective is broken like in RA2Sov08 - you could destroy the White House instead of capturing it and you'd still win. 4:40 I really ought to look into how this was done. But, judging from the cursor, like at 16:16, it looks like some of the original SuperWeapons were modified. But AFAIK, it's not possible for multiple SWs to share an Action. Unless map-edits allow it while regular rules INI modding doesn't..? 48:37 like I once wrote: Kirovs and Slave Miners are the ultimate damage-sponges. I'm disappointed there wasn't a cutscene like in RA2All04 where the nuke was used to blow up the city - why else would it be there and not a valid target? regarding the non-fire in the outro: the game got messed up because of the reloads, somehow. But IIRC that shouldn't happen because Primary and Secondary have different, separate counters so the Deso should be able to, if the respective reload-delay is low enough, to rapidly switch between RadCannon and RadEruption...
You would lose if the Kremlin is destroyed. And once you capture it, AI would attack it. If it get killed before "mission accomplished", mission failed. I know that because that's how I lose during one of my playthrough.
Kudos for going through this hell. Was fun to watch as always. I feel dividing your choppers to two at least 15 unit attack groups, sending one to the front and one to the south (where the constant Rhino and V3 came) would have made defending the attacks probably much easier, You lost a lot of time and defenses while moving all the choppers from one spot to an other... ;) Even though i understand the more chopper more damage approach :D
A trick to lure the Dominator: its effective range is a 3 by 3 grid, but the AI chooses to target a 5 by 5 grid where player's units are most concentrated. So, putting some cheap units (flak tracks for example) on the edge of a 5 by 5 grid, and a mind-control resistant unit (terror drone, miner, etc.) at the center of the grid, could lure the AI to waste the super weapon ability on controlling a terror drone :-)
you should have put the clip from 32:30 as the outro clip bc when the bunker thingy got destroyed all the rank 3 conscripts got deleted by Rynderack xD amazing video and great thinking in some place :D
I remember the mission from the original Ra2, the Red Revolution, only there are the troops of Yuri himself, not the Soviets, and I hoped that you would be joined by another artificial intelligence that was in the Red Revolution, but this did not happen.
GG! Well, this mission is designed for building a defence line with deployed siege choppers and terrain advantages and then attacking with ICed tanks or choppers. It wouldn't be so tough if players could take over most cliffs outside the base with deployed choppers and Rynderack himself. An ICed tank wall (rhino, tesla or apoc) on the bridge can deny the backdoor attack. You can also keep ICing tanks to wipe out all the guards in round one and ICing flaks with engineers to capture the Kremlin in round two, to finish this mission quickly. But be ware, you have to clean all the guards before you capture the Kremlin or those elite apocs will kill that building instantly and lead to a "mission failed", which I have suffered from.
@@tg.Sacred Haha, yeah, understandable! There are multiple ways to win as usual. I countered Dominator with IC in my playthrough. Set a 3x3 tank squad (the one used to block the bridge and later for ground attacks) and an IC on hand and then waiting for the dominator. Dominator launches, IC, and attack...
funnily though, i tried cheesing this mission by using two half-tracks filled with engineers and 2 iron curtains , + 1 iron curtain for killing yuris around kremlin, and 1 iron curtain for the kremlin itself. the problem is the engineers could not enter while the kremlin is under iron curtain effect, and you lose battle control immediately when you capture the kremlin so you can't apply the iron curtain after you capture the kremlin. #AntiCheese
Mental Omega Campaign is so frickin hard, like the EASY mode!! is when you play the originals with the hardest mode .. and so on THIS Fanmade Campaign is looks the same, much effort And challenge
this is one of my fav mission from rynderack project , theres a trick to cheese this mission , i will explain dont read it if you want to be creative yourself , but this mission is cheeseable , not easy , and you have to save scum and try a few times but if you complete this task of what im about to explain it is super easy for the rest of the game , ok here we go : All you need to do is build all your bases on the other side of the river , you can start by building barracks very near the river and once you done that you can build across the river . So how do you defend against yuri before soviet come through at minute 20 ish , you use airship , atleast 5 of them , have them auto attack the bridge where yuri units will have to come to attack your bases , you might be wondering what about conyard , you have to sacrifice your conyard and the rest of your resources on the map , because you will have to rely on only 1 resources for a while before you capture the oil derrick at the west . So about conyard , you have to capture the enemy conyard that will arrive at minute 20 ish , its hard but its doable . you can play like this for a while without training any ground unit because you want to avoid psychic dominator from activating , once you have a big army of copter use them to destroy yuri power so you can train ground troops , or better yet just try to play with only copter , its fun wither way . good luck and have fun . I replay this mission a few times , its very fun .
@@yerr234 lol if i tell you i can earn money just stay at home while looking at chart is easy vs doing a normal job which is the normal way , and you would say it tedious , this is the same thing , trust me you dont know what you talking about buddy hahahah , my whole life is easy mode
3:25 wonder if the mission objective is broken like in RA2Sov08 - you could destroy the White House instead of capturing it and you'd still win.
4:40 I really ought to look into how this was done. But, judging from the cursor, like at 16:16, it looks like some of the original SuperWeapons were modified.
But AFAIK, it's not possible for multiple SWs to share an Action. Unless map-edits allow it while regular rules INI modding doesn't..?
48:37 like I once wrote: Kirovs and Slave Miners are the ultimate damage-sponges.
I'm disappointed there wasn't a cutscene like in RA2All04 where the nuke was used to blow up the city - why else would it be there and not a valid target?
regarding the non-fire in the outro: the game got messed up because of the reloads, somehow.
But IIRC that shouldn't happen because Primary and Secondary have different, separate counters so the Deso should be able to, if the respective reload-delay is low enough, to rapidly switch between RadCannon and RadEruption...
You would lose if the Kremlin is destroyed. And once you capture it, AI would attack it. If it get killed before "mission accomplished", mission failed.
I know that because that's how I lose during one of my playthrough.
So far this mod really is what if Mental Omega level story and elements was combined with the vanilla game.
Kudos for going through this hell. Was fun to watch as always.
I feel dividing your choppers to two at least 15 unit attack groups, sending one to the front and one to the south (where the constant Rhino and V3 came) would have made defending the attacks probably much easier, You lost a lot of time and defenses while moving all the choppers from one spot to an other... ;)
Even though i understand the more chopper more damage approach :D
A trick to lure the Dominator: its effective range is a 3 by 3 grid, but the AI chooses to target a 5 by 5 grid where player's units are most concentrated. So, putting some cheap units (flak tracks for example) on the edge of a 5 by 5 grid, and a mind-control resistant unit (terror drone, miner, etc.) at the center of the grid, could lure the AI to waste the super weapon ability on controlling a terror drone :-)
heres my trick i build my forces with just helicopter and build my bases on the other side of river , dominator never an issue anymore :)
I may be late to the party, but I am sure that I am not late to appreciate your gameplay and effort as a TH-camr!
Great walktrough. Awesome to see all of this done by you.
Rynderack Project ❤️ waiting for your next upload tg 😊
this was fun to watch.
looked pretty difficult too.
Interesting how they expanded the Chrono Storm map and modified it for this mission.
Red Revolution II
What a magnificent mission pack
i see it was your lucky day xdddd happy thoughts man, happy thoughts
1:00:15: this is place is the same as in A12 in original campaign, starting area.
you should have put the clip from 32:30 as the outro clip bc when the bunker thingy got destroyed all the rank 3 conscripts got deleted by Rynderack xD amazing video and great thinking in some place :D
Mods today are becoming so awesome. Imagine people can create stories via Artificial Intellgent tools
I remember the mission from the original Ra2, the Red Revolution, only there are the troops of Yuri himself, not the Soviets, and I hoped that you would be joined by another artificial intelligence that was in the Red Revolution, but this did not happen.
you destroyd that beutifull church! bad general bad!
The difficulty of this one feels like Mental Omega level just without the stuff from Mental Omega like Wolfhounds and Hammers
Seems the game would be much harder if that silo was active, but you already got so much chaos everytime without that silo active tho
58:00 did the iron courtain "heal" that apoc from the terror drone??
Yes, IC removes drone
GG!
Well, this mission is designed for building a defence line with deployed siege choppers and terrain advantages and then attacking with ICed tanks or choppers.
It wouldn't be so tough if players could take over most cliffs outside the base with deployed choppers and Rynderack himself.
An ICed tank wall (rhino, tesla or apoc) on the bridge can deny the backdoor attack.
You can also keep ICing tanks to wipe out all the guards in round one and ICing flaks with engineers to capture the Kremlin in round two, to finish this mission quickly.
But be ware, you have to clean all the guards before you capture the Kremlin or those elite apocs will kill that building instantly and lead to a "mission failed", which I have suffered from.
That Dominator was the reason I never tried to hold a position. I knew at some point I would forget about it and it would capture my units.
@@tg.Sacred Haha, yeah, understandable! There are multiple ways to win as usual.
I countered Dominator with IC in my playthrough. Set a 3x3 tank squad (the one used to block the bridge and later for ground attacks) and an IC on hand and then waiting for the dominator. Dominator launches, IC, and attack...
@@tg.Sacred a bit of spoiler to tg, using IC to counter dominator will be very important in the Soviet secret mission…
funnily though, i tried cheesing this mission by using two half-tracks filled with engineers and 2 iron curtains , + 1 iron curtain for killing yuris around kremlin, and 1 iron curtain for the kremlin itself. the problem is the engineers could not enter while the kremlin is under iron curtain effect, and you lose battle control immediately when you capture the kremlin so you can't apply the iron curtain after you capture the kremlin.
#AntiCheese
Eh that nuke sitting there all the time and doing nothing
Yeeeah:) so cool :)
Mental Omega Campaign is so frickin hard, like the EASY mode!! is when you play the originals with the hardest mode .. and so on THIS Fanmade Campaign is looks the same, much effort And challenge
its easy actually , theres a trick to cheese this mission , read my comment
Tg bro,why you don't make more siege chopper?.half for defence and half for attack?
after i finish the first soviet mission i get a text in chinese (the translation isnt working) and it the starts mission again
Can Iron Curtained units be Chronospheared? And can they be turned to Yuri side by Yuri Psi Dominator strike?
No and no.
@@Vordikk Ok. Then same? Chronospheared marked(but not teleported) units can't be Iron Curtuined?
@@tonnytn3094 these will be affected immediately
When i buidl the battle lab I don’t get the four iron curtain what problem ?
M.E.N.T.A.L O.M.E.G.A😂😂
You could have placed an engineer near the mcv the deploy ;)
I am wondering what was up with that nuke
im at mission 4 and i can load any save file the game crashes, but i can start a new campaign anyone experienced this?
More like Robot Storm or Red Revolution mission
i neven knew yuri's apocs inherited the aegis cruiser's atk speed, maybe even like ifv's
me thinking:
wait will that engineer will smack Yuri inside the kremlin??????
2 hours par time 😂😂
Long play & tip please
this is one of my fav mission from rynderack project , theres a trick to cheese this mission , i will explain dont read it if you want to be creative yourself , but this mission is cheeseable , not easy , and you have to save scum and try a few times but if you complete this task of what im about to explain it is super easy for the rest of the game , ok here we go :
All you need to do is build all your bases on the other side of the river , you can start by building barracks very near the river and once you done that you can build across the river . So how do you defend against yuri before soviet come through at minute 20 ish , you use airship , atleast 5 of them , have them auto attack the bridge where yuri units will have to come to attack your bases , you might be wondering what about conyard , you have to sacrifice your conyard and the rest of your resources on the map , because you will have to rely on only 1 resources for a while before you capture the oil derrick at the west . So about conyard , you have to capture the enemy conyard that will arrive at minute 20 ish , its hard but its doable . you can play like this for a while without training any ground unit because you want to avoid psychic dominator from activating , once you have a big army of copter use them to destroy yuri power so you can train ground troops , or better yet just try to play with only copter , its fun wither way . good luck and have fun . I replay this mission a few times , its very fun .
While you might be able to do that without ground force, you literally got 4 ICs. Isn’t that enticing enough to play tanks?
@@3652xxyy tanks are boring , air troops are superior
that is not exactly cheesy, a cheesy way would have to be something so brain dead easy and fast.
doing it your way is just called tidious
@@yerr234 lol if i tell you i can earn money just stay at home while looking at chart is easy vs doing a normal job which is the normal way , and you would say it tedious , this is the same thing , trust me you dont know what you talking about buddy hahahah , my whole life is easy mode
luck has nothing to do with bad gaming skills, dude.
👍
Mods today are becoming so awesome. Imagine people can create stories via Artificial Intellgent tools