Mega is million by the way so MegaWatts. Tera is Trillion, so TeraHertz. "It's not a good plan..." It's a Wee Hours Games Plan! 😁[Apologies to Spacer's Choice.] Fluid cannon Use water to extinguish, use other liquids like gas to ignite enemies. [Can force fire] 20:35 *cough cough* Autopilot *cough cough* 26:16 You delayed Cryo a lot, not; you can't shut it down. 33:40 *patient* Memory runs things. Disk storage *stores* things. If you need more space to learn things, build more *disk* storage. If you need things to keep running build more RAM. If you need to do multiple things at once, that's CPU. (including later many comp cores if one comp core is defragging.) 42:10 Yeah...let us know if you die die or live. See ya next episode!
Hopefully at some point Dave notices that he has handicaped staff and helps them with replacing those parts both the humans and the robots. Thanks for another episode of this great game.
Assuming you survive the latest inferno, you might want to research nuclear reactors because a) what could possibly go wrong with that and b) one reactor will provide enough power to fire up your void ripper.
Beds are burning? :o BTW; can the void ripper have an energy efficiency upgrade? PS. To avoid spreading the fire you could restrict door access (don't think there is an "human on fire" option, but still)
I just had a thought... Since reputation gain is based on how much money changes hands, you're better off trading twice with a station. If you buy and sell in the same action, a bunch of that is barter, right? Like if your uranium is worth 2k and their stuff is worth 2k, no money changes hands. However, if you first sold the uranium, then purchased their thing, that's 4k in trading. I don't know if the game takes that into account or not. It might be worth investigating.
When you didn't immediately queue up a repair order on that matter reactor that caught fire at the start... >_< Dave. Dave. Do you not remember then giant explosion, Dave? The explosion from a matter reactor that had caught on fire and then you didn't repair it and it exploded and killed a crew member and started a huge fire? Of course it's a different reactor that caused the second fire this episode, but... maybe that should be something to keep an eye on. Please repair your matter reactors, Dave.
Somebody on the development team sat there and said "You know what the sprinkler system needs? The ability to spray biowaste on everybody..." And the rest of the team said "YUP!"
Mega is million by the way so MegaWatts. Tera is Trillion, so TeraHertz. "It's not a good plan..." It's a Wee Hours Games Plan! 😁[Apologies to Spacer's Choice.] Fluid cannon Use water to extinguish, use other liquids like gas to ignite enemies. [Can force fire] 20:35 *cough cough* Autopilot *cough cough* 26:16 You delayed Cryo a lot, not; you can't shut it down. 33:40 *patient* Memory runs things. Disk storage *stores* things. If you need more space to learn things, build more *disk* storage. If you need things to keep running build more RAM. If you need to do multiple things at once, that's CPU. (including later many comp cores if one comp core is defragging.) 42:10 Yeah...let us know if you die die or live. See ya next episode!
Hopefully at some point Dave notices that he has handicaped staff and helps them with replacing those parts both the humans and the robots.
Thanks for another episode of this great game.
He might notice, but I'm not counting on it ;)
really loving this
LOVE a good cliff hanger!!
We'll see if we survive
Reactor room with plenty of fire suppression maybe? 😅
Spraying biowaste...right?
Assuming you survive the latest inferno, you might want to research nuclear reactors because a) what could possibly go wrong with that and b) one reactor will provide enough power to fire up your void ripper.
I'm already swimming in uranium. Why not?
If you Don't fix it Your FIRED!..... Fired.... As in it's...on fire and .... Oh never mind ........I'll get my coat
I see what you did there
Beds are burning? :o BTW; can the void ripper have an energy efficiency upgrade? PS. To avoid spreading the fire you could restrict door access (don't think there is an "human on fire" option, but still)
Fire wants to go where fire wants to go...
I am now dancing with Golem Potato to Beds are Burning by Midnight Oil. (23 minutes in).
Sensible
I just had a thought... Since reputation gain is based on how much money changes hands, you're better off trading twice with a station. If you buy and sell in the same action, a bunch of that is barter, right? Like if your uranium is worth 2k and their stuff is worth 2k, no money changes hands. However, if you first sold the uranium, then purchased their thing, that's 4k in trading. I don't know if the game takes that into account or not. It might be worth investigating.
It does. I've done that a couple of times.
Well that episode ended on a hot note and you are levelling us in suspense nice one Dave I like your style now I’m glued to my phone just waiting 👍
'Glued to your phone' sounds like a painful accident ;)
When you didn't immediately queue up a repair order on that matter reactor that caught fire at the start... >_< Dave. Dave. Do you not remember then giant explosion, Dave? The explosion from a matter reactor that had caught on fire and then you didn't repair it and it exploded and killed a crew member and started a huge fire?
Of course it's a different reactor that caused the second fire this episode, but... maybe that should be something to keep an eye on.
Please repair your matter reactors, Dave.
Just came to the comments to say this. He puts out fires but doesn't repair anything afterwards.
POOP CANNON 🤣 This game just gets better and better 😁
EDIT: It made a return. 😆
Why are more people not playing this game?! (Is a loving bio-waste cannon user and petroleum for enemy raiders.)
Yep the proverbial would definitely hit the fan if he did that 😂
Somebody on the development team sat there and said "You know what the sprinkler system needs? The ability to spray biowaste on everybody..." And the rest of the team said "YUP!"
Deja Vu 😆
Oh, no...we're all gonna die...again...
That's pretty much my channel theme