The Factoryship Must Grow; To Meet the Growing Needs of the Factoryship!

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  • เผยแพร่เมื่อ 1 พ.ย. 2022
  • Welcome to Episode 7 of my Cosmoteer Let's Play! Ever wanted to manage your own starship? How about building and upgrading it too? And what about more than one ship, your own fleet even? Cosmoteer has it all and more!
    ********************
    Help Support Aavak’s adventures on Patreon - / aavak
    Join Aavak and the Dapperlings on Discord - / discord
    Aavak on TH-cam - / aavak
    ... and - / @aavakafterhours
    Aavak on Twitch - / aavak
    Aavak on Twitter - / aavak_
    Aavak on Instagram - / aavak_official
    ********************
    #LetsPlay #Cosmoteer #EarlyAccess
    Cosmoteer Playlist: • Let's Play: Cosmoteer ...
    Cosmoteer on Steam: store.steampowered.com/app/79...
    ********************
    3rd party music attribution:
    Music from filmmusic.io
    By Kevin Macleod (incompetech.com)
    License: CC BY (creativecommons.org/licenses/b...)
    End screen background music - "Frost Waltz"
    End screen & character art:
    Jackie Musto - www.kayandp.com/
  • เกม

ความคิดเห็น • 287

  • @emperorbulby3761
    @emperorbulby3761 ปีที่แล้ว +162

    Something I just learned about isopods is that lizard owners will often use them as cleanup crews to remove a lot of the lizard's leftovers and waste without disturbing it. And that makes me think isopod would be a really good name. Because you use it to salvage the Scarab's leftovers.

    • @LugborG
      @LugborG ปีที่แล้ว +6

      I suggested Kirby a few episodes ago because it’s going to eat everything.

    • @Titanblade17
      @Titanblade17 ปีที่แล้ว +1

      “Dung beetle”

    • @zakgrubb7512
      @zakgrubb7512 ปีที่แล้ว

      I like this one

    • @porkeythejoejoe
      @porkeythejoejoe ปีที่แล้ว +1

      Whatever the Isopod ends up being, I think it could do with some shields pointing out the side. Or tons of frames since the entire engine block could go poof from that one spot it seems. Could see two big ones just before the capacitors

    • @LuaanTi
      @LuaanTi ปีที่แล้ว +2

      @@Titanblade17 Scarab already _is_ a dung beetle, though :D

  • @stephennussey5787
    @stephennussey5787 ปีที่แล้ว +108

    you probably found it later in the vid, but you removed all the doors to the point defenses on the wings of the scarab . so when they eventually run out of ammo (energy) they will all stop working

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 ปีที่แล้ว +10

      @@techno1561 That was with respect to adding an extra thruster there, which he specifically didn't do so as to avoid cutting off the point defences - despite doing so anyway.

  • @TrailRat2000
    @TrailRat2000 ปีที่แล้ว +68

    Love hearing Aavak say "thruster cluster", it's almost musical.

    • @Aavak
      @Aavak  ปีที่แล้ว +7

      I'm glad, as I love saying it :D

  • @Xelakrats
    @Xelakrats ปีที่แล้ว +31

    27:45 You may notice that when you target the disruptor turrets, your weapons target the centre of the facility (which happens to be behind a lot of armour in this case). You should instead target the armour block directly behind the exposed turret section instead to take it out without needing to burn through all the armour.

  • @eniass7561
    @eniass7561 ปีที่แล้ว +52

    You made me think of a name for the DPR-2. I quite like the image of the ship going through the chrysalis stage, but instead of a butterfly it could draw its name from a moth : one on the largest moth is called Atlas moth and i find the name fitting this huge hauling ship, since it refers both a moth way too big for our sanity, and a titan holding the earth. A little far-fetched by i like the name.

    • @maxxwelthrix432
      @maxxwelthrix432 ปีที่แล้ว +3

      I like the full name of Atlas Moth but Atlas is cool too

    • @CFHoneyBadger
      @CFHoneyBadger ปีที่แล้ว +2

      I agree on the name Atlas! Very fitting for such a huge ship

    • @nickgrout2502
      @nickgrout2502 ปีที่แล้ว +2

      Also the Atlas Beetle!

  • @StaryExtra
    @StaryExtra ปีที่แล้ว +13

    I can't wait for The Scarab to turn into a gigantic capital-sized factoryship!
    Imagine, an entire ship bigger than a station just forging while having the capabilities of a death star!

  • @victornunes9845
    @victornunes9845 ปีที่แล้ว +20

    A tip I don't think has been mentioned yet. If you don't want to aggro several enemies at the same time you can park near their path and use the rotate command (default hotkey:R) on the enemy vessel and your ship will face the enemy without moving

  • @joshuabarthrop
    @joshuabarthrop ปีที่แล้ว +20

    Would love for you to give us access to your ship designs and all there versions - love the content non the less ❤

  • @MrMaradok
    @MrMaradok ปีที่แล้ว +3

    Something I’m planning to do myself is to either make my own or repurpose a pirate base and turn it into an industrial hub that sits next to/ warps between the Main Stations, that way my hauler just does that - hauling, and mining. Not sure how effective (or practical) it is, but it sounds fun, and I want to try!

  • @BenniBoehnchen
    @BenniBoehnchen ปีที่แล้ว +12

    Greetings from germany ! Love your content !

    • @Aavak
      @Aavak  ปีที่แล้ว +1

      Cheers :D

  • @samuelm4719
    @samuelm4719 ปีที่แล้ว +6

    I thought the DPR2 looked like a pillbug at first, but now I think it looks more like a rotifer, which I think is fitting for the way it hoovers up food!

  • @vastowen4562
    @vastowen4562 ปีที่แล้ว +3

    Little late here but instead of moving the mirror line you could've just put 2 engine rooms next to eachother and embraced the massive thrust requirement you'll eventually have for this factory ship

  • @brohvakiindova4452
    @brohvakiindova4452 ปีที่แล้ว +1

    Situation @~ 14:50 If you want to engage more effectively, override your set attack distance to much closer. When you have it set to barely in range (as you should with Ion beams normally) the ship will slow down significantly before matching the target distance, leaving more time for the enemy ship to move away to travel speed etc. So by temporarily setting attack distance to very close, you rush into combat range much quicker.

  • @RisingDivinity
    @RisingDivinity ปีที่แล้ว +1

    I love the passion of your crafting Aavak, thank you so much editing it down to a reasonable time.
    It's so much fun watching you ponder the prospects of a new build, state the intentions behind the design and then inevitably take it to a scale well beyond original expectations. And for us viewers, it all happens in the blink of an eye!

  • @theolized
    @theolized ปีที่แล้ว +3

    A fantastic episode as always. I don't mind building commentary. There is not enough combat content in the 2-4 danger level anyway. However, starting from 6 onward, that would be different and more fun. I would like to see your combat commentary and how you build ships to counter enemies when that happens. Looking forward to the next episode.

  • @Aavak
    @Aavak  ปีที่แล้ว +26

    "I'm going to just make a few small adjustments to the ship" he said, "It'll only take a moment", he said... XD
    Though I sorta feel bad for everyone who's given such amazing name suggestions for the DPR2 so far. It may have gone through a bit of a metamorphosis in this episode (although that's pretty in keeping with the whole insect thing

    • @emperorbulby3761
      @emperorbulby3761 ปีที่แล้ว +2

      You should know that you never just take a few moments.

    • @roadtrain_
      @roadtrain_ ปีที่แล้ว

      Very glad to see my comment regarding 'making sure the factories allow walking between one another' was taken into account. One question I do have regarding thrusters... perhaps we should test out how boost thrusters work? Those may be useful to help the hauler escape and the scarab chase things down or slow down to a halt?

    • @KainYusanagi
      @KainYusanagi ปีที่แล้ว

      I told you that capacitors wouldn't be enough! :p

    • @KainYusanagi
      @KainYusanagi ปีที่แล้ว +3

      Issue with your mining laser setup: their deadzones aren't facing each other, so you can have one laser salvaging the other by accident. Also, the double capacitor for the lower bank is going to be less efficient than even a single basic reactor and a capacitor. You have so much uranium you might as well use it for secondary reactors where needed.

    • @MusingsofaMildManneredMan
      @MusingsofaMildManneredMan ปีที่แล้ว +1

      Just noticed that you haven't put a Hyper-drive back on Dapper-2 when you were rebuilding. Loving the vids btw, keep it up. xxx

  • @nicolaspaglione
    @nicolaspaglione ปีที่แล้ว +5

    The factory must grow (echos in my head)

  • @benschultz288
    @benschultz288 ปีที่แล้ว +3

    He really just said the rule of cool… I love it

  • @Fissiccisst1
    @Fissiccisst1 ปีที่แล้ว +1

    As a massive Mass Effect fan, I greatly enjoyed your shoutout to Issac: the deadliest SOB in space

  • @tubman1952
    @tubman1952 ปีที่แล้ว +9

    I’ve held off buying the game for this long…. Don’t want to get sucked in while I have such a backlog… but. So tempting…. Really enjoying the series and it’s awesome to see the response the channel has gotten for it! Way to go Aavak!

    • @techno1561
      @techno1561 ปีที่แล้ว +1

      You should. It's quite fun. Spent several hours wandering about the place just building up my ship.

  • @SirThinksalot2023
    @SirThinksalot2023 ปีที่แล้ว +4

    hey! i really like longer episodes of this game, i love the building and combat equally. I do not mind longer videos :)

  • @Sef_Era
    @Sef_Era ปีที่แล้ว +1

    The Scarab is missing doors to the side defenses.
    Though, I like the building occasionally :)

  • @BriceFernandes
    @BriceFernandes ปีที่แล้ว +1

    I found using a small shuttle (two bunks, small thrusters, cockpit, small storage bay, hyperdrive) really useful for loitering near stations and collecting quest rewards and rare components.

  • @mastershipstreamarchives4159
    @mastershipstreamarchives4159 ปีที่แล้ว +2

    I’ve been addicted to this. I found you while scrolling and I love looking my at this game, so I cackled evilly when I found the vid. Can’t wait till the next one and I haven’t even started this one yet. But I’m about to.

  • @ctsquad501st3
    @ctsquad501st3 ปีที่แล้ว +1

    I think your wonderful accent is the reason I'm able to watch your slow paced game play. Love the games, but it's like you're singing to me.

  • @anotherkenlon
    @anotherkenlon ปีที่แล้ว +4

    If you still have the raw footage from the full build, it would be neat to see it in a video just for it. I'm always interested in hearing you think your way through a build, no matter the game.

    • @Aavak
      @Aavak  ปีที่แล้ว +2

      I don't have it at this point, but I'll keep that in mind for future big builds :)

  • @ragerancher
    @ragerancher ปีที่แล้ว

    When you said our newest ship after upgrading Dapper 2 it reminded me of the bit from only fools and horses "I've had the same broom for the last 20 years. This old broom has had 17 new heads and 14 new handles in it's day."

  • @Sloppyjoe96
    @Sloppyjoe96 ปีที่แล้ว +1

    one thing ive been noticing i think is a major system missing in this game is life support systems, i used to love that part of FTL worrying about oxygen and keeping rooms sealed off and stuff, and it could be a even cleaner way to claim a ship by just killing off crew members

  • @polishane8837
    @polishane8837 ปีที่แล้ว +1

    A feature I'd like in the game is partially building blueprints as an option the same way it is with repairing, it would be useful as otherwise you have to either strip down the edits or delete blueprint

  • @Ghosty99675985
    @Ghosty99675985 ปีที่แล้ว +6

    Another great episode, glad you're enjoying the game so much.
    One last hint before you know as much as I do: there's a high risk, high reward place of getting lots of rare materials for making Tri-Steel, Diamonds and the like. Zoom all the way out again and you'll see it right in front of you. Just be careful to save before you try to dig too deep and too greedily.

  • @nazaxprime
    @nazaxprime ปีที่แล้ว +1

    Indeed, knowing the why and how adds to the what.
    Great episode, Avaak.
    GG 👍👍

  • @master_macros
    @master_macros ปีที่แล้ว +3

    Love the building, design and organisation commentary. Combat is same same, so having a smattering of this is cool but I love the focus on building and design. Thank you for spending so much time editing and putting this together.

  • @LeperFriend1837
    @LeperFriend1837 ปีที่แล้ว +4

    Whenever you wish to make a 2nd combat ship, you can try to make it a flanker. A super quick ship to get around enemy vessels and target weak points in their structure. Though it's most likely too early for that. Something to keep in mind when you start seeing enemy ships the size of DPR-2.
    Been loving this series, an amazing game played by an amazing person. :)

    • @Aavak
      @Aavak  ปีที่แล้ว +1

      Such a kind comment, thank you :D

  • @reaganmcmahon6955
    @reaganmcmahon6955 ปีที่แล้ว

    The moment you said '20 kilo ferrous slug", the whole ME2 drill sergeant speech came back to me. :D

  • @thecreatorofthedark
    @thecreatorofthedark ปีที่แล้ว +1

    7:17
    "Hopefully we will notice if something is wrong before it becomes a problem" *me staring at the lack of doors connecting the point defense halls to the thruster room* "y-ya here's hoping"
    I'd like to submit the name of honey bee for d2. Honey referring to the goods it keeps. And bee to refer to the industrial output of said ship

  • @danielm.595
    @danielm.595 ปีที่แล้ว +1

    Hey Aavak, I just found out that there's an option to increase or decrease the amount of crew you can have, it has 4 options: 33% less crew per fame level; normal; 33% more crew and maximum, which removes the fame requirement and lets you contract up to 2000 crew.

  • @ZalymBiscayn
    @ZalymBiscayn ปีที่แล้ว +1

    I'm glad this game finally launched and has gotten a great series, here.
    But, now I'm just waiting for the day when Aavak mounts the Scarab on the DPR 2 and renames it the "Locust."
    Then he'll just march throughout the galaxy, cut out all the materials he needs, and carry on, consuming them all as he goes. A fleet called, "The Swarm" eventually, inevitably really, reveals itself to a trembling galaxy.

  • @demos74dxs
    @demos74dxs ปีที่แล้ว +3

    Another great episode. This one was a little different but still enjoyable. I like that you have notes and mention who gave you a suggestion by name.

  • @StfAn330
    @StfAn330 ปีที่แล้ว +2

    Hey Aavak, always nice to see you improving your ships. I just found a yt channel from one of the game designer "saris winterwisp". He is making some videos about game mechanics and how to make improvments. Its often about the small things. Like at 11:11 in yout video. When you put the Door from the beds directly to the Capasitor, the workers dont have to go out of the room and in the capasitor. Thats two tiles less and they are directly at the energy pickup point. Greetings

    • @Aavak
      @Aavak  ปีที่แล้ว +1

      Greetings :0)
      Yeah, I'm aware of the potential with the doors to cut down on travel time a lot in those instances, but sometimes I pick things purely based on aesthetics; I don't blame you for not knowing when I'm going for efficiency versus looks, honestly it seems to changes with the direction of the wind LOL, but I think with this particular ship I was aiming more for looks simply because it's designed to stay out of combat so wouldn't 'hurt' for being inefficient, you know?

  • @justarams4562
    @justarams4562 6 หลายเดือนก่อน

    respect on the corporate upgrade as well as the armor upgrade at 35:50. Gotta roleplay the decisions otherwise you're not playing.

  • @vescovinator
    @vescovinator ปีที่แล้ว +2

    Little late to the party but for the freighter I would say add some missile batteries if for defense, that way orientation does not matter as much. makes it easier since it makes its own ammo

  • @Democlies
    @Democlies ปีที่แล้ว +1

    I appreciate the ME reference. I have never forgotten that every shot is ruining someone's day at some time 🤣

    • @Aavak
      @Aavak  ปีที่แล้ว +2

      One of the best random bits of dialogue in the series IMO :D

  • @QuirkyView
    @QuirkyView ปีที่แล้ว +1

    It's always a good idea to hold alt over an item, more info never hurts. Stuff like the speed for walkways is in there.

  • @Sure_Ruse_User
    @Sure_Ruse_User ปีที่แล้ว +1

    08:55 Has anyone else commented on the fact that the mouse cursor during the ship editing is in the shape of the Vulcan Salute from Star Trek?
    10:50 The Dapper -2 now looks like a Spirit (troop landing ships of the Covenant (Halo). 39:50 Now it at best resembles a Vampire (again Halo).
    (Thruster-cluster drinking game? Every time it comes up you take a sip of your beverage.)
    13:34 Mass Effect reference!
    Someone hand Avaak his favorite tea and treat, stat!

    • @Aavak
      @Aavak  ปีที่แล้ว

      Hehe, yeah (even I did, though I suspect that got lost as collateral damage to a cut at some point XD) a few people have made mention of it.

  • @TheToasty94
    @TheToasty94 ปีที่แล้ว +2

    Heyo Aavak! Just wanted to say thank you for your hard work on this series, I’m really enjoying it. I know putting in multiple hours just to have to cut a lot of it out can be a bummer but such is the sacrifice to please St. Algorythmis. We are but humble servants. Hope to see more of this game!

  • @londoeblack
    @londoeblack ปีที่แล้ว +1

    Two thumbs up! Great video. Thanks!

  • @Auchioane
    @Auchioane ปีที่แล้ว +1

    Could do with an airlock at the front nose of the ship. Watching them have to go back to the middle of the ship for air made me sad for the crew :). Great series!

  • @chemicalvamp
    @chemicalvamp ปีที่แล้ว +2

    Great series, reminds me of good old from the depths :D

  • @oak1780
    @oak1780 ปีที่แล้ว +2

    yay for space engineering

  • @GtierGoes
    @GtierGoes ปีที่แล้ว +1

    The storage ship now looks like a proper militarised vessel and has the “hard points” to mount a large weapon on its rear or front. Perhaps a variety of deck cannons?
    Asymmetrical. Since it can store a huge amount of ammo. It’s a War Factory.

    • @Aavak
      @Aavak  ปีที่แล้ว

      If I added weapons I might be tempted to take it into combat XD

  • @erikmulderij1184
    @erikmulderij1184 ปีที่แล้ว +1

    appreciate all the work you put in to keep up the schedule even when circumstances aren't the best. Loving the vids man!

  • @RupertAndCheese
    @RupertAndCheese ปีที่แล้ว

    The homely Caterpillar has grown into a mighty Hercules beetle! WITNESS HIS GLORIOUS ANTLERS!

  • @ManKidRides
    @ManKidRides ปีที่แล้ว +1

    At the 30min mark you burrowed through the armour to get the disruptors as it selects the centre of it when you aim at it, but if you fire at the small square armour block behind the head of the disruptor that's sticking out, you can kill the disruptor much quicker if he doesn't skew to block.

    • @Aavak
      @Aavak  ปีที่แล้ว +1

      Very good suggestion!

  • @stephennetu
    @stephennetu ปีที่แล้ว +2

    I am so thankful you are covering this game.

  • @sebastianramos8920
    @sebastianramos8920 ปีที่แล้ว +1

    Loved it! I appreciate the amount of time you put in these ships, and the editing to keep the important parts! I would want to see the Scarab with Blasters (like star wars), if you want, of course

  • @boingzebadee5337
    @boingzebadee5337 ปีที่แล้ว

    Great explanations for the crew roles, thankyou!

  • @DemonKing19951
    @DemonKing19951 ปีที่แล้ว

    I love how your hauler's sheer scale is probably going to get to point it's 5x larger than other ship you have just because you need that much room for materials. There's probably a point where you'll start basically reaching the point you plan to leave that solar system before you've run out of a space putting a logical limit on how much storage you want to have, but I can certainly imagine the end goal of at least 1 large storage facility of every advanced and worked material is probably a pretty good goal. Even if the idea of you lugging around that many diamonds is just a hilarious flex of wealth rather than anything practical.
    In that regard I hope eventually you effectively get two industry sections. Basically General storage > tier 1 resources > A smaller tier 1 resource storage area > tier 2 resources > final storage. Would look really clean, and works as a good end goal for that sort of ship.

  • @AceAcross
    @AceAcross ปีที่แล้ว

    I love your series, I binged all the episodes and can’t wait for more!! Keep up the great work. Also just want to say I love seeing you build!

  • @_fiend
    @_fiend ปีที่แล้ว +2

    Really enjoying the uploads on this game, you give me lots of good ideas for my games. Currently I’m working on making something like my own space station, where I just started with a large storage bay and a small quarters, then just bring back all my resources there rather than sell them, so I can come back and offload to my “station” and I added dozens of storage bays, quarters and a dozen guys as a skeleton crew while I work on gathering all the resources up, that way I never have to pay a dime for steel or resources. I love the freedom this game has, and would really love to see some more alien based tech or even customization of lasers like colors and speed vs power, overloading shots, etc. also small design stuff like interior decorations would be awesome.

  • @whisperzzar3321
    @whisperzzar3321 ปีที่แล้ว +1

    Only Halfway through ATM, but I would strongly suggest, if you havent already, get rid on the ammo factory in the factory ship and just produce it on the combat ship. ( right next to the guns and a storage dedicated to ammo and sulfer) Efficiency is paramount when it comes to ammo. Especially with the flak guns and deck guns.
    Also, I highly recommend EMP missiles as you advance. Takes out sheilds and thrusters at a nice extreme range.

  • @gavinflynn9345
    @gavinflynn9345 ปีที่แล้ว

    Found that when out destroying enemy ships for resources it's best to disarm enemy ships with an attack ship whose weapons are set to target weapons only. Then bring in the mining ship and have the cutter finish the job. The cutter won't detonate or 'destroy' parts like weapons do. You get more resources (nuclear cells, hy-coils, etc.) that blowing the ships' reactor can often destroy. Plus, loot doesn't get scatter all over space. A tractor beam does inevitably become part of a hauler/miner ship utilities so that can be used to hold enemy ship still while cutting too.
    Worth noting too those ships armed with cannon weaponry near always have ammo storage behind them. Blowing that up can often start fires and cause considerable damage to adjacent components (save your ammo and let the fires do the work for you) but you also lose all that ammo for looting and refilling your own bins.
    Steel plate is always a component I focus on the least since building causes any nearby resources at get automatically used. As long as you win a fight, you can always repair mandatory ship components like the reactor, cockpit, and basic weapons. It's also a plentiful resource found in the ship graveyard and destroyed faction bases, to the point where production is almost needless.
    Do not underestimate Point-defense systems around your ship. They are a solid counter for cannons. It's why I would never recommend cannons for a starting ship.

  • @Bananahammock681
    @Bananahammock681 ปีที่แล้ว

    Super Cool Amazingly Rad Attack Battleship. The paint job made me need to do that.

  • @00impulse00
    @00impulse00 ปีที่แล้ว

    That redesign of the DPR 2 was a huge overhaul. Looks very cool now, and is bigger than the Scarab I think. I was also wondering when energy was going to become a problem for the war ship.
    Looks like might need more forward facing weapons, but it might be fine with just more/better power to keep working.
    Thanks and great episode as always Aavak!

  • @stonecutter3172
    @stonecutter3172 ปีที่แล้ว

    I can see all the ship crews redy to strike. " So yea, we get this ship all built, all the kinks worked out things are running then , BAMM!! We gota tear it ALL APART and rebuild it, FROM SCRATCH! I tell ya, If the planets around here could support life, I'd jump out the airlock."

  • @kivipaperisakset3999
    @kivipaperisakset3999 ปีที่แล้ว +1

    I know it breaks with the insect theme, but DPR-2 is starting to look like a bit of a Nugget to me. Whereas the Scarab, with it's crystals and menacing spikes has name that encapsulates mystique and danger, I feel the name of the no-nonsense blue-collar barge-factory wants to feel solid and straightforward.

  • @garybugler9117
    @garybugler9117 ปีที่แล้ว +1

    I too would like storage where I can exclude things from being put there. Yes I want steel plates but I don't want every storage box to be full of steel plates

  • @knowledgeofbarbarossa8354
    @knowledgeofbarbarossa8354 ปีที่แล้ว

    When we stay with the insect themed ships, we can call the DPR-2 "Cocoon". Reason being, that it transformed from the caterpillar and that it holds cargo, like a cocoon holds the caterpillar.

  • @polaska_tyu
    @polaska_tyu ปีที่แล้ว

    Hi avak! Love your vids! I also have some little hints to recommend or say if you don’t mind :)
    -when after a battle, most of the time you can just approach the wreck of an enemy ship and use their parts to repair your own, without having to call dpr2 or mine the resources from the wrecks
    -inside the deadly sphere of influence of stars there are *giant* gold asteroids. If you want to mine those, it would be better to build a HUGE and POWERFUL ship with a MASSIVE solar shield (made out of like, 5 layers of armor) and drag the asteroid out of the star influence zone. that would be, so cool to watch :D

  • @Whisperblade
    @Whisperblade ปีที่แล้ว +2

    @Aavak I really like the new design for the DPR2 it looks great, though I don't know how to explain the biology of it going from looking kinda like a caterpillar at the start of the last episode to Kinda having the body shape of a Stag Beetle 3/4 of the way through this one. Caterpillar's are meant to be Butterfly's not Stag Beetles... Oh well I guess I have to change my Name Suggestion to "Lucanidae" instead. :D

  • @TheRoanock
    @TheRoanock ปีที่แล้ว

    Pro tip: enemy ships like to have a cargo hold full of ammo right behind their cannons, be sure to pop them for nice explosions

  • @dominusbalial835
    @dominusbalial835 ปีที่แล้ว

    The new supply ship looks great

  • @eighttimesnine
    @eighttimesnine ปีที่แล้ว +1

    I think it might be prudent for porters to supply ammunition to flak batteries before any other kinetics-based turret, even my beloved railgun, which ive found to be excellent at severing nacelles and the like. sure it takes 4 seconds and six ammo to fire but a single ammo factory exceeds its demand and it also has, in my opinion, the prettiest vfx in the game

  • @Babalas
    @Babalas ปีที่แล้ว

    Something I have noticed in the last day. The thrusters don't seem to balance but do fire if there is even the slightest CoT potential. So found it useful to switch to Direct Control mode and do some rotations and strafes to tune the thruster locations. Had to fix my barge being able to wiggle forward using only rotation

  • @bloodfeud345
    @bloodfeud345 ปีที่แล้ว

    A suggestion for the next combat ship is to focus on disabling the enemy by taking out key systems with disruptors and cannons. Or maybe a smaller ship with heavy lasers on it.

  • @redstonebuilder7522
    @redstonebuilder7522 ปีที่แล้ว

    A neat trick you can do is use scaffolding in the engines “Blast-Zone”. That plus the fact you can place doors on them means that you can put walkways in a ship that you’d usually not be able to.

    • @TheToric
      @TheToric ปีที่แล้ว

      Wait, crew can walk over scaffolding?

  • @mariorossi5197
    @mariorossi5197 ปีที่แล้ว +1

    @Aavak this butterfly analogy reminds me of the kids' tale about one very-very hungry caterpillar, which ate and ate and ate, and eventually grown into a massive spacestation. Or something like that. 🐛
    Edit: ...and why is copper ore shouting?

  • @GeorgieBonsoir
    @GeorgieBonsoir ปีที่แล้ว +1

    55 minutes!? You spoil us Aavak, you truly spoil us.

    • @Aavak
      @Aavak  ปีที่แล้ว

      You're welcome :)

  • @keithwhite5301
    @keithwhite5301 ปีที่แล้ว

    nice episode!

  • @elewe4594
    @elewe4594 ปีที่แล้ว

    Oh thank you this brightens my day
    Also, I'd love watching you using the rail gun if you could find a use for it

  • @danielkirchmaier1749
    @danielkirchmaier1749 ปีที่แล้ว +2

    I suggest you add one long accelerator in the middle because that space is empty for now and even though it would be better to place defenses on the back I think It would be important to have at least one good weapon on the front just in case you are getting backed into a corner or something and all other military ships are busy.

  • @DamacusSquared
    @DamacusSquared ปีที่แล้ว

    I think you should have a couple small fighters, small cockpit, two to three small crew bunkers, a power source, some thrusters, and some weapons (conventional would require storage for ammo), a hyperdrive (which you'd need storage for that anyways), maybe an engine room. You can figure out the basics you'd need for them, but they'd come in handy while your main ship holds attention and they can snipe about, they can also provide protection for your factory hauler, call em spider mites. Just a thought, I definitely wanna get this game eventually

  • @GtierGoes
    @GtierGoes ปีที่แล้ว +1

    Boop the buttons!
    I forgot to comment.
    I shall do it TWICE!

  • @exiledtobronze8694
    @exiledtobronze8694 ปีที่แล้ว

    Binged your so far short series really loving it

  • @codemaster2861
    @codemaster2861 ปีที่แล้ว +1

    Awesome video, I didn't notice any noise weirdness personally. The power issues are definitely showing their faces in extended combat. I'm not sure a solution at the moment other than just add more lol. I'll give it some thought. I'm enjoying the managment and efficiency puzzle this games presenting and having people to discuss it with.
    I feel like the standard of storage is going to always be n=n+1. I like the expandable design btw.

  • @bloodfith1
    @bloodfith1 ปีที่แล้ว

    I've got two suggestions for you, but its ultimately up to you what you want to do with them. One is perhaps a building timelapse? It could be nice to see the entire designing process at hand. The other is to build a 'tank' ship. The tank ship has two purposes, namely damage mitigation and distraction. In any game, a tank will not only soak damage for the greater good but also position itself (and thus it's enemies too) so other enemies can slap their sides or aft. It should have excellent manouverability and defences. If possible, stick some PD and/or disruptors on it. I do believe that small is better when considering teamwork, as small ships can manouver better than larger ships.

  • @MrNovaStreams
    @MrNovaStreams ปีที่แล้ว

    Covenant Dropship, is that you?! 👀 Lol
    Look at that chonky boi :U

  • @StarScapesOG
    @StarScapesOG ปีที่แล้ว

    DPR 2 name idea: Termite. Reason: the way the mining laser eats through salvage and that it is elongated with all the little thrusters. Termites are also very industrious little critters.

  • @level98bearhuntingarmor
    @level98bearhuntingarmor ปีที่แล้ว

    I do like the split bow of the cargo spaceship

  • @doubledanger8269
    @doubledanger8269 ปีที่แล้ว

    Get fighter escorts for your ships. They can be cheap and easy to build, as well as you can add missiles for hit and runs. Escorts are the reason things stay alive for long periods of time, and even with those big thrusters, you are going to eventually find an enemy you cannot outrun or jump away from due to lack of fuel and thruster power. Escorts silently eliminate threats to your shipping, while your cargo stays safe.

  • @Scotty86doo
    @Scotty86doo ปีที่แล้ว +2

    I couldnt Hold out I bought this

  • @fr3nchy226
    @fr3nchy226 ปีที่แล้ว

    I propose now the name for your industrial ship... the Monarch! As in monarch butterfly perhaps?

  • @seankelly9241982
    @seankelly9241982 ปีที่แล้ว

    I enjoy hearing you say thruster clusters

  • @TheToric
    @TheToric ปีที่แล้ว +1

    I feel like the capavitor splitting the triple batteries into single batteries wastes more cew time than the local storage gets you. I think just having the centeral reactor might be better, especially if you are using a lot of items with large internal storages, like ion beams, sheilds, large engines, and engine rooms.
    For example, the capacitors at the back of the freighter are harming your crew efficiency. A crew arrive from the reactor carrying the triple battery, stops 2m short of the engine room (where the battery will end up), and drops it off, splitting it into three single batteries. Then, somone else has to do two trips to get the battery the rest of the way. The same applies to the scarab engine room caps and the forward caps. Im confident that the front 2 ion beams would not have run out of power if they were directly fed.
    In short, anything with an energy storage larger than the battery size you are hauling around should be directly fed. Only exception might be shields, as they are the only item where the energy consumption can get arbitrarily high. Even then, putting a cap in front of them would waste manpower when just supplying their 'upkeep'
    EDIT: also, if you want to place down a capacitor, consider just having a small reactor. Esp for supplying small thrusters and pdcs. A small reactor will easily handle the load, and once you have a dedicated salvage and factory ship, materials become extremely cheap, crew are much harder to get.

  • @mrroboshadow
    @mrroboshadow ปีที่แล้ว +4

    hey Aavak (will edit this comment more after i finish watching)
    i just wanted to let ya know, even though ya probably already know
    Dwarf Fortress on steam comes out Dec 6th

    • @Aavak
      @Aavak  ปีที่แล้ว +3

      Yup, can't wait :D

    • @mrroboshadow
      @mrroboshadow ปีที่แล้ว

      @@Aavak will we possibly see a series? or even some streams?

  • @stormweaver2535
    @stormweaver2535 ปีที่แล้ว +1

    Maybe its time to move too a three ship system. Warship, hauler and factory base.

  • @ratheonhudson3311
    @ratheonhudson3311 ปีที่แล้ว

    Elcor asks, "Sincere astonishment, what would a storage ship need more storage for?"

  • @VividShado
    @VividShado ปีที่แล้ว

    @Aavak, I have an idea that might work. I don't know if it does as I haven't tested it yet but it would make sense that it would. Your Scarab has two flak cannons on board and from what you had said they are ammo hungry. Why not have two ammo factories feed directly into them. This way they are constantly being fed and you wouldn't need too many logistical members running from the storage area to gather the ammo and carry it back to the ammo-hungry weapon.
    Just food for thought on an idea that came to mind while I was reading on the Cosmoteer discord and listening to you in the background.

  • @dukecunning7046
    @dukecunning7046 ปีที่แล้ว

    Hi Aavak. I haven't seen all the videos in this series, YET. But, I was hoping you weren't going to be enjoying this game so much. (Even though I am very interested in the subjects of this game: ship design, ship combat, etc.) LOL, You seem to be having a BLAST! I might just have to get this game, after all. (I have been playing Valheim and REALLY enjoyed your playthrough of that one, even though I have seen many different streamers producing content for that game.) Keep up the Great Work! Thank You!

  • @jimyvanloock3510
    @jimyvanloock3510 ปีที่แล้ว +5

    I think playing so many industrial based games is bleeding through a little.

    • @Aavak
      @Aavak  ปีที่แล้ว +3

      That... may be true

  • @Elhazzared84
    @Elhazzared84 ปีที่แล้ว +1

    Looking at the new design of the hauler/miner/factory I'd say a good name for it would be Antlion.