Hello Hans, few friends of mine and me just started playing and are fascinated with the game. However, as we play online, we feel the need to understand good builds and different strategies. I have checked out your Tips of the week video on basic build orders, but it is quite old. From reading forums I feel a lot has changed, is that true? Are those builds still okay/up to date? If not, would you think about making an update for build orders / basic guides for each faction? I think that would not only help new players immensely but also get a lot of clicks. I've also watched your complete bootcamp series. Great information in there, yet diving into more detailed concepts on 'how' to play each faction would be so so helpful. Cheers!
Thanks for your comment Felix, yes they are kinda old and slightly outdated. I’ll probably make a new build order video for each faction for the next patch.
F##king what! Outstanding game! Hans man... Love that about coh that the games not over even after a complete route. Well planned combined arms and a good commander can pull it back. Wp
Kind of surprised you opted for the Pack Howie over the Mortar Halftrack. Fuel cost from teching would have basically negated the cost of the Halftrack. Yeah, Howie has much greater range on its barrage, but the free smoke, WP, and Delayed Fuse are all really good against MG spam. (also halftrack is easier to dodge Stuka with)
@@lepathewarrior4445 lol, I can't believe I'm doing this but alright. What do you call what the okw guy is doing at 5:24, 11:43, 14:42, 17:42 if not blobbing? And trust me, he did that many more times as the game went on. But you're right though. He didn't just blob the entire game, but he also mg spammed the entire game. And in regards to balance, blobs (in this current patch) are imbalanced because of deathloop and because mg's can't manually reload. If putting all of your infantry in a single cntrl group and telling them to blob mid is your playstyle then expect your rank to tank in the next patch.
Great game, well played hans brother! I just got the game and thanks to watching pros like yourself I was able to play good enough to beat up on expert AI/mission difficulty right out the gate. I've yet to try my skill against a human player but I'm definitely pleased I can take on expert AI without ever having played the game. Is that good even? Standard ai feels like I'm playing against a 3 year old toddler haha
great game hans, I wonder why you never tech up nades for riifleman? also when attacking the enemy base with howitzer, highly recommend to use phosphorous rounds.
Most pro players are pretty good at dodging item throws so the preference is to keep them saved for call in abilities or specific anti vehicle unit abilities. As for the phosphorous rounds, I am not sure if this is still true, but I heard (I think from tightrope/Hans' video) the phos rounds don't actually kill models. Instead they just lower the health of units to really low so that they will lose models quickly in combat. So dropping phos rounds in the base where he can heal easily would not be worth it.
I am sorry wtf. The rear echelons won the engagement!!!! I primarily play USF, not once have i ever seen thrm win an engagement (that didn't involve pazookas)
@ Alex S Riflemen with double bars just crush volks and cavalry riflemen even more so with their double thompsons+1bar. Volks only have the advantage early in the game with their fast stg44 upgrade and fast veterancy 2 accuracy bonus. Riflemen really need their vet2 or vet3 until they can stomp properly.
@@lepathewarrior4445 i don't know for who your comment is for, so i'm just gonna answer regardless. First, riflemen are 280* mp.... 2nd riflemen are at their "strongest" at medium range and once they have 1 or 2 bars (with veterancy of course) they can fight at any range. If you deny that, then you don't know how the riflemen works at all :/ Volks are "ok" at long range at the beginning only (grens are better at long range with their accuracy bonus and lmg42 upgrade in long term) . But once they have their stg44 they become mostly decent at medium range, they are meant to block the riflemen rush. *Vet3* riflemen with just 1 bar *win at any range* vs vet 5 volks. 2 bars and they just crush volks.
@@Maik-Schrank I'd rather not. And I don't mind ads, but in this video in particular it was so excessive that i felt a need to comment (which i rarely do). I'm a bit against something that provided content for free for so long but then decided to charge for "better service".
Why no abandon USF vehicles to free popcap and produce more armor for advantage? When popcap is full, why players dont do it in case when they have a lot of resources for that?
Probably cause it would force the player to not be capable of reinforcing their troops should they get hurt and then you don’t have enough infantry fielded. While you can technically cap with vehicles playing USF, it’s a very dangerous and micro intensive tactic particularly for USF since their vehicles aren’t well armored.
I dislike how much this game is based on catch and release the flags, every game is basically decided by a short 5 minutes stretch of when one player outplays on defense by using counters that they predicted would be needed, or by brute force and that pushes the game in favor of the catch and release nature of the flags that even if the was the only time they were technically winning, the game is still lost because they were able to keep the steamroller going foward for a fraction of the game. They need to make it so you have a flag on your side and 2 flags in the middle, so its a real struggle to hold more flags, instead of getting easier the more flags you hold.
Lol Stuart gets over 6000 combined damage but 62% efficient. What does it take? Really? I wasn’t very certain about the choice to tech up just for the pack howie but it did put in work as the game went on. Maybe I just under value mortar support units
Any tips on how to deal with OKW fus/falls blobs? I always see them in 3v3 or 4v4 and find that mgs are decent at holding back their stg44 volks until they actually start to micro and spread out while also calling in Fallschirmjägers. Then they start getting Leigs or head for a fast Pz2 or flaktruck. Most of my wins against the fast pz2 or flaktruck have been due to OKW players overextending, but if the player is anywhere near decent they really shred up my manpower while keeping their vehicles safe at range, often using smoke to get away with a frustratingly small sliver of health. Once the infantry blob is fully vetted up they absolutely shred my units even the mgs. I won a couple of match thanks to Skippy demos, but that is pretty rng and relies on the enemy player. I have also gotten katyushas to deal with them, but most players just yolo the truck with tanks or pumas.
Sorry for late reply. Best counter to fus/falls is to use tanks or indirect fire. Infantry will not cut it I'm sad to say. MG's in green cover can keep them back.
@@HelpingHans No problem! I am happy to receive any reply at all. With regards to falls/fus, yeah I figured that SU infantry weren't cut for the job as the MP bleed is crazy. I have had some luck with the M5 quad upgrades though will have to test out what works. Thank you!
2:11 hans as someone who mainly play german faction, i tell you USF biggest advantage is RNG. whenever i play USF i feel like im under divine protection. as long as i dont fucked up really hard im gonna win. and even if i lost, it was less infuriating, bc i dont experience RNG bullshit that usually happen to me.
@Ryan Vetter I am an OKW main in 2 vs 2 and i gotta say USF to me feel like a faction i can deal with soviets too when they dont go AT wall ISU bullshit. the only kind of play i struggle against vs USF is double scot on a really really short map where they can literally park them in front of the base and still be able to hit the vps. at that point i had 2 panthers and i was just shit out of luck missing 3 our of 3 shots required to kill the scots ( like i dove in 5 times) but he was not so unlucky and kept getting whipe after awhipe with the scots even on the move. eventually one of my panthers passed away and that was it ! PUMA is op btw i can vouch for that. it can even deal with shermans and hell i got a persing with it with heat rounds !
@Ryan Vetter are you talking about USF specifically or "allies" ? Because usf is not high skill at all ? If you understand correctly the faction and don't back tech to captain unnecessarily like Hans did you can just stomp the germans. also grenades weren't used,which is sad because it's a big part of riflemen strength. (smoke and normal frags)
@Ryan Vetter ye i have +5000h ^^. Usf is really good in 1vs1 and 2vs2. i can't tell for 3vs or 4vs. i find them stronger then brits and even soviets sometimes. (depends on the commander you choose and how it counter well the opponent's commander) Have a nice evening man.
That snack break 😂😂😂. ‘Nom’
Hans is one of the best players ever. He can learn/do anything! Games, new language or college. Congrats, dude!
Keep it up!
I wish my brain could handle the micro you have haha. I’m also glad you don’t use the Map like tightrope does. It’s really hard to watch 😂
TURE.The maps flashing in the video are really hard to enjoy watching.
Good micro but horrible macro.
Hello Hans, few friends of mine and me just started playing and are fascinated with the game. However, as we play online, we feel the need to understand good builds and different strategies. I have checked out your Tips of the week video on basic build orders, but it is quite old. From reading forums I feel a lot has changed, is that true? Are those builds still okay/up to date? If not, would you think about making an update for build orders / basic guides for each faction? I think that would not only help new players immensely but also get a lot of clicks. I've also watched your complete bootcamp series. Great information in there, yet diving into more detailed concepts on 'how' to play each faction would be so so helpful. Cheers!
Thanks for your comment Felix, yes they are kinda old and slightly outdated. I’ll probably make a new build order video for each faction for the next patch.
You should check out DevM's videos about CoH2. He's one of the top players right now
@@HelpingHans Hello Hans, thanks for your reply! That sounds GREAT! Really really looking forward to this! :-)
@@MarekStodolny Thanks mate, I´ll look it up!
@@MarekStodolny i think DevM alway was
That was truly one of the best games I've seen
realy good opponent playing and he stay till end, impressive
probably the most epic game ive ever seen in my life
One of the advantages of usf is that almost all infantry have smoke. Just tech up some smoke and grenades maybe a major artillery on the VP
F##king what! Outstanding game! Hans man... Love that about coh that the games not over even after a complete route. Well planned combined arms and a good commander can pull it back. Wp
best coh2 player ever honestly, can play every faction really well!
Your warming up little bit took long nie jacksson bait congratz my bruh.
Great Great game. The GOAT! 🐐
I cant understand why You didnt tech smokes for inf, anyway GG
Kind of surprised you opted for the Pack Howie over the Mortar Halftrack. Fuel cost from teching would have basically negated the cost of the Halftrack. Yeah, Howie has much greater range on its barrage, but the free smoke, WP, and Delayed Fuse are all really good against MG spam. (also halftrack is easier to dodge Stuka with)
Agrreed
Ahhh the okw blob, much balance, such skill from opponent.
If thats all you saw him doing you arent very bright or good at the game. whats your rank?
@@lepathewarrior4445 someone's triggered
@@LopekPower Stop projecting, I am just amused when people with no understanding of the game talk about balance.
@@lepathewarrior4445 lol, I can't believe I'm doing this but alright.
What do you call what the okw guy is doing at 5:24, 11:43, 14:42, 17:42 if not blobbing?
And trust me, he did that many more times as the game went on.
But you're right though. He didn't just blob the entire game, but he also mg spammed the entire game. And in regards to balance, blobs (in this current patch) are imbalanced because of deathloop and because mg's can't manually reload. If putting all of your infantry in a single cntrl group and telling them to blob mid is your playstyle then expect your rank to tank in the next patch.
@@tazzioboca So you dodge the question about rank, how convenient
Unbelievable!!!
If the okw player got tanks so early , It will be another story.
Where was his panther? Could of easily won.
@@Warpig9 didn't build his tank HQ still playing the old meta
@@jornzwaagstra1150 I mean the whole reason he was winning was because of the puma. Late game he had nothing..
With what fuel and manpower?
Great game, well played hans brother! I just got the game and thanks to watching pros like yourself I was able to play good enough to beat up on expert AI/mission difficulty right out the gate. I've yet to try my skill against a human player but I'm definitely pleased I can take on expert AI without ever having played the game. Is that good even? Standard ai feels like I'm playing against a 3 year old toddler haha
Nicely done my man! 👍
R.I.P Stuart
Fantastic.
those first 2 engagements were weird - the RE did better than the riflemen against volks?
Fruit rations XD
44:44 oh i see i see. It provided the necessary boost to withstand the constant attacks
great game hans, I wonder why you never tech up nades for riifleman?
also when attacking the enemy base with howitzer, highly recommend to use phosphorous rounds.
Most pro players are pretty good at dodging item throws so the preference is to keep them saved for call in abilities or specific anti vehicle unit abilities.
As for the phosphorous rounds, I am not sure if this is still true, but I heard (I think from tightrope/Hans' video) the phos rounds don't actually kill models. Instead they just lower the health of units to really low so that they will lose models quickly in combat. So dropping phos rounds in the base where he can heal easily would not be worth it.
Hans you sneaky devil
Never surrender 😎
wouldn´t it be easier to just use the smoke abilities against mg´s? you didn´t tech grenades that was surprising to me
I have noticed that some of your micro's on your units dont sometimes respond.
Hans nice video!! Keep it up!!
I am sorry wtf. The rear echelons won the engagement!!!! I primarily play USF, not once have i ever seen thrm win an engagement (that didn't involve pazookas)
when puma dies? is kinda disappeared!
great game btw
really insane game thanks
Man, I love this american doctrine.
I love to see you struggle against those OKS blobs. Cheapest volks smashing expensive USF units.
volks aren't cheap they are almost just as expensive
@
Alex S
Riflemen with double bars just crush volks and cavalry riflemen even more so with their double thompsons+1bar.
Volks only have the advantage early in the game with their fast stg44 upgrade and fast veterancy 2 accuracy bonus.
Riflemen really need their vet2 or vet3 until they can stomp properly.
Volks are 260 while riflemen are 270, and rifle men win at close range and volks at range (barely). what even is your rank?
@@lepathewarrior4445
i don't know for who your comment is for, so i'm just gonna answer regardless.
First, riflemen are 280* mp....
2nd riflemen are at their "strongest" at medium range and once they have 1 or 2 bars (with veterancy of course) they can fight at any range.
If you deny that, then you don't know how the riflemen works at all :/
Volks are "ok" at long range at the beginning only (grens are better at long range with their accuracy bonus and lmg42 upgrade in long term) .
But once they have their stg44 they become mostly decent at medium range, they are meant to block the riflemen rush.
*Vet3* riflemen with just 1 bar *win at any range* vs vet 5 volks.
2 bars and they just crush volks.
@@darksidedelta I replied to the original poster, and I am well aware that with weapon upgrades riflemen far outscale the volks in late game.
This is Hans' style.. ;)
Only thing insane about this is the amount of ads... wow.
Sorry, I didn't realise TH-cam put so many in, hopefully they are gone now from during the video.
You can always buy an premium account for this “free” entertainment...
@@Maik-Schrank I'd rather not. And I don't mind ads, but in this video in particular it was so excessive that i felt a need to comment (which i rarely do).
I'm a bit against something that provided content for free for so long but then decided to charge for "better service".
Hans, why don't you use control groups?
It would save you quite a lot of clicks if you just use hotkeys.
What do you think about rushing right to the captain? Is wrong do this?
Rushing Captain can be fine. Just make sure you utilise his unit roster well.
Why no abandon USF vehicles to free popcap and produce more armor for advantage? When popcap is full, why players dont do it in case when they have a lot of resources for that?
Probably cause it would force the player to not be capable of reinforcing their troops should they get hurt and then you don’t have enough infantry fielded. While you can technically cap with vehicles playing USF, it’s a very dangerous and micro intensive tactic particularly for USF since their vehicles aren’t well armored.
34:20 *DISTRACKSON!*
I dislike how much this game is based on catch and release the flags, every game is basically decided by a short 5 minutes stretch of when one player outplays on defense by using counters that they predicted would be needed, or by brute force and that pushes the game in favor of the catch and release nature of the flags that even if the was the only time they were technically winning, the game is still lost because they were able to keep the steamroller going foward for a fraction of the game. They need to make it so you have a flag on your side and 2 flags in the middle, so its a real struggle to hold more flags, instead of getting easier the more flags you hold.
Lol Stuart gets over 6000 combined damage but 62% efficient. What does it take? Really?
I wasn’t very certain about the choice to tech up just for the pack howie but it did put in work as the game went on. Maybe I just under value mortar support units
Does he use hot keys for anything or is it not displayed ?
No subtitles :(
hans is eating in the game? not often xD could be show the end already
8:50 Hans, if you are interested, I can give you some advices.
WHY VOKLS SHOOT ... i thought they nerf it
Any tips on how to deal with OKW fus/falls blobs? I always see them in 3v3 or 4v4 and find that mgs are decent at holding back their stg44 volks until they actually start to micro and spread out while also calling in Fallschirmjägers. Then they start getting Leigs or head for a fast Pz2 or flaktruck.
Most of my wins against the fast pz2 or flaktruck have been due to OKW players overextending, but if the player is anywhere near decent they really shred up my manpower while keeping their vehicles safe at range, often using smoke to get away with a frustratingly small sliver of health. Once the infantry blob is fully vetted up they absolutely shred my units even the mgs. I won a couple of match thanks to Skippy demos, but that is pretty rng and relies on the enemy player. I have also gotten katyushas to deal with them, but most players just yolo the truck with tanks or pumas.
Sorry for late reply. Best counter to fus/falls is to use tanks or indirect fire. Infantry will not cut it I'm sad to say. MG's in green cover can keep them back.
@@HelpingHans No problem! I am happy to receive any reply at all. With regards to falls/fus, yeah I figured that SU infantry weren't cut for the job as the MP bleed is crazy. I have had some luck with the M5 quad upgrades though will have to test out what works. Thank you!
Is Helping Hans top10 CoH2 player? Are you @Hans? 😛
2:11
hans as someone who mainly play german faction, i tell you USF biggest advantage is RNG.
whenever i play USF i feel like im under divine protection. as long as i dont fucked up really hard im gonna win. and even if i lost, it was less infuriating, bc i dont experience RNG bullshit that usually happen to me.
as a noob i am can you explain what is RNG and can you help me with build order for USF dear sir ?
@Ryan Vetter I am an OKW main in 2 vs 2 and i gotta say USF to me feel like a faction i can deal with soviets too when they dont go AT wall ISU bullshit.
the only kind of play i struggle against vs USF is double scot on a really really short map where they can literally park them in front of the base and still be able to hit the vps.
at that point i had 2 panthers and i was just shit out of luck missing 3 our of 3 shots required to kill the scots ( like i dove in 5 times) but he was not so unlucky and kept getting whipe after awhipe with the scots even on the move.
eventually one of my panthers passed away and that was it !
PUMA is op btw i can vouch for that. it can even deal with shermans and hell i got a persing with it with heat rounds !
This 100%
Is like OK wans to lose... Y why he waits soo Long for pass to tier 3... And why he make panzar 2 and stuka... This shit unids are not good
Ally. So hard to win.
@Mazer Mazer
Only if you don't know how to play the factions...
@Ryan Vetter are you talking about USF specifically or "allies" ? Because usf is not high skill at all ?
If you understand correctly the faction and don't back tech to captain unnecessarily like Hans did you can just stomp the germans.
also grenades weren't used,which is sad because it's a big part of riflemen strength.
(smoke and normal frags)
@Ryan Vetter ye i have +5000h ^^.
Usf is really good in 1vs1 and 2vs2. i can't tell for 3vs or 4vs.
i find them stronger then brits and even soviets sometimes.
(depends on the commander you choose and how it counter well the opponent's commander)
Have a nice evening man.
😂😂 no
this game was like an arm wrestle