I think you most likely would have made it with everyone and the seals intact if you had started the double shifts immediately instead of waiting. It's what I would have done. I guess I will see what happens once I get this game.....
He needed to build the last food district way earlier. That would have been enough. He also wasted resources early on the stockpile hubs. And the materials district was unnecessary; you can run a deficit for the scenario and be fine.
Looks like soylent green is back on the menu in the future 😂😂😂😂😂 the devs definitely made the game more harder now than before and also imagine that surviving mars would turn their game in this way someday
Haven't played FP2 yet but it looks easier. You actually have quite a bit of leeway before things go really bad. Another streamer ran out of food entirely and kept going for a dozen weeks until he got more - some people died, but not that many. In FP1 everyone would have died in a few days.
you can, not sure why charlie went for no or slaughter. Perhaps to just show us the two extremes. But you can definitely do this without doing either of the extremes. (Christopher Odd for video proof)
So.... I don't get it... These are supposed to be the scavengers that are getting stuff for "the city" right? But they're able to just spend two years in the middle of no where building shit? I guess the city doesn't really need them afterall
@@CharliePryor Yeah... but why are these guys that are "vital" to getting supplies for the city just allowed to spend 2 years making a base in the middle of no where and spending and using all their supplies? How far away is the city that it they can't just take those two years and get there instead? Does this mean they're like 10 years away from the city or something? That's crazy To be able to spend 2 years doing nothing in the snow and bunker up for this "whiteout" that they somehow can foresee two years out in the future is weird. For them to not just go back to the city right away means that they're *further* than two years away from the city. Which means they send these guys out and they come back in 5-10 years. But they also need to bring a ton of supplies with them to be able to build stuff instead of bringing it back to the city
@@Foxador look at their vehicle. It’s obviously been damaged and resources are scattered. They have to spend time collecting whats out there, in hopes that they can survive the whiteout. They are temporarily trapped there. This delay also makes their food supplies constrained, so they need to work the land they have to get enough to last through the coming storm. Its then assumed, once the storm passes, they the struggle to survive is taken care of, but we do not see any clear indicators of how long passes until they reach New London. If you have, say, 100 resources, and you can spend them on making these outpost-style structures that allow your people to survive long enough to collect thousands of resources safely from the cold, that’s a worthy spend. That’s what I got from it They didn’t know they were vital to the success of the new city. The leader of that city died shortly before we arrive, and as we, the Steward of this moving group, have lead our team to survival already, we’re temporarily taking to leading this new location from their dark time. In the next video, we get voted in as leader, so long as we don’t screw it up first,
@@CharliePryor It's not their vehicle tho? The dreadnought that they're using for shelter has always been there since before the snow. They even said in the intro that they came across the old machine once again, as they always do. Dreadnoughts are old pre-snow tech that the current people are unable to make again nor use since they all break down. Anyways, I think the disconnect is that I thought it these "wanderers" were part of the city, but they're not. They're just people that wander around for the lols of it. It's never once implied that the people you play in the prologue are people that come across new london. It's just a tutorial to show you how to play and then it warps over to new london. If you wanna believe it's the same people, that's on you and that's your opinion and that's fine. It just doesn't say that once in the game. There's no voting in or anything. It's just a new game saying "hello steward" Anyways, I'm just not a huge fan of how they changed things from the first game as it feels very impersonal. And the people being physic now in being able to see storms 2 years advance is laughable
@@jontaylor1652 I can’t control the hype, or tell you whether it’s worth anything to you. All I can do is have fun playing a new game, and hopefully enough people like the content enough to keep watching later. It’s fun, IMO, that’s all that matters to me.
Wow, they ditched everything that makes the original one of the greatest games out there. Weeks instead of days, and archaic style hex board, macro control instead of micro, dynamic buildings changed to hex shaped districts. The nerve to call this a new Frostpunk and associate it with the original masterpiece is staggering. Pretty graphics, lots of cinematic scenes and overly verbose messages don't make up for trashing the game play. Which bright spark thought garishly colour coding the districts was needed, clearly he has no faith that the players might have some modicum of intelligence.
This is gonna be a wild adventure! Thanks for tuning in! Be sure to check out AMD’s event with the link in the description! #AMDFrostpunk #ad
I didn't even know they made a Frostpunk 2!
I've been waiting YEARS for this game.
I think you most likely would have made it with everyone and the seals intact if you had started the double shifts immediately instead of waiting. It's what I would have done. I guess I will see what happens once I get this game.....
He needed to build the last food district way earlier. That would have been enough. He also wasted resources early on the stockpile hubs. And the materials district was unnecessary; you can run a deficit for the scenario and be fine.
I had popcorn, and a gallon of tea ready for this
Omg the best start to frostpunk2
I been waiting for Charlie to do this hope we can have fun with this.
Let's see how Charlie fares with Frostpunk 2!
*Sounds of mass seal slaughter*
Looks like soylent green is back on the menu in the future 😂😂😂😂😂 the devs definitely made the game more harder now than before and also imagine that surviving mars would turn their game in this way someday
I want this game sooo bad but I found the first one difficult, this one seems even more so…Beautiful game though and enjoying your video!!!
Haven't played FP2 yet but it looks easier. You actually have quite a bit of leeway before things go really bad. Another streamer ran out of food entirely and kept going for a dozen weeks until he got more - some people died, but not that many. In FP1 everyone would have died in a few days.
Great review Charlie. Love the content.
why doesnt it give you the option to prune the seals and maintain the colony so you get seals over a longer period of time...
It’s just a prologue to teach the game. When the city is mine, and decisions actually begin to matter, see how it flows
you can, not sure why charlie went for no or slaughter. Perhaps to just show us the two extremes.
But you can definitely do this without doing either of the extremes. (Christopher Odd for video proof)
That was so good!!!!!
Awesome opening.
So.... I don't get it... These are supposed to be the scavengers that are getting stuff for "the city" right? But they're able to just spend two years in the middle of no where building shit? I guess the city doesn't really need them afterall
It’s the prologue. Serving as a tutorial. Wait for episode 2 and 3 to get a feel for the game.
@@CharliePryor Yeah... but why are these guys that are "vital" to getting supplies for the city just allowed to spend 2 years making a base in the middle of no where and spending and using all their supplies? How far away is the city that it they can't just take those two years and get there instead? Does this mean they're like 10 years away from the city or something? That's crazy
To be able to spend 2 years doing nothing in the snow and bunker up for this "whiteout" that they somehow can foresee two years out in the future is weird. For them to not just go back to the city right away means that they're *further* than two years away from the city. Which means they send these guys out and they come back in 5-10 years. But they also need to bring a ton of supplies with them to be able to build stuff instead of bringing it back to the city
@@Foxador look at their vehicle. It’s obviously been damaged and resources are scattered. They have to spend time collecting whats out there, in hopes that they can survive the whiteout. They are temporarily trapped there. This delay also makes their food supplies constrained, so they need to work the land they have to get enough to last through the coming storm. Its then assumed, once the storm passes, they the struggle to survive is taken care of, but we do not see any clear indicators of how long passes until they reach New London. If you have, say, 100 resources, and you can spend them on making these outpost-style structures that allow your people to survive long enough to collect thousands of resources safely from the cold, that’s a worthy spend. That’s what I got from it
They didn’t know they were vital to the success of the new city. The leader of that city died shortly before we arrive, and as we, the Steward of this moving group, have lead our team to survival already, we’re temporarily taking to leading this new location from their dark time. In the next video, we get voted in as leader, so long as we don’t screw it up first,
@@CharliePryor It's not their vehicle tho? The dreadnought that they're using for shelter has always been there since before the snow. They even said in the intro that they came across the old machine once again, as they always do. Dreadnoughts are old pre-snow tech that the current people are unable to make again nor use since they all break down.
Anyways, I think the disconnect is that I thought it these "wanderers" were part of the city, but they're not. They're just people that wander around for the lols of it. It's never once implied that the people you play in the prologue are people that come across new london. It's just a tutorial to show you how to play and then it warps over to new london. If you wanna believe it's the same people, that's on you and that's your opinion and that's fine. It just doesn't say that once in the game. There's no voting in or anything. It's just a new game saying "hello steward"
Anyways, I'm just not a huge fan of how they changed things from the first game as it feels very impersonal. And the people being physic now in being able to see storms 2 years advance is laughable
bro the giveaway doesn't work in India😭😭😭
When do you think it'll come out on console since there's no info on it.
I haven’t been given info on that either.
@@CharliePryor thanks for being upfront about the information, it stinks we know about the PC not the console.
So it's basically the same as every other survival game apart from covered in snow and ice?
Give it through 2 and 3 to see
I'll be following along as I always do but so far this seems like yet another release where the hype is bigger than the game.
@@jontaylor1652 I can’t control the hype, or tell you whether it’s worth anything to you. All I can do is have fun playing a new game, and hopefully enough people like the content enough to keep watching later. It’s fun, IMO, that’s all that matters to me.
Where is the starcom at bro
I posted that the day I left for CA on vacation.
more pls
🤍🤍🤍
Wow, they ditched everything that makes the original one of the greatest games out there. Weeks instead of days, and archaic style hex board, macro control instead of micro, dynamic buildings changed to hex shaped districts. The nerve to call this a new Frostpunk and associate it with the original masterpiece is staggering. Pretty graphics, lots of cinematic scenes and overly verbose messages don't make up for trashing the game play. Which bright spark thought garishly colour coding the districts was needed, clearly he has no faith that the players might have some modicum of intelligence.
No.
You’re doing all of this based on the prologue. See how it progresses.
Damn, they didnt just make the first game all over again? Curses on them! They dare to innovate!
You’d rather play the same game again with new graphics…?
@@connman7489 No but i'd rather not play something which bares almost no relationship to it save a white background and the name
My youtube feeds got bomabarded with frostpunk 2
Yeah we all had the same embargo date