I’m thinking next video will cover the report system and things of that nature. Thanks to everyone who sees this and watches the video. Regardless of opinion I thank you for your time
I have always thought dps in overwatch were overpowered. Honestly i hope these tank buffs fix the game because i am sick of being burnt down as wrecking ball by someone just holding down left click. Soldier,mcree,sojorn,sombra,widow and ashe all broken in this game its why no one wants to play tank in overwatch 2.
@TankMAIN877 Spoiler alert, the changes didn't do shit. The truth is, when DPS have 20% heal reduction passive, Supports can't keep Tanks alive at all anymore - this results in "Supports" that are just DPS in disguise being played a lot more, everyone focuses on damage. This spiral leads to even less heals for the single Tank. The game becomes a "hide behind corners and wait for someone getting randomly burst down on either side". This is aside from the 6v6 vs 5v5 debate (6v6 is the superior format. Solo Tanking has inherent design issues that are not fixable in a hero-shooter with a diverse cast of heroes with strengths and weaknesses)
A lot of people seem to not be good enough to understand where the “hitscan bias” arises from. Ive seen so many people complain about hitscans being on the leaderboards and that top players tend to gravitate towards them. Its not just because “omg hitscan op” but because hitscan is by nature always going to be more consistent and skill expressive than projectile. No matter how good you are at projectile heroes, youll always be limited by how well your opponent can dodge. Since your attacks have travel time, certain heroes would simply be able to react and move away NO MATTER HOW PERFECT your shot was. Someone whos theoretically perfect at hitscan would not be evaded by a good dodge pattern, and so it makes more sense to get good and play the heroes that allow for more skill expression and offer consistency.
That’s cool but why not make is easier for projectile characters then? If hitscan is aways going to be on top why not make it easier to play projectile to keep up with it instead of nerfing them to shit
@@VonTuffSkii It's because skill expression is the balancing factor- would you rather die to a soldier tracking you or a hanzo blind firing an on-angle? I think most players would prefer the former as it seemingly takes more skill to track than shoot a log. Given, I don't believe one shot characters should exist (widow included) that's my take
@@VonTuffSkii projectiles heroes are easier. You just spam your left click and you still bring value to your team but this value will never be as great as a skilled hitscan player because they can guarantee damage whereas projectile heroes will inevitably miss shots regardless of skill. Projectile heroes for the most part also have better survivability or mobility.
Game balancing. The only way to make projectile characters “easier” is to buff their stats, which is hard to do without it impacting the game too heavily. If you look at the game from the perspective of someone who just picked it up as their first fps game, theyll probably find way more success playing a champ like pharah compared to something like cassidy. If you buff projectiles even more itll easily lead to a power creep where suddenly projectile champs are pretty much the only option for low elos/newcomers + the pro scene would shift to favoring shielding to counter the more slow but heavy hitting projectiles. Just more boring overall. Projectile champs are nowhere near “unplayable” theyre just not as allowing for high skill ceilings as most hitscans are. Both Echo and Sojourn has been meta in the comp scene pretty much this entire season, and the top 10 most picked dps heros in gm contain 4 projectile heros (not to mention that they have a higher wr% as well) Projectile heroes are fine and its just cope for 99.99% of the playerbase unless if you play at a pro level, and even still the issue then lies within them inherently having less room for skill expression.
If they buff projectile heroes up like say damage all it does is make them tank busters because most projectile characters have more mobility or hp. So you add the extra damage jt makes tank miserable because ur always gonna hit ur shots on them.
Hanzo has storm arrow, I dont want to be a widow defender but thats the difference main between hanzo and widow. If hanzo misses a shot in close range he can hit the storm arrow button and melt half a tanks health (or if youre playing tracer/genji/sombra/etc still probably 100 to 150 health). In contrast if widow misses a shot in close range she either has to charge up her scope again or use her little smg. It also helps that hanzo has more health, sonic arrow and his movment is on a short cooldown for dash and 0 cooldown for wall climb. If you take widows one shot she does nothing, if you take hanzos one shot he... well he does badly but hes still playable. I also think just generally hanzo would be easier to rework into a character that doesnt need a one shot whereas the devs have painted themselves into a corner with widows design. Also while widow is awful I think widow would suck less if cuircit royale/havana/junkertown/etc were better maps.
I'm a high Masters Hanzo main with almost 7000 hrs, and I've all but dropped him. Outside of tank-spam he doesn't get anywhere near as much value as any hitscan or in fact many projectile heroes. I'd hardly call that playable. Also consider that the tank spam he's so good at is getting indirectly nerfed by the additional tank passive (25% crit reduction) coming in the mid-season. You could say "it's just not his meta", but he actually plays even worse against the non-meta DPS, because at least he could one-shot Tracer. There's a reason why incredible Hanzo players like Arrge are fighting to maintain low Masters. I personally think they should take away one Storm Arrow in favor of buffing his primary damage +5. Hopefully we see a primary damage buff with the patch tomorrow, because that's all that can save him as a hero.
@@afterthought9538 Im a big hanzo hater but the state hes in rn is fairly bad. My main issue with the character (especially as a tank player) was never really the one shot it was always how brainless storm arrow was. If storm arrow got nerfed they could bring back one shot for all I care. I thinkthe most likely scenario is they give him fire/ bleed arrows and let him do almost a 1 shot, followed up by enough burn/bleed damage to kill if they dont get healed.
@@BagelBoi4000 I agree that Storm Arrows with the increased projectile size is really stupid for Tank busting. Unfortunately it made it the only thing Hanzo is actually good at. Heck, even Flats said the same thing. I think the 25% crit reduction for tanks will solve that issue, as 4 bodyshots with Storm Arrows is actually the limit for killing a 250 HP target. That is, if they keep this tank tank change, and if they give him back his one-shot. I wholeheartedly love your reply, because it's someone who is actually using their brain lol
You’d think seeing Venture already fall into obscurity would show blizzard that : MAYBE SOMETHING IS VERY WRONG WITH THE POWER BALANCE OF HITSCAN AND PROJECTILE CHARACTERS
lmao that nerf unironically made me 180 back to "fuck this game I'm quitting again" LMFAO like actually braindead, especially when venture already struggled on half the maps in the game
@@kirstendunzberry4920 Thats an easy fix. reduce the damage numbers BUT BUFF THE COOLDOWNS!!!! Really lean into the dpsdoom rollout style and make drill 6 sec and groundeddrill 3 sec. As she is now she just sits idle alot because her cooldowns are so long its like being stuck with doom with double the cooldown time and having to stand awkwardly shooting his squirts guns...
You completely dumbed down Widow's gameplay and overcomplicated Hanzo's gameplay. The arc of a Hanzo shot is really not hard to figure out. Its not like you're sat there calculating the geometry of each shot, you get a feel for it over time and then just shoot the bow. Hanzo's arrows are bigger and easier to hit than widows hs. Widow isn't as simple as point at head and click, pointing at the head is very hard, thats why so many people suck at it. leading your shots on hanzo is also not easy depending on the scenario. Neither character is easy to aim on, both take a considerable amount of skill. However, the Hanzo vs Widow matchup is way easier for the Hanzo in many situations. The Hanzo can spam corners where she is and 1 tap her relatively easy, meanwhile Widow has fall-off damage and has to hit a way harder, moving hitbox. Widow's head is huge and easy to hit, while Hanzo's is smaller and often blocked by his bow and arms when hes loading an arrow. Also, hanzo has sonar, which can tell you where the widow is, its her ult on a cooldown, it can shut widow down massively, on top of that storm arrow is easy to spam along with your arrows. its just a terrible 1v1 for the widow. On top of all of that Widow is only good for getting picks, while Hanzo is able to do a lot of damage outside of his 1 shot, he can gather info with sonar, tank bust with primary fire + storm arrow, zone with ult, and has more hp and leap on 4 second cd. You're here acting like widow is the terror that is unkillable and can insta-kill everything. I completely agree that Hanzo should have 1 shot, the hero feels gutted to me without it. I play both heroes a lot and I can't stand Hanzo's no 1 shot, its terrible for the hero. However, widows whole character identity is based around her 1 shot, and Hanzo needs 1 shots much less than a hero like widow, though both should have it. All in all I agree with you that Hanzo should have his 1 shot, but his hitbox on his arrows, his damage, utility, ult, movement (leap and wall climb), it all makes his kit pretty versatile and forgiving, Widow just has a busted gun and a good escape, they're both skillful heroes, and while widow may get more value than Hanzo on average because of the general consistency of hitscan vs projectile I dont think you can say the disparity in skill on either side is much at all, whether you believe widow or Hanzo is better. I'd argue that widow is more skillful as shes less forgiving and I personally don't have much trouble with projectile, but I could understand either side. But you could dumb down or over complicate either side to fit the narrative you want. Regardless, I don't think you gave the Widow a fair shot in that comparison.
The main thing I disagree with is that you said widows kit wasn’t dumb downed. Unfortunately widow is exactly what we don’t want her to be. Point and click. No matter how you look at it. Plus she’s hitscan unlike hanzo who you can dodge more consistently. If you watch Some widow players they’ll tell you that it’s just a matter of how good your aim is, whether aiming is hard or not. She’s good at getting picks because of her “very simple kit”. Also her counters are dives and sombra. Its just poor design that you can’t fix
@@MetroBreezyy In vacuum if you play widow with cheats yeah it pretty much it, but and that's a big BUT we're not playing with cheats, in OW you can easily miss many hs and even good widows are constantly missing them, and dodging her is not thaat complicated at least her hs, while hanzo is simplier just because of his kit which basically revolvs around many things providing not only high burst damage, but a ton of utility as wh, leap(3sec coold) with wall climb and burst of the tanks, so idk if you really read it or just writed the msg to reply. Only the point that I can approve is point and click vs projectile.
I think the logic behind the hanzo 1 shot being removed is due to range. Widow is punished by getting close, sombra, tracer, monkey, doom etc. Hanzo doesnt have this weakness due to having both lunge and wallclimb as well as storm arrow. If they have the ability to one shot from distance they shouldnt have reliable damage up close as well as multiple escape options. If we give hanzo back his one shot he kinda becomes unpunishable. You duel him long range and you cant peek a corner twice, but you duel up close and he can get away easily while retaining the constant threat of a 1 shot the entire time. And bonus, he has sonic to help him duel flankers Thats just my thought tho, what are yall thinking?
@@clandon9624 I have thought about that before, it's a clever way to get around the "lethality at any range" issue. I have also considered an exploding arrow that arms at a given travel time, this would allow for 1 shots at distance but not up close. This may encourage a really choke-spam kinda playstyle tho
@@commandoghost5883if you land your shots you can definitely kill them before they kill you, land the first arrow, lunge sideways while readying the second arrow etc. You can also kill extremely fast with storm of arrows. Now if you also are fighting out completely in the open then dying is on you as you dont even really want to do that on ANY dps. You want cover to peel for yourself ofcourse
right people call hanzo lucky but try that shit in any rank that isn't metal and all the sudden you can't hit as many lucky shots because they're not as stupid to be predictable
Most of the people complaining about Hanzo are skilled veterans who have played him for years and are angry he’s no longer a viable option to play in ranked or not as fun casually now everyone’s gonna want you to switch since Hanzos main thing is gone now if you’re good you can still make it work but what’s the point
They reduced the size of Widow's shots at the same time buffing its fall-off. I forget the exact distance. Its a nerf to low rank Widows, but a buff to high rank Widows who actually have great aim.
As a tank player, I think what "balances" the hanzo-widowmaker situation is the fact widow can't instantly delete 600+ health of a tank, on top of oneshoting your team (+ being easier to dive as a tank with the -25hp and long grapple cooldown) Not that I don't find widow infuriating, or hanzo being a storm arrow bot boring for everyone involved, but just comparing their primary fires does not do either character justice.
@@TSGC16 yes she is lmao. Ask any pro player and they’ll tell you how difficult she is to play. There’s a reason why her pick rate is low across all ranks and her winrate is only high at the highest point. Saying she isn’t high skill is pure cope.
4:40 it makes perfect sense because hanzo is very mobile and can comfortably play both in your face and mid range, all while suffering no artificial penalty to his shooting ability. Widow, while hitscan, is mostly stationary while shooting and her scope zoom naturally makes close up fighting unfavorable, that's not even mentioning that her non-ADS shooting is nearly useless. Let's also not forget that Hanzo has like 10 compensatory bonus abilities, like being able to double jump, climb all kinds of walls, having an pretty decent offensive AOE ult, and a wallhack on a low cooldown, while also not having to reload. I think oneshots simply do not belong in this game, because they will always be the odd one out and sour the experience, since naturally players don't expect to get oneshot from like 90% of the roster.
I find your perspective of Hanzo to be too lenient. From personal experience, Widowmaker's shots are very precise and thin, while Hanzo's arrows have much wider area of damage and can hit a critical point on a target with much less accuracy needed. A new player can play a match with both heros and I can almost guarantee that because of how massive his arrows are that the new player will have more kills on Hanzo because of not only his bigger hit chance but also his arrows do a lot of damage to the body as well, and with his movement abilities like dash and wall climbing you can get right up close to anyone and dance around them and pump arrows into them
Let’s not forget that the community labeled hanzo a cheap spam hero. Well now he is exactly that, you’re better off spamming now anyway. Just bring back the one shot
Thanks for speaking on Hanzo. Never understood why Widow is so coddled compared to Hanzo when she's almost objectively more oppressive and annoying in her current state than Hanzo. He and Junkrat IMO were probably THE biggest losers of the dps role after the season 9 and beyond changes. Really hope Hanzo gets one shot back.
@@tiam9465what did Hanzo players do all game though? Just sat back and spammed an arrow or would peak corners and shoot and retreat before you can do anything to him. No. I find Hanzo way easier than Widow.
I miss 6v6 ow1 so much. Played it every night, and always had fun. My playtime just on Baptiste was like 2000 hours, but my total OW2 playtime is 40 hours and I uninstalled in February.
One thing I hate about current Overwatch is that some heroes are so disgustingly broken (especially hitscan DPS plus Kiriko), that they literally run the entire lobby for free and force you to mirror-swap just to have any form of fighting chance. I am convinced that the balance of the game has never been worse. As oppressive as double shield was for a period back in the day, it still required teamwork and comboing abilities and such. These days, it's just glorified deathmatch.
I am a tank main, ball main, and i tired to play agaist soldier, ashe, cassidy, baptiste and sombra. I literaly a enormus ball that everyone in the other side of map shot me.
I think they’re in the process of reworking hanzo. After the hp increase patch, if he 1 shots he’s either op or his shots are too hard to hit which is the opposite of what the intention of the hp buff was(more hit shots more happy chemicals). So rather than making him broken or even more unplayable than he is currently, they’re leaving him bottom tier until they can figure out a solid rework which understandably takes time. The devs make a lot of mistakes but I think they’ve overall been going in the right direction and are not neglecting him. The fix is just too complex to come out right now, and this tank buster spot is the lesser of the three evils for the time being. I also think a junk rework is coming but we’ll have to wait until they rework cass and hanzo. Just be a little patient and try out some new heroes or go to another game. Last thing: As a diamond genji/tracer/echo main, I don’t mind the way the dps passive affects projectiles. It’s still valuable when you need it. Just seems like you’re riding the hate train for views, or you aren’t able to adapt and have fun. Looks like it worked considering my essay tho lmao.
Thank you I’m so glad someone is talking about this. I agree w everything you’ve talked abt and the thing about hanzo omg, this is character assassination
As a Pharah main, the season 9 rework was cool, but at what cost? Nobody is playing Pharah anymore, hitscans have been buffed and projectiles have been nerfed. "But oh, pharah is no skill" no she is not, you need to be good at her to get value, predict shots, learn to fly, all of the playstyles that she brings to the table. Meanwhile, all hitscan players do is sit on highground with a mercy and click heads. And dont get me started on Sombra...
Blizzard > Makes bullet sizes bigger to make shots 'feel more rewarding' > Compensate by increasing the health of every character so they don't die as often > :) everyone isn't directly opposed to this change since each character gets buffed and nerfed at the same time > Widow can still one shot > Wait widow can still one shot? > Causes the entire balance to go out the window since: > Widow players can hit shots more easily and there is no counter play, causing her to be more oppressive than ever > The health buff doesn't matter since widow can still one shot > Widow in fact also gets hp buffed to help survivability > Oh god widow is broken and blizzard doesn't seem to notice or care since they're idiots
I can see your point about hanzo vs widow but i think something worth mentioning is that widow is zoomed in optically and slow, while hanzo has his full fov and good movement. But i agree for the most part.
Great video. I main junkrat and Hanzo and it feels like not many people go into that much depth or even talk about how bad they are now because they have their own bias against them and are ok with them being in F tier. I hate that widow can oneshot from accross the map but if in someone’s face as junkrat I might not get the kill or Hanzo having to predict a Shot just for the enemy to survive and get healed back up again. Then the main way to get value is to spam. Even when they had Thor oneshots they have never been as oppressive as widow or in general just annoying at worst. Hopefully the mid season patch actually does something for them
tbh projectile size was always the issue not dmg when they nerfed the junkmine combo radius of the mine explosion it felt infinitely better to fight the junkrat, then they semi reverted it by half way and it went back to feeling bad. i think projectile should be rewarded with high dmg however losing a fight to pure rng luck or and absurd amount of burst dmg never felt good. hanzo is a character i never like to fight because it always felt like my life depended on a hitbox or random rng luck if i one or lost a dual not skill if you got rid of the log sized projectile id be happy to reward hanzos headshot again
Ive been saying since season 9 that Hanzo used to be way harder than anyone thought and they totally demolished his skill ceiling. My immediate ask was to go back and make his projectile 0.1(season 8) or even smaller 0.08(current hitscan size) and revert to 125 dmg arrows
The super random but also way risky thought for a total rework I've had is turn his primary to be like storm arrow but with a slower fire rate and quicker projectile speed(keep the bounce). Then give him a double jump, and a second charge of sonic(which can be toggled from bounce/not bounce). Then he turns to a silent flank assassin with util. and a really unique bouncing projectile(that doesn't have the annoying aoe splash of junkrat and isn't huge). That's if you told me one shot simply cannot come back
There is no way bro is whining about Cassidy when this is the only season he’s been great at high rank 😂. Also there’s only like 2 or 3 projectile heroes that don’t have crutch abilities and are actually skillful. There’s Genji, Echo, and Hanzo and that’s about it. Every other projectile dps has some corny ability or mechanic that requires little to no skill with characters like Mei having multiple. Hitscans also have fall off and much worse spam potential which balances out the aim. Widow is 100% stupid. But to bring up Cassidy when characters like Mei, phara, and junkrat are far more hated is crazy 💀
yea compaining about cass is crazy when he legit was dogshit for 8 seasons straightc (he was good when he got mag nade and had long range but that got nerfed after like 2 weeks)
Man I’m loving the content. Each time you drop a new rant style video I find myself dropping my controller while on warframe, turning to the other monitor and listening fully. I’ve been playing since 2017 and in 2019 it hit me: the hitscan bias. These characters were just so much better than hanzo and junk for as long as I remember, but anytime those two are brought up it’s like people look down on you. The amount of times I do something on hanzo I get widow’d or a pocketed cass and what could you do? Take your hand off the keyboard and accept you loss because you enjoy niche characters that the devs/player base doesn’t like. If hanzo and/or junk doesn’t get anything tomorrow for their buffs, then I’m done. 5v5, matchmaking, hitscan bias, burst support, unfun metas and an increasingly toxic community, why keep playing? I enjoy the new content and if I stop playing, which I mean probably for a few months cause there’s just no feeling of hanzo or ana in any other game, I will still keep track of your content. Keep it up, it truly feels like we’re in discord just talking about what happened to the game we loved
Hanzo made me fall in love with overwatch. I put hundreds of hours into him and got good enough to get regular hackusations. In S9, I gave up on him. I just cant carry with him any more, not at my rank. So I picked up Sojourn mainly, some Sombra, and a little Widow. Holy hell I didnt know how much easier hitscan would be but I didn't think it would be this extreme. Crazy that projectile heroes aren't allowed to be good.
Same for me but I refuse to pay widow sojourn is really fun but I kinda feel suckered having my main be nerfed into the dirt and still supporting this company
The Hanzo nerf as a dps Hanzo main was atrocious. The devs should’ve just made Hanzo’s arrows have fall off damage so he no longer gets random kills across the map. I’m glad I play tank primarily in OW2 or else I’d be livid. I’m just disappointed for all my fellow Hanzo mains out there; first we receive what I’d consider a mid mythic skin then we get hard nerfed. I also agree that spamming arrows is my least favorite way to play as an archers in video games, the satisfaction of landing a precise headshot kill is the best.
thoughts on nerfing hanzo's base damage but buffing his crit ratio? so that he can still get the one shot headshot but you cant just pump someone with storm arrow spam
Hitscan bias has been a thing for years now. Just look at the top 500 leaderboard for the past 5 years, it’s always been Hitscan only. With the exception of Goats of course. The balance team doesn’t really hide it either. Widow still being able to one shot is a great example. Last year when soldier had the highest pick rate across every rank on pc and console, they decided to buff everything about him. My personal favorite is when they used to do a cool thing called the PTR, they tried to implement Cassidy’s air roll 4 separate times and all 4 time the community shut it down. Then they added it anyway the 4th time just completely ignoring the community.
@@ihopeyouandicanbefriends alright well it’s just overwatch. I like the game and want 6v6 back but it’s not that deep to me. But yeah definitely good to keep pressing them to make the change ‼️
That’s objectively not true. Echo, Genji and Mei (when she’s strong which is pretty often) are consistently in top 500, and there are tons of Phara players in there too. Stop coping because you’re bad lmao
maybe im wrong but your first point abt junkrat is exactly how he should be. most flex dps should have scenarios where they are good are bad because of how their projectiles and kit are much more specialised whereas hitscan can be played over a much wider set of scenarios/maps because the biggest difference between each hitscan is their range, damage, and rate of fire aka their gun. They pretty much all have the same job: shoot thing, whereas flex dps has more specific jobs like junkrat whose good in tight spaces, or tracer/sombra who are mostly there to harrass/kill the backline, or reaper/bastion who are tank busters. the way flex dps works is that they individually have less scenarios in which they are good but they are also good at what they do, whereas hitscan have generally very similar playstyles and sometimes can be interchangeably used. Another difference between hanzo and widow is that if you take away one shot from widow, she is useless. her ability to oneshot is quite literally the ONLY reason she is played but hanzo with one shot is also a tank buster, and has utility with sonar, and has two movement abilities one of which is on no cooldown. also you're point about widowmaker vs hanzo forgets the fact that at long range, widow ONLY has her one shot. her smg does negligible damage unless you are up close in which case her one shot is much harder to hit whereas hanzos primary fire and e work pretty much the exact same no matter the distance, the only difference being the shots are harder to hit the further you are just by the nature of projectile. also hanzo is a much more spammy character unlike widow on which you are specifically aiming every shot at a target. after that your point of moira vs ana makes no sense. You arent playing Ana just for raw healing output, youre playing her for utility. Her nade and sleep are crucial parts of her kit, whereas apart from fade, moira has no utility and only does some version of damage or healing. If just the amount of healing was all that mattered, moira would be one of if not the best support in the game, but she isnt. even after that you complain about cass' shots being easier to hit when every bullet/projectile in the game got easier to hit after season 9. This wasn't just for cass, but this entire bit of the video on cass comes across a bit bitter and seems as if you personally don't like the hero so it should be a bad hero which is ironically the exact same way a lot of people feel about hanzo and junkrat. I don't want to be rude, but the video comes across as if you don't really understand why heroes are the way they are and are kind of bitter that your favourite heros aren't good. it seems strange that such a high level player doesn't understand the concept of a niche pick which heroes like junkrat, hanzo, and doomfist all were in overwatch one and hanzo and junkrat still are in overwatch 2. You talk about how characters got boring because they weren't good or weren't made to be played in the way people wanted them to and I genuinely agree with that. A lot of the characters lost a lot of their individuality and torb is a great example of this. a good niche pic when you need to bunker down and defend a certain area. old turret was good in that situation, but that is not a problem unique to flex dps. for the majority of ow1 after ashes release cass wasn't really used because she was usually better with better vertical movement, arguably better anti dive utility and a better ult. They overlapped a lot, and the areas where she was better meant a lot of the time she was picked over cass, and a similar thing is happening in ow2 with sojourn and soldier where in a lot of cases, their primary fires could probably do the same job except rail is much better than helix rocket and visor so sojourn is picked instead. Maybe I misunderstood the point of the video, but it just generally seems like a lack of understanding.
An extra thing to mention on junk, is that with everyone getting more health and hitting shots easier, riptire stayed at the same hp. One of the worst ults in the game got easier to destroy, while needing to get closer to secure a kill.
I think projectile snipers are bad game design because of how inconsistent projectiles are, projectile heros should be stronger up close cause then its more consistent the closer they are after a certain distance with hanzo it becomes luck completely against a half decent player Also the junkrat nerf did make him so boring to fight he already was a spambot but now its his only option, I think they should nerf his spam and bring his close range combos so he has to take a risk of getting in close to deal good burst
Im so sad about what has happened to my boy Hanzo, but I am worried they won't ever give him pure one shot back. As an alternative: here is a suggestion i have tried to share with the community before. Give Hanzo different kinds of ammunition to swap between using the weapon swap inputs. Give Hanzo an arrow type that is his regular damage dealing tool when he wants to reliably take down a shield or assist with a fight from afar. Give him an arrow type that does much less damage on bodyshot, but has a significant bonus to headshots, allowing him to one shot- but not accidentally. A Hanzo player would have to be intentionally going for a headshot with the arrow designed for that purpose to pull it off, so no one could complain anymore that it was accidental. Maybe give him a third arrow type with some weird extra ability, whatever you wanna do. If they gave Hanzo different types of arrows to fire, then each type of arrow could be buffed and nerfed and have its projectile size changed as needed. The one shot arrow should be harder to hit than the larger, reliable arrows he might use when not specifically going for a pick. People who want to only go for headshots can, but their arrows will do little to nothing when blocked or hitting a body instead. It would add another layer of skill to play Hanzo effectively, but at least it would let him function with playstyles other than "i spam at the choke point 24/7". I have pretty much stopped playing Hanzo because of his depressing current state and he has been my most played for a long time
The best and easiest way to answer this debate. An average hitscan player will always be more consistent than a Great projectile player. Consistency is Key
I'm in the camp that Hanzo should be able to one shot from long range, but only window can from long range, mid range, close range. My Issue with the hanzo one shot was trying to get in on him having to fear being one shot while smack dab in hanzo face. For Window Maker she has reduced hp, so I can give it to her. Hanzo has that extra skill to brawl at close range he don't need to one shot there too.
This isn’t just about hitscan bias, it’s about inconsistent skill requirements to play certain heroes. There are plenty of trash players who climb the ranks who can’t play hitscan because they can’t aim on a damn shooting game. Heroes like torb, sym, venture, Mei, mercy, Moira, pharah etc literally give free value to most people just by existing and not feeding. If we want to talk skill then actually make heroes require skill. Low ranks literally ignore baptiste in favor of playing MOIRA yet bap has a negative win rate in all ranks except GM yet he’s considered broken. We need to decide if this game needs to be casual or not. Only at top ranks do you see hitscan bias, and even then hitscan is simply more consistent than projectile for landing damage. It doesn’t even come down to “bias”, that’s just normal fps mechanics. I’d get more kills in bo2 with a dsr than a tomahawk.
Nother thing is why have tracer got 150 when a road hog has like 800, those numbers are so far apart i feel like she would have to way to face him on her own
i wouldn't mind hanzo doing 325+ damage on full charge headshots with no dmg falloff IF the arrow hitboxes were nerfed to what the actual geometry of the object was. The problem, at least for me, was not getting one shot. the problem was how cheesy it felt, like I got scammed for just being in the wrong situation against the hero. When 1v1ing a hanzo as a widow, if the players are equally skilled, the hanzo should win almost every time at medium range. That's because he can sonic you, shoot an arrow, duck behind cover, and then you die without even seeing the hanzo. The projectile size of the arrow's even negates small-medium strafes, so you have to do long strafes and gamble the right direction. I think hanzo would be a lot more fun if he was reworked to be a slow firerate heavy hitter. basically, nerf the arrow hitbox, nerf his firerate, but buff his damage to reward well timed, well predicted shots on the enemy backline. Its a pleasure to watch the killcam after a hanzo one shots you with a single very good arrow, instead of --storm-- spam arrow, and three half charge body shots. Blizzard just needs to understand that not all heroes have to be easy for new players to pick up and instantly get value, and that its not the healthy for the game if half the heroes have no skill ceiling.
Ok let’s talk your comparing hanzo and Widowmaker so let’s compare hanzo max damage is 240hp right? So yeah he’s not 1 shotting any of the 250+ hp hero’s which he shouldn’t ambit what else does he do he got storm arrow which is a faster burst of arrows which he can use as a follow up to easily kill someone with or without a headshot for non tanks, he also got sonic arrow basically widow ult on a cooldown yeah it’s not map wide but the distance it covers otter ends up being enough during a team fight to get all the info you need, he also got lunge and wall climb on either low or 0 cooldown so he got better movement then widow, he also got better fire rate and better movement speed with his bow drawn. So let’s look at widow now She has the ability to 1 shot any non tank hero’s once her weapon charges to 100% (that’s good), she got her lil spider radar that can be destroyed and has to be activated by a non observant enemy to be useful which will then give her a lil recon and damage over time on the enemy who activated it (that’s alright), she then got her hook where she can fly away when it decides to work once every 14 seconds……. Do you know how many flankers can get to her before that cooldown comes back? everyone except tracer if she takes high ground, and finally her last resort is her little smg that does alright damage nothing that will win you a 1 v 1 tho if playing against someone with equal skill. So with this comparison it’s very clear Hanzo kit is just better outside of his lack of ability to 1 shot but leave an opponent basically on deaths door or finish up with storm arrow in this team based game an enemy left at 10hp is most likely dead unless the enemy team can react fast enough to save them. Now let’s take away widow 1 shot what does she do then? What can she bring to the team now? Nothing that’s what she got no value at that point don’t even bother playing her just play someone else play Ashe if you want a sniper who can’t 1 shot but brings more to the table or ironically HANZO. I dont believe any hero should be able to 1 shot outside of Widowmaker she’s easily counterable can’t escape any flankers and loses up close to every other hero in the game. Widowmaker also got way more tells than Hanzo as her heels are loud af her shots are loud af there’s a red beam everytime she shoots so you know immediately where she is if she misses Hanzo ain’t got none of that man barely makes a sound. Also you made a comment say Hanzo is harder to learn than Widow??? No he’s not both gotta aim for the head to get max value out of them the difference is if you hit body shots with hanzo he still does good damage and can follow up with storm arrows and his base arrow has a faster fire rate than widow meaning he has way more chances to hit a target than widow who gotta charge up hope to hit if you get a body shot it’s likely 2 - 3 shots more to kill as it takes time to charge your shots to do any type of damage and by then because of your loud ass shot the enemy team will be alerted and will likely be helped by a teammate take cover or start spamming you out so you can’t take another shot Hanzo doesn’t have to deal with any of that TLDR: stop comparing Hanzo to Widow as Hanzo is better in every other way except for the fact he can’t 1 shot 250+ hero’s he needs to follow up or have a teammate follow up to secure the kill
This is why I am glad that I moved to r6. The game was dropping in skill ever since it came out, removing cool interactions from the game and trying to dumb characters, and making tanks generalist. It physically causing me to move to other games like tf2, gg and r6. I am glad but also sad that after so many hours overwatch lost it's soul
I'm a Support and Tank player but have gotten really bored or frustrated with the roles so I started learning DPS during Season 9. My aim is not the best. I always felt like there was a lot of pressure on the DPS role to perform well so I get really anxious but since the hitbox changes, it feels a lot easier than I was expecting. I picked up Echo and Sojourn and have been having a lot of fun with them. However, we had a game where a Pharah was dominating my team and my other DPS didn't play hitscan so I hesitantly swapped to Cass to at least add pressure. The amount of times where I had to do a double take because of the shots I was landing felt way too generous was insane. By no means was I hard carrying but it felt way too easy to hit targets. As much as I love playing Echo, I find it more difficult to off-angle, get burst damage and confirm kills on her than just sitting a bit farther back on Cass and left-clicking anything that was in front of my crosshair. I am not saying hitscan doesn't take skill but for someone like me who is not confident in their aim on DPS, it was way less stressful playing a hitscan character than a projectile character.
blizzards balance team has always confused me. they have stated that they want to remove the burst dps/healing in the game, but come up with a patch taht makes it way easier to hit headshots (more burst dps) and also to compensate for that, they buff the healing on some support characters (lw, ana nade, kiri cleanse is always 110 now due to dps debuff, p sure roadhog got buffed too with his heals). now, theyre gigabuffing tank when they should just be nerfing everything else
Its always hysterical to me when hanzo players try to justify hanzo having his oneshot back because widow has one as if they don’t play vastly different. As if one isnt a specialist and the other isnt a jack of all trades. No projectile hero should have the ability to obliterate a target in a second unless they use cds to do so. Food for thought.
I actually disagree with the argument that hanzo should have his one shot back because widow can one shot. Hanzo can still function without one shots due to his ability to spam however widow cannot spam at all meaning taking away her one shot completely ruins the character. Personally i dont like either of their one shot capabilities but the hero designs they were given by blizzard just make that a part of their identity and theres no way to change that without taking away some crucial aspect of their kit.
I joined overwatch because of Reinhardt. I play other tanks too, and I agree og overwatch had way more space for both tanks. now I genuinely can't even breathe. there's too much pressure on one tank
Honestly it just goes back to when ow2 dropped. One less tank was a HUGE buff to hitscan, yet it was the flankers (genji, reaper, tracer and soldier) that got nerfed, cuz supports were struggling. So hitscan got buffed , and its competitors like flankers got nerfed. Which made hitscan OP. Once supports found their feet, tracer and soldier got their nerfs reverted which is why they are good now. Reaper and genji, however, still havnt had their nerfs reverted, which is why they are both garbage. The meta being the way it is quite obvious when u look at whats been being nerfed and whats been being buffed, for eg why has sojourn been buffed more than reaper and genji put together like wtf. If seems somewhat intentional
You know, it feels weird I longed for the time both types were balanced. It was during a time where just about everything was busted in early OW1 but it was a least fun.
I miss brawl comp because you could actually play the game. It makes no sense to have characters that just delete you with one shot in an objective based game where you're supposed to fight to contest the point. The game was at it's most "fun" when you were in 8 minute long high intensity overtime periods where the match could've gone either way. Because you actually have to work for it. These stupid characters that they prioritize are all reward and no risk. There's nothing fun about being one tapped around cover from someone who taps you in the toe from behind decorations you can't even register, miles away from the fight. It's caused the playerbase to play in the most boring way possible where we sit in place and shoot down one choke, ignoring the clock for 5 minutes.
hanzo is infuriating to play against and should not get his one shot back. Widowmakers should also not be able to one shot, the sniper archetype is outdated and shouldn't be forced on modern overwatch
Yeah it’s quite annoying having only Ashe and Widow as the DPS every game. You basically don’t have a chance unless you change you’re entire strategy to counter snipers. It’s even more annoying when your dps only play Ashe and Widow and literally can’t aim. I’m like: why do you play aiming characters if you can’t aim?
Hanzo has -Short range self defence capabilities -Wallclimb to get away -A burst of 500+ dmg in less than 2 seconds for tankbusting -The projectile size of a Toyota Corolla -Wallhacks on CD I mean, he's not the best dps in the game, don't get me wrong, but he's WAY less situational and counterable than widowmaker. Stop crying about that. Plus Widow without her oneshot is literally a crippled Ashe.
So what you're saying is that you dislike Widow having one shot kills therefore we should give it to Hanzo and easy assasination combo for Junkrat? I don't agree with this. Widow is at least more vulnerable, easy to flank and dive her down unlike Hanzo with his E ability. As a Tracer main I've struggled a lot more against Hanzo than Widow. Same with Junkrat, his kit is relatively easy to use and doesn't require as strong mechanics as say Ashe or Soujorn so it makes sense that he should have to do more to get equal value. Overwatch 2 has a problem though like you mentioned. Lifeweaver and Moira in particular get way too much value for how little effort is actually required to play them. There is a poor balance between mechanical skill and value output for some of these heroes. That's why I think Blizzard has leaned more towards hitscan being stronger. It's more about tracking those shots with soldier, aiming precisely for headshots with Ashe, not just spamming arrows or grenades down a choke and get random kills. The game needs more skill expression and less random choke spam kills. The increased health pool for all heroes was precisely because people didn't like getting burst down so fast that they couldn't even react. Now you actually have to work for the kills and it feels a lot better as a DPS, feels good as support too since you get more time to heal your team and not just see them burst down to 0 health in an instant.
i agree with most of ur videos but no matter what anyone says, hs will always be harder than projectile with that being said the cass buffs are insane but widow SHOULD have a one shot shes not even that strong shes okay
Fix hanzo. He lost his skill ceiling, his feel, and a significant portion of his identity. Fix junkrat. I used to cope about how easy and lame he was. But now he actually is the stereotype i forced on him and the skill is gone. While we're at it, fix mercy. Shes terrible and is being blatantly ignored instead of getting the needed rework.
I started playing in ow2 and watching all of these videos just makes me feel like I missed true ow. 6v6 sounds really fun, and reining in all of the overtuning from 5v5 would be really nice
Overwatch 2 is fun man just enjoy it. As long as you don’t take it too serious and realize that you’re a casual you’ll have fun. If you wanna get serious and sweaty there’s fun in that too but you’ll also end up like all these people that whine endlessly about the game.
I’m not gonna lie they got to revert the bullet sizes and they can make it we’re any hit scan characters do 10% healing reduction and any projectile heroes will do 15% to healing reduction.
I dont think projectiles are harder to use, just more inconsistent to hit. Just because you need to lead your shot and sometimes it hits and sometimes they move the other way doesn't mean it takes more skill. Its just rng.
I'm so glad I found you cause you're voicing all my frustration being a 99% hanzo main. Bro... Up until this season I played him no matter what and when I couldn't rank up I accepted it's my fault and worked on my faults. Now??? How am I expected to do any good when in my garbage rank, nobody's able to follow up and finish off 1 hp targets? and if I play more up close so I can finish them myself? BEST I can hope is that it's a valuable enough target because there's no way in hell I'm not gonna trade cause all enemy needs to kill hanzo is look at him. Kiri with faster and more accurate projectiles, moira with 0 aim and self heal, reaper with get out of jail free card, sombra with "skill cube" that takes ZERO effort to hit. There's no way I'm surviving after "assassinating" an enemy up close. I play hanzo 3-4 games where I get no value. I have THOUSANDS of hours on him. I swap to ashe which I have only dozens of hours on. I click heads. I immedately make more of a difference. Make this make sense.
Hanzo needs a rework, not a oneshot. It's very frustrating to be sent back to spawn every 30 seconds, just because you looked off your screen for 1 second. Reaper is literally a close range character, so you can't really compare Hanzo to him. It would be very ridiculous if Hanzo could constantly win a close range 1v1 against a reaper. Moira is pretty op this season. Same with Kiri. Sombra is one of the hardest DPS in the game, and you can pretty easily delete her with storm arrows.
@@Inkand-cp6bihere the issue they gotta rework a lot of characters reaper,hanzo,cass,hog again,widow so on so forth how long do you want hanzo to be bad for when it’s his turn
@@commandoghost5883 True, but I guess they just gotta hurry a bit with the reworks. I think it would already be fine if he could get a oneshotting arrow on a cooldown
I mained dps doom and genji. It feels like they keep the skill based characters barely viable and the brain dead or slight skill characters very strong.
I play on console. I have a friend that is new as of season 5 or later in OW2. He climbed to masters as a Cass OTP with little to no game sense, just aim. This dude would walk at a team like they were bots and just dome squishies and fan the hammer on a tank. He was a huge feeder but he had stupid good aim. I had another friend say that it looked like he’d miss shots just to show he wasn’t aim botting. Before season 9 he was diamond, I believe.
Hey, love your vids but the sound is very very low on this one :/ Like I have a very noisy pc and I struggle to hear you with my headphones :/ But good vid man 😃👍🏽
Hmmm, I apologize while editing I try to make the sound as best bearable as possible while not blasting out ear drums. I suppose I need to take into account not everyone has the same setups. I apologize again but Ty sm for the support ❤
i agree on the hanzo takes, tbh as a plat player would be pretty much the same because most of the time i'm not full hp so the hanzo just oneshots me the same, and for the hitscan one i dont think its true, the projectile heroes are much more infuriating to play against, a good genji player will be more of a pain in the ass than a good cassidy
I have always thought dps in overwatch were overpowered. Honestly i hope these tank buffs fix the game because i am sick of being burnt down as wrecking ball by someone just holding down left click. Soldier,mcree,sojorn,sombra and ashe all broken in this game its why no one wants to play tank in overwatch 2.
I’m thinking next video will cover the report system and things of that nature. Thanks to everyone who sees this and watches the video. Regardless of opinion I thank you for your time
I have always thought dps in overwatch were overpowered. Honestly i hope these tank buffs fix the game because i am sick of being burnt down as wrecking ball by someone just holding down left click. Soldier,mcree,sojorn,sombra,widow and ashe all broken in this game its why no one wants to play tank in overwatch 2.
@TankMAIN877 Spoiler alert, the changes didn't do shit.
The truth is, when DPS have 20% heal reduction passive, Supports can't keep Tanks alive at all anymore - this results in "Supports" that are just DPS in disguise being played a lot more, everyone focuses on damage. This spiral leads to even less heals for the single Tank. The game becomes a "hide behind corners and wait for someone getting randomly burst down on either side".
This is aside from the 6v6 vs 5v5 debate (6v6 is the superior format. Solo Tanking has inherent design issues that are not fixable in a hero-shooter with a diverse cast of heroes with strengths and weaknesses)
“Hanzo is literally just widow but projectile”
*proceeds to show gameplay of Hanzo taking an angle widow could never*
A lot of people seem to not be good enough to understand where the “hitscan bias” arises from. Ive seen so many people complain about hitscans being on the leaderboards and that top players tend to gravitate towards them. Its not just because “omg hitscan op” but because hitscan is by nature always going to be more consistent and skill expressive than projectile.
No matter how good you are at projectile heroes, youll always be limited by how well your opponent can dodge. Since your attacks have travel time, certain heroes would simply be able to react and move away NO MATTER HOW PERFECT your shot was.
Someone whos theoretically perfect at hitscan would not be evaded by a good dodge pattern, and so it makes more sense to get good and play the heroes that allow for more skill expression and offer consistency.
That’s cool but why not make is easier for projectile characters then? If hitscan is aways going to be on top why not make it easier to play projectile to keep up with it instead of nerfing them to shit
@@VonTuffSkii It's because skill expression is the balancing factor- would you rather die to a soldier tracking you or a hanzo blind firing an on-angle? I think most players would prefer the former as it seemingly takes more skill to track than shoot a log. Given, I don't believe one shot characters should exist (widow included) that's my take
@@VonTuffSkii projectiles heroes are easier. You just spam your left click and you still bring value to your team but this value will never be as great as a skilled hitscan player because they can guarantee damage whereas projectile heroes will inevitably miss shots regardless of skill.
Projectile heroes for the most part also have better survivability or mobility.
Game balancing.
The only way to make projectile characters “easier” is to buff their stats, which is hard to do without it impacting the game too heavily.
If you look at the game from the perspective of someone who just picked it up as their first fps game, theyll probably find way more success playing a champ like pharah compared to something like cassidy.
If you buff projectiles even more itll easily lead to a power creep where suddenly projectile champs are pretty much the only option for low elos/newcomers + the pro scene would shift to favoring shielding to counter the more slow but heavy hitting projectiles. Just more boring overall.
Projectile champs are nowhere near “unplayable” theyre just not as allowing for high skill ceilings as most hitscans are. Both Echo and Sojourn has been meta in the comp scene pretty much this entire season, and the top 10 most picked dps heros in gm contain 4 projectile heros (not to mention that they have a higher wr% as well)
Projectile heroes are fine and its just cope for 99.99% of the playerbase unless if you play at a pro level, and even still the issue then lies within them inherently having less room for skill expression.
If they buff projectile heroes up like say damage all it does is make them tank busters because most projectile characters have more mobility or hp. So you add the extra damage jt makes tank miserable because ur always gonna hit ur shots on them.
Hanzo has storm arrow, I dont want to be a widow defender but thats the difference main between hanzo and widow. If hanzo misses a shot in close range he can hit the storm arrow button and melt half a tanks health (or if youre playing tracer/genji/sombra/etc still probably 100 to 150 health). In contrast if widow misses a shot in close range she either has to charge up her scope again or use her little smg. It also helps that hanzo has more health, sonic arrow and his movment is on a short cooldown for dash and 0 cooldown for wall climb. If you take widows one shot she does nothing, if you take hanzos one shot he... well he does badly but hes still playable. I also think just generally hanzo would be easier to rework into a character that doesnt need a one shot whereas the devs have painted themselves into a corner with widows design.
Also while widow is awful I think widow would suck less if cuircit royale/havana/junkertown/etc were better maps.
I'm a high Masters Hanzo main with almost 7000 hrs, and I've all but dropped him. Outside of tank-spam he doesn't get anywhere near as much value as any hitscan or in fact many projectile heroes. I'd hardly call that playable. Also consider that the tank spam he's so good at is getting indirectly nerfed by the additional tank passive (25% crit reduction) coming in the mid-season. You could say "it's just not his meta", but he actually plays even worse against the non-meta DPS, because at least he could one-shot Tracer. There's a reason why incredible Hanzo players like Arrge are fighting to maintain low Masters.
I personally think they should take away one Storm Arrow in favor of buffing his primary damage +5. Hopefully we see a primary damage buff with the patch tomorrow, because that's all that can save him as a hero.
@@afterthought9538 Im a big hanzo hater but the state hes in rn is fairly bad. My main issue with the character (especially as a tank player) was never really the one shot it was always how brainless storm arrow was. If storm arrow got nerfed they could bring back one shot for all I care. I thinkthe most likely scenario is they give him fire/ bleed arrows and let him do almost a 1 shot, followed up by enough burn/bleed damage to kill if they dont get healed.
@@BagelBoi4000 I agree that Storm Arrows with the increased projectile size is really stupid for Tank busting. Unfortunately it made it the only thing Hanzo is actually good at. Heck, even Flats said the same thing. I think the 25% crit reduction for tanks will solve that issue, as 4 bodyshots with Storm Arrows is actually the limit for killing a 250 HP target. That is, if they keep this tank tank change, and if they give him back his one-shot. I wholeheartedly love your reply, because it's someone who is actually using their brain lol
You’d think seeing Venture already fall into obscurity would show blizzard that : MAYBE SOMETHING IS VERY WRONG WITH THE POWER BALANCE OF HITSCAN AND PROJECTILE CHARACTERS
lmao that nerf unironically made me 180 back to "fuck this game I'm quitting again" LMFAO like actually braindead, especially when venture already struggled on half the maps in the game
Venture got nerfed because their play style is based off of cheesing people with a one shot combo…
@@kirstendunzberry4920 it would be great if they would keep that energy with widow
@@kirstendunzberry4920 The only reason a new projectile DPS could be decent in high elo is if they had a broken one shot. Think about that.
@@kirstendunzberry4920 Thats an easy fix. reduce the damage numbers BUT BUFF THE COOLDOWNS!!!! Really lean into the dpsdoom rollout style and make drill 6 sec and groundeddrill 3 sec. As she is now she just sits idle alot because her cooldowns are so long its like being stuck with doom with double the cooldown time and having to stand awkwardly shooting his squirts guns...
You completely dumbed down Widow's gameplay and overcomplicated Hanzo's gameplay. The arc of a Hanzo shot is really not hard to figure out. Its not like you're sat there calculating the geometry of each shot, you get a feel for it over time and then just shoot the bow. Hanzo's arrows are bigger and easier to hit than widows hs. Widow isn't as simple as point at head and click, pointing at the head is very hard, thats why so many people suck at it. leading your shots on hanzo is also not easy depending on the scenario. Neither character is easy to aim on, both take a considerable amount of skill. However, the Hanzo vs Widow matchup is way easier for the Hanzo in many situations. The Hanzo can spam corners where she is and 1 tap her relatively easy, meanwhile Widow has fall-off damage and has to hit a way harder, moving hitbox. Widow's head is huge and easy to hit, while Hanzo's is smaller and often blocked by his bow and arms when hes loading an arrow. Also, hanzo has sonar, which can tell you where the widow is, its her ult on a cooldown, it can shut widow down massively, on top of that storm arrow is easy to spam along with your arrows. its just a terrible 1v1 for the widow. On top of all of that Widow is only good for getting picks, while Hanzo is able to do a lot of damage outside of his 1 shot, he can gather info with sonar, tank bust with primary fire + storm arrow, zone with ult, and has more hp and leap on 4 second cd. You're here acting like widow is the terror that is unkillable and can insta-kill everything. I completely agree that Hanzo should have 1 shot, the hero feels gutted to me without it. I play both heroes a lot and I can't stand Hanzo's no 1 shot, its terrible for the hero. However, widows whole character identity is based around her 1 shot, and Hanzo needs 1 shots much less than a hero like widow, though both should have it. All in all I agree with you that Hanzo should have his 1 shot, but his hitbox on his arrows, his damage, utility, ult, movement (leap and wall climb), it all makes his kit pretty versatile and forgiving, Widow just has a busted gun and a good escape, they're both skillful heroes, and while widow may get more value than Hanzo on average because of the general consistency of hitscan vs projectile I dont think you can say the disparity in skill on either side is much at all, whether you believe widow or Hanzo is better. I'd argue that widow is more skillful as shes less forgiving and I personally don't have much trouble with projectile, but I could understand either side. But you could dumb down or over complicate either side to fit the narrative you want. Regardless, I don't think you gave the Widow a fair shot in that comparison.
The main thing I disagree with is that you said widows kit wasn’t dumb downed. Unfortunately widow is exactly what we don’t want her to be. Point and click. No matter how you look at it. Plus she’s hitscan unlike hanzo who you can dodge more consistently. If you watch Some widow players they’ll tell you that it’s just a matter of how good your aim is, whether aiming is hard or not. She’s good at getting picks because of her “very simple kit”. Also her counters are dives and sombra. Its just poor design that you can’t fix
@@MetroBreezyy In vacuum if you play widow with cheats yeah it pretty much it, but and that's a big BUT we're not playing with cheats, in OW you can easily miss many hs and even good widows are constantly missing them, and dodging her is not thaat complicated at least her hs, while hanzo is simplier just because of his kit which basically revolvs around many things providing not only high burst damage, but a ton of utility as wh, leap(3sec coold) with wall climb and burst of the tanks, so idk if you really read it or just writed the msg to reply. Only the point that I can approve is point and click vs projectile.
I think the logic behind the hanzo 1 shot being removed is due to range. Widow is punished by getting close, sombra, tracer, monkey, doom etc. Hanzo doesnt have this weakness due to having both lunge and wallclimb as well as storm arrow. If they have the ability to one shot from distance they shouldnt have reliable damage up close as well as multiple escape options.
If we give hanzo back his one shot he kinda becomes unpunishable. You duel him long range and you cant peek a corner twice, but you duel up close and he can get away easily while retaining the constant threat of a 1 shot the entire time. And bonus, he has sonic to help him duel flankers
Thats just my thought tho, what are yall thinking?
Make it what it is now for close and give it a minor increase in damage as the projectile travels
@@clandon9624 I have thought about that before, it's a clever way to get around the "lethality at any range" issue. I have also considered an exploding arrow that arms at a given travel time, this would allow for 1 shots at distance but not up close. This may encourage a really choke-spam kinda playstyle tho
You said it perfectly. No idea why the comments are acting like hanzo doesn’t have a very very versatile kit
@@n3tsp3ndthe issue looked at solder and souljern those characters can literally kill faster then you can pool another arrow
@@commandoghost5883if you land your shots you can definitely kill them before they kill you, land the first arrow, lunge sideways while readying the second arrow etc. You can also kill extremely fast with storm of arrows.
Now if you also are fighting out completely in the open then dying is on you as you dont even really want to do that on ANY dps. You want cover to peel for yourself ofcourse
People that complain about hanzo one shots are in metal ranks because thay are so bad that they haven't played against a good widow yet.
Or they hate both/snipers in general
right people call hanzo lucky but try that shit in any rank that isn't metal and all the sudden you can't hit as many lucky shots because they're not as stupid to be predictable
Most of the people complaining about Hanzo are skilled veterans who have played him for years and are angry he’s no longer a viable option to play in ranked or not as fun casually now everyone’s gonna want you to switch since Hanzos main thing is gone now if you’re good you can still make it work but what’s the point
So what? Are you going to say metal ranks should be disregarded?
50 of the player base should kick rocks because their opinions don't matter?
Get real
@@DestroyerOfDoom they complain because they're not good, wanna know what helps? getting good.
They reduced the size of Widow's shots at the same time buffing its fall-off. I forget the exact distance. Its a nerf to low rank Widows, but a buff to high rank Widows who actually have great aim.
As a tank player, I think what "balances" the hanzo-widowmaker situation is the fact widow can't instantly delete 600+ health of a tank, on top of oneshoting your team (+ being easier to dive as a tank with the -25hp and long grapple cooldown)
Not that I don't find widow infuriating, or hanzo being a storm arrow bot boring for everyone involved, but just comparing their primary fires does not do either character justice.
Projectile should generally be harder and more rewarding than hitscan imo
It's usually neither of those things.
For 95% of Projectile heroes they are neither. The only super high skill Projectile heroes are echo and Genji, and tracer still takes more skill.
@@-.Outlaw.- did you know that 87% of statistics online are made up
@@-.Outlaw.- echo is not high skill in 5v5
@@TSGC16 yes she is lmao. Ask any pro player and they’ll tell you how difficult she is to play. There’s a reason why her pick rate is low across all ranks and her winrate is only high at the highest point. Saying she isn’t high skill is pure cope.
allow junkrat to headshot and require it in his combo
4:40 it makes perfect sense because hanzo is very mobile and can comfortably play both in your face and mid range, all while suffering no artificial penalty to his shooting ability.
Widow, while hitscan, is mostly stationary while shooting and her scope zoom naturally makes close up fighting unfavorable, that's not even mentioning that her non-ADS shooting is nearly useless.
Let's also not forget that Hanzo has like 10 compensatory bonus abilities, like being able to double jump, climb all kinds of walls, having an pretty decent offensive AOE ult, and a wallhack on a low cooldown, while also not having to reload.
I think oneshots simply do not belong in this game, because they will always be the odd one out and sour the experience, since naturally players don't expect to get oneshot from like 90% of the roster.
Then make invulnerability less impactful
I find your perspective of Hanzo to be too lenient. From personal experience, Widowmaker's shots are very precise and thin, while Hanzo's arrows have much wider area of damage and can hit a critical point on a target with much less accuracy needed. A new player can play a match with both heros and I can almost guarantee that because of how massive his arrows are that the new player will have more kills on Hanzo because of not only his bigger hit chance but also his arrows do a lot of damage to the body as well, and with his movement abilities like dash and wall climbing you can get right up close to anyone and dance around them and pump arrows into them
Let’s not forget that the community labeled hanzo a cheap spam hero. Well now he is exactly that, you’re better off spamming now anyway. Just bring back the one shot
we also need to talk about the serious cheater problem right now thats making hitscan even more broken
Thanks for speaking on Hanzo. Never understood why Widow is so coddled compared to Hanzo when she's almost objectively more oppressive and annoying in her current state than Hanzo. He and Junkrat IMO were probably THE biggest losers of the dps role after the season 9 and beyond changes. Really hope Hanzo gets one shot back.
Yea I’m glad I can still one tap widows tho very satisfying but not worth coming back to this shitty game lol
Hanzo one shot is super cheesy and unskillful
@@Tutualoe Using your reasoning we should also remove Widow one shot then lol.
@@tiam9465what did Hanzo players do all game though? Just sat back and spammed an arrow or would peak corners and shoot and retreat before you can do anything to him.
No.
I find Hanzo way easier than Widow.
@@tiam9465 we should but at least widow needs to aim and hit a headshot. Hanzo u just spam at head level and pray.
I miss 6v6 ow1 so much. Played it every night, and always had fun.
My playtime just on Baptiste was like 2000 hours, but my total OW2 playtime is 40 hours and I uninstalled in February.
Cry about it, 5v5 clear
@@sheldoncoomlord6267 I can't even cry about it because I don't play overwatch anymore. 5v5 ruined the game.
@@actuallynotsteve im having a blast on it tbh, its a lot of fun
One thing I hate about current Overwatch is that some heroes are so disgustingly broken (especially hitscan DPS plus Kiriko), that they literally run the entire lobby for free and force you to mirror-swap just to have any form of fighting chance.
I am convinced that the balance of the game has never been worse. As oppressive as double shield was for a period back in the day, it still required teamwork and comboing abilities and such.
These days, it's just glorified deathmatch.
I am a tank main, ball main, and i tired to play agaist soldier, ashe, cassidy, baptiste and sombra. I literaly a enormus ball that everyone in the other side of map shot me.
I think they’re in the process of reworking hanzo. After the hp increase patch, if he 1 shots he’s either op or his shots are too hard to hit which is the opposite of what the intention of the hp buff was(more hit shots more happy chemicals). So rather than making him broken or even more unplayable than he is currently, they’re leaving him bottom tier until they can figure out a solid rework which understandably takes time.
The devs make a lot of mistakes but I think they’ve overall been going in the right direction and are not neglecting him. The fix is just too complex to come out right now, and this tank buster spot is the lesser of the three evils for the time being. I also think a junk rework is coming but we’ll have to wait until they rework cass and hanzo. Just be a little patient and try out some new heroes or go to another game.
Last thing: As a diamond genji/tracer/echo main, I don’t mind the way the dps passive affects projectiles. It’s still valuable when you need it. Just seems like you’re riding the hate train for views, or you aren’t able to adapt and have fun. Looks like it worked considering my essay tho lmao.
I didn’t realize you were such a small creator tbh underrated fr
We on the way to 1k :)
Thank you I’m so glad someone is talking about this. I agree w everything you’ve talked abt and the thing about hanzo omg, this is character assassination
As a Pharah main, the season 9 rework was cool, but at what cost? Nobody is playing Pharah anymore, hitscans have been buffed and projectiles have been nerfed. "But oh, pharah is no skill" no she is not, you need to be good at her to get value, predict shots, learn to fly, all of the playstyles that she brings to the table. Meanwhile, all hitscan players do is sit on highground with a mercy and click heads. And dont get me started on Sombra...
Blizzard
> Makes bullet sizes bigger to make shots 'feel more rewarding'
> Compensate by increasing the health of every character so they don't die as often
> :) everyone isn't directly opposed to this change since each character gets buffed and nerfed at the same time
> Widow can still one shot
> Wait widow can still one shot?
> Causes the entire balance to go out the window since:
> Widow players can hit shots more easily and there is no counter play, causing her to be more oppressive than ever
> The health buff doesn't matter since widow can still one shot
> Widow in fact also gets hp buffed to help survivability
> Oh god widow is broken and blizzard doesn't seem to notice or care since they're idiots
I can see your point about hanzo vs widow but i think something worth mentioning is that widow is zoomed in optically and slow, while hanzo has his full fov and good movement. But i agree for the most part.
Great video. I main junkrat and Hanzo and it feels like not many people go into that much depth or even talk about how bad they are now because they have their own bias against them and are ok with them being in F tier. I hate that widow can oneshot from accross the map but if in someone’s face as junkrat I might not get the kill or Hanzo having to predict a Shot just for the enemy to survive and get healed back up again. Then the main way to get value is to spam. Even when they had Thor oneshots they have never been as oppressive as widow or in general just annoying at worst. Hopefully the mid season patch actually does something for them
They are forcing 5v5 like they tried to force the previous competitive system. How did that one go again?
when will we accept, that not all characters deserve or should be good when you approach the higher levels
tbh projectile size was always the issue not dmg when they nerfed the junkmine combo radius of the mine explosion it felt infinitely better to fight the junkrat, then they semi reverted it by half way and it went back to feeling bad. i think projectile should be rewarded with high dmg however losing a fight to pure rng luck or and absurd amount of burst dmg never felt good. hanzo is a character i never like to fight because it always felt like my life depended on a hitbox or random rng luck if i one or lost a dual not skill if you got rid of the log sized projectile id be happy to reward hanzos headshot again
Precisely why I think they should reduce the hit box size of the arrows but reward good aim
@@Sprixyy couldnt agree more with that
Ive been saying since season 9 that Hanzo used to be way harder than anyone thought and they totally demolished his skill ceiling. My immediate ask was to go back and make his projectile 0.1(season 8) or even smaller 0.08(current hitscan size) and revert to 125 dmg arrows
@@yoku_UwU id prefer the 0.08 and in return maybe a projectile speed increase or power given to dragons since thats been a lackluster ult
The super random but also way risky thought for a total rework I've had is turn his primary to be like storm arrow but with a slower fire rate and quicker projectile speed(keep the bounce). Then give him a double jump, and a second charge of sonic(which can be toggled from bounce/not bounce). Then he turns to a silent flank assassin with util. and a really unique bouncing projectile(that doesn't have the annoying aoe splash of junkrat and isn't huge). That's if you told me one shot simply cannot come back
There is no way bro is whining about Cassidy when this is the only season he’s been great at high rank 😂. Also there’s only like 2 or 3 projectile heroes that don’t have crutch abilities and are actually skillful. There’s Genji, Echo, and Hanzo and that’s about it. Every other projectile dps has some corny ability or mechanic that requires little to no skill with characters like Mei having multiple.
Hitscans also have fall off and much worse spam potential which balances out the aim. Widow is 100% stupid. But to bring up Cassidy when characters like Mei, phara, and junkrat are far more hated is crazy 💀
yea compaining about cass is crazy when he legit was dogshit for 8 seasons straightc (he was good when he got mag nade and had long range but that got nerfed after like 2 weeks)
Man I’m loving the content. Each time you drop a new rant style video I find myself dropping my controller while on warframe, turning to the other monitor and listening fully.
I’ve been playing since 2017 and in 2019 it hit me: the hitscan bias. These characters were just so much better than hanzo and junk for as long as I remember, but anytime those two are brought up it’s like people look down on you. The amount of times I do something on hanzo I get widow’d or a pocketed cass and what could you do? Take your hand off the keyboard and accept you loss because you enjoy niche characters that the devs/player base doesn’t like.
If hanzo and/or junk doesn’t get anything tomorrow for their buffs, then I’m done. 5v5, matchmaking, hitscan bias, burst support, unfun metas and an increasingly toxic community, why keep playing?
I enjoy the new content and if I stop playing, which I mean probably for a few months cause there’s just no feeling of hanzo or ana in any other game, I will still keep track of your content. Keep it up, it truly feels like we’re in discord just talking about what happened to the game we loved
Hanzo made me fall in love with overwatch. I put hundreds of hours into him and got good enough to get regular hackusations. In S9, I gave up on him. I just cant carry with him any more, not at my rank. So I picked up Sojourn mainly, some Sombra, and a little Widow. Holy hell I didnt know how much easier hitscan would be but I didn't think it would be this extreme. Crazy that projectile heroes aren't allowed to be good.
Same for me but I refuse to pay widow sojourn is really fun but I kinda feel suckered having my main be nerfed into the dirt and still supporting this company
i knew i wasn’t tripping becuase i basically only play hitscan becuase my aim is so good and playing any projectile just doesn’t feel rewarding at all
Hitscan, and you decided to put Cass as the representative. Ain't no way
The Hanzo nerf as a dps Hanzo main was atrocious. The devs should’ve just made Hanzo’s arrows have fall off damage so he no longer gets random kills across the map. I’m glad I play tank primarily in OW2 or else I’d be livid. I’m just disappointed for all my fellow Hanzo mains out there; first we receive what I’d consider a mid mythic skin then we get hard nerfed. I also agree that spamming arrows is my least favorite way to play as an archers in video games, the satisfaction of landing a precise headshot kill is the best.
thoughts on nerfing hanzo's base damage but buffing his crit ratio? so that he can still get the one shot headshot but you cant just pump someone with storm arrow spam
Your videos are good. For now anyway based on the content. How would you solve hit scan heroes? Make all of them projectile?
Hitscan bias has been a thing for years now. Just look at the top 500 leaderboard for the past 5 years, it’s always been Hitscan only. With the exception of Goats of course.
The balance team doesn’t really hide it either. Widow still being able to one shot is a great example. Last year when soldier had the highest pick rate across every rank on pc and console, they decided to buff everything about him. My personal favorite is when they used to do a cool thing called the PTR, they tried to implement Cassidy’s air roll 4 separate times and all 4 time the community shut it down. Then they added it anyway the 4th time just completely ignoring the community.
They have a habit of ignoring the community. Like when they invited pros to test 5v5, pros said this is a bad idea and now here we are.
@@absolute-xero7502💀☠️ they’ll probably never go back to 6v6 too that’s what sucks so hard
@@blubbermammoth8426defeatist mentality. they WILL cave in with enough pressure. dont be weak-willed because thats the easiest for them to deal with
@@ihopeyouandicanbefriends alright well it’s just overwatch. I like the game and want 6v6 back but it’s not that deep to me. But yeah definitely good to keep pressing them to make the change ‼️
That’s objectively not true. Echo, Genji and Mei (when she’s strong which is pretty often) are consistently in top 500, and there are tons of Phara players in there too. Stop coping because you’re bad lmao
maybe im wrong but your first point abt junkrat is exactly how he should be. most flex dps should have scenarios where they are good are bad because of how their projectiles and kit are much more specialised whereas hitscan can be played over a much wider set of scenarios/maps because the biggest difference between each hitscan is their range, damage, and rate of fire aka their gun. They pretty much all have the same job: shoot thing, whereas flex dps has more specific jobs like junkrat whose good in tight spaces, or tracer/sombra who are mostly there to harrass/kill the backline, or reaper/bastion who are tank busters. the way flex dps works is that they individually have less scenarios in which they are good but they are also good at what they do, whereas hitscan have generally very similar playstyles and sometimes can be interchangeably used. Another difference between hanzo and widow is that if you take away one shot from widow, she is useless. her ability to oneshot is quite literally the ONLY reason she is played but hanzo with one shot is also a tank buster, and has utility with sonar, and has two movement abilities one of which is on no cooldown.
also you're point about widowmaker vs hanzo forgets the fact that at long range, widow ONLY has her one shot. her smg does negligible damage unless you are up close in which case her one shot is much harder to hit whereas hanzos primary fire and e work pretty much the exact same no matter the distance, the only difference being the shots are harder to hit the further you are just by the nature of projectile. also hanzo is a much more spammy character unlike widow on which you are specifically aiming every shot at a target.
after that your point of moira vs ana makes no sense. You arent playing Ana just for raw healing output, youre playing her for utility. Her nade and sleep are crucial parts of her kit, whereas apart from fade, moira has no utility and only does some version of damage or healing. If just the amount of healing was all that mattered, moira would be one of if not the best support in the game, but she isnt.
even after that you complain about cass' shots being easier to hit when every bullet/projectile in the game got easier to hit after season 9. This wasn't just for cass, but this entire bit of the video on cass comes across a bit bitter and seems as if you personally don't like the hero so it should be a bad hero which is ironically the exact same way a lot of people feel about hanzo and junkrat.
I don't want to be rude, but the video comes across as if you don't really understand why heroes are the way they are and are kind of bitter that your favourite heros aren't good. it seems strange that such a high level player doesn't understand the concept of a niche pick which heroes like junkrat, hanzo, and doomfist all were in overwatch one and hanzo and junkrat still are in overwatch 2. You talk about how characters got boring because they weren't good or weren't made to be played in the way people wanted them to and I genuinely agree with that. A lot of the characters lost a lot of their individuality and torb is a great example of this. a good niche pic when you need to bunker down and defend a certain area. old turret was good in that situation, but that is not a problem unique to flex dps. for the majority of ow1 after ashes release cass wasn't really used because she was usually better with better vertical movement, arguably better anti dive utility and a better ult. They overlapped a lot, and the areas where she was better meant a lot of the time she was picked over cass, and a similar thing is happening in ow2 with sojourn and soldier where in a lot of cases, their primary fires could probably do the same job except rail is much better than helix rocket and visor so sojourn is picked instead. Maybe I misunderstood the point of the video, but it just generally seems like a lack of understanding.
An extra thing to mention on junk, is that with everyone getting more health and hitting shots easier, riptire stayed at the same hp. One of the worst ults in the game got easier to destroy, while needing to get closer to secure a kill.
Damage boosted ana nade oneshots tire btw 👍
junkrat is cooked ^.^
I think projectile snipers are bad game design because of how inconsistent projectiles are, projectile heros should be stronger up close cause then its more consistent the closer they are after a certain distance with hanzo it becomes luck completely against a half decent player
Also the junkrat nerf did make him so boring to fight he already was a spambot but now its his only option, I think they should nerf his spam and bring his close range combos so he has to take a risk of getting in close to deal good burst
Im so sad about what has happened to my boy Hanzo, but I am worried they won't ever give him pure one shot back. As an alternative: here is a suggestion i have tried to share with the community before. Give Hanzo different kinds of ammunition to swap between using the weapon swap inputs. Give Hanzo an arrow type that is his regular damage dealing tool when he wants to reliably take down a shield or assist with a fight from afar. Give him an arrow type that does much less damage on bodyshot, but has a significant bonus to headshots, allowing him to one shot- but not accidentally. A Hanzo player would have to be intentionally going for a headshot with the arrow designed for that purpose to pull it off, so no one could complain anymore that it was accidental. Maybe give him a third arrow type with some weird extra ability, whatever you wanna do. If they gave Hanzo different types of arrows to fire, then each type of arrow could be buffed and nerfed and have its projectile size changed as needed. The one shot arrow should be harder to hit than the larger, reliable arrows he might use when not specifically going for a pick. People who want to only go for headshots can, but their arrows will do little to nothing when blocked or hitting a body instead. It would add another layer of skill to play Hanzo effectively, but at least it would let him function with playstyles other than "i spam at the choke point 24/7". I have pretty much stopped playing Hanzo because of his depressing current state and he has been my most played for a long time
The best and easiest way to answer this debate. An average hitscan player will always be more consistent than a Great projectile player. Consistency is Key
Projectile spamming heroes don't deserve to one shot in 5v5
I'm in the camp that Hanzo should be able to one shot from long range, but only window can from long range, mid range, close range. My Issue with the hanzo one shot was trying to get in on him having to fear being one shot while smack dab in hanzo face.
For Window Maker she has reduced hp, so I can give it to her. Hanzo has that extra skill to brawl at close range he don't need to one shot there too.
This isn’t just about hitscan bias, it’s about inconsistent skill requirements to play certain heroes. There are plenty of trash players who climb the ranks who can’t play hitscan because they can’t aim on a damn shooting game. Heroes like torb, sym, venture, Mei, mercy, Moira, pharah etc literally give free value to most people just by existing and not feeding. If we want to talk skill then actually make heroes require skill. Low ranks literally ignore baptiste in favor of playing MOIRA yet bap has a negative win rate in all ranks except GM yet he’s considered broken. We need to decide if this game needs to be casual or not. Only at top ranks do you see hitscan bias, and even then hitscan is simply more consistent than projectile for landing damage. It doesn’t even come down to “bias”, that’s just normal fps mechanics. I’d get more kills in bo2 with a dsr than a tomahawk.
Nother thing is why have tracer got 150 when a road hog has like 800, those numbers are so far apart i feel like she would have to way to face him on her own
Blizzard only seems interested in catering to the lowest common denominator now.
Subscribed. Great video man
Genji player : ”I guess we hit a new low”
as a mei main the health increase has also made her secondary fire effectively useless
i wouldn't mind hanzo doing 325+ damage on full charge headshots with no dmg falloff IF the arrow hitboxes were nerfed to what the actual geometry of the object was. The problem, at least for me, was not getting one shot. the problem was how cheesy it felt, like I got scammed for just being in the wrong situation against the hero. When 1v1ing a hanzo as a widow, if the players are equally skilled, the hanzo should win almost every time at medium range. That's because he can sonic you, shoot an arrow, duck behind cover, and then you die without even seeing the hanzo. The projectile size of the arrow's even negates small-medium strafes, so you have to do long strafes and gamble the right direction.
I think hanzo would be a lot more fun if he was reworked to be a slow firerate heavy hitter. basically, nerf the arrow hitbox, nerf his firerate, but buff his damage to reward well timed, well predicted shots on the enemy backline. Its a pleasure to watch the killcam after a hanzo one shots you with a single very good arrow, instead of --storm-- spam arrow, and three half charge body shots. Blizzard just needs to understand that not all heroes have to be easy for new players to pick up and instantly get value, and that its not the healthy for the game if half the heroes have no skill ceiling.
Ok let’s talk your comparing hanzo and Widowmaker so let’s compare hanzo max damage is 240hp right? So yeah he’s not 1 shotting any of the 250+ hp hero’s which he shouldn’t ambit what else does he do he got storm arrow which is a faster burst of arrows which he can use as a follow up to easily kill someone with or without a headshot for non tanks, he also got sonic arrow basically widow ult on a cooldown yeah it’s not map wide but the distance it covers otter ends up being enough during a team fight to get all the info you need, he also got lunge and wall climb on either low or 0 cooldown so he got better movement then widow, he also got better fire rate and better movement speed with his bow drawn.
So let’s look at widow now
She has the ability to 1 shot any non tank hero’s once her weapon charges to 100% (that’s good), she got her lil spider radar that can be destroyed and has to be activated by a non observant enemy to be useful which will then give her a lil recon and damage over time on the enemy who activated it (that’s alright), she then got her hook where she can fly away when it decides to work once every 14 seconds……. Do you know how many flankers can get to her before that cooldown comes back? everyone except tracer if she takes high ground, and finally her last resort is her little smg that does alright damage nothing that will win you a 1 v 1 tho if playing against someone with equal skill.
So with this comparison it’s very clear Hanzo kit is just better outside of his lack of ability to 1 shot but leave an opponent basically on deaths door or finish up with storm arrow in this team based game an enemy left at 10hp is most likely dead unless the enemy team can react fast enough to save them.
Now let’s take away widow 1 shot what does she do then? What can she bring to the team now? Nothing that’s what she got no value at that point don’t even bother playing her just play someone else play Ashe if you want a sniper who can’t 1 shot but brings more to the table or ironically HANZO.
I dont believe any hero should be able to 1 shot outside of Widowmaker she’s easily counterable can’t escape any flankers and loses up close to every other hero in the game. Widowmaker also got way more tells than Hanzo as her heels are loud af her shots are loud af there’s a red beam everytime she shoots so you know immediately where she is if she misses Hanzo ain’t got none of that man barely makes a sound.
Also you made a comment say Hanzo is harder to learn than Widow??? No he’s not both gotta aim for the head to get max value out of them the difference is if you hit body shots with hanzo he still does good damage and can follow up with storm arrows and his base arrow has a faster fire rate than widow meaning he has way more chances to hit a target than widow who gotta charge up hope to hit if you get a body shot it’s likely 2 - 3 shots more to kill as it takes time to charge your shots to do any type of damage and by then because of your loud ass shot the enemy team will be alerted and will likely be helped by a teammate take cover or start spamming you out so you can’t take another shot Hanzo doesn’t have to deal with any of that
TLDR: stop comparing Hanzo to Widow as Hanzo is better in every other way except for the fact he can’t 1 shot 250+ hero’s he needs to follow up or have a teammate follow up to secure the kill
This take works unless you are in gold and below. Which is why hitscan will always be stronger for people that play a lot
My theory is all the overwatch devs are stuck in silver so they just change things they think will help them rank up like nerfing hanzo one shot
This is why I am glad that I moved to r6. The game was dropping in skill ever since it came out, removing cool interactions from the game and trying to dumb characters, and making tanks generalist. It physically causing me to move to other games like tf2, gg and r6. I am glad but also sad that after so many hours overwatch lost it's soul
Amazing video, honestly thought you had at least a couple hundred thousand subs xD
We gettin there one day
@@Sprixyy I believe
hanzo should never be able to oneshot when he has an ability to shoot 5 rapid arrows
I'm a Support and Tank player but have gotten really bored or frustrated with the roles so I started learning DPS during Season 9. My aim is not the best. I always felt like there was a lot of pressure on the DPS role to perform well so I get really anxious but since the hitbox changes, it feels a lot easier than I was expecting. I picked up Echo and Sojourn and have been having a lot of fun with them. However, we had a game where a Pharah was dominating my team and my other DPS didn't play hitscan so I hesitantly swapped to Cass to at least add pressure. The amount of times where I had to do a double take because of the shots I was landing felt way too generous was insane. By no means was I hard carrying but it felt way too easy to hit targets. As much as I love playing Echo, I find it more difficult to off-angle, get burst damage and confirm kills on her than just sitting a bit farther back on Cass and left-clicking anything that was in front of my crosshair. I am not saying hitscan doesn't take skill but for someone like me who is not confident in their aim on DPS, it was way less stressful playing a hitscan character than a projectile character.
“Why projectiles so bad?” Echo and sojourn being top teir.
with the easiest to hit projectiles, and both have reliable beam/hitscan abilities to finish off enemies
blizzards balance team has always confused me. they have stated that they want to remove the burst dps/healing in the game, but come up with a patch taht makes it way easier to hit headshots (more burst dps) and also to compensate for that, they buff the healing on some support characters (lw, ana nade, kiri cleanse is always 110 now due to dps debuff, p sure roadhog got buffed too with his heals). now, theyre gigabuffing tank when they should just be nerfing everything else
Its always hysterical to me when hanzo players try to justify hanzo having his oneshot back because widow has one as if they don’t play vastly different. As if one isnt a specialist and the other isnt a jack of all trades. No projectile hero should have the ability to obliterate a target in a second unless they use cds to do so. Food for thought.
bro i swear ive played with you, you frequent 3am - 9am q's in the uk? ,
I actually disagree with the argument that hanzo should have his one shot back because widow can one shot. Hanzo can still function without one shots due to his ability to spam however widow cannot spam at all meaning taking away her one shot completely ruins the character. Personally i dont like either of their one shot capabilities but the hero designs they were given by blizzard just make that a part of their identity and theres no way to change that without taking away some crucial aspect of their kit.
Man what a well made video kudos, good points made
I joined overwatch because of Reinhardt. I play other tanks too, and I agree og overwatch had way more space for both tanks. now I genuinely can't even breathe. there's too much pressure on one tank
Honestly it just goes back to when ow2 dropped. One less tank was a HUGE buff to hitscan, yet it was the flankers (genji, reaper, tracer and soldier) that got nerfed, cuz supports were struggling. So hitscan got buffed , and its competitors like flankers got nerfed. Which made hitscan OP.
Once supports found their feet, tracer and soldier got their nerfs reverted which is why they are good now. Reaper and genji, however, still havnt had their nerfs reverted, which is why they are both garbage.
The meta being the way it is quite obvious when u look at whats been being nerfed and whats been being buffed, for eg why has sojourn been buffed more than reaper and genji put together like wtf.
If seems somewhat intentional
You know, it feels weird I longed for the time both types were balanced. It was during a time where just about everything was busted in early OW1 but it was a least fun.
I miss brawl comp because you could actually play the game. It makes no sense to have characters that just delete you with one shot in an objective based game where you're supposed to fight to contest the point. The game was at it's most "fun" when you were in 8 minute long high intensity overtime periods where the match could've gone either way. Because you actually have to work for it.
These stupid characters that they prioritize are all reward and no risk. There's nothing fun about being one tapped around cover from someone who taps you in the toe from behind decorations you can't even register, miles away from the fight. It's caused the playerbase to play in the most boring way possible where we sit in place and shoot down one choke, ignoring the clock for 5 minutes.
Am i tripping or is the audio a little low.
hanzo is infuriating to play against and should not get his one shot back. Widowmakers should also not be able to one shot, the sniper archetype is outdated and shouldn't be forced on modern overwatch
I can’t play crotch anymore lol
Yeah it’s quite annoying having only Ashe and Widow as the DPS every game. You basically don’t have a chance unless you change you’re entire strategy to counter snipers. It’s even more annoying when your dps only play Ashe and Widow and literally can’t aim. I’m like: why do you play aiming characters if you can’t aim?
Hanzo has
-Short range self defence capabilities
-Wallclimb to get away
-A burst of 500+ dmg in less than 2 seconds for tankbusting
-The projectile size of a Toyota Corolla
-Wallhacks on CD
I mean, he's not the best dps in the game, don't get me wrong, but he's WAY less situational and counterable than widowmaker. Stop crying about that. Plus Widow without her oneshot is literally a crippled Ashe.
Sir it's not your opinion alone lmao many of us feel the same way.
Nailed it again. Hitting at the heart of the problem - OW2 becoming COD clone.
So what you're saying is that you dislike Widow having one shot kills therefore we should give it to Hanzo and easy assasination combo for Junkrat? I don't agree with this. Widow is at least more vulnerable, easy to flank and dive her down unlike Hanzo with his E ability. As a Tracer main I've struggled a lot more against Hanzo than Widow. Same with Junkrat, his kit is relatively easy to use and doesn't require as strong mechanics as say Ashe or Soujorn so it makes sense that he should have to do more to get equal value. Overwatch 2 has a problem though like you mentioned. Lifeweaver and Moira in particular get way too much value for how little effort is actually required to play them. There is a poor balance between mechanical skill and value output for some of these heroes. That's why I think Blizzard has leaned more towards hitscan being stronger. It's more about tracking those shots with soldier, aiming precisely for headshots with Ashe, not just spamming arrows or grenades down a choke and get random kills. The game needs more skill expression and less random choke spam kills. The increased health pool for all heroes was precisely because people didn't like getting burst down so fast that they couldn't even react. Now you actually have to work for the kills and it feels a lot better as a DPS, feels good as support too since you get more time to heal your team and not just see them burst down to 0 health in an instant.
i agree with most of ur videos but no matter what anyone says, hs will always be harder than projectile with that being said the cass buffs are insane but widow SHOULD have a one shot shes not even that strong shes okay
Fix hanzo. He lost his skill ceiling, his feel, and a significant portion of his identity. Fix junkrat. I used to cope about how easy and lame he was. But now he actually is the stereotype i forced on him and the skill is gone. While we're at it, fix mercy. Shes terrible and is being blatantly ignored instead of getting the needed rework.
Junkrat main here, and I agree with EVERYTHING you said.
Welcome to the party hanzo is getting the rein treatment
Hanzo needs a buff to either to his arrow damage or bow pull time and a nerf for the storm arrow, then its going to be better again.
Came into the video thinking I'd disagree, left agreeing.
i miss og bastion
I started playing in ow2 and watching all of these videos just makes me feel like I missed true ow. 6v6 sounds really fun, and reining in all of the overtuning from 5v5 would be really nice
Overwatch 2 is fun man just enjoy it. As long as you don’t take it too serious and realize that you’re a casual you’ll have fun. If you wanna get serious and sweaty there’s fun in that too but you’ll also end up like all these people that whine endlessly about the game.
I personally think average ttk needs to be lower, like keep the new hitboxes but revert the health changes.
I’m not gonna lie they got to revert the bullet sizes and they can make it we’re any hit scan characters do 10% healing reduction and any projectile heroes will do 15% to healing reduction.
Also delete mauga The character is retarded (He feels clunky and gimmicky to play/ play against)
I dont think projectiles are harder to use, just more inconsistent to hit. Just because you need to lead your shot and sometimes it hits and sometimes they move the other way doesn't mean it takes more skill. Its just rng.
I'm so glad I found you cause you're voicing all my frustration being a 99% hanzo main.
Bro... Up until this season I played him no matter what and when I couldn't rank up I accepted it's my fault and worked on my faults.
Now??? How am I expected to do any good when in my garbage rank, nobody's able to follow up and finish off 1 hp targets? and if I play more up close so I can finish them myself? BEST I can hope is that it's a valuable enough target because there's no way in hell I'm not gonna trade cause all enemy needs to kill hanzo is look at him. Kiri with faster and more accurate projectiles, moira with 0 aim and self heal, reaper with get out of jail free card, sombra with "skill cube" that takes ZERO effort to hit. There's no way I'm surviving after "assassinating" an enemy up close.
I play hanzo 3-4 games where I get no value. I have THOUSANDS of hours on him. I swap to ashe which I have only dozens of hours on. I click heads. I immedately make more of a difference. Make this make sense.
Hanzo needs a rework, not a oneshot. It's very frustrating to be sent back to spawn every 30 seconds, just because you looked off your screen for 1 second. Reaper is literally a close range character, so you can't really compare Hanzo to him. It would be very ridiculous if Hanzo could constantly win a close range 1v1 against a reaper. Moira is pretty op this season. Same with Kiri. Sombra is one of the hardest DPS in the game, and you can pretty easily delete her with storm arrows.
@@Inkand-cp6bihere the issue they gotta rework a lot of characters reaper,hanzo,cass,hog again,widow so on so forth how long do you want hanzo to be bad for when it’s his turn
@@commandoghost5883 True, but I guess they just gotta hurry a bit with the reworks. I think it would already be fine if he could get a oneshotting arrow on a cooldown
I mained dps doom and genji. It feels like they keep the skill based characters barely viable and the brain dead or slight skill characters very strong.
I play on console. I have a friend that is new as of season 5 or later in OW2. He climbed to masters as a Cass OTP with little to no game sense, just aim. This dude would walk at a team like they were bots and just dome squishies and fan the hammer on a tank. He was a huge feeder but he had stupid good aim. I had another friend say that it looked like he’d miss shots just to show he wasn’t aim botting. Before season 9 he was diamond, I believe.
The Cass would occasionally play soldier 76 but 99% of his gameplay was Cass.
Hey, love your vids but the sound is very very low on this one :/
Like I have a very noisy pc and I struggle to hear you with my headphones :/
But good vid man 😃👍🏽
Hmmm, I apologize while editing I try to make the sound as best bearable as possible while not blasting out ear drums. I suppose I need to take into account not everyone has the same setups. I apologize again but Ty sm for the support ❤
i agree on the hanzo takes, tbh as a plat player would be pretty much the same because most of the time i'm not full hp so the hanzo just oneshots me the same, and for the hitscan one i dont think its true, the projectile heroes are much more infuriating to play against, a good genji player will be more of a pain in the ass than a good cassidy
Im surprised you havent mention Sojourn...
Feel like hanzo should be able to do more headshot on heroes who have the same minimum health.
Whenever certain heroes got nerfed you see the typical "finally xxx now takes skill" I'm suprised i didn't find that comment with this Hanzo nerf.
KevinDurant still plays a lot of Quickplay in EU.
I have always thought dps in overwatch were overpowered. Honestly i hope these tank buffs fix the game because i am sick of being burnt down as wrecking ball by someone just holding down left click. Soldier,mcree,sojorn,sombra and ashe all broken in this game its why no one wants to play tank in overwatch 2.