Agreed, I think leaning into the more skill heavy abilities over the more dumbed down easy to use ones gives the hero way more depth and reason to play and learn
doomfists ultimate feel like a slap in the face to what makes doom fun. the afk heal is imo a horrible way to "buff it" because it force you to stalk over their backline for 4 seconds, giving time to get abilities back, land to get insta cc-d suzud, slept and so on, a rework off the entire ability i think is necessary.
not to mention everyone has spread out in those 4 seconds and you will only get 75 overhealth from the one person you stalked. thus nullifying the already minuscule value it has.
The issue with tank doom is that he wasn't meant to be a main tank, but now is forced to be due to 5v5. In OW you would always run a main tank, to tank DMG. You would run an offtank to tank ATTENTION. Winston, Dva, Ball etc. were all designed around the fact that they have kits which forces the enemy to pay attention to them, which would then allow the team to find openings. As an off tank, tank doom would actually be an interesting concept imo. However, now he has to also tank DMG so they baked together some stupid block and it just doesn't feel good.
I HATE block, I think everybody does, but if they’re gonna take away his ONE tank ability that takes heat off the team, they need to put him back in the DPS category😵💫
I disagree. While DPS Doom is awesome I feel he is a lot healthier for the game and really serves his role well. And I enjoy Powerblock it feels super cool!
@@LordOfWaffles32 !!! It’s definitely necessary to make him viable as a tank. Making him a 3rd DPS in the tank slot would throw everything off😭 I also think he’d work better in 6v6 and have a similar off-tank role to Ball or be an alternative to Winston, but I we’re probably stuck with this format so…
I hit my peak as dps doomfist ow1 just because i learnt his techs and mastered his mechanics. They just killed this character by forcing him into a gameplay loop.
They've ruined this game so much it actually makes me sad. Blizzard listen far too much to a minority of people complaining in the forums and on social media and they seem to think the whole player base agrees with those few opinions. Most people who are happy won't ever bother to speak up or say something because they're busy just enjoying the game. This same thing happened to WoW, where the game was amazing but then they started making so many bad changes to please people crying in the forums
Playing Dps doom was the most fun I’ve ever had playing an FPS. Nothing gave me more dopamine than executing a rollout onto a support main. Great video!
I'm glad there are self aware doom players out there that understand that although there character I'd hard landing punch isn't. Getting rid of block sound great but replacing it with uppercut seems dangerous. Remember that xqc clip were he yells 'can I play?' Doom I'm pretty sure was the main cc'er. Just a thought though
They should make the first 0.25 second of his block, block EVERYTHING. Additionally if you block enough damage, there should be a 2 second window AFTER ending block, that the damage reduction will apply to your whole body while not blocking. Finally, the cooldown on block should be reduced by 2 seconds for every character you punch into a wall. These changes would allow him to pace his defensive stance and to use it more effectively with aggressive playstyles.
I was always a tank player in OW1. But Doomfist was my most played character by far and still is. I understand the people who prefer DPS Doom and the people who would like Beta DF but for me I love TankFist.
I love doomfist and it sucks that I could never play dps doom. All I've played is tank doom. I do like playing tank and dps so I just really like how doom is both at the same time.
I like him as a tank- my 2nd favorite DPS going to my best role? Ok that’s awesome. But what I do miss is uppercut/indicator slam. There were cool slams you could get with the indicator and you knew where you’d go (unlike the current buggy slam). As for uppercut, well 1 it was a fun ability and really gave Doomfist the combo feel. They should have just made it so that players being hit could “DI” (directional influence) it like smash so they have control and the Doom player is challenged with follow up shots. I also think powerblock is corny because it requires the enemy to be bad in order for you to attain powered up punch which is your win condition, the charged punch is also faster which is annoying to have 2 different punch speeds, and the multi punch while satisfying is super corny. Against DPS Dooms I never got more annoyed at the 1 shot than I’ve gotten at being eliminated by a punch that hit my teammate but also gets me in the AOE. Like if I got hit by OW1 Doom punch it’s on me, but in OW2 it may be because of my teammate. If we went back to 6v6, I could easily see a specialist tank like Doom existing with uppercut. Doom could have punch dmg somewhere between uncharged/charged and no multipunch, slam like it works currently, and a nerfed uppercut. His playstyle would be hard engages still without the awkward powerblock phase and instead he’d cycle his abilities like DPS Doom to get in and out. The playstyle would revolve around landing max AOE dmg (kind of like how Monkey can’t crit but he can multiply his value up to 5x by cleaving multiple enemies) or pouncing on weak targets instead of going for oneshot punches or comboes like DPS Doom on full health enemies. I think this would be the most fun and fair version. Granted there’s a huge prerequisite which is 6v6 but a man can dream. I think this version of Doom would have some of the highest skill expression, a useful playstyle that isn’t all or nothing like DPS Doom, but also fair for supports who won’t just get deleted from the lobby. As it stands powerblock is kinda necessary in 5v5.
Wow I made this comment before I finished watching and I can’t believe how spot on both Quake and Sprixy are. If we have to have tank Doom, give us uppercut. Powerblock, empowered punch, and multipunch are all cheesy. I would sacrifice it all for uppercut.
i never got to play dps doom and id do anything to play him but stuck with tank doom and only way to fix him is get rid of that 45° bullshit cause that was there for old rocket punch and add a parry to dooms block like you press block and then cass throws his nade at you and say you time it right and left click before it hits you it gets parryed but it cancels block turning block from standing there to tiny bit of offence but im not a game designer and i probably explained it poorly
Im just astounded they got rid of rising uppercut for a shitty ass block. Im so tired of my favorite abilities being deleted for these reworks. Halt was my favorite ability in the entire game and now its been reduced to a shitty boring knockback. Why are characters not allowed to be fun?
They ruined his flow man, with old slam it was so much fun learning rollouts and good positions on every map, new slam is just a onedimentional in comparison. And uppercut was so satisfying to use after a good slam and combo with hand cannon, then punch away to saftety. Block is super boring and empowered punch is gimmicky.
Love ur vids bro ur doing gods work, maybe one day the three or four devs in the studio will listen to the people instead of just throwing shit at the wall and seeing what sticks
As a low elo support main I like the way you talked about supports being annoyed because they dont know how to counter old doom, and you bring up examples on how easy it was to counter him with dps characters.
I miss dps doom so much I used to main him in OW1 i played him since his release in 2017 i had like 700 hours on him had every skin, the gold gun, I knew every rollout, i made it a goal to get called a slur every match by the enemy supports I was dunking on. The OW2 came out I was so excited to play tank doom, played my first match and my disappointment was immeasurable and my day was ruined. They killed his flow now I just can’t play him I tried to learn him multiple times but something just isn’t clicking anymore sure he’s in a heather state but at the cost of making him boring
Block should block all incoming damage and negate stuns until his gauntlet is fully charged. When charged it continues to function as it does now. It should also have a more easily visible effect to enemies when it is fully charged. This would increase the skill to use and to play against. As it is now, it is often just a “send me back to spawn” sign if the enemy team is even somewhat competent and has any of his numerous counter picks.
I wish theyd found way to keep uppercut in dooms kit. For example: Imagine if "Slam" was replaced with a "Combo" ability. First press activated uppercut- If you pressed it again before landing (or within a time limit), youd execute a slam. Not without other tweaks, obviously- But I feel something like this couldve worked. Big elephant in the room- One of the best ways before to utilize doomfist was to skirt over roofs to charge a max damage slam- And then finish them off with a quick uppercut while threading in shotgun blasts. While still in the air- Youd use rocket punch to escape back into the wild blue yonder. This was far more effective and reliable than rocket punch, and was kind of a bread and butter technique for a lot of doomfists. The "problem" was if this landed- It felt *almost* as bad to many players are rocket punch did to be on the receiving end of. This largely required you to land on someone who was distracted/unaware, and then youd burst them down in the blink of an eye- So whoever you got to goomba stomp, as far as they were concerned- Got banished back to the shadow realm with little they could do about it in a fraction of a second (And theyd miss all the times you tried and got deleted before you landed, and how much time went into setting this up / waiting for someone to be vulnerable in the first place). You wanted to minimize "interaction" time as much as possible (Because otherwise youd just die) Having it be a combo ability where it activates uppercut first, then slam, is a very intentional one- aimed largely at this. You wouldnt be able to land on someone unsuspecting with slam, and follow up with uppercut / shot gun / rocket punch away while in the air for a quick delete. Maybe this, or something like this, couldve been a nice "middle ground" where doom still has interesting tech, movement, and combo potential- but some of the potentially frustrating quick deletes are mitigated, at least a little bit.
I agree with Quaked. Beta doom was LEGIT. If you got a hang of him early on, you got a taste of his potential without the clunk. OW2 beta was the most fun I had with doom in years. And so I was confused why he didn’t feel as fun on OW2 launch until Quaked explained how devs hindered some of the new techs and added a slight delay to his slam. Without all that, there just isn’t as much control and creativity to doom’s movement compared to OW1. So if it’s current doom vs dps doom, yeah I’d prefer dps doom. Unless they manage to bring back beta doom. Now I just get salty about the game feeling like the devs actively work against doom while you have other tank heroes who take less skill getting the same value without sweating as much lol. I’m out here trying to navigate through the sleeps, hooks, boulders, discord, etc and you’re telling me Orisa can negate all that with one button while sitting around (fortify)? I guess some heroes are more equal than others lol. Stopped playing last year. Games started feeling unsatisfying even if I won. So if I didn’t feel happy winning either, why bother playing? I do miss the fast-paced gameplay and outplaying enemies sometimes though. But I just have too much resentment with how the devs handled OW2. I do like some of the stuff they’ve done recently, but they need to consistently do good things for me to trust them again. Only time will tell.
I think it’s just because most of the player don’t wanna take on the role of creating space. “I wanna make play, so make space for me,” this is why DPS is the most popular role in history, and tanks are getting DPS-like these days.
relying on the left click is extremely annoying instead of the uppercut tbh kills his whole character for me samito is right because too much of doom makes me burned out and i just turn my brain off when i rely on the m1 truly trash
someone start a petition to remove block and emp punch and bring back uppercut, idc if it does zero damage i just need the character to feel somewhat fun and fluid again
Tbf uppercut would make Doomfist feel like actuall tank. Tank Doom has huge time window where he just waiting for cooldowns, which is imo not a good thing.
I loved playing df as dps. I played him for a bit as tank but ultimately didn’t love it. His shield is obnoxious to play against… he’s another one of those tanks that doesn’t seem to fully fit in 5v5… I guess that’s what this dude is saying pretty much.
As a Cassidy main, your hate on flashbang was justified, just know i only picked him up bc i WAS a hanzo junkrat main BUT once they nerfed hanzo arrow hitbox i had to pick something up to kill the annoying as tracer/phara one tricks... Although i cant say i NEVER right click, flash, right clicked a roadhog back when that was OP and would one shot tanks... Shit made me laugh so hard at the balance team
Versatility is only fun when the enemy can be just as versatile. Doom at the upper levels of skill was just too good for a game like Overwatch where all the characters have strictly designed playstyles.
as a tank-support main I HATE tank df, bacausse of playing against him is so annoying due to block ability. also i personally dont like to have a character is roster i dont want to play
With the amount of get out of jail free cards the game has now, i don't see why they don't bring dps doom back, exactly how he was, just instead of punch doing 250 into a wall, it does 150. Hell even 100. Tank doom has its moments but its not the same as dps doom
Dooms will be dooms. Balls will be balls. Orisas will be orisas. Some ppl like to play on hardmode, some ppl like to think they're better than they are by playing meta all the time
DPS Doom was funner I’ll say it. He was more of a glass cannon diver than a CC bot. Revert him to DPS, up his punch damaged (slightly reduce CC) - keep his new jump ability and give him a new ranged or AOE ability instead of block, then make Mei a tank to balance the roster.
His tank counter part is basically all in the hips. While doomfist dps was probably the closest thing we would ever get to a fighting character in a first person shooting game.
6:20 - 6:36 This. This right here is why Overwatch 1 was superior to 2 imho. As a Zen main the sheer amount of matchups i would counter due to trial and error, game knowledge, and mechanical skill was insane. Now tho ? Discord the tank win the game 🤪 get one shot by bull crap XD snorefest . Sad to see the game like this .
Its sad what doom became. To me he lost alot of his unique style and high risk high reward, og doomfist felt like a glass canon, hitting big clips felt so satisying, the rollouts, etc, now its just ability cycles, love the character but they ruined him. The guy who took on 3 overwatch members and also can punch a skyscrapper, cant one shot tracer with said punch,
I like play tank doom. When i saw your animation i realy stay in doubt with "he us a tank or a dps?" I really like the dps doom and i miss the uppercut, but have more health and survability is something i liked to. But play doom today is really not to funny back in the old days, even when i as very mid with the character. Other problem is obvisly the 5v5. Tanks are terrible to balance. Or we suffer (expcet orisa) or we are unkillable. Doom is more health to the game has a tank (old punch go crazy) but the feeling is worse. In general for all tank, even the good one
Doomfist needs reworked back to the damage role; having completely selfish tank designs doesn’t have a place in Overwatch, especially because it’s 5v5 now. It is obvious that Doomfist works better as a damage hero since current Doomfist does about as much tanking as Genji (a DPS) does for his team, but how Doomfist was in OW1 wouldn't work, especially for Blizzard's theme of reducing CC for OW2, so remove his stun and reduce his enemy displacement. I also would reduce his single-target burst damage in favor of more AOE damage and damage over time to address the frustration of his single-target burst damage but still keep him viable. *How to Design Doomfist for Damage Role in OW2* *Doomfist* * Moved from Tank to Damage Role * Base health reduced from 525 to 300 The Best Defense... * Overhealth cap reduced from 200 to 150 * Now provides Doomfist 40 Overhealth if he hits 1 enemy with an ability, and 80 if any number of enemies greater than 1 is hit by an ability of his (his ability to damage multiple enemies in an AOE will be quite a bit better than OW1 Doomfist with my rework, so I think some kind of reduction to Doomfist's survivability when hitting many enemies at once makes sense). Hand Cannon * Reduce time to begin reloading after Hand Cannon was last fired (to improve damage over time, but not effect burst damage). Power Block * Ability Removed NEW! Rising Uppercut * OW1 Rising Uppercut Added * Reduce upwards travel and knock-up of Uppercut * Possible damage increase or cooldown reduction Seismic Slam * Now propels Doomfist forward a set speed and distance upon landing, and holding the jump key as he lands further propels you forward. * Now also allows for targeting ground that is at least a certain angle below your hero while mid-air to travel downward (damage ramping from OW1 would stay gone, and Doomfist keeps the OW2 verticality to his Slam) * Possible damage increase or cooldown reduction Rocket Punch * No longer stuns * Wall impact damage removed * Knock-back reduced * Impact damage buffed * Rocket Punch now also deals minor impact damage to nearby enemies and knocks them back less than the primary target * Charge up time buffed * Possible cooldown reduction Meteor Strike * Slow on enemies removed * Health regeneration reduced * Cooldown acceleration reduced * Health and cooldown benefits are better the first half of the duration, and are weaker for the last half of the duration * Ultimate cost reduced (buffed) * Outer-ring damage buffed I'm not giving numbers for all his abilities because it would require play-testing to find a good spot numbers-wise for everything.
I never played DPS doom but I’m currently a M2 doom tank player, and the character couldn’t feel worse, whether it’s his pellets doing 2 dmg at range or constant bugs it’s so un fun it’s insane. His ult sucks, his survivability sucks, block completely ruins his style of game while blocking your stuck instead of flying up to height and punching someone off it. He needs some serious changes, I’d reduce the speared of his pellets, either rework block so it blocks EVERYTHING ie javelin and rock or remove it all together and bring uppercut. I never used uppercut as an ability but the flow of it looks 100x better.
Block is a dumb ability that brings your momentum to a grinding halt. Its just a glorified "hit me" button without that many benefits. Uppercut just flowed really well with the rest of his kit, and it's disappointing that his playstyle revolves around punch.
you missed the point of the video not 1 time did he say tankfist was bad only just not the same and lost the fun of dps doom also 00:21 did you watch the video?
So every video is gonna be you whining about something? That’s definitely what Overwatch needs EVEN MORE of. But at least it does give you views so keep up the grind 👍
gimme beta doom 😢
Your the funny doomfist guy who plays boldly James on stream
ow2 beta doom is the best for dps and tank doom players
Beta doom abused niche techs
@@patricklodge1576Thats the best part
You just watch every doomfist video in existence huh? Lol love you man
I like tank doom more as a tank player, but I think they should bring back beta techs that they've removed, and may him less reliant on his punch
Agreed, I think leaning into the more skill heavy abilities over the more dumbed down easy to use ones gives the hero way more depth and reason to play and learn
id probably be happier if that were the case🥲
doomfists ultimate feel like a slap in the face to what makes doom fun. the afk heal is imo a horrible way to "buff it" because it force you to stalk over their backline for 4 seconds, giving time to get abilities back, land to get insta cc-d suzud, slept and so on, a rework off the entire ability i think is necessary.
not to mention everyone has spread out in those 4 seconds and you will only get 75 overhealth from the one person you stalked. thus nullifying the already minuscule value it has.
I agree! The healing change felt so counterintuitive
It should do a burst heal of 150 as soon as you leave the ground. That's only if they want to keep the heal tho.
The issue with tank doom is that he wasn't meant to be a main tank, but now is forced to be due to 5v5. In OW you would always run a main tank, to tank DMG. You would run an offtank to tank ATTENTION. Winston, Dva, Ball etc. were all designed around the fact that they have kits which forces the enemy to pay attention to them, which would then allow the team to find openings. As an off tank, tank doom would actually be an interesting concept imo. However, now he has to also tank DMG so they baked together some stupid block and it just doesn't feel good.
He wasn’t meant to be a main tank?
I HATE block, I think everybody does, but if they’re gonna take away his ONE tank ability that takes heat off the team, they need to put him back in the DPS category😵💫
I disagree. While DPS Doom is awesome I feel he is a lot healthier for the game and really serves his role well. And I enjoy Powerblock it feels super cool!
@@LordOfWaffles32 !!! It’s definitely necessary to make him viable as a tank. Making him a 3rd DPS in the tank slot would throw everything off😭 I also think he’d work better in 6v6 and have a similar off-tank role to Ball or be an alternative to Winston, but I we’re probably stuck with this format so…
@@NanaHoneyB 6v6 TankDoom would be AWESOME!
Make block a resource. Simple as that
I hit my peak as dps doomfist ow1 just because i learnt his techs and mastered his mechanics. They just killed this character by forcing him into a gameplay loop.
Painfully real, lost his character a lil
Meanwhile wrecking ball over here being unable to really play the game:💀💀💀
I am wrecking ball main (mono) and he is in limiar to unplayable to " i am a weak god, but i am a god"
He's playable untul high level, then you cant do anything. Ow2 is traaaashola
@@JugsMcNasty hog and sombra....
They've ruined this game so much it actually makes me sad. Blizzard listen far too much to a minority of people complaining in the forums and on social media and they seem to think the whole player base agrees with those few opinions. Most people who are happy won't ever bother to speak up or say something because they're busy just enjoying the game. This same thing happened to WoW, where the game was amazing but then they started making so many bad changes to please people crying in the forums
Playing Dps doom was the most fun I’ve ever had playing an FPS. Nothing gave me more dopamine than executing a rollout onto a support main.
Great video!
I miss it so much man.
And the thrill of knowing that you are getting out of the enemy’s back line alive, depends only on you and how good you are
He's probably not coming back as a DPS anytime soon, especially since venture is sort of the spiritual successor to old school doom
Uppercut could come back. I think it was removed in the less CC campaign but that doesn't matter now
This is exactly it, CC is effectively back now so why not
I'm glad there are self aware doom players out there that understand that although there character I'd hard landing punch isn't. Getting rid of block sound great but replacing it with uppercut seems dangerous. Remember that xqc clip were he yells 'can I play?' Doom I'm pretty sure was the main cc'er. Just a thought though
Great video I totally agree as a dps doom player with over 700 hours on him in ow1
They should make the first 0.25 second of his block, block EVERYTHING. Additionally if you block enough damage, there should be a 2 second window AFTER ending block, that the damage reduction will apply to your whole body while not blocking. Finally, the cooldown on block should be reduced by 2 seconds for every character you punch into a wall. These changes would allow him to pace his defensive stance and to use it more effectively with aggressive playstyles.
I was always a tank player in OW1. But Doomfist was my most played character by far and still is. I understand the people who prefer DPS Doom and the people who would like Beta DF but for me I love TankFist.
I practically only played Doom in OW2, so I actually like Tankfist. 🤷🏾♂️
I wish they would make it so when you get fully charged from blocking it would give you uppercut and activate it by pressing the block button again.
I love doomfist and it sucks that I could never play dps doom. All I've played is tank doom. I do like playing tank and dps so I just really like how doom is both at the same time.
I like him as a tank- my 2nd favorite DPS going to my best role? Ok that’s awesome. But what I do miss is uppercut/indicator slam. There were cool slams you could get with the indicator and you knew where you’d go (unlike the current buggy slam). As for uppercut, well 1 it was a fun ability and really gave Doomfist the combo feel. They should have just made it so that players being hit could “DI” (directional influence) it like smash so they have control and the Doom player is challenged with follow up shots. I also think powerblock is corny because it requires the enemy to be bad in order for you to attain powered up punch which is your win condition, the charged punch is also faster which is annoying to have 2 different punch speeds, and the multi punch while satisfying is super corny. Against DPS Dooms I never got more annoyed at the 1 shot than I’ve gotten at being eliminated by a punch that hit my teammate but also gets me in the AOE. Like if I got hit by OW1 Doom punch it’s on me, but in OW2 it may be because of my teammate.
If we went back to 6v6, I could easily see a specialist tank like Doom existing with uppercut. Doom could have punch dmg somewhere between uncharged/charged and no multipunch, slam like it works currently, and a nerfed uppercut. His playstyle would be hard engages still without the awkward powerblock phase and instead he’d cycle his abilities like DPS Doom to get in and out. The playstyle would revolve around landing max AOE dmg (kind of like how Monkey can’t crit but he can multiply his value up to 5x by cleaving multiple enemies) or pouncing on weak targets instead of going for oneshot punches or comboes like DPS Doom on full health enemies. I think this would be the most fun and fair version. Granted there’s a huge prerequisite which is 6v6 but a man can dream. I think this version of Doom would have some of the highest skill expression, a useful playstyle that isn’t all or nothing like DPS Doom, but also fair for supports who won’t just get deleted from the lobby.
As it stands powerblock is kinda necessary in 5v5.
Wow I made this comment before I finished watching and I can’t believe how spot on both Quake and Sprixy are. If we have to have tank Doom, give us uppercut. Powerblock, empowered punch, and multipunch are all cheesy. I would sacrifice it all for uppercut.
i think you should make more videos talking about different heroes and their state in the game rn or their change to ow2
I miss rising uppercut
i never got to play dps doom and id do anything to play him but stuck with tank doom and only way to fix him is get rid of that 45° bullshit cause that was there for old rocket punch and add a parry to dooms block like you press block and then cass throws his nade at you and say you time it right and left click before it hits you it gets parryed but it cancels block turning block from standing there to tiny bit of offence but im not a game designer and i probably explained it poorly
Im just astounded they got rid of rising uppercut for a shitty ass block. Im so tired of my favorite abilities being deleted for these reworks.
Halt was my favorite ability in the entire game and now its been reduced to a shitty boring knockback. Why are characters not allowed to be fun?
They ruined his flow man, with old slam it was so much fun learning rollouts and good positions on every map, new slam is just a onedimentional in comparison. And uppercut was so satisfying to use after a good slam and combo with hand cannon, then punch away to saftety. Block is super boring and empowered punch is gimmicky.
Love ur vids bro ur doing gods work, maybe one day the three or four devs in the studio will listen to the people instead of just throwing shit at the wall and seeing what sticks
Next video will either be focusing on the idea of hitscan bias or the death of hanzo. :)
Both can be talked about at the same time tbh
@@kurakun6280 fair, I could just combine them
The problem with DF is that he's oppressively un-fun to play against, which is not good for the game.
Another annoying thing about block is that it can be stopped through any stun CC.. that is so dumb.
As a low elo support main I like the way you talked about supports being annoyed because they dont know how to counter old doom, and you bring up examples on how easy it was to counter him with dps characters.
I’m an OG love the content bro keep it up!
"God did" 😂😂
I miss dps doom so much I used to main him in OW1 i played him since his release in 2017 i had like 700 hours on him had every skin, the gold gun, I knew every rollout, i made it a goal to get called a slur every match by the enemy supports I was dunking on. The OW2 came out I was so excited to play tank doom, played my first match and my disappointment was immeasurable and my day was ruined. They killed his flow now I just can’t play him I tried to learn him multiple times but something just isn’t clicking anymore sure he’s in a heather state but at the cost of making him boring
Block should block all incoming damage and negate stuns until his gauntlet is fully charged. When charged it continues to function as it does now. It should also have a more easily visible effect to enemies when it is fully charged. This would increase the skill to use and to play against. As it is now, it is often just a “send me back to spawn” sign if the enemy team is even somewhat competent and has any of his numerous counter picks.
I wish theyd found way to keep uppercut in dooms kit.
For example: Imagine if "Slam" was replaced with a "Combo" ability. First press activated uppercut- If you pressed it again before landing (or within a time limit), youd execute a slam.
Not without other tweaks, obviously- But I feel something like this couldve worked.
Big elephant in the room- One of the best ways before to utilize doomfist was to skirt over roofs to charge a max damage slam- And then finish them off with a quick uppercut while threading in shotgun blasts. While still in the air- Youd use rocket punch to escape back into the wild blue yonder. This was far more effective and reliable than rocket punch, and was kind of a bread and butter technique for a lot of doomfists. The "problem" was if this landed- It felt *almost* as bad to many players are rocket punch did to be on the receiving end of.
This largely required you to land on someone who was distracted/unaware, and then youd burst them down in the blink of an eye- So whoever you got to goomba stomp, as far as they were concerned- Got banished back to the shadow realm with little they could do about it in a fraction of a second (And theyd miss all the times you tried and got deleted before you landed, and how much time went into setting this up / waiting for someone to be vulnerable in the first place). You wanted to minimize "interaction" time as much as possible (Because otherwise youd just die)
Having it be a combo ability where it activates uppercut first, then slam, is a very intentional one- aimed largely at this. You wouldnt be able to land on someone unsuspecting with slam, and follow up with uppercut / shot gun / rocket punch away while in the air for a quick delete.
Maybe this, or something like this, couldve been a nice "middle ground" where doom still has interesting tech, movement, and combo potential- but some of the potentially frustrating quick deletes are mitigated, at least a little bit.
From what I get he'd be more akin to ball with one shot capability
i think there was so much they couldve done with the idea of tankfist, and i never hated the idea. but come on, a block? womp womp
Now Im curious about dps doom.... but maybe charged jump to make enemies go up, could be an interesting change
I agree with Quaked. Beta doom was LEGIT. If you got a hang of him early on, you got a taste of his potential without the clunk. OW2 beta was the most fun I had with doom in years. And so I was confused why he didn’t feel as fun on OW2 launch until Quaked explained how devs hindered some of the new techs and added a slight delay to his slam.
Without all that, there just isn’t as much control and creativity to doom’s movement compared to OW1. So if it’s current doom vs dps doom, yeah I’d prefer dps doom. Unless they manage to bring back beta doom.
Now I just get salty about the game feeling like the devs actively work against doom while you have other tank heroes who take less skill getting the same value without sweating as much lol.
I’m out here trying to navigate through the sleeps, hooks, boulders, discord, etc and you’re telling me Orisa can negate all that with one button while sitting around (fortify)?
I guess some heroes are more equal than others lol.
Stopped playing last year. Games started feeling unsatisfying even if I won. So if I didn’t feel happy winning either, why bother playing?
I do miss the fast-paced gameplay and outplaying enemies sometimes though. But I just have too much resentment with how the devs handled OW2. I do like some of the stuff they’ve done recently, but they need to consistently do good things for me to trust them again.
Only time will tell.
Doomfist in Overwatch 1 was the most fun character I’ve ever played in an fps game
Tank doom ended my love for overwatch, I miss dps doom he was so fun
I think it’s just because most of the player don’t wanna take on the role of creating space.
“I wanna make play, so make space for me,” this is why DPS is the most popular role in history, and tanks are getting DPS-like these days.
Idk how I got from one video to this one when I was type ranting.
If they bring back uppercut I would go back to playing doom
I heavily encourage a video on Roadhog. He was done so dirty for so long.
devs just won’t do anything right
relying on the left click is extremely annoying instead of the uppercut tbh kills his whole character for me samito is right because too much of doom makes me burned out and i just turn my brain off when i rely on the m1 truly trash
His health is just terrible I soloed him as kiriko 😂😂
I miss the old doomfist
someone start a petition to remove block and emp punch and bring back uppercut, idc if it does zero damage i just need the character to feel somewhat fun and fluid again
hey Sprixy, the audio in this video is kinda quiet.
Is it really the question of is tank or dps doom better or is it that 5v5 makes it unfun for doom players
Tbf uppercut would make Doomfist feel like actuall tank. Tank Doom has huge time window where he just waiting for cooldowns, which is imo not a good thing.
You need more subs and views
I loved playing df as dps.
I played him for a bit as tank but ultimately didn’t love it. His shield is obnoxious to play against… he’s another one of those tanks that doesn’t seem to fully fit in 5v5… I guess that’s what this dude is saying pretty much.
I’m a Overwatch 2 player and I main doom and never got to play dos doom and Im still a hard main on him he’s my top 3
As a Cassidy main, your hate on flashbang was justified, just know i only picked him up bc i WAS a hanzo junkrat main BUT once they nerfed hanzo arrow hitbox i had to pick something up to kill the annoying as tracer/phara one tricks... Although i cant say i NEVER right click, flash, right clicked a roadhog back when that was OP and would one shot tanks... Shit made me laugh so hard at the balance team
Nice video
Versatility is only fun when the enemy can be just as versatile. Doom at the upper levels of skill was just too good for a game like Overwatch where all the characters have strictly designed playstyles.
as a tank-support main I HATE tank df, bacausse of playing against him is so annoying due to block ability. also i personally dont like to have a character is roster i dont want to play
I played tank in OW1 and i still prefer DPS doom
With the amount of get out of jail free cards the game has now, i don't see why they don't bring dps doom back, exactly how he was, just instead of punch doing 250 into a wall, it does 150. Hell even 100. Tank doom has its moments but its not the same as dps doom
talking about chipsa as a good doom🤣
Rip ketamine2op
Give back doom shoryuken
Dooms will be dooms. Balls will be balls. Orisas will be orisas. Some ppl like to play on hardmode, some ppl like to think they're better than they are by playing meta all the time
DPS Doom was funner I’ll say it. He was more of a glass cannon diver than a CC bot.
Revert him to DPS, up his punch damaged (slightly reduce CC) - keep his new jump ability and give him a new ranged or AOE ability instead of block, then make Mei a tank to balance the roster.
His tank counter part is basically all in the hips. While doomfist dps was probably the closest thing we would ever get to a fighting character in a first person shooting game.
We need dps doom back
Beta doom for ow2 is what I want legit the best doom. Gimme that doom in ow 1
sprixy
Okay, now play gunboats soldier on TF2.
6:20 - 6:36
This. This right here is why Overwatch 1 was superior to 2 imho. As a Zen main the sheer amount of matchups i would counter due to trial and error, game knowledge, and mechanical skill was insane. Now tho ? Discord the tank win the game 🤪 get one shot by bull crap XD snorefest . Sad to see the game like this .
Its sad what doom became. To me he lost alot of his unique style and high risk high reward, og doomfist felt like a glass canon, hitting big clips felt so satisying, the rollouts, etc, now its just ability cycles, love the character but they ruined him. The guy who took on 3 overwatch members and also can punch a skyscrapper, cant one shot tracer with said punch,
Nice vid bro
hes neither dps or tank
I like play tank doom. When i saw your animation i realy stay in doubt with "he us a tank or a dps?" I really like the dps doom and i miss the uppercut, but have more health and survability is something i liked to. But play doom today is really not to funny back in the old days, even when i as very mid with the character. Other problem is obvisly the 5v5. Tanks are terrible to balance. Or we suffer (expcet orisa) or we are unkillable. Doom is more health to the game has a tank (old punch go crazy) but the feeling is worse. In general for all tank, even the good one
Doomfist needs reworked back to the damage role; having completely selfish tank designs doesn’t have a place in Overwatch, especially because it’s 5v5 now. It is obvious that Doomfist works better as a damage hero since current Doomfist does about as much tanking as Genji (a DPS) does for his team, but how Doomfist was in OW1 wouldn't work, especially for Blizzard's theme of reducing CC for OW2, so remove his stun and reduce his enemy displacement. I also would reduce his single-target burst damage in favor of more AOE damage and damage over time to address the frustration of his single-target burst damage but still keep him viable.
*How to Design Doomfist for Damage Role in OW2*
*Doomfist*
* Moved from Tank to Damage Role
* Base health reduced from 525 to 300
The Best Defense...
* Overhealth cap reduced from 200 to 150
* Now provides Doomfist 40 Overhealth if he hits 1 enemy with an ability, and 80 if any number of enemies greater than 1 is hit by an ability of his (his ability to damage multiple enemies in an AOE will be quite a bit better than OW1 Doomfist with my rework, so I think some kind of reduction to Doomfist's survivability when hitting many enemies at once makes sense).
Hand Cannon
* Reduce time to begin reloading after Hand Cannon was last fired (to improve damage over time, but not effect burst damage).
Power Block
* Ability Removed
NEW! Rising Uppercut
* OW1 Rising Uppercut Added
* Reduce upwards travel and knock-up of Uppercut
* Possible damage increase or cooldown reduction
Seismic Slam
* Now propels Doomfist forward a set speed and distance upon landing, and holding the jump key as he lands further propels you forward.
* Now also allows for targeting ground that is at least a certain angle below your hero while mid-air to travel downward (damage ramping from OW1 would stay gone, and Doomfist keeps the OW2 verticality to his Slam)
* Possible damage increase or cooldown reduction
Rocket Punch
* No longer stuns
* Wall impact damage removed
* Knock-back reduced
* Impact damage buffed
* Rocket Punch now also deals minor impact damage to nearby enemies and knocks them back less than the primary target
* Charge up time buffed
* Possible cooldown reduction
Meteor Strike
* Slow on enemies removed
* Health regeneration reduced
* Cooldown acceleration reduced
* Health and cooldown benefits are better the first half of the duration, and are weaker for the last half of the duration
* Ultimate cost reduced (buffed)
* Outer-ring damage buffed
I'm not giving numbers for all his abilities because it would require play-testing to find a good spot numbers-wise for everything.
Ow2 is a disaster.. bring back 6v6 and make doom dps.
like the vid, tbh, dps doom was a menace and i didnt really like dps doom. was it more fun than tank doom? for sure.
I miss uppercut so so much
Activate your windows
I never played DPS doom but I’m currently a M2 doom tank player, and the character couldn’t feel worse, whether it’s his pellets doing 2 dmg at range or constant bugs it’s so un fun it’s insane. His ult sucks, his survivability sucks, block completely ruins his style of game while blocking your stuck instead of flying up to height and punching someone off it. He needs some serious changes, I’d reduce the speared of his pellets, either rework block so it blocks EVERYTHING ie javelin and rock or remove it all together and bring uppercut. I never used uppercut as an ability but the flow of it looks 100x better.
He should one ahot if he's fully empowered it fits his name.
Tank doom is the balanced version of him. Dps doom was such an awful hero
Block is a dumb ability that brings your momentum to a grinding halt. Its just a glorified "hit me" button without that many benefits. Uppercut just flowed really well with the rest of his kit, and it's disappointing that his playstyle revolves around punch.
Doom mains will whine that their character sucks no matter what
you missed the point of the video not 1 time did he say tankfist was bad only just not the same and lost the fun of dps doom also 00:21 did you watch the video?
Speaking of God, get saved through Jesus Christ God bless everyone
So every video is gonna be you whining about something? That’s definitely what Overwatch needs EVEN MORE of. But at least it does give you views so keep up the grind 👍
Go watch one of the many blizzard shill creators then.
@@absolute-xero7502 that would be at least more enjoyable than hearing the same slob for the 4284923th time
@@AntivenomOW You can say the same exact thing with the shills
Contrastive criticism is good for creators.
Insulting someone and being a little ass is not helpful. Express ur opinion in a healthy way
@@funwalkthroughs1285 You’re a big one and a hypocrite as well