Rogue Trader final boss C'tan 1 round kill (Cassia OP) Unfair difficulty
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- WH40K: Rogue Trader final boss C'tan 1 round kill (Cassia OP) Unfair difficulty
Cassia important gear:
Red Crystal Staff - The first attacking Navigator power each turn costs -1 AP less.
Devastating 12: the first use of any attacking Navigator power does not set it on cooldown. The second use of any Navigator power will deal an additional +12 damage to all targets and 12 direct damage to the Navigator. Direct Damage: damage that cannot be reduced by the target's parameters or bonuses. +15 Willpower +10 Perception
Blitz Boots - The wearer gains a +4 bonus to damage against enemies who have no adjacent allies. The range of the wearer's Dash and Charge abilities is increased by +1 cell.
Grimoire of Void - This grimoire increases the chance of triggering psychic phenomena by 15%.
All warp damage dealt by its wilder is increased by +(2x WP Bonus).
Bead Of Might - If the wearer has 8 or more AP at the start of their turn, they gain +30% damage for the rest of the combat.
Dark Visionary Hood - This hood grants the wearer a +10 bonus to Willpower and +15% damage to psychic and Navigator powers, but inflicts a -10 penalty to Weapon Skill and Ballistic Skill.
I never beat an owlcat game as sufficiently as I did Rogue Trader. The stacking damage you can get in the game gets way out of hand.
Personally i one shot him with Argenta heavt bolter build, smashed him to pieces so fast i think i skipped one phase xD
Yeah, power creep was soo apparent once you got to 2nd classes with some levels, basically it was Argenta & her ammunition boys for me. Glad the rebalancing patch hit.
Well i did kill last boss with Heinrix, with 2,4k hits. Cassia is just broken with multiple hits. Also You can kill last boss using Pasqal with Ancient plasma - because of the broken skill on it. So my verdict, the game needs balancing. Its a good game but there is a but