I only ash kitkalos. They have to do a sub-optimal play to get her in the grave at that point. I let them do the shenanigans then I hit the kit. Usually stops their ideal play.
Another interesting thing about mourner vs veiler is that veiler is light so it could help people summon bystials if activated whereas mourner is wind, I also think its interesting to mention that imperm doesnt work under iblee but veiler and mourner do as some points towards those cards
Problem with traditional handtraps was very apparent even in 2022. Usually you would play handtraps to trade 1 for 1 or more (ash on mining/engage/scarlet, veiler on stratos, nib etc). Nowadays traditional handtraps trade 1 for 0, you discard a card to stop blue search for example or reino send, so thats not good since the body on field is very relevant. Only playable handtraps are those who trade better (dont discard themselves: bystials, gamma) and the best handtrap is the one that generates you card advantage (kinda like maxx C) : Havnis
Or to interrupt opposing combos-Ash on the first Prank-Kids effect activated in a Duel is a 1-for-1 trade, but it completely shuts down Prank-Kids unless they have Poly/Pandemonium and another Prank-Kids name.
@@shawesomest bystial banish as effect. There are no cards in the game that interrupt your opponent as cost (except rikkas, but those require a set up)
I feel like belle and ash are carried forward by how easy they are to walk into. Like, in that regard belle is a strong 3rd behind ash and imperm who are at war for the 1st spot
Some people may consider this a board breaker, so I understand why it is not included here, what are your thoughts on kurikara? I feel like it covers a similar base that Nibiru does but for different types of decks that dont summon as much but have mandatory(or you would be stupid not to activate them) effects during both players turns that allow it use as a hand trap
@@CM-tv2bu With playing around it you probably mean not activating Shangri-Ira in Standy? Else you can at least get rid of Ira even if they have a solid combo where Ariseheart is live before you play a card
@@happypi3ygo157 unicorn + extender. not many players go for that, but if kurikara et company become popular, I can definitely see kash players go for that line.
Very nice video! Personally, every time this format I used handtraps except bystials or imperm, I felt that they underperformed. I adopted a boardbreaker-based approach with my rogue deck (dino) that really works for me with book of eclipses, swords of concealing light, alphas and dark holes and do the OTK. But that's just me.
Kashtira can play Fog King to play around Nibiru (and Lancea to a lesser extent). Level 7, can be normal summoned without tribute so it's an extender, and prevents tributing so it's also good against Floodwandereeze and Lava Golem/Kurikara
I can’t wait to watch! Ironically I was just thinking this about hand traps like two days ago. Basically, triple tactic talents is going to be everywhere so your better off with board wipes/OTK cards.
Ghost Sister & Spooky Dogwood might worth experimenting with, though not very good against Floowandereeze/Runick just by reading the effect... it might actually remind combo decks that they are on a time limit. Emphasis on "might" though...
Ghost ogre is actually very good against Kashtira, you didn’t even think about it. It will destroy fenrir, rise heart, the field spell or the continuous spell. It definitely doesn’t belong on the bottom
I still think that most, if not every hand trap on this list should be removed from the game. More and more new decks are being designed around your opponent having interruptions. This means hand traps are less effective against new decks. Older decks however just get completely shut down by them, because they are not designed to play through hand traps. This creates a very clear division between decks, where some can and some can't deal with hand traps. This is a problem because of how easy it is for new decks to slot in a hand trap. Running a hand trap or two won't brick new decks if you draw them, whereas older decks can brick hard. This means new decks can essentially run hand traps for free against old decks, completely shutting them down, while only losing a small bit of power against new decks. When you have a set of cards like hand traps, that have been so dominant and so disruptive for so long, creating a hard divide between decks, they should be banned. It is not healthy for the game.
Wouldn’t ogre be an okay to side card because it just pops the kashtira monster that locks your zones? I suppose you could just droplet or imperm it but it feels nice to just kill it 🤷♂️
Once 5 negation boards are meta again everyone will be on Handtraps again. Neither tear nor kashtira do that. Once we get a "Linkross/Firewall" type of format again, they come back strong. I feel like Konami has kind of moved away from generic negates for some reason.
Cause people hate them. So Konami had to find a way to prevent players from making large negate boards without leading to large negate boards. Which they successfully did. I don't personally hate large negate boards. Knowing what can stop me is much easier to deal with than 4 face down or 3 mystery cards in hand
The worst hand traps are Runick cards, when the dumb field spell is on the field and Hugin is on the Extra-Deck Monster Zone. It’s incredibly agonizing to play against!
@@TimothyGod I understand, and it makes sense in a competitive sense. If the goal is to be a strong duelist and go for the trophy, then of course you want to run archetypes that are powerful, like Runick or Tearlaments. But I’m a casual duelist that just wants to have fun, and it’s no fun to see the same face over and over, again.
Can we get a more detailed take on gishki spright? Like is it worth playing vs bystial handtrap? I’ve been getting mixed opinions so I thought I’d ask lol
Honest to God I think ghost ogre is so good rn, it hits kashtira and tear via scream/sulliek/birth/field spells and also hits Gigantic Spright, Elf, and also can hurt Floo
@Komodo Hype I'm not going that far tbh. I think ghost can do stuff that's largely done better by better cards for now but there's fringe cases ghost can shine in yeah
There's also another issue to address with Chaos Hunter vs Kash also and that's Big Eye which they could steal and continue off with their combo. I'd say you have better use over Lancea over Chaos Hunter since you're also not essentially going -2.
Imperm is definitely a fantastic handtrap this format. It's not as good against Flunders as referenced though. It can be if you catch your opponent off guard, but a lot of times Floo main decks plenty of cards that allow it to play around Imperm, Veiler, etc. Cards like Advent of Adventure, and Book of Moon for example.
@@knnydp now that I will agree with. I was just talking about the mid combo interruption. But yeah, saving it for the following turn and sniping the Barrier Statue with it so you can play works. 👌🏻
What would you say about Karikura Divincarnate? I've been seeing people in the OCG main it in Kashtira for that mirror match, but i'm now sure how it translates over here.
There's so much synergy between Bystials and branded that the means justifies the ends imo. With the new combo to make Lindwurm, mirrorjade, Guignol and beast + a bystial you end up banishing your own cards anyway so them being weak against Kashtira isn't as big of a deal.
I feel like Iblee in Kashtira is going to bee a thing, so bystials are still doing things there. Mourner is a lot better in OCG than in TCG that is also a reason why they play it.
I really hope shifter gets banned. It's so absurdly game warpingly strong, that any deck not playing Tear HAS to be able to play shifter to be viable. The ONLY reason Floo is a top threat in standard play is because it literally fills the niche of "best deck that can main deck shifter" which it is about to share with kashtira. If they hit Tear hard (like they should) they need to ban this card as well. Unhealthy, uninteractive, get rid of it.
I've said this so much, hand-traps NEEED to go through a series of powercreep. Ash, Imperm, Veiler just don't do enough anymore. Still relying on the same hand-traps that were used to beat SALAD, B.A, ALTERGEIST ect. Konami haven't brought out good handtraps since NIBIRU until now with the BYSTIALS. I want konami to make more handtraps that can double as extenders OR have an additional effect in grave or something. This would allow old favourite archetypes to come off the list.
@@Jaggrias easy, you can make a card that acts like ash (in the same way Veiler and imperm are related) with a second effect that you can banish it from the grave and banish 1 card from opponent GY orrrrrrrr allows it to SS itself from the grave once per duel or something... Just another effect. Or even a Gamma style handtrap that doesn't require you to control no monsters but requires you to banish a card in hand face down. Card design is almosy limitless as proved with bystials
I love it so much that your tiers actually have a real explanation (instead of very good, good, not so good etc)
Ash helps so much in ashing the havnis so you can have a board for a couple of phases before they roll through you
Then they activate Tear Kash, banishing the already useless Havnis in their hand.
It feels good to ash the Shaylen, but feels bad to ash literally anything else
I only ash kitkalos. They have to do a sub-optimal play to get her in the grave at that point. I let them do the shenanigans then I hit the kit. Usually stops their ideal play.
Yeah I got cooked when I didn’t have ash and they mill agido and kelbek
Another interesting thing about mourner vs veiler is that veiler is light so it could help people summon bystials if activated whereas mourner is wind, I also think its interesting to mention that imperm doesnt work under iblee but veiler and mourner do as some points towards those cards
Problem with traditional handtraps was very apparent even in 2022. Usually you would play handtraps to trade 1 for 1 or more (ash on mining/engage/scarlet, veiler on stratos, nib etc).
Nowadays traditional handtraps trade 1 for 0, you discard a card to stop blue search for example or reino send, so thats not good since the body on field is very relevant. Only playable handtraps are those who trade better (dont discard themselves: bystials, gamma) and the best handtrap is the one that generates you card advantage (kinda like maxx C) : Havnis
I'm playing board breakers trains bro
Finally, Handtrap powercreep
Or to interrupt opposing combos-Ash on the first Prank-Kids effect activated in a Duel is a 1-for-1 trade, but it completely shuts down Prank-Kids unless they have Poly/Pandemonium and another Prank-Kids name.
@@cephalosjr.1835 Ash is only good is decks that play one two card starter decks and gain resources really easy
I'd say Belle has another use for stopping Bystials if your deck care about resolving Tear names!
also protects the queen Raye
Bystials banish as cost, so Belle wouldn’t be able to respond to them.
@@shawesomest bystial banish as effect. There are no cards in the game that interrupt your opponent as cost (except rikkas, but those require a set up)
@@shawesomest this isn’t true at all. 😳😳
@@shawesomest damn that would be busted 😂😂😂
I really like these competitive yugioh discussions. The length of the video was great as well! Thank you for the great content 💪🏼😎
I feel like belle and ash are carried forward by how easy they are to walk into. Like, in that regard belle is a strong 3rd behind ash and imperm who are at war for the 1st spot
Some people may consider this a board breaker, so I understand why it is not included here, what are your thoughts on kurikara? I feel like it covers a similar base that Nibiru does but for different types of decks that dont summon as much but have mandatory(or you would be stupid not to activate them) effects during both players turns that allow it use as a hand trap
Issue with kara is that good Kash players will play around and respect it easily
@@CM-tv2bu With playing around it you probably mean not activating Shangri-Ira in Standy? Else you can at least get rid of Ira even if they have a solid combo where Ariseheart is live before you play a card
@@happypi3ygo157 with playing around it, he probably means the kash player can just lock your 5 zones and/or summon iblee.
@@francescolofaro8258 Which hands lock 5 zones T1?
@@happypi3ygo157 unicorn + extender. not many players go for that, but if kurikara et company become popular, I can definitely see kash players go for that line.
Very nice video! Personally, every time this format I used handtraps except bystials or imperm, I felt that they underperformed. I adopted a boardbreaker-based approach with my rogue deck (dino) that really works for me with book of eclipses, swords of concealing light, alphas and dark holes and do the OTK. But that's just me.
One other thing to note about Mourner is that it works on your turn as well, which makes it better than Veiler in the Tear matchup.
It’s kinda mid in the tcg on your turn though, bc of turn player priority it’ll always be cl1 and can’t negate on summon effs
Yeah these rules make an excellent HT in the OCG pretty bad in comparison to the TCG..
Kashtira can play Fog King to play around Nibiru (and Lancea to a lesser extent). Level 7, can be normal summoned without tribute so it's an extender, and prevents tributing so it's also good against Floodwandereeze and Lava Golem/Kurikara
They can also run Piri Reis Map in the side for additional copies.
you'll probably mention it in the next video, but do you think board breakers are a better option when it comes to the main deck then handtraps,
I can’t wait to watch!
Ironically I was just thinking this about hand traps like two days ago.
Basically, triple tactic talents is going to be everywhere so your better off with board wipes/OTK cards.
unironically tempted to just use bystials vs tear on my own turn to avoid them
@@OsirusHandle people are using bystial to do just that I wouldn’t say it’s a bad idea. I think I’ve seen some spright decks use bystials!
you're so real for the RuneScape music
Belle, ash, imperm, bystial, vieler. Those are the ones i would consider playing this format.
Thanks for the tier list Josh!
🫴 👑 dafür dass deine soundqualität immer so kristallklar ist
FTK decks be like. Sounds great to me!
The thumbnail is just gold
Ghost Sister & Spooky Dogwood might worth experimenting with, though not very good against Floowandereeze/Runick just by reading the effect... it might actually remind combo decks that they are on a time limit. Emphasis on "might" though...
I think ogre is really good agaisnt floo and kash. Suprised it's not on here as a side deck option
Not so good against floo as they have shifter.
This was really helpful actually! Hope the board breakers list is your next video!
hiding c sounds amazing in going second subterrors.
Ishizu Tearlaments need to go.
Ghost ogre is actually very good against Kashtira, you didn’t even think about it. It will destroy fenrir, rise heart, the field spell or the continuous spell. It definitely doesn’t belong on the bottom
Ogre doesn’t do shit lol. Fen grab uni, summon uni, birth or theosis, keep playing. It really only stops birth
Gen 4 remix hits different
Not sure if this is Kurikara slander or if you consider it a boardbreaker ;)
Thats not a handtrap and will be discussed in the upcoming "Tech Card Discussion" :)
Love the video! And thank you so much for not calling Tasking "Thrusting" on god it just feels so weird
Well that aged like milk
I still think that most, if not every hand trap on this list should be removed from the game. More and more new decks are being designed around your opponent having interruptions. This means hand traps are less effective against new decks. Older decks however just get completely shut down by them, because they are not designed to play through hand traps. This creates a very clear division between decks, where some can and some can't deal with hand traps.
This is a problem because of how easy it is for new decks to slot in a hand trap. Running a hand trap or two won't brick new decks if you draw them, whereas older decks can brick hard. This means new decks can essentially run hand traps for free against old decks, completely shutting them down, while only losing a small bit of power against new decks.
When you have a set of cards like hand traps, that have been so dominant and so disruptive for so long, creating a hard divide between decks, they should be banned. It is not healthy for the game.
Wow no spooky dogwood lol
Gnomaterial can be really good side deck surprise, but kinda conflicts with bystial.
What about Lancea? I feel like it can be great into the side deck against Floo and Kastira. Great video as always
Lancea is a solid b ( Strong in Side) in my opnion, is Strong against Flunder and Kash but only against them
Also, he put lancea in tier C
Wouldn’t ogre be an okay to side card because it just pops the kashtira monster that locks your zones? I suppose you could just droplet or imperm it but it feels nice to just kill it 🤷♂️
Learn what kashtira do lol
@@alexYu-gi-oh ?
@@averagepondenjoyer6697 Kashtira Shangri-Ira can protect itself from destruction by detaching a material.
Thumbnail is chefs kiss also good morning
Also between mourner and veiler veiler us potential bystial food. Mourner is safe against that.
Opinion on Gnomaterial?
Thx for the content
Hiding c would be funny if the opponent did a bystial in the end phase you activate it and then it flips and blows everything up
Great video as always
What are your thoughts on Phantazmay? I have soft spot for that sweet sweet card draw
Once 5 negation boards are meta again everyone will be on Handtraps again. Neither tear nor kashtira do that. Once we get a "Linkross/Firewall" type of format again, they come back strong.
I feel like Konami has kind of moved away from generic negates for some reason.
Cause people hate them. So Konami had to find a way to prevent players from making large negate boards without leading to large negate boards. Which they successfully did.
I don't personally hate large negate boards. Knowing what can stop me is much easier to deal with than 4 face down or 3 mystery cards in hand
The worst hand traps are Runick cards, when the dumb field spell is on the field and Hugin is on the Extra-Deck Monster Zone. It’s incredibly agonizing to play against!
Well, they'd be the worst to play against. But to say worst wouldn't be true, of they shut you down entirely, I'd say they are quite strong
@@TimothyGod I understand, and it makes sense in a competitive sense. If the goal is to be a strong duelist and go for the trophy, then of course you want to run archetypes that are powerful, like Runick or Tearlaments. But I’m a casual duelist that just wants to have fun, and it’s no fun to see the same face over and over, again.
not an OCG..enthusiast. And got this in my recommendation feed.
With that said: where is the bug? Maxx C?
Banned in the TCG why include it?
Can we get a more detailed take on gishki spright? Like is it worth playing vs bystial handtrap? I’ve been getting mixed opinions so I thought I’d ask lol
Ghost ogre will get its 15 minutes soon I can feel it. Love you ghost ogre
Honest to God I think ghost ogre is so good rn, it hits kashtira and tear via scream/sulliek/birth/field spells and also hits Gigantic Spright, Elf, and also can hurt Floo
@Komodo Hype I'm not going that far tbh. I think ghost can do stuff that's largely done better by better cards for now but there's fringe cases ghost can shine in yeah
The chaos hunter is ok against kashtira going 2nd but dies on your own standby phase if they have the field spell and Shang ira..
There's also another issue to address with Chaos Hunter vs Kash also and that's Big Eye which they could steal and continue off with their combo. I'd say you have better use over Lancea over Chaos Hunter since you're also not essentially going -2.
Imperm is definitely a fantastic handtrap this format. It's not as good against Flunders as referenced though. It can be if you catch your opponent off guard, but a lot of times Floo main decks plenty of cards that allow it to play around Imperm, Veiler, etc. Cards like Advent of Adventure, and Book of Moon for example.
Save it for their end board
@@knnydp now that I will agree with. I was just talking about the mid combo interruption. But yeah, saving it for the following turn and sniping the Barrier Statue with it so you can play works. 👌🏻
The most based hand trap is gorz paired with rainbow life
When is the boardbreaker video coming? 😊
No Spooky Dogwood :( it's the tcgs maxx c
What would you say about Karikura Divincarnate? I've been seeing people in the OCG main it in Kashtira for that mirror match, but i'm now sure how it translates over here.
Pretty good card honestly. I pulled ones that I've been sitting on, and with kashtira it'll def be worth running
Tldr game power crept hand traps, with tearlaments being the worst offender.
Each video of Joshua is interesting
Nibiri is ok against tearlament if you have a bystial to stop rulkalos from comming out
Now if the bystials aren’t that good into the upcoming formats, does branded still use them? Or do they make the bystial package smaller?
There's so much synergy between Bystials and branded that the means justifies the ends imo. With the new combo to make Lindwurm, mirrorjade, Guignol and beast + a bystial you end up banishing your own cards anyway so them being weak against Kashtira isn't as big of a deal.
I feel like Iblee in Kashtira is going to bee a thing, so bystials are still doing things there. Mourner is a lot better in OCG than in TCG that is also a reason why they play it.
I really hope shifter gets banned. It's so absurdly game warpingly strong, that any deck not playing Tear HAS to be able to play shifter to be viable.
The ONLY reason Floo is a top threat in standard play is because it literally fills the niche of "best deck that can main deck shifter" which it is about to share with kashtira.
If they hit Tear hard (like they should) they need to ban this card as well.
Unhealthy, uninteractive, get rid of it.
Yea ban it or drop to one. hit tear to the ground too since ppl get all defensive for shifter. idc about tear.
yeah now we need board breaker for the kashtira stupid lock!! And obviously the banlist for Tear!! XD
soon :)
14:16 "Keosandra".. plus Kelbek? What card is saying plus kelbek? cant't hear it right
Chaos hunter
Wait can't you activate spell cards the turn they are set?
edit: never mind, I hadn't actually read the card
so the bystial package becomes the three magnhamut two druiswurm count?
I love chaos hunter against Kashtira
Opinions on rescue ace "handtrap" engine?
I.e 3 turbulence, 1 fire attacker?
Im reading those cards and i honestly dont understand what do they do or how are you even using them
if shifter the only one worth playing outside of bystialls??
Where is Kurikara Divincarnate? Would love to hear your opinions on that card going forward
Is a board breaker, but sometimes Ultimate Slayer seems to be bette.
Thats not a handtrap and will be discussed in the upcoming "Tech Card Discussion" :)
Isn't the ruling on mourner in the tcg fucked. Iirc it doesn't work in the tcg like it does in ocg
Flying C opinion?
Kurikara Is considered a Board breaker or HP? And what are your thoughts on it? :)
Boardbreaker since it doesn't have a quick effect.
@@waiyon1951 thank you
Thats not a handtrap and will be discussed in the upcoming "Tech Card Discussion" :)
Kurikara not around is a bit sad irs actually not bad this format
What about Kurikara!?
Update ^-^
EvilJoel
Toy story best pixar
Dogwood?
kurikara?
Yoooooo FREEE MY BOY MISC
Joel
Good handtraps have made this game significantly less fun.
Gamma is the Best Hand trap in the Game
Contact C after kash locked into xyz?
decent in that matchup but why not just Nib them instead?
Contact "C"
What about kurikara
Thats not a handtrap and will be discussed in the upcoming "Tech Card Discussion" :)
Maxxx c!!!
I miss the times where handtraps were good. (I mean real handtraps, not fkin magnamhuts)
mfw no gnomaterial on the tier list
No Telekinetic Puppeteer unsubscribed.
Kurikara ??
Boardbreaker she doesn't have a quick effect to summon herself on your opponents turn so you can only summon her on your Main Phase.
Thats not a handtrap and will be discussed in the upcoming "Tech Card Discussion" :)
What a scammer! I thought I was getting 2 tier lists in one video. Smh.
You say hand traps are bad every format but then every deck not named tear plays like 15 of them.
which is why they are not as successful as Tear
That’s mainly because they need them to try compete with tear just given the sheer push that tear has
Because they have to draw 2 bystials or 1 bystial+2 other to reliably beat tear. Same thing with spright, that deck beats 2 hts like nothing.
@@JoshuaSchmidtYGO It's because tear is designed to not need them AND to play through them.
I've said this so much, hand-traps NEEED to go through a series of powercreep. Ash, Imperm, Veiler just don't do enough anymore. Still relying on the same hand-traps that were used to beat SALAD, B.A, ALTERGEIST ect. Konami haven't brought out good handtraps since NIBIRU until now with the BYSTIALS. I want konami to make more handtraps that can double as extenders OR have an additional effect in grave or something. This would allow old favourite archetypes to come off the list.
how do you powercreep ash
@@Jaggrias in making decks so consistend and so many different potential starters that stoppimg one effect still gets them their full combo.
@Domi Momi that doesn't answer my question how do you make a card that powercreeps ash in use
@@Jaggrias ash that summons itself and then adds ash in end phase lmao.
@@Jaggrias easy, you can make a card that acts like ash (in the same way Veiler and imperm are related) with a second effect that you can banish it from the grave and banish 1 card from opponent GY orrrrrrrr allows it to SS itself from the grave once per duel or something... Just another effect. Or even a Gamma style handtrap that doesn't require you to control no monsters but requires you to banish a card in hand face down. Card design is almosy limitless as proved with bystials