This one was the best conversion of a SF2 on the Amiga. They had to sacrifice graphics, but the gameplay was actually faithful to the original. Also if you boot your European Amiga in NTSC you get taller sprites.
@@ByUrien84 consider how cheaper was a SEGA Megadrive/Genesis at the time, and how much better its SF2 conversion was, and it is easy to understand why Amiga died...
In the Amiga version of Super Street Fighter 2 Turbo the sprites are large like in the arcade original and line scrolling on the floor was included, but the game is literally unplayable.
the a1200 was quite a delusion.. when i bought it the expectations were big, finally it pratically had just a bunch of more colors and a mediocre cpu that with no fastram was totally useless. no more onscreen sprites, no bigger sprites, no enhanced blitter nor soundchip, or whatever. infact the games were very similar to a good pregrammed amiga500 game (take a look to lionheart (a500 only) or shadow fighter). edit: i made a mistake, i wrote about "no bigger sprites". AGA had them bigger: 64 pixel wide instead of 32, with full screen height. that's a little improvement.
@@johnnyw525i saw it. it's not a complete game, it's a demo. and it's about to find some hardware tricks like games above mentioned. so yes, so good coders with many time to use these tricks and without publisher that push for a speedy release could make something good. but still remains that AGA chipset pratically added just more colors, and i have to be repetitive, no more hardware sprites than ecs, and no more enhanced gfx or other dedicated hardware to compete with 1992's console or pc. it was already old.
@@ilmediosu My version and vison crapy ver of Gametek th-cam.com/video/y5QcJBCNtFw/w-d-xo.html true aspect ratio with NTSC and Dream Wave music . Cheers
AGA sprites were rather 64 vs 16 pixel. Thanks to the 32bit access to chip-ram + burst mode. Yet not a breakthrough improvement: still limited to 16 colours…
Yeah the AGA chipset was too little too late. It was released at the end of 1992, just a year away from the release of the Sony PlayStation, which pounded it into dust. The Amiga stagnated for way too long. If AGA had come out in 1989 (4 years after the original OCS machines) then AAA in 1992 and Hombre in 1995 the Amiga may well have survived. Instead Commodore just kept re-releasing basically the same computer in a different form-factor (A1000 - A500 - A500+ - A600) for almost 8 years.
Jedyny SF w którego można było sensownie pograć na Ami oczywiście. Koszmarna wręcz grafika, ale dla miłośnika SF (czyli dla mnie) to nie było jakąś wielką przeszkodą :)
no bardzo fajna konwersja,dobra animacja,i arcadowy input,szkoda tylko,że jedna reka i jedna noga,przydalo by sie jak w arcade 3punch 3 kick ale jest dobrze,gra bardzo grywalna
Indeed, the 16bit Street Fighter 2 ports are still amazing. I even prefer them over the arcade originals. Of course, graphics and sound are inferior, but the gameplay is faster, tighter and snappier, and some exclusive combos are possible.
US gold doesn't put in any effort and this is too impressive to hold their name I wonder if the source from rozner's dos port was used here, since this also looks snes-inspired
This was the GOOD port, sadly. It had tiny-ass sprites but it played well. The original SF2 port had larger sprites but choppy gameplay (plus only one button). The SSF2T port for the CD32 was a port of the MS-DOS port, and had high quality graphics but was unplayably choppy and had missing frames and sounds galore.
This one was the best conversion of a SF2 on the Amiga. They had to sacrifice graphics, but the gameplay was actually faithful to the original. Also if you boot your European Amiga in NTSC you get taller sprites.
It's not sacrificed, the rip of the assets is simply crap.
@@dlfrsilverexcellent crap 😂
@@ByUrien84 consider how cheaper was a SEGA Megadrive/Genesis at the time, and how much better its SF2 conversion was, and it is easy to understand why Amiga died...
That's without a doubt the best Amiga Street Fighter game, and probably the best fighting game on the system.
the best fighting game on the system is shadow warrior
MK2 smashes both of those!
Or IK+ 😁
@@Zontar82Shadow Warrior is a beat 'em up, not a fighting game!
good memories this game!!!
1992 i go to home, turn on the my amiga 500 inserit the floppy and.... THE GAMEEEE
😂
😊@@tatsujincorp
This should have been named and marketed as Street Farce 2 for the Amiga AGA 😂
Egzakli its Aga Ver. Friend Agnes
Looks like it plays fine, and the BGM isn't bad. Shame the backgrounds are static.
Its Amiga, this is amazing given that fact. Should they have sacrificed gameplay for animated backgrounds? I think not....
In the Amiga version of Super Street Fighter 2 Turbo the sprites are large like in the arcade original and line scrolling on the floor was included, but the game is literally unplayable.
the a1200 was quite a delusion.. when i bought it the expectations were big, finally it pratically had just a bunch of more colors and a mediocre cpu that with no fastram was totally useless. no more onscreen sprites, no bigger sprites, no enhanced blitter nor soundchip, or whatever. infact the games were very similar to a good pregrammed amiga500 game (take a look to lionheart (a500 only) or shadow fighter).
edit: i made a mistake, i wrote about "no bigger sprites". AGA had them bigger: 64 pixel wide instead of 32, with full screen height. that's a little improvement.
I think it was the programmer's fault more than anything, judging by this video: th-cam.com/video/33kH9DdNznA/w-d-xo.html
@@johnnyw525i saw it. it's not a complete game, it's a demo. and it's about to find some hardware tricks like games above mentioned. so yes, so good coders with many time to use these tricks and without publisher that push for a speedy release could make something good. but still remains that AGA chipset pratically added just more colors, and i have to be repetitive, no more hardware sprites than ecs, and no more enhanced gfx or other dedicated hardware to compete with 1992's console or pc. it was already old.
@@ilmediosu My version and vison crapy ver of Gametek
th-cam.com/video/y5QcJBCNtFw/w-d-xo.html true aspect ratio with NTSC and Dream Wave music . Cheers
AGA sprites were rather 64 vs 16 pixel. Thanks to the 32bit access to chip-ram + burst mode. Yet not a breakthrough improvement: still limited to 16 colours…
Yeah the AGA chipset was too little too late. It was released at the end of 1992, just a year away from the release of the Sony PlayStation, which pounded it into dust. The Amiga stagnated for way too long. If AGA had come out in 1989 (4 years after the original OCS machines) then AAA in 1992 and Hombre in 1995 the Amiga may well have survived. Instead Commodore just kept re-releasing basically the same computer in a different form-factor (A1000 - A500 - A500+ - A600) for almost 8 years.
For the Amiga Bison’s Theme Is Actually...
Good
No, its terrible
the graphics are very bad due to the hardware limitations, but it sounds incredibly good! the genesis versions cant even scratch this quality
The character vocals are actually quite good
I remember this poor port Amiga1200 needs 68030 50Mhz turbo to make it playable.
Bowling shoe ugly but plays pretty well actually!
Impressive and better voice sample than the mega drive lol
Jedyny SF w którego można było sensownie pograć na Ami oczywiście. Koszmarna wręcz grafika, ale dla miłośnika SF (czyli dla mnie) to nie było jakąś wielką przeszkodą :)
no to jest nieoficjalny port ze SNES
Is it possible to play with the Amiga CD32 controller? At least, it has four buttons (or six? Shoulder buttons? I don't know)...
WAWAWAWOOO!
no bardzo fajna konwersja,dobra animacja,i arcadowy input,szkoda tylko,że jedna reka i jedna noga,przydalo by sie jak w arcade 3punch 3 kick ale jest dobrze,gra bardzo grywalna
kocham te gry
*Sees Graphics and US Gold Logo* Oh no, this is gonna be awful.
*Sees Gameplay* Wait... this looks... fine!?
How is this SO much better than World Warrior on Amiga?!
Music's awesome af.
they treated the opponents with the randomized SSF2T colors
when you look at the various garbage versions of SF2back in the day you realise just how amazing the SNES ports were for a 16bit system...
Indeed, the 16bit Street Fighter 2 ports are still amazing. I even prefer them over the arcade originals. Of course, graphics and sound are inferior, but the gameplay is faster, tighter and snappier, and some exclusive combos are possible.
SNES version much better esp with the controller at the time vs Amiga 2 buttons
atatataooouuu
not even AGA Chipset can help to beat Snes-Version. but much better then the Us-Gold trash SF2on Amiga.
the GAMEBOY version was even better than this
It really wasn't lol. This version has color graphics, actual good gameplay, arguably better music and much better SFX.
ile to bylo dyskietek na a1200 i na a500??
5 dyskietek
@@ByUrien84 napewno wydawalo mi sie ,że wersja AGA miała wiecej
@@owen444pl tak zgadza się,podalem ci ver. Ecs, Aga 7 dyskietek
@@ByUrien84 pamietam :) potem chyba wersja turbo na a1200 bardzo wolna ale najładniejsza graficznie
@@owen444pl same spirity postaci ladne,ale animacja na poziomie 5-10 fps,gra przez to byla niegrywalna,ale wyobraznia robila swoje 😉
US gold doesn't put in any effort and this is too impressive to hold their name
I wonder if the source from rozner's dos port was used here, since this also looks snes-inspired
nope. SNES rom from Capcom Japan + Source code.
Best port period
For such a stunning machine this was one disgraceful port. Dire 🤮
This was the GOOD port, sadly. It had tiny-ass sprites but it played well. The original SF2 port had larger sprites but choppy gameplay (plus only one button). The SSF2T port for the CD32 was a port of the MS-DOS port, and had high quality graphics but was unplayably choppy and had missing frames and sounds galore.
Shut up
Damned us.gold ruined this too!
Ehhh. It looks ugly, but at least it looks functional compared to SF2 and SSF2T on Amiga.
3:33
ゲームボーイアドバンス?
Horrible graphics - but it moves okay.
Kurwaaaa ! what a terrible port
Another horrible port from US Gold