Witcher 3 RED Kit | Kaer Morhen Remake [Early Version]

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • What if Ciri and Vesemir had spare time?
    #witchermods #witcher3 #witcher3mods #redkit #witcher3pc #kaermorhen
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ความคิดเห็น • 26

  • @iamjaeger6441
    @iamjaeger6441 16 วันที่ผ่านมา +26

    I've never felt more empty after finishing any game compared to this game and ending up in kaer morhen, alone. Man that redkit may wake up the modding commun, i hope to see more stuff from them in future. Waiting for that w1 remake

    • @GeoGames_Dev
      @GeoGames_Dev  15 วันที่ผ่านมา

      Same, that feeling will haunt us haha.People are learning so I assume we are gonna see various creations

    • @callmeyachi9837
      @callmeyachi9837 13 วันที่ผ่านมา +1

      witcher and rdr2 has the same problem. hard to move on.😂

  • @alima_nieh5353
    @alima_nieh5353 16 วันที่ผ่านมา +5

    So good to see Kaer morhen in it's former glory. Sadness and grief always take me when I walk in that keep, maybe because of it's state or maybe because there is no hope for the place after the conclusion of the game.
    Well done and good luck on the path bro.

    • @GeoGames_Dev
      @GeoGames_Dev  16 วันที่ผ่านมา +3

      The first time I completed the game. I see the loading screen and then I end up on Kaer Morhen,alone. The emptiness that everything was over, is a feeling that will follow me forever. Incredible experience

    • @alima_nieh5353
      @alima_nieh5353 16 วันที่ผ่านมา +1

      @@GeoGames_Dev Thanks for the reply. Well it's been a while since I last played the game and I don't remember the details. unfortunately I don't have a proper pc to run the game yet. I think I'm going to love and enjoy the outcome of your project however your path take you to. The only thing that comes to my mind and I'd like to see like what you did for the main hall, is the rebuilding of the areas that are a wreck in witcher 3 and thus let the player to explore them like witcher 1.

  • @ondrejkarol
    @ondrejkarol 13 วันที่ผ่านมา +2

    I would love to see whole second floor from w1 be brought back to life aswell !

    • @GeoGames_Dev
      @GeoGames_Dev  13 วันที่ผ่านมา +1

      It's time to revisit Witcher 1 I guess. I remember triss's room had different floor texture that was more shiny. Overall a mix of Witcher 1 aesthetics and a more fresh take should get the job done.

  • @zasirakis
    @zasirakis 9 วันที่ผ่านมา

    Super cool! Would love to see maybe little activities or witcher npcs as in Corvo Bianco doing smth. Overall - fantastic job! Looking forward to test it soon!

    • @GeoGames_Dev
      @GeoGames_Dev  8 วันที่ผ่านมา +1

      That's on my to do list :)

  • @jesseomollo9405
    @jesseomollo9405 15 วันที่ผ่านมา +3

    i like the lit up version because it just pops a bit more

    • @GeoGames_Dev
      @GeoGames_Dev  15 วันที่ผ่านมา

      Yeah lit Kaer Morhen allows you to appreciate it more!

  • @attashemk8985
    @attashemk8985 3 วันที่ผ่านมา

    It could be good base for mod with quest in Geralt's flashback to time when he was young witcher and Kaer Morhen were more habitable

  • @rudhdamshende8696
    @rudhdamshende8696 14 วันที่ผ่านมา +2

    Other Games: Noo please don't mod our games, our teams gave blood, sweat and tears for this game.
    CDPR Red: Here's the Modding tool for everyone, Go Crazy!

    • @GeoGames_Dev
      @GeoGames_Dev  13 วันที่ผ่านมา

      There's always mods "disrespectful" towards the game sure, but mods in general can benefit and revitalize a game in terms of sales, interest etc. I wouldn't mind people spend time modding a game that I worked before. It's cool to see the thoughts of your player base.

  • @moonknightish
    @moonknightish 14 วันที่ผ่านมา

    Be careful about the spawn points for NPCs
    It would be cool if you added armor and weapon stands, like in Blood and Wine DLC. And a bed in Geralt's room

    • @GeoGames_Dev
      @GeoGames_Dev  13 วันที่ผ่านมา

      Spawn points and quests in general are a thing to be aware of. I'm trying to learn how I can decorate the stands myself. Drag and drop an armor is not working for me because the "pose" of the armor is not like in the DLC.

    • @moonknightish
      @moonknightish 13 วันที่ผ่านมา

      @@GeoGames_Dev There are meshes in the files that are made for the armor stands. Search in models/geralt

  • @bobbyfatgun
    @bobbyfatgun 16 วันที่ผ่านมา +3

    looks noice :)

    • @GeoGames_Dev
      @GeoGames_Dev  16 วันที่ผ่านมา +2

      Thank you thank you! Let's see how it looks after a few months of extra cooking :)

    • @bobbyfatgun
      @bobbyfatgun 16 วันที่ผ่านมา +1

      @@GeoGames_Dev are you making this with the new RedKit or whatever its called? I was expecting there to be a load of new mods but not much out yet. I suppose they take a while.

    • @GeoGames_Dev
      @GeoGames_Dev  16 วันที่ผ่านมา +2

      @@bobbyfatgun Yes I'm using REDKit. Some small scope mods are posted already, but if people aim to make bigger scope mods, well it takes time to learn how to do things. Official Documentation covers the ground for the 40% of things and these are basic cases.

  • @shedokee
    @shedokee 15 วันที่ผ่านมา

    much better!

    • @GeoGames_Dev
      @GeoGames_Dev  15 วันที่ผ่านมา

      What else would you expect to see inside Kaer Morhen?

  • @NguyenNguyenNgocNguyen
    @NguyenNguyenNgocNguyen 16 วันที่ผ่านมา +1

    hope this will available on nexusmod soon