I think it's cool that the AI in the Pokémon games reacts to a disguised Zorua/Zoroark. Most of the time, mixups and deceptive strategy and are useless against AI because the game is always aware of what you're doing.
same goes with the fake smash ball imo, the whole point of illusion and the fake smash ball is to deceive, so it makes sense that the cpu falls for it. i think thats actually on purpose
Yes, but when the AI uses a move that it expects to be super effective, but actually ends up doing nothing (like in the video), the AI should realize that something fishy is going on since the pokemon's perceived type weakness/resistance doesn't match what's actually happened. Most players at that point would realize they are dealing with a Zorua/Zoroark, and I think it'd be cool if the AI could come to the same conclusion.
Yes, but at some point the AI should realize things aren't going as a trainer would expect, and at least try something else hoping to stumble across the truth.
Fun fact: in USUM Lusamine isn't tricked by the Illusion of a Zoura or Zourak. This is because her AI is deliberately bad and just uses random moves completly ignoring type matchups. Particularly notable example is her Lopbunny, which has Fire Punch, Ice Punch AND Thunder Punch but doesn't target weaknesses despite three of her moves being practically identical.
@@saniaaf2251 The one you fight in the main story, when she is torturing Nebby inside a box to open an Ultra Wormhole. She is COMPLETELY irrational at that point, so she was specifically given completly irrational AI.
I like how actually indicating insanity through game mechanics makes a Pokémon battle far more dangerous because they aren’t trying to predict what is super effective and that ruins counterpredictions.
8:03 Ultimate CPU with the broken hammer is clearly not trying to fight you, it does what's best and goes straight to the middle of the stage so it can survive a punish. You can see it turning around perfectly in the middle of the stage.
@@IvanFranco120 Because Hammers are an incredibly powerful item. In Smash 64 they were basically a win button, so they added a small chance of them making you helpless to make it fairer.
This remains true with the Golden Hammer, since Brawl, there is a higher chance of it "breaking" becoming the Squeeky Hammer, to laugh at the loser who got it.
Regarding the SSBU AI moments here... The bullet bill one was likely an oversight to be fair, but those other two, I argue, are not oversights or bad AI. The "attacks you with broken hammer" one is a complete misunderstanding of what's happening. What the AI is actually doing is moving to the center of the stage, which is likely the best thing to do if you have a broken hammer in actuality. Due to your decreased mobility, it's likely you won't be able to run from others, so being able to take a hit or two without falling off the stage is best done when at the center of the stage. It is a little strange to see, but that's what's actually happening with the AI there. CPUs not spotting the difference between Smash Balls is almost certainly intentional. I have a hard time believing that was an oversight in the AI, as that's assuming that the goal of "good" AI is to simply be perfect. But, it isn't.
I do think they should break one, and then just know the rest of the game. I also think level 9 CPUs should just know, the difference is very obvious and it never fools players beyond the first few times.
I'd also argue the bullet bill one isn't that much of an oversight because if you're THAT close to the blast zone, that'll kill you before the CPU. It'd be a kamikaze strategy.
Doubt you're serious but I'll answer anyways the only difference between characters in each game is certain AI controlled characters prefers certain items depending on the character and in 7 they have exclusive items per character both of those cases only effect the board not the actual minigames. (outside of item minigames which are single player anyways)
If anything, the AI being unable to realize a Zoroark play makes it slightly more realistic. It’s like the AI is confused themselves and have that moment of realization “ohhhh! That’s a Zoroark!”
How would they know it’s zoroark especially since it’s using illusion it’s pretending to be something else if that Pokémon is a master of illusion they won’t know until they drop the disguise that’s not a ai problem that’s intentional the fact it’s on the list idiotic
@@cyanideytcuriousseadoggo not just that. Damage from Sandston, Stealth Rock, etc and the lifebar in general will give it away every single time it switches in.
Here's one: if you stealth hit an enemy in Zelda Botw you can move around to its front and stealth hit it again when it gets up because even though you're right in front of it when it gets up it'll still be more concerned with what attacked its behind and it'll turn around again
Something that has to be said about Pikmin: Blue pikmin actually identify drowning pikmin and throw them to shore. The fact that the others are taking poor paths is aptly described as "intentionally" poor, because it's representing the fact that these little guys are loyal to your commands, *even if it kills them*, while the actions of the blue lifeguards prove that the AI is actually really thoughtful.
This right here. Pikmin having straight forward AI is the theme of the game. They're stupid and you need to guides them. It's not an AI issue, it's done by design.
@@Shinnouryu Close, but they're not necessarily *stupid* as much as they are *instinctual followers*. Pikmin, like animals in real life, have specific hormones and receptors that make them choose a leader and devote total loyalty to its rule, like many insects and arthropods. Sure, we don't think of bees and ants as geniuses, but we know that their need to hold a leader and serve that leader unconditionally, even unto death, is a part of their neurochemistry that is baked into them from birth. The idea with pikmin is to emulate that kind of animal society.
Gotta admit I've always just been the tiniest bit skeptical about the "Luigi wins by doing absolutely nothing" legend, but then you showed me Mario Party DS and I'm thoroughly convinced. Great job!
Necrozma: Willingly attempts to steal all the light from Alola, is the first pokémon in the franchise to be one of the main villains Also Necrozma: Can't comprehend Zoroark's illusion ability
In the franchise? Pretty sure mewtwo from "Mewtwo strikes back" is the first pokemon villain in the franchise. In the mainline games however, i would argue that by technicality groudon and kyogre count as villains, due to them outright trying to cause a worldwide drought or flooding (which is basically in their nature to do once woken, its half the reason rayquaza has to quickly step in and stop it) and if not them, then deoxys possibly in the remakes, as deoxys is an unknown foe that instantly engages in combat upon meeting.
...Okay. Story time... When I was a kid, playing Mario Party 7 for the first time... The minigame where you get shot out of a cannon came up (I forget the name) I'm like "Okay, this seems fun..." I do end up winning. WITH 5 POINTS. GOD, I wish I recorded that...
The pathfinding is awful in Pokemon Conquest. It generally takes the AI 15 of their available 30 turns to get to my Pokemon while defending in Valora because of all of the gates. You can probably just stand on a gear and make them go back and forth as you switch 2 gates open and closed each turn. Oddly, I think the AI completely ignores Illusion, though, as they've used things like Poison moves on my Zoroark while it's disguised as a Steel-type.
I would regularly defend Avia with a single random bird. The AI would send one guy with enough power to beat the bird easily, but because it was the floating platform stage, I could just run away until we waited out the clock.
I remember there was a particular instance in pokemon conquest where I only had one ghost type defending a nation, but the enemy would only send 1 Pokémon with a normal type attack to defeat me. Also, the pattern of the gusts of wind in the ground type map are predictable, yet sometimes an enemy would go up just to be knocked down.
On the topic of Smash CPU's being blind to fake smash balls, setting it as the only item with the highest rate and forcing a bunch of random level 9 CPU's to fight each other is pretty funny to watch, its absolute chaos and definitely needs a decent amount of lives for it to last any time at all lol.
@@metachop7444 i don't know. You can be battling, but in the moment you go to any near upstairs, the battle just stops and the monsters go back to their positions :0
No, bosses have barriers around them. You can't escape a boss once it starts unless you lose. You're probably thinking of ladders letting you avoid monsters and unique monsters. And the reason behind that is pretty clear. They don't want players to get sniped off of ladders without a chance to run away.
So for gen 1 pokemon the last one there is actually due to how the game calculates pokemon with two types. When a move hits the damage is calculated properly based off effectiveness, it will say super/not very effective based only off the first “primary” type, and the ai also base their moves off effectiveness, so the ai tried to use a ground move because fire is weak to ground
And to add to that, the first one for Gen 1 is for a similar, but opposite reason. Growlithe was using Agility only on Omastar because it saw it was a rock type, and fire/normal moves are not very effective, so it will never use those moves.
@@Alienldr well yeah but fire is 4 times weak and normal is always going to be weak to rock no matter the second type, so either way it would use a move that isnt those two types, youre missing the key part to it. Ai in gen 1 always use the most effective move versus that pokemon, but they dont check if the move is a status move like agility. Thats the key part, and why moves agility and whirlwind (among others) were such dumb moves in gen 1 because the ai would often get stuck in a loop if their pokemon knew one if them
Also just to add to that, that's Gym Leader Giovanni's Dugtrio in Pokemon Yellow, it knows Sand Attack, Dig, Earthquake and Fissure. So either way it's kinda screwed against flyers by design, dig is still like the second-least bad choice even though it arrived at that choice in a bad way due to the AI accidentally being dual-type blind. More of note, actually trying to use effective moves is only in the AI of the higher level opponents (there's a list but it's basically bosses and the trainer types you only meet in late-game). Lower level AIs will use moves randomly except turn 2, in which mid-level AI will try to use certain effects. ...I went to the effort of finding a complete list of trainers' pokemon in gen1 then cross-referencing that to Bulbapedia to find their movesets. Don't know if that's worthwhile really, but I had fun xD I learned some weird and interesting facts about gen1 today. BTW that Growlithe knows Take Down, Ember, Agility and Leer. Actually looking back on it, Blaine doesn't have Growlithe in Yellow, but Giovanni's Dugtrio is level 42 in Red/Blue and 50 in Yellow. So this video switches game versions between those fights.
@@pyromaniac000000 yes, it's well known. Agility is a Psychic type move, which is why it goes for that since the others are not very effective. I didn't bring it up because every probably knows by now. Yes, fire type moves are 4x resisted, but the AI in Gen 1 for gym leaders would never account for that. They have a list they follow if the move is effective or not. Of the 2 types the pokemon is, the one higher on the list will be considered first. If the attacking move is x2 or x1/2 to that type, it will always or never use those moves based on the answer, by bringing moves higher or lower in priority. If the moves are super effective, it doesn't check the 2nd type, and just goes for it. If all moves are neutral or not very effective, then the AI will go to the 2nd type on that list, and then does the same thing as last time. That's why I didn't bring up fire being x4 resisted because the game doesn't consider it. It just sees that it's resisted by one type (whichever is higher on that list), normal is resisted by rock, and psychic is resisted by neither. Since Growlithe has a normal effective type move, and normal effective is higher priority than not very effective, it will only pick the higher priority type moves.
@@Alienldr you clearly didnt understand, youre reexplaining things i already clearly know and explained. I was saying even if it did check the other type it still wouldnt pick either of those two moves. Maybe try and use a little thought next time, because i very clearly understand everything, you dont need to explain the things i already explained
The broken hammer one, is actually a thing. Once the hammer breaks, you still can’t drop it. Even as a regular player. Correct me if I’m wrong. But I could never drop it 🤷♂️
No mention of Wolf and Snake in Ultimate ? They are really prolific at SDs, even without items. Wolf tends to just airdodge into his death instead of edgeguarding you, and Snake always recover as if his C4 was available. It's often not, since the first thing they do is to put it somewhere and hope you pass by it.
The SSBU examples didn't prove that it had bad AI, what's the CPU supposed to do with a broken hammer, the CPU killed the player so it was worth it to lose a stock with the bullet bill and the fakes smash balls are supposed to be hard to tell so if a CPU could just know every time if it's a fake or not it would make the CPU too powerful
@@milliondollarmistake I think youre missing the point. Its not like the AI ignores the real one any only goes after the fake... they just simply made it so the AI cant tell the difference. Tbh thats honestly better design then most games as someone menitoned previously where a lot of the fake out stuff in games is only useful in pvp as pve enemies just see through it 100% of the time. So its really nice to see a developer actually making it so their AI can be tricked by it. The only reason its "100% of the time" here is because there are ONLY fake ones lol.
What about Splatoon 2? The Octoling AI in hero mode is really not that great. Sometimes, they shoot at nothing and they are not that great with looking at surroundings or dodging, or aiming.
I actually noticed that in splat 1 aswell, it was actually quite funny to see them walking around like soldiers then lose their minds when they saw the splatbomb I threw lol
@@kgddrago3752 Yeah, I did that too is funny how they’re like “What was that?!” When they see any enemy ink 😂 Also, I didn’t get to Splatoon 1 so I wouldn’t have known 🤷🏽♂️
@@StarKatGaming zoroark is a pokemon that can turn into anything, including other humans. You can use that to your advantage by making the enemy think it's weak to one type, but is actually immune, as is what was shown in the video
@@StarKatGaming Zoroark can use its ability to look like your sixth Pokemon until it takes damage. Ultra Necrozma is a psychic type with a strong psychic type move, so if it sees something that looks weak to psychic, it'll go for the kill. Fortunately, Zoroark is a dark type, so disguising it as a poison or fighting type makes the fight essentially free.
The Pikmin AI is intentional actually. The Pikmin follow their Captain's orders with no regard for their own lives, so if the order is to follow them into water, they will attempt to do so. And fail, unless they're blue. Edit: I can't read. It says this in the video.
@@arcticgalegamer8139 the video makes it sound like the AI is intentionally made for the pikmin to be stupid but then it shows the character ordering them into the water. That's like choosing a not very effective move in pokemon and saying your own pokemon's AI is bad
The mario party luigi wins by doing nothing is a combination of two factors I suspect 1: The game doesn't expect it to be possible to win most minigames by doing absolutely nothing 2: You play the same minigame enough times - if it doesn't require input you'll win it eventually
I can never get enough or "luigi wins by doing absolutely nothing" it's the most funniest shit ever, watching him stand there as everyone else get picked off
10:14 isn't this because Giovanni's Dugtrio only has ground moves in Pokemon yellow? I remember hearing that you could literally beat it with a level 2 Pidgey since none of the Dugtrio's moves can hit a flying type. I guess you could argue that the enemy trainers rarely switching is also bad AI though.
I don't know about that one specifically, but Dugtrio is pretty notorious for only having ground moves when trainers use it. A cursory glance at its movelist, especially for later gens, reveals why: if learns almost every ground move in the game by level-up, and only gets Sucker Punch and/or Slash for non-ground coverage by level, which can be over-written for more ground moves. Giovanni in USUM is an example of a trainer you can totally cheese with any non-grounded pokemon with a boosting move, because he'll give you 5 FREE TURNS while he depletes Sucker Punch PP before switching. Accidentally found that during our first battle, and it turned out he had nothing for a Flygon with 6 Dragon Dance boosts.
You can fix this regardless and its actually very easy. Everytime none of their attack can hit the opponent, they switch. Thats how it works in the newer games btw
On the topic of smash bros AI, sometimes the cpus in Ultimate are straight CRACKED. Like, they make top ranked PGR players look like day 1 noobs. Mostly the character unlocks back in early days of the game, but still.
I feel like they have different 'modes' of AI per game too, which switches every round, so you get an aggressive one in one game and a more patient one in another. Can't prove it though. I can't believe they nerfed the AI after the game was released... Just give me a level 10 CPU instead of making the level 9's worse...
@@FancyPotatOS I loved the initial AI difficulty. It was the first time I felt tense fighting the CPU. Kazuya had that same level of threat to him for a while after release too.
2:48 So much for being an evil genius! 3:33 On the topic of Smash 64, my favorite exploit is in the Yoshi’s Story stage where there’s a cloud platform far away from the main stage. You can stay on that platform indefinitely so long as you frequently jump in place. The CPUs who want to reach you there cannot, for the life of them, figure out how and they always fall to the pit for trying.
Yeah no game would have good AI because every game is exploitable. Pikmin makes sense because the blindly follow Olimar like bees, ants etc. it’s not Bad Ai because the red ones drown because you shouldn’t be moving the red ones to the water. It’s like sending blue ones into electric fences. Each Pikmin has their own strength and weakness.
I remember Luigi being the strongest Lv.9 CPU in Melee. Well, in the PAL version at least. I also remember Jigglypuff being pretty dumb as bricks, trying to recover with it's up special, which is Sing. While CPU Yoshi recovers with his air dodge (you can move a bit with it), using it as his third jump. In Brawl, it's already bad enough that they gang up against you despite being in a free-for-all. But I remember having a custom stage, where I camp below which seems to be unreachable for the CPU and they're doing nothing. It's even funnier when a Smash Ball spawns and they can't reach it. They're making funny little steps instead!
for the pokemon zorua/ zoroark one, if they have another super effective move for the pokemon your disguised as, they will use it the next turn, bc in black 2 i remember sending my zoroark desguised as emboar against katlin, and her galade went for a psychic attack, but the second turn, it went for earthquake since it was also super effective.
@@ZeroKitsune yep, most AI in Pokemon is pretty much just a bunch of if statements with some hardcoded events. For example, if the ai has sunny dance, it will pretty much always use it first turn except if it can one shot you.
F-Zero AI in the GBA games are so bad its legendary. No racing IQ, often driving into walls, not being good at the air (actually most times in the series, AI sucks in the air). Sometimes AI willingly get torched by landmines and damage zones too.
At 10:20 the explanation is wrong. It only looks at the Pokemon's first type. So it things Charizard is weak to ground because it's primary type is fire. It doesn't see it's flying secondary type
That's precisely the point of Zorua and Zoroark's ability, only a really good trainer i.e. a real person would be able to figure out it's a trick and change strategies.
Even a bad trainer should see it's not hitting and think to try something else. At that point the illusion breaks. Unless they're the type to try a failed strategy repeatedly
I disagree. Necrozma should be able to recognize that its move isn't working. There should be a weight system, and any move that fails should lose like 90% of its weight, heavily encouraging the AI to try something else. It just spams a psychic type move until you easily kill it with Foul Play. Necrozma knows its type advantages, it actively goes for them, so it should be able to catch that something is up after one fail, maybe two.
one fun glitch i exploited when i was younger, is an infamous glitch involving the jungle japes stage on melee. you can make ness continually jump off the stage on lvl 9 CPU if you just do nothing, easy 10 winstreak to unlock characters.
Some of my favorite abuses of AI include Kingdom Hearts Dream Drop Distance Ansem fight, he is such a good bowler that if you hide in the gutter he literally can't hit you Super Smash Bros Stage Builder AI fighters don't understand what a Pinball machine is. If you build a pinball Stage they will defeat themselves very quickly
i think people tend to conflate "unintelligent" AI with it being "bad" or "poorly designed" AI but in actuality most games would be a lot worse if enemies always behaved perfectly in every situation
For N64, on the Sector Z stage, characters like Link can get back over the fin, but only if someone baits a recovery (for Link, he may try to attack with Up B, allowing him to reach the top). On the Planet Z stage, the AI has a tendency to drop through platforms straight into rising acid when it rises high enough. In Mushroom Kingdom, they're oblivious to the left and right blast zones, and if a player waits long enough after being KOd there, the AI often wanders straight into them, killing themselves, and will also hold shield to their deaths on falling platforms (if they're on the left side of the right one, or right side of the left one). On the Pokemon stage, the AI will keep running against the doors that random pokemon pop out of if the player stays on the helipad, and on the lower left tower, Samus and DK will constantly roll when charging their special. In general, the AI always prioritizes picking up and using items (including Link's bombs) in a certain range over any other action, and always use throwables from the spot they picked them up, regardless of accuracy, teammates, or obstacles. If an AI is close to a player, they may try to roll to the other side of the player, and if the player turns toward them as they roll, they'll constantly roll back and forth. If an AI ends up under a stage with a hard floor (like Yoshi's Story stage), they'll attempt to recover across the stage rather than to the ledge closer to them. In short, Smash Bros for N64 was a beautiful mess.
0:04 chuchus... giant flying sea creatures... You can make moblins kill each other if you combine both next to each other and you keep holding shield! No joke, I did that and they make me laugh!
I remember in Pokemon Red and Blue and even Yellow abusing the Pokeflute to lock even your rival in a loop to nullify his team if you're using the right Pokemon. I had a Gengar that was weak and his Flareon was so drunk or stupid that it did nothing but spam Reflect until I swapped Pokemon and knocked it out.🤣🤣😂😂
Yep, red and blue had strong trainers go for super-effective moves… they forgot to code that they had to be super-effective moves that deal damage. So, if your pokemon is weak to psychic type moves, enemies will spam moves like rest and barrier.
Ssbu bots (higher level) will always airdodge when you are close to them. For example, play Link and do a downthrow, jump and wait for them to airdodge. Regrab them and do it again. (That works with every move that launches opponents at a similar angle) Free 60%.
To be fair to Melee AI, I often do that in Jungle Japes too. It's my most hated stage. And Ultimate, well, I can never judge Bullet Bill lengths either.
I remember in windwaker, I was at the part where I had to escort Zelda to her castle. I wnt up the stairs (which were to her left) and stood on the slightly taller platform above. She just walked into the platform, and kept walking because it was a straight line. After a few minutes, I went back down to slowly lead Zelda up the stairs. I was probably 7-8 years old at the time, and I found it very funny at how stupid Zelda was when the stairs were right there.
One memorable exploit I just rediscovered in Melee is that (at least in Event 51) the CPU will always shield when the player chooses Fox and spams the blaster. Giga Bowser won’t even flinch, but it’s a very easy way to gimp Ganondorf and Mewtwo into a shield break each.
Note about Slippy, Peppy and Falco: They got better when it’s about to shoot Star Wolf members. Sometimes, they can even take down their own rivals! (That happened to me countless times on Star Fox 64 3D with all the members, except Wolf for obvious reasons)
In fairness to Star Fox 64: If you help your wingmates, they will occasionally get on their respective rival’s tail and begin counter-attacking. If you’re up in numbers vs. Star Wolf, they will also attack if their runs line up with the enemy. They’re not completely helpless, just not as helpful as you would like lol
I think it's cool that the AI in the Pokémon games reacts to a disguised Zorua/Zoroark. Most of the time, mixups and deceptive strategy and are useless against AI because the game is always aware of what you're doing.
same goes with the fake smash ball imo, the whole point of illusion and the fake smash ball is to deceive, so it makes sense that the cpu falls for it. i think thats actually on purpose
Yes, but when the AI uses a move that it expects to be super effective, but actually ends up doing nothing (like in the video), the AI should realize that something fishy is going on since the pokemon's perceived type weakness/resistance doesn't match what's actually happened. Most players at that point would realize they are dealing with a Zorua/Zoroark, and I think it'd be cool if the AI could come to the same conclusion.
@@e-lrd6904 Yeah but now I am disappointed to know there can be fake ones when I could have just fucked around and find it.
Yes, but at some point the AI should realize things aren't going as a trainer would expect, and at least try something else hoping to stumble across the truth.
@@alexandrefillot9600 the game is years old. Item spoilers aren't a thing anymore
Fun fact: in USUM Lusamine isn't tricked by the Illusion of a Zoura or Zourak.
This is because her AI is deliberately bad and just uses random moves completly ignoring type matchups. Particularly notable example is her Lopbunny, which has Fire Punch, Ice Punch AND Thunder Punch but doesn't target weaknesses despite three of her moves being practically identical.
You mean, the Title Defense Lusamine?
@@saniaaf2251 The one you fight in the main story, when she is torturing Nebby inside a box to open an Ultra Wormhole.
She is COMPLETELY irrational at that point, so she was specifically given completly irrational AI.
@@alexstewart9592 oookay, fair enough 👍
@@alexstewart9592 That's... actually genius forethought.
I like how actually indicating insanity through game mechanics makes a Pokémon battle far more dangerous because they aren’t trying to predict what is super effective and that ruins counterpredictions.
Luigi wins by doing absolutely nothing. It's pure legendary.
Wanted to say that... xD
Better being nothing than an AI
It's Luiginary
Hes prob used to it. Always in marios shadow and getting left behind lol
Now some people make vids on this lazy luigi
Y e s
Always has been
8:03 Ultimate CPU with the broken hammer is clearly not trying to fight you, it does what's best and goes straight to the middle of the stage so it can survive a punish. You can see it turning around perfectly in the middle of the stage.
Yeah, it's not like there's anything else that can be done. Broken hammers are a completely helpless situation.
@@DarkLink1996. Yeah, why the hammers do break, by the way? 🤔
@@IvanFranco120 Because Hammers are an incredibly powerful item. In Smash 64 they were basically a win button, so they added a small chance of them making you helpless to make it fairer.
This remains true with the Golden Hammer, since Brawl, there is a higher chance of it "breaking" becoming the Squeeky Hammer, to laugh at the loser who got it.
Regarding the SSBU AI moments here...
The bullet bill one was likely an oversight to be fair, but those other two, I argue, are not oversights or bad AI.
The "attacks you with broken hammer" one is a complete misunderstanding of what's happening. What the AI is actually doing is moving to the center of the stage, which is likely the best thing to do if you have a broken hammer in actuality. Due to your decreased mobility, it's likely you won't be able to run from others, so being able to take a hit or two without falling off the stage is best done when at the center of the stage. It is a little strange to see, but that's what's actually happening with the AI there.
CPUs not spotting the difference between Smash Balls is almost certainly intentional. I have a hard time believing that was an oversight in the AI, as that's assuming that the goal of "good" AI is to simply be perfect. But, it isn't.
I do think they should break one, and then just know the rest of the game. I also think level 9 CPUs should just know, the difference is very obvious and it never fools players beyond the first few times.
I agree!
I'd also argue the bullet bill one isn't that much of an oversight because if you're THAT close to the blast zone, that'll kill you before the CPU. It'd be a kamikaze strategy.
Banjo had more stocks in the Bullet Bill example, so the AI probably sees the self destruct as being worth an easy kill.
This, there are just some things in the video that does not make any sense at all.
5:22 That’s not Samus trying to fight, she’s just dancing along to the music
“Sweet rave party!”
Yes, Samus, Like Undyne(the undying) is female
@@austria-hungary7680 Okay? Your point?
Is the AI really that bad in Mario Party, or is it because Luigi is just so good?
Their bad till it's a game where you have to mash
Doubt you're serious but I'll answer anyways the only difference between characters in each game is certain AI controlled characters prefers certain items depending on the character and in 7 they have exclusive items per character both of those cases only effect the board not the actual minigames. (outside of item minigames which are single player anyways)
@@XmodxgodX Interesting!
@@graduator14 I guess there's also duel boards in MP3 where they start with a different helper but again boards only.
The CPU's in Top 100, has by far the most dumbest AI's behaviour i've problaly seen, since i've played that game long ago...😅
If anything, the AI being unable to realize a Zoroark play makes it slightly more realistic. It’s like the AI is confused themselves and have that moment of realization “ohhhh! That’s a Zoroark!”
Except they don't have that realization, they keep using moves that are ineffectual.
How would they know it’s zoroark especially since it’s using illusion it’s pretending to be something else if that Pokémon is a master of illusion they won’t know until they drop the disguise that’s not a ai problem that’s intentional the fact it’s on the list idiotic
Ignoring the disguise would be more realistic. NOBODY ever falls for Zoroark.
@@joanaguayoplanell4912 it may get someone once but the exact same illusion won’t get someone twice if they have half a brain.
@@cyanideytcuriousseadoggo not just that. Damage from Sandston, Stealth Rock, etc and the lifebar in general will give it away every single time it switches in.
Here's one: if you stealth hit an enemy in Zelda Botw you can move around to its front and stealth hit it again when it gets up because even though you're right in front of it when it gets up it'll still be more concerned with what attacked its behind and it'll turn around again
Beautiful solution to Trial of the Sword
Something that has to be said about Pikmin: Blue pikmin actually identify drowning pikmin and throw them to shore.
The fact that the others are taking poor paths is aptly described as "intentionally" poor, because it's representing the fact that these little guys are loyal to your commands, *even if it kills them*, while the actions of the blue lifeguards prove that the AI is actually really thoughtful.
This right here.
Pikmin having straight forward AI is the theme of the game. They're stupid and you need to guides them. It's not an AI issue, it's done by design.
@@Shinnouryu Close, but they're not necessarily *stupid* as much as they are *instinctual followers*. Pikmin, like animals in real life, have specific hormones and receptors that make them choose a leader and devote total loyalty to its rule, like many insects and arthropods. Sure, we don't think of bees and ants as geniuses, but we know that their need to hold a leader and serve that leader unconditionally, even unto death, is a part of their neurochemistry that is baked into them from birth. The idea with pikmin is to emulate that kind of animal society.
It’s bad by design, because the point is to lead them to the end of the puzzles
Gotta admit I've always just been the tiniest bit skeptical about the "Luigi wins by doing absolutely nothing" legend, but then you showed me Mario Party DS and I'm thoroughly convinced. Great job!
I've managed to win a few games myself by doing absolutely nothing with luigi. Often times luck doesn't comply but sometimes it just let's you win.
In Melee, Luigi only uses side b to recover. He never uses up b for that.
Necrozma: Willingly attempts to steal all the light from Alola, is the first pokémon in the franchise to be one of the main villains
Also Necrozma: Can't comprehend Zoroark's illusion ability
First Pokémon in a mainline game, you mean.
Mystery Dungeon had Darkrai as a main villain
@@borby4584 Nah fr, they said this as if MD didnt exist, same wit pokepark and whatnot
@@MischieviousJirachi I’m also pretty sure that there’s that one Groudon from the Jirachi movie, but that wasn’t really a Pokémon
Mewtwo from the very first pokemon movie as well was a villain.
In the franchise? Pretty sure mewtwo from "Mewtwo strikes back" is the first pokemon villain in the franchise. In the mainline games however, i would argue that by technicality groudon and kyogre count as villains, due to them outright trying to cause a worldwide drought or flooding (which is basically in their nature to do once woken, its half the reason rayquaza has to quickly step in and stop it) and if not them, then deoxys possibly in the remakes, as deoxys is an unknown foe that instantly engages in combat upon meeting.
Love how this video shows Luigi wins by absolutely doing nothing
...Okay.
Story time...
When I was a kid, playing Mario Party 7 for the first time...
The minigame where you get shot out of a cannon came up (I forget the name)
I'm like "Okay, this seems fun..."
I do end up winning. WITH 5 POINTS.
GOD, I wish I recorded that...
Wow. That's surprising.
The pathfinding is awful in Pokemon Conquest. It generally takes the AI 15 of their available 30 turns to get to my Pokemon while defending in Valora because of all of the gates. You can probably just stand on a gear and make them go back and forth as you switch 2 gates open and closed each turn.
Oddly, I think the AI completely ignores Illusion, though, as they've used things like Poison moves on my Zoroark while it's disguised as a Steel-type.
I wouldn't say completely. The fact they used a poison type is probably because they do sometimes use moves with no effect.
I would regularly defend Avia with a single random bird. The AI would send one guy with enough power to beat the bird easily, but because it was the floating platform stage, I could just run away until we waited out the clock.
@@Megamean09 Not to mention the platforms birds can reach in that map that are completely inaccessible for landlocked mons.
I remember there was a particular instance in pokemon conquest where I only had one ghost type defending a nation, but the enemy would only send 1 Pokémon with a normal type attack to defeat me.
Also, the pattern of the gusts of wind in the ground type map are predictable, yet sometimes an enemy would go up just to be knocked down.
Nah, I disguised Zoroark in W2 as poison type and Caitlin only used psychic moves. (Though she could have easily used a coverage move)
On the topic of Smash CPU's being blind to fake smash balls, setting it as the only item with the highest rate and forcing a bunch of random level 9 CPU's to fight each other is pretty funny to watch, its absolute chaos and definitely needs a decent amount of lives for it to last any time at all lol.
The AI is so bad in Mario Party that Luigi can win by doing absolutely nothing
It's because the easy difficulty is designed to be played with literal toddlers who may or may not have the controller plugged in.
Screw that, the RNG is way worse
i wonder if this channel has made a video about that fact.
@@luckywii8731 Probably... 🤔
The CPU's in Mario Party: Top 100 are really dummy...😅
We noticed, Captain Obvious; but thanks.
Don't forget in Xenoblade, when you fight a boss, using the upstairs let's you avoid the battle XD
why
@@metachop7444 i don't know. You can be battling, but in the moment you go to any near upstairs, the battle just stops and the monsters go back to their positions :0
@@metachop7444 the boss doesn’t want to deal with the stairs
or when you touch vines or anything you can climb on, the battle just immediately ends even if you're right next to them lol
No, bosses have barriers around them. You can't escape a boss once it starts unless you lose. You're probably thinking of ladders letting you avoid monsters and unique monsters. And the reason behind that is pretty clear. They don't want players to get sniped off of ladders without a chance to run away.
So for gen 1 pokemon the last one there is actually due to how the game calculates pokemon with two types. When a move hits the damage is calculated properly based off effectiveness, it will say super/not very effective based only off the first “primary” type, and the ai also base their moves off effectiveness, so the ai tried to use a ground move because fire is weak to ground
And to add to that, the first one for Gen 1 is for a similar, but opposite reason. Growlithe was using Agility only on Omastar because it saw it was a rock type, and fire/normal moves are not very effective, so it will never use those moves.
@@Alienldr well yeah but fire is 4 times weak and normal is always going to be weak to rock no matter the second type, so either way it would use a move that isnt those two types, youre missing the key part to it. Ai in gen 1 always use the most effective move versus that pokemon, but they dont check if the move is a status move like agility. Thats the key part, and why moves agility and whirlwind (among others) were such dumb moves in gen 1 because the ai would often get stuck in a loop if their pokemon knew one if them
Also just to add to that, that's Gym Leader Giovanni's Dugtrio in Pokemon Yellow, it knows Sand Attack, Dig, Earthquake and Fissure. So either way it's kinda screwed against flyers by design, dig is still like the second-least bad choice even though it arrived at that choice in a bad way due to the AI accidentally being dual-type blind.
More of note, actually trying to use effective moves is only in the AI of the higher level opponents (there's a list but it's basically bosses and the trainer types you only meet in late-game). Lower level AIs will use moves randomly except turn 2, in which mid-level AI will try to use certain effects.
...I went to the effort of finding a complete list of trainers' pokemon in gen1 then cross-referencing that to Bulbapedia to find their movesets. Don't know if that's worthwhile really, but I had fun xD I learned some weird and interesting facts about gen1 today. BTW that Growlithe knows Take Down, Ember, Agility and Leer. Actually looking back on it, Blaine doesn't have Growlithe in Yellow, but Giovanni's Dugtrio is level 42 in Red/Blue and 50 in Yellow. So this video switches game versions between those fights.
@@pyromaniac000000 yes, it's well known. Agility is a Psychic type move, which is why it goes for that since the others are not very effective. I didn't bring it up because every probably knows by now.
Yes, fire type moves are 4x resisted, but the AI in Gen 1 for gym leaders would never account for that. They have a list they follow if the move is effective or not. Of the 2 types the pokemon is, the one higher on the list will be considered first. If the attacking move is x2 or x1/2 to that type, it will always or never use those moves based on the answer, by bringing moves higher or lower in priority. If the moves are super effective, it doesn't check the 2nd type, and just goes for it. If all moves are neutral or not very effective, then the AI will go to the 2nd type on that list, and then does the same thing as last time. That's why I didn't bring up fire being x4 resisted because the game doesn't consider it. It just sees that it's resisted by one type (whichever is higher on that list), normal is resisted by rock, and psychic is resisted by neither. Since Growlithe has a normal effective type move, and normal effective is higher priority than not very effective, it will only pick the higher priority type moves.
@@Alienldr you clearly didnt understand, youre reexplaining things i already clearly know and explained. I was saying even if it did check the other type it still wouldnt pick either of those two moves. Maybe try and use a little thought next time, because i very clearly understand everything, you dont need to explain the things i already explained
The broken hammer one, is actually a thing. Once the hammer breaks, you still can’t drop it. Even as a regular player. Correct me if I’m wrong. But I could never drop it 🤷♂️
Yeah, NL just made a mistake here. The ai intentionally goes for the center of the screen so they have the best shot at surviving a hit
At least from what I know, in Melee, you are still able to drop the handle like any other item if you get hit enough times
No mention of Wolf and Snake in Ultimate ? They are really prolific at SDs, even without items. Wolf tends to just airdodge into his death instead of edgeguarding you, and Snake always recover as if his C4 was available. It's often not, since the first thing they do is to put it somewhere and hope you pass by it.
I’ve seen quite a few Bayonetta and Yoshi SDs too
The SSBU examples didn't prove that it had bad AI, what's the CPU supposed to do with a broken hammer, the CPU killed the player so it was worth it to lose a stock with the bullet bill and the fakes smash balls are supposed to be hard to tell so if a CPU could just know every time if it's a fake or not it would make the CPU too powerful
A level 9 getting tricked 100% of the time still makes it dumb.
The thing about the bullet bill is that the one using it dies first in this scenario. If they both had one life left, the targeted player would win.
@@milliondollarmistake I think youre missing the point. Its not like the AI ignores the real one any only goes after the fake... they just simply made it so the AI cant tell the difference. Tbh thats honestly better design then most games as someone menitoned previously where a lot of the fake out stuff in games is only useful in pvp as pve enemies just see through it 100% of the time. So its really nice to see a developer actually making it so their AI can be tricked by it. The only reason its "100% of the time" here is because there are ONLY fake ones lol.
@@LieThePenguin yes so im right
no not all
What about Splatoon 2? The Octoling AI in hero mode is really not that great. Sometimes, they shoot at nothing and they are not that great with looking at surroundings or dodging, or aiming.
I actually noticed that in splat 1 aswell, it was actually quite funny to see them walking around like soldiers then lose their minds when they saw the splatbomb I threw lol
splatoon is just a squid game
@@kgddrago3752 Yeah, I did that too is funny how they’re like “What was that?!” When they see any enemy ink 😂
Also, I didn’t get to Splatoon 1 so I wouldn’t have known 🤷🏽♂️
Playing hide & seek with them is fun :>
@@ControlC- mario is just a plumber game
Legit lol, had a Zoroark in my USUM playthrough and I had NO idea what ppl were talking about when they said the Ultra Necrozma fight was super hard.
What’s with zoroark that makes it so easy? I saw the other NU video and was wondering why it say it zoroark but it was a different Pokémon entirely
@@StarKatGaming zoroark is a pokemon that can turn into anything, including other humans. You can use that to your advantage by making the enemy think it's weak to one type, but is actually immune, as is what was shown in the video
@@StarKatGaming Zoroark can use its ability to look like your sixth Pokemon until it takes damage. Ultra Necrozma is a psychic type with a strong psychic type move, so if it sees something that looks weak to psychic, it'll go for the kill. Fortunately, Zoroark is a dark type, so disguising it as a poison or fighting type makes the fight essentially free.
"Ultra necrozma is piss easy" oh yeah how about you dont cheese it then
@@silentdragon5638 I see now. I wasn’t aware of that ability of zoroark and now I wish I would’ve used it sooner
The Pikmin AI is intentional actually. The Pikmin follow their Captain's orders with no regard for their own lives, so if the order is to follow them into water, they will attempt to do so. And fail, unless they're blue.
Edit: I can't read. It says this in the video.
Yes
It states it's intentional in the video
@@arcticgalegamer8139 the video makes it sound like the AI is intentionally made for the pikmin to be stupid but then it shows the character ordering them into the water. That's like choosing a not very effective move in pokemon and saying your own pokemon's AI is bad
@@Lucaccino17
choosing a bad move isn't really on the same level as willingly drowning yourself
@@Lucaccino17 But they could have path finding AI, however they chose not to, making it intentionally bad AI.
The Infamous "Luigi won by doing absolutely nothing" has been used to show how bad AI in the Nintendo Games
lmao Samus looks likes she's dancing to Fourside music 5:27
yeah lol
The dugtrio one was actually because it was recognising ground is super effective against fire but forgot about flying because its the secondary type
10:45
Luigi: "I won.... by doing nothing but standing"
I love how we all have accepted Luigi as the character to use when the strategy is "do nothing"
The mario party luigi wins by doing nothing is a combination of two factors I suspect
1: The game doesn't expect it to be possible to win most minigames by doing absolutely nothing
2: You play the same minigame enough times - if it doesn't require input you'll win it eventually
AI stands for absolutely idiotic
Fr
Say! I have an ai in my user!
Sounds like some people i know
More like Absoltely Idiot...😅
@@IvanFranco120 that would be absolute idiot. And not saying that would be absolutely idiotic kekeke.
I can never get enough or "luigi wins by doing absolutely nothing" it's the most funniest shit ever, watching him stand there as everyone else get picked off
10:14 isn't this because Giovanni's Dugtrio only has ground moves in Pokemon yellow? I remember hearing that you could literally beat it with a level 2 Pidgey since none of the Dugtrio's moves can hit a flying type. I guess you could argue that the enemy trainers rarely switching is also bad AI though.
I don't know about that one specifically, but Dugtrio is pretty notorious for only having ground moves when trainers use it. A cursory glance at its movelist, especially for later gens, reveals why: if learns almost every ground move in the game by level-up, and only gets Sucker Punch and/or Slash for non-ground coverage by level, which can be over-written for more ground moves. Giovanni in USUM is an example of a trainer you can totally cheese with any non-grounded pokemon with a boosting move, because he'll give you 5 FREE TURNS while he depletes Sucker Punch PP before switching. Accidentally found that during our first battle, and it turned out he had nothing for a Flygon with 6 Dragon Dance boosts.
You can fix this regardless and its actually very easy. Everytime none of their attack can hit the opponent, they switch.
Thats how it works in the newer games btw
5:21 I see no problem here, Samus is just vibin'
5:22 Samus vibing the song
On the topic of smash bros AI, sometimes the cpus in Ultimate are straight CRACKED. Like, they make top ranked PGR players look like day 1 noobs. Mostly the character unlocks back in early days of the game, but still.
I feel like they have different 'modes' of AI per game too, which switches every round, so you get an aggressive one in one game and a more patient one in another. Can't prove it though. I can't believe they nerfed the AI after the game was released... Just give me a level 10 CPU instead of making the level 9's worse...
@@FancyPotatOS I loved the initial AI difficulty. It was the first time I felt tense fighting the CPU. Kazuya had that same level of threat to him for a while after release too.
Cpu in smash ultimate: I have no idea which is real one *smash fake smash ball* 8:59
These videos are seriously entertaining keep up the good work 😁
5:23 what do you mean weird? She’s clearly just grooving to the music
2:48 So much for being an evil genius!
3:33 On the topic of Smash 64, my favorite exploit is in the Yoshi’s Story stage where there’s a cloud platform far away from the main stage. You can stay on that platform indefinitely so long as you frequently jump in place. The CPUs who want to reach you there cannot, for the life of them, figure out how and they always fall to the pit for trying.
I wouldn't say "terrible", they're minor errors that likely won't affect gameplay unless you're abusing them.
“The pikmin A.I. is intentionally bad.” *proceeds to just run the pikmin into the water and not even save them* “See? Bad A.I.”
Yeah no game would have good AI because every game is exploitable. Pikmin makes sense because the blindly follow Olimar like bees, ants etc. it’s not Bad Ai because the red ones drown because you shouldn’t be moving the red ones to the water.
It’s like sending blue ones into electric fences. Each Pikmin has their own strength and weakness.
5:30 Samus was just banging to the soundtrack, bro
I remember Luigi being the strongest Lv.9 CPU in Melee. Well, in the PAL version at least. I also remember Jigglypuff being pretty dumb as bricks, trying to recover with it's up special, which is Sing. While CPU Yoshi recovers with his air dodge (you can move a bit with it), using it as his third jump. In Brawl, it's already bad enough that they gang up against you despite being in a free-for-all. But I remember having a custom stage, where I camp below which seems to be unreachable for the CPU and they're doing nothing. It's even funnier when a Smash Ball spawns and they can't reach it. They're making funny little steps instead!
for the pokemon zorua/ zoroark one, if they have another super effective move for the pokemon your disguised as, they will use it the next turn, bc in black 2 i remember sending my zoroark desguised as emboar against katlin, and her galade went for a psychic attack, but the second turn, it went for earthquake since it was also super effective.
If they have more than one super-effective it might be random. I think the AI for most battles is fairly simplistic.
@@ZeroKitsune yep, most AI in Pokemon is pretty much just a bunch of if statements with some hardcoded events. For example, if the ai has sunny dance, it will pretty much always use it first turn except if it can one shot you.
F-Zero AI in the GBA games are so bad its legendary. No racing IQ, often driving into walls, not being good at the air (actually most times in the series, AI sucks in the air). Sometimes AI willingly get torched by landmines and damage zones too.
That last clip just goes to show, Luigi is a straight shooter
You see, cheesing Ultra Nekrozma with Zoroark is cool and all. But real men use a focus sashed Rattata with endeavor and quick attack.
Luigi is like dealing with a group of newbies professionally
5:21 Samus was just dancing to the music
Grim Star Yeah :)
10:39 luigi win doing absolutely nothing..again
5:20 I don’t blame her for jammin
Yea no i do it all the time am i stupid? I think not
I literally had Zoroark in my party the first time around, total coincidence lmao
At 10:20 the explanation is wrong. It only looks at the Pokemon's first type. So it things Charizard is weak to ground because it's primary type is fire. It doesn't see it's flying secondary type
but ground isnt super effective against fire... at least not in sword.
@@remusserediuc9896 Ground IS super effective against Fire.
Always was, always is (unless there is an Inverse Battle)
no it's bc dugtrio has no moves to hit flying types
5:21
Samus casually vibing
That's precisely the point of Zorua and Zoroark's ability, only a really good trainer i.e. a real person would be able to figure out it's a trick and change strategies.
Even a bad trainer should see it's not hitting and think to try something else. At that point the illusion breaks. Unless they're the type to try a failed strategy repeatedly
I disagree. Necrozma should be able to recognize that its move isn't working. There should be a weight system, and any move that fails should lose like 90% of its weight, heavily encouraging the AI to try something else. It just spams a psychic type move until you easily kill it with Foul Play. Necrozma knows its type advantages, it actively goes for them, so it should be able to catch that something is up after one fail, maybe two.
You’d be surprised by how many actual players fall for it.
5:22 Samus: Dang this is a sick beat
11:41 luigi wins by doing absolutely nothing.
one fun glitch i exploited when i was younger, is an infamous glitch involving the jungle japes stage on melee.
you can make ness continually jump off the stage on lvl 9 CPU if you just do nothing, easy 10 winstreak to unlock characters.
I'm really disappointed to not see the legendary clip of AATTVVV defeating Lance's Dragonite.
Some of my favorite abuses of AI include
Kingdom Hearts Dream Drop Distance Ansem fight, he is such a good bowler that if you hide in the gutter he literally can't hit you
Super Smash Bros Stage Builder
AI fighters don't understand what a Pinball machine is. If you build a pinball Stage they will defeat themselves very quickly
i think people tend to conflate "unintelligent" AI with it being "bad" or "poorly designed" AI but in actuality most games would be a lot worse if enemies always behaved perfectly in every situation
I came upon the Ridley glitch by complete accident when I first fought him. Great tactic though, if you're going for a 15% speed run.
7:01
Is that ganondorf cross teaming?
9:53 All glory to the All-Terrain Venomoth
Yeah I can agree with MP and SSB because sometime I got times that CPU’s just killed themselves.
For N64, on the Sector Z stage, characters like Link can get back over the fin, but only if someone baits a recovery (for Link, he may try to attack with Up B, allowing him to reach the top). On the Planet Z stage, the AI has a tendency to drop through platforms straight into rising acid when it rises high enough. In Mushroom Kingdom, they're oblivious to the left and right blast zones, and if a player waits long enough after being KOd there, the AI often wanders straight into them, killing themselves, and will also hold shield to their deaths on falling platforms (if they're on the left side of the right one, or right side of the left one). On the Pokemon stage, the AI will keep running against the doors that random pokemon pop out of if the player stays on the helipad, and on the lower left tower, Samus and DK will constantly roll when charging their special. In general, the AI always prioritizes picking up and using items (including Link's bombs) in a certain range over any other action, and always use throwables from the spot they picked them up, regardless of accuracy, teammates, or obstacles. If an AI is close to a player, they may try to roll to the other side of the player, and if the player turns toward them as they roll, they'll constantly roll back and forth. If an AI ends up under a stage with a hard floor (like Yoshi's Story stage), they'll attempt to recover across the stage rather than to the ledge closer to them.
In short, Smash Bros for N64 was a beautiful mess.
0:04 chuchus... giant flying sea creatures... You can make moblins kill each other if you combine both next to each other and you keep holding shield! No joke, I did that and they make me laugh!
I remember in Pokemon Red and Blue and even Yellow abusing the Pokeflute to lock even your rival in a loop to nullify his team if you're using the right Pokemon. I had a Gengar that was weak and his Flareon was so drunk or stupid that it did nothing but spam Reflect until I swapped Pokemon and knocked it out.🤣🤣😂😂
Yep, red and blue had strong trainers go for super-effective moves… they forgot to code that they had to be super-effective moves that deal damage. So, if your pokemon is weak to psychic type moves, enemies will spam moves like rest and barrier.
Reflect is a Psychic-type status move, and Gengar is Ghost/Poison, so if that's the only move with type advantage, the AI is *going* to use that move.
Ai when edge guarded: it's over! I lost
When you take the "I" out of "AI"
Then it just becomes A r t i f i c i a l
When the enemy AI is a lot more A than I
11:35 They threw bob-ombs at each other xd
Damn. Never knew that about Ridley, I just instinctively avoided below him because of super Metroid
Lol I did win against ultra necrozma by using zoroark. It wasn't intentional, the guy kept spamming photon geyser
5:21 I'd like to imagine that's how Samus dances at the club 🕺
5:22 I think Samus is just jamming to the tune. XD
Ssbu bots (higher level) will always airdodge when you are close to them. For example, play Link and do a downthrow, jump and wait for them to airdodge. Regrab them and do it again. (That works with every move that launches opponents at a similar angle) Free 60%.
To be fair to Melee AI, I often do that in Jungle Japes too. It's my most hated stage.
And Ultimate, well, I can never judge Bullet Bill lengths either.
i love samus doing charge shot while fourside just playing in the background
I remember in windwaker, I was at the part where I had to escort Zelda to her castle. I wnt up the stairs (which were to her left) and stood on the slightly taller platform above. She just walked into the platform, and kept walking because it was a straight line. After a few minutes, I went back down to slowly lead Zelda up the stairs. I was probably 7-8 years old at the time, and I found it very funny at how stupid Zelda was when the stairs were right there.
Ah yes, the "Luigi wins by doing nothing" genre
One memorable exploit I just rediscovered in Melee is that (at least in Event 51) the CPU will always shield when the player chooses Fox and spams the blaster. Giga Bowser won’t even flinch, but it’s a very easy way to gimp Ganondorf and Mewtwo into a shield break each.
2:11 So that's why the Star Wolf fights are hard as hell
Yeah, N64 CPU computers are dumbass...
The original Pokemon AI can be busted much worse, you can reroll with saved states to get a no damage run.
I expected Pikmin to be here, not disappointed
Nor can people handle Zorua/Zoroark
AI : Articial Idiot.
Artificial?
@@thermolol But what if purposefully spelt "Articial" because the AI can't spell anyway?
@@ZaTimou Exactly.
I remember the Star wolf battle angering me as kid seeing my team not helping
12:35 Me in Luigi's Balloon World when the balloon is behind a tree 2 feet to my left
Yeah I scared the shit out of Fox’s teammates
Luigi wins by doing absolutely nothing. Totaly classic!
Note about Slippy, Peppy and Falco: They got better when it’s about to shoot Star Wolf members. Sometimes, they can even take down their own rivals! (That happened to me countless times on Star Fox 64 3D with all the members, except Wolf for obvious reasons)
4:47 this was me when I was 5 years old
5:21 Samus is dancing to the music.
I'm starting to think the Mario Party AI is intended to fail themselves when a player-controlled Luigi doesn't move
In fairness to Star Fox 64: If you help your wingmates, they will occasionally get on their respective rival’s tail and begin counter-attacking. If you’re up in numbers vs. Star Wolf, they will also attack if their runs line up with the enemy. They’re not completely helpless, just not as helpful as you would like lol
This is less of a "what happens" video, more of a "how many employees should be fired from Nintendo?" video :p
alternatively "How many divisions of nintendo probably don't get paid enough" LOL
4:10
um, it's called "coverage?!" Never heard of it?
(jk of course)