Completely agree with the points. Hell with the toxicity. My friend got banned for defending himself in chat when I was getting flamed for not doing enough and all he did was call them stupid and said shut up and was banned now he doesn’t even get into voice chat because of that. The Overwatch community is that crazy. It makes me not want to go to voice chat
You don't need vc or any communication to climb. Talking with flamers is pointless and your friend should ignore them. Let ego go, report -> block -> carry on
The problem with the "incividual performance" idea is that it's not measurable. How do you measure the efficiency of a mei wall ? How important is taking an off-angle ? It's not possible...
obviously yes there’s issues with characters like that, however, valorant has a combat score system that maybe overwatch could implement somehow - what i said in this video is more in an “ideal world” rather than what i expect them to do, but i think you’d agree with me something needs to change
@@JamezJ I think this would just turn the game into a non-stop deathmatch. A lot of people already don’t care about teamwork in a team-based game, and now you want to rank players based on individual performance? That sounds like a mess, especially in lower ranks. At best, players with strong mechanics might rank up more easily, but what about those who contribute by distracting the backline, force a c9 or just play smart but don't get high scores?
@@JamezJ nearly every character has an ability that can turn a fight that is really difficult to measure impact wise. how do you measure how well a tank takes space or how well a dps utilises that space. Valorant uses damage and kills to determine their combat score but stats in overwatch dont really matter that much, there are games i have won were both dps and the tank have less damage and kills then the enemy. win/lose is the only real way to measure how well a teram was able to play togther ranked shouldnt only be about individual performance its about how well you can operate in a team.
Rank resets are terrible. They benefit blizzard because they get more player engagement. And streamers who temporarily get easier games and more content.
Maybe my thought process is wrong, but I don’t like the fact that you lose as much if not more than you gain in percentage in low ranks, like I’m in gold, why am I losing 25 percent per loss and only gaining 20 when I win? I can go on a huge win streak and have all of that percentage I gained get cancelled out in 3 losses because I paired against people that shouldn’t even be in my rank. And I do think that they should focus more on individual performance because no matter how good you do, if you lose the game you guaranteed just lose points when some people don’t deserve to lose any, same goes the other way around, you can go 5-15 but if you win the game you gain points, which is also not deserved. I’m hoping they make changes to ranked sometime soon
I hate the way it’s measured right now. I hate that a 4 round long match win can easily be undone by next match getting rolled. And most games are like this. You get rolled or you roll. But when there are games where it’s the two teams going at it the percentage you get is the same for my games. And it sucks cause you try for nothing. In my case silver 5 I get 19 % per win or loss. The 4 round game I had got me 19%. Next game. Got fully rolled over in a few minutes and all that effort lost. Disheartening. I stopped playing for the day it was too frustrating.
I can’t understand why it is in OW1, that my Top500 games, with more players in each lobby, and a much smaller player base, had shorter que times, and higher quality games, than my diamond games in OW2. What is really going on with this MMR system?
Its ridiculous to look at the stat card and see someone on your team with 20 deaths in the second round because they refuse to play corners or retreat when cornered by the enemy.
I think the devs have a big part of the blame for toxicity levels. A big part of why people are toxic is because they focus on the stats the game displays for each player - kills, deaths, dmg, etc., while these numbers are barely relevant to the outcome of matches. The things that really decide matches are much harder to measure and display.
you’ve just reminded me of a good point i should’ve made - i think having a leaderboard is not good for the game. moira gets massive healing numbers, while an ana will typically get less, but also ana has more utility (literally every ability) so it just causes toxicity bc players don’t think about that
Definitely this, had the third highest kills in the lobby on DPS (and the others weren't up by much maybe 2 kills) but I had a 2000 hero dmg on genji, when I say the tank kept calling me out for having low hero dmg, I'm like bro, I kill my targets quickly and efficiently, that's why my dmg is low but kills match other DPS, like honestly I think that's the worst stat because in lower ranks people literally ONLY care about that stat
I was playing a game the other day and the tank refused to do anything because "he wasn't getting heals." Mind you, we were winning up until that point. Game is really in a bad place rn
Great video! On a funny note, in the start of your video playing LW you were hopping/jumping a lot n I feel that so hard loll. I used to be coached for OW n I remember one of the things they kept nagging me about was "stop jumping so much! you're making yourself easier to hit!!" So I'm relieved to see someone else who understands my bunny hopping compulsion lmao (this isn't criticism btw, more like relatable for me) Keep up with more videos like these. I'm subbing
The problem is that ranking system isn't really a ranking system. Your rank is just a decoration and you are getting matched based on hidden MMR that nobody except the game itself knows.
For the modifiers bit, Expected/reversal = your team's elo is higher than the enemy's by a significant margin and you win/lose Consolation/ uphill battle = their's is higher than yours and you win/lose Calibrations = you don't have enough previous games to know your exact elo so the game judges your current game more importantly Pressure = you're either in bronze 5 and are losing constantly soo the system tries to not give you an elo below 0 or you're rank 1 and gives less points for wins
The state of the game is unplayable, I started with OW1 Matchmaking is 100% broken, you either win or get spawn-camped. Tank determines this outcome. We need shield damage, blocked damage, ... metrics without metrics and hard ranks it is stupidly ambiguous.
I don't think it's necessarily the case that tank skill determines whether spawn camping happens. I played a game just tonight as a DPS where I was the main thing keeping the enemy team trapped while the tank hung back at a distance purely because as Symetra I laser spammed the enemy spawn door and sat in a bush right next to all three lasers obliterating anyone dumb enough to leave. I think it's a lot more nuanced than the OP says in the video.
Also queue times at diamond+ takes like half an hour on support in the night... It really ruins the experience and I basically play other games while in queue. Imagine waiting 30min for an 8 minute stomp game, spoiler alert it happens more often than fair long game.
Wide queues are basically useless in 99% of the time ngl. In your example of a Masters player wanting to play with a Silver friend the Masters player is just using a smurf account anyways. No one in their right mind queues voluntarily into a Silver-Masters range lobby
i think the wide queue system works to avoid long queues is that they put a diamond masters duo/trio in a game with a gold-diamond duo/trio = gold-masters game, for example. the wide rank doesnt mean that a masters player is queuing with a gold player
To be honest the 3 role queue are trash. It needs to be one ranked 3 roles. That's so if someone decides to play support and throw the match it affects their main rank
I'm only at 1:36 of the video and I already can tell I've always thought overwatch's competitive should be based on individual stats. In this case They should make two competitives modes: One which focuses individual stats for personnal grinding, precision kills, Kill/death ratio, ultimate build, efficiency, amount of heal per minute, heroes saved in game, amount of damages blocked... the same way they determine each hero statistics you've played so far. Add it in competitive so you can really see how you personnaly contributed in a game and rewarded at the end. You did well/bad and you won/lost you will be rewarded in consequence. For example you carried your team and won with very good stats you earns more points so you can reach the next elo faster. It's clear ! you are good you climb. You carried and lost, the game knows you were good but teamates were struggling as they were not good enough against enemy team, they were diffed in their roles, so you won't lose that crasy amount of points we lose today in this situation. Benefits : - When a streamer/smurf does Bronze to GM it will allow him (as he is good and a GM) to climb faster and leave low elo in "peace" (if I can say) smurfs won ruin games that long anymore. - People won't be penalised by others who are less good or throwers. - In this mode no excuses on others will be allowed if you are stuck in any elo. It will be because of you only. - Better self-challenge - best chance to match with same "real" elo team The second competitive mode would be the one we already have right now to play with friends for instance, together in the quite same elo. Smurfs allowed ;) This is my point of view regarding competitive mode. I remember the first competitive rank system in Apex legends I played with 2 friends (different levels, skills) every match won one of us climbed differently and faster because he played better it made sens for us. We couldn't play together longer but hey he was a monster so he deserved his climb. We just accepted the diff and this made us try harding to improve and learn from him and different matches, situations in games. On of many problems we have in competitive nowadays is the fact people do not accept their level, wickness, lack of knowledge for ego reason. So they cry to devs so the game can be "easier", so they can be carried, or can carry with a broken character after what they cry again because of this same buffed character they face in game or are diffed with. Few characters are out of context for me in a competitive game : Sombra with her invisibility (how can you put invis' in a competitive game ?) this character is snitchy, coward in some point as she most often attacks you from the back when you can NOT see her, or attack you when you are low health. She can give information as a wallhack to teamates without being in direct danger. That is crasy. Yes we can learn how to deal with her blablabla.. the fact is this invis' capacity is ridiculous. Orisa is almost unkillable I won't say more Support/healers are dps yes they are. How can a new overwatch gamer understand it's a support/healer character he plays when they can dps a widow, hanzo, genji, soldier... anyway thanks for reading this. You may not be ok with me it's ok as I'm not a dev even a Champion and this came from my personal experience. Peace ! I'm going to finish this video
they should NOT bring back the "5 games and then your rank changse" style of rank change. that sucked cause if you had bad games, youd just look at a list of bad games youve had. it took your games and shook them in your face so if they were bad youd feel worse. but i do agree that the matchmaking needs to be more individualized. if i play a game and we start to get rolled, im like "k next game" and then we lose everytime. I have tried to work on my attitude, but eating sh*t and then trying to be like "if i act like sh*t tastes good then itll help!" can only go so far. if they dont do some kind of BIG change to the game, and legitimately make the player base feel listened to, the game WILL die. and soon.
The meta stuff youre saying has been said in every single season ever. Its just romanticized backwards in time lol. Same about the competitive system. At its core this is the same system OW has always had. Just because the details are a bit different it doesnt change much overall. You dont dislike the ranked system "right now" you dont like ranked as a whole
The toxicity part you're not going to get rid of that, it's human nature all the suggestions are not gonna lower that down it's also part of the competitive spirit. All suggestions do is create a prison where ppl can't voice anything without accidentally getting banned.
i think they need to bring back sr from overwatch 1. losing 20 sr after a game? doesn’t feel that bad, it’s a big 4 digit number anyway. losing a game, losing 40% and dropping a division? feels awful. sr also gives a more precise metric for rank. nobody says “my peak is gm5 84%”
At the end of last season(before juno) I was gold 1 and tried very hard to get to plat towards the last week of the season I somehow managed to go on a 17 loss streak and performance wasn’t the issue as the teams had either similar stats or extremely diff’d/huge gaps in statistics. Dropped from gold 1 all the way to bottom gold 4. Then when this new season hit and rank reset hit I placed plat 5 and ranked up to a game away from plat 3 then just last night I dropped all the way to gold 2 so now I’m just not having fun anymore because I can hold plat but just because of poor matchmaking, harsh lack of balancing on character and a little bit of personal or teammate errors but either way. There should be *no* game where you should be allowed to be on a 10+ loss streak and the game even taunts you by recognizing that you’re on a loss streak
as a support/mercy main, this seasons comp has felt awful to me. Previous seasons have felt bad or decent, and I can't really say since I started at the beginning of season 9, but this one has just felt purely bad. I deranked from Gold 2 to Silver 3 (on demotion protection for Silver 4, though I've climbed back up that specific rank) on a 8-26 W-L streak. I don't even think I was doing bad either, the matchmaking kept putting me in games I just couldn't do anything against. Really needs a fix, it's really tiring to play comp as a primarily comp player when I'm not in qp with friends
Mercy is a hero with basically 0 carry potential which makes her extremely difficult to climb with compared to other supports, she relies too much on teammates and when you're damage boosting a teammate who can't hit a shot it's gonna be hard for you to win.
@@Freshomania I know I'm just saying that people who play mercy should pick another support if they actually want to climb (if they want to prioritize fun over winning that's perfectly fine)
picking the right hero for the situation is _extremely_ important if you want to win. Mercy has been a bottom tier support for most of OW2. Mercy's "job" is a DPS pocket. that means she should be following a single DPS on riskier flanks and angles, but that only works if your DPS knows to play with a pocket and your other support knows its their job to keep the tank up. learning to play ana, kiri, baptiste, and juno is going to win you far more games, they are just better designed heroes who can offer more to their team.
one of the problem is that the range off skill have widened with time, back in the first season of OW1 the difference betwen a diamond an master was realy small today it is whole world different (8 years of experience to be exact), that put a lot of pressure on the matchmaking. For the performance thing they alerady take that into account for your placement match they should be more clear about it because i saw a lot of people throwing their placement because they rightfully assumed they couldn't win. Personly i became a quickplay warrior so i don't have ot bother with leaver, the only problem of QP is that since the matchmaking is more wide i am getting smoked when it match me against master/GM player I don't know about ranked but the QP meta is hanzo/widow on half of the map (because people are fine playing underperforming hero in QP) and that's the biggest problem of QP currently, i hope the devs give us the map choice so it is 3 chance out of 5 of avoiding the widow map
Many people play heros in qp that they're not comfortable playing in comp because in comp they're more likely to get flamed or if they underperform they lose rank. Also personally I don't think the difference between a diamond and a masters player is that big, like the skill difference between a top 25 and someone who's low t500 is a bigger skill gap than gold-masters imo) (i've barely played since the midseason patch but last i played meta was dva, tracer, ashe, juno, brig or ana i'm assuming since the dva/juno patch that winston has taken back over though)
@@Luna-km2zr you are talking about something we can't mesure (we don't have the data), i am talking about the amount of experience required to climb in rank, and this amount have never be this high.
Of course, you're entitled to you're own opinion but the reasons you gave for a lot of your points we're either based on extremely rare/niche examples, things that aren't relevant as of this season, or just general misconceptions about the game and its systems. I'm all for talking about Overwatch's flaws but the reasonings should be better informed.
Overwatch is actually one of the least toxic FPS games I’ve played. I came from Halo, Call of Duty, Counterstrike, and Battlefield. Yes there is toxicity in every game, but not nearly as much. Especially for one that is as “woke” as Overwatch.
I’m glad you put “ “ around woke tbh. But yes there’s probably a little less toxicity on OW, primarily due to not having a game chat that is both allies and enemies. You cant talk ish between rounds or hear your enemy rage after killing them unless they type it.
i had one of my accounts drop from masters to gold since i didn't play for a while and i literally was able to go on one long winstreak to masters again because the system is trying to match me based off my rank instead of based off my hidden mmr
Personal performance absolutely needs to affect SR % gain/loss. Bad players need to stop being rewarded, and good players need to stop being penalized. The problem with your performance, it literally affects your MMR but not your Visual rank. If you play really well every game, you get worse worse worse teammates and derank even though you should be ranking up. If you play bad/average every game but still win games, you get better good smurfy teammates. People literally throw in diamond and 50% of the time end up with teams that carry them, as long as they ult at the right time while throwing. Baseline low. If you are sweating your balls off every game, teammates get WORSE and you are the designated carry like 70% of your games. It's an absolutely horrible experience. Really need to get rid of the dive/1-frame-combo meta too and find a healthy balance, and allow either 2 tanks or add secondary optional loadouts to tanks like they were going to do with pve. Not saying it should be like deadlock, but having a secondary loadout for each tank could cancel out counter swapping. Like a dva defense matrix that can block laser weapons instead of physicals, or a winston that does aoe damage instead of a defense shield, or a rein that can deflect instead of fire strike, or an orisa that shoots mortars instead of her normal ult, or a roadhog that his breather heals nearby teammates and give them damage mitigation while he's using it at the cost of 50% efficiency. Stuff like a secondary loadout to counter other tanks, but allow people to still play their tank.
Ranking off of personal performance is an absolutely horrible thing to do. Overwatch is the kind of game where you just being present in the right place or having certain abilities ready to go can lead to your team getting a kill or capturing an objective even if you're not doing much directly. First example that comes to mind is a good widow player in the right spot will stop the other team from even trying to contest certain open areas. How are you going to assess that the widow carried the game. They might only have 10kills but each one happened at the start of a fight and swung the battle. On paper everyone else will likely have higher kills, damage, contest time etc. I play mei quite often, how are you going to assess how useful my walls are for allowing us to take space, backup, and get kills What about if a tracer attacks a baptise, forces immortality backs off then he dies 20s later when the tracer is nowhere to be seen. The tracer definitely didn't kill bap, but did play a crucial role. It's pretty ignorant to think that anyone could devise a numerical system to accurately and fairly determine individuals performance. If we do end up with a rushed version people will start stat farming to increase their calculated individual performance even if it leads to the team losing
@@dill5ter exactly, if i'm on lucio and i'm pulling aggro from 2 people in the backline my stats are barely going to change but my impact is going to be high, there's no way to base that impact so i would drop in rank or rank up slower even if I'm making the right play.
I found it weird that you think dps has the lowest carry potential. That is the only role I've done well on this season, I'm not even good at widow but with the hitbox changes they made a few seasons back, any casual can pick her up and dominate games. I found tank to be really challenging, lots of players put blame on the tank but they aren't playing characters that synergize with their tank or the map. Like bro we are playing on a wide open sniper map why are you playing junkrat and mei into widow hanzo. Support feels really strong or weak depending on what heroes you play. I had no issue playing zen up to diamond just taking off angles and getting picks every fight but lots of healers like playing ana /moira/mercy and they seem to have way less carry potential or rely on their team mates actually doing something.
It's easy to show the game is fucking horrendously designed when it comes to the three roles because support is stupidly broken. To entice players to run support, they made them able to straight up solo DPS players with little issue which only makes the issue of everything riding entirely on whether the tank player does well or not. The roles just simply don't matter when the characters who are designed to specifically support their team can go around two and three shotting 60% of the DPS characters (even those with bigger health pools like Reaper). Kiriko and Zen should not output the damage that they do while still being intended to support. It's fucking ridiculous. On the topic of you saying the devs aren't to blame I also have to disagree. The devs are literally just throwing around completely random changes because they can, not because they see issues that need fixing. They don't and never have cared about actually balancing all the heroes to make the game fun. Honestly it seems more likely that they change heroes at random purely to generate rage to keep the community talking because no publicity is bad publicity. Everything could be very easily solved if the game actually had a competent dev team who cares about their players. Unfortunately it doesn't though
Completely agree with the points. Hell with the toxicity. My friend got banned for defending himself in chat when I was getting flamed for not doing enough and all he did was call them stupid and said shut up and was banned now he doesn’t even get into voice chat because of that. The Overwatch community is that crazy. It makes me not want to go to voice chat
You don't need vc or any communication to climb. Talking with flamers is pointless and your friend should ignore them. Let ego go, report -> block -> carry on
The problem with the "incividual performance" idea is that it's not measurable. How do you measure the efficiency of a mei wall ? How important is taking an off-angle ? It's not possible...
obviously yes there’s issues with characters like that, however, valorant has a combat score system that maybe overwatch could implement somehow - what i said in this video is more in an “ideal world” rather than what i expect them to do, but i think you’d agree with me something needs to change
@@JamezJ I think this would just turn the game into a non-stop deathmatch. A lot of people already don’t care about teamwork in a team-based game, and now you want to rank players based on individual performance? That sounds like a mess, especially in lower ranks. At best, players with strong mechanics might rank up more easily, but what about those who contribute by distracting the backline, force a c9 or just play smart but don't get high scores?
@@JamezJ nearly every character has an ability that can turn a fight that is really difficult to measure impact wise. how do you measure how well a tank takes space or how well a dps utilises that space. Valorant uses damage and kills to determine their combat score but stats in overwatch dont really matter that much, there are games i have won were both dps and the tank have less damage and kills then the enemy. win/lose is the only real way to measure how well a teram was able to play togther ranked shouldnt only be about individual performance its about how well you can operate in a team.
@@kj-wq2rovery true, some games can be won with an abysmal stat line if the main kills are coming at crucial points and fights
Theres literally already performance based metrics on the endscreen of the match that gives you xp and rankups.
Completely agree here, especially on the "stomp or be stomped" matchmaking 😢
Rank resets are terrible. They benefit blizzard because they get more player engagement. And streamers who temporarily get easier games and more content.
Maybe my thought process is wrong, but I don’t like the fact that you lose as much if not more than you gain in percentage in low ranks, like I’m in gold, why am I losing 25 percent per loss and only gaining 20 when I win? I can go on a huge win streak and have all of that percentage I gained get cancelled out in 3 losses because I paired against people that shouldn’t even be in my rank. And I do think that they should focus more on individual performance because no matter how good you do, if you lose the game you guaranteed just lose points when some people don’t deserve to lose any, same goes the other way around, you can go 5-15 but if you win the game you gain points, which is also not deserved. I’m hoping they make changes to ranked sometime soon
Gang on the tank is the new meta. Remember, if your team is losing. Blame a teammate.
It's not always the case that one player or another is doing horrendously worse than the rest of a team though.
I hate the way it’s measured right now. I hate that a 4 round long match win can easily be undone by next match getting rolled. And most games are like this. You get rolled or you roll. But when there are games where it’s the two teams going at it the percentage you get is the same for my games.
And it sucks cause you try for nothing.
In my case silver 5 I get 19 % per win or loss. The 4 round game I had got me 19%. Next game. Got fully rolled over in a few minutes and all that effort lost. Disheartening. I stopped playing for the day it was too frustrating.
I can’t understand why it is in OW1, that my Top500 games, with more players in each lobby, and a much smaller player base, had shorter que times, and higher quality games, than my diamond games in OW2. What is really going on with this MMR system?
Matchmaking is just useless. Either you crash enemy team or you get a horrible team. As a solo player competitive is just not working
Its ridiculous to look at the stat card and see someone on your team with 20 deaths in the second round because they refuse to play corners or retreat when cornered by the enemy.
The game is working exactly as intended. I'm angry that I'm stuck in gold so I'm going to buy a skin to feel good.
I think the devs have a big part of the blame for toxicity levels. A big part of why people are toxic is because they focus on the stats the game displays for each player - kills, deaths, dmg, etc., while these numbers are barely relevant to the outcome of matches. The things that really decide matches are much harder to measure and display.
you’ve just reminded me of a good point i should’ve made - i think having a leaderboard is not good for the game. moira gets massive healing numbers, while an ana will typically get less, but also ana has more utility (literally every ability) so it just causes toxicity bc players don’t think about that
the stats have been bonkers this season, says I've contributed nothing but yet I have like 19 assists and everyone else has 2?
Definitely this, had the third highest kills in the lobby on DPS (and the others weren't up by much maybe 2 kills) but I had a 2000 hero dmg on genji, when I say the tank kept calling me out for having low hero dmg, I'm like bro, I kill my targets quickly and efficiently, that's why my dmg is low but kills match other DPS, like honestly I think that's the worst stat because in lower ranks people literally ONLY care about that stat
I was playing a game the other day and the tank refused to do anything because "he wasn't getting heals." Mind you, we were winning up until that point. Game is really in a bad place rn
Great video!
On a funny note, in the start of your video playing LW you were hopping/jumping a lot n I feel that so hard loll. I used to be coached for OW n I remember one of the things they kept nagging me about was "stop jumping so much! you're making yourself easier to hit!!" So I'm relieved to see someone else who understands my bunny hopping compulsion lmao (this isn't criticism btw, more like relatable for me)
Keep up with more videos like these. I'm subbing
it’s understandable as a support you feel like you need to move more and half the time just end up making yourself more obvious and easier to hit lmao
@@JamezJ 100% haha, we might encounter each other in game. I will be the Ana bunny hopping x) Have a great day n great games if u play
The problem is that ranking system isn't really a ranking system. Your rank is just a decoration and you are getting matched based on hidden MMR that nobody except the game itself knows.
For the modifiers bit,
Expected/reversal = your team's elo is higher than the enemy's by a significant margin and you win/lose
Consolation/ uphill battle = their's is higher than yours and you win/lose
Calibrations = you don't have enough previous games to know your exact elo so the game judges your current game more importantly
Pressure = you're either in bronze 5 and are losing constantly soo the system tries to not give you an elo below 0 or you're rank 1 and gives less points for wins
The state of the game is unplayable, I started with OW1
Matchmaking is 100% broken, you either win or get spawn-camped. Tank determines this outcome.
We need shield damage, blocked damage, ... metrics
without metrics and hard ranks it is stupidly ambiguous.
true!!!!!
I don't think it's necessarily the case that tank skill determines whether spawn camping happens. I played a game just tonight as a DPS where I was the main thing keeping the enemy team trapped while the tank hung back at a distance purely because as Symetra I laser spammed the enemy spawn door and sat in a bush right next to all three lasers obliterating anyone dumb enough to leave. I think it's a lot more nuanced than the OP says in the video.
This is the JamezJ of all time
liek and subsrife fur mor opineon
I remember in season 3 I was getting top 500s while I was diamond. Not even blaming my tank but it's just leagues difference between the two.
Also queue times at diamond+ takes like half an hour on support in the night... It really ruins the experience and I basically play other games while in queue. Imagine waiting 30min for an 8 minute stomp game, spoiler alert it happens more often than fair long game.
Wide queues are basically useless in 99% of the time ngl. In your example of a Masters player wanting to play with a Silver friend the Masters player is just using a smurf account anyways. No one in their right mind queues voluntarily into a Silver-Masters range lobby
i think the wide queue system works to avoid long queues is that they put a diamond masters duo/trio in a game with a gold-diamond duo/trio = gold-masters game, for example. the wide rank doesnt mean that a masters player is queuing with a gold player
@@nostalgjc1 this still means a gold player is going up against diamond and masters players, which is even worse than what I've described btw.
@@DarthCookieOW i think you misread my comment (and also forgot what your comment said too)
To be honest the 3 role queue are trash. It needs to be one ranked 3 roles. That's so if someone decides to play support and throw the match it affects their main rank
I'm only at 1:36 of the video and I already can tell I've always thought overwatch's competitive should be based on individual stats.
In this case They should make two competitives modes:
One which focuses individual stats for personnal grinding, precision kills, Kill/death ratio, ultimate build, efficiency, amount of heal per minute, heroes saved in game, amount of damages blocked... the same way they determine each hero statistics you've played so far.
Add it in competitive so you can really see how you personnaly contributed in a game and rewarded at the end. You did well/bad and you won/lost you will be rewarded in consequence.
For example you carried your team and won with very good stats you earns more points so you can reach the next elo faster. It's clear ! you are good you climb. You carried and lost, the game knows you were good but teamates were struggling as they were not good enough against enemy team, they were diffed in their roles, so you won't lose that crasy amount of points we lose today in this situation.
Benefits :
- When a streamer/smurf does Bronze to GM it will allow him (as he is good and a GM) to climb faster and leave low elo in "peace" (if I can say) smurfs won ruin games that long anymore.
- People won't be penalised by others who are less good or throwers.
- In this mode no excuses on others will be allowed if you are stuck in any elo. It will be because of you only.
- Better self-challenge
- best chance to match with same "real" elo team
The second competitive mode would be the one we already have right now to play with friends for instance, together in the quite same elo. Smurfs allowed ;)
This is my point of view regarding competitive mode. I remember the first competitive rank system in Apex legends I played with 2 friends (different levels, skills) every match won one of us climbed differently and faster because he played better it made sens for us. We couldn't play together longer but hey he was a monster so he deserved his climb. We just accepted the diff and this made us try harding to improve and learn from him and different matches, situations in games.
On of many problems we have in competitive nowadays is the fact people do not accept their level, wickness, lack of knowledge for ego reason. So they cry to devs so the game can be "easier", so they can be carried, or can carry with a broken character after what they cry again because of this same buffed character they face in game or are diffed with.
Few characters are out of context for me in a competitive game :
Sombra with her invisibility (how can you put invis' in a competitive game ?) this character is snitchy, coward in some point as she most often attacks you from the back when you can NOT see her, or attack you when you are low health. She can give information as a wallhack to teamates without being in direct danger. That is crasy. Yes we can learn how to deal with her blablabla.. the fact is this invis' capacity is ridiculous.
Orisa is almost unkillable I won't say more
Support/healers are dps yes they are. How can a new overwatch gamer understand it's a support/healer character he plays when they can dps a widow, hanzo, genji, soldier...
anyway thanks for reading this. You may not be ok with me it's ok as I'm not a dev even a Champion and this came from my personal experience. Peace ! I'm going to finish this video
they should NOT bring back the "5 games and then your rank changse" style of rank change. that sucked cause if you had bad games, youd just look at a list of bad games youve had. it took your games and shook them in your face so if they were bad youd feel worse.
but i do agree that the matchmaking needs to be more individualized. if i play a game and we start to get rolled, im like "k next game" and then we lose everytime. I have tried to work on my attitude, but eating sh*t and then trying to be like "if i act like sh*t tastes good then itll help!" can only go so far.
if they dont do some kind of BIG change to the game, and legitimately make the player base feel listened to, the game WILL die. and soon.
The meta stuff youre saying has been said in every single season ever. Its just romanticized backwards in time lol. Same about the competitive system. At its core this is the same system OW has always had. Just because the details are a bit different it doesnt change much overall. You dont dislike the ranked system "right now" you dont like ranked as a whole
not quite. I actually really enjoyed ranked in OW1, and for the first 6-7 seasons of ow2. it went a bit downhill from there imo
The toxicity part you're not going to get rid of that, it's human nature all the suggestions are not gonna lower that down it's also part of the competitive spirit. All suggestions do is create a prison where ppl can't voice anything without accidentally getting banned.
i think they need to bring back sr from overwatch 1. losing 20 sr after a game? doesn’t feel that bad, it’s a big 4 digit number anyway. losing a game, losing 40% and dropping a division? feels awful. sr also gives a more precise metric for rank. nobody says “my peak is gm5 84%”
this is very true
At the end of last season(before juno) I was gold 1 and tried very hard to get to plat towards the last week of the season I somehow managed to go on a 17 loss streak and performance wasn’t the issue as the teams had either similar stats or extremely diff’d/huge gaps in statistics. Dropped from gold 1 all the way to bottom gold 4. Then when this new season hit and rank reset hit I placed plat 5 and ranked up to a game away from plat 3 then just last night I dropped all the way to gold 2 so now I’m just not having fun anymore because I can hold plat but just because of poor matchmaking, harsh lack of balancing on character and a little bit of personal or teammate errors but either way. There should be *no* game where you should be allowed to be on a 10+ loss streak and the game even taunts you by recognizing that you’re on a loss streak
as a support/mercy main, this seasons comp has felt awful to me. Previous seasons have felt bad or decent, and I can't really say since I started at the beginning of season 9, but this one has just felt purely bad. I deranked from Gold 2 to Silver 3 (on demotion protection for Silver 4, though I've climbed back up that specific rank) on a 8-26 W-L streak. I don't even think I was doing bad either, the matchmaking kept putting me in games I just couldn't do anything against. Really needs a fix, it's really tiring to play comp as a primarily comp player when I'm not in qp with friends
Mercy is a hero with basically 0 carry potential which makes her extremely difficult to climb with compared to other supports, she relies too much on teammates and when you're damage boosting a teammate who can't hit a shot it's gonna be hard for you to win.
@@Luna-km2zr best way to get out of the swamp of low ranks is switching to pistol and doing it yourself
@@Freshomania I know I'm just saying that people who play mercy should pick another support if they actually want to climb (if they want to prioritize fun over winning that's perfectly fine)
picking the right hero for the situation is _extremely_ important if you want to win. Mercy has been a bottom tier support for most of OW2. Mercy's "job" is a DPS pocket. that means she should be following a single DPS on riskier flanks and angles, but that only works if your DPS knows to play with a pocket and your other support knows its their job to keep the tank up. learning to play ana, kiri, baptiste, and juno is going to win you far more games, they are just better designed heroes who can offer more to their team.
one of the problem is that the range off skill have widened with time, back in the first season of OW1 the difference betwen a diamond an master was realy small today it is whole world different (8 years of experience to be exact), that put a lot of pressure on the matchmaking.
For the performance thing they alerady take that into account for your placement match they should be more clear about it because i saw a lot of people throwing their placement because they rightfully assumed they couldn't win.
Personly i became a quickplay warrior so i don't have ot bother with leaver, the only problem of QP is that since the matchmaking is more wide i am getting smoked when it match me against master/GM player
I don't know about ranked but the QP meta is hanzo/widow on half of the map (because people are fine playing underperforming hero in QP) and that's the biggest problem of QP currently, i hope the devs give us the map choice so it is 3 chance out of 5 of avoiding the widow map
Many people play heros in qp that they're not comfortable playing in comp because in comp they're more likely to get flamed or if they underperform they lose rank. Also personally I don't think the difference between a diamond and a masters player is that big, like the skill difference between a top 25 and someone who's low t500 is a bigger skill gap than gold-masters imo) (i've barely played since the midseason patch but last i played meta was dva, tracer, ashe, juno, brig or ana i'm assuming since the dva/juno patch that winston has taken back over though)
@@Luna-km2zr you are talking about something we can't mesure (we don't have the data), i am talking about the amount of experience required to climb in rank, and this amount have never be this high.
Of course, you're entitled to you're own opinion but the reasons you gave for a lot of your points we're either based on extremely rare/niche examples, things that aren't relevant as of this season, or just general misconceptions about the game and its systems. I'm all for talking about Overwatch's flaws but the reasonings should be better informed.
Overwatch is actually one of the least toxic FPS games I’ve played. I came from Halo, Call of Duty, Counterstrike, and Battlefield.
Yes there is toxicity in every game, but not nearly as much. Especially for one that is as “woke” as Overwatch.
fair - i have never really got into any of those games but I think we’ve all seen clips from xbox 360 era COD
I’m glad you put “ “ around woke tbh. But yes there’s probably a little less toxicity on OW, primarily due to not having a game chat that is both allies and enemies. You cant talk ish between rounds or hear your enemy rage after killing them unless they type it.
@@kingofgrim4761 Um what? ow DOES have all chat.
@@BilboBaggMan not all voice chat, but all text chat which is easily turned off, and primarily unused for trash talk most of the time
Woke games are always less toxic, the other side is where you find toxicity, woke is just delusion and overwhelming in your face positivity.
It’s the rank reset I’m a master level player rn but since I barely play I’m playing diamond 5to plat 2 lobbies and it’s literally smurfing
i had one of my accounts drop from masters to gold since i didn't play for a while and i literally was able to go on one long winstreak to masters again because the system is trying to match me based off my rank instead of based off my hidden mmr
Interesting video. One thing: no cards please, that was an obscure ranking system.
no its fair enough - that system was defo not for everyone
@@JamezJ that system had so many flaws, the biggest one being that it boosted too many peoples ranks to a rank they didn't belong
Personal performance absolutely needs to affect SR % gain/loss. Bad players need to stop being rewarded, and good players need to stop being penalized. The problem with your performance, it literally affects your MMR but not your Visual rank. If you play really well every game, you get worse worse worse teammates and derank even though you should be ranking up. If you play bad/average every game but still win games, you get better good smurfy teammates. People literally throw in diamond and 50% of the time end up with teams that carry them, as long as they ult at the right time while throwing. Baseline low. If you are sweating your balls off every game, teammates get WORSE and you are the designated carry like 70% of your games. It's an absolutely horrible experience. Really need to get rid of the dive/1-frame-combo meta too and find a healthy balance, and allow either 2 tanks or add secondary optional loadouts to tanks like they were going to do with pve. Not saying it should be like deadlock, but having a secondary loadout for each tank could cancel out counter swapping. Like a dva defense matrix that can block laser weapons instead of physicals, or a winston that does aoe damage instead of a defense shield, or a rein that can deflect instead of fire strike, or an orisa that shoots mortars instead of her normal ult, or a roadhog that his breather heals nearby teammates and give them damage mitigation while he's using it at the cost of 50% efficiency. Stuff like a secondary loadout to counter other tanks, but allow people to still play their tank.
Ranking off of personal performance is an absolutely horrible thing to do. Overwatch is the kind of game where you just being present in the right place or having certain abilities ready to go can lead to your team getting a kill or capturing an objective even if you're not doing much directly.
First example that comes to mind is a good widow player in the right spot will stop the other team from even trying to contest certain open areas. How are you going to assess that the widow carried the game. They might only have 10kills but each one happened at the start of a fight and swung the battle. On paper everyone else will likely have higher kills, damage, contest time etc.
I play mei quite often, how are you going to assess how useful my walls are for allowing us to take space, backup, and get kills
What about if a tracer attacks a baptise, forces immortality backs off then he dies 20s later when the tracer is nowhere to be seen. The tracer definitely didn't kill bap, but did play a crucial role.
It's pretty ignorant to think that anyone could devise a numerical system to accurately and fairly determine individuals performance. If we do end up with a rushed version people will start stat farming to increase their calculated individual performance even if it leads to the team losing
@@dill5ter exactly, if i'm on lucio and i'm pulling aggro from 2 people in the backline my stats are barely going to change but my impact is going to be high, there's no way to base that impact so i would drop in rank or rank up slower even if I'm making the right play.
the loadouts would just mean people swap to counter loadouts now instead of swapping to counter heroes
I found it weird that you think dps has the lowest carry potential. That is the only role I've done well on this season, I'm not even good at widow but with the hitbox changes they made a few seasons back, any casual can pick her up and dominate games. I found tank to be really challenging, lots of players put blame on the tank but they aren't playing characters that synergize with their tank or the map. Like bro we are playing on a wide open sniper map why are you playing junkrat and mei into widow hanzo. Support feels really strong or weak depending on what heroes you play. I had no issue playing zen up to diamond just taking off angles and getting picks every fight but lots of healers like playing ana /moira/mercy and they seem to have way less carry potential or rely on their team mates actually doing something.
the best way for a DPS player to climb is to pick baptiste and play like a DPS (healing occasionally) no joke.
Preach on! this game needs a good shalackin. Worst season ever! :)
I can tell you're a skin buyer although you're a good person. They got you hooked with the ivs. Will be less toxic when it's not drug induced.
i only buy battle pass don’t worry xxx
@@JamezJ fair :)
kind of a jamez issue
TRUEEE
@@JamezJ just dont lose games anymore that easy
i have not gone down a rank in seasons do not fear
I subscribed :D
ty :)
It's easy to show the game is fucking horrendously designed when it comes to the three roles because support is stupidly broken. To entice players to run support, they made them able to straight up solo DPS players with little issue which only makes the issue of everything riding entirely on whether the tank player does well or not. The roles just simply don't matter when the characters who are designed to specifically support their team can go around two and three shotting 60% of the DPS characters (even those with bigger health pools like Reaper). Kiriko and Zen should not output the damage that they do while still being intended to support. It's fucking ridiculous. On the topic of you saying the devs aren't to blame I also have to disagree. The devs are literally just throwing around completely random changes because they can, not because they see issues that need fixing. They don't and never have cared about actually balancing all the heroes to make the game fun. Honestly it seems more likely that they change heroes at random purely to generate rage to keep the community talking because no publicity is bad publicity. Everything could be very easily solved if the game actually had a competent dev team who cares about their players. Unfortunately it doesn't though