Thanks for such a thorough review Shawn! You can really tell that you dove deep and learned the nuances of the new system. It's been great working with you and can't wait to hear what you do with it in the future!
My brain is basically exploding with the flexibilityt yet complexity this entire setup has, like its insane to me how much thought and care went into this project to get such a high quality product
This is the best review I've seen on this system. The additional insight you give by going multiple layers deeper than what's more obvious on the surface substantial.
I would love if Shawn just recorded himself playing like at 6:50 and uploaded that to spotify. Probably low effort for him, but sounding so good at the same time
This is by far the best look into the individual modules and how you can use them in different scenarios. Sensory is truely amazing but many people struggle to see how it can be used more "intentional" as opposed to just using the presets and the result be more coincidental. I'll use this video a lot going forward whenever potential users ask how to apply this to their scenarios!
This is really a game changer. I don’t use that term often. Now if we can get other manufacturers to make these type of magnetic sensors we can say goodbye to finicky piezo triggers. Also would love to see cymbal sensors. Especially for low volume cymbals. The company that does that will capture the entire e-kit market in one quick sweep.
I live in a situation where acoustic drums are a non-starter, and I've been doing research (off & on) for actual years trying to find some solution that is very accurate, feels real, is user friendly, and doesn't cost five figures. Excited to find this and glad I waited before pulling the trigger on something. This looks like the answer. Question to you Shawn (or anyone else) - what's a good and accurate sounding solution for low/no volume cymbals and triggering?
This really is a marvelous application of Machine Learning. If you tried to do this by hand, it would be totally impossible. But the ML approach makes it all work effortlessly.
I was checking out the EAD10 for mainly drum monitoring purposes when someone attended me to this. It seems they found a new way of positional sensing bypassing some well known brands with their expensive modules and pads, and went a few steps further into the future. Are there enough acoustic drum presets to lay down on a kit to make it realistic to begin with? Great review btw.
$1,500 is kinda steep. I'm hoping after a few generations this could put Roland in it's place. Imagine having this kind of control to generate a realistic eDrum kit that really plays and sounds like an acoustic kit, so much so, it could fool a professional drummer, and for a fraction of what the $7k kits Roland has to offer. The potential is amazing.
I think considering you’re getting an entire interface, software+samples, along with the sensors is actually a really good deal. Especially if you’re pro/semi-pro musician. Plus, if you already have an interface, you can just buy one sensor at a time and go from there. So you can build up to whatever you want. I think considering all you’re getting with it, and the fact it’s really focused on hybrid drummers, rather than just making a diy e-kit, it’s honestly a really good deal. The amount of things you can do with it is absolutely insane, and just the functionality of the software alone is unparalleled. There’s just nothing out else out there that comes close. Especially when you start incorporating it into a live rig. If you tried to diy this kind of thing, you’d be in over $1,500 and months of time and headaches, but that’s just how I look at it.
Honestly, for what you're getting, $1500 doesn't seem too crazy to me. Sure, it's a lot of money but even just mid-tier Roland solutions will cost something like $1000 and perform nowhere near as well.
@@MrNoipe a normal trigger isn’t too bad, but the software+hardware system together, with so many features would take you years. It literally took this company years to get it to this state, and that’s an entire company. Totally not worth it. It’s a tool, and honestly a very fairly priced tool considering the cost of everything else at the moment. For a professional piece of gear that touting/studio musicians can use, it’s honestly super fair. For a hobbyist? Ehh, that would really vary from person to person, but people spend a lot more than $1500 on many hobby’s. For a beginner? Definitely not worth it. Too complicated, and unnecessary.
If this works with e-drums (and as of writing this, I haven't found out whether it's possible - but why shouldn't it be [edit: one third or so into the video, mesh heads seem to be compatible as well, that's a yes for e-drums in the near future]), that's really, really far away from steep. I mean, not affordable for poor people by any metric... but that's the sad reality of high-end music equipment. Just using it as triggers for SD3 seems to afford any old and shoddy kit to play pretty much as nicely as the best five-digit acoustic kits out there. I say that as someone who thinks regular midi expression is way, way better than even recording an actual drumset, just by virtue of artists not having to deal with any of the many hassles associated with micing your kit. In fact, normal velocity ranges with round robin and all the sample variation stuff are plenty for just about any virtual instrument, never mind if you're going for creative applications. MPE is another thing entirely, but that's just cumbersome for drums - which, all things consider, are extremely linear as far as this problem is concerned. Still, amazing tech that will definitely reduce the entry cost for max-fidelity mixed/acoustic/edrumming by a factor of ten, at the very least. Now I'm only waiting for accessible vocal performance synthesis and some way to translate any sort of string instrument performance to perfectly match the expression and articulations to a virtual instrument, the amazing Shreddage series being a huge contender. It'll happen eventually, and it will make composing music so much more enjoyable in the process.
how do you best plan what drum kit to use with the sensory percussion system? stealth kit? cheapest kit one can find and add the mesh? or a specific kit good for this type of playing and the trigger's best connection to the rims? and which kit is that, or kits? please help out find my kit := this is an amazing system!
I have some thoughts and feelings around the new software vs the last iteration and theblack of a vst right now. I really like a lot of what i have what they allow, but i wish they had some more QoL stuff in the software. So far they've been responsive to the amall tweaks I've requested (ex. Allow for a 14" bass drum size, whixh does nothing other than keep my documented trained drums accurate to the real world, which i find value in). I don't regret buying SP2 at all and will continue ro use mine. I just hope this is the start of some improvements and things dont get sotlrt of set and forgotten like in SP1
Some other things I'd like to see: - they have a common pattern of "Chops" aka accented hits triggering a move to the next step of a sequence. Why not make this a generator, etc that can just be part of the system chain vs having to set it up each session/set/layer? - same for the section hopping. Just build that workflow in and make it easier - layer on/off should be an easy trigger that can be added just like the chop and section controls I suggest - why can't i replace the sample for layer once ive tweaked it? I suppose i could replace the file location,but i feel like a simple dropdown to change the file playing from known samples is better. Otherwise i have to redo the settings for each new sample! - scaling for the ui, or something to make navigating the ui easier on the mid-size laptop screen. Even with every collapsible element closed, i dont feel like i can see enough of one layer at any given time and scrolling around is disorienting. Even the ability to scale the ui elements in the edit screen would be great. - better sequencing and arpeggiating. chord or scale based random appreciation should be selectable presets for that generator type - some kind of display to show information about what just played. Ex. I have a sequence and can see the step, but even a small ui element that just says the sample names and note/step values that just played. - a graph-view of the layers and how they interelate. Ideally this would like up when sound passes through them. This might be achieved if i could see all of my layers in one screen with ui scaling
Can you add electronic cymbals to the interface via the sensor ports? (HH, Crash, Ride) If I wanted to transform my acoustic kit into a full electronic kit would this be a good option?
I don't believe you can plug pads directly into sensor ports (never tired) but SP can take MIDI in, so if you have a trigger module already with MIDI out you can do the e-cymbals that way.
COOL! As long as I am not hearing the acoustic sound of the percussion pieces because then I will also need to mic them. Because why would I want to hear sounds that the audience or recording isn't hearing. Well since the acoustic pieces ARE going to be heard, this system makes no sense. 😆 -Unless you are using mesh heads but then now it is considered triggering. I will stick with either acoustic drums or triggering.
Great video! I had the V1 system but reverted to using regular drum triggers for better reliability. I just received a V2 system to test out and after watching your video I'm excited to see if the improved reliability of the sensors and training is as good as you say it is. One quick question: when you played with mallets, did you retrain the software? One issue I had with V1 was that I couldn't switch from sticks to mallets. I had to retrain the software to recognise the mallet hits. I found this a bit limiting so I'm very curious as to how you approached that.
I've always wanted to do this! Having a unique light hooked up to each drum (or even drum region) would be so cool visually. Also, combining it with Resolume to make visuals changes with each drum hit! How badly I want to try this! Projects.....
If your DMX program accepts OSC you could send OSC data from sensory percussion to it. OSC is generally better for lighting because it uses decimal values rather than whole number integers which allows for smoother lighting fades.
Hello, so intriguing. Can you tell me please, will these sensors work basically the same way on say Roland VAD 307 drum shells with mesh heads? I assume they will because essentially they are a real drum shell. Or is is better to use standard acoustic drums? Thanks
I really wish there was a way to mute the acoustic heads when triggering the samples. I have edrum kits and acoustic kits and love playing both but much prefer playing real acoustic drums in songs that call for them (rather than triggering samples of acoustic drums) and just using the triggers for non-acoustic samples. Yet to find a solution to this that doesn’t involve either setting up a huge kit involving both acoustic drum and edrums or an spd-sx.
Can the sensory sensors work with brushes playing on a mesh head of a Roland V-drum head ? (Does it makes it possible to use brushes in a electronic drums ?)
Hey Shawn this looks great! Just a quick question: for a home setup where I don't want any sound, do you have a recommendation how to use cymbals? Maybe combine them with e-cymbals from another set somehow? Thank you and best wishes!
Thank you for this video, I have a simple question that would make my experience so much better if I figure this out. For some reason when I listen to my sampler bank, I can not hear the sampler until I actually drop it on the zone of the drum. It take forever every time I want to try something, any quick fixes for this?
This seems like such a cool piece of tech! Since I don't tour, I am mostly interested in the application you mentioned at the very end, using this as a practice tool for home usage. I've been using Roland electronic drums but I've never been quite happy with how they perform, so this could be an absolute game changer. I have a couple of questions though: 1. How well does this perform with mesh heads vs regular heads? Is there a noticeable difference? 2. Does the box work as a stand alone device like a regular edrum module or do you need to be connected to a computer running the software for this to work? 3. Since you also played with different sticks/mallets, I was wondering how does that work? I'd assume you have to retrain it for different kinds of sticks? Do you create multiple profiles that you can switch between? 4. The biggest question and probably the deal breaker in the end: are there any solutions for cymbals/hihats? Can this take regular edrum cymbals, hihats or other triggers as inputs?
Thanks! 1. Works great with both. If anything, mesh might give more expression (because a low-tuned acoustic tom doesn't have much tonal difference on different parts of the drum, for example) 2. You will need a computer. 3. I used the same profile for sticks + mallets and it worked fine (close enough), but you can absolutely retrain different profiles. I've seen people do cool things with this and brushes. 4. SP can accept MIDI in, so if you have a trigger module laying around, you could connect e-cymbal pads to that, and then into Sensory software.
I’m using that little dw travel kit with mine. What kit are you using here? And is that a non mesh head on your kick? I think not keeping a regular head on kick and snare may be what I’m missing on my set up
That's a really impressive and interesting product. There's perhaps one thing I would have liked to see in this video: Apart from a few simple things like sending midi notes to Ableton, how much can this be integrated with a normal DAW like Studio One, Samplitude or Logic? Can it be run as a VST or AU plugin in order to be in sync with the DAW's time line? EDIT: I just checked the website. Sensory Percussion appears to be a stand-alone thing.
It has full functionality to send midi to any DAW. In my experience Mainstage and Reaper produce the least latency. They are working on making a plug-in, hopefully coming out soon.
I don't think I saw this..but it'd be nice if you could have the sequencer programed (to a click) and so it was always running the sequencer but only triggered audio from the sample in the sequence when you hit a drum.
You could do this by using a midi input, assigning it to control the sequence, and then assign the drum to the volume of the sampler so it only sounds when you hit the drum
This has similar vibes to Adam "announcing" MIDI 2.0; just a mind-blowing exponential growth in creative and musical potential. Edit: 13:21 _happy perfect pitch noises_
I wonder how it works on a shittier drum set like for example you train your snare zones but then snare goes out of tune I wonder if it'll still pick up the zones correctly
I’m curious about the amount of time this adds to a live setup. Have you ever gotten pushback from a sound engineer about this because it requires more/different signal routing?
I’ve always wanted to hear an amazing drummer play a funky, syncopated groove on an electronic kit, but triggering orchestral samples rather than drum sounds, where each part of the kit triggers a particular instrument or section of the orchestra playing a particular staccato note (or a long note with a slow decay in the case of the cymbals) arranged to work harmonically with each other (perhaps resulting in an arpeggiated chord), so that the result is an orchestra playing a funky, syncopated groove with a tightness that no real orchestra could pull off.
Can you make it so one trigger region goes forwards a note in a sequence, one region stays on the same note, one region goes backwards, one restarts it etc?
Yep! The forward, backward, and reset buttons in the Sequencer module can all be assigned individually, and you can just create another sampler outside of the sequencer for the note that stays the same (but it can all be grouped together in a Group module so you apply the same FX, volume, etc. to everything)
@@ShawnCrowder Awesome, they really thought of everything! (I’ve always had a blast on my Roland TD-12 with the pre programmed melodic presets, but programming your own is a bit of a deep menu dive on a tiny LCD screen).
In my entire life, I never thought I’d see the day where someone playing mallets on a mesh head made sense
Thanks for such a thorough review Shawn! You can really tell that you dove deep and learned the nuances of the new system. It's been great working with you and can't wait to hear what you do with it in the future!
My brain is basically exploding with the flexibilityt yet complexity this entire setup has, like its insane to me how much thought and care went into this project to get such a high quality product
Sensory percussion should be paying you for such a great tutorial. Thanks for this
They are
This is the best review I've seen on this system. The additional insight you give by going multiple layers deeper than what's more obvious on the surface substantial.
I would love if Shawn just recorded himself playing like at 6:50 and uploaded that to spotify. Probably low effort for him, but sounding so good at the same time
Imagine what Bill Bruford could do with this
Or Danny Carey 🙀
Or Adam Betts.
You, sir, are sooo right
I’d be interested to see what Bill would do with it!!
I did a gig with Bruford we were both on drum set . Nice guy I was a little out of my depth though 😮
This is by far the best look into the individual modules and how you can use them in different scenarios. Sensory is truely amazing but many people struggle to see how it can be used more "intentional" as opposed to just using the presets and the result be more coincidental. I'll use this video a lot going forward whenever potential users ask how to apply this to their scenarios!
This is absolutely insane.
1:48
the sound my mind made when it was blown away by this
"It just works" -Shawn Crowder
Great video, can't wait to dive deep into this new and inspiring system! 🤗
This is really a game changer. I don’t use that term often. Now if we can get other manufacturers to make these type of magnetic sensors we can say goodbye to finicky piezo triggers. Also would love to see cymbal sensors. Especially for low volume cymbals. The company that does that will capture the entire e-kit market in one quick sweep.
Shawn, hell of a review! I just bought tix for sungazer in denver and I can’t wait to see these played live! Amazing technology!
Holy shit dude. This is wild.
Fantastic!!
That’s awesome! Very impressive possibilities!
That was a great demo
I live in a situation where acoustic drums are a non-starter, and I've been doing research (off & on) for actual years trying to find some solution that is very accurate, feels real, is user friendly, and doesn't cost five figures. Excited to find this and glad I waited before pulling the trigger on something. This looks like the answer.
Question to you Shawn (or anyone else) - what's a good and accurate sounding solution for low/no volume cymbals and triggering?
QUICK SOMEBODY CALL ARIC IMPROTA, that man was already so powerful without this... CAN YOU IMAGINE THE POWER WITH THIS?
This really is a marvelous application of Machine Learning. If you tried to do this by hand, it would be totally impossible. But the ML approach makes it all work effortlessly.
Wow, this is super cool! Total breakthrough
YEEEESSSSS PLEASE!
Thanks for sharing, know what I'll be saving up for I guess
Overwhelming amount of possibilities~!
Great review
Great, intelligent demo. I want!
I remember watching Akira Jimbo's drum videos where he has something like this! Definitely cool stuff!
I'm not a drummer but this looks like a revolutionary tool for drummers
reminds me those old mandala drums I used to have almost the same capabilities ...nice video
Super tutorial and demo.
Finally a great look under the bonnet of this thing.! Thank you. #_#
Who up sensing their percussion?
This is a cool video, all the tips and tricks and an amazing presentation
I was checking out the EAD10 for mainly drum monitoring purposes when someone attended me to this.
It seems they found a new way of positional sensing bypassing some well known brands with their expensive modules and pads, and went a few steps further into the future.
Are there enough acoustic drum presets to lay down on a kit to make it realistic to begin with?
Great review btw.
This thing is an instant soundtrack generator, lol
This is wild
curious about mic inputs. excellent. demo!
The homie is doing a deep dive, and I bet this stuff puts your right in your element man, dope stuff! Hope you’re doing well!
This is SOOOOO cool!
I need this! I have to build a kit using the K.O. screams from Tekken 5! 😎
1:25 in:
“Alright how much?”😂🔥
Brilliant 🔥
Sick🔥🔥
I dont even play drums but this is sooo cool. Amazing.
$1,500 is kinda steep. I'm hoping after a few generations this could put Roland in it's place. Imagine having this kind of control to generate a realistic eDrum kit that really plays and sounds like an acoustic kit, so much so, it could fool a professional drummer, and for a fraction of what the $7k kits Roland has to offer.
The potential is amazing.
I think considering you’re getting an entire interface, software+samples, along with the sensors is actually a really good deal. Especially if you’re pro/semi-pro musician.
Plus, if you already have an interface, you can just buy one sensor at a time and go from there. So you can build up to whatever you want.
I think considering all you’re getting with it, and the fact it’s really focused on hybrid drummers, rather than just making a diy e-kit, it’s honestly a really good deal. The amount of things you can do with it is absolutely insane, and just the functionality of the software alone is unparalleled. There’s just nothing out else out there that comes close. Especially when you start incorporating it into a live rig. If you tried to diy this kind of thing, you’d be in over $1,500 and months of time and headaches, but that’s just how I look at it.
it's probably not too hard to reverse engineer, but they probably have patents on it
Honestly, for what you're getting, $1500 doesn't seem too crazy to me. Sure, it's a lot of money but even just mid-tier Roland solutions will cost something like $1000 and perform nowhere near as well.
@@MrNoipe a normal trigger isn’t too bad, but the software+hardware system together, with so many features would take you years. It literally took this company years to get it to this state, and that’s an entire company. Totally not worth it. It’s a tool, and honestly a very fairly priced tool considering the cost of everything else at the moment.
For a professional piece of gear that touting/studio musicians can use, it’s honestly super fair.
For a hobbyist? Ehh, that would really vary from person to person, but people spend a lot more than $1500 on many hobby’s.
For a beginner? Definitely not worth it. Too complicated, and unnecessary.
If this works with e-drums (and as of writing this, I haven't found out whether it's possible - but why shouldn't it be [edit: one third or so into the video, mesh heads seem to be compatible as well, that's a yes for e-drums in the near future]), that's really, really far away from steep. I mean, not affordable for poor people by any metric... but that's the sad reality of high-end music equipment. Just using it as triggers for SD3 seems to afford any old and shoddy kit to play pretty much as nicely as the best five-digit acoustic kits out there. I say that as someone who thinks regular midi expression is way, way better than even recording an actual drumset, just by virtue of artists not having to deal with any of the many hassles associated with micing your kit. In fact, normal velocity ranges with round robin and all the sample variation stuff are plenty for just about any virtual instrument, never mind if you're going for creative applications.
MPE is another thing entirely, but that's just cumbersome for drums - which, all things consider, are extremely linear as far as this problem is concerned. Still, amazing tech that will definitely reduce the entry cost for max-fidelity mixed/acoustic/edrumming by a factor of ten, at the very least. Now I'm only waiting for accessible vocal performance synthesis and some way to translate any sort of string instrument performance to perfectly match the expression and articulations to a virtual instrument, the amazing Shreddage series being a huge contender. It'll happen eventually, and it will make composing music so much more enjoyable in the process.
this will be very interesting in new Sungazer releases
Congratulations super clear video … I have version 1 the only issue? Unfortunately they are still monophonic
how do you best plan what drum kit to use with the sensory percussion system?
stealth kit? cheapest kit one can find and add the mesh?
or a specific kit good for this type of playing and the trigger's best connection to the rims?
and which kit is that, or kits?
please help out find my kit :=
this is an amazing system!
I have some thoughts and feelings around the new software vs the last iteration and theblack of a vst right now. I really like a lot of what i have what they allow, but i wish they had some more QoL stuff in the software.
So far they've been responsive to the amall tweaks I've requested (ex. Allow for a 14" bass drum size, whixh does nothing other than keep my documented trained drums accurate to the real world, which i find value in).
I don't regret buying SP2 at all and will continue ro use mine. I just hope this is the start of some improvements and things dont get sotlrt of set and forgotten like in SP1
Some other things I'd like to see:
- they have a common pattern of "Chops" aka accented hits triggering a move to the next step of a sequence. Why not make this a generator, etc that can just be part of the system chain vs having to set it up each session/set/layer?
- same for the section hopping. Just build that workflow in and make it easier
- layer on/off should be an easy trigger that can be added just like the chop and section controls I suggest
- why can't i replace the sample for layer once ive tweaked it? I suppose i could replace the file location,but i feel like a simple dropdown to change the file playing from known samples is better. Otherwise i have to redo the settings for each new sample!
- scaling for the ui, or something to make navigating the ui easier on the mid-size laptop screen. Even with every collapsible element closed, i dont feel like i can see enough of one layer at any given time and scrolling around is disorienting. Even the ability to scale the ui elements in the edit screen would be great.
- better sequencing and arpeggiating. chord or scale based random appreciation should be selectable presets for that generator type
- some kind of display to show information about what just played. Ex. I have a sequence and can see the step, but even a small ui element that just says the sample names and note/step values that just played.
- a graph-view of the layers and how they interelate. Ideally this would like up when sound passes through them. This might be achieved if i could see all of my layers in one screen with ui scaling
Can you add electronic cymbals to the interface via the sensor ports? (HH, Crash, Ride) If I wanted to transform my acoustic kit into a full electronic kit would this be a good option?
I don't believe you can plug pads directly into sensor ports (never tired) but SP can take MIDI in, so if you have a trigger module already with MIDI out you can do the e-cymbals that way.
Awesome!!
crazy stuff !
COOL! As long as I am not hearing the acoustic sound of the percussion pieces because then I will also need to mic them. Because why would I want to hear sounds that the audience or recording isn't hearing. Well since the acoustic pieces ARE going to be heard, this system makes no sense. 😆 -Unless you are using mesh heads but then now it is considered triggering.
I will stick with either acoustic drums or triggering.
Great video! I had the V1 system but reverted to using regular drum triggers for better reliability. I just received a V2 system to test out and after watching your video I'm excited to see if the improved reliability of the sensors and training is as good as you say it is. One quick question: when you played with mallets, did you retrain the software? One issue I had with V1 was that I couldn't switch from sticks to mallets. I had to retrain the software to recognise the mallet hits. I found this a bit limiting so I'm very curious as to how you approached that.
Yeah, just commenting cause Shawn is a great guy.
This is like plugging in 1000 guitar pedals to your snare? So f’in cool 😂
Shawn u da man brotha
🔥🙏👊🤙🍍
I have a sudden urge to become a drummer...
It was already fun, but this will add a whole other level!
You should learn!
Any futureplans to get DMX support to trigger lighting via this stuff? Would make it even better!
I believe there are already MIDI to DMX options out there (not my area of expertise, but I know it can be done)
I've always wanted to do this!
Having a unique light hooked up to each drum (or even drum region) would be so cool visually.
Also, combining it with Resolume to make visuals changes with each drum hit!
How badly I want to try this!
Projects.....
If your DMX program accepts OSC you could send OSC data from sensory percussion to it. OSC is generally better for lighting because it uses decimal values rather than whole number integers which allows for smoother lighting fades.
Holy shit thats impressive
yes.
Hello, so intriguing. Can you tell me please, will these sensors work basically the same way on say Roland VAD 307 drum shells with mesh heads? I assume they will because essentially they are a real drum shell. Or is is better to use standard acoustic drums? Thanks
Can you do a video on how you hold your sticks
I really wish there was a way to mute the acoustic heads when triggering the samples. I have edrum kits and acoustic kits and love playing both but much prefer playing real acoustic drums in songs that call for them (rather than triggering samples of acoustic drums) and just using the triggers for non-acoustic samples. Yet to find a solution to this that doesn’t involve either setting up a huge kit involving both acoustic drum and edrums or an spd-sx.
Is there any measurable latency between your hit and the software registering it?
Can the sensory sensors work with brushes playing on a mesh head of a Roland V-drum head ?
(Does it makes it possible to use brushes in a electronic drums ?)
So, drummers can become musicians now? 😄
Just take my money already
Hey Shawn this looks great! Just a quick question: for a home setup where I don't want any sound, do you have a recommendation how to use cymbals? Maybe combine them with e-cymbals from another set somehow? Thank you and best wishes!
Thank you for this video, I have a simple question that would make my experience so much better if I figure this out. For some reason when I listen to my sampler bank, I can not hear the sampler until I actually drop it on the zone of the drum. It take forever every time I want to try something, any quick fixes for this?
anyone?
How big is the latency from input to output?
This seems like such a cool piece of tech!
Since I don't tour, I am mostly interested in the application you mentioned at the very end, using this as a practice tool for home usage.
I've been using Roland electronic drums but I've never been quite happy with how they perform, so this could be an absolute game changer.
I have a couple of questions though:
1. How well does this perform with mesh heads vs regular heads? Is there a noticeable difference?
2. Does the box work as a stand alone device like a regular edrum module or do you need to be connected to a computer running the software for this to work?
3. Since you also played with different sticks/mallets, I was wondering how does that work? I'd assume you have to retrain it for different kinds of sticks? Do you create multiple profiles that you can switch between?
4. The biggest question and probably the deal breaker in the end: are there any solutions for cymbals/hihats? Can this take regular edrum cymbals, hihats or other triggers as inputs?
Thanks!
1. Works great with both. If anything, mesh might give more expression (because a low-tuned acoustic tom doesn't have much tonal difference on different parts of the drum, for example)
2. You will need a computer.
3. I used the same profile for sticks + mallets and it worked fine (close enough), but you can absolutely retrain different profiles. I've seen people do cool things with this and brushes.
4. SP can accept MIDI in, so if you have a trigger module laying around, you could connect e-cymbal pads to that, and then into Sensory software.
I’m using that little dw travel kit with mine. What kit are you using here? And is that a non mesh head on your kick? I think not keeping a regular head on kick and snare may be what I’m missing on my set up
Great review 🤩 What hihat do you have here?
That's a really impressive and interesting product. There's perhaps one thing I would have liked to see in this video: Apart from a few simple things like sending midi notes to Ableton, how much can this be integrated with a normal DAW like Studio One, Samplitude or Logic? Can it be run as a VST or AU plugin in order to be in sync with the DAW's time line?
EDIT: I just checked the website. Sensory Percussion appears to be a stand-alone thing.
It has full functionality to send midi to any DAW. In my experience Mainstage and Reaper produce the least latency. They are working on making a plug-in, hopefully coming out soon.
Do these sensors work on , like a Roland mesh head electronic drum ? Or only in acoustic drums ?
I don't think I saw this..but it'd be nice if you could have the sequencer programed (to a click) and so it was always running the sequencer but only triggered audio from the sample in the sequence when you hit a drum.
You could do this by using a midi input, assigning it to control the sequence, and then assign the drum to the volume of the sampler so it only sounds when you hit the drum
That is cool.
This has similar vibes to Adam "announcing" MIDI 2.0; just a mind-blowing exponential growth in creative and musical potential.
Edit: 13:21 _happy perfect pitch noises_
I wonder how it works on a shittier drum set like for example you train your snare zones but then snare goes out of tune I wonder if it'll still pick up the zones correctly
BUMMER! No sale, I need at least 10-12 inputs.
Do you have to have headphones to hear the effect? Or can you hear it without them?
What a out cymbals? Does the ai thing work on silent cymbals?
cool!!
I’m curious about the amount of time this adds to a live setup. Have you ever gotten pushback from a sound engineer about this because it requires more/different signal routing?
Have they ever failed before a set? What do you do if you can’t use them?
What sticks are you using? They look beautiful
What if I just want one for my snare drum? And no solution for cymbals?
Unbelievable for my cave next purchase
holy fucking shit
I’ve always wanted to hear an amazing drummer play a funky, syncopated groove on an electronic kit, but triggering orchestral samples rather than drum sounds, where each part of the kit triggers a particular instrument or section of the orchestra playing a particular staccato note (or a long note with a slow decay in the case of the cymbals) arranged to work harmonically with each other (perhaps resulting in an arpeggiated chord), so that the result is an orchestra playing a funky, syncopated groove with a tightness that no real orchestra could pull off.
Hey Shawn, what's that shallow bass drum you're using in this video?
Do I have to use a separate interface to hook sp2?
Next step sensors on cymbals?
I like them, but why three sensors instead of four?
carbomb needs this
well sensory percussion 2.0 work with a pc ?
Basically putting pickups for your drum set.
What about brushwork?
Can you make it so one trigger region goes forwards a note in a sequence, one region stays on the same note, one region goes backwards, one restarts it etc?
Yep! The forward, backward, and reset buttons in the Sequencer module can all be assigned individually, and you can just create another sampler outside of the sequencer for the note that stays the same (but it can all be grouped together in a Group module so you apply the same FX, volume, etc. to everything)
@@ShawnCrowder Awesome, they really thought of everything! (I’ve always had a blast on my Roland TD-12 with the pre programmed melodic presets, but programming your own is a bit of a deep menu dive on a tiny LCD screen).
@@ShawnCrowder ‘repeat note’ within a sequence would still be a cool option on top of the forwards/backwards/restart though, and ‘jump to step #’
Can you add your own samples?