Is there any way I could get you to convert a mod from old to new for me? It's a window with a graphic on it, i modded it for Jon Ruddas 3500. It worked with 1.48. Crashes 1.50. I will happily pay you for your time.
I have a problem with the exterior, I don't want to display the modded exterior at all, I did it but still nothing in 1.49 it worked fine but on 1.50 it doesn't work at all, so at least I'm not yet using blender 3.6.9 and my addons are updated to 1.50 at least the ones that were can you help me with my problem
Hello, could you make a video about how to create your own Sound mods for a truck and where these files are located and the registration of these files?
Thanks for the tutorial. Should base and def folders in my documents be updated to latest game version. All folders inside are dated 11/2023. Steam\steamapps\common\american... folders are pretty up to date?
Have a mod Im working on and am getting a "failed to open "/prefab/depots/witte_bros.meta" in read-only. What is the .meta by chance? It is a company/garage prefab for Missouri, def file is written correctly, plus blender to map edit deletes key materials within the file. Its a 1:1 scale prefab too of an area as well.
I can't get this to work. I use converterpix like normal, and I get a bunch of errors when I import (can't find texture nor TOBJ, can't read TOBJ), but if I add the other "base" files to the "add archives to list" thing (base_vehicle, base_share) then I only get one error: can't read TOBJ, and I can't figure out how to fix it. Such a pain, and I'm the worst with computers, I don't have a clue what I'm doing. And I still don't understand how to do it like you show in the video, like how do I make sure my project base path folder has all the stuff it needs and nothing it doesn't? I'd be grateful for your help. As far as I know, you're the only person on earth putting this info out, showing us how to mod.
Thank you for this wonderful video!
Thank you Jeff, Always Helpfull!
Thank you
Thanks, great info!
i still use converter pix on 1.50 and import models without extract the base
Is there any way I could get you to convert a mod from old to new for me? It's a window with a graphic on it, i modded it for Jon Ruddas 3500. It worked with 1.48. Crashes 1.50. I will happily pay you for your time.
Thank You Sir. 🙏
Thanks Jeff !!!
I have a problem with the exterior, I don't want to display the modded exterior at all, I did it but still nothing in 1.49 it worked fine but on 1.50 it doesn't work at all, so at least I'm not yet using blender 3.6.9 and my addons are updated to 1.50 at least the ones that were can you help me with my problem
Hello, could you make a video about how to create your own Sound mods for a truck and where these files are located and the registration of these files?
Thanks for the tutorial. Should base and def folders in my documents be updated to latest game version. All folders inside are dated 11/2023. Steam\steamapps\common\american... folders are pretty up to date?
Have a mod Im working on and am getting a "failed to open "/prefab/depots/witte_bros.meta" in read-only. What is the .meta by chance? It is a company/garage prefab for Missouri, def file is written correctly, plus blender to map edit deletes key materials within the file. Its a 1:1 scale prefab too of an area as well.
what blender version should i use?
Scs not working in blender 4.1
Fall back to 3.6 not 4.1
How come my scs extractor doesnt want to pop up,It doesnt do nothing when i prees on it
use DART 2.0
I can't get this to work. I use converterpix like normal, and I get a bunch of errors when I import (can't find texture nor TOBJ, can't read TOBJ), but if I add the other "base" files to the "add archives to list" thing (base_vehicle, base_share) then I only get one error: can't read TOBJ, and I can't figure out how to fix it. Such a pain, and I'm the worst with computers, I don't have a clue what I'm doing.
And I still don't understand how to do it like you show in the video, like how do I make sure my project base path folder has all the stuff it needs and nothing it doesn't? I'd be grateful for your help. As far as I know, you're the only person on earth putting this info out, showing us how to mod.
I went ahead with the errors and it exported fine and looks alright in game, so I guess it works alright.
I'm currently having the same problem lol