The game was pretty jank but it had a modding community if you believe it or not. They added new weapons, made new maps based on Shaun of the Dead and also Day of the Dead, and a "Zombie Panic!"-like extension that allowed players to control zombies. I remember playing it and everyone being excited for Left 4 Dead 1 in the game chat. Good times.
Yup, was a pretty big community from 2006 till like 2015ish. Started going down hill bad after that tho, many left. Was part of it since 2007. Tons of mods and custom stuff added over the years, The head shot prob was fixed too in Trin's LastManStanding mod where you get to become a zombie when infected and kill other players, the zombies run too. I made that cabin by the stream map you see there on the server list among others lol. Most recent one Urban Decay was the last one i made, it's a city map with a mall, hospital ,police station and other areas, best one i made. Probably the last one too, the engine is not the best, buggy as hell, and the editor is a bitch to work with. But the game will always have a special place in my heart. Starting to map for Classic Doom now, it's kind of a down grade but the community's huge, the doombuilder is very easy to work with, countless mods, and its not (Dead.)
@nazarene "I don't know why some people are so harsh on this game" Really? Like, no clue at all? I don't believe anyone can say such a thing in good conscience.
@@fernandonavia8804 That's why I don't have any beef with you, mate! Or any people saying that some game was flawed but they still like it - it's fine, I've got quite a few of such games myself, too. But the way nazarene puts it sounds a bit disingenuously, that's why I called him out. Well, that and the fact that I had nothing better to do at the time.
@@Rad-Dude63andathird George Romero's intention was that the year the film was made didn't matter. Night and Dawn take place in whatever year you're watching them regardless if the technology shown doesn't reflect that. Survival and Diary are intended to be the same event that started the plot of Night and continued until Land which is the end point of the series.
@@NapalmPlague That was a great game. I used to think it was more advanced than Doom because you could talk with people & buy stuff & perhaps even return to previous areas. I didn't really get 3d.
@@creatureslim Oh totally. There's very little storytelling in Dark Souls. Just pieces of environment that you pick up and intuit things from there. A bit of exposition here-and-there, but VERY little compared to most games of its type.
Easter egg: during the neighbors farm level, you can find a "Kung Fu" book on one of the shelves and if you read it, your normal fist attack becomes a "karate-chop" (not to mention that your hands get tattooed). Mainly, each attack will throw several rapid punches accompanied by "fine tuned" audios XD Try it!
There's also one in the level that comes right after escaping from burning hospital and one in Fiddlers Green garage (I even "borrowed" the game from the Internet to double-check and yep, all three books are there)
After losing his dear brother Mario, Luigi set out on a journey towards the post-apocalyptic paradise that is known as Fiddler's Green. In the midst of said journey, Luigi developed a severe dependance on psilocybin. In Luigi's mind, Kaufman became a mutant dinosaur named King Koopa who must be overthrown in order to restore balance to The Mushroom Kingdom (Fiddler's Green). EDIT: Tagline: TRUST THE FUNGUS.
I remember seeing this game in game informer magazine. They played up this damn game so much. Acting like the zombies were going to be crawling over each other to get at you and a total of three weapons more than in the actual game. One of which was supposed to be a sci-fi electric weapon that shot out a fence of lasers that was supposed to slice a horde, yes a horde, to ribbons.
those movies suck so bad, i had to get high to enjoy them... but that doesnt mean much, seeing as i watched spongebob afterwards and laughed non-stop at the talking sponge for living in a fruit instead of eating it.
I love these early 3D accelerated games and their tiled cut-scenes. I can't remember when was the last time I saw that. EDIT: In case you don't know what I'm rambling about - see those black lines cutting through screen in cut scenes? That's because in order to render a 2D picture in 3D, it has to be loaded in as a texture. This includes video frames. However, old-as-boots 3D graphics cards had severe texture size limits, as low as 256x256. You can't splash 640x480 image onto that. That's why the cutscenes had to be rendered in multiple tiles instead. There are ways to hide the lines (like CLAMP_TO_EDGE), but I guess most devs didn't bother, thinking no-one would ever be mad enough to run these games in, say, 1080p.
I just died when you shot the guy to end is misery and it took 4 times while he was yelling WHAT ARE YOU WAITING FOR KILL ME then the cutscene come and the first thing your guy say is It took a while but LOLLL
I've never seen an evident lack of a budget translate into a protagonist becoming an implicit serial torture-killer - potentially of children - by virtue of the inept presentation of what is supposed to be a generically decent and relatable person.
The observations about the man's bizarre house is perhaps my favorite part of this. I know you feel this hasn't aged well, but there are a lot of laughs to be had with that.
Fun fact: The developer of this, Brain Box Games, was the Digital Extremes Toronto office. They were originally formed to create budget games on the Unreal Engine. They were eventually merged back into Digital Extremes proper but yeah, weird thing.
13:20 With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
I played the game years ago on a machine with a much faster video card than the game required, and it ran very smoothly, but I had run it a couple years before that on an older rig, and it ran like shit even though my specs were higher than recommended. So it CAN be run smoothly, but YMMV.
@@tracingswords3014 First time I installed this game, I had horrible framerates, so I gave it up. Second time, it was on my newer computer which had a much faster video card. The game ran as smooth as silk. So maybe it's tied to the video card, although given the way the game looked, it should have run fine on my first rig. At any rate, I finished the game, and had a great time doing it. It was a ton of fun. IIRC, there was even an unreleased sequel, which I downloaded from somewhere. No I didn't pirate it; it was on some fan site IIRC, though it was long ago. I'm sure I burned it to a disk at some point, but finding it would be another matter after all these years. The sequel was pretty good as well, and IIRC it had a couple extra features, but I can't remember what they are.
I played it on the Xbox when it was released and my brain wasn't tainted by 2019 5th generation consoles with future like abilities unseen when this title came out dude play any game on the original Xbox and it looks like s*** compared to today if it makes you nauseous that's understandable don't play it we are far too cynical this day and age if it doesn't make you physically give it a try shut the f****** have a good time if you give it a try and you don't have a good time remember I had a great time playing it and shut the f****** up hahaha
MineSlimeTV please, I must know wtf this comment means. What were you trying to say? I understand the words you've used, but the way you've used them makes no sense.
I actually played this game forever ago on my xbox. I remember finding one hidden weapon that was the best in the game. It was a book, a book that taught you kung-fu. It honestly made your fists the best weapons in the game, but I think I remember if you picked up any other weapons they'd go back to just being normal fists, so I went through as much of the game one punching zombies before losing it.
There is a game «Day of the Zombie» which came out 4 years after «Land of the Dead» (from the same developers, on the same engine) and it's much worse.
You know, it's strange how watching videos from my favorite channels multiple times for a game I have no nostalgia for has found some way to give this game value to me.
You missed the karate book, man =) I remember playing this game back in the day. I think it's possible to cut off every limb off of a zombie, and there's just going to be like, a head and that's it. It's either that or only one arm left. Still, it was amusing. A simple game, but I enjoyed it.
Landlines have their own power. Not as much as a wall outlet, but enough to carry the signal and drive some small things like a simple telephone ringing. However, it becomes doubly stupid because phone and power being dead probably means a tree took out the entire utility pole, rather than just the power lines. That and more complex phones with lights, displays, memory etc are why the misconception of phones need the power on to work exists.
I'm not someone who typically notices if an FOV is too high or low, but MAN I immediately thought this game was awful because of the incredibly low FOV.
This is 2023, it's been five years since I first watched this video. This was the video that introduced me to Civvie. I'm so glad I searched "Land of the Dead Xbox Review" one day five years ago.
Own this game too (why do I own half the awful stuff you dig up? What's next, Corridor 7?) and I've managed to beat it twice. It's...weirdly relaxing for me, since it's not exactly hard after the first couple levels. The shotgun is way overpowered. Other hit detection oddity I found: the shotgun seems to aim way higher than it looks. If you aim for the ribcage, you'll get headshots more often. I don't get it either. (Oh and the XBox version is far, far, FAR worse. Different developer, different levels, huge number of showstopper bugs.)
This game was... "okay" in SP mode, but the multiplayer was super fun. I missed it on the Xbox, but played a lot on PC. In it, you have to quickly explore the farm to find weapons before the zombie hordes start pouring in. Once they do, you have to barricade the house and work together to hold your ground. I only ever managed to beat the first level online, but there were a few more. I remember the hospital being nearly impossible.
The fact that it still takes 4 to take down a human who's pre-scripted to die is the funniest fucking thing in world. *already been shot once, waiting for three more* "What are you waiting for? Do it."
I would play They Hunger over this one any day. Not that it was good or anything, more of a guilty pleasure. Or Deadhunt rather! It was legitimately good.
2:55 Honestly I can't even really give it that. Unless the round failed to penetrate the skull, a .22 headshot isn't going to exit but rather bounce around in the skull, which means it turns the brain to friggin mush.
That FOV tho. Seriously though someone brought in this masterpiece to our Software class in school and we used to play it after finishing our work in class. Was actually pretty fun in multiplayer, but I guess anything is in a LAN type of environment
Back a few years in highschool, they gave us these shitty netbook laptops, ran like trash, but we could get this game running on it, and we played multiplayer against each other to pass the time. That's probably whos still playing it.
I remember years ago I played the Pseudo-sequel to this game, made by the same company with the same engine called Day of the Zombie, plays exactly the same with one or two weapons added, only now with three different characters who go through the same areas but at different times and with access to a different arsenal, if I remember its a college student trying to find his girlfriend, the caretaker of the college trying to save the books and valuables of the college and escape and a soldier going AWOL to save his own family.
It's interesting to say that this was built by a very small team based in Toronto, ON. It was their first game that wasn't an on-rails shooter. You can see the logo for Mill St. Brewery in the warehouse section which is a Toronto based Brewery. It wasn't originally planned as a tie-in game either, which is why alot of the sruff doesnt line up with the movie. The game as janky as it is, definitely went on to inspire many zombie games that came after it, The Zombie Panic! Mod for Half Life 2, L4D and especially Contagion.
If you can get this game to run smoothly, it is actually a very fun game. It even had a decent unreleased sequel if you can find it. I found the sequel on a fan site years ago. No idea where or if the site is still around, but there was definitely a sequel; I played it.
So, I got 2 hours into this game, had my first game over when Otis' hitbox caught a headshot meant for a zombie in the first escort mission. I tried to reload the game, but it failed. Said it couldn't "connect" to the save file. I look into the save folder and there. Was. No. Save. Fucking beware. Thanks to this video I saw everything there was too see though. That being said, it's nice to play this game for an hour or so before it gets old. The zombies look pretty good, and there's some actually kinda tense stuff with the cornfield in the beginning. You can find the game on abandonware, there's a fan patch for it on moddb, too. And a campaign mod on there as well.
Same thing happened to me today. I went looking for a fix and turns out running it in compatibility mode for Windows XP service pack 3 fixed the saves corrupting. Game still sucks though but at least It functions now lmao
Fan patches made the game a lot better. That and a mod that adds a ton more zombies... Also... How the heck are you having ammo issues? I had no issues at all when I played it way back when.. and it was on the hardest difficulty.. Not to mention the fact that you are a little off on the right spot for headshot kills. *EDIT* I see the issue now.. you did not have the patches.. A lot of the complaints you had where fixed.. ( Though some where not like the map design. ) Oh and that one screaming was supposed to summon a bunch of zombies on you. But you did not have the game patched so they did not come.
@@AnAverageGoblin in some cases you should. Take a look at Vampire Masquerade: Bloodlines for example - the game that has been finished by fan patches and in it's raw state is almost unplayable.
Mods are in essence a crutch. Remove the crutch and the game is crippled. The devs are supposed to finish the game not sell an unfinished product that gets finished by the community.
TBF, the one rifle is only a .22LR. Mainly useful for varmint killing, although it could kill a human with a well aimed shot, a zombie *probably* wouldn't be phased all that much. Just my $0.02
@Judson Joist not really the corpse wouldn't be decayed enough for easy penatration at the start of the zombie uprising hell 9 mm rounds have been known to ricochet off skulls a 22 would not be fun the only upsides are sound reduction and the fact that most 22 rifles are very easy to clean and fix
I remember that intro from childhood, when I was like 8 or so, I started watching lots of random TH-cam videos around that age, and somehow must have found some gameplay or something of this game and for some reason that scene where the player sees the zombie out the window has been ingrained into my memory.
Maybe its just me, but I I played this game before L4D1 and strongly remember thinking the No Mercy campaign was pretty familiar. The city missionn in this game are pretty similar up to the hospital.
I actually played the game back in the days when it just came out and I remember having fond memories of it, especially the music. I was nothing special, but I did enjoy playing through it. But then again, I was much younger.
Xbox version was even more trash, if you can believe that. Had this glitch that would happen about 10% of the time where all of the sprites that they put on light fixtures to make them look illuminated would be absolutely enormous and obscure your entire vision.
The game was pretty jank but it had a modding community if you believe it or not. They added new weapons, made new maps based on Shaun of the Dead and also Day of the Dead, and a "Zombie Panic!"-like extension that allowed players to control zombies. I remember playing it and everyone being excited for Left 4 Dead 1 in the game chat. Good times.
Yup, was a pretty big community from 2006 till like 2015ish. Started going down hill bad after that tho, many left. Was part of it since 2007. Tons of mods and custom stuff added over the years, The head shot prob was fixed too in Trin's LastManStanding mod where you get to become a zombie when infected and kill other players, the zombies run too. I made that cabin by the stream map you see there on the server list among others lol. Most recent one Urban Decay was the last one i made, it's a city map with a mall, hospital ,police station and other areas, best one i made. Probably the last one too, the engine is not the best, buggy as hell, and the editor is a bitch to work with. But the game will always have a special place in my heart. Starting to map for Classic Doom now, it's kind of a down grade but the community's huge, the doombuilder is very easy to work with, countless mods, and its not (Dead.)
Man, the multiplayer was amazing for it's time
@nazarene "I don't know why some people are so harsh on this game"
Really? Like, no clue at all? I don't believe anyone can say such a thing in good conscience.
@@Maggerama i mean, the game was aweful really, but the mp was awesome, specially with mods
@@fernandonavia8804 That's why I don't have any beef with you, mate! Or any people saying that some game was flawed but they still like it - it's fine, I've got quite a few of such games myself, too. But the way nazarene puts it sounds a bit disingenuously, that's why I called him out. Well, that and the fact that I had nothing better to do at the time.
The irony of this AI being awful even for a zombie game is that the whole plot of Land of the Dead revolved around the zombies getting smarter...
@Trump4Prison2021
They were meant to be direct sequels? How come technology advances in them then? That's really confusing.
@@Rad-Dude63andathird George Romero's intention was that the year the film was made didn't matter. Night and Dawn take place in whatever year you're watching them regardless if the technology shown doesn't reflect that. Survival and Diary are intended to be the same event that started the plot of Night and continued until Land which is the end point of the series.
the game is set before LOTD(still doenst change the fact that the ai still sucks)
This was the first time @Blake Stone appeared on this channel
@@NapalmPlague That was a great game. I used to think it was more advanced than Doom because you could talk with people & buy stuff & perhaps even return to previous areas. I didn't really get 3d.
These may be labled "old and crap," but that won't change the fact that they are pure gold.
Agreed
you know it's a civvie classic when there's no sewer counter
Hello fellow hoovy
I feel jaded not seeing a sewer count
The "fake out" counter never took off, huh?
And the audio mixing is terrible.
For a limited time, from the CIVVIE VAULT!
I love how you craft this guy's backstory with a bunch of fractured context clues. It's like a Frankenstein's Monster of backstory character writing.
It's how fromsoft tells the character backstory of dark souls
@@creatureslim Oh totally. There's very little storytelling in Dark Souls. Just pieces of environment that you pick up and intuit things from there. A bit of exposition here-and-there, but VERY little compared to most games of its type.
And it's a horrifying one
I had to watch this video four times to really get the full experience
Good one.
You have 666 upvotes, so I won't like your comment because of that.
@@bravo075 like it now, stranger!
@@Klausinator451 Wellp, you're right.
I like how he has no food in his home, just painkillers. He has some guns, but barely any ammunition for them.
USA! USA! USA! USA!
Easter egg: during the neighbors farm level, you can find a "Kung Fu" book on one of the shelves and if you read it, your normal fist attack becomes a "karate-chop" (not to mention that your hands get tattooed). Mainly, each attack will throw several rapid punches accompanied by "fine tuned" audios XD Try it!
There's also one in the level that comes right after escaping from burning hospital and one in Fiddlers Green garage (I even "borrowed" the game from the Internet to double-check and yep, all three books are there)
🤨
After losing his dear brother Mario, Luigi set out on a journey towards the post-apocalyptic paradise that is known as Fiddler's Green. In the midst of said journey, Luigi developed a severe dependance on psilocybin. In Luigi's mind, Kaufman became a mutant dinosaur named King Koopa who must be overthrown in order to restore balance to The Mushroom Kingdom (Fiddler's Green). EDIT: Tagline: TRUST THE FUNGUS.
He looks like an older version of Ellis from Left 4 dead 2
He is
oh yeah he is, but the accent is waaaaay off
Or the guy from Silent Hill Origins
@@dotfflan haha, he does actually look like him, except less brutal
Nah, that's his buddy Keith. Didn't he ever tell you about that time when he and his buddy Keith went to....
I remember seeing this game in game informer magazine. They played up this damn game so much. Acting like the zombies were going to be crawling over each other to get at you and a total of three weapons more than in the actual game. One of which was supposed to be a sci-fi electric weapon that shot out a fence of lasers that was supposed to slice a horde, yes a horde, to ribbons.
Possible they were given a beta version, it can happen with media gaming sources.
@@ThyPandora so weird when a beta is better than the actual game that came out from it.
"Next Black Friday of the Dead" is such an underrated joke.
Surprised we don’t have Ice Cube in a zombie movie
those movies suck so bad, i had to get high to enjoy them... but that doesnt mean much, seeing as i watched spongebob afterwards and laughed non-stop at the talking sponge for living in a fruit instead of eating it.
@@sekarmaltum1695 Well, any concept can be ridiculous while executing grounded and funny jokes.
@@_V.Va_ seems like you never toko cannabis -its ok.
@@sekarmaltum1695 I'm doubting your reading comprehension ability right now.
The fact it took four shots to kill otis made me howl with laughter
immediately followed by "It took a long time"
now I know he was talking about something else but god it synced up
Civvie's description of the house and backstory for the farmer is one of the funniest things I've heard on this channel
K I L L T H E S T R A N G E R S
@@melvinmerkelhopper5752 "I killed the strangers!"
I was howling
Your farmer can't outrun a wild Jim Sterling.
That made my day!
Tillal8 I love Jim sterling and that joke was great!
r o a s t e d
same
Jim Sterling sucks ass.
He loves complaining about shitty Steam games even though those are the only reason his channel still exists.
@@fonesrphunny7242 OK Boomer
I love these early 3D accelerated games and their tiled cut-scenes. I can't remember when was the last time I saw that.
EDIT: In case you don't know what I'm rambling about - see those black lines cutting through screen in cut scenes? That's because in order to render a 2D picture in 3D, it has to be loaded in as a texture. This includes video frames. However, old-as-boots 3D graphics cards had severe texture size limits, as low as 256x256. You can't splash 640x480 image onto that. That's why the cutscenes had to be rendered in multiple tiles instead. There are ways to hide the lines (like CLAMP_TO_EDGE), but I guess most devs didn't bother, thinking no-one would ever be mad enough to run these games in, say, 1080p.
Resident Evil 3 for PC did the same thing, I thought it was the only one
Damn, I thought all this time it was supposed to be like an old film defect filter done on purpose
An "early 3D accelerated game" from 2005?
@@gurriato it uses early 3d technology
The best part about these games to me was the ragdolling because they look like literal ragdolls.
"It took a while but I finally killed him. It also took a lot of bullets."
Yes.
What are you waiting for?
@@xotl2780 I daily do homicide even on youtube to make nerds and e that's angry.
This looks like a Walking Dead: Survival Instinct spiritual prequel.
I just died when you shot the guy to end is misery and it took 4 times while he was yelling WHAT ARE YOU WAITING FOR KILL ME then the cutscene come and the first thing your guy say is It took a while but LOLLL
Holy shit that is really funny lmao
-CMON, KILL ME, DO IT NAOW
-*unloads exactly 4 shots"
Im fucking dying over here xDDD
"I didnt have many bullets" -farmer, while sitting on 115 sniper rifle bullets
This is AMERICA. If you have less than four guns and less than 300 rounds of ammunition on you at any given time, you are not armed well enough.
@@AtemiRaven 300? Try like 10's of thousands.
@@AtemiRaven Sounds like me playing Fallout: New Vegas.
2:35 "Kill the strangers. I think that's what Mr. Rogers taught us."
Remember kids shoot strangers first and don't ask question especially if they say they are from the IRS
This game has a “sequel” called Day of the Zombie. It’s basically the same game minus the licensing.
I've never seen an evident lack of a budget translate into a protagonist becoming an implicit serial torture-killer - potentially of children - by virtue of the inept presentation of what is supposed to be a generically decent and relatable person.
I played this years back with an old buddy of mine, and the only way we could stand to finish the game was to get stoned first.
Sober: 3/10
High: 7/10
12:43 this joke caught me off-guard
jim would approve
More like 14:34 - a god damn Gordon Ramsay stinger
The observations about the man's bizarre house is perhaps my favorite part of this. I know you feel this hasn't aged well, but there are a lot of laughs to be had with that.
Ah, the good old days when civvie didn't sound a day younger than 50
lol
the four headshots to kill the trucker was absolutely hilarious
The analysis of the farmer's life and lifestyle is one of Civvie's best bits ever, fuckin cracks me up every time.
KILL THE STRANGERS
Fun fact: The developer of this, Brain Box Games, was the Digital Extremes Toronto office. They were originally formed to create budget games on the Unreal Engine. They were eventually merged back into Digital Extremes proper but yeah, weird thing.
13:20 With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
Gmanlives:”Aim slightly high and to the left”
Civvie:”Aim slightly to the right”
*Which one?!?!*
18:38 4 shots to the head xD
"It took a while"
You also forgot George Romero's Don't Be a Menace to South Central While Drinking Your Juice in the Hood of the Dead
Was there a recording issue or was the frame rate actually this horrendous?
I played the game years ago on a machine with a much faster video card than the game required, and it ran very smoothly, but I had run it a couple years before that on an older rig, and it ran like shit even though my specs were higher than recommended. So it CAN be run smoothly, but YMMV.
I'm the only frame rate issues I remember is when multiple zombies are attacking and interacting with the breakable barriers such as doors and windows
"Can't outrun a wild Jim Sterling."
I fucking love it! I will use it whenever you can!
"3D chess my friends!" Was the most random thing to end that sentence with.
It was an omen to future Star Trek references
Aaah, the good ole pre-sewer count days.
How did you manage to play all the way through this? The tiny FOV, terrible frame rate, and pop in are making me nauseous just watching the video.
Same. What a horrible frame rate this game has. Also that FOV...
@@tracingswords3014 First time I installed this game, I had horrible framerates, so I gave it up. Second time, it was on my newer computer which had a much faster video card. The game ran as smooth as silk. So maybe it's tied to the video card, although given the way the game looked, it should have run fine on my first rig. At any rate, I finished the game, and had a great time doing it. It was a ton of fun. IIRC, there was even an unreleased sequel, which I downloaded from somewhere. No I didn't pirate it; it was on some fan site IIRC, though it was long ago. I'm sure I burned it to a disk at some point, but finding it would be another matter after all these years. The sequel was pretty good as well, and IIRC it had a couple extra features, but I can't remember what they are.
@@goopah wowie what a story! So sorry for not saying and speaking so much or not supporting you that much then dear
I played it on the Xbox when it was released and my brain wasn't tainted by 2019 5th generation consoles with future like abilities unseen when this title came out dude play any game on the original Xbox and it looks like s*** compared to today if it makes you nauseous that's understandable don't play it we are far too cynical this day and age if it doesn't make you physically give it a try shut the f****** have a good time if you give it a try and you don't have a good time remember I had a great time playing it and shut the f****** up hahaha
MineSlimeTV please, I must know wtf this comment means. What were you trying to say? I understand the words you've used, but the way you've used them makes no sense.
I can't leave without my buddy Otis.
I actually played this game forever ago on my xbox. I remember finding one hidden weapon that was the best in the game. It was a book, a book that taught you kung-fu. It honestly made your fists the best weapons in the game, but I think I remember if you picked up any other weapons they'd go back to just being normal fists, so I went through as much of the game one punching zombies before losing it.
The faux biography of the protagonist was leaps and bounds more enjoyable than the game was by a large amount.
There is a game «Day of the Zombie» which came out 4 years after «Land of the Dead» (from the same developers, on the same engine) and it's much worse.
You know, it's strange how watching videos from my favorite channels multiple times for a game I have no nostalgia for has found some way to give this game value to me.
You missed the karate book, man =)
I remember playing this game back in the day. I think it's possible to cut off every limb off of a zombie, and there's just going to be like, a head and that's it. It's either that or only one arm left. Still, it was amusing. A simple game, but I enjoyed it.
George Romero also played in The Call of the Dead zombies map in Black Ops 1 with famouse celebrities
Like Robert England
And many more
A wild jim sterling :D
dang you were really thinking about thos Beans
Pretty sure Black Friday of the Dead was Dawn of the Dead
When there is no more room in hell, the dead will go to the mall
'My power went out...I tried calling the electric company'
BRILLIAN
Landline phones aren't connected to your electrical thingies, rather the power comes usually from the telephone company. At least I think so.
No.
Disregard that. I'm stupid.
Landlines have their own power. Not as much as a wall outlet, but enough to carry the signal and drive some small things like a simple telephone ringing.
However, it becomes doubly stupid because phone and power being dead probably means a tree took out the entire utility pole, rather than just the power lines. That and more complex phones with lights, displays, memory etc are why the misconception of phones need the power on to work exists.
how is this not common knowledge?
Landline Phones NEVER used eletricity... for decades.
@@acetrigger1337 Of course Landline Phones use electricity. What do you think is carrying the signal? Vibrations? Ghosts?
So much 'inspiration' from Max Payne 1: the plot start at the end of the story on top of a building, the health meter, the painkillers...
Pretty thin comparisons...
I'm not someone who typically notices if an FOV is too high or low, but MAN I immediately thought this game was awful because of the incredibly low FOV.
The multiplayer is actually enjoyable. It really is the only reason to ever consider playing this game.
This is 2023, it's been five years since I first watched this video. This was the video that introduced me to Civvie. I'm so glad I searched "Land of the Dead Xbox Review" one day five years ago.
Same with me, but I was looking for eternal damnation.
Me three, wondering wtf is Operation Bodycount and would someone on YT have footage of it
This game is one of my guilty pleasures, I love playing it casually.
We all have one, don't we?
Looks like same engine they used for the God awful Walking Dead: Survival Instinct.
Own this game too (why do I own half the awful stuff you dig up? What's next, Corridor 7?) and I've managed to beat it twice. It's...weirdly relaxing for me, since it's not exactly hard after the first couple levels. The shotgun is way overpowered.
Other hit detection oddity I found: the shotgun seems to aim way higher than it looks. If you aim for the ribcage, you'll get headshots more often. I don't get it either. (Oh and the XBox version is far, far, FAR worse. Different developer, different levels, huge number of showstopper bugs.)
Those Unreal 1 sound effects threw me for one helluva loop.
I thought I was crazy the first time I heard it, they didn't bother to use something else it drove me mad.
This game was... "okay" in SP mode, but the multiplayer was super fun. I missed it on the Xbox, but played a lot on PC. In it, you have to quickly explore the farm to find weapons before the zombie hordes start pouring in. Once they do, you have to barricade the house and work together to hold your ground. I only ever managed to beat the first level online, but there were a few more. I remember the hospital being nearly impossible.
The fact that it still takes 4 to take down a human who's pre-scripted to die is the funniest fucking thing in world.
*already been shot once, waiting for three more*
"What are you waiting for? Do it."
I would play They Hunger over this one any day. Not that it was good or anything, more of a guilty pleasure. Or Deadhunt rather! It was legitimately good.
09:21 - "since this game doesn't have the budget for more voice actors" cracked me up!
But Otis DID have a voice actor! So why didn't they make him talk in the jail cell scene?
i cant leave without my buddy Otis
Civvie11, this is very rare for me but pretty much every single video of yours you have me cracking up in laughter xD
Man this is so old there was no Sewer Count
7:45 notice giant bloody hand print!
btw the lines are a resolution thing.
2:55 Honestly I can't even really give it that. Unless the round failed to penetrate the skull, a .22 headshot isn't going to exit but rather bounce around in the skull, which means it turns the brain to friggin mush.
I can't believe I caught this when it first showed up, it's crazy to think of how far you've come man
That FOV tho. Seriously though someone brought in this masterpiece to our Software class in school and we used to play it after finishing our work in class. Was actually pretty fun in multiplayer, but I guess anything is in a LAN type of environment
This is one of civvies best videos.
I always come back to it.
Back a few years in highschool, they gave us these shitty netbook laptops, ran like trash, but we could get this game running on it, and we played multiplayer against each other to pass the time. That's probably whos still playing it.
@N5ZZ0 Ah. cs 1.6 - the game that was running on all of the computers in my Polish school back in the early 2000's.
I want to see a cinematic rendition of Ottis' death
Civvie You made this game go from bad to dark with that explanation bit and i love you for it.
14:38 I'm very saddened over the fact that Civvie did not comment on the Kitchen Nightmares violin stinger heard here
7:25 anyone notice how there's suddenly a bunch of stacked hay bales in the background when there weren't any before?
Gordon Ramsay not showing up in the video, so TH-cam runs an ad with him flogging pans instead.
Omg as i watch Civvie11 more and more, i am starting to realise that he is the best game review channel on yt
It is indeed
I remember years ago I played the Pseudo-sequel to this game, made by the same company with the same engine called Day of the Zombie, plays exactly the same with one or two weapons added, only now with three different characters who go through the same areas but at different times and with access to a different arsenal, if I remember its a college student trying to find his girlfriend, the caretaker of the college trying to save the books and valuables of the college and escape and a soldier going AWOL to save his own family.
These old Civvie episodes are very cerebral. He really delves into character development here.
It's interesting to say that this was built by a very small team based in Toronto, ON. It was their first game that wasn't an on-rails shooter. You can see the logo for Mill St. Brewery in the warehouse section which is a Toronto based Brewery. It wasn't originally planned as a tie-in game either, which is why alot of the sruff doesnt line up with the movie. The game as janky as it is, definitely went on to inspire many zombie games that came after it, The Zombie Panic! Mod for Half Life 2, L4D and especially Contagion.
Friendly reminder that if this guy reaches 100k subscribers he will play Duke Nukem Forever
Done
It has been done, on earth as is in heaven.
18:37 "It took a hwhile but I finally managed to Kill Otis" honestly thought he was about to say something like that lol.
Had completely forgotten playing this as a kid. What a rush of emotions.
If you can get this game to run smoothly, it is actually a very fun game. It even had a decent unreleased sequel if you can find it. I found the sequel on a fan site years ago. No idea where or if the site is still around, but there was definitely a sequel; I played it.
I like the OST, and with this video I become Civvie's fan. Good game when I was younger.
So, I got 2 hours into this game, had my first game over when Otis' hitbox caught a headshot meant for a zombie in the first escort mission. I tried to reload the game, but it failed. Said it couldn't "connect" to the save file. I look into the save folder and there. Was. No. Save. Fucking beware.
Thanks to this video I saw everything there was too see though. That being said, it's nice to play this game for an hour or so before it gets old. The zombies look pretty good, and there's some actually kinda tense stuff with the cornfield in the beginning. You can find the game on abandonware, there's a fan patch for it on moddb, too. And a campaign mod on there as well.
Same thing happened to me today. I went looking for a fix and turns out running it in compatibility mode for Windows XP service pack 3 fixed the saves corrupting. Game still sucks though but at least It functions now lmao
Fan patches made the game a lot better. That and a mod that adds a ton more zombies... Also... How the heck are you having ammo issues? I had no issues at all when I played it way back when.. and it was on the hardest difficulty.. Not to mention the fact that you are a little off on the right spot for headshot kills.
*EDIT*
I see the issue now.. you did not have the patches.. A lot of the complaints you had where fixed.. ( Though some where not like the map design. ) Oh and that one screaming was supposed to summon a bunch of zombies on you. But you did not have the game patched so they did not come.
you shouldn't have to rely on fan patches to have fun.
@@AnAverageGoblin in some cases you should. Take a look at Vampire Masquerade: Bloodlines for example - the game that has been finished by fan patches and in it's raw state is almost unplayable.
@ElJoJos Xdxdxd I've played PC games and Console games for years. bad game design is bad game design no matter the platform.
Mods are in essence a crutch. Remove the crutch and the game is crippled. The devs are supposed to finish the game not sell an unfinished product that gets finished by the community.
@@johnlucas2838 Tell that to Doom,Quake,Half-Life,Tribes,Diablo, ( I can go on really ) you kinda inserted your own foot here.
I about pissed myself laughing watching Otis tell you to kill him while being repeatedly shot in the face. This is a great episode.
18:37 Otis: What are you waiting for? Do it! Do it now!
Main character: Well, I'm trying dangit!
TBF, the one rifle is only a .22LR. Mainly useful for varmint killing, although it could kill a human with a well aimed shot, a zombie *probably* wouldn't be phased all that much. Just my $0.02
yeah it would bounce around the skull, essentially turning the brain to mush
@Judson Joist not really the corpse wouldn't be decayed enough for easy penatration at the start of the zombie uprising hell 9 mm rounds have been known to ricochet off skulls a 22 would not be fun the only upsides are sound reduction and the fact that most 22 rifles are very easy to clean and fix
Dirpy Turtle true but it’s not hard to get close and hit them from point blank
I remember that intro from childhood, when I was like 8 or so, I started watching lots of random TH-cam videos around that age, and somehow must have found some gameplay or something of this game and for some reason that scene where the player sees the zombie out the window has been ingrained into my memory.
I hate it when game developers cut the canned bean missions.
Damn.
You went on the canned beans mission when you went to check on your neighbor's f*** face
Farmer after the beans mission: “That was the most amazing thing I’ve ever done.”
Find the Kung-Fu Book in the neighbors Shed in a bookshelf 10-15 minutes into the game.
You'll never need another weapon again.
Honestly? It's around Land of the Dead that Romero really started to show that Hollywood brain-rot.
Maybe its just me, but I I played this game before L4D1 and strongly remember thinking the No Mercy campaign was pretty familiar. The city missionn in this game are pretty similar up to the hospital.
Members of the L4D1 team have mentioned that the multiplayer modding Community for this game was part of what inspired L4D1.
15:56 that's the original DOOM's gun pickup sound
I actually played the game back in the days when it just came out and I remember having fond memories of it, especially the music. I was nothing special, but I did enjoy playing through it. But then again, I was much younger.
Why is there a reanimated corpse in his locked basement,was there a regular corpse there before?
Xbox version was even more trash, if you can believe that. Had this glitch that would happen about 10% of the time where all of the sprites that they put on light fixtures to make them look illuminated would be absolutely enormous and obscure your entire vision.