in creative, you can control the time of day and how fast time moves. you do not need to sleep till dawn. the maximum size of HV/SV expansion is 32000 su [255 expansion blocks +1 controller] maximum size of BA/CV is 320000 su [39 expansion blocks +1 controller] they are not infinite.
@@fragalot it's not larger, it just needs more extensions to get there. small block extensions only add 125su each while large block extensions add 8000su each.
Love that Factory! I especially love the ominously glowing floor :) Last I saw, you could use multiple wifi connectors specifically to build large buildings and/or vehicles. Theoretically, you could build a cheap, tiny building with little more than a core, a solar power system, a cargo box, and a wifi connector, set these up across the entire planet, and shift cargo all the way back to base without weighing down your SV/HV Weight and volume will change the game significantly, but for now they are very much not ready for prime-time yet. Eleon is well aware of this, which is why it's turned off by default; they say it will be at least two major version releases before it's close to implementation.
trouble is ...no matter how many extensions you put on.. there are the same number of slots to put items in and when those slots are all occupied...it's full unless the new item will stack with what's in there already...it will not accept anything else...if you turn on weights and volumes then you can only fill a small number of the slots in the grid...but if you don't turn on weights and volume then a simple cargo box holds the same number of squares in the grid as a cargo controller with any number of extensions...maybe I have missed an important concept but that's how I see it now...if I'm wrong please advise me
Thanks for sharing this. It was helpful. I spent a bunch of hair-pulling moments trying to figure this out while playing on the arid planet with the setting at Hard - not a good idea for learning. I switched over to the temperate planet and enabled the volume limitations. There is a huge problem when trying to start a base from the survival constructor. I didn't notice if you can connect wirelessly to the survival constructor (now that I say this, I'll have to double check). Since the large constructor cannot be built in an HV constructor, you have to build it in the survival constructor, but the size won't allow you to transfer the large constructor via your personal inventory into storage on the HV (also, I had to add cargo expansions to bring the total space available in my HV to around 3000 units). Once built, I had to pick up my survival constructor with only the large constructor still in inventory so the large constructor remains as a little storage box. Then, as long as I have space in my HV and as long as I'm connected, I can pick up the large constructor and finally place it on my base. In the early game, power is at a premium so any chance to use the survival constructor is a plus, but then you have to get the stuff out of the constructor to use it. If the survival constructor is not connectable via wifi, then that would be a great suggestion to the devs.
Yep, there is still a lot to work out I think. since doing the video I have realised that, although adding extensions adds to the total volume, it does not give you additional inventory slots! It seems you can still add only the same amount of items to the box as with the normal cargo unit, regardless of how much you extend it - that needs fixing!
good video, but for a constructor you can change where it is outputting. So if you are building a SV part you can change to the cargo for SV, then when you are done, change it back to the normal output box. You don't need dedicated constructors if you don't want to or are limited in space.
Come back to Empyrion after many months and versions to find the new Logistics ability. And of course - no tutorial ! Thanks for this tutorial. You demonstrated and explained it very well.
@@mcmonsterdad7506 No doubt, but your demo got me started going in the right direction. Have noticed on a previous comment about the weight / volume restrictions when it is activated. Would you know where this can be set / activated, when setting up the dedicated server ?
@@eddiebermingham3038 unsure on a dedicated but normal game has it as a seeing in the difficulties when starting the game. Bottom right of screen I think
uhhhh your voice is so soothing... i need you to read ALLLLLL of my books in my library to me plz. also. you are really good at explaining things, i hope your channel grows sir.
and another quests how did you put the writing on boxes and items to tell you whats it for. im new i started not to long ago about 4 days ago to be exact
Great tutorial! Thanks a lot! :D The direction of the new inventory system seems really good... The 'teleporting' things from A to B... and the connect toolbelt and constructors to storage is really cool. No more running from box to box... manually trying to keep things sorted. A few thoughts/suggestions for the game: - Yes... the output box getting mixed up with both intermediate and finished products is a big problem. One way or the other - It leaves some manual sorting (or changing out box) ... and the real beauty would be if you could get this sorted automatically. Without having to build dedicated constructors and storage. - Maybe now get rid of the good old limiting-inventory-by-'slots'-and-'stacks' entirely... dosnt mix well with the upcoming volume system. (I guess they are planning to do so?) - As you suggest... Add some sort of of WiFi 'controller' box to extend the area (the existing one could be the cheap 'node' ... make the controller expensive and perhaps upgradeable or in several 'tech levels' to control more nodes/expand area further. - Maybe make the whole 'logistics' system in general more 'upgradeable' and something you have to work for (besides adding more storage boxes). "Volume compression" for instance... - Make a sort of "F4" quick access directly to show (a list of?) all constructors (not the link via storage box - tho thats nice)
So do the controller extensions increase the number of materials that can be stored in a given slot or do they increase the number of slots available? Thanks for the video! I thought I had a basic understanding after hours of play, but this video made me realize mistakes I have made.
Hi Johkyo. It seems that this system is currently only useful with the volume/weight system activated, as the extensions ONLY increase the volume (or mass) available, they in no way (at the moment and as far as I am aware) increase the number of slots or amount you can place into each slot, regardless of the number of extensions you add - which, to me, is a grave error with the design. Unless you are a player that enjoys the realism of very limited inventory 'volume' space (which I am not!), this is no different than having to use multiple large containers as before. I discovered this after I did the video!
I figured it out, it was because my base didn't have a cargo box, lol so you can't even access your constructor if you don't have a cargo box lol, I don't care for these changes too much, they should have done it how space engineers did
Seems like a decent system except for the weight restrictions. With the weights enabled, you could only put a couple stacks of blocks in a container if even that. I wonder if you're building a CV in space if the weight would be lessened in anti-grav.
If they had made the constructors to be able to use multiple containers, so that it draws iron from your iron container, copper from your copper container and so on, it would've been pretty cool, but from it seems to me, everything they did was to detach the storage on the constructor and make you delegate the job to a container.
Ive just come back to the game having not played since before they implemented Logstical containers. One thing that is serious annoying is that you cannot use it to auto fuel / oxygenate from containers to Fuel/ Oxygen box. When I craft fuel etc to an output box I wish we could connect it to the fuel boxes so we don't have to keep moving fuel from container to fuel box.
Thanks for that, really helpful. I hadn't grasped the container controllers at all. Like the logistics, but I like to build small - so the volume restrictions are going to kill me when they come online.
Please, where and how did you create a container controller? Their new logistics-wifi is so confusing, I can't find in portable constructor. Did you rename it?
Hi Batwoman ..... you need to unlock it in the tech tree first. I don't believe you can build them in the portable constructor, if I recall correctly. you can rename them via the 'P' menu, just as with the old cargo containers. Hope that helps?
@@mcmonsterdad7506 Thanks for the info! I was confused with the controller, thinking it's a must have block, that without it I couldn't transfer items. But I made tests, and simple containers also worked :) Thanks again!
How about a satellite that you have to build is space around planets that gives you wireless control of your containers on a daily cycle.....It gives you a notification when it starts to come into range. The unit has to be powered by ( solar,fuel tanks etc.) it can also be weaponized for defense ? Thoughts........✌🏾
Until you add more extension blocks to your controller after you've already put items in and it eats them all. I stopped using the controlled storage. Lost a day's worth of gathering because of it.
I did give up on it and uninstalled the game.. Alpha 9 sweeping changes without a guide to help you learn it I guess it would help to put the player inventory on the Left and output to boxes on the Right. Ill keep watching you guys/gals play and maybe get the nerve up to try it again in 6 months. I was more upset that steam auto update to Alpha 9 and when I loaded up my save game it wiped all my containers and corrupted my game file after I try'd to roll back to alpha 8. Keep up the great videos I think they should put this on a menu item set to off on default and a warning notice before setting to on.
I don't understand this 'wireless material transmission'. Makes no sense. You cant move physical things around wirelessly. Why not just make a conveyor /pipe logistics system. Would be more fun I think creating factories and stuff.
Agreed - I like space engineers inventory system for that reason. Saying that, we've kind of always had this system in Empyrion - thrusters don't need to connect to fuel, we can shift stuff around via the 'P' menu and access cargo without touching the container via the P menu and transfer stuff via our Drone. We're in the high tech space age so we could simply presume we have the tech for the teleportation of inanimate objects?
I believe it's just a technical limitation. And if you had to do all the electrical wiring and fuel lines when you design ships, that'd alienate all the players without actual engineering talents who just want to design cool ships and fight aliens. There's always been 'magical access' to any cargo box on any base or ship you point your mouse at. And any systems as well.
@@TimoRutanen I get that. Electrical wiring and fuel pumps is not what I'm talking about. But building a Cargo Box with a pipe (or conveyor, or whatever) to a constructor, and another pipe (or conveyor) to an output container wouldn't be that bad. Would facilitate more of the 'factory' building aspect. We certainly wouldn't have to get into nitty gritty like building wiring for lights, fuel pumps for engines, air vents for ventilators, etc... that would be too much.
@@crooker2 Sure. Space engineers does it that way. Honestly though, I veery very much doubt they will change Empyrion's underlying tech to do that. I'd like it but I just think it's probably technically very much work to do at this stage when a lot of stuff has already been made using this system
@@TimoRutanen Very possible. But the Devs have proven that they are willing to add stuff and overhaul the game at any time (for better or worse sometimes). I wouldn't put it past them to change the logistics system in the game at some point. I still find it fun, and the devs are very active. So I'll never complain about it.
Lol you should read the Steam reviews People can't figure this basic usage out and are literally crying themselves to pieces. According to them and their Rants the game sucks because they are too dim witted to comprehend basic concepts. Great video and hopefully this helps the Plebians so they'll stop trying get the game shut down for using the review tab for the wrong reasons.
Thanks for this. But I wish the updates would stop addressing the OCD aspects of the game and begin working on the map. "Galactic" survival? Now it looks like a single star with planets in light-year distant orbits.
Extremely Useless system ; as it is a complete waste of time and resources and is extremely limited as in being it is not at all compatible with the previous A/8 system for storage which was a TRILLION times far more superior then this newest crap festival is, just that simple ! + the bugs as being extremely limited with sv's take 2 steps from vehicle and loose connection or in the case of loosing items when moving from portable constructor to back pack and not having any room for items or the fact that items no vanish from controllers in mid use and never return, the lists never ends, as Empyrion developers never fixed the game just created more bugs in a newer game version, get the basic facts right sheesh !
Agreed in part John - there is a lot to work out with this system. After playing with it for a bit, I found that the number of item slots still remains the same regardless of the number of extensions in use. If paying without the weight/volume limitations, this renders the whole thing useless for large storage as each container only holds the same as a large container from A8.....
kudos! I for one really needed this. It was a large source of frustration and confusion. Thank you so much
You are most welcome Mi....
Frick’n awesome tutorial video bud! Helped me a lot. I am new and liking it so far.
in creative, you can control the time of day and how fast time moves. you do not need to sleep till dawn.
the maximum size of HV/SV expansion is 32000 su [255 expansion blocks +1 controller]
maximum size of BA/CV is 320000 su [39 expansion blocks +1 controller]
they are not infinite.
Useful to know Makz - thanks. Oh, and I just like using the bed!
why is it larger on small ships vs bases and CVs?
@@fragalot it's not larger, it just needs more extensions to get there. small block extensions only add 125su each while large block extensions add 8000su each.
You could rig up sensors to turn on/off those wifi blocks so the one you're nearest will be the one that's activated with the rest turned off.
that's a cool idea!
But I've seen the sensors cycle when I'm in the room so it might make for a shabby connection.
Wonderful tutorial mate, best explanation I have found. Thanks for helping us get our heads around it.
You're most welcome Tweedilderp (love the name!). There are still issues with the system that need working out but hopefully ............
Love that Factory! I especially love the ominously glowing floor :)
Last I saw, you could use multiple wifi connectors specifically to build large buildings and/or vehicles. Theoretically, you could build a cheap, tiny building with little more than a core, a solar power system, a cargo box, and a wifi connector, set these up across the entire planet, and shift cargo all the way back to base without weighing down your SV/HV
Weight and volume will change the game significantly, but for now they are very much not ready for prime-time yet. Eleon is well aware of this, which is why it's turned off by default; they say it will be at least two major version releases before it's close to implementation.
Sorry for the late reply. I may test that one, sounds feasible...
trouble is ...no matter how many extensions you put on.. there are the same number of slots to put items in and when those slots are all occupied...it's full unless the new item will stack with what's in there already...it will not accept anything else...if you turn on weights and volumes then you can only fill a small number of the slots in the grid...but if you don't turn on weights and volume then a simple cargo box holds the same number of squares in the grid as a cargo controller with any number of extensions...maybe I have missed an important concept but that's how I see it now...if I'm wrong please advise me
Thanks for sharing this. It was helpful. I spent a bunch of hair-pulling moments trying to figure this out while playing on the arid planet with the setting at Hard - not a good idea for learning. I switched over to the temperate planet and enabled the volume limitations. There is a huge problem when trying to start a base from the survival constructor. I didn't notice if you can connect wirelessly to the survival constructor (now that I say this, I'll have to double check). Since the large constructor cannot be built in an HV constructor, you have to build it in the survival constructor, but the size won't allow you to transfer the large constructor via your personal inventory into storage on the HV (also, I had to add cargo expansions to bring the total space available in my HV to around 3000 units). Once built, I had to pick up my survival constructor with only the large constructor still in inventory so the large constructor remains as a little storage box. Then, as long as I have space in my HV and as long as I'm connected, I can pick up the large constructor and finally place it on my base. In the early game, power is at a premium so any chance to use the survival constructor is a plus, but then you have to get the stuff out of the constructor to use it. If the survival constructor is not connectable via wifi, then that would be a great suggestion to the devs.
Yep, there is still a lot to work out I think. since doing the video I have realised that, although adding extensions adds to the total volume, it does not give you additional inventory slots! It seems you can still add only the same amount of items to the box as with the normal cargo unit, regardless of how much you extend it - that needs fixing!
good video, but for a constructor you can change where it is outputting. So if you are building a SV part you can change to the cargo for SV, then when you are done, change it back to the normal output box. You don't need dedicated constructors if you don't want to or are limited in space.
Come back to Empyrion after many months and versions to find the new Logistics ability. And of course - no tutorial ! Thanks for this tutorial. You demonstrated and explained it very well.
Thanks Eddie - they do keep updating though so it may not now be as shown here!
@@mcmonsterdad7506 No doubt, but your demo got me started going in the right direction. Have noticed on a previous comment about the weight / volume restrictions when it is activated. Would you know where this can be set / activated, when setting up the dedicated server ?
@@eddiebermingham3038 unsure on a dedicated but normal game has it as a seeing in the difficulties when starting the game. Bottom right of screen I think
@@mcmonsterdad7506 Cheers m8. Will sift through the yaml files and see if I can find it.
how did you make those beautifull windows on your sow room? That building is abslutely amazing!
Good tut thanks for making it.
I have one question thou how do I get O2 tank to draw O2 tanks from storage to fill them automatically?
uhhhh your voice is so soothing... i need you to read ALLLLLL of my books in my library to me plz. also. you are really good at explaining things, i hope your channel grows sir.
Ha! Thanks Tat ...... the thought of recording a bunch of books..... omg!
Me again. Now got it all working well. Many thanks. Another question. That factory idea looks great. Have you posted the blueprint by any chance ?
and another quests how did you put the writing on boxes and items to tell you whats it for. im new i started not to long ago about 4 days ago to be exact
Great tutorial! Thanks a lot! :D
The direction of the new inventory system seems really good... The 'teleporting' things from A to B... and the connect toolbelt and constructors to storage is really cool. No more running from box to box... manually trying to keep things sorted.
A few thoughts/suggestions for the game:
- Yes... the output box getting mixed up with both intermediate and finished products is a big problem. One way or the other - It leaves some manual sorting (or changing out box) ... and the real beauty would be if you could get this sorted automatically. Without having to build dedicated constructors and storage.
- Maybe now get rid of the good old limiting-inventory-by-'slots'-and-'stacks' entirely... dosnt mix well with the upcoming volume system. (I guess they are planning to do so?)
- As you suggest... Add some sort of of WiFi 'controller' box to extend the area (the existing one could be the cheap 'node' ... make the controller expensive and perhaps upgradeable or in several 'tech levels' to control more nodes/expand area further.
- Maybe make the whole 'logistics' system in general more 'upgradeable' and something you have to work for (besides adding more storage boxes). "Volume compression" for instance...
- Make a sort of "F4" quick access directly to show (a list of?) all constructors (not the link via storage box - tho thats nice)
I will have to goof around with this,it looks similar to the factory systems we had in Starmade.Possibly a step in the right direction.
So do the controller extensions increase the number of materials that can be stored in a given slot or do they increase the number of slots available? Thanks for the video! I thought I had a basic understanding after hours of play, but this video made me realize mistakes I have made.
Hi Johkyo. It seems that this system is currently only useful with the volume/weight system activated, as the extensions ONLY increase the volume (or mass) available, they in no way (at the moment and as far as I am aware) increase the number of slots or amount you can place into each slot, regardless of the number of extensions you add - which, to me, is a grave error with the design. Unless you are a player that enjoys the realism of very limited inventory 'volume' space (which I am not!), this is no different than having to use multiple large containers as before. I discovered this after I did the video!
@@mcmonsterdad7506 Ah! Smh lol the time I spent redoing my containers(smacks forhead). Thanks!
built my base in SP tried to put my stuff in the constr, and my backpack inv isn't there, it says something about a drop-down 😡
Hmmmm..... not sure - there are defo a few glitches with this still.....
I figured it out, it was because my base didn't have a cargo box, lol so you can't even access your constructor if you don't have a cargo box lol, I don't care for these changes too much, they should have done it how space engineers did
Seems like a decent system except for the weight restrictions. With the weights enabled, you could only put a couple stacks of blocks in a container if even that. I wonder if you're building a CV in space if the weight would be lessened in anti-grav.
Yep they still need to sort some stuff out with this - the restrictions in volume for the hv/sv cargo is limiting to the point of making them useless!
can you transfer inventory between a vehicle and your base using the wifi system?
Yes. It is very convenient.
Great vid! I almost gave up on the log sys...thanks!
Be warned there are still a lot of issues with the system that need to be figured out yet!
If they had made the constructors to be able to use multiple containers, so that it draws iron from your iron container, copper from your copper container and so on, it would've been pretty cool, but from it seems to me, everything they did was to detach the storage on the constructor and make you delegate the job to a container.
Absolutely agreed Erik - there's still a LOT of room for improvement in this area.
Ive just come back to the game having not played since before they implemented Logstical containers. One thing that is serious annoying is that you cannot use it to auto fuel / oxygenate from containers to Fuel/ Oxygen box. When I craft fuel etc to an output box I wish we could connect it to the fuel boxes so we don't have to keep moving fuel from container to fuel box.
the connection part can you do that away from the base and if so how far can you go before it disconnects?
ok never mind the video just told me at the end
Thanks for that, really helpful. I hadn't grasped the container controllers at all. Like the logistics, but I like to build small - so the volume restrictions are going to kill me when they come online.
Yep - unsure if I will ever use the volume restrictions - that level of realism just gets annoying!
but it gives us more challenges to overcome 😊😊
Please, where and how did you create a container controller? Their new logistics-wifi is so confusing, I can't find in portable constructor. Did you rename it?
Hi Batwoman ..... you need to unlock it in the tech tree first. I don't believe you can build them in the portable constructor, if I recall correctly. you can rename them via the 'P' menu, just as with the old cargo containers. Hope that helps?
@@mcmonsterdad7506 Thanks for the info! I was confused with the controller, thinking it's a must have block, that without it I couldn't transfer items. But I made tests, and simple containers also worked :) Thanks again!
You're most welcome.
How about a satellite that you have to build is space around planets that gives you wireless control of your containers on a daily cycle.....It gives you a notification when it starts to come into range. The unit has to be powered by ( solar,fuel tanks etc.) it can also be weaponized for defense ? Thoughts........✌🏾
Love it - you should pass that one through to Eleon.....
Thanks just found your channel & subscribed today Im new to the game loving it so far thanks for the insight and your knowledge of the game✌🏾
You're most welcome...
Still no inventory sorting function...
Can constructors draw from the same container? And can they output to the same container?
Yes you just leave the output container to "=input"
sorry for the late reply - yep - as rmaco said above.
thanks rmaco
thanks for the tips. was struggling with it a bit :)
you're most welcome
loved this video. Coming back after a break this helped a great deal. Subbed.
If I read correctly is that you can have up to 3 wireless in a base. :)
unsure on that one. It's possible that they will go that way though.
Does this mean that finally 2 people can be connected to the same box at the same time?
Unsure about that one Gary.
Thank you for the help, much appreciated.
You're most welcome
skip to 14:22 to see how to actually use a constructor
Great video. Well done.
Very helpful tutorial. Thans for that!
Some of the new are good, but most does not seemed thought through good enough, with bugs and issues (along old ones).
Agreed totally - there are waaaay too many bugs and memory leaks with this update.
Love the HV
Thank you....
Very informative bud :)
Thanks Dream....
Thank you so much for the guide! Very useful! :)
Until you add more extension blocks to your controller after you've already put items in and it eats them all. I stopped using the controlled storage. Lost a day's worth of gathering because of it.
oh dear - I'll check that out...
Everything you need to know!! (until the next patch). :)
Ha! How right you are Dave!
Very informative. Great content.
Thanks man! =)
You're welcome
Thank you!
watch my A9 videos for a ton of glitches and bugs with the new system as well as ways to use it that may or may not actually work.
I did give up on it and uninstalled the game.. Alpha 9 sweeping changes without a guide to help you learn it I guess it would help to put the player inventory on the Left and output to boxes on the Right. Ill keep watching you guys/gals play and maybe get the nerve up to try it again in 6 months. I was more upset that steam auto update to Alpha 9 and when I loaded up my save game it wiped all my containers and corrupted my game file after I try'd to roll back to alpha 8. Keep up the great videos I think they should put this on a menu item set to off on default and a warning notice before setting to on.
I feel your pain about losing the saved games!
I don't understand this 'wireless material transmission'. Makes no sense. You cant move physical things around wirelessly. Why not just make a conveyor /pipe logistics system. Would be more fun I think creating factories and stuff.
Agreed - I like space engineers inventory system for that reason. Saying that, we've kind of always had this system in Empyrion - thrusters don't need to connect to fuel, we can shift stuff around via the 'P' menu and access cargo without touching the container via the P menu and transfer stuff via our Drone. We're in the high tech space age so we could simply presume we have the tech for the teleportation of inanimate objects?
I believe it's just a technical limitation. And if you had to do all the electrical wiring and fuel lines when you design ships, that'd alienate all the players without actual engineering talents who just want to design cool ships and fight aliens.
There's always been 'magical access' to any cargo box on any base or ship you point your mouse at. And any systems as well.
@@TimoRutanen I get that. Electrical wiring and fuel pumps is not what I'm talking about. But building a Cargo Box with a pipe (or conveyor, or whatever) to a constructor, and another pipe (or conveyor) to an output container wouldn't be that bad. Would facilitate more of the 'factory' building aspect.
We certainly wouldn't have to get into nitty gritty like building wiring for lights, fuel pumps for engines, air vents for ventilators, etc... that would be too much.
@@crooker2 Sure. Space engineers does it that way. Honestly though, I veery very much doubt they will change Empyrion's underlying tech to do that. I'd like it but I just think it's probably technically very much work to do at this stage when a lot of stuff has already been made using this system
@@TimoRutanen Very possible. But the Devs have proven that they are willing to add stuff and overhaul the game at any time (for better or worse sometimes). I wouldn't put it past them to change the logistics system in the game at some point. I still find it fun, and the devs are very active. So I'll never complain about it.
Its a "Wifi cable" icon... :P (IT joke term)
I know, just being sarcastic! Either way it still makes no sense! You IT geeks need to sort out your icons!!!! ;)
Lol you should read the Steam reviews People can't figure this basic usage out and are literally crying themselves to pieces. According to them and their Rants the game sucks because they are too dim witted to comprehend basic concepts. Great video and hopefully this helps the Plebians so they'll stop trying get the game shut down for using the review tab for the wrong reasons.
Good tutorial!
Thanks for this. But I wish the updates would stop addressing the OCD aspects of the game and begin working on the map. "Galactic" survival? Now it looks like a single star with planets in light-year distant orbits.
zzzz.....
Extremely Useless system ; as it is a complete waste of time and resources and is extremely limited as in being it is not at all compatible with the previous A/8 system for storage which was a TRILLION times far more superior then this newest crap festival is, just that simple !
+ the bugs as being extremely limited with sv's take 2 steps from vehicle and loose connection or in the case of loosing items when moving from portable constructor to back pack and not having any room for items
or the fact that items no vanish from controllers in mid use and never return, the lists never ends, as Empyrion developers never fixed the game just created more bugs in a newer game version, get the basic facts right sheesh !
Agreed in part John - there is a lot to work out with this system. After playing with it for a bit, I found that the number of item slots still remains the same regardless of the number of extensions in use. If paying without the weight/volume limitations, this renders the whole thing useless for large storage as each container only holds the same as a large container from A8.....
No on 9