>looking for a floodgate monster >ask sharks if their floodgate effect is creepy or wet >they don't understand >pull out a illustrated diagram explaining what is creepy and what is wet >kragen chuckles and says "it's a good effect" >summon kragen >it's wet
Leaves from the vine, falling so slow Like tiny fragile shells drifting in the foam. Little soldier boy, come marching home Brave soldier boy, come marching home.
I missed the threat but a very funny and miserable one is Ursarctic vs Kairyu shin. As it turns out, umi lowering all water monsters levels by 1, even in hand, COMPLETELY disables half of your viable tributes to summon ursarctics since now only your big bears are level 7 or above
Every day it feels more and more like Konami never wanted that deco to be good so they endlessly sabotaged it Then they gave them Radiation to try to make it less obvious
This is not really a bad matchup Yes you can't tribute the level 7 bears, but you can still summon them and you can summon as many as you want because they are water monsters Also all of the big bears beat over kairyu shin and literally all the monsters the kairyu shin deck plays So as long as you get rid of sea stealth attack the matchup is literally impossible to lose once you get a big bear out
For all the Raidraptor players in Master Duel out there, you can chain block Phantom of Yubel with Raidraptor Roost so they can't scribble over your Rising Rebellion Falcon's effect text. And you can do this during the battle phase to wipe out Nightmare Pain and ensure that they can't slap down another one. This means you need to include an additional target for Roost. You can use the Unbreakable Claw counter trap since that also stops a monster effect like Phantom of Yubel's if you draw it.
This is not how priority works in the TCG. After you finish activating trigger effects, priority passes to your opponent first to activate quick effects before you can
@@thegreatarcanaIs that really the case? 2 cards on the field meeting an activation condition simultaneously for an optional effect should be chainable any which way you desire.
@@thegreatarcanaThis is just wrong. On a resolution of any action, trigger effects can and will go on the chain before any quick effects can. Because both the triggers of RRF and Roost are both optional, they can sequence the Roost to be in response to RRF's effect before Phantom can use its quick on the RRF.
@@thegreatarcana Yes, and the trigger effect of rising rebellion and trigger-like effect of raidraptor roost can both be activated, so u pick which goes on the chain first. then the opp has the chance to react with a quick effect, but yubel cant react to that rising rebellion due to chain blocking Trigger-like effect means the trigger effect of spell traps since thats different than trigger effects for some reason. OCG has trigger effects in the hand act more like quick effects when concerning chainblocking (since master duel follows ocg rules) but thats just a fun fact
Revealer of the Ice Barrier has an anti-Tribute Summon effect which is there purely for lore reasons, but it suddenly becomes very relevant in the Floo matchup.
Ice Barriers are so bad against most of my decks or even like… 1 copy of Droplet, but going first absolutely destroys my Tear deck. Having the targeting protection against a deck that says target on all their removal makes them irritating to clear, Trishula’s banish effect is absolutely devastating on an endboard without many monsters, and Gorgeous or however you spell him is just a Necrovalley on legs
Ice Barriers are so funny in that aspect, they have like 7 cards that can win games on their own because they are either strong floodgates or protect the entire field. Their main issue has always getting those cards on the field in the first place. Medium is especially notable for being used to win pendulum mirrors One of the newer ones makes the Eldlitch matchup a breeze, because it’s Marco for backrow Warlock is IO, so it shits on ritual decks Defender is a crappy duplock that sometimes just wins because they also have one that makes them untargetable, basically a wattlock.
I once saw a Dino player lose to Neos because the Neos player summoned Dark Pantha to copy Ultimate Conductor Tyranno and run over his whole field, dealing 4K.
I remember, I believe it was a Rata video War of the Worthless, some poor guy went Dark Panther, copy opponent's Reptilliane Vaskii and it immediately blew itself up on the grounds that "There can only be 1 "Reptilliane Vaskii" face up on the field." Took me a hot second to figure out what the heck happened there.
Wish I saw this when the thread was up, because I got another one. Gold Pride vs Dinomorphia. Both decks gimmicks are to spend life points to activate effects. But gold pride also needs their LP lower than their opponents. Here is the problem the most they can do on a first effect is 2300 to themselves. All Dinomorphia effects pay half of total LP. On a single activation Dinomorphia can shut down Gold Pride. I had this match up at my locals before it closed down and I was the Dinomorphia player. It was funny when we realized this but still felt bad.
Dinomorphia has a lot of either really good or really bad match-ups. Kash has a miserable time against it since most of their monsters on field will be turned off by one Frenzy-into-Ken-into-Rexterm. Yubel on the other hand is awful since most of its monsters have 0 ATK and typically one crash with Nightmare Pain on the field is enough to kill you. Don't even get me started on Mikanko.
The gold pride mirror is bad for similar reasons, but the dinomorphia matchup was the single most painful thing I ever encountered playing punk gold pride for about 2 formats straight, and that's saying something with how many issues the deck has, not only are half your monsters unusable, but you also have 0 archetypal rexterm outs, as the deck has no removal spells
Umi vs Marincess is a huge uphill climb. As Water monsters, Marincess doesn't care about Kairyu-Shin or Sea Stealth 2, but as a Link deck, they arent impeded by Legendary Ocean's level fuckery; they have 2-3 ways to protect their cards from Sea Stealth Attack; and as a cyberse deck they have more than enough gas to push through a single Jellyfish negate.
Zombie world also has a 100/0 matchup against floo. People sided in banshee/ZW engines for the one floo player at one of my old locals and i have rarely seen someone so depressed
There's also Tri Brigade it absolutely shuts down. Who knew they were allergic to being a zombie? I had to keep giving a heads up to my friend just so he could use something playable against it.
I had this one too late for the Twitter thread so I'll also put it here: Kashtira genuinely just shakes violently and stares at the field against Plunder Patroll because a boat with wheels is an FTK against them.
@@jaedengarrett9246 Jord (boat with Wheels) gives your opponent a Token. Bad for Kashtiras, who need you to control no monsters before summoning (unless you have Birth already).
Worst "just sitting there staring at each other mirror"? Phantasm Spiral. Basically every thing either of you do is just going to cause a chain of events that will most likely lead you both right back to square one.
the psy-frame mirror used to be like this too, except it was literally you and your opponent just... staring at each other. doing nothing because both of your decks rely on the opponent doing things.
It's not as bad as a mirror Kaiju deck or mirror spell counter deck matchup. Both of these archetypes can use their counters from ANYWHERE on the field. it was a fun change of pace for me when this happened via kaiju though. Neither of us could do anything until I got the other monsters of my deck out.
Trickstar VS Zombie. You ever got hit by a Card Destruction followed by Trickstar Reincarnation and suddenly won the match because all your tech cards that needed to hit the grave got in and all your tech cards that needed to be banished got in ? Trickstar VS Gold Pride. If you play Gold Pride going first, you end up with a board that can hardly be broken. If you play Gold Pride going second... You're so low on HP you've almost won already.
Missed the thread on Twitter but I have something to share. It's actually more the opposite, two decks completely evenly matched. I was playing Nouvelles at locals and went against Lair of Darkness. Both of us were tributing each other's fields and playing a slow contro strategy. Ended up playing the full 45 minutes in game 1, and I only got it due to time rules. It was still anyone's game
I’m pretty sure Snake-Eyes can beat my Pendulum deck by just placing a card into either of your zones which is probably the most unfair thing in the whole damn game
Insult to injury if it *is* one of your Pendulum monsters. "That's your home! You do stuff there! Do the stuff!" "Sorry, I'm being treated as the wrong type of spell card rn, no can do."
@@roguetheundying397 ppl don't really run that nowadays tbh. also that card would be useless as it only counted as pend zone if u specifically placed pend mons as scale, which isn't what snake eye do. so wavering eyes can't destroy the mons that's placed by snake eye card.
Funny one from my time in Duel Links: Triamids were my pet deck, and their key gimmick is to, on the opponent's turn, target a Triamid field spell and activate one from deck with a different name. Along comes the Malefic support, with Territory reading "[Activate Malefic World]. As long as that card is in the field spell zone, field spells cannot be targeted by card effects". Not "YOUR field spell", ANY field spell. So yeah that was a quick scoop
I've suffered this one myself at Locals Runick vs Orcust as it turns out. Unless your runick deck can establish enough non-runick interaction to skip a BP, stop your opponent then finish them next turn. You literally, cannot deck them out. If you get them low you need to specifically banish enough off their deck to exactly make 0 which is hard enough otherwise they'll just fill the deck again. In some cases even if you do get them on 0 cards in deck they can put something back on your turn and not lose by deckout. This happened to me on Runick Earthbound vs Orcust at locals.
3:00 In the Paleo True Draco Matchup, it wasnt even about Master Peace most of the time. All the small True Draco Monsters could also chain to your trap card activations, so good luck trying to summon Paleos to the field…
This, and also the continuous spells were all Mst when they hit the Gy, so the deck could effectively mst you 3 times between their turn and yours every turn. Also also their continuous traps (which could hit the board already face-up thanks to Dinomight) could banish faceup paleos before you could Xyz with them, or out Opabinia before you could use its effect because its the only searchable in-engine non-monster based monster destruction in the format. True Draco might as well be hand crafted from the ground up to beat EXACTLY Paleozoic.
I saw Cloudians in the thumbnail, and I was very much expecting "Cloudians vs Clown Control" to be a thing on the thread... since every Cloudian immediately dies when switched to Defense position. Sad. 😅
In my eternal crusade against A Legendary Ocean, I will continue to mention it here as well. "Oh you are playing a water deck, surely you will have an easy time vs Umi Stun" you'd think so, and then you look at your field of 2 lv 1 and 1 lv3 monster and notice you need a lv6 synchro, or a lv8 to accomplish something. Or, of course "have fun, all your monsters are now odd levels, and your level modulation only works in 2s anyways"
Yeah, Legendary Ocean into Ran Aegirene/ Icejade just means they can't go Sync 10, almost at all. Still can get into Dragite or White Aura Whale with Ran, but when your most "consistent" Tuner in there is Mirror Mage if you are running Ice Barrier stuff, it can be painful.
Yang Zing was literally created specifically to beat Shaddoll. Its literally in the duel terminal lore. Except that Shaddoll has so many triggers and chainlinks every time anything happens ever, that literally all of your yang zings will almost always miss timing. Rendering the match up almost entirely unwinnable.
yeah so this isn't true. The only effects in Shaddoll capable of popping monsters occur in situations that make it almost impossible for them to cause Yang Zings to miss timing. The bigger problem with the Shaddoll Yang Zing matchup is how thoroughly they get shut down by Winda
@@bencrandall-malcolm8303 all of the shaddolls grave effect trigger at the same time when sent to grave at the same time. That means you can stack the chain however you want. They purposely stack the chain so the higher chain links are the destruction effects, which cause yang zings to miss timing. And winda was hardly a problem because winda was hardly ever on the field. Everyone prioritized making construct. You're talking to someone that played yang zings religiously during this entire format. I assure you I know how it works.
@GeneralNickles The only monster destruction effects in Shaddoll are Squamata on flip, Construct on attack, and Shekhinaga. Construct can never cause a Yang Zing to miss timing, and Shekhinaga can only make one miss timing if you activated their quick synchro effect at CL2+ (at which point it's your own fault). For Squamata to cause a Yang Zing to miss timing, you would need to engineer a situation where you flip up Squamata via card effect and trigger another effect at the same time so that Squamata's flip effect activates at CL2+. The only realistic way to make that happen is with Sinister Shadow Games, and given that you're describing people who would rather make Construct than Winda against the infinite floating deck, I'd be pretty shocked if that was a situation you came across often.
In the may 2023 format suship was one of the best decks against kashtira. Kash players were afraid of nibiru at the time so it was really common to see ariseheart pass, suship destroys this by using shari red's effect in hand to summon a quick main phase negate that could attack directly and form a 4 mat zeus, also it drew you a card. It was just summon negate in response hit then zeus, afterwards you even had your normal.
The most one-sided matchup in history is Cloudian vs any deck that changes you to Def mode as a gimmick. I'm not even talking about decks that function, like Digital Bugs, but even shit like SPIDERS will body them 100 to 0.
Purrely has a shockingly poor matchup against Mikanko, and no, it's not because they have Kaijus. It's because Reflection Rondo, the very easily accessible Snatch Steal spell, gets around Noir's protection. Now, Noir can always just immediately chain the shuffle on Rondo's activation...but equipping Rondo via Ohime's effect is a very different story
As a Purrely player: Add to this the fact that Hu-Li protects _the entire field_ from targeting *even if it’s not the one equipped with your equip spell* and Ohime targets the equip spell in your GY, not the monster on field, meaning it gets around Street, and you get the Purrely player pretty much having to play this matchup like they’re standing on glass (not to mention the threat of a reverse OTK)
@@Meme-pg5twthis is assuming that they think the equip is a threat. A lot of Purrely players ive played didn't shuffle because they believed they would be unaffected Also, even if they do, you've forced an interaction out of them with just 1 card, which puts you in a decent position (doubly so if the Noir is now under 5 mats)
@@dinosore_rs Hu-li is the biggest threat in my experience; stealing noir aside, once they get Hu-li out and equipped the game is pretty much over because your only out is like Zeus or Happiness bounce. Just have to hand trap them to death and hope they can't play.
As a Kragen enjoyer I get a good laugh when the attribute change is the thing that's pissing off my opponenet and not the pop effect or floatting effect.
Learned this from the Water and Wind event, Ursarctic of all decks is a passable counter to Ice Barrier because Ursarctic Radiation allows them to get around Raiho's effect.
In addition to these, it is literally impossible for Dinomorphia to beat Mikanko. The monsters get under Rexterm's floodgate no matter what and the only way to not die to a single attack is to summon your Dinomorphias in def position. However they all have 0 defence and no battle protection...
The only way to beat mikanko is by having solemn strike on the green one or judgement i sometimes win by using rextrem + ferret flames but its gimmicky
Late as fuck, but despite the fact that Eldlich is the more powerful deck in this matchup, Dark Magician actually clears it a solid 80-90% of the time. The other 10-20% of the time is when DM bricks because Konami will not print an actually good searcher for this deck that will only ever be rogue *at best*. -Eldlich rarely runs anything that can out a Towers, and the all the deck's removal targets, so Dark Magician the Dragon Knight + Eternal Soul is an effective lock -Main form of removal is banishing off of Dark Magical Circle or Ebon Illusion Magician, Eldlich can't play if all copies of Eldlich are banished -Even when you have to play off vanilla DM alone for a bit, Eldlich players can't read so they'll never try popping Eternal Soul
As a Dino player , Zombies seem to be my bane. Zombie world specially . No baby pops, no overraptor pop to summon, no banishment since nothing in grave is a Dino anymore . Super fun times . I run pank for a spell pop but if you go second and he’s not already in hand wellllll he’s not coming out
The masquerade punk one is plain wrong. The number of times I just pep killed my opponent because my life got paid down that little bit quicker is frankly absurd.
I play an 80-90% pure ancient gears on master duel. It’s not competitive but against other shitty decks it does well enough that I’m entertained. There have been at least two occasions where I got matched with dinomorphia. A trap heavy deck where the boss monsters have a max attack of 4000 to my 4500 attack chaos ancient gear giant, which is immune to all back row on the field. It is a bad match up for dinomorphia
Also mikanko (I think that’s the one that has zero ark monsters that reflect battle damage and can’t be destroyed by battle) will always whip my butt. It’s not worth playing out
The twitter thread was a good read because about half of the replies boiled down to "my deck completely folds to Ariseheart and nothing else on board", what a cool format that was
My contribution: Ritual Dogmatika vs Branded or Labrynth Branded gets all their Albion fusion effects in the end phase if you activate Maximus or Alba Zoa, and Mirrorjade's field wipe still destroys your Dogmatikas even if you have Alba Zoa out. Labrynth stacks their ED with similar send targets thanks to them also running Punishment, and they don't even use ED monsters so Alba Zoa's protection does nothing.
Fun fact, chimera generally can’t out rising rebellion falcon. Especially with an attached brave strix boosting its atk, but even, it takes a lot of maneuvering to get to like, 3500.
To be fair...most decks can't get a monster to be 5300 or more without specifically Accesscode and that just trades for 1 RRF, like...Purrely can make a big enough Noir and...Branded used to fuse for Titaniklad by sending Nibiru, making it 4k (not anymore tho)...there is not much else. Decks like Gaia don't count because they aren't even rouge and you'll get blown up by the rank-up the moment you commit to the battle phase Overcoming an establiahed RRF usually has to rely on other methods, like mikanko or using evenly/karma cannon
Fossil Fusion vs Eldlich was a great time. I used to trick my opponent to have the then limited Eldlich in the graveyard by triggering loads of scary Adamancipator effects and then when they run out of gas, I banish that sucker for Skullgios.
I’ve discovered a few unusual ones Malefics vs B.E.S. is a borderline stun duel as B.E.S. lacks monster removal and Malefics turn all B.E.S. cards into a board flooding towers deck due to their own spell card that protects both field spells. Kashtira loses 9/10 times to shinobirds And Labrynth has a very strange matchup against Trickstars, mostly because Labrynth plays in a similar style to Trickstar’s playstyle just without the burn effects and with more searching.
Back when Geargia Karakuri was a relevant deck, i played Karakuri with Cyber Dragons in the main and a Chimeratech in the extra, and they would always scoop it up when the Cydra hit the board vs their 3-4 machine monsters
One I found out recently is that stealth kragen wet effect means YOU GET ZERO PLAYS WITH TENPAI. I sat down against it and went “wait do I need to just toss an imperm on this fucker to play?”
Weather Painter Vs Kashtira where every single time you activate an effect Ariseheart attaches the activated effect card to itself which negates every single effect. Probably the most materials I've ever seen on an XYZ. Horrible.
>me playing swordsoul tenyi >opponent is on labyrinth >I cannot remove the lady’s because they will be bounced by a trap and swapped with another lady >I cannot build my board because of the disputation traps (imperm/D-barrier/fieldspell proc on bouncing a fiend) >I cannot grindgame because lady rips my hand >I cannot negate the traps because SS only has Dragite for S/T negates >I cannot go first because they probably have evenly >I cannot
Thats most deck againt Labyrinth to be fair. The only games that I've won against Labyrinth consistently with one archetype is Ninja if i go first. I can flip their shit face down and interrupt them just as badly as they interrupt me. And unlike them i just need 1 card.
Sir/ma’am, you just described every deck vs Lab. I find Tear a really good MU into Lab. They activate the hand rip and stare in horror when Sheiren activates in grave. Pretty much none of the removal barring like… compulse does anything, like go ahead, pop 2 cards, D Barrier doesnt do a ton against a deck that doesn’t need to play on their turn, and Tear’s non-destruction removal and graveyard manipulation with Keldo and Mudora crush their grind game.
The Crystal Beast field spell cooks every single backrow reliant deck in Yugioh. It turns every crystal on the field into a negate that doesn't even trigger Talents, and none of the going second cards that could out it have protection from being negated by it.
For ages I thought that you could negate the effects of unaffected monsters, just not the monster itself. Like Baronne in response to Ulti Falcon or something. Anyway I learned that wasn't true from Master Duel. Crazy stuff. I guess the effects of an unaffected monster are also unaffected, makes logic *holds in earpiece* What do you mean you can just change the effect with an effect like Phantom of Yubel. What a game
DID YOU KNOW? Among the variety of weird floodgate effects on the small Ice Barriers, alongside the Macro effect, Gravity Bind, and Anti-Spell Fragrance on legs you'll actually use in most matchups, they have an in-engine equivalent to Mask of Restrict in case they really wanted a Floo player to suffer that day? They can also give every effect that causes you to pay LP a minimum cost of 500, in case the Dinomorphia player at your locals hasn't already cried into their oatmeal that morning. Also, by Normal Summoning one (1) Tuner in their regular line, Lab can decide that the Minkanko player does not get to play the game today, thanks to the most hilariously specific counter card ever printed; a Synchro 8 that nukes Equip Spells, makes it so that no Equip Spells can be equipped to anything, and prevents any non-Fiend monsters from being Summons to its controller's field, effectively meaning that having it sit its fat ass on your field is protection from every Kaiju not named Radian, too.
@@Ash-rl3mh I just sifted through every single 8 that includes any equip or fiend related effect and the card OP is describing literally doesn't exist unless its an OCG pre-release or something. There's not even any synchro of any level that includes either half of the described effect.
Plunder used to be a near unwinnable match up for Unchained. They have the water/dark/fire attributes for the ships, the tag out pilots dodge the dog link effects, and the quick effect banishes not only bypass the destruction effects, but can make cards like Aruha whiff
Unchained also has a rough match-up against floo. Oooo watch out, my link monster targets special summoned monsters!...hmm, well my Caesar negates effects that summon! All floo monster effects summon!-...oh, it only negates special summons...lol. empen then completely shuts down your mode of actually linking off opp monsters if you use anguish cuz all links are special summoned attack position monsters, so you very heavily rely on the trap that pops as well as abom Unchained soul summoned in defense. If you play lvl 8 blue dog, that outs empen, but most ppl cut blue dog after dune support
I’m surprised the Yubel vs Voiceless matchup didn’t make it in. Having the only omni negate attached to a 4000 attack guy along with most of the main deck also being high attack means an almost instant loss with a single Yubel attack while Nightmare Pain is active.
I remember playing an online match of dragons vs empty jar, and ran Genesis Dragon. This was before the Dragon's Collide structure. That card specifically reads when this card is sent to the graveyard, return all dragon monsters in your gy to deck. We were in that simulator for at least an hour, contiunously looping these effects because this guy thought he could still win, and I would aways mill the GD. This was before DN so the effects were not easy to perform in the app. I wanna say it was Dawn of the New Era. He did eventually deck out and I was so tired that I never used that particular online sim again.
I don't like playing against Floo at the best of times but sitting there in the Water/Wind event with Ghoti and realising the majority of my removal banishes which for Floo means "add back to hand", and to resolve any of my effects means summoning in defence position when all Ghoti have 0 DEF was not a great feeling. Even when you can clear the board with White Aura Whale because everything they normal summon is in attack position, it has to be summoned in defence to resolve under Empen so you can't readily capitalise on the opening.
I think one of my favourite unexpectedly favoured matchups I had in Masterduel is Mayakashi against Thunder Dragons. Did you know that Yuki Onna just passively negates any effect activated in banishment due to shiranui lore?
An example that I think is a genuine 100-0 was found in Duel Links! Harpie on release of Slash had a skill that gave you Hunting Ground and had the ability to trigger it on opponent’s turn with Swallow’s Nest. Aroma, a deck already fringe at the time, couldn’t really afford much non-engine and their entire gameplan was a LONG grind with the various spells and traps, with little in terms of early game plays. Meaning Harpie could effortlessly mulch through Aroma’s backrow and you’d be left with vanillas who can’t activate anything.
One I have abused quite a bit is the fact that the link 4 Yuki-onna is the only card in the game that floodgates monsters that activate when banished, so if they don't read and understand that effect then it completely shuts down the game loop of Thunder Dragons, Floo, and Ghoti. This happened frequently when said decks were playable in master duel.
I remeber when people thought Bystials would make Sky Striker unplayable when they first came out, but what really happened was I started shoving them into my build and they turned two of my most annoying matchups of the time completely around. Labrynth did not appreciate getting their grind game and EEV targets devoured by them, and beating Dragon Link to banishing their targets(and later in the game potentially draw cards off doing so while shutting off their ability to do so conveniently thanks to the Regained wars that ensued) made their boards a lot less formidible. And yeah, I also played Branded Beast even that far back since that helped with keeping the MMZ clear, which was still tricky without the newer Links to work with, getting to pop Traps before Cooclock could make them live also helped out with making things a nightmare for Lab. Note that all of these points apply to the Bystial engine in general, I mostly use that in Centur-Ion now and Lab still hasn't been an issue the few times I've seen it.
A cool one is Salad vs Mikanko, it is really funny to see they go all in to crash in your Phoenix, just so you zero its attack with Sanctuary, followed by a shameful surrender.
No, we need to revisit the Vaylantz comment. Do you have any idea how absolutely frustrating it is for Pendulum decks to be absolutely disabled by so many random cards? D-barrier is criminal, anti-spell is criminal. Why does Shifter override my cards going to the extra deck...? Terrors of the Overroot simply gets rid of a card by targeting another one for cost because the pend card on the field doesn't go to the GY... Do you have any idea how frustrating it is to walk up to a table and see my opponent summon Diabellze?
Zombie vs flu is very funy, zombie world prevents tributing, yuki ona prevent the banish flu from trigger and banshee is protecting the field and can get another quick speed
This is not quite a 100/0 MU, but a locals player had a lot of success pre Fiendsmith against Snake Eyes by playing CRYSTAL BEASTS. Apparently, of the 2 Relinquish style decks, the gay reigned supreme (too bad it’s like 0-200 against every other deck)
At my locals during TOSS format I had this game where I played Extra Deck Draco against a Palio player, and after I Winter Cherries-ed calling Toadally Awesome, they looked like they wanted to strangle me from across the table.
I remember playing Zefra against Drytron and Eldlich. Zefra Path prevents special summons from anywhere except the hand and extradeck so it specifically could stop Drytron from reviving from the graveyard and could prevent eldlitch traps from being activated since they were attempting to special summon them as monsters. Was some easy wins during that time.
It would be really neat if the description had a link to the stream or the re-upload of the stream where these where recorded. watching these is a treat and sometimes you want to look at the longer version even to just laugh at wrong people
Here are a few near or impossibles in a list: Spellbreaker (limited 1) completely prevents pendulums from playing the game while on the field. Its effect: players must SET spell cards for a single turn before they can activate them. Pendulum monsters can not be set in the pendulum zone and can only be ACTIVATED, thus, spellbreaker renders them completely unable to be activated as spell cards unless removed from the field or "placed" there via another effect. Ash Blossom prevents Flower Cardians from playing AT ALL unless you get lucky. Every Cardian is a mandatory draw effect that renders them unable to be summoned otherwise (90% of them cannot be normal summoned). Ash Blossom also breaks almost every archetype that relies on a single card draw to start their turn (example, Crystal beasts are almost exclusively reliant upon one card to start their turn if you want to have even a hope of playing and if you don't have it, the other card allows you to "add" it to hand... which renders it useless) "There can be only one" (at least I think it's that one, there are 2 limited 1 traps that basically prevent summoning from both players) renders the opponent unable to summon if their monster is kaiju'd first. There are several archetypes that use ONLY one type of card (ex, spell, trap, monster) so, what happens when a floodgate is active that prevents that type of card from being used? not drawing a hand trap or kaiju-like effect against a negate board: almost certain loss
Dinomorphia vs mikanko. Played this a few times at locals. Rexterm literally does nothing against monsters with 0 atk, and to make things worse dinomorphia have to pay LP to activate their traps.
As a PUNK Gold Pride player, I've defeated an opponent with two Tax Dragons on the field by summoning and attacking with Psychic End Punisher. It was a very satisfying win!
Found out the hard way that I need to side backrow hate in Yubel because of that one guy at my locals that always shows up with Zarc Magicians... Apparently the donut prevents all incoming damage when the big fucker is on the field... :(
I got the experience of playing HERO vs Paleo a few weeks back. It's not a fully unwinnable matchup, but if the HERO player gets to go first it's pretty damn close. First of all, HERO is a combo deck and Paleo generally runs very low on non-engine to stop them from going full combo. Then they get to contend with a full HERO board. Which usually has Dark Law, against a GY deck. Oh, Paleo sets five and passes? Let me just pop like 3 or 4 of them in the EP and send them to banish. Nice deck. Plasma does barely anything in the matchup, but if you know that you just don't even need to bother summoning him. DPE, Shining Neos Wingman, and Dark Law auto-win by themselves and that board is very consistently attainable nowadays. Even if the Paleo player gets to go first, their disruptions are pretty weak vs HERO. Booking monsters does a bit less than usual given it's a fusion deck, and there aren't any good spell/trap targets for their archetypal MST. It's really just Dinomischus, and even that can get dodged by a Vision HERO tribute. I don't mind all of this, because I'm the Hero player :D
Funny enough went against Yubel with raid raptor. They didn’t get to phantom but the board wipe was my only way out… ultimate falcon’s detachment effect won me that shit. Stopped them from activating spirit when I popped it.
Vaalmonica player here. Another boost is Zebufera. The thing you sit on turn one, prevents destruction by paying Resonance counters. That is a replacement effect, which does not activate so no talents or Fenrir activation and is not once per turn. Granted if they don't open Shifter, Tenpai usually open Droplet. Still, Vaalmonica is still pretty good, and Dimonno is Light Fiend, so Fiendsmith deck.
I missed the thread, but here's an insane one. Swordsoul carried me to Top 24 during Kash Format last year, because Evil Longyuan banishes their first summon, as well as birth, and if they still had gas you simply pop 2 with Sudden Shift. 1 (well 2 technically) card/s check their entire hand and you don't even care about getting shiftered.
Anyone who played Volcanic in 2015 knows how awful the Qli matchup is since none of their guys are affected by Scattershot and even if they were, just go to the Extra Deck to OTK you next turn anyways. At least against Nekroz you can side in Iron Wall and effect negation. At least against Burning Abyss you have Shadow-Imprisoning Mirror. Against Qli your best strategy is... I dunno, conversion side into Chain Burn or something?
When I started out in around 2011/2012, there were two people at my locals who played that stupid life-gain macrocosmos deck. I was on Dark World. Very painful. But also: watching the macrocosm life-gain mirror match play out irl was very entertaining. At some point both players were at over 12k hp
Came back to this video just to say that I actually encountered the Yubel vs Raidraptor matchup on the Master Duel ladder. While I did get hit by the Rising Rebellion board wipe, I was still able to crash my guys into the big guy and win off Nightmare Pain reflect damage
>Me: plays Ghoti >wants to get friend into yugioh >friend picks up Zombie World >want to see how far they've come after some time >start private match >I am unable to teach the fish to synchro summon because they are now zombies >get demolished 3-0
>looking for a floodgate monster
>ask sharks if their floodgate effect is creepy or wet
>they don't understand
>pull out a illustrated diagram explaining what is creepy and what is wet
>kragen chuckles and says "it's a good effect"
>summon kragen
>it's wet
This comment makes me so happy
Can I... see the diagram?
I'm pretty sure the effect counts as being moist.
I feel like i missed something. Is this an obscure reference im not familiar with or just skibidi ohio brain rot? Whats up with the diagram?
@@deecsnissassathis is a reference to an old 4chan green text meme
fly high MBT 🕊️ can’t believe its already been 5 years…
Oh shit R.I.P MBT the true White Draco Slayer
I miss him every day. Always remember to wear your seatbelt.
Leaves from the vine, falling so slow Like tiny fragile shells drifting in the foam. Little soldier boy, come marching home Brave soldier boy, come marching home.
@@kingpepega7919bro I'm crying so hard
Didn't expect to see a Mr. Earl meme here
I missed the threat but a very funny and miserable one is Ursarctic vs Kairyu shin.
As it turns out, umi lowering all water monsters levels by 1, even in hand, COMPLETELY disables half of your viable tributes to summon ursarctics since now only your big bears are level 7 or above
I love learning more ways Ursarctic loses. The first hand experience is valuable, but so are the anecdotes. 🥲
super solid deck Ursartic
Every day it feels more and more like Konami never wanted that deco to be good so they endlessly sabotaged it
Then they gave them Radiation to try to make it less obvious
Not to mention it also just fucks up all of your synchros randomly too.
This is not really a bad matchup
Yes you can't tribute the level 7 bears, but you can still summon them and you can summon as many as you want because they are water monsters
Also all of the big bears beat over kairyu shin and literally all the monsters the kairyu shin deck plays
So as long as you get rid of sea stealth attack the matchup is literally impossible to lose once you get a big bear out
For all the Raidraptor players in Master Duel out there, you can chain block Phantom of Yubel with Raidraptor Roost so they can't scribble over your Rising Rebellion Falcon's effect text. And you can do this during the battle phase to wipe out Nightmare Pain and ensure that they can't slap down another one. This means you need to include an additional target for Roost. You can use the Unbreakable Claw counter trap since that also stops a monster effect like Phantom of Yubel's if you draw it.
This is not how priority works in the TCG. After you finish activating trigger effects, priority passes to your opponent first to activate quick effects before you can
@@thegreatarcanaIs that really the case? 2 cards on the field meeting an activation condition simultaneously for an optional effect should be chainable any which way you desire.
@@thegreatarcanaThis is just wrong. On a resolution of any action, trigger effects can and will go on the chain before any quick effects can. Because both the triggers of RRF and Roost are both optional, they can sequence the Roost to be in response to RRF's effect before Phantom can use its quick on the RRF.
"scribble over" is a pretty fun and accurate way to describe it
@@thegreatarcana Yes, and the trigger effect of rising rebellion and trigger-like effect of raidraptor roost can both be activated, so u pick which goes on the chain first. then the opp has the chance to react with a quick effect, but yubel cant react to that rising rebellion due to chain blocking
Trigger-like effect means the trigger effect of spell traps since thats different than trigger effects for some reason.
OCG has trigger effects in the hand act more like quick effects when concerning chainblocking (since master duel follows ocg rules) but thats just a fun fact
Revealer of the Ice Barrier has an anti-Tribute Summon effect which is there purely for lore reasons, but it suddenly becomes very relevant in the Floo matchup.
Ice Barriers are so bad against most of my decks or even like… 1 copy of Droplet, but going first absolutely destroys my Tear deck. Having the targeting protection against a deck that says target on all their removal makes them irritating to clear, Trishula’s banish effect is absolutely devastating on an endboard without many monsters, and Gorgeous or however you spell him is just a Necrovalley on legs
wow, that would kill a Monarch deck as well... literally EVERY monarch card is based on tribute summoning.
Ice Barriers are so funny in that aspect, they have like 7 cards that can win games on their own because they are either strong floodgates or protect the entire field. Their main issue has always getting those cards on the field in the first place.
Medium is especially notable for being used to win pendulum mirrors
One of the newer ones makes the Eldlitch matchup a breeze, because it’s Marco for backrow
Warlock is IO, so it shits on ritual decks
Defender is a crappy duplock that sometimes just wins because they also have one that makes them untargetable, basically a wattlock.
I never want to hear the kragen attribute change effect referred to as the wet effect again
It is the damp effect.
The moist effect.
@@darkreuchiha1842 Kragen, moisten their attribute.
@@callmeriggy 🤣🤣🤣🤣🤣🤣🤣🤣
@@callmeriggy😩😩😮💨
I once saw a Dino player lose to Neos because the Neos player summoned Dark Pantha to copy Ultimate Conductor Tyranno and run over his whole field, dealing 4K.
that's so anime
I absolutely love cards that copy effects for this reason, so many unique interactions spawned out of it.
I remember, I believe it was a Rata video War of the Worthless, some poor guy went Dark Panther, copy opponent's Reptilliane Vaskii and it immediately blew itself up on the grounds that "There can only be 1 "Reptilliane Vaskii" face up on the field." Took me a hot second to figure out what the heck happened there.
This was on JadenBR's deleted channel, my favorite HERO moment of all time
@@orochimochi905 "Dark Panther commits suicide"
Wish I saw this when the thread was up, because I got another one.
Gold Pride vs Dinomorphia.
Both decks gimmicks are to spend life points to activate effects. But gold pride also needs their LP lower than their opponents. Here is the problem the most they can do on a first effect is 2300 to themselves. All Dinomorphia effects pay half of total LP. On a single activation Dinomorphia can shut down Gold Pride.
I had this match up at my locals before it closed down and I was the Dinomorphia player. It was funny when we realized this but still felt bad.
Dinomorphia has a lot of either really good or really bad match-ups. Kash has a miserable time against it since most of their monsters on field will be turned off by one Frenzy-into-Ken-into-Rexterm. Yubel on the other hand is awful since most of its monsters have 0 ATK and typically one crash with Nightmare Pain on the field is enough to kill you. Don't even get me started on Mikanko.
The gold pride mirror is bad for similar reasons, but the dinomorphia matchup was the single most painful thing I ever encountered playing punk gold pride for about 2 formats straight, and that's saying something with how many issues the deck has, not only are half your monsters unusable, but you also have 0 archetypal rexterm outs, as the deck has no removal spells
Umi vs Marincess is a huge uphill climb. As Water monsters, Marincess doesn't care about Kairyu-Shin or Sea Stealth 2, but as a Link deck, they arent impeded by Legendary Ocean's level fuckery; they have 2-3 ways to protect their cards from Sea Stealth Attack; and as a cyberse deck they have more than enough gas to push through a single Jellyfish negate.
Use the jelly fish on the field spell. Gotta stop them before they can equip waifus.
Until umi draws the one of tcboo
Zombie world also has a 100/0 matchup against floo. People sided in banshee/ZW engines for the one floo player at one of my old locals and i have rarely seen someone so depressed
Branded Fusion send Fallen of Albaz and Banshee, a classic
There's also Tri Brigade it absolutely shuts down.
Who knew they were allergic to being a zombie?
I had to keep giving a heads up to my friend just so he could use something playable against it.
Zombie world is just an FTK against so many decks. Cyberse decks basically scoop as soon as Banshee hits the grave.
Sorry to them but they deserved it
Dinos and Dragons Link too
I had this one too late for the Twitter thread so I'll also put it here:
Kashtira genuinely just shakes violently and stares at the field against Plunder Patroll because a boat with wheels is an FTK against them.
Ok how though? I can't see the connection
@@jaedengarrett9246 Jord (boat with Wheels) gives your opponent a Token. Bad for Kashtiras, who need you to control no monsters before summoning (unless you have Birth already).
@@twiiceetv ok thank you that makes sense
@@twiiceetv Does this mean Ojamas have a decent matchup against Kash? (no)
Curse of aramatir also messes them up. It only happened once but I made the opponent surrender because of this
Worst "just sitting there staring at each other mirror"? Phantasm Spiral. Basically every thing either of you do is just going to cause a chain of events that will most likely lead you both right back to square one.
the psy-frame mirror used to be like this too, except it was literally you and your opponent just... staring at each other. doing nothing because both of your decks rely on the opponent doing things.
It's not as bad as a mirror Kaiju deck or mirror spell counter deck matchup. Both of these archetypes can use their counters from ANYWHERE on the field. it was a fun change of pace for me when this happened via kaiju though. Neither of us could do anything until I got the other monsters of my deck out.
@@thetimmon In masterduel, I once made a Self TK deck scoop out of frustration because I refused to let them die with psyframes lmao
Pure Mikanko mirror is just a game of chicken to see who can get the OTK in hand first because if you play a monster and pass you lose
Stealth Kragen's wet effect seems so innocuous but it helps way more often and to a far greater degree than I ever really expect.
Trickstar VS Zombie. You ever got hit by a Card Destruction followed by Trickstar Reincarnation and suddenly won the match because all your tech cards that needed to hit the grave got in and all your tech cards that needed to be banished got in ?
Trickstar VS Gold Pride. If you play Gold Pride going first, you end up with a board that can hardly be broken. If you play Gold Pride going second... You're so low on HP you've almost won already.
Missed the thread on Twitter but I have something to share. It's actually more the opposite, two decks completely evenly matched. I was playing Nouvelles at locals and went against Lair of Darkness. Both of us were tributing each other's fields and playing a slow contro strategy. Ended up playing the full 45 minutes in game 1, and I only got it due to time rules. It was still anyone's game
If it's the opposite then it doesn't fit under this thread
@@prodmoirastill interesting to read
I’m pretty sure Snake-Eyes can beat my Pendulum deck by just placing a card into either of your zones which is probably the most unfair thing in the whole damn game
Insult to injury if it *is* one of your Pendulum monsters.
"That's your home! You do stuff there! Do the stuff!"
"Sorry, I'm being treated as the wrong type of spell card rn, no can do."
Pretty sure bc it makes rhem be treated as a continuous spell, even if they put a pend there, it doesn't work, which is hilarious
@@Panory “Nah, I don’t really feel like it.” - the Odd-Eyes Pendulum Dragon that Flamberge put in my leftmost Spell/Trap zone
don't most pend players run wavering eyes?
@@roguetheundying397 ppl don't really run that nowadays tbh. also that card would be useless as it only counted as pend zone if u specifically placed pend mons as scale, which isn't what snake eye do. so wavering eyes can't destroy the mons that's placed by snake eye card.
Funny one from my time in Duel Links:
Triamids were my pet deck, and their key gimmick is to, on the opponent's turn, target a Triamid field spell and activate one from deck with a different name. Along comes the Malefic support, with Territory reading "[Activate Malefic World]. As long as that card is in the field spell zone, field spells cannot be targeted by card effects".
Not "YOUR field spell", ANY field spell.
So yeah that was a quick scoop
deserved for playing powerstone
@@OsirusHandle Who said anything about powerstone? I've never liked that build. It's anti-synergy with sphinx
I've suffered this one myself at Locals
Runick vs Orcust
as it turns out. Unless your runick deck can establish enough non-runick interaction to skip a BP, stop your opponent then finish them next turn. You literally, cannot deck them out. If you get them low you need to specifically banish enough off their deck to exactly make 0 which is hard enough otherwise they'll just fill the deck again. In some cases even if you do get them on 0 cards in deck they can put something back on your turn and not lose by deckout.
This happened to me on Runick Earthbound vs Orcust at locals.
Kragen - Wet effect
Zombie World - Death effect
3:00 In the Paleo True Draco Matchup, it wasnt even about Master Peace most of the time. All the small True Draco Monsters could also chain to your trap card activations, so good luck trying to summon Paleos to the field…
This, and also the continuous spells were all Mst when they hit the Gy, so the deck could effectively mst you 3 times between their turn and yours every turn. Also also their continuous traps (which could hit the board already face-up thanks to Dinomight) could banish faceup paleos before you could Xyz with them, or out Opabinia before you could use its effect because its the only searchable in-engine non-monster based monster destruction in the format. True Draco might as well be hand crafted from the ground up to beat EXACTLY Paleozoic.
I saw Cloudians in the thumbnail, and I was very much expecting "Cloudians vs Clown Control" to be a thing on the thread... since every Cloudian immediately dies when switched to Defense position. Sad. 😅
Oh my favorite elestral youtuber is making ygo content! Very cool!
In my eternal crusade against A Legendary Ocean, I will continue to mention it here as well.
"Oh you are playing a water deck, surely you will have an easy time vs Umi Stun" you'd think so, and then you look at your field of 2 lv 1 and 1 lv3 monster and notice you need a lv6 synchro, or a lv8 to accomplish something.
Or, of course "have fun, all your monsters are now odd levels, and your level modulation only works in 2s anyways"
is it Gothi?
Yeah, Legendary Ocean into Ran Aegirene/ Icejade just means they can't go Sync 10, almost at all. Still can get into Dragite or White Aura Whale with Ran, but when your most "consistent" Tuner in there is Mirror Mage if you are running Ice Barrier stuff, it can be painful.
@@stardust9470 Ghoti in the first example (specifically 2x White Sardine, 1x White Sunfish) and Rikka in the second example
Yang Zing was literally created specifically to beat Shaddoll. Its literally in the duel terminal lore.
Except that Shaddoll has so many triggers and chainlinks every time anything happens ever, that literally all of your yang zings will almost always miss timing.
Rendering the match up almost entirely unwinnable.
What "When" does to a mf.
yeah so this isn't true. The only effects in Shaddoll capable of popping monsters occur in situations that make it almost impossible for them to cause Yang Zings to miss timing.
The bigger problem with the Shaddoll Yang Zing matchup is how thoroughly they get shut down by Winda
@@bencrandall-malcolm8303 all of the shaddolls grave effect trigger at the same time when sent to grave at the same time. That means you can stack the chain however you want.
They purposely stack the chain so the higher chain links are the destruction effects, which cause yang zings to miss timing.
And winda was hardly a problem because winda was hardly ever on the field. Everyone prioritized making construct.
You're talking to someone that played yang zings religiously during this entire format. I assure you I know how it works.
@GeneralNickles
The only monster destruction effects in Shaddoll are Squamata on flip, Construct on attack, and Shekhinaga. Construct can never cause a Yang Zing to miss timing, and Shekhinaga can only make one miss timing if you activated their quick synchro effect at CL2+ (at which point it's your own fault).
For Squamata to cause a Yang Zing to miss timing, you would need to engineer a situation where you flip up Squamata via card effect and trigger another effect at the same time so that Squamata's flip effect activates at CL2+. The only realistic way to make that happen is with Sinister Shadow Games, and given that you're describing people who would rather make Construct than Winda against the infinite floating deck, I'd be pretty shocked if that was a situation you came across often.
In the may 2023 format suship was one of the best decks against kashtira. Kash players were afraid of nibiru at the time so it was really common to see ariseheart pass, suship destroys this by using shari red's effect in hand to summon a quick main phase negate that could attack directly and form a 4 mat zeus, also it drew you a card. It was just summon negate in response hit then zeus, afterwards you even had your normal.
The most one-sided matchup in history is Cloudian vs any deck that changes you to Def mode as a gimmick. I'm not even talking about decks that function, like Digital Bugs, but even shit like SPIDERS will body them 100 to 0.
Worst matchup for Cloudian is people like me that maindeck Book of Eclipse
The worst matchup is against my favorite deck scareclaw
So, they are cooked by the same deck as Kashtira.
Purrely has a shockingly poor matchup against Mikanko, and no, it's not because they have Kaijus.
It's because Reflection Rondo, the very easily accessible Snatch Steal spell, gets around Noir's protection.
Now, Noir can always just immediately chain the shuffle on Rondo's activation...but equipping Rondo via Ohime's effect is a very different story
As a Purrely player: Add to this the fact that Hu-Li protects _the entire field_ from targeting *even if it’s not the one equipped with your equip spell* and Ohime targets the equip spell in your GY, not the monster on field, meaning it gets around Street, and you get the Purrely player pretty much having to play this matchup like they’re standing on glass (not to mention the threat of a reverse OTK)
You can spin a card in grave actually
@@Meme-pg5twthis is assuming that they think the equip is a threat. A lot of Purrely players ive played didn't shuffle because they believed they would be unaffected
Also, even if they do, you've forced an interaction out of them with just 1 card, which puts you in a decent position (doubly so if the Noir is now under 5 mats)
Also regular snatch steal works
@@dinosore_rs Hu-li is the biggest threat in my experience; stealing noir aside, once they get Hu-li out and equipped the game is pretty much over because your only out is like Zeus or Happiness bounce. Just have to hand trap them to death and hope they can't play.
As a Kragen enjoyer I get a good laugh when the attribute change is the thing that's pissing off my opponenet and not the pop effect or floatting effect.
Learned this from the Water and Wind event, Ursarctic of all decks is a passable counter to Ice Barrier because Ursarctic Radiation allows them to get around Raiho's effect.
In addition to these, it is literally impossible for Dinomorphia to beat Mikanko. The monsters get under Rexterm's floodgate no matter what and the only way to not die to a single attack is to summon your Dinomorphias in def position. However they all have 0 defence and no battle protection...
The only way to beat mikanko is by having solemn strike on the green one or judgement i sometimes win by using rextrem + ferret flames but its gimmicky
@@gregdavidson1885 I know it’s not a trap that halves your lp, but couldn’t you use Destructive Daruma Karma Cannon?
@@enlongjones2394it'd also place your rexterm on face-down defense position, not something you'd like to open yourself to
I learned first hand in MD yesterday that called by doesn't negate the Centur-Ion effects to summon themselves and I lost the game because of it
i love when my oppont summons kragen and throws a bucket of water on the board to make my monster water
Late as fuck, but despite the fact that Eldlich is the more powerful deck in this matchup, Dark Magician actually clears it a solid 80-90% of the time. The other 10-20% of the time is when DM bricks because Konami will not print an actually good searcher for this deck that will only ever be rogue *at best*.
-Eldlich rarely runs anything that can out a Towers, and the all the deck's removal targets, so Dark Magician the Dragon Knight + Eternal Soul is an effective lock
-Main form of removal is banishing off of Dark Magical Circle or Ebon Illusion Magician, Eldlich can't play if all copies of Eldlich are banished
-Even when you have to play off vanilla DM alone for a bit, Eldlich players can't read so they'll never try popping Eternal Soul
As a Dino player , Zombies seem to be my bane. Zombie world specially . No baby pops, no overraptor pop to summon, no banishment since nothing in grave is a Dino anymore . Super fun times . I run pank for a spell pop but if you go second and he’s not already in hand wellllll he’s not coming out
Cyber dragon the worst match up? Have you ever seen 2 kaiju player waiting for each other to summon a guy first?!?
You can't even Interrupted Kaiju Slumber because there's nothing on the field to destroy.
The masquerade punk one is plain wrong. The number of times I just pep killed my opponent because my life got paid down that little bit quicker is frankly absurd.
I play an 80-90% pure ancient gears on master duel. It’s not competitive but against other shitty decks it does well enough that I’m entertained. There have been at least two occasions where I got matched with dinomorphia. A trap heavy deck where the boss monsters have a max attack of 4000 to my 4500 attack chaos ancient gear giant, which is immune to all back row on the field. It is a bad match up for dinomorphia
Also mikanko (I think that’s the one that has zero ark monsters that reflect battle damage and can’t be destroyed by battle) will always whip my butt. It’s not worth playing out
The most unwinnable matchup is not reading the cards(I still won't)
The twitter thread was a good read because about half of the replies boiled down to "my deck completely folds to Ariseheart and nothing else on board", what a cool format that was
I wish he had mentioned the crystal beast vs snake eye match-up, because it's so sad but it's so funny.
Oh no, you're putting my monsters as continuius spells? Anyway, ruby carbuncle, response?
It's also completely wrong. I cook snake eyes with Crystal Beast without effort. Thanks for the free trigger on Rainbow Bridge of the Heart dumbass!
@@nerazim1110 yeah my response is Flamberge summons Sapphire Pegasus to my side.
@@absoul112 if it's better than to summon your masquerena from the backrow, be my guest
My contribution:
Ritual Dogmatika vs Branded or Labrynth
Branded gets all their Albion fusion effects in the end phase if you activate Maximus or Alba Zoa, and Mirrorjade's field wipe still destroys your Dogmatikas even if you have Alba Zoa out.
Labrynth stacks their ED with similar send targets thanks to them also running Punishment, and they don't even use ED monsters so Alba Zoa's protection does nothing.
Fun fact, chimera generally can’t out rising rebellion falcon. Especially with an attached brave strix boosting its atk, but even, it takes a lot of maneuvering to get to like, 3500.
To be fair...most decks can't get a monster to be 5300 or more without specifically Accesscode and that just trades for 1 RRF, like...Purrely can make a big enough Noir and...Branded used to fuse for Titaniklad by sending Nibiru, making it 4k (not anymore tho)...there is not much else.
Decks like Gaia don't count because they aren't even rouge and you'll get blown up by the rank-up the moment you commit to the battle phase
Overcoming an establiahed RRF usually has to rely on other methods, like mikanko or using evenly/karma cannon
Fossil Fusion vs Eldlich was a great time. I used to trick my opponent to have the then limited Eldlich in the graveyard by triggering loads of scary Adamancipator effects and then when they run out of gas, I banish that sucker for Skullgios.
I’ve discovered a few unusual ones
Malefics vs B.E.S. is a borderline stun duel as B.E.S. lacks monster removal and Malefics turn all B.E.S. cards into a board flooding towers deck due to their own spell card that protects both field spells.
Kashtira loses 9/10 times to shinobirds
And Labrynth has a very strange matchup against Trickstars, mostly because Labrynth plays in a similar style to Trickstar’s playstyle just without the burn effects and with more searching.
The most hilarious match up that I've ever seen is pure Kaiju vs pure Psy-Frame.... Neither player could do anything 😂
Back when Geargia Karakuri was a relevant deck, i played Karakuri with Cyber Dragons in the main and a Chimeratech in the extra, and they would always scoop it up when the Cydra hit the board vs their 3-4 machine monsters
One I found out recently is that stealth kragen wet effect means YOU GET ZERO PLAYS WITH TENPAI. I sat down against it and went “wait do I need to just toss an imperm on this fucker to play?”
My sparing partner really loved blackwing and enjoyed the new support quite a bit...
... He hasn't touched the deck since I set a Aluber on him 😂
You are a war criminal.
-Says the Red-Eyes enjoyer
I vote we call the kragen effect is referred to as the moist effect going forwards.
Yesterday I got Denko Sekka summoned on me twice while playing 32 trap Lab whose only possible turn 1 is set 4-5 pass. I had Judgement both times.
Weather Painter Vs Kashtira where every single time you activate an effect Ariseheart attaches the activated effect card to itself which negates every single effect. Probably the most materials I've ever seen on an XYZ. Horrible.
It could be worse. Try using the deck against Crystal Beast with Rainbow Ruins ready to gun down every green and purple card in your hand.
The infamous beelze turbo vs red eyes
Something I learned in MD's water and wind event any attribute or type change vs Majespecter as the backrow wants you to control wind spellcasters.
The Wind & Water event taught me that Ghoti is nearly useless once Gymir Aegerine is on the field
Ah yes, this week topic, the topic that every FGC player is familiar with, "9-1 matchups."
>me playing swordsoul tenyi
>opponent is on labyrinth
>I cannot remove the lady’s because they will be bounced by a trap and swapped with another lady
>I cannot build my board because of the disputation traps (imperm/D-barrier/fieldspell proc on bouncing a fiend)
>I cannot grindgame because lady rips my hand
>I cannot negate the traps because SS only has Dragite for S/T negates
>I cannot go first because they probably have evenly
>I cannot
Thats most deck againt Labyrinth to be fair. The only games that I've won against Labyrinth consistently with one archetype is Ninja if i go first. I can flip their shit face down and interrupt them just as badly as they interrupt me. And unlike them i just need 1 card.
Sir/ma’am, you just described every deck vs Lab.
I find Tear a really good MU into Lab. They activate the hand rip and stare in horror when Sheiren activates in grave. Pretty much none of the removal barring like… compulse does anything, like go ahead, pop 2 cards, D Barrier doesnt do a ton against a deck that doesn’t need to play on their turn, and Tear’s non-destruction removal and graveyard manipulation with Keldo and Mudora crush their grind game.
The Crystal Beast field spell cooks every single backrow reliant deck in Yugioh. It turns every crystal on the field into a negate that doesn't even trigger Talents, and none of the going second cards that could out it have protection from being negated by it.
Thanks, Amberizing. He needed to hear it.
Heck, he needs to hear it several more times.
For ages I thought that you could negate the effects of unaffected monsters, just not the monster itself. Like Baronne in response to Ulti Falcon or something. Anyway I learned that wasn't true from Master Duel. Crazy stuff. I guess the effects of an unaffected monster are also unaffected, makes logic *holds in earpiece* What do you mean you can just change the effect with an effect like Phantom of Yubel. What a game
DID YOU KNOW?
Among the variety of weird floodgate effects on the small Ice Barriers, alongside the Macro effect, Gravity Bind, and Anti-Spell Fragrance on legs you'll actually use in most matchups, they have an in-engine equivalent to Mask of Restrict in case they really wanted a Floo player to suffer that day? They can also give every effect that causes you to pay LP a minimum cost of 500, in case the Dinomorphia player at your locals hasn't already cried into their oatmeal that morning.
Also, by Normal Summoning one (1) Tuner in their regular line, Lab can decide that the Minkanko player does not get to play the game today, thanks to the most hilariously specific counter card ever printed; a Synchro 8 that nukes Equip Spells, makes it so that no Equip Spells can be equipped to anything, and prevents any non-Fiend monsters from being Summons to its controller's field, effectively meaning that having it sit its fat ass on your field is protection from every Kaiju not named Radian, too.
> Synchro 8 that nukes Equip Spells
What?
What card this that? I have no idea what you’re talking about.
the ice barriers have a bunch of weird floodgate effects that are super easy to forget about
Just went through the entire database of level 8 synchros, not a single card that has that effect. Is it something that hasn't been printed yet?
@@Ash-rl3mh I just sifted through every single 8 that includes any equip or fiend related effect and the card OP is describing literally doesn't exist unless its an OCG pre-release or something. There's not even any synchro of any level that includes either half of the described effect.
Plunder used to be a near unwinnable match up for Unchained. They have the water/dark/fire attributes for the ships, the tag out pilots dodge the dog link effects, and the quick effect banishes not only bypass the destruction effects, but can make cards like Aruha whiff
Unchained also has a rough match-up against floo. Oooo watch out, my link monster targets special summoned monsters!...hmm, well my Caesar negates effects that summon! All floo monster effects summon!-...oh, it only negates special summons...lol. empen then completely shuts down your mode of actually linking off opp monsters if you use anguish cuz all links are special summoned attack position monsters, so you very heavily rely on the trap that pops as well as abom Unchained soul summoned in defense. If you play lvl 8 blue dog, that outs empen, but most ppl cut blue dog after dune support
I’m surprised the Yubel vs Voiceless matchup didn’t make it in. Having the only omni negate attached to a 4000 attack guy along with most of the main deck also being high attack means an almost instant loss with a single Yubel attack while Nightmare Pain is active.
I remember playing an online match of dragons vs empty jar, and ran Genesis Dragon. This was before the Dragon's Collide structure. That card specifically reads when this card is sent to the graveyard, return all dragon monsters in your gy to deck. We were in that simulator for at least an hour, contiunously looping these effects because this guy thought he could still win, and I would aways mill the GD. This was before DN so the effects were not easy to perform in the app. I wanna say it was Dawn of the New Era. He did eventually deck out and I was so tired that I never used that particular online sim again.
I don't like playing against Floo at the best of times but sitting there in the Water/Wind event with Ghoti and realising the majority of my removal banishes which for Floo means "add back to hand", and to resolve any of my effects means summoning in defence position when all Ghoti have 0 DEF was not a great feeling. Even when you can clear the board with White Aura Whale because everything they normal summon is in attack position, it has to be summoned in defence to resolve under Empen so you can't readily capitalise on the opening.
I think one of my favourite unexpectedly favoured matchups I had in Masterduel is Mayakashi against Thunder Dragons.
Did you know that Yuki Onna just passively negates any effect activated in banishment due to shiranui lore?
surprised zombies were only there once.
little me got carried by zombie world fucking up link materials and the no tribute part actually came up alot.
An example that I think is a genuine 100-0 was found in Duel Links! Harpie on release of Slash had a skill that gave you Hunting Ground and had the ability to trigger it on opponent’s turn with Swallow’s Nest. Aroma, a deck already fringe at the time, couldn’t really afford much non-engine and their entire gameplan was a LONG grind with the various spells and traps, with little in terms of early game plays. Meaning Harpie could effortlessly mulch through Aroma’s backrow and you’d be left with vanillas who can’t activate anything.
One I have abused quite a bit is the fact that the link 4 Yuki-onna is the only card in the game that floodgates monsters that activate when banished, so if they don't read and understand that effect then it completely shuts down the game loop of Thunder Dragons, Floo, and Ghoti. This happened frequently when said decks were playable in master duel.
I remeber when people thought Bystials would make Sky Striker unplayable when they first came out, but what really happened was I started shoving them into my build and they turned two of my most annoying matchups of the time completely around. Labrynth did not appreciate getting their grind game and EEV targets devoured by them, and beating Dragon Link to banishing their targets(and later in the game potentially draw cards off doing so while shutting off their ability to do so conveniently thanks to the Regained wars that ensued) made their boards a lot less formidible.
And yeah, I also played Branded Beast even that far back since that helped with keeping the MMZ clear, which was still tricky without the newer Links to work with, getting to pop Traps before Cooclock could make them live also helped out with making things a nightmare for Lab.
Note that all of these points apply to the Bystial engine in general, I mostly use that in Centur-Ion now and Lab still hasn't been an issue the few times I've seen it.
Lab vs tear has always hurt me, hand rip my opponent, rips a tear. I cry
A cool one is Salad vs Mikanko, it is really funny to see they go all in to crash in your Phoenix, just so you zero its attack with Sanctuary, followed by a shameful surrender.
If Zombie gets out Zombie world it instantly kills Tri-brigade unless you open lightning storm
calling it the W E T effect is wild 💀
No, we need to revisit the Vaylantz comment. Do you have any idea how absolutely frustrating it is for Pendulum decks to be absolutely disabled by so many random cards? D-barrier is criminal, anti-spell is criminal. Why does Shifter override my cards going to the extra deck...? Terrors of the Overroot simply gets rid of a card by targeting another one for cost because the pend card on the field doesn't go to the GY...
Do you have any idea how frustrating it is to walk up to a table and see my opponent summon Diabellze?
Kragen mentioned twice in one vid, my goat putting up numbers
Zombie vs flu is very funy, zombie world prevents tributing, yuki ona prevent the banish flu from trigger and banshee is protecting the field and can get another quick speed
This is an old one, but back in the day, my Gravekeeper's deck could not beat Cyber Dragon whatsoever.
One of my proudest wins is piloting Barrier Statue to a match win against Monarch.
This is not quite a 100/0 MU, but a locals player had a lot of success pre Fiendsmith against Snake Eyes by playing CRYSTAL BEASTS. Apparently, of the 2 Relinquish style decks, the gay reigned supreme (too bad it’s like 0-200 against every other deck)
For me even though this would probably never happen ever, scareclaw vs cloudian would be completely miserable for the cloudian player
At my locals during TOSS format I had this game where I played Extra Deck Draco against a Palio player, and after I Winter Cherries-ed calling Toadally Awesome, they looked like they wanted to strangle me from across the table.
I remember playing Zefra against Drytron and Eldlich. Zefra Path prevents special summons from anywhere except the hand and extradeck so it specifically could stop Drytron from reviving from the graveyard and could prevent eldlitch traps from being activated since they were attempting to special summon them as monsters. Was some easy wins during that time.
It would be really neat if the description had a link to the stream or the re-upload of the stream where these where recorded. watching these is a treat and sometimes you want to look at the longer version even to just laugh at wrong people
4:57 As a dragon link player, my opponent setting one monster triggers the sweats😰
Here are a few near or impossibles in a list: Spellbreaker (limited 1) completely prevents pendulums from playing the game while on the field. Its effect: players must SET spell cards for a single turn before they can activate them. Pendulum monsters can not be set in the pendulum zone and can only be ACTIVATED, thus, spellbreaker renders them completely unable to be activated as spell cards unless removed from the field or "placed" there via another effect.
Ash Blossom prevents Flower Cardians from playing AT ALL unless you get lucky. Every Cardian is a mandatory draw effect that renders them unable to be summoned otherwise (90% of them cannot be normal summoned). Ash Blossom also breaks almost every archetype that relies on a single card draw to start their turn (example, Crystal beasts are almost exclusively reliant upon one card to start their turn if you want to have even a hope of playing and if you don't have it, the other card allows you to "add" it to hand... which renders it useless)
"There can be only one" (at least I think it's that one, there are 2 limited 1 traps that basically prevent summoning from both players) renders the opponent unable to summon if their monster is kaiju'd first.
There are several archetypes that use ONLY one type of card (ex, spell, trap, monster) so, what happens when a floodgate is active that prevents that type of card from being used?
not drawing a hand trap or kaiju-like effect against a negate board: almost certain loss
Dinomorphia vs mikanko. Played this a few times at locals.
Rexterm literally does nothing against monsters with 0 atk, and to make things worse dinomorphia have to pay LP to activate their traps.
As a PUNK Gold Pride player, I've defeated an opponent with two Tax Dragons on the field by summoning and attacking with Psychic End Punisher. It was a very satisfying win!
Found out the hard way that I need to side backrow hate in Yubel because of that one guy at my locals that always shows up with Zarc Magicians... Apparently the donut prevents all incoming damage when the big fucker is on the field... :(
Yep. A lot of decks fuck around and find out when you didn't take any damage after allat. In MD especially so
I LOVE THE INTRO. I even throw it awkwardly in conversation throughout the day... maybe you should change it😂
I got the experience of playing HERO vs Paleo a few weeks back. It's not a fully unwinnable matchup, but if the HERO player gets to go first it's pretty damn close.
First of all, HERO is a combo deck and Paleo generally runs very low on non-engine to stop them from going full combo. Then they get to contend with a full HERO board. Which usually has Dark Law, against a GY deck. Oh, Paleo sets five and passes? Let me just pop like 3 or 4 of them in the EP and send them to banish. Nice deck. Plasma does barely anything in the matchup, but if you know that you just don't even need to bother summoning him. DPE, Shining Neos Wingman, and Dark Law auto-win by themselves and that board is very consistently attainable nowadays.
Even if the Paleo player gets to go first, their disruptions are pretty weak vs HERO. Booking monsters does a bit less than usual given it's a fusion deck, and there aren't any good spell/trap targets for their archetypal MST. It's really just Dinomischus, and even that can get dodged by a Vision HERO tribute.
I don't mind all of this, because I'm the Hero player :D
Yeah, can say as the paleo player i don't usually have a good time vs heroes
Funny enough went against Yubel with raid raptor. They didn’t get to phantom but the board wipe was my only way out… ultimate falcon’s detachment effect won me that shit. Stopped them from activating spirit when I popped it.
Vaalmonica player here. Another boost is Zebufera. The thing you sit on turn one, prevents destruction by paying Resonance counters. That is a replacement effect, which does not activate so no talents or Fenrir activation and is not once per turn. Granted if they don't open Shifter, Tenpai usually open Droplet. Still, Vaalmonica is still pretty good, and Dimonno is Light Fiend, so Fiendsmith deck.
I missed the thread, but here's an insane one. Swordsoul carried me to Top 24 during Kash Format last year, because Evil Longyuan banishes their first summon, as well as birth, and if they still had gas you simply pop 2 with Sudden Shift.
1 (well 2 technically) card/s check their entire hand and you don't even care about getting shiftered.
Exosister vs ghoti
The first can only banish and the fish are happy!
Anyone who played Volcanic in 2015 knows how awful the Qli matchup is since none of their guys are affected by Scattershot and even if they were, just go to the Extra Deck to OTK you next turn anyways. At least against Nekroz you can side in Iron Wall and effect negation. At least against Burning Abyss you have Shadow-Imprisoning Mirror. Against Qli your best strategy is... I dunno, conversion side into Chain Burn or something?
When I started out in around 2011/2012, there were two people at my locals who played that stupid life-gain macrocosmos deck. I was on Dark World. Very painful. But also: watching the macrocosm life-gain mirror match play out irl was very entertaining. At some point both players were at over 12k hp
0:07 what's this a reference to?
James Bond
mbt
Me
Proud family…..? I think???
@@jayguerber7879 What? How is it James Bond?
Came back to this video just to say that I actually encountered the Yubel vs Raidraptor matchup on the Master Duel ladder. While I did get hit by the Rising Rebellion board wipe, I was still able to crash my guys into the big guy and win off Nightmare Pain reflect damage
I for one, love the intro clicks
>Me: plays Ghoti
>wants to get friend into yugioh
>friend picks up Zombie World
>want to see how far they've come after some time
>start private match
>I am unable to teach the fish to synchro summon because they are now zombies
>get demolished 3-0
Damn, wish I could’ve shared my inclusion for the thread. Ghoti vs Kash before Ariseheart ban. Actually unwinable.