Nooo! Don't show the world the power of fire! On a serious note, glad to see fire getting some spotlight now. It's been enjoyable for me if my friends watch out for my flames.
Flamethrower on bug breaches just melts everything, I hope they keep the damage where it is because I've really started enjoying using the flamethrower
I'm pretty sure they will introduce fire resistant bugs on some planets, just so you can't run a certain build for everything. Would be a cooler way to 'nerf' the fire builds as well.
A quick tip to locate the stalkers lair, as soon as you see one, open your mini map and start pinging towards the general location you saw the stalker come from and eventually it’ll get highlighted for you
there is also a general shape the different stalker lairs have on the map, so you can spot them from anywhere if you know what to look for (as long as atomspheric spores arent there)
I presonally love how this planet looks, the constant red mist makes it feel so hot, i'm burning just watching it, and weirdly enough i love planets where you can't see more than 2m away, it gives so much ambiance
@@vanher282 Dot damage. Holding down fire on a bug-breach will net me more kills even after I run out of ammo. If it's many small guys it's not uncommon to see the killstreak go from 20 to nearly 40 while you reload.
Incendiary breaker is 1 shot kill on hunters with fire damage and amazing against shriekers. You can kill a charger with the fire damage of 1 mag if you're patient enough but not practical. The fire dmg boost isnlit 🔥
There's no way that's viable... fire DoT hits the main body, and the charger's main body has 90% resist to anything that isn't explosive. That must take _ages._
@@Sky_Guyincorrect, the only part of a charger with 90% damage resist is the unarmored portion. The armored portions don't. It's just that fire damage ignores armor
Love the videos, dude! Whenever I have a real rough mission and think how impossible it must be I just check out one of your videos and get a glimmer of hope.
Unless I'm mistaken, liberating Hellmire won't be the end of the bugs. They still have over two sectors worth of planets. I think all Major Order's up until the next war bond drops will be focused on us liberating the rest of the bug planets. The three planets in our current MO are just the start
@@leeham6230 the flamethrower kills chargers fast because its direct damage ignores armor and the leg doesn't have much hp, not because the fire itself kills it. You can test this with any other source of fire, it will take forever to kill a charger.
@@kingpenkevlar2215 Yeah that is true or at keast adjust it to what Armour your wearing being heavy is the most fire resistant. Because I know to dive and put out fire but I've died mid air before touching the ground such a bruhhhhh moment.
Agree. In too many games being burning or using a flame weapon agains an enemy is inconvenient at most. Range on the flamer could be a little higher tho.
@@kingpenkevlar2215I disagree. Fire damage only comes from the hulk which can be downed in several fashions or its flamethrower can be shot off. It can be frustrating, but easy to counter if you prepare accordingly.
Another thing I love about the incendiary breaker is that the pellets ark and have a wide damage range, making it super useful for hitting eggs in nests from a distance if you aim above them and use the bullet drop to set the eggs on fire
I absolutely love the buffs to the fire strategems. Now Napalm actually feels impactful for the role its supposed to fill: hoard clearing/denial. Cause unlike the regular eagle strike, which I think has higher base damage then napalm strike, the napalm strike has after damage making it on-par with eagle strike
Min 34:00 Titans get a lot of damage when you destroy the sacks, many times after a 500kg hits them but doesnt kill them, I destroy their sacks and they die, can do the same thing with the rail cannon, before or after the hit. Also you might want to try the guard dog laser backpack, while the shields protects you from dmg, the dog prevents damage because it kills the flanking enemies before they hit you, it also helps with the overall kills.
Hooo boi... I just blindly magdumped into the enormous swarm that was heading our way at the extraction and then the kill counter just started going up to 30+. Then even on the cinematic where the Pelican is already flying away, the screen shown a few more kills accumulating. And god, I love the visuals.
The shield dome stratagem can also be used to deflect bile titan puke and make them kill themselves, its actually really effective, it can also stop chargers dead in their tracks when they charge, very underrated
When fighting the bugs since the balance patch, I've sworn by napalm airstrike. Most of the time I go full firebug loadout but when I'm not I always have incindiary grenades and the napalm airstrike. I've gotten better at tossing it and getting a 25+ killstreak off 1 napalm, while my personal best was 52 kills off 1 napalm airstrike and that alone makes it pretty dang ideal
If a blue stratagem lands on your shield, you can drop your backpack to save yourself. Saw a post of someone who intentionally threw it against a wall, caught the bounce with his shield backpack, then dropped it under a bile titan's head to kill it. Absolute Chad.
Man those 500kg are amazing....finished off a mostly dead BT and killed a live one! One slot, 40mins, and with luck two kills! Cant imagine bringing anything else...what could possibly do better than 0-2 bile titan kills per 40mins.
There is counterplay to getting the blue beam stuck to your shield, if you press the drop menu (x on pc) you can drop the shield before the stratagem lands and it will stop tracking you. I know for a fact that AH's reaction to finding this was "Well, it's funny, and there is counterplay, therefore it's a feature."
I think they should buff the flamethrower by adding a fuel canister backpack that comes in its hellpod increasing its range and widens the flame it shoots out as well and no longer needs a reload until the backpack is empty. You don't need to take the backpack if you don't want. But I think sacrificing the shield could be interesting to get more damage
There are a LOT more bug planets left to conquer after Hellmire. There's two completely untouched sectors! This build is awesome and its crazy that even the planet falls in line with it.
I've been running without a backpack a lot. I find that on hellmire, I need neither shield nor rover if firestorms can hold hunters at bay :) Then just bring the railcannon for easy titan kills or the laser for a flexible panic button.
i like how you can play helldiver difficulty solo and treat it like a relaxing commentary, when i try to play hard with a full team and feel like i'm gonna die from stress lmao
I am fully convinced that the game is easier when playing solo. I have rarely issues with bots on helldive solo, but the moment I am playing with my friends, there is only carnage and the bots feel ten times as aggressive.
16:50 you can destroy bug holes by calling a support stratagem on it, like a shield pack or resupply, it only needs to land near the lip of the hole and you don't lose the item. Edit: Lmao he does this later in the vid anyway.
you need to try this with gas strike alongside napalm for the ultimate exterminator build. throw both at a bug breach and watch the kill streak rack up
I stongly suspect fire will be re-nerfed because if how fast it kills players. My hope is that fire is reworked as a mechanic to be a stacking debuff, where consecutive hits with an incendiary weapon apply multiple instances of a less powerful DOT, slowly ramping damage and refreshing the burn duration!
Even if they do nerf, they could just roll it back a bit. Make it so instead of a 50% bonus they reduce it to 25% 30% or so. I don't know what would make divers live for a fair amount but a small nerf won't kill the incendiary weapons. Hopefully not a full rollback 💀
@@BigDBrian they definitely will eventually. Each warbond seems themed and the armors being resistant to the theme. First that arc damage now explosive.
I’ve spent some time creating "custom classes" just for fun and as recommendations for teammates in higher difficulties. Your build is almost a 1 to 1 of the class I simply called "Hans".
You mentioned "Pouncer worlds" is there a way to differentiate before deploying so you know what you should be taking? I'd love to know it was going to be spewers so I can take the grenade launcher, cos screw those guys!
Honestly I hope they dont change fire damage as it is right now it's both fun and effective against bugs. If people are complaining about the incendiary breaker then nerf the bullet damage (is it needed though I dont know I dont own the gun I dont use the gun) instead of globally nerfing the fire.
I wish hot planets didn't just have harsh negative effects. If they could give them a buff that made sense, say increased duration of fire effects, it'd make for even better fire builds
interesting you mention that the floors lit on fire and killing the bugs coz my 5 year old kid actually taught me this trick lol. i didnt even think of it. he just told me to run and light the floor on fire behind me so the bugs die. i was proud
Bit of a tedious request, but could you possibly make a video on stratagem binding? I saw the comments in a previous video mentioning binding sprint and the stratagem list to a mouse button, but can't find the forum post that was mentioned. Thanks for the great vid as always!
You can put the strat button on any key.... I use right CTRL and use the Arrow Keys to type in combinations, this lets you sprint while calling them in, you can use a mouse button too yes, but I got 2 Thumb buttons so no room
@@prich0382 The idea in that comment was that you'd autorun when holding it in, enabling you to use wasd for the stratagems without stopping. And not moving your hand away from the usual keys
25:20 - Doesn't follow you **yet**. It's in known issues that red stratagems don't follow the beacon. Going to have to learn to quickly drop the shield pack when they fix that.
has anyone ever mentioned you have the same cadence and tone of a golf commentator? feels like you’re taking us for a relaxing jaunt through the greens
I think they could have kept chargers and bile titans insane, just drastically received their spawn rate. It was kind of spectacular to have to focus down the thing as a whole squad
Hey Takibo, is there a way you could show your Settings in game ? You seem to get the most out of your frame while maintaining top visual quality ! Top content as always !
Bro just tried a blitz mission Helldive solo, My rail canon strikes did'nt one hit a single Bile titan. had to finish em off with the arch thrower. Near end of mission i had 3 bile titans 2 chargers loads of trash. i just just used the good old Alt F4 and noped out of there
So I saw you went shield pack, if I may suggest go Heavy Medic+Ammo pack instead. You basically become immortal and can even walk into your flames for a long while
Hi ! I'm new to the game and i recently heard that fire damage is bugged in multiplayer, the DOT from the fire damage only applies if it's dealt by the host. Is it true ? Has it been fixed ?
It is indeed bugged, this applies to both fire damage and other damage over time (like orbital gas strike) Some enemy types will only visually catch fire but not take damage.
It's bugged for sure. I e been using gas strike for 2 weeks and incendiary breaker since the buff. I used gas strike and in about 7 games it did zero damage. Shriekers should die from any fire and yesterday they were not taking fire damage at all.
The incendiary breaker is essentially a flamethrower in your primary slot at this point. Insane
It’s so good I don’t need to bring any support weapon for the defense bug missions.
Nah, the fire damage isn't as great with the breaker incendiary. You can't kill chargers with that. It is great against small horders, though.
Icendiary breaker + EAT or Quasar or Recoiless and you are set!
@@GooiYingChyiI sure as hell hope you can’t kill a charger with your primary lol. It’s still way too strong atm
@@GooiYingChyi they buffed the fire damage over time (maybe, i think)
Nooo! Don't show the world the power of fire!
On a serious note, glad to see fire getting some spotlight now. It's been enjoyable for me if my friends watch out for my flames.
Flamethrower on bug breaches just melts everything, I hope they keep the damage where it is because I've really started enjoying using the flamethrower
I'm pretty sure they will introduce fire resistant bugs on some planets, just so you can't run a certain build for everything. Would be a cooler way to 'nerf' the fire builds as well.
@@nyth5167nope
@@nyth5167 That would be hard to do lore wise since eh the bugs produce e710 aka oil...
@@minecraftfirefightercould always write some loophole like maybe due to their fire resistance they have different blood lol idk
A quick tip to locate the stalkers lair, as soon as you see one, open your mini map and start pinging towards the general location you saw the stalker come from and eventually it’ll get highlighted for you
there is also a general shape the different stalker lairs have on the map, so you can spot them from anywhere if you know what to look for (as long as atomspheric spores arent there)
I presonally love how this planet looks, the constant red mist makes it feel so hot, i'm burning just watching it, and weirdly enough i love planets where you can't see more than 2m away, it gives so much ambiance
Fog so cinematic
Your helldivers content is easily my favorite ^^
takibo’s an 80s action hero irl
Hope they fix the DOT damage in multiplayer not affecting anyone other than the host for certain enemies.
I use the flamethrower pretty often and I always quickplay. I don't see any issues, the bugs take proper dot damage.
@Siddios nah there's a bug.
@@Siddios They do not, flamethrower base damage is still high enough to kill fast but the dot deals less damage than host.
@@Siddios dot damage or direct fire damage from flamethrower?
@@vanher282 Dot damage. Holding down fire on a bug-breach will net me more kills even after I run out of ammo. If it's many small guys it's not uncommon to see the killstreak go from 20 to nearly 40 while you reload.
Got a 550 kill purge mission on 8 with napalm and arc thrower. It’s so nice to be back fighting terminids lol
Incendiary breaker is 1 shot kill on hunters with fire damage and amazing against shriekers. You can kill a charger with the fire damage of 1 mag if you're patient enough but not practical. The fire dmg boost isnlit 🔥
There's no way that's viable... fire DoT hits the main body, and the charger's main body has 90% resist to anything that isn't explosive. That must take _ages._
@@Sky_Guyincorrect, the only part of a charger with 90% damage resist is the unarmored portion. The armored portions don't. It's just that fire damage ignores armor
I’m not a big gameplay watching guy, but something about your videos is very entertaining and engaging
Love the videos, dude! Whenever I have a real rough mission and think how impossible it must be I just check out one of your videos and get a glimmer of hope.
Unless I'm mistaken, liberating Hellmire won't be the end of the bugs. They still have over two sectors worth of planets. I think all Major Order's up until the next war bond drops will be focused on us liberating the rest of the bug planets. The three planets in our current MO are just the start
That's what I was thinking too. I think he goofed on that part, still a great vid though.
Yea exactly, they have two sectors completely under their control still, this MO is just setting up fuel farms.
He said it... one of the most feared units the pyro Firebat. "Need a light?"
Congrats on the 1000 kills dude. Been watching you get closer and closer to it for a while now - GG as ever!
funny thing is they buffed fire twice probably because they didn't realize burn damage is only working if you're the host
@@leeham6230 the flamethrower kills chargers fast because its direct damage ignores armor and the leg doesn't have much hp, not because the fire itself kills it.
You can test this with any other source of fire, it will take forever to kill a charger.
@@leeham6230Flamethrower killed chargers just as quick pre patch.
not host network host
Fire damage is not busted, it is simply where it needs to be finally.
Love how he always wears the bot 🤖 Slayer cape for bugs lol.
My only complaint is they need to lower the fire damage to players against robots. One shouting you but keep the damage against the bugs or enemies
@@kingpenkevlar2215
Yeah that is true or at keast adjust it to what Armour your wearing being heavy is the most fire resistant.
Because I know to dive and put out fire but I've died mid air before touching the ground such a bruhhhhh moment.
Agree. In too many games being burning or using a flame weapon agains an enemy is inconvenient at most. Range on the flamer could be a little higher tho.
@@kingpenkevlar2215I disagree. Fire damage only comes from the hulk which can be downed in several fashions or its flamethrower can be shot off.
It can be frustrating, but easy to counter if you prepare accordingly.
It is literally busted. Not in terms of power but in terms of DoT damage literally not working properly in multiplayer games lol
I was gonna say you are my favorite Helldiver TH-camr, but I think you're just objectively the best Helldiver TH-camr.
Another thing I love about the incendiary breaker is that the pellets ark and have a wide damage range, making it super useful for hitting eggs in nests from a distance if you aim above them and use the bullet drop to set the eggs on fire
bro I think Ive played with you a few OPS, dope to see your videos.
I absolutely love the buffs to the fire strategems. Now Napalm actually feels impactful for the role its supposed to fill: hoard clearing/denial. Cause unlike the regular eagle strike, which I think has higher base damage then napalm strike, the napalm strike has after damage making it on-par with eagle strike
Comgratz on 1k man
You finally did it! 🎉
Min 34:00 Titans get a lot of damage when you destroy the sacks, many times after a 500kg hits them but doesnt kill them, I destroy their sacks and they die, can do the same thing with the rail cannon, before or after the hit.
Also you might want to try the guard dog laser backpack, while the shields protects you from dmg, the dog prevents damage because it kills the flanking enemies before they hit you, it also helps with the overall kills.
Great video Takibo ;) u finnaly reach 1000 kills ;)
Hooo boi... I just blindly magdumped into the enormous swarm that was heading our way at the extraction and then the kill counter just started going up to 30+. Then even on the cinematic where the Pelican is already flying away, the screen shown a few more kills accumulating. And god, I love the visuals.
Dude got do much skill he makes the titans kill themselves
YOOO! You Broke 1,000 Kills!! Dope
The shield dome stratagem can also be used to deflect bile titan puke and make them kill themselves, its actually really effective, it can also stop chargers dead in their tracks when they charge, very underrated
it just has too little HP and too short a duration to be really practical compared to many other more effective strategems
Nice video! my current PB is 1034, with Napalm Arc Las Rover EATs and incendiary breaker with fire nades and making attempts on the WR
When fighting the bugs since the balance patch, I've sworn by napalm airstrike. Most of the time I go full firebug loadout but when I'm not I always have incindiary grenades and the napalm airstrike. I've gotten better at tossing it and getting a 25+ killstreak off 1 napalm, while my personal best was 52 kills off 1 napalm airstrike and that alone makes it pretty dang ideal
My Top Tip, that allways helps me,
When you have a big enemy RIGHT IN YOUR FACE, pull out the best weapon you have and then
" Mags Empty - Reloading "
If a blue stratagem lands on your shield, you can drop your backpack to save yourself. Saw a post of someone who intentionally threw it against a wall, caught the bounce with his shield backpack, then dropped it under a bile titan's head to kill it. Absolute Chad.
Jesus bro, that was awesome. Congrats on breaking 1000 kills +5!!!
4:21 - I was listening to the video in the background, not paying attention to which channel it was, and looked up at the signature "ooh" 😄
Man those 500kg are amazing....finished off a mostly dead BT and killed a live one! One slot, 40mins, and with luck two kills! Cant imagine bringing anything else...what could possibly do better than 0-2 bile titan kills per 40mins.
That escape was pretty smooth!
In the event that a strategem gets stuck unto your shield pack, don't forget you can drop it!
only blue strategems follow it though. if you thrown an eagle or orbital and it sticks to your shield, itll still land where it was meant to.
@@harryevans4994 Thats a bug, its always meant to follow the beacon
vs shriekers, I like the feeling of the incendiary breaker being your own little portable fiery AA flak cannon, clearing the skies ^^
I can't wait to see what this guy does with the new war bond.
There is counterplay to getting the blue beam stuck to your shield, if you press the drop menu (x on pc) you can drop the shield before the stratagem lands and it will stop tracking you.
I know for a fact that AH's reaction to finding this was "Well, it's funny, and there is counterplay, therefore it's a feature."
the stun nades are great with then air strikes! Holds them in place so you get better hits! 10/10 would try it
It's going to be a week of all bug content on youtube
I think they should buff the flamethrower by adding a fuel canister backpack that comes in its hellpod increasing its range and widens the flame it shoots out as well and no longer needs a reload until the backpack is empty. You don't need to take the backpack if you don't want. But I think sacrificing the shield could be interesting to get more damage
Firebats unite!!
🔥 🦇
🌎 🦅 🚀 💥
There are a LOT more bug planets left to conquer after Hellmire. There's two completely untouched sectors! This build is awesome and its crazy that even the planet falls in line with it.
I've been running without a backpack a lot. I find that on hellmire, I need neither shield nor rover if firestorms can hold hunters at bay :) Then just bring the railcannon for easy titan kills or the laser for a flexible panic button.
i like how you can play helldiver difficulty solo and treat it like a relaxing commentary, when i try to play hard with a full team and feel like i'm gonna die from stress lmao
I am fully convinced that the game is easier when playing solo. I have rarely issues with bots on helldive solo, but the moment I am playing with my friends, there is only carnage and the bots feel ten times as aggressive.
This guns was my favorite before the buff and now isy loved one.
16:50 you can destroy bug holes by calling a support stratagem on it, like a shield pack or resupply, it only needs to land near the lip of the hole and you don't lose the item.
Edit: Lmao he does this later in the vid anyway.
i love the fire update so many mobs you just walk away once you see them burning
Helldivers are finally bringing hell with them
I hope they don’t nerf fire damage. It’s fire. The lethality of extreme heat cannot be understated, especially to organic life like the terminids.
Finally broke 1000! GGs
I’d think the ideal build might be cluster, napalm, quasar, shield pack, incin breaker and impact nades. Gonna try it out tomorrow
you need to try this with gas strike alongside napalm for the ultimate exterminator build. throw both at a bug breach and watch the kill streak rack up
I stongly suspect fire will be re-nerfed because if how fast it kills players. My hope is that fire is reworked as a mechanic to be a stacking debuff, where consecutive hits with an incendiary weapon apply multiple instances of a less powerful DOT, slowly ramping damage and refreshing the burn duration!
Even if they do nerf, they could just roll it back a bit. Make it so instead of a 50% bonus they reduce it to 25% 30% or so. I don't know what would make divers live for a fair amount but a small nerf won't kill the incendiary weapons. Hopefully not a full rollback 💀
Just give us fire resistance armor!
@@BigDBrian they definitely will eventually. Each warbond seems themed and the armors being resistant to the theme. First that arc damage now explosive.
I’ve spent some time creating "custom classes" just for fun and as recommendations for teammates in higher difficulties. Your build is almost a 1 to 1 of the class I simply called "Hans".
i’m highkey addicted to watching solo play
Congrats on your new PR!
Great build for this awesome looking planet - Helmire
Great video. Keep going helldiver
It makes sense they'd be weak to fire. They're filled with Space Gasoline.
Can confirm: vile spewers are pretty rough with this build.
This would've been the perfect chance to see in the incendiary mines are actually useful now
They are good, but not better than the eagle napalm with its 3 charges and faster delivery.
You mentioned "Pouncer worlds" is there a way to differentiate before deploying so you know what you should be taking? I'd love to know it was going to be spewers so I can take the grenade launcher, cos screw those guys!
Honestly I hope they dont change fire damage as it is right now it's both fun and effective against bugs. If people are complaining about the incendiary breaker then nerf the bullet damage (is it needed though I dont know I dont own the gun I dont use the gun) instead of globally nerfing the fire.
I wish hot planets didn't just have harsh negative effects. If they could give them a buff that made sense, say increased duration of fire effects, it'd make for even better fire builds
Hellmire is my fav planet to watch for a fire build so you are fine takibo
Be advised that dot damage only works, if applied by the host.
They should add armor that is fire resistant and looks like a firefighter's bunker gear. Sort of like the arc resistant armor from last pass
You inspire me to be a better hell diver
Hellmire is perfect.
The helmets could have extra functions. Like night vision, thermal imaging or false colors.
It's a really good game
Respect man 🍻👽
Can't wait for the thermite nades in the next warbond so I can live my fantasy of being a pyro grenadier
interesting you mention that the floors lit on fire and killing the bugs coz my 5 year old kid actually taught me this trick lol. i didnt even think of it. he just told me to run and light the floor on fire behind me so the bugs die. i was proud
Bit of a tedious request, but could you possibly make a video on stratagem binding? I saw the comments in a previous video mentioning binding sprint and the stratagem list to a mouse button, but can't find the forum post that was mentioned. Thanks for the great vid as always!
You can put the strat button on any key.... I use right CTRL and use the Arrow Keys to type in combinations, this lets you sprint while calling them in, you can use a mouse button too yes, but I got 2 Thumb buttons so no room
@@prich0382 The idea in that comment was that you'd autorun when holding it in, enabling you to use wasd for the stratagems without stopping. And not moving your hand away from the usual keys
@@snappleton Yeah that sounds good in theory, but a lot of the time, you need to not just move in a straight line while calling them in
25:20 - Doesn't follow you **yet**. It's in known issues that red stratagems don't follow the beacon.
Going to have to learn to quickly drop the shield pack when they fix that.
has anyone ever mentioned you have the same cadence and tone of a golf commentator? feels like you’re taking us for a relaxing jaunt through the greens
OMDL !!! Bots are BACK !!! Full-scale invasion !!!
I call it SE-AF too bro. Keep calling it that haha
Democracy and freedom sounds intensifies*
Do you pulse the flamethrower when shooting chargers or just fullsend it?
I think they could have kept chargers and bile titans insane, just drastically received their spawn rate. It was kind of spectacular to have to focus down the thing as a whole squad
Love your videos!
Imagine a flame EXO and perhaps a dual railgun/Gatling gun EXO (Natural Selection 2 style)
Fire is amazing, but only for the host. Damage-over-time currently doesn't apply for other players in a group, hope they'll fix it soon.
SEAF the Scaleless
Hey Takibo, is there a way you could show your Settings in game ? You seem to get the most out of your frame while maintaining top visual quality ! Top content as always !
This is the hottest hell divers video I've ever seen
Bro just tried a blitz mission Helldive solo, My rail canon strikes did'nt one hit a single Bile titan. had to finish em off with the arch thrower. Near end of mission i had 3 bile titans 2 chargers loads of trash. i just just used the good old Alt F4 and noped out of there
Very undemocratic of you
Great vid. Which armour are you wearing?
I bet the incendiary breaker is next on the nerf list right now that people are stomping bugs on current major order
Dude Eagle Napalm is so fucking good against bugs. Just dump it on a breach and you can focus whatever heavy units spawn.
Every time I pick incendiary breaker I run into nonstop bile spewers
25:19 you can also drop your shield generator in that scenario
So I saw you went shield pack, if I may suggest go Heavy Medic+Ammo pack instead. You basically become immortal and can even walk into your flames for a long while
5:06 @ 0.25 speed looks awesome
Great build, but until they introduce an armour passive that grants fire resistance, it is probably best avoided.
Hi ! I'm new to the game and i recently heard that fire damage is bugged in multiplayer, the DOT from the fire damage only applies if it's dealt by the host. Is it true ? Has it been fixed ?
True, it is bugged. It's not completely bugged, it still does damage, it just feels inconsistent.
It is indeed bugged, this applies to both fire damage and other damage over time (like orbital gas strike)
Some enemy types will only visually catch fire but not take damage.
It's bugged for sure. I e been using gas strike for 2 weeks and incendiary breaker since the buff.
I used gas strike and in about 7 games it did zero damage. Shriekers should die from any fire and yesterday they were not taking fire damage at all.
What's your mini map setting? I like that when you hit tab that you see the whole map
Need a light?