I have an extended barrel, ricochet, keep away, kill clip, with range master work have yet to use it didn’t know if it was any good or not and now I do thank you
rico and light mag have about the same range so it wouldn't have mattered. light mag is arguably better because of kill clip. dont really need the stability on a precision.
Ricochet does'nt give more range than light mag. It gives stability and slight range. And light mag gives increase reaload and slight range boost. Same range.
Every waking moment has 14 zoom and maxes out at 79 range and was competing against Shayuras in the same slot which at one point had 17 zoom and could hit 100 range if it was an adept. Yeah, you could up the zoom with rangefinder but it was still an overall worse pick in every sense than Shayuras that's why it didn't see any usage. Since the zoom changes it's a bit more comparable, but even then you're still lacking in range (and stability/handling), missing an origin trait and essentially miss out on a perk by needing rangefinder to be comparable. It's not like it was a bad SMG, it's just outclassed.
@@TJW-YT I dont think any smg gets a fair shake when compared against shayuras. But it's true. I guess both being 600's its hard not to compare. Myself I never played trials then so then never got a shayuras which Is likely one of the reasons I used to find EWM a good 600 lol. Also being on controller stability is always a dominant stat needed on smg's so would always be forced to forego range so those crazy high range numbers for smg's were never something I could get away with anyway
@@_-Envy-_ if you hit nothing but heads, do the testing and math's yourself stop being a slave... all ttk is base of nothing but heads if your hitting bodys with 2-3 headshots the ttk is still not even close to 0.67 he needs kill clip active to get that ttk. and its not always active even the recluse that does have a low ttk even the funnel web has a lower ttk passive damage perks will win 99% of the time in a passive fight such as trials and i dont think you can get gunshot straight.ofc if perks are ative the ttk is lower buyt passive damage perks that dont need a kill will always beat perks that need kills...in many 1v1's Low iQ zombie.
@@obeattzy you can't say ttk is slow because you struggle to land shots lol. The base optimal ttk is .77 with kill clip it drops quite a bit. Smgs don't exactly take much skill to use
@@_-Envy-_ haha I have 91% acc on sniper and smg’s such a brain dead zombie once you do testing your self you npc and feel like a total reread about being wrong.
They made kill clip refreshable but reduced the damage buff to 25% last season.
i thinks this makes the perk feel better than it used too
I think it's 23% tho,but you're right
@@PuxaPenass it’s 25%
@@PuxaPenass Bungie said it was 25% in the patch notes.
Which makes multi KC useless now I guess.
love you're pumping out videos Benny! keep it going ❤
Benny's chill is so pure
4:49 man ! i felt that
I have an extended barrel, ricochet, keep away, kill clip, with range master work have yet to use it didn’t know if it was any good or not and now I do thank you
I have a Killing Wind Kill Clip Multimach I can't wait to dust off and absolutely shred people with it
@@kevooo1250 Multi is not that good anymore
@@dysruptz6522 It turns into a beast when I get the perks rollin
Benny u r a professional gamer you can make any weapon look good in pvp .
What’s you ornaments on your armour pieces I.e. chest and what’s the shader looks dope
So a strand Shyura's Wrath? With a perk that is the opposite if threat detector.
rico and light mag have about the same range so it wouldn't have mattered. light mag is arguably better because of kill clip. dont really need the stability on a precision.
Ricochet does'nt give more range than light mag. It gives stability and slight range. And light mag gives increase reaload and slight range boost. Same range.
This man makes it look so easy, gg’s brother
Take a drink every time this dude says kill clip
That rocket for sure helps
Benny you the real GOAT 🐐 💯
What would you choose, this or forensic nightmare
I'm more excited for the trials smg in all honesty.
The immortal looks like it’s gonna be the new multimach, literally
@@m1xabl3 but its a 750. Not a 900 lightweight… right?
@@Oxboh it's a 750 yeah but it's probably gonna be as meta as the multi Mach lol
I love 750s
@@Oxboh correct
And it rolls with target lock 👀
can someone tell me if the artifact mod that buffs the nano tracer rockets is worth it at all pls & tyty
Its ok, buff the damage i think, from around 17ish to 30ish, its ok but by the time the rocket hits the target is already dead
U gonna make a video about the new 120?
This SMG felt super bouncy to me on controller. Like the screen shake issues similar to old hardlight
Green flash is so off putting for me I can’t use it for that reason.
Benny is so freaking cool
Super nice
goat
I've seen enough. I'm farming for it lol
WHAT IS THAT SHADER?
It's a reskin of the moon weapon 'Every waking moment' which was always good (although everyone always seemed to hate on it for some reason?)
Every waking moment has 14 zoom and maxes out at 79 range and was competing against Shayuras in the same slot which at one point had 17 zoom and could hit 100 range if it was an adept. Yeah, you could up the zoom with rangefinder but it was still an overall worse pick in every sense than Shayuras that's why it didn't see any usage. Since the zoom changes it's a bit more comparable, but even then you're still lacking in range (and stability/handling), missing an origin trait and essentially miss out on a perk by needing rangefinder to be comparable.
It's not like it was a bad SMG, it's just outclassed.
@@TJW-YT I dont think any smg gets a fair shake when compared against shayuras. But it's true. I guess both being 600's its hard not to compare. Myself I never played trials then so then never got a shayuras which Is likely one of the reasons I used to find EWM a good 600 lol. Also being on controller stability is always a dominant stat needed on smg's so would always be forced to forego range so those crazy high range numbers for smg's were never something I could get away with anyway
The Moon one would ve insane as well if it's reload wasn't ass garbage. This one is the same but keep away is a saving grace
I've got target lock & pulse monitor for my pvp usage
🐐
I wish the recoil didn't look so wierd on console.
I put this smg too 100 recoil direction and it still deviates to left and right. doesn’t make sense
How do you get it.
Asking streamers to remove stompees challenge.
(Impossible)
Depends on who you watch. The less skilled streamers like GJ don't use stompeez and instead runs ability exotics
@@_-Envy-_ that’s because wormhusk is literally fused to Jake’s body lmao
woah its like peaple like to be fast
Looking for underpreasure & targetlock
What shotgun using?
Matador 👍
I can’t even get the smg to drop lol
numa numa yey
I don’t know it doesn’t seem that crazy compared to other SMG videos I’ve seen just my opinion
I wish I could be this good lol.
everyone is making fun of rick kackis for his long intros
Is nobody realising this smg with target lock?
Yo I have a almost max range one with under pressure and target lock. Going to try it tonight.
We win these
*Roll* 😋
Almost god roll, if only you had gotten Ricochet rounds and hammer-forged rifling straight fire
Yeah that would be filthy
Its not a 0.6 ttk at all even in a controller players hands its nothing but heads it's a 0.8
Lmao what? Are you trolling?? These things have base ttk of .77 seconds
@@_-Envy-_ if you hit nothing but heads, do the testing and math's yourself stop being a slave... all ttk is base of nothing but heads if your hitting bodys with 2-3 headshots the ttk is still not even close to 0.67 he needs kill clip active to get that ttk. and its not always active even the recluse that does have a low ttk even the funnel web has a lower ttk passive damage perks will win 99% of the time in a passive fight such as trials and i dont think you can get gunshot straight.ofc if perks are ative the ttk is lower buyt passive damage perks that dont need a kill will always beat perks that need kills...in many 1v1's Low iQ zombie.
@@obeattzy you can't say ttk is slow because you struggle to land shots lol. The base optimal ttk is .77 with kill clip it drops quite a bit. Smgs don't exactly take much skill to use
@@_-Envy-_ haha I have 91% acc on sniper and smg’s such a brain dead zombie once you do testing your self you npc and feel like a total reread about being wrong.
@@_-Envy-_ base ttk is 0.8 seconds(0.7 low resil) with kill clip its 0.6
But I have a tarrabah
It’s not craft able because it’s too good.
Forensic better😮💨
it is useless w/o target lock bro.
Yea no thanks this thing has low 900rpm range on a 600rpm
Ye the only usable 600 for me is enyo and even then I prefer running a funnelweb or ikelos.
Против тебя мобы играют чтоль ?
Typical edgy hunter
first
its just shayura but 10x worse basically