All you need: 1. Double the resolution of the render image 2. Increase the noise threshold to 1. As a result, we have the fine render in much less time.
when you put percentage at 300% it means it will scale up 300% more from 4k, which means it will render in 12k. The percentage is just a fast way to scale up or down without having to alter the dimensions themselves.
I feel so ashamed for making the mistake of just add more samples and hope for the best lmao, thank you for this tutorial, made me understand more about rendering
Thats good info! But try to set in "Film" the Filter to "Black-Harris" = 1.00 ;) Also dont work with the standard Denoiser (use the Composit Denoise partial separate Noise for Walls with Structure and another Noise for Interior - Cryptomattes)
so valuable information that even pro intermediate blender user like me don't aware of it. but it should be done automatically inside blender smartly so when user increase sample count, blender should warn about image resolution or adjust automatically.
Carefull with fast conclusion like "400 sample is the max you would need", low sample can also create render artefact, so resolution is not the "one button solves everything" 1:44
Hi! Thanks for the tutorial. I have a question though. After the image is visible in the render window it then dissapears and it shows on the tab above that its now "denoising" And this part of render takes with this exact settings around 20 minutes. I really do not know what to do. Could you help me?
This is a full detailed render settings see if it helps, and will try to do something related soon th-cam.com/video/JBTvSW_sYLs/w-d-xo.htmlsi=UaIT7yHdorZcHLmH
Hmmm, I must try this, but if I understand you correctly, if I want to render FullHD animation, it will be faster to render it in 4K and then downsample in video editing software than to render it in FullHD if it's Cycles and GPU?
is render 3840x2160 faster than 1920 x 1080, no. Rendering a 4K image with less samples on GPU Better and faster than keeping it on FHD with a lot of samples, mainly with day light scenes cause dark spots need more sampling (GPU tend to work faster with big scale images especially with large render tile size / CPU goes well with small tile size )
If you render a day shot you do not need more than 500 samples. The heavy work is done by the denoiser.. and since the denoiser requires large images, you will end up doing exactly what the video says. I have found out that the only situation where high sample count is required is when you have dark areas
@@salimmonder4175 Well, it depends if you're doing a 720p or an 8K/16K print. I use denoise for animations (and it's great) and for many renders on a short deadline. But for high-end archviz and nice 4K-24K renders I let it render with enough samples until it's good enough. That's usually 20-60 mins per shot unless its 8K or above. Then it perhaps needs a 2-3 hours. That is possible with a good enough GPU. And that's still super-fast compared to the old days.
Blender Render Settings Full Tutorial - Optimize Render Time
th-cam.com/video/JBTvSW_sYLs/w-d-xo.htmlsi=Vo0asHIGb7CcY9oJ
All you need:
1. Double the resolution of the render image
2. Increase the noise threshold to 1.
As a result, we have the fine render in much less time.
👍
Wow! Such an extremely helpful video😃😃😃😃😃
when you put percentage at 300% it means it will scale up 300% more from 4k, which means it will render in 12k. The percentage is just a fast way to scale up or down without having to alter the dimensions themselves.
4K would be enough for Detailed still images, unless you wanna go wild 💀
I feel so ashamed for making the mistake of just add more samples and hope for the best lmao, thank you for this tutorial, made me understand more about rendering
This is awesome!! Thanks a lot
Thats good info! But try to set in "Film" the Filter to "Black-Harris" = 1.00 ;) Also dont work with the standard Denoiser (use the Composit Denoise partial separate Noise for Walls with Structure and another Noise for Interior - Cryptomattes)
Great Insight!
I don’t understand the denoising part, don’t suppose you could explain really simply for a newb please?
would love to see a separate video on this, and the pros and cons comparison
Denoising: th-cam.com/video/dLZEmfqob7k/w-d-xo.html
thanks man, good one!
Glad it help!
OMG! Thank you!
Cool! glad you liked it
Good job ❤
Thank you very much!
so valuable information that even pro intermediate blender user like me don't aware of it.
Thank you
so valuable information that even pro intermediate blender user like me don't aware of it. but it should be done automatically inside blender smartly so when user increase sample count, blender should warn about image resolution or adjust automatically.
Carefull with fast conclusion like "400 sample is the max you would need", low sample can also create render artefact, so resolution is not the "one button solves everything" 1:44
Unless you work with nigh scenes, most day light works fine with 200 -600 range
Hi! Thanks for the tutorial. I have a question though. After the image is visible in the render window it then dissapears and it shows on the tab above that its now "denoising" And this part of render takes with this exact settings around 20 minutes. I really do not know what to do. Could you help me?
Could you please do an in-depth tutorials on this very topic..??
I’ve have a hard time understanding this particular topic 😢🥺🙏🏽
This is a full detailed render settings see if it helps, and will try to do something related soon
th-cam.com/video/JBTvSW_sYLs/w-d-xo.htmlsi=UaIT7yHdorZcHLmH
bro can u make wood Carving tutorial with detail
Will try to do something like it.
Hmmm, I must try this, but if I understand you correctly, if I want to render FullHD animation, it will be faster to render it in 4K and then downsample in video editing software than to render it in FullHD if it's Cycles and GPU?
is render 3840x2160 faster than 1920 x 1080, no. Rendering a 4K image with less samples on GPU Better and faster than keeping it on FHD with a lot of samples, mainly with day light scenes cause dark spots need more sampling
(GPU tend to work faster with big scale images especially with large render tile size / CPU goes well with small tile size )
Or, simply turn off the "Noise Threshold" and the "Denoise" and bump the samples up to 4000-10,000. And then render fast with GPU. Done.
🙃
If you render a day shot you do not need more than 500 samples.
The heavy work is done by the denoiser.. and since the denoiser requires large images, you will end up doing exactly what the video says.
I have found out that the only situation where high sample count is required is when you have dark areas
@@salimmonder4175 Well, it depends if you're doing a 720p or an 8K/16K print. I use denoise for animations (and it's great) and for many renders on a short deadline. But for high-end archviz and nice 4K-24K renders I let it render with enough samples until it's good enough. That's usually 20-60 mins per shot unless its 8K or above. Then it perhaps needs a 2-3 hours. That is possible with a good enough GPU. And that's still super-fast compared to the old days.
Eh, add a noise filter, client said they wanted more “detail” or something, they didn’t specify and noise probably counts
Sounds great!
- green round monster from monster inc. stare meme - (yes i haven't watched it.) I wish i know it before...
Cool!👍
I love render in UE, i hate render in blender.
Blender Still not there with rendering against UE, Lumion or Vray
Hey paily, please would you share your settings with me?
I had that problem, but I think I have the solution, if someone could send me a scene I would greatly appreciate it.
Great!
Nah, I gotta disagree with you there. Some textures need more samples to show all the details, otherwise the denoiser will just blur everything out.
I got your point, but 600 at top for daylight scenes is more than enough, darker scene true needs more samples to get rid of noise properly.
“…….. This look horrible” 💀
lol fax!