Best Way to Render High Quality Images in Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 48

  • @architecturetopics
    @architecturetopics  3 หลายเดือนก่อน +1

    Blender Render Settings Full Tutorial - Optimize Render Time
    th-cam.com/video/JBTvSW_sYLs/w-d-xo.htmlsi=Vo0asHIGb7CcY9oJ

  • @paulsnow2809
    @paulsnow2809 3 หลายเดือนก่อน +7

    All you need:
    1. Double the resolution of the render image
    2. Increase the noise threshold to 1.
    As a result, we have the fine render in much less time.

  • @sky333suraj
    @sky333suraj 28 วันที่ผ่านมา +2

    Wow! Such an extremely helpful video😃😃😃😃😃

  • @muhamad.Barzani
    @muhamad.Barzani 3 หลายเดือนก่อน +2

    when you put percentage at 300% it means it will scale up 300% more from 4k, which means it will render in 12k. The percentage is just a fast way to scale up or down without having to alter the dimensions themselves.

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน +1

      4K would be enough for Detailed still images, unless you wanna go wild 💀

  • @GerN7
    @GerN7 17 วันที่ผ่านมา

    I feel so ashamed for making the mistake of just add more samples and hope for the best lmao, thank you for this tutorial, made me understand more about rendering

  • @azudevcr
    @azudevcr หลายเดือนก่อน

    This is awesome!! Thanks a lot

  • @IvoPoetzsch
    @IvoPoetzsch 3 หลายเดือนก่อน +2

    Thats good info! But try to set in "Film" the Filter to "Black-Harris" = 1.00 ;) Also dont work with the standard Denoiser (use the Composit Denoise partial separate Noise for Walls with Structure and another Noise for Interior - Cryptomattes)

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน +2

      Great Insight!

    • @nicholasbuckle6456
      @nicholasbuckle6456 3 หลายเดือนก่อน

      I don’t understand the denoising part, don’t suppose you could explain really simply for a newb please?

    • @erkling5865
      @erkling5865 3 หลายเดือนก่อน +1

      would love to see a separate video on this, and the pros and cons comparison

    • @IvoPoetzsch
      @IvoPoetzsch 3 หลายเดือนก่อน +1

      Denoising: th-cam.com/video/dLZEmfqob7k/w-d-xo.html

  • @jakubsobczyk7870
    @jakubsobczyk7870 3 หลายเดือนก่อน +1

    thanks man, good one!

  • @OoZoraOoHaru
    @OoZoraOoHaru 3 หลายเดือนก่อน +1

    OMG! Thank you!

  • @abdolrahmanalissaa8828
    @abdolrahmanalissaa8828 3 หลายเดือนก่อน

    Good job ❤

  • @ShivayHousePlanner
    @ShivayHousePlanner 3 หลายเดือนก่อน +1

    so valuable information that even pro intermediate blender user like me don't aware of it.

  • @khaldiataha991
    @khaldiataha991 3 หลายเดือนก่อน

    Thank you

  • @kalpit3d934
    @kalpit3d934 3 หลายเดือนก่อน

    so valuable information that even pro intermediate blender user like me don't aware of it. but it should be done automatically inside blender smartly so when user increase sample count, blender should warn about image resolution or adjust automatically.

  • @Yodaoner
    @Yodaoner 3 หลายเดือนก่อน +1

    Carefull with fast conclusion like "400 sample is the max you would need", low sample can also create render artefact, so resolution is not the "one button solves everything" 1:44

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน +1

      Unless you work with nigh scenes, most day light works fine with 200 -600 range

  • @EL-ib5yn
    @EL-ib5yn 13 วันที่ผ่านมา

    Hi! Thanks for the tutorial. I have a question though. After the image is visible in the render window it then dissapears and it shows on the tab above that its now "denoising" And this part of render takes with this exact settings around 20 minutes. I really do not know what to do. Could you help me?

  • @gad4199
    @gad4199 3 หลายเดือนก่อน

    Could you please do an in-depth tutorials on this very topic..??
    I’ve have a hard time understanding this particular topic 😢🥺🙏🏽

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน

      This is a full detailed render settings see if it helps, and will try to do something related soon
      th-cam.com/video/JBTvSW_sYLs/w-d-xo.htmlsi=UaIT7yHdorZcHLmH

  • @jaleelmughal3850
    @jaleelmughal3850 3 หลายเดือนก่อน

    bro can u make wood Carving tutorial with detail

  • @fortissimoX
    @fortissimoX 3 หลายเดือนก่อน

    Hmmm, I must try this, but if I understand you correctly, if I want to render FullHD animation, it will be faster to render it in 4K and then downsample in video editing software than to render it in FullHD if it's Cycles and GPU?

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน +1

      is render 3840x2160 faster than 1920 x 1080, no. Rendering a 4K image with less samples on GPU Better and faster than keeping it on FHD with a lot of samples, mainly with day light scenes cause dark spots need more sampling
      (GPU tend to work faster with big scale images especially with large render tile size / CPU goes well with small tile size )

  • @SirSavesALot1977
    @SirSavesALot1977 3 หลายเดือนก่อน

    Or, simply turn off the "Noise Threshold" and the "Denoise" and bump the samples up to 4000-10,000. And then render fast with GPU. Done.

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน +1

      🙃

    • @salimmonder4175
      @salimmonder4175 3 หลายเดือนก่อน +1

      If you render a day shot you do not need more than 500 samples.
      The heavy work is done by the denoiser.. and since the denoiser requires large images, you will end up doing exactly what the video says.
      I have found out that the only situation where high sample count is required is when you have dark areas

    • @SirSavesALot1977
      @SirSavesALot1977 3 หลายเดือนก่อน +1

      @@salimmonder4175 Well, it depends if you're doing a 720p or an 8K/16K print. I use denoise for animations (and it's great) and for many renders on a short deadline. But for high-end archviz and nice 4K-24K renders I let it render with enough samples until it's good enough. That's usually 20-60 mins per shot unless its 8K or above. Then it perhaps needs a 2-3 hours. That is possible with a good enough GPU. And that's still super-fast compared to the old days.

  • @SonoraWolf
    @SonoraWolf 3 หลายเดือนก่อน

    Eh, add a noise filter, client said they wanted more “detail” or something, they didn’t specify and noise probably counts

  • @harunguney4874
    @harunguney4874 3 หลายเดือนก่อน

    - green round monster from monster inc. stare meme - (yes i haven't watched it.) I wish i know it before...

  • @DailyPaily
    @DailyPaily 3 หลายเดือนก่อน +3

    I love render in UE, i hate render in blender.

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน +4

      Blender Still not there with rendering against UE, Lumion or Vray

    • @iSuperMjood
      @iSuperMjood 3 หลายเดือนก่อน

      Hey paily, please would you share your settings with me?

  • @melvl6803
    @melvl6803 3 หลายเดือนก่อน

    I had that problem, but I think I have the solution, if someone could send me a scene I would greatly appreciate it.

  • @0nativ0
    @0nativ0 3 หลายเดือนก่อน

    Nah, I gotta disagree with you there. Some textures need more samples to show all the details, otherwise the denoiser will just blur everything out.

    • @architecturetopics
      @architecturetopics  3 หลายเดือนก่อน

      I got your point, but 600 at top for daylight scenes is more than enough, darker scene true needs more samples to get rid of noise properly.

  • @UltraAge
    @UltraAge 3 หลายเดือนก่อน

    “…….. This look horrible” 💀