Yeah man this is a real thing. I keep seeing amazing tips randomly mentioned 13:35 into a 47 min video, and I need to figure out a good way to keep these compiled because I can never find them again
@@Smeafprops on American psycho clickbait.. subscribed. What are your thoughts on unreal engine? Also would you go RTX A4500 or 4090/80 or something else? Bang for Buck Card not gonna go over 4090 msrp scam.
I can tell B was the version with more samples and noise threshold due to the fact that the edges of the yellow object are slightly softer as with image A it has more pixelated edges, however the difference is negligible to the average person who might view it.
this really help me. im too confuse why camera movement is so lagging when i set it on my project. the simplify is really the solution . thank you so much
Dude, that frame dropping tip was absolutely awesome lol, thanks so much, i usually spend hours rendering just to get an idea of what it'll look like real time, no need now
Nice tips and I recently found a tip to boost your render speed which is the texture limit. By limiting your texture resolution, the textures can be stored in vram which is way faster than ram and when you render with gpu, that will help. This works pretty good in mid to long shots. You will not notice the difference between 4k and 2k textures in background.
Try the noise threshold with a only lightly dense volume shader, or caustics, and then tell me you can't see the difference when either the volume disappears, or the caustics look like mud.
A lot of these optimizations will absolutely destroy micro detail and cause crazy flickering if you use volumetric light. Source im an environment artist and ive felt the pain of rendering with too little samples and having to redo it all. Thanks for the viewport tips tho because my viewport normally plays at 0.13 frames per second :)
@@avatr7109 for volumes in cycles you want to play with the volume step rate and max steps in the volume render settings. In short, more step size = faster render but less detail; small max steps = faster render but less detail. If you have either very thick heterogeneous volumes or very thin homogeneous volumes, you can get away with bigger step size and smaller max steps. If you have something like a candle flame or campfire, you gotta set them accordingly to preserve detail. Still a lot of room for optimization with those two values.
I agree with all of these; if your like me though, a single computer to render on with a decent GPU. I also recommend looking into the following: If using Optix or another denoiser: Set the noise threshold, insanely high, 1.0 for viewport, maybe close to 1.0 for Render depending on needs. Keep max samples low, but bump up the minimum samples. Render at an increased resolution. Playing with resolution and minimum samples lets you maintain fast render times as you lean a little more on the denoiser, this may result in finer artifacts in things like shadows, but overall produces a fine render. And for anyone: Utilize Fast GI Approximation, just below the Caustics setting under Light Paths. This will approximate the bouncing of light in shadowed areas, increasing render time but this means you lose detail in dark areas, and your scene may overall dim. However this inherently is personal preference and depends on the look your going for; you can adjust the viewport and render bounces to get very similar results. As well as adjust light intensity and your cameras exposure. For light paths: In my opinion, set these to all one, then adjust from there depending on your render needs.
Here is a good tip for fast rendering videos. Noise threshold to 1 and turn up the resolution to like 4k. Some minor details might not render, but the speed at which it will do it is much faster then the default setting.
If you guys using EEVEE , simplify texture wouldnt help , you can ease the GPU burden when doing scene building/layouting via EDIT >PREFERENCE>VIEWPORT and change Textures Limit set into lower ones . You can bring back higher value before start rendering
Maaan thank you so much, my laptop was struggling in rendering an animation because of some boolean modifyers, I was very frustrated. Now it renders every frame in just a few seconds!
3 minutes and 3 effin seconds!!!!! I subscribed at 1:07 the spit to the face of the doubters.... so epic. I like your style. Gawd i love it.. teach on brother. We need you. I'm hooked
The noise threshold mattered greatly for me when rendering an animation, the noise generated in the shadow regions was so great that it was terrible.... while rendering times were much better, and I agree it wont make much of a difference in quality on a single still rendered image, an animation is greatly affected.
One more tip I have for people out there is that sometimes you might want to turn off cpu altogether and use only GPU for rendering. My render times halved by doing this. The CPU was really bottlenecking my GPU. The only time you can't do this is if you have a large scene and not enough VRAM. Which is why I would suggest you to get atleast a 12 GB card to eliminate that issue as much as possible
My problem is, that I have a gray floor and with denoising threshold, you can distinguish rg and b, because these are visible as big filled circles; with a lower noise threshold it becomes more and more monotone (gray)
Noise threshold has nothing to do with denoising. It is for Adaptive Sampling. Noise threshold basically tells cycles "hey this i can live with this amount of noise in this part of the render so you can stop giving it more samples and work on areas that are more noisy". Setting this value to 0 will tell cycles "hey i want you to decide what is a good noise level for each pixel in the render". Minimum samples tells blender "I want this number of samples to be applied to all pixels before you turn on adaptive sampling". Denoising is done after the render is finished, not during it. It is a post effect.
Quick tip, be careful with the frame dropping feature people. Using it tells blender to skip over X amount of frames it cannot play in Y amount of seconds to give a smoother play back. But depending on how severe the frame drop is, what you see in the viewport may not be the true speed of your animation while using it. So if you just completely relied on that and didn't do any pre-renders before your final render, your timing and spacing could be wildly out of sync.
Further - you can use "Sync to Audio" if audio timing is critical to your project (e.g., animation for a music video clip). This setting also drops frames but - well - syncs which frames it renders to be in time with any recorded audio, so that audio and visuals don't drift apart on your 1982 Commodore 64 potato! Having said that, @NuclearWaffle0 is totally correct. "Sync to Audio" is still frame dropping and pre-renders are still a critical part of your pipeline if the fact is your viewport can't keep up. 1 year ago
What I would recommend doing is, doing all these settings, then saving a copy as your start up setting. So next time when you want to use blender, just open the setting blender, save a copy, and boom, you have the same settings
Yo, thank you Louie! Generally it's a week long process, 1 day making an idealogue, 1 day scripting, recording and producing. Then 2-3 days editing, sometimes longer if I don't like the pacing and need to rejig things!
Thank you soooo much for this video. Working on a Mac Pro I am allowed to use by the company I work at I never used cycles just eevee due to the graphic card the Mac comes with. But with this tutorial my first cycle renders look awesome and even animations are possible to render muuch quicker! I was so happy to enjoy the worlds I create in the cycles look. Thank you ❤
I know i'm kinda repeating what a bunch of people are saying, but your videos are really well put together. the editing is fantastic, love all the memes and you've found the perfect balance between too much information and to little. Even just your voice is nice, which sounds weird when you say it, but when I watch roughly 15-30 TH-cam tutorials a day, some voices really start to bug me. Only criticism I would have is maybe you could take like one step back from your camera and I did like the old background. Other than that, it's all sooooooo good, keep up the good work bro!!! :)
Yo, the clip with the "The Rock" spit at the very beginning had me laughing for a while minute. Great edits. Thank you for the 0.2 Noise treshhold tip and Persistent Data! You rock.
I said B was the default settings lol. It's very hard to notice, and took about a minute of starting at both, but there is a slight depth to shadows that gets lost when you raise the threshold. I'm just now realizing it may be not worth the extra seconds or minutes even per frame.
Bruhhh the noise threshold highly depends on the scene, for what I'm working on 0.1 makes the image look incredibly noise so that even denoising can't handle it
I cant hear properly in the video whether you said "noise threshold" or "denoise threshold", but i just wanted to clarify what it does since you dont. That setting turns Adaptive Sampling on or off. With AS turned off, Cycles will keep throwing an even number of samples at all pixels in the render. With AS turned on, Cycles will monitor the noise levels in different parts of the render. When Cycles thinks that an area has reached an optimal noise level (it is clean enough) no more samples will be thrown at it and other areas will get those samples. The Threshold value tells Cycles what level of noise you're fine with in any part of the render. You can set it higher to get faster renders but low detail (Since Cycles multiplies light samples with AA samples). In the render you used for comparison, there is no way to distinguish the differences since there is not that much detail to look at and youtube's compression will blow anything left to ashes. The thing you also didn't mention is that you can set the Noise Threshold to 0 and that basically tells Cycles to automatically figure out the AS. So that should be the starting point for renders where you're rendering something more detailed than a smooth yellow object, then using a value more than 0.1 and fine tuning till you find a good balance between detail and rendertime. Setting the Minimum Samples to 0 also makes them an automatic thing.
A because B looks softer and less aggressive, therefore it might've used more samples. Although, to be fair, youtube compression craps on the comparison so whatever Edit: less? I meant that B looked softer and less agressive. Edit 2: yo i got it right!
💡Oh BTW, i'm making an online school!💡
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@smeaf I try to get in touch with you for a possible business deal but I can't
I've seen all of these tips scattered in various 10 - 25 min long videos, it's great to have them all in one place as a quick reminder!
💚 truth!
Yeah man this is a real thing. I keep seeing amazing tips randomly mentioned 13:35 into a 47 min video, and I need to figure out a good way to keep these compiled because I can never find them again
Hopefully other people can see it that way as well!
@@Smeafprops on American psycho clickbait.. subscribed. What are your thoughts on unreal engine? Also would you go RTX A4500 or 4090/80 or something else? Bang for Buck Card not gonna go over 4090 msrp scam.
@@SamEmilio2 yeah that sucks sometimes I’ll screen shot a vid @time & write a note on screenshot
I can tell B was the version with more samples and noise threshold due to the fact that the edges of the yellow object are slightly softer as with image A it has more pixelated edges, however the difference is negligible to the average person who might view it.
Same.
The problem arises when you do animation and you can clearly see the noise pattern even coming through the denoiser
I immediately noticed 😂
We can fix this by completing the project and turn the settings back to normal once we begin the render process
Summary:
Render properties -> Render -> Noise Threshold -> .01 to .2
Sequencer -> Playback dropdown -> Sync -> Frame dropping
Render properties -> Simplify (on) -> Set Max Subd, child particles and volume resolution to 0
Render properties -> Light Paths -> Max Bounces -> Total -> set to 3-5
Render properties -> Performance -> Final Render -> Persistent Data -> on
this really help me. im too confuse why camera movement is so lagging when i set it on my project. the simplify is really the solution . thank you so much
Dude, that frame dropping tip was absolutely awesome lol, thanks so much, i usually spend hours rendering just to get an idea of what it'll look like real time, no need now
Glad it helped!
Nice tips and I recently found a tip to boost your render speed which is the texture limit. By limiting your texture resolution, the textures can be stored in vram which is way faster than ram and when you render with gpu, that will help. This works pretty good in mid to long shots. You will not notice the difference between 4k and 2k textures in background.
Yes, this is a great one as well!
Thank you so so so much! I am working on a big project for my thesis and I thought my computer was the problem. Blender is now completely smooth😭❤❤❤❤❤
Me too
Try the noise threshold with a only lightly dense volume shader, or caustics, and then tell me you can't see the difference when either the volume disappears, or the caustics look like mud.
Bro this is SO MUCH better. Thank you I just wanted to preview a cycles render really but waiting for default settings was annoying
A lot of these optimizations will absolutely destroy micro detail and cause crazy flickering if you use volumetric light. Source im an environment artist and ive felt the pain of rendering with too little samples and having to redo it all. Thanks for the viewport tips tho because my viewport normally plays at 0.13 frames per second :)
I love doing volumetrics , but the Render times are long for a single Cycles frame with volumetrics
I want to make a reel but can't.
@@avatr7109 for volumes in cycles you want to play with the volume step rate and max steps in the volume render settings.
In short, more step size = faster render but less detail; small max steps = faster render but less detail. If you have either very thick heterogeneous volumes or very thin homogeneous volumes, you can get away with bigger step size and smaller max steps. If you have something like a candle flame or campfire, you gotta set them accordingly to preserve detail. Still a lot of room for optimization with those two values.
@@avatr7109 Render one by one and composite it in nuke. Should work fine.
Thats only to optimize viewport but not render
I agree with all of these; if your like me though, a single computer to render on with a decent GPU. I also recommend looking into the following:
If using Optix or another denoiser:
Set the noise threshold, insanely high, 1.0 for viewport, maybe close to 1.0 for Render depending on needs.
Keep max samples low, but bump up the minimum samples. Render at an increased resolution.
Playing with resolution and minimum samples lets you maintain fast render times as you lean a little more on the denoiser, this may result in finer artifacts in things like shadows, but overall produces a fine render.
And for anyone:
Utilize Fast GI Approximation, just below the Caustics setting under Light Paths. This will approximate the bouncing of light in shadowed areas, increasing render time but this means you lose detail in dark areas, and your scene may overall dim. However this inherently is personal preference and depends on the look your going for; you can adjust the viewport and render bounces to get very similar results. As well as adjust light intensity and your cameras exposure.
For light paths:
In my opinion, set these to all one, then adjust from there depending on your render needs.
Here is a good tip for fast rendering videos. Noise threshold to 1 and turn up the resolution to like 4k. Some minor details might not render, but the speed at which it will do it is much faster then the default setting.
Omg this turning my 20 hour render into 1 hour, Subscriber Earned
If you guys using EEVEE , simplify texture wouldnt help , you can ease the GPU burden when doing scene building/layouting via EDIT >PREFERENCE>VIEWPORT and change Textures Limit set into lower ones . You can bring back higher value before start rendering
Okay. Wow. 2:50 the ship in the sea. NEED A TUTORIAL PLEASEEEEE. WOWOWOWOWOW. IT LOOKS SO GOOD
A year or more later and this tutorial is still very helpful. Thank you so much!
Maaan thank you so much, my laptop was struggling in rendering an animation because of some boolean modifyers, I was very frustrated. Now it renders every frame in just a few seconds!
Hey! I was right about image A. It look more puffy-muffy in gradients. Btw. I prefer the look of A more than B
This chaotic editing is everything! Great video man
3 minutes and 3 effin seconds!!!!! I subscribed at 1:07 the spit to the face of the doubters.... so epic. I like your style. Gawd i love it.. teach on brother. We need you. I'm hooked
I don't think anyone has mentioned the spit thing yet lmao, welcome to the party!
The noise threshold mattered greatly for me when rendering an animation, the noise generated in the shadow regions was so great that it was terrible.... while rendering times were much better, and I agree it wont make much of a difference in quality on a single still rendered image, an animation is greatly affected.
My computer is quite bad and it used to take about 10 mins to render an image
After watching this video, it rendered only 4 mins, thanks!
One more tip I have for people out there is that sometimes you might want to turn off cpu altogether and use only GPU for rendering. My render times halved by doing this. The CPU was really bottlenecking my GPU. The only time you can't do this is if you have a large scene and not enough VRAM. Which is why I would suggest you to get atleast a 12 GB card to eliminate that issue as much as possible
You can feel however edited this video watched finzar tutorial videos, and I love it
My problem is, that I have a gray floor and with denoising threshold, you can distinguish rg and b, because these are visible as big filled circles; with a lower noise threshold it becomes more and more monotone (gray)
Noise threshold has nothing to do with denoising. It is for Adaptive Sampling. Noise threshold basically tells cycles "hey this i can live with this amount of noise in this part of the render so you can stop giving it more samples and work on areas that are more noisy". Setting this value to 0 will tell cycles "hey i want you to decide what is a good noise level for each pixel in the render". Minimum samples tells blender "I want this number of samples to be applied to all pixels before you turn on adaptive sampling".
Denoising is done after the render is finished, not during it. It is a post effect.
Minute 01:07 is gold.
Excelente video señor smeaf!!
never thought editing Blender tutorials like MrBeast would be so efficient to watch. great channel!
Thank you! 🙏🔥
Quick tip, be careful with the frame dropping feature people. Using it tells blender to skip over X amount of frames it cannot play in Y amount of seconds to give a smoother play back. But depending on how severe the frame drop is, what you see in the viewport may not be the true speed of your animation while using it. So if you just completely relied on that and didn't do any pre-renders before your final render, your timing and spacing could be wildly out of sync.
Further - you can use "Sync to Audio" if audio timing is critical to your project (e.g., animation for a music video clip). This setting also drops frames but - well - syncs which frames it renders to be in time with any recorded audio, so that audio and visuals don't drift apart on your 1982 Commodore 64 potato! Having said that, @NuclearWaffle0 is totally correct. "Sync to Audio" is still frame dropping and pre-renders are still a critical part of your pipeline if the fact is your viewport can't keep up.
1 year ago
The second tip was actually really good.
What I would recommend doing is, doing all these settings, then saving a copy as your start up setting. So next time when you want to use blender, just open the setting blender, save a copy, and boom, you have the same settings
Your editing is insanely good. How long do you usually spend on a video?
Absolutely love your content, keep up the good work!
Yo, thank you Louie!
Generally it's a week long process, 1 day making an idealogue, 1 day scripting, recording and producing. Then 2-3 days editing, sometimes longer if I don't like the pacing and need to rejig things!
@@Smeaf you're the best greetings from argentina i wish i had some money to bring you for you work :c
@@tutebonecco8768 Que bien, una persona de argentina como yo, suerte con tus proyectos, si le pones onda podes ganar plata tambien, yo lo intentare.
@@dt295 si tenés ganas armamos algun proyecto juntos :D aunque sea personalmente para practicar workflow de mas de una persona
it's so fun to watch your video.
2002? I'm pretty sure I started looking at using it back in the mid '90s when I was still using 3D Studio in DOS before 3DS Max was introduced.
1:03 the color of the water is slightly lighter for Render B
thank you ... This trick is very useful for me, as a less fast computer user.
Amazing new video king
You're YT editing style is the best in the tutorial sector, hands down!
Thank you Simon, I don't know about the best, but I really appreciate that
my friend I'm glad you listened to me ! great video btw
But of-course! Thanks!
The threshold depends on how dense your scene is. You will notice it more if you had a bigger scene.
Yep yep. Setting that noise threshold to 0.1 massively sped up my renders. Good to know 0.2 I kinda the top
Thank you soooo much for this video. Working on a Mac Pro I am allowed to use by the company I work at I never used cycles just eevee due to the graphic card the Mac comes with. But with this tutorial my first cycle renders look awesome and even animations are possible to render muuch quicker! I was so happy to enjoy the worlds I create in the cycles look. Thank you ❤
That’s awesome to hear! Congrats!
The meme editing keeps me coming back
Thank you so much honestly
you are unstoppable.
I think I've peaked tbh with that birth animation 😂
Why your videos is so satisfying 😭👌🏻✨☕
my adhd brain loves your short videos
2:03 omg engineer from team fortress 2!1! What did he forget in the blender optimization tutorial?
so, so much
I know i'm kinda repeating what a bunch of people are saying, but your videos are really well put together. the editing is fantastic, love all the memes and you've found the perfect balance between too much information and to little. Even just your voice is nice, which sounds weird when you say it, but when I watch roughly 15-30 TH-cam tutorials a day, some voices really start to bug me. Only criticism I would have is maybe you could take like one step back from your camera and I did like the old background.
Other than that, it's all sooooooo good, keep up the good work bro!!! :)
This is a lovely comment, thanks Joseph!
Yeah i'm currently away from my home office so i'm making do with what I have
Remeber, always open a new general file; do those settings and go to File>Defaults> Save Defaults to.. well, make it default
Your vids are absolute meme rollercoasters. It's great.
Subscribed
1:02 it's B, can see the difference if you look carefully
Yo, the clip with the "The Rock" spit at the very beginning had me laughing for a while minute. Great edits. Thank you for the 0.2 Noise treshhold tip and Persistent Data! You rock.
damn I chose B
I think it's also worth mentioning that closing background processes makes a huge difference
Absolutely!
Depends What operating system you are using
The beast is ferocious
man, this is #gold . #blender #tipsandtricks
Bien colorado!!!! me alegraste el dia! me estaba volviendo loco
I just can't stop laughing out loud - that guy out of the blue, spitting at 01:07 😂😂🤣🤣
I use the 0.5 for the noise threshold which is still good. Good work though, love your videos
Thx Mr.Smeaf 😎
You're welcome Mr.Fals!
I swear I didnt expect this presentation style, amazing editing!
Awesome vid
There is an easier way to lag less:
Buy 8 RTX 3090 Ti
Buy 4 NVIDIA A100
Buy 12 Ryzen 9
And buy a local nuclear plant
Thank you!
THANK YOU SO FUCKING MUCH
YOU MADE ANIMATING FUN AGAIN
I said B was the default settings lol. It's very hard to notice, and took about a minute of starting at both, but there is a slight depth to shadows that gets lost when you raise the threshold. I'm just now realizing it may be not worth the extra seconds or minutes even per frame.
Bruhhh the noise threshold highly depends on the scene, for what I'm working on 0.1 makes the image look incredibly noise so that even denoising can't handle it
Changing Noise Threshold from .01 to .2 had the opposite effect for me.
hey bro, I love your videos, please keep going making your amazing and fun tutorials, thanx a lot Smeaf 😀
Very cool presentation style - love your videos :)
Thanks so much!
finzar edit your video?
I cant hear properly in the video whether you said "noise threshold" or "denoise threshold", but i just wanted to clarify what it does since you dont. That setting turns Adaptive Sampling on or off. With AS turned off, Cycles will keep throwing an even number of samples at all pixels in the render. With AS turned on, Cycles will monitor the noise levels in different parts of the render. When Cycles thinks that an area has reached an optimal noise level (it is clean enough) no more samples will be thrown at it and other areas will get those samples. The Threshold value tells Cycles what level of noise you're fine with in any part of the render. You can set it higher to get faster renders but low detail (Since Cycles multiplies light samples with AA samples). In the render you used for comparison, there is no way to distinguish the differences since there is not that much detail to look at and youtube's compression will blow anything left to ashes. The thing you also didn't mention is that you can set the Noise Threshold to 0 and that basically tells Cycles to automatically figure out the AS. So that should be the starting point for renders where you're rendering something more detailed than a smooth yellow object, then using a value more than 0.1 and fine tuning till you find a good balance between detail and rendertime. Setting the Minimum Samples to 0 also makes them an automatic thing.
right picture
thank you so much simplify tirck is best❤🔥💯💓🧠💡
watching this while waiting my 80hr render... that too at just 64 samples
Very cool and epic video
Thank you so very muchly!
@@Smeaf of course it was a very wel produced video
ur just goated.
Thank you sir
I wish blender would fix the grease pencil feature. It slows viewport performance down by at least a thousand to one.
Very well explained!
this helped me so much!
Im thinking the one rendered with the noise threshold is A?
Will find out soon haha
edit: yayy I got it lol! Great video also!
Thank You Man
Usen this
a life saver video :)
i liked this video alot i have alot of faces on my models but i always lag and it gets abit annoying when i try to render flips
1:09 damn, you remind me Bob Ross at this moment
Dude, you make videos so useful that I watch you in subtitles with language translation. I do not speak English.
WOAH, that's awesome! Hopefully you can understand my ramblings
What language do you speak?
@@Smeaf I'm from Ukraine. I write a comment through a google translator.
99% of useful tutorial videos are filmed by English-speaking dudes 🙂
@@zx8930 слава Україні ❤🇺🇦
Bro idk If you're editing these or if you have an editor but holy shit hahaha
All these videos are edited by myself, you get a little peak into the insanity of my mind
@@Smeaf absolute mad lad. Respect haha
B is made with the noise threshold
With this my Blender wont crash anymore
Legend!!!
Didn't watch till half way and realized all these videos about making Blender faster it hit me, U need a faster pc end of discussion !!!
Thank you for this! The animations in my viewport are running very smooth now.
Great to hear!
nahhhhhhh man this works only for stills lol
Great, now...
Do you know how to stop fingers from merging together when you remesh them
Love your video! Where can I find your meme? Do u have a playlist with meme ?
A because B looks softer and less aggressive, therefore it might've used more samples.
Although, to be fair, youtube compression craps on the comparison so whatever
Edit: less? I meant that B looked softer and less agressive.
Edit 2: yo i got it right!
You can tell the difference between those pictures for sure
Yeeeee boiii thx
You welcome Diggie!
this is cool and all but, my pc lags 10 seconds just moving one vertice...thats all I need to know...how fix?
Amazing Vdieooooo sir ji 😂😂😂 sir sir ji is respective word