How to make Stylized Fire - Blender Stylized VFX Tutorial
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2023
- 🔥 Ready to amp up your Blender skills with some awesome 3D fire tricks? Let's level up your 3D Blender game🔥🚀
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Music by David Fesliyan:
www.fesliyanstudios.com/
Might be one of the most comprehensive and cool tutorials for such a thing out there
Much appreciated :)
you're joking, right
Awesome!🔥🔥🔥
Man, this is so cool
Dude, that's incredible, so generous to share it with everyone! Imma try this rn!
Thank you bro! Best of luck
@@sambamproductions8883 I've tried this on my own, it ended up not looking like yours and I can see that the problem might be in Voronoi Node chaning. I'm guessing Voronoi Texture has changed with 4.1 Blender or something it does not look like in your video and have slightly different effect. I can't really figure out the way to make it look the same :(
Also the colors are like 5 time duller then at yours video, I have no idea why
@@sambamproductions8883 what are your Color management settings in render properties? I've changed view transform to Standard (that I really use) and colors seems to be fixed
@@Tachastasiia If it's possible to send me a picture of what you got, I can take a look and try to see where the issue comes from.
@@Tachastasiia I just checked and my color settings currently are at 'Filmic'
This is sooooo cool!
Thank you!
I lost connection with reality for 6 mins while watching the video 😂 Thank you for nice tutorial!
Glad you enjoyed it:)
It looks really good
Thank you
Great tutorial! How would you go about exporting something like this so I can use it in unreal engine? Thank you!
Wooow!
3:21
Thankyouu soo muchh sirr!!....💌
My pleasure:)
Interesting stuff
but can you like make more stuff in that kind of style like water and wind and stuff that would be nice and interesting
Love your video :)
Thank you:) I'll see what I can do
Nice
Thanks!
W tutorial
Thank you:)
Bl**dy great, mate
Thank you👊
Here from the short tik tok tutorial. The long video rocks too 🫡
Thank you for watching!
Yeah, doing it was a lot harder than watching it. Sometimes at some moments the quality was very bad because of this I had to squint very much to see what kind of shader you used. It's a pity that I don't speak English, I think it would be much easier to do it.
Lemme know if there's something specific you need help with
very nice tuts bro. thank u. can u just remove the buzzing sound next time? very disturbing :) thxthx
Hey there, really enjoying this effect. Do you have any suggestions on looping animations without an obvious jump as the empty returns to the default position at the start of the loop?
The only way I can think of is to bake the fire's animation so that all of the keyframes appear on the timeline, then copy the first keyframe into the last one and since they're now the same, the animation should loop.
no emp displace in my blender 4.0
What is the shader u used for the hand? It lok. oks awesome. Please make a video for it
Thanks:) It's a simple voronoi texture with a colorramp that has skin colors on it.
Great tutorial! Any idea how to transport this to unity? xD
Thank you! I've never imported to a game engine before, but I would assume the textures (emission and transparency) and animation would have to be baked first.
First of all thank you for sharing, I learned a lot from it, and secondly I am from China, so can you slow down a little😊😊
Thank you for watching! I'll see what I can do for my next video :)
super nice tutorial, i just think for future reference you need to be a tiny bit more specific with where you are editiing on ur shader noides somtimes, as towards the end at the smoke i was editiing the wrong ones and wondering why i wasnt getting the same results XDXD
Thank you for the feedback:) Lemme know if you have any specific questions about the process
man please do the hand tut too!!!!!
The hand was a 3D model I found online a while ago
How do you do stylised mud road? Like Bree in lord of the rings if it was more pokemon style lol?
I've never done this effect yet, but I can imagine drawn mud on a plane with a normal map added to simulate a depth effect.
I'd start by checking stylized mud references online, first.
cool tutorial, do you think this would be ok in a game engine or would it need to be optimized somehow
I'm not too familiar with games, but what I can suggest is you would need to bake the mesh in the animation and export it to an FBX or alembic file or render out the animation as a PNG sequence and import it into your game engine on a plane tracked to the camera.
But that's a start, I don't work for games, so check online just in case.
@@sambamproductions8883 thanks for the reply man
Hi! I enabled the alpha blend on EEVEE but still my flame won't go transparent? Any idea how to fix this?
There could be different reasons:
- The transparent node wasn't well connected to the 'Mix Shader' node.
- Accidentally set the alpha blend in the 'shadow' setting just underneath.
- The node setup leading to the transparent/mix shader node might be wrong (i.e. the colorramp node having the black and white values inverted or something else)
bro i literally just started and i can’t even move the center dot help me😭
The origin?
Press right click > Set origin
And set origin from there
bro you go so fast calm down
Thanks for letting me know. I'll see what I can do for the next video.
@@sambamproductions8883 no problem i likes too much your videos can you do something likes ICE Power or water Power likes fire thanks if you do It