SamBam Productions
SamBam Productions
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How to create a 2D DBZ Power Up effect with Alpha Cards - Blender Stylized VFX Tutorial
In this video, I'll explain how to create a 2D DBZ Power Up effect with Alpha Cards.
Download the Power Up Alpha Card:
sambamproductions.gumroad.com/l/ojhiqo
Pierrick Picaut's video (the distortion section starts at 11:42):
th-cam.com/video/RjDyR_lIWm4/w-d-xo.html
My social links:
Instagram: sambam_prod...
TikTok: www.tiktok.com/@sambamproduct...
X: sambamprods
Download my FREE character rigs:
sambamproductions.gumroad.com...
มุมมอง: 592

วีดีโอ

HellboyTimelapse
มุมมอง 1862 หลายเดือนก่อน
This week, I'm sharing my latest sculpting practice in Blender: Hellboy. My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: / @lofigeek Instagram: lofigeek?h...
How to create an Energy Ball - Blender Stylized VFX Tutorial
มุมมอง 7K2 หลายเดือนก่อน
In this video, I'll explain how to create a stylized energy ball in Blender. Download my FREE character rigs: sambamproductions.gumroad.com... My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods
Kirby's Bouce-Kick Animation - Blender Animation Tutorial
มุมมอง 6383 หลายเดือนก่อน
In this video I'll explain why Kirby is a great character to practice your animation skills with. Kirby Rig Download (FREE): sambamproductions.gumroad.com/l/uhcqcl My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods
Torso Sculpt Practice - Blender Sculpting Tutorial
มุมมอง 8053 หลายเดือนก่อน
This week, I'm sharing my latest sculpting practice in Blender: the human torso. My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en
How to make Kirby in 3D - Blender Modeling/Texturing/Rigging Tutorial
มุมมอง 1.1K4 หลายเดือนก่อน
In this video, I'll be explaining and breaking down how I made Kirby from modeling to texturing to rigging in Kirby. CG Dive's TH-cam channel: www.youtube.com/@CGDive My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: instag...
How to create Kirby in Blender - Timelapse
มุมมอง 5304 หลายเดือนก่อน
This is a timelapse that showcases how to model, texture and rig Kirby entirely in Blender 4.0. Breakdown videos coming soon. Enjoy! My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en
3 Years of 3D Progress
มุมมอง 2895 หลายเดือนก่อน
2023 marks 3 years of my 3D progress. It all started around the end of 2020 and I'm proud to show the progress I've made so far. Thanks to all who supported and followed me from the start. This is nothing but the beginning. It's the warm-up. A lot of projects floating in my head and each month, I'm gaining new skills to realize them. More to come. Way more to come. Wishing a happy new year to a...
Sculpting Young Link - Blender Timelapse
มุมมอง 1775 หลายเดือนก่อน
A look at how I sculpted Young Link in Blender. My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en
Sculpting Lucia from GTAVI - Blender Timelapse
มุมมอง 1775 หลายเดือนก่อน
A timelapse that shows my process in sculpting Lucia from the upcoming #gta6 ! My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en TH-cam:
How to sculpt Young Link - Blender Sculpting Tutorial
มุมมอง 4845 หลายเดือนก่อน
This week, I'll be sharing with you how I sculpted Young Link entirely in Blender. | Music Credits | th-cam.com/video/ImvFsMsKYPY/w-d-xo.html&ab_channel=Shamanoff th-cam.com/video/aDW9YVeaZBg/w-d-xo.html&ab_channel=ROYALTYFREEMUSICCOPYRIGHT | DOWNLOAD LINKS | Quad Remesher: exoside.com/quadremesher/quadremesher-buy/ SimpleBake: blendermarket.com/products/simplebake simple-pbr-and-other-baking-i...
How to make a Landing Animation - Blender Animation Tutorial
มุมมอง 18K6 หลายเดือนก่อน
This week, I'll be sharing with you how I created this landing animation in blender. Specifically the character animation part. | DOWNLOAD LINK | Akali Blender Rig: agora.community/content/akali-blender | SOCIAL LINKS | My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods
Top 5 FREE Blender Addons
มุมมอง 5877 หลายเดือนก่อน
Top 5 FREE Blender Addons
Animation Exercise - Fight Game
มุมมอง 6067 หลายเดือนก่อน
Animation Exercise - Fight Game
How to create a DBZ Power Up effect - Blender Stylized VFX Tutorial
มุมมอง 11K8 หลายเดือนก่อน
How to create a DBZ Power Up effect - Blender Stylized VFX Tutorial
How to create stylized water - Blender Stylized VFX Tutorial
มุมมอง 5K8 หลายเดือนก่อน
How to create stylized water - Blender Stylized VFX Tutorial
How to make Stylized Fire - Blender Stylized VFX Tutorial
มุมมอง 28K8 หลายเดือนก่อน
How to make Stylized Fire - Blender Stylized VFX Tutorial
How to create Sora's Keyblade in 3D - Blender Modeling Tutorial
มุมมอง 5108 หลายเดือนก่อน
How to create Sora's Keyblade in 3D - Blender Modeling Tutorial
How to make a Pokeball in 3D - Blender Modeling Tutorial
มุมมอง 3.5K9 หลายเดือนก่อน
How to make a Pokeball in 3D - Blender Modeling Tutorial
Aang's Air Scooter in 3D - Blender Tutorial
มุมมอง 5249 หลายเดือนก่อน
Aang's Air Scooter in 3D - Blender Tutorial
Samer - Demo Reel
มุมมอง 219ปีที่แล้ว
Samer - Demo Reel

ความคิดเห็น

  • @Tachastasiia
    @Tachastasiia วันที่ผ่านมา

    Dude, that's incredible, so generous to share it with everyone! Imma try this rn!

  • @AnimeEye1
    @AnimeEye1 2 วันที่ผ่านมา

    Can you please drop a 15 minute long tutorial on texture projection mapping and texture painting? In blender 4.0

    • @sambamproductions8883
      @sambamproductions8883 2 วันที่ผ่านมา

      Good idea. I'll see what I can do

    • @AnimeEye1
      @AnimeEye1 2 วันที่ผ่านมา

      @@sambamproductions8883 Thank you

  • @TushyaJha
    @TushyaJha 6 วันที่ผ่านมา

    not able to adjust the stepped interpolation value,the sparks really slow,can you help please?

    • @sambamproductions8883
      @sambamproductions8883 6 วันที่ผ่านมา

      Sure, I'll try. At what step of the tutorial are you encountering the issue? So I can locate the problem

    • @TushyaJha
      @TushyaJha 6 วันที่ผ่านมา

      @@sambamproductions8883 after adding stepped interpolation modifier,I'm not able to adjust the step size properly,unlike yours my sparks move really slowly ,can you please guide me

    • @TushyaJha
      @TushyaJha 6 วันที่ผ่านมา

      @@sambamproductions8883 not able to adjust the value for stepped interpolation modifier properly,while your sparks looks choppy,my sparks barely even move,can you please guide me

    • @sambamproductions8883
      @sambamproductions8883 5 วันที่ผ่านมา

      @@TushyaJha it could be a display issue. Zoom out of your the graph much more and keep increasing the value until the choppiness is noticeable in the viewport. I've had this issue in the past a lot. Lemme know what happens

    • @TushyaJha
      @TushyaJha 5 วันที่ผ่านมา

      @@sambamproductions8883 reduced the value quite a bit,now it works perfectly!!

  • @mangerkim5946
    @mangerkim5946 8 วันที่ผ่านมา

    Pls help me , i cant animate anything evry time i put the code #framr/x i get an eror saying invalid syntax idk what to fo

    • @sambamproductions8883
      @sambamproductions8883 8 วันที่ผ่านมา

      It's probably your spelling. It's #frame/ and not #framr/

  • @torrellwright6144
    @torrellwright6144 12 วันที่ผ่านมา

    Can you do a anime loop parallax forest or city street or clouds moving in the sky or a tunnel please

  • @benjaminlehmann
    @benjaminlehmann 13 วันที่ผ่านมา

    Bl**dy great, mate

  • @RaikageV
    @RaikageV 15 วันที่ผ่านมา

    Thank you for this amazing tutorial! I managed to create something really cool looking with this. For people who don't want the energy ball to be too round: you can add a displace modifier with a noise (or other) texture to the sphere object.

    • @sambamproductions8883
      @sambamproductions8883 14 วันที่ผ่านมา

      Thank you and great point on the displace tip!

  • @crehenge2386
    @crehenge2386 24 วันที่ผ่านมา

    How do you do stylised mud road? Like Bree in lord of the rings if it was more pokemon style lol?

    • @sambamproductions8883
      @sambamproductions8883 24 วันที่ผ่านมา

      I've never done this effect yet, but I can imagine drawn mud on a plane with a normal map added to simulate a depth effect. I'd start by checking stylized mud references online, first.

  • @worldofclassiccultentertai6473
    @worldofclassiccultentertai6473 26 วันที่ผ่านมา

    Good video. Just wondering would it be possible to make a orb to use in Gamemaker software to make your own games?

    • @sambamproductions8883
      @sambamproductions8883 26 วันที่ผ่านมา

      I'm not sure or familiar with Gamemaker. What I would recommend is checking out tutorials on how to import elements in Gamemaker. Figuring out what kind of file-type is required would let you know what export settings to use in Blender.

    • @worldofclassiccultentertai6473
      @worldofclassiccultentertai6473 26 วันที่ผ่านมา

      Thanks for the quick reply

  • @zolmen7722
    @zolmen7722 หลายเดือนก่อน

    hi im stuck ; you say "add a single key frame to the blend value of the light" but you dont show how so can you explain pls ^^" ?

    • @zolmen7722
      @zolmen7722 หลายเดือนก่อน

      update : i find thx

    • @sambamproductions8883
      @sambamproductions8883 หลายเดือนก่อน

      @@zolmen7722 no worries. Lemme know if anything else

  • @SorenzoAzhathot
    @SorenzoAzhathot หลายเดือนก่อน

    Man, this is so cool

  • @Omnivoid22
    @Omnivoid22 หลายเดือนก่อน

    Heres my question and its frustrating I cant find answer. If i want to export the animated material. How do i do that? How do i bake those values. Or is it a completely different method. Someone for the love of all things holy, let me know

    • @sambamproductions8883
      @sambamproductions8883 หลายเดือนก่อน

      I'm assuming you mean exporting to game engines. I don't work with game engines myself, but what I would recommend is to type 'how to export from Blender to Unity/Unreal Engine' and start from there. As for baking, you can select the mesh you want to bake the animation, press 'F3' to make the search menu pop up and type in 'Bake animation' to have keyframes generated on each Keyframe.

    • @Omnivoid22
      @Omnivoid22 หลายเดือนก่อน

      @@sambamproductions8883 oh snap so I can make the animation to the material itself?

    • @sambamproductions8883
      @sambamproductions8883 หลายเดือนก่อน

      @@Omnivoid22 yeah, you can bake an animation directly on a mesh. That's what happens when you also export an animated mesh as an alembic file (.ABC). But I'd highly recommend looking into first since, like I said, I never worked in a pipeline involving exporting from Blender to a game engine.

  • @danieldaquandhivakar2304
    @danieldaquandhivakar2304 หลายเดือนก่อน

    thanks for the tutorial it really helped but by any chance will you be able to teach us how to make the kamehameha like in one of your previous videos?

  • @adityatiwari3646
    @adityatiwari3646 หลายเดือนก่อน

    Thankyouu soo muchh sirr!!....💌

  • @thiago203
    @thiago203 หลายเดือนก่อน

    'PromoSM'

  • @N1t_in
    @N1t_in หลายเดือนก่อน

    man please do the hand tut too!!!!!

    • @sambamproductions8883
      @sambamproductions8883 หลายเดือนก่อน

      The hand was a 3D model I found online a while ago

  • @stefanfalkyr
    @stefanfalkyr หลายเดือนก่อน

    do you know the best way to transfer this sort of effect to unreal engine? I thought about creating a flip book from square images of each frame of the effect in blender and using this to create a niagara effect in unreal. Have you tried this sort of thing before ?

    • @sambamproductions8883
      @sambamproductions8883 หลายเดือนก่อน

      I don't, unfortunately. I only work with Blender. I'm sure there are plenty of tutorials on TH-cam, though.

  • @Mellyvercetti73
    @Mellyvercetti73 หลายเดือนก่อน

    bro i literally just started and i can’t even move the center dot help me😭

    • @self-proclaimedanimator
      @self-proclaimedanimator หลายเดือนก่อน

      The origin? Press right click > Set origin And set origin from there

  • @cooper4787
    @cooper4787 หลายเดือนก่อน

    Great tutorial! How would you go about exporting something like this so I can use it in unreal engine? Thank you!

  • @MartiQwx
    @MartiQwx 2 หลายเดือนก่อน

    Wooow!

  • @MinthZe
    @MinthZe 2 หลายเดือนก่อน

    Hey there, really enjoying this effect. Do you have any suggestions on looping animations without an obvious jump as the empty returns to the default position at the start of the loop?

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      The only way I can think of is to bake the fire's animation so that all of the keyframes appear on the timeline, then copy the first keyframe into the last one and since they're now the same, the animation should loop.

  • @NaBa.3.
    @NaBa.3. 2 หลายเดือนก่อน

  • @claux3400
    @claux3400 2 หลายเดือนก่อน

    at 1:39 how do you get that swirly look

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      You can see at 0:42 where I add the 'Simple Deform' modifier where I set it to twist on the 'Z' axis. This creates the swirly look.

    • @claux3400
      @claux3400 2 หลายเดือนก่อน

      @@sambamproductions8883i already have that down but it didnt change anything

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      @@claux3400 I'm thinking... It could be the following: - that you applied it to the wrong sphere - that the settings in your modifier don't correspond to mine - that the modifier is turned off for the viewport

    • @claux3400
      @claux3400 2 หลายเดือนก่อน

      i rechekced and made sure i dont have a extra sphere, i redid the modifier settings, it might be the modifier turned off for the viewport @@sambamproductions8883

    • @claux3400
      @claux3400 2 หลายเดือนก่อน

      i did it, thanks so much the problem was i didnt have the sphere selected you was right @@sambamproductions8883

  • @g-noah9530
    @g-noah9530 2 หลายเดือนก่อน

    can i have a model and rig file :(( i can't even convert to FBX from maya.

  • @GrimeTimeGamer
    @GrimeTimeGamer 2 หลายเดือนก่อน

    🚨🚨For anyone who has no clue about using blender ,this video is completely advanced level, because he does not explain each thing he does in order. Otherwise the pace is fast so be prepared, lol. 🚨🚨

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      It does take some background knowledge of Blender first, but if you have any questions about the process, lemme know.

    • @GrimeTimeGamer
      @GrimeTimeGamer 2 หลายเดือนก่อน

      @@sambamproductions8883 Thanks to this video frustrating the heck outta me, I searched the ends of the youtube and found a ten minute video that had exactly what i needed. literally took me 10 minutes with no experience to achieve the same desired effect at half the effort and with zero knowledge of blender. Hopefully someday I will learn enough for this method. cheers! lol

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      @@GrimeTimeGamer you got this bro 👊

  • @TPI-du9mn
    @TPI-du9mn 2 หลายเดือนก่อน

    здорово, но нихуя не понятно.

  • @benniew4601
    @benniew4601 2 หลายเดือนก่อน

    super nice tutorial, i just think for future reference you need to be a tiny bit more specific with where you are editiing on ur shader noides somtimes, as towards the end at the smoke i was editiing the wrong ones and wondering why i wasnt getting the same results XDXD

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      Thank you for the feedback:) Lemme know if you have any specific questions about the process

  • @MrSpartanGear
    @MrSpartanGear 2 หลายเดือนก่อน

    I was very excited to try this tutorial, i prewatched it while very tired the other night, and the day after i attempted it after a sorta tough day, my takeaways form this project were slim. This was a prerecorded video, which he makes multiple cuts around and gives wrong information on a number of spots, leaving you to figure out what exactly he changed. While he vocalized what nodes he was using, it was often after a cut where he says we need x node and then pops up with 4 nodes in the next frame with them all connected with no explanation. I loved the concept, and hated the execution. Room to grow, but for what was a 6m video, turned into 3 hours of work with ~45m of that being troubleshooting the jumble. TLDR: okay tutorial, hard to follow without many pauses.

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      I appreciate the feedback. If you need more details, here's a step-by-step breakdown I made: The Core: Start by adding a sphere to the scene. Switch to 'Material preview' mode and open a shader editor in the viewport. Replace the Principled BSDF shader node with an emission node. Add a 'Voronoi' texture node with a color ramp node. Adjust the sliders on the color ramp node to achieve more black values than white, creating a swirling energy effect. Add a 'Simple Deform' modifier to the sphere, set the twist option to 'Z' axis and angle to 360 degrees for a twist effect. Add a 'Layer Weight' node with a color ramp node. Adjust the sliders on the color ramp node to create a nucleus and rim light effect. Add a 'Subdivision Modifier' to smooth the mesh. Mix the color ramps from the Layer Weight and Voronoi texture with a 'Mix Color' node using 'Linear Light' blend mode. Add colors to each color ramp node. Add a single keyframe to the 'blend' value of the Layer Weight node. In the graph editor, add a noise modifier to the keyframe to create a pulsating effect. The Flare: Duplicate the sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission shader. Add a mix shader, a transparent shader, and a wave texture with a color ramp node. Adjust the settings of the wave texture. Enable 'Alpha Blend' mode in the material's shader settings for Eevee render engine. Animate the 'Phase offset' control of the wave texture node using '#frame/-4' expression. The Sparks: Duplicate the flare's sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission, transparent, and mix shader nodes. Add a Voronoi texture with a color ramp node, Texture Coordinate, and Mapping nodes. Set the color ramp's blending mode to constant and reverse black and white values. Adjust the scale values of the Voronoi texture for spark patterns. Change the Voronoi texture from '3D' to '4D' and adjust the 'W' value. Animate the 'W' value using the '#frame/' expression. Open the Drivers Editor for the animation curve and add a 'Stepped interpolation' modifier for choppier animation. Add a second mix shader node and second transparent node. Connect a value node to control the opacity of the sparks. Animate the value node using a noise modifier with 'Stepped interpolation' for added spontaneity.

  • @MILANDANGAR
    @MILANDANGAR 2 หลายเดือนก่อน

    recreate phoenix fire ball flash (valorant)

  • @NarveeStudios
    @NarveeStudios 2 หลายเดือนก่อน

    Wow, this looks amazing! I'm in the process of creating Kirby too, and I've certainly learned from your approach, especially the eyes, which I was overcomplicating in mine. I also like that you added a gradient to the body. It adds a really nice touch - well worth it. Thanks for sharing, is going to help me in my journey of creating my Kirby.

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      Happy to hear it. Good luck with your model:)

  • @hiramrichmond3341
    @hiramrichmond3341 2 หลายเดือนก่อน

    Why does my Voronoi Texture Node have way less options and sliders than yours?

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      There could be multiple factors as to why. - Make sure you're using the same version of Blender as mine (4.0) - You may have chosen '1D' or '2D' as the type or chosen another type outside of 'F1', which can affect the sliders.

  • @ik-y
    @ik-y 2 หลายเดือนก่อน

    Great❤ I was just looking for a tutorial on that. I like your pace, it makes me want to tweak it as I go rather than just copypasting what you're doing

  • @iceclaw557
    @iceclaw557 2 หลายเดือนก่อน

    ive been practcing blender over the past maybye month?? although the video is a little fast pace, i understood most of this, its a really good video and very well explained despite how fast it is

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      Thank you. Lemme know if you have any questions

  • @SECourses
    @SECourses 2 หลายเดือนก่อน

    too fast. can you make a slower tutorial of this step by step? every step for a noob that doesn't know

    • @sambamproductions8883
      @sambamproductions8883 2 หลายเดือนก่อน

      Here's a step-by-step breakdown: The Core: Start by adding a sphere to the scene. Switch to 'Material preview' mode and open a shader editor in the viewport. Replace the Principled BSDF shader node with an emission node. Add a 'Voronoi' texture node with a color ramp node. Adjust the sliders on the color ramp node to achieve more black values than white, creating a swirling energy effect. Add a 'Simple Deform' modifier to the sphere, set the twist option to 'Z' axis and angle to 360 degrees for a twist effect. Add a 'Layer Weight' node with a color ramp node. Adjust the sliders on the color ramp node to create a nucleus and rim light effect. Add a 'Subdivision Modifier' to smooth the mesh. Mix the color ramps from the Layer Weight and Voronoi texture with a 'Mix Color' node using 'Linear Light' blend mode. Add colors to each color ramp node. Add a single keyframe to the 'blend' value of the Layer Weight node. In the graph editor, add a noise modifier to the keyframe to create a pulsating effect. The Flare: Duplicate the sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission shader. Add a mix shader, a transparent shader, and a wave texture with a color ramp node. Adjust the settings of the wave texture. Enable 'Alpha Blend' mode in the material's shader settings for Eevee render engine. Animate the 'Phase offset' control of the wave texture node using '#frame/-4' expression. The Sparks: Duplicate the flare's sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission, transparent, and mix shader nodes. Add a Voronoi texture with a color ramp node, Texture Coordinate, and Mapping nodes. Set the color ramp's blending mode to constant and reverse black and white values. Adjust the scale values of the Voronoi texture for spark patterns. Change the Voronoi texture from '3D' to '4D' and adjust the 'W' value. Animate the 'W' value using the '#frame/' expression. Open the Drivers Editor for the animation curve and add a 'Stepped interpolation' modifier for choppier animation. Add a second mix shader node and second transparent node. Connect a value node to control the opacity of the sparks. Animate the value node using a noise modifier with 'Stepped interpolation' for added spontaneity. I hope it helps :)

    • @SECourses
      @SECourses 2 หลายเดือนก่อน

      I really prefer video. I am learning from 0. even the blender guru tutorial sometimes being hard :D @@sambamproductions8883 by the way try to record in 4k if you can. it will help for bigger monitors

    • @BriceKoua-11-11
      @BriceKoua-11-11 19 วันที่ผ่านมา

      @@sambamproductions8883 Thank you for taking your time in putting it here!

    • @sambamproductions8883
      @sambamproductions8883 19 วันที่ผ่านมา

      @@BriceKoua-11-11 Anytime:) Lemme know if you have any questions

  • @kakarotleo5808
    @kakarotleo5808 2 หลายเดือนก่อน

    noice

  • @thecrewnz
    @thecrewnz 2 หลายเดือนก่อน

    Really need a comprehensive beginner tutorial of Rigging Kirby, would help a lot!

  • @sambamproductions8883
    @sambamproductions8883 2 หลายเดือนก่อน

    The expression to write in a value to animate it procedurally, as mentioned in the video is: #frame/x (x, representing the value you want to input. Make sure to put in a number. The lower the value, the faster the animation, the higher the value, the slower the animation)

  • @hilalstein4236
    @hilalstein4236 3 หลายเดือนก่อน

    This was an amazing tutorial, could you in a future make something similar about sword attacks? I can't really understand how to do them, specially if it is a heavy weapon

  • @jericvilas1808
    @jericvilas1808 3 หลายเดือนก่อน

    no emp displace in my blender 4.0

  • @yogurtbanana2124
    @yogurtbanana2124 3 หลายเดือนก่อน

    Excellent work! i love it

  • @user-rc6li4sh9u
    @user-rc6li4sh9u 3 หลายเดือนก่อน

    How make this in blender? th-cam.com/video/9Ps68bxRwqs/w-d-xo.htmlsi=5LYE22p7U6C3FEKf

    • @sambamproductions8883
      @sambamproductions8883 3 หลายเดือนก่อน

      You should check out Geometry Nodes tutorials that involve instancing

  • @jeremyrandall8282
    @jeremyrandall8282 3 หลายเดือนก่อน

    way to teach animation in 7 mins!! whoa.

  • @jibrale
    @jibrale 3 หลายเดือนก่อน

    Very informative video, could you do a series where you sculp her full body mentioning more beginner techniques and tools to know

  • @nikolas4749
    @nikolas4749 3 หลายเดือนก่อน

    Hi sam I just wonder how you animate the dust. Didn't understand it well

    • @sambamproductions8883
      @sambamproductions8883 3 หลายเดือนก่อน

      Sure, here are the steps: 1- Add a cube 2- Give it a subdivision modifier (to increase the mesh's resolution) 3- Give it a displace modifier (to procedurally create dust deformations) 4- In the displace modifier, change the texture type to Voronoi and in its settings, check the 'colorramp' box and inverse the values so that clouds come out of the displaced cube. 5- Adjust the mesh's displace setting by playing with the 'colorramp' slider, the size value and the strength value on the displace modifier itself. 6- Change the coordinates of the modifier to 'object' (to further control the object's displacements and animate it) 7- Add an empty to your scene and use that as the 'object' coordinates of the mesh's displace modifier. 8- Animate the empty's rotation, transform or scale values with keyframes to animate the mesh and make it look like smoke. Don't forget that it takes some experimentation to get the result you want, so have fun working at it.

    • @nikolas4749
      @nikolas4749 3 หลายเดือนก่อน

      @@sambamproductions8883 Thank you for taking time to explain everything

  • @jsostick
    @jsostick 3 หลายเดือนก่อน

    Yooo the goat has uploaded another video!

  • @ashmate8735
    @ashmate8735 3 หลายเดือนก่อน

    cool tutorial, do you think this would be ok in a game engine or would it need to be optimized somehow

    • @sambamproductions8883
      @sambamproductions8883 3 หลายเดือนก่อน

      I'm not too familiar with games, but what I can suggest is you would need to bake the mesh in the animation and export it to an FBX or alembic file or render out the animation as a PNG sequence and import it into your game engine on a plane tracked to the camera. But that's a start, I don't work for games, so check online just in case.

    • @ashmate8735
      @ashmate8735 3 หลายเดือนก่อน

      @@sambamproductions8883 thanks for the reply man

  • @ozaroart
    @ozaroart 3 หลายเดือนก่อน

    poderia fazer as pernas ou os braços?

  • @psychospeech6189
    @psychospeech6189 3 หลายเดือนก่อน

    Yoo man amazong work

  • @FergWols
    @FergWols 3 หลายเดือนก่อน

    This video is amazing! I’m a beginner and I’m trying to make a character for a game my friends and I are making. I’m not sure if it would be too much of an ask, but do you think you could make a long form tutorial video on making an entire character? I’m also trying to make a Tiefling from dungeons and dragons.

    • @FergWols
      @FergWols 3 หลายเดือนก่อน

      Female Tiefling

    • @sambamproductions8883
      @sambamproductions8883 3 หลายเดือนก่อน

      Definitely planning to make a tutorial on character creation in Blender, in the near future. Best of luck to you and your friends on your game:)

    • @FergWols
      @FergWols 3 หลายเดือนก่อน

      @@sambamproductions8883 thank you 😊 i’m not sure if it would be too much to ask but when you make the character tutorial, could you make the character humanoid?

    • @sambamproductions8883
      @sambamproductions8883 3 หลายเดือนก่อน

      @@FergWols Definitely keeping the character humanoid

  • @shiftynevers
    @shiftynevers 3 หลายเดือนก่อน

    I would like this video 100 times if I could