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SamBam Productions
เข้าร่วมเมื่อ 6 ต.ค. 2018
How to create a 2D DBZ Power Up effect with Alpha Cards - Blender Stylized VFX Tutorial
In this video, I'll explain how to create a 2D DBZ Power Up effect with Alpha Cards.
Download the Power Up Alpha Card:
sambamproductions.gumroad.com/l/ojhiqo
Pierrick Picaut's video (the distortion section starts at 11:42):
th-cam.com/video/RjDyR_lIWm4/w-d-xo.html
My social links:
Instagram: sambam_prod...
TikTok: www.tiktok.com/@sambamproduct...
X: sambamprods
Download my FREE character rigs:
sambamproductions.gumroad.com...
Download the Power Up Alpha Card:
sambamproductions.gumroad.com/l/ojhiqo
Pierrick Picaut's video (the distortion section starts at 11:42):
th-cam.com/video/RjDyR_lIWm4/w-d-xo.html
My social links:
Instagram: sambam_prod...
TikTok: www.tiktok.com/@sambamproduct...
X: sambamprods
Download my FREE character rigs:
sambamproductions.gumroad.com...
มุมมอง: 592
วีดีโอ
HellboyTimelapse
มุมมอง 1862 หลายเดือนก่อน
This week, I'm sharing my latest sculpting practice in Blender: Hellboy. My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: / @lofigeek Instagram: lofigeek?h...
How to create an Energy Ball - Blender Stylized VFX Tutorial
มุมมอง 7K2 หลายเดือนก่อน
In this video, I'll explain how to create a stylized energy ball in Blender. Download my FREE character rigs: sambamproductions.gumroad.com... My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods
Kirby's Bouce-Kick Animation - Blender Animation Tutorial
มุมมอง 6383 หลายเดือนก่อน
In this video I'll explain why Kirby is a great character to practice your animation skills with. Kirby Rig Download (FREE): sambamproductions.gumroad.com/l/uhcqcl My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods
Torso Sculpt Practice - Blender Sculpting Tutorial
มุมมอง 8053 หลายเดือนก่อน
This week, I'm sharing my latest sculpting practice in Blender: the human torso. My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en
How to make Kirby in 3D - Blender Modeling/Texturing/Rigging Tutorial
มุมมอง 1.1K4 หลายเดือนก่อน
In this video, I'll be explaining and breaking down how I made Kirby from modeling to texturing to rigging in Kirby. CG Dive's TH-cam channel: www.youtube.com/@CGDive My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: instag...
How to create Kirby in Blender - Timelapse
มุมมอง 5304 หลายเดือนก่อน
This is a timelapse that showcases how to model, texture and rig Kirby entirely in Blender 4.0. Breakdown videos coming soon. Enjoy! My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en
3 Years of 3D Progress
มุมมอง 2895 หลายเดือนก่อน
2023 marks 3 years of my 3D progress. It all started around the end of 2020 and I'm proud to show the progress I've made so far. Thanks to all who supported and followed me from the start. This is nothing but the beginning. It's the warm-up. A lot of projects floating in my head and each month, I'm gaining new skills to realize them. More to come. Way more to come. Wishing a happy new year to a...
Sculpting Young Link - Blender Timelapse
มุมมอง 1775 หลายเดือนก่อน
A look at how I sculpted Young Link in Blender. My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en
Sculpting Lucia from GTAVI - Blender Timelapse
มุมมอง 1775 หลายเดือนก่อน
A timelapse that shows my process in sculpting Lucia from the upcoming #gta6 ! My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods Music by Lofi Geek (@lofigeek): TH-cam: th-cam.com/channels/yD59CI7beJDU493glZpxgA.html Instagram: lofigeek?hl=en TH-cam:
How to sculpt Young Link - Blender Sculpting Tutorial
มุมมอง 4845 หลายเดือนก่อน
This week, I'll be sharing with you how I sculpted Young Link entirely in Blender. | Music Credits | th-cam.com/video/ImvFsMsKYPY/w-d-xo.html&ab_channel=Shamanoff th-cam.com/video/aDW9YVeaZBg/w-d-xo.html&ab_channel=ROYALTYFREEMUSICCOPYRIGHT | DOWNLOAD LINKS | Quad Remesher: exoside.com/quadremesher/quadremesher-buy/ SimpleBake: blendermarket.com/products/simplebake simple-pbr-and-other-baking-i...
How to make a Landing Animation - Blender Animation Tutorial
มุมมอง 18K6 หลายเดือนก่อน
This week, I'll be sharing with you how I created this landing animation in blender. Specifically the character animation part. | DOWNLOAD LINK | Akali Blender Rig: agora.community/content/akali-blender | SOCIAL LINKS | My social links: Instagram: sambam_prod... TikTok: www.tiktok.com/@sambamproduct... X: sambamprods
How to create a DBZ Power Up effect - Blender Stylized VFX Tutorial
มุมมอง 11K8 หลายเดือนก่อน
How to create a DBZ Power Up effect - Blender Stylized VFX Tutorial
How to create stylized water - Blender Stylized VFX Tutorial
มุมมอง 5K8 หลายเดือนก่อน
How to create stylized water - Blender Stylized VFX Tutorial
How to make Stylized Fire - Blender Stylized VFX Tutorial
มุมมอง 28K8 หลายเดือนก่อน
How to make Stylized Fire - Blender Stylized VFX Tutorial
How to create Sora's Keyblade in 3D - Blender Modeling Tutorial
มุมมอง 5108 หลายเดือนก่อน
How to create Sora's Keyblade in 3D - Blender Modeling Tutorial
How to make a Pokeball in 3D - Blender Modeling Tutorial
มุมมอง 3.5K9 หลายเดือนก่อน
How to make a Pokeball in 3D - Blender Modeling Tutorial
Aang's Air Scooter in 3D - Blender Tutorial
มุมมอง 5249 หลายเดือนก่อน
Aang's Air Scooter in 3D - Blender Tutorial
Dude, that's incredible, so generous to share it with everyone! Imma try this rn!
Thank you bro! Best of luck
Can you please drop a 15 minute long tutorial on texture projection mapping and texture painting? In blender 4.0
Good idea. I'll see what I can do
@@sambamproductions8883 Thank you
not able to adjust the stepped interpolation value,the sparks really slow,can you help please?
Sure, I'll try. At what step of the tutorial are you encountering the issue? So I can locate the problem
@@sambamproductions8883 after adding stepped interpolation modifier,I'm not able to adjust the step size properly,unlike yours my sparks move really slowly ,can you please guide me
@@sambamproductions8883 not able to adjust the value for stepped interpolation modifier properly,while your sparks looks choppy,my sparks barely even move,can you please guide me
@@TushyaJha it could be a display issue. Zoom out of your the graph much more and keep increasing the value until the choppiness is noticeable in the viewport. I've had this issue in the past a lot. Lemme know what happens
@@sambamproductions8883 reduced the value quite a bit,now it works perfectly!!
Pls help me , i cant animate anything evry time i put the code #framr/x i get an eror saying invalid syntax idk what to fo
It's probably your spelling. It's #frame/ and not #framr/
Can you do a anime loop parallax forest or city street or clouds moving in the sky or a tunnel please
Not a bad idea. Lemme see what I can do
Bl**dy great, mate
Thank you👊
Thank you for this amazing tutorial! I managed to create something really cool looking with this. For people who don't want the energy ball to be too round: you can add a displace modifier with a noise (or other) texture to the sphere object.
Thank you and great point on the displace tip!
How do you do stylised mud road? Like Bree in lord of the rings if it was more pokemon style lol?
I've never done this effect yet, but I can imagine drawn mud on a plane with a normal map added to simulate a depth effect. I'd start by checking stylized mud references online, first.
Good video. Just wondering would it be possible to make a orb to use in Gamemaker software to make your own games?
I'm not sure or familiar with Gamemaker. What I would recommend is checking out tutorials on how to import elements in Gamemaker. Figuring out what kind of file-type is required would let you know what export settings to use in Blender.
Thanks for the quick reply
hi im stuck ; you say "add a single key frame to the blend value of the light" but you dont show how so can you explain pls ^^" ?
update : i find thx
@@zolmen7722 no worries. Lemme know if anything else
Man, this is so cool
Heres my question and its frustrating I cant find answer. If i want to export the animated material. How do i do that? How do i bake those values. Or is it a completely different method. Someone for the love of all things holy, let me know
I'm assuming you mean exporting to game engines. I don't work with game engines myself, but what I would recommend is to type 'how to export from Blender to Unity/Unreal Engine' and start from there. As for baking, you can select the mesh you want to bake the animation, press 'F3' to make the search menu pop up and type in 'Bake animation' to have keyframes generated on each Keyframe.
@@sambamproductions8883 oh snap so I can make the animation to the material itself?
@@Omnivoid22 yeah, you can bake an animation directly on a mesh. That's what happens when you also export an animated mesh as an alembic file (.ABC). But I'd highly recommend looking into first since, like I said, I never worked in a pipeline involving exporting from Blender to a game engine.
thanks for the tutorial it really helped but by any chance will you be able to teach us how to make the kamehameha like in one of your previous videos?
I don't see why not. I'll add it to my list:)
Thankyouu soo muchh sirr!!....💌
My pleasure:)
'PromoSM'
man please do the hand tut too!!!!!
The hand was a 3D model I found online a while ago
do you know the best way to transfer this sort of effect to unreal engine? I thought about creating a flip book from square images of each frame of the effect in blender and using this to create a niagara effect in unreal. Have you tried this sort of thing before ?
I don't, unfortunately. I only work with Blender. I'm sure there are plenty of tutorials on TH-cam, though.
bro i literally just started and i can’t even move the center dot help me😭
The origin? Press right click > Set origin And set origin from there
Great tutorial! How would you go about exporting something like this so I can use it in unreal engine? Thank you!
Wooow!
Hey there, really enjoying this effect. Do you have any suggestions on looping animations without an obvious jump as the empty returns to the default position at the start of the loop?
The only way I can think of is to bake the fire's animation so that all of the keyframes appear on the timeline, then copy the first keyframe into the last one and since they're now the same, the animation should loop.
at 1:39 how do you get that swirly look
You can see at 0:42 where I add the 'Simple Deform' modifier where I set it to twist on the 'Z' axis. This creates the swirly look.
@@sambamproductions8883i already have that down but it didnt change anything
@@claux3400 I'm thinking... It could be the following: - that you applied it to the wrong sphere - that the settings in your modifier don't correspond to mine - that the modifier is turned off for the viewport
i rechekced and made sure i dont have a extra sphere, i redid the modifier settings, it might be the modifier turned off for the viewport @@sambamproductions8883
i did it, thanks so much the problem was i didnt have the sphere selected you was right @@sambamproductions8883
can i have a model and rig file :(( i can't even convert to FBX from maya.
🚨🚨For anyone who has no clue about using blender ,this video is completely advanced level, because he does not explain each thing he does in order. Otherwise the pace is fast so be prepared, lol. 🚨🚨
It does take some background knowledge of Blender first, but if you have any questions about the process, lemme know.
@@sambamproductions8883 Thanks to this video frustrating the heck outta me, I searched the ends of the youtube and found a ten minute video that had exactly what i needed. literally took me 10 minutes with no experience to achieve the same desired effect at half the effort and with zero knowledge of blender. Hopefully someday I will learn enough for this method. cheers! lol
@@GrimeTimeGamer you got this bro 👊
здорово, но нихуя не понятно.
super nice tutorial, i just think for future reference you need to be a tiny bit more specific with where you are editiing on ur shader noides somtimes, as towards the end at the smoke i was editiing the wrong ones and wondering why i wasnt getting the same results XDXD
Thank you for the feedback:) Lemme know if you have any specific questions about the process
I was very excited to try this tutorial, i prewatched it while very tired the other night, and the day after i attempted it after a sorta tough day, my takeaways form this project were slim. This was a prerecorded video, which he makes multiple cuts around and gives wrong information on a number of spots, leaving you to figure out what exactly he changed. While he vocalized what nodes he was using, it was often after a cut where he says we need x node and then pops up with 4 nodes in the next frame with them all connected with no explanation. I loved the concept, and hated the execution. Room to grow, but for what was a 6m video, turned into 3 hours of work with ~45m of that being troubleshooting the jumble. TLDR: okay tutorial, hard to follow without many pauses.
I appreciate the feedback. If you need more details, here's a step-by-step breakdown I made: The Core: Start by adding a sphere to the scene. Switch to 'Material preview' mode and open a shader editor in the viewport. Replace the Principled BSDF shader node with an emission node. Add a 'Voronoi' texture node with a color ramp node. Adjust the sliders on the color ramp node to achieve more black values than white, creating a swirling energy effect. Add a 'Simple Deform' modifier to the sphere, set the twist option to 'Z' axis and angle to 360 degrees for a twist effect. Add a 'Layer Weight' node with a color ramp node. Adjust the sliders on the color ramp node to create a nucleus and rim light effect. Add a 'Subdivision Modifier' to smooth the mesh. Mix the color ramps from the Layer Weight and Voronoi texture with a 'Mix Color' node using 'Linear Light' blend mode. Add colors to each color ramp node. Add a single keyframe to the 'blend' value of the Layer Weight node. In the graph editor, add a noise modifier to the keyframe to create a pulsating effect. The Flare: Duplicate the sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission shader. Add a mix shader, a transparent shader, and a wave texture with a color ramp node. Adjust the settings of the wave texture. Enable 'Alpha Blend' mode in the material's shader settings for Eevee render engine. Animate the 'Phase offset' control of the wave texture node using '#frame/-4' expression. The Sparks: Duplicate the flare's sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission, transparent, and mix shader nodes. Add a Voronoi texture with a color ramp node, Texture Coordinate, and Mapping nodes. Set the color ramp's blending mode to constant and reverse black and white values. Adjust the scale values of the Voronoi texture for spark patterns. Change the Voronoi texture from '3D' to '4D' and adjust the 'W' value. Animate the 'W' value using the '#frame/' expression. Open the Drivers Editor for the animation curve and add a 'Stepped interpolation' modifier for choppier animation. Add a second mix shader node and second transparent node. Connect a value node to control the opacity of the sparks. Animate the value node using a noise modifier with 'Stepped interpolation' for added spontaneity.
recreate phoenix fire ball flash (valorant)
I'll see what I can do
Wow, this looks amazing! I'm in the process of creating Kirby too, and I've certainly learned from your approach, especially the eyes, which I was overcomplicating in mine. I also like that you added a gradient to the body. It adds a really nice touch - well worth it. Thanks for sharing, is going to help me in my journey of creating my Kirby.
Happy to hear it. Good luck with your model:)
Why does my Voronoi Texture Node have way less options and sliders than yours?
There could be multiple factors as to why. - Make sure you're using the same version of Blender as mine (4.0) - You may have chosen '1D' or '2D' as the type or chosen another type outside of 'F1', which can affect the sliders.
Great❤ I was just looking for a tutorial on that. I like your pace, it makes me want to tweak it as I go rather than just copypasting what you're doing
Thank you!
ive been practcing blender over the past maybye month?? although the video is a little fast pace, i understood most of this, its a really good video and very well explained despite how fast it is
Thank you. Lemme know if you have any questions
too fast. can you make a slower tutorial of this step by step? every step for a noob that doesn't know
Here's a step-by-step breakdown: The Core: Start by adding a sphere to the scene. Switch to 'Material preview' mode and open a shader editor in the viewport. Replace the Principled BSDF shader node with an emission node. Add a 'Voronoi' texture node with a color ramp node. Adjust the sliders on the color ramp node to achieve more black values than white, creating a swirling energy effect. Add a 'Simple Deform' modifier to the sphere, set the twist option to 'Z' axis and angle to 360 degrees for a twist effect. Add a 'Layer Weight' node with a color ramp node. Adjust the sliders on the color ramp node to create a nucleus and rim light effect. Add a 'Subdivision Modifier' to smooth the mesh. Mix the color ramps from the Layer Weight and Voronoi texture with a 'Mix Color' node using 'Linear Light' blend mode. Add colors to each color ramp node. Add a single keyframe to the 'blend' value of the Layer Weight node. In the graph editor, add a noise modifier to the keyframe to create a pulsating effect. The Flare: Duplicate the sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission shader. Add a mix shader, a transparent shader, and a wave texture with a color ramp node. Adjust the settings of the wave texture. Enable 'Alpha Blend' mode in the material's shader settings for Eevee render engine. Animate the 'Phase offset' control of the wave texture node using '#frame/-4' expression. The Sparks: Duplicate the flare's sphere and scale it up. Duplicate the shader material. Delete unnecessary nodes except the emission, transparent, and mix shader nodes. Add a Voronoi texture with a color ramp node, Texture Coordinate, and Mapping nodes. Set the color ramp's blending mode to constant and reverse black and white values. Adjust the scale values of the Voronoi texture for spark patterns. Change the Voronoi texture from '3D' to '4D' and adjust the 'W' value. Animate the 'W' value using the '#frame/' expression. Open the Drivers Editor for the animation curve and add a 'Stepped interpolation' modifier for choppier animation. Add a second mix shader node and second transparent node. Connect a value node to control the opacity of the sparks. Animate the value node using a noise modifier with 'Stepped interpolation' for added spontaneity. I hope it helps :)
I really prefer video. I am learning from 0. even the blender guru tutorial sometimes being hard :D @@sambamproductions8883 by the way try to record in 4k if you can. it will help for bigger monitors
@@sambamproductions8883 Thank you for taking your time in putting it here!
@@BriceKoua-11-11 Anytime:) Lemme know if you have any questions
noice
appreciate it:)
Really need a comprehensive beginner tutorial of Rigging Kirby, would help a lot!
Let me see what I can do
The expression to write in a value to animate it procedurally, as mentioned in the video is: #frame/x (x, representing the value you want to input. Make sure to put in a number. The lower the value, the faster the animation, the higher the value, the slower the animation)
This was an amazing tutorial, could you in a future make something similar about sword attacks? I can't really understand how to do them, specially if it is a heavy weapon
Thank you, I'll keep it in mind:)
no emp displace in my blender 4.0
Excellent work! i love it
Much appreciated:)
How make this in blender? th-cam.com/video/9Ps68bxRwqs/w-d-xo.htmlsi=5LYE22p7U6C3FEKf
You should check out Geometry Nodes tutorials that involve instancing
way to teach animation in 7 mins!! whoa.
Much appreciated:)
Very informative video, could you do a series where you sculp her full body mentioning more beginner techniques and tools to know
I do plan on making the full body
Hi sam I just wonder how you animate the dust. Didn't understand it well
Sure, here are the steps: 1- Add a cube 2- Give it a subdivision modifier (to increase the mesh's resolution) 3- Give it a displace modifier (to procedurally create dust deformations) 4- In the displace modifier, change the texture type to Voronoi and in its settings, check the 'colorramp' box and inverse the values so that clouds come out of the displaced cube. 5- Adjust the mesh's displace setting by playing with the 'colorramp' slider, the size value and the strength value on the displace modifier itself. 6- Change the coordinates of the modifier to 'object' (to further control the object's displacements and animate it) 7- Add an empty to your scene and use that as the 'object' coordinates of the mesh's displace modifier. 8- Animate the empty's rotation, transform or scale values with keyframes to animate the mesh and make it look like smoke. Don't forget that it takes some experimentation to get the result you want, so have fun working at it.
@@sambamproductions8883 Thank you for taking time to explain everything
Yooo the goat has uploaded another video!
Much appreciated haha
cool tutorial, do you think this would be ok in a game engine or would it need to be optimized somehow
I'm not too familiar with games, but what I can suggest is you would need to bake the mesh in the animation and export it to an FBX or alembic file or render out the animation as a PNG sequence and import it into your game engine on a plane tracked to the camera. But that's a start, I don't work for games, so check online just in case.
@@sambamproductions8883 thanks for the reply man
poderia fazer as pernas ou os braços?
Farei no futuro
Yoo man amazong work
This video is amazing! I’m a beginner and I’m trying to make a character for a game my friends and I are making. I’m not sure if it would be too much of an ask, but do you think you could make a long form tutorial video on making an entire character? I’m also trying to make a Tiefling from dungeons and dragons.
Female Tiefling
Definitely planning to make a tutorial on character creation in Blender, in the near future. Best of luck to you and your friends on your game:)
@@sambamproductions8883 thank you 😊 i’m not sure if it would be too much to ask but when you make the character tutorial, could you make the character humanoid?
@@FergWols Definitely keeping the character humanoid
I would like this video 100 times if I could
Much appreciated!