Playing ds1, i had an invader show up in sens fortress. Instead of killing my ass he guided me through the dungeon dropped some titanite chunks and jumped off a cliff. I will never forget.
@@yurilopes420they mid to top growth for weapons, you can only farm titanite slabs for level 10 weapons in the bottom of anor londo by killing that one fucking wraith, I would know, I farmed the shit out of him for titanite slabs enough to upgrade 10 items, took me 20 hours
Ha 😂 I had a similar experience but it wasn't an invader, I summoned a random player and I was low level and they took me to the guy with the stone armor, I can't remember his name, but he killed me several times and I couldn't kill him bc I was so low but this player took me there and killed him quick lol and took out some knights while leading me to some great loot, that was my first experience in ds1
@@YouGottaShootEmInTheHead darkwraiths only show up in NEW londo. and there is a few darkwraiths there you can farm. your point is still true though, its a pain to farm them
Imagine all the video games and original ideas we have missed due to these people who dont give a shit about gaming joining the gaming industry. Putting all these fake cinematic trailers to milk us and to distract us from the real gems.
Demon's Souls was hard when it first came out. That's because we had nothing to prepare us for it. After playing DS1-3, Bloodborne, and Sekiro, going to Demons Souls Remaster (or the original) was a walk in the park. I'm not saying it's a bad game, but we got gud so to speak.
OG Demons Souls was harder than Remake. People don’t get that they made Remake waaaaaaaay easier because it was a launch title for PS5 and wanted a easier barrier of entry. Demons Souls was always argued being harder than Dark Souls 1 and 2 back in the day. But people didn’t play OG Demons Souls so they base it on the remake.
@@RichardWalkerBDI agree. There’s a trial by fire you need to experience first in order to appreciate the mechanics. The punishment isn’t from traps per se. It’s not learning the lessons from the traps.
It's like Fighting Games. You try to pick one up and it's horrendous how much you'll get the shit kicked out of you going online, then you figure out the basis, get good and you can play just about any other fighting game and not be destroyed
I platinumed og demon souls. And yes. It was hard as hell. Mainly because you are only able to dodge in 4 directions as opposed to 8 or more in the modern games.
@@WestChamber21 Can you elaborate in what ways the game was made easier? I never heard of the game being nerfed, I only ever heard that it became easier because of the increased frame rate and better visibility the remake offers.
I hated elden ring when I tried it. Basically went full quantum tv on it. Then after about 5 months I decided to give it another go. Fast forward to today where I went back and beat ds1,2 and am now staring Ds3. These have been some of the best games I’ve ever played
Yup that’s normal, i picked up DS1 again after months of not playing it just because a friend of mine started it and being left behind was NOT ACCEPTABLE. Now I’d do unspeakable things to have Bloodborne on PC.
Same, I even skipped DS1 for a long time because it felt so bad at the start. When DS2 released it somehow got me hooked even tho some ppl might say it's not their best work. After that, I took holiday for their game releases every time lol.
@@shanedillis153 Eldenring was my fist Soulslike, disliked it, played trough to see what people see in it. tried DS3 stopped after 2 hours and im not touching a Fromsoft Soulslike again. Tried Sekiro and its the far superior game
FromSoftware understands the importance of fun gameplay and stylized graphics, and utilize these two things to create a totally unique experience. They also understand how to properly balance difficulty by allowing players to make the game easier by exploring and grinding, so you always feel rewarded for the time invested playing, rather then using artificial difficulty sliders
@@RanjakarPatel हाँ। वह मुझे एक हिजड़े की याद दिलाता है जो अपने पिता के पास घर लौट आया है, लेकिन बकरियों के प्रजनन में मदद करने के लिए अपनी नई नौकरी की घोषणा करने में बहुत शर्मिंदा है। यह पूरे भारत के लिए कितने शर्म की बात है।
Hardest duo-boss fight but also best boss fight imo. I was stuck for around 3+ hours to beat these duo, but I never even went mad. I just fell in love on how they were able to cover their weakness with their teamwork.
Not sure why people like this boss, it shows off the worst part of dark souls, the bosses can attack you through each other and through walls/columns. The hit box on the longshovel attack is an abomination. Probably the worst coded fight in that game
11:36 Yeah. I will never forget one of my encounters in Demon's Souls back on the PS3. Someone invaded me while I was grinding for some loot, and then we ended up dueling for well over ten minutes, just back and forth with neither of us dying. At some point he gave up, and I was too cautious to approach him, but instead of trying to kill each other, he started to help me clear the stage instead since the duel was going nowhere.
and it happends so often. i was a yellow summon. we got invaded the host and the other yellow summon went foward and i stayed in the back to meet the invader. i started to use some silly emote and the ''you are beautiful'' potato and the guy starts walking with me like im his friend. we just walk together to the host. when the host sees im with the invader without attacking he just quits :(
I do not even think FromSoft even knows how much of an impact they made in gaming, especially now that they have consistently made good changes with each installment that only improves the experience. Sure the games are never perfect, but they definitely have more positives than negatives. I have yet to recall seeing a group in the last couple years with as good a game design as them.
>good changes that improve the experience >nuked positioning in combat in favor of rollspam >nuked exhange of humanity for estus >nuked stamina management >nuked covenants >nuked good story >nuked level design >nuked enemy variety >nuked weapon progression >nuked music variety I can't name a single good change as games progressed. Making magic worse, making enemies pivot death machines, making story more confusing and obscure, going for a bunch of samey encounters instead of gimmick bosses in gimmick levels. And finally nuking linear progression in favor of ubisoft open world with bunch of copypasted lazily done content.
@@DaveExclamationMarkYognaughtThis. DS1 was their best game by far. Sekiro is great but it's not really a souls game which I think is why it's good. DS3 is good but no where near DS1. ER is the worst of the bunch. I don't get why people are lying to themselves about this...
The way they implemented the open world in Elden Ring, the sheer awe-inspiring immensity of the realms, the dungeons, the way they layered and presented it. The art design, the labyrinthine quests and subtle lore. You feel like you have gone through a huge journey. It’s really a towering achievement.
@@malazan6004 lmao outside of bell bearings there's nothing. What's dumb is wasting hours of your life for something you'll never use. just because you're a player that aims for multiple builds and goes for every scrap of armor and weapons in the game doesn't mean everyone is. Most people stick to a general build that clicks with them. So if a person who only plays the game once or twice will have wasted so much time not gaining anything but wasted hours trudging through dungeons that literally yield nothing. Love when the souls nerds crawl out to defend the dumb shit in these games 🤓
@@helygg8892 Ah yes because every second you spend not attaining perfect items that you will use for the rest of your playthrough and advancing your character is a second wasted, and you call other people nerds. Ah the irony.
I was devestated when i heard they are gonna stop the Dark Souls series. But after playing Elden Ring i realized im okay with it, because they know what they are doing.
Elden Ring is essentially Dark Souls 4 with features from every other FromSoft title lol they've essentially just renamed the series and kept going as normal.
Bullshit, the combat mechanics are similar to the Dark Souls games, but the way you play and explore the world in the game is completely different from Dark Souls. Game mechanics, progression and map design is very different from Dark Souls games. What you wrote is completely incorrect. Elder Ring redefined the Souls genre and once again set an unattainable standard that many will try to copy but will never reach that quality, just like they didn't even with Dark Souls.
elden ring seems like a magnum opus to the entire series.. like, here you go kids.. heres the entire world.. like it starts out as a concept and builds into an entire world and now heres the whole world.. freakin george r r martin helped write the lore of this game..
@@CB-lw7tyin terms of gameplay yes, but the world is so different and massive (in terms of story and actual map design) that it’s not fair to say it’s just a renamed Dark Souls 4. And the lore of course is always important in these games, saying it’s a renamed dark souls 4 kinda undermines the massive backstory and lore that they created for the world of Elden Ring. In terms of gameplay alone, I don’t disagree though. But there are a lot more to these games than gameplay (although that is a massive part of course).
@@dakotatrue12 What you're talking about in terms of the map scale and design is just natural progression of these types of games though, if the lore of the world was a continuation of DS3 then you'd expect DS4 at this point in gaming to be open world. It was something that most fans were talking about DS3 potentially being as well as Sekiro, so yes the map scale and design is different to DS but it's nothing we wouldn't have expected from DS4 anyway. So the only thing that becomes non DS4 is the story and lore which obviously is going to be different if you're going to launch a new title game but doesn't change that its still very heavily influenced, similar and done in the same style as DS story and lore. Fair or not it is what it is, doesn't change its a great game but it's a widely accepted idea that Elden Ring is basically a rebooted DS using the best of the other Fromsoft games too.
@@AQS521 Mate don't fall into that trap, it's not wokeness, it's studios being unwilling to hire experienced professionals. What a surprise when new devs/writers make garbage shows/games. Even I cringe at the thought of reading something I wrote as a younger lad.
its all about the artform and being about whats its all about.. i grew up on the metal gear series and had nothing to do with the souls series but now im playing elden ring and i got demons souls and dark souls and its interesting how relatable but contrasted the two franchises are.. i bet miyazaki and kojima are good friends.. theyve probably had a lot of teppenyaki together.. probably been to some awesome sushi places... and with kojima having his influence in a lot of places and dark souls obviously influencing the gaming world to the extent that it has, i have a hunch that the two of them might be working on something huge.. if not then they should totally collaborate on something..
I love fromsoft games because their gameplay is very "classic". You make your character, spawn in, door opens for you and have fun. You struggle at a boss? Get better or grind/explore a bit more to maybe find something to help you. Are there different ways to go than just one? Take whichever you want and try it. You beat that zone, you come back to the other just to realize that you're absolutely overpowering everything. Good. It's a reward for going through the harder area first. Enjoy feeling like a killing machine now. No scaling needed, it's deserved.
unfortunately the easy enemies arent worth the kill as their runes are tiddlywinks.. i grinded the gate ruins a ton and made limgrave my personal bch and saying to myself, man i need to set up a new area of operations.. i hear theres some good eatin to the north east...
I'm old enough to remember when all a game had to do to be "open world" was refrain from calling level 1 "level 1" and allow you to go back to it from level 2.
Bloodborne was my life-changing From Software game. I remember playing for the first time, not understanding it and continually getting my rear handed to me, but about 2 years later, I came back, something clicked, and it’s probably my favorite game of all time and the first game I 100% completed
bloodborne is imo the best game ever made. Miyazaki has put so much effort and love into that game its ineffable, he also said its his favorite game too.
@@surrenderliife "he also said its his favorite game too." nope, not even close to true, look im gonna sound harsh right now just know none of this is aimed at you personally, just know i love bb, its on my top 10 games of all time but overall i think its a pretty mediocre souls game with some of the least effort, innovation and passion between the games, still makes it better than 99% of games i played, but what irks me about it is the delusional and borderline beastly mad fanbase. i would say he put FAR more passion into ds1, sekiro and especially elden ring. this is something alot of bloodborne fanboys regurgitate when its really just purposeful misinformation, that entire interview where he says something similar to this was about which game was best to work on because of how publishers treated him, he chose bloodborne cuz sony gave him a bigger budget and barely said no to any demands, like a live orchestra to record the soundtrack and combining the dlcs into 1 (old hunters was supposed to be 2 dlcs but he wanted it to be 1 huge dlc) all of which namco said no to when making the dark souls games, he wanted all these things for dark souls and namco was being cheap, in truth he put far more passion in ds1 than in bb, and you can see it by how much ds1 evolved and improved the souls formula, while bb just copy pastes dark souls for the most part. he literally just said "bloodborne was my favorite to work on because i got to do it my way", on top of that the interview was before ds3, sekiro and elden ring came out and it has nothing to do with which one is his personal favorite, so bb fanboys should stop recycling this objectively incorrect misinformation, i know this because i was one of the ppl that recycled it till i read the interview, and it doesnt really make much sense since miyazaki loved berserk and mediaeval dark fantasy far more than gothic lovecraftian and you can see it with demons, dark and elden ring, his most innovative games while the rest are just offshoots of them. even sekiro to a degree, although sekiro did innovate far more than bb, which is the least innovative game between them all barring ds3 maybe. elden ring though is actually his personal favorite and he literally said that without even being asked the question straight up, they were just talking about the open world, unlike the old interview about bb where he never actually said it was his favorite. he said "elden ring is the closest ive ever been to my ideal game", which is in this very video youre watching, it really confuses me how bb fans still have the need say that, he put far more passion into demons, ds1and especially elden ring, considering they are far more innovative, took far more effort and changed alot of things, when bb is really just grey dark souls with tweaked combat, same level design, same items, same combat with tweaks and changes here and there, the weapons are about the only innovative thing about it and even then alot of them are basically a bunch of dark souls weapon classes mushed into one weapon, while elden ring changed the entire level design and exploration philosophy, open world, horse with horse combat designed around the open world etc etc elden ring changed the DS formula insanely more than bb, "elden ring is to dark souls what dark souls is to demons souls, its my evolution of the series" a quote from the master himself. bb fanboys and their bias man XD its no surprise that were known to have the worst fanbase in the series by far, please stop ruining bbs reputation more with these needs of validating that its the best souls game or miyazakis favorite whatever other jargon the bb fanbase convinces itself.
BB is all Miyazaki while the others are full of other peoples inputs as well. It's not a bad thing, it's just natural that would be his favorite as it's the one he feels closest to.
I still remember summoning help for Mohg on my first play through and I summoned a guy simply named “The Alchemist”. He proceeded to one shot Mohg using meteorite of astel
@@offworlder461they brought back an old discontinued wheel, make a few tweaks, updated the looks, sold it for the same price then refined it over and over until it was almost perfect. Love FromSoft
i think the estus flask , the bonfires that respawn enemies , soul loss on death and roll based combat are the 4 pillars from software cemented , if you remove one of these 4 it would not be the same
@@offworlder461I love elden ring but it's not a better game imo I also like how every games gets bashed for rehashed bosses but elden ring gets high praise
Never really gave these games a chance until elden ring. Ended up getting every trophy in elden ring and have played all the souls games. Absolutely love this series and I’m mad at myself for not giving them a chance years ago, such a wonderful series. The joy I felt from killing the nameless king and melania is probably the most satisfying feeling I’ve ever gotten from video games.
My first FROM experience was Sekiro which I rate as one of the best storyline games of all time, and I'm an old gamer, I put 284 hours over about a year or so till I beat it. Then Elden came out. I beat it a few weeks ago finally, after circling about 15 different builds up to Fire Giant and then returning to my original Death Mage build and finished it off. 1034 hours of absolute pure joy. Amazing.
@@rousrouslan4023 Of all the FromSoft games to say that about, you're gonna pick Sekiro? That's probably the one with the most coherent, directly-told story.
The part of the story where Sony didn’t think Demon Souls should release in North America, then when it did it was hugely successful, just shows how disconnected the “higher ups” are from their audience. This is the core of the problems in video games nowadays.
Bloodborne in 2015 was one of the best gaming experinces in the last decade for me. Favorite game of that year. After school in my junior year of HS, coming home and playing the game till i had to go the school the next day 😂 From the atmosphere, weapons, gameplay, lovecraft/berserk inspired worlds and enemies, what a game! 💜
i mean the backstab is pretty op when youre good at it.. thats the weakness of these fighting mechanics.. theres no fluidity.. its all or nothing.. set in stone.. robotic.. @@ghostering8
More than one enemy and he loses his mind 😂, constantly moans when his op weapon doesn't one shot, steam rolls through everything not looking yet says he checks everything 😂 Then to add insult, he makes out he does it all deliberately for his twitches 😂. OK boi OK.
i like how in elden ring there's a whole section behind volcano manor you can entirely miss out on if you don’t hit an insivible wall. i think the boss of that area is the godskin noble. you can also get there early if you get kidnapped by an iron maiden that just happens to kill you with its capture attack. it DOESNT transport you just by grabbing you cuz that would make the area TOO accessible lmao
Also beating that godskin noble and the small area after it gives you early access to fight rykard, without it you can do the bounties from volcano manor but that requires access to mountaintops of the giants. So if you are good enough you can fight Rykard WAY earlier and get his great rune before even getting into Lyndell.
Elden Ring was a breath of fresh air and gives me hope theres still a couple of talented passionate game development companies out there, not just boring carbon copy shitting, template using, formulaic money making machines.
I just find it ironic that people gloat about elden ring being revolutionary and creative when it’s just the dark souls formula with breath of the wilds gameplay loop. It’s a 10/10 game no doubt but I feel like it’s far from “original”
@@eklipse4956I feel like it was too big for its own content. So not only did they stretch content thin, but they also filled in the rest of it with reused content. That alongside the issues with PvP and invasions prerequisites prompt me to give it a 6/10. It’s good, but it’s only just better than mediocre.
Agree with that, I really hope the next Soulslike from them isn’t open world. Love PvP and build variety but man it’s just… idk. Too much. There’s like 100+ bosses and most aren’t great. I think I’m only a really big fan of like 15 fights. Much rather have a solid 20 hour souls game than Elden Ring. I’m still looking forward to dlc, but I don’t want to replay it again. 3 times was more than enough compared to like 30+ for previous Fromsoft games.
@@CuriosityMisledMeeven I dislike elden ring compared to other from soft games but golly oh golly I think giving it a 6 out of 10 might very well be objectively wrong
"boring carbon copy shitting, template using, formulaic money making machines" fucking exquisite. Thank you. Thank you. Been searching for a good way to say it for awhile. Goddamn era of mundanity. Redfall Dark Ages.
@@thothheartmaat2833 You're not wrong, but all 14 year old me could think about was COD, and football. However I'm actually glad cause at the time, even if I would've beaten the game I wouldn't have appreciated it as much as I do in comparison to beating it not to long ago. Obviously I just didn't have the patience to even go another direction to progress in the game just cause I was so used to brute forcing any game and not actually caring to learn from my mistakes.
im just starting to play these games and i already gave up on progress.. im literally farming the first stage of demons souls for the early weapons.. ps i hate that game.. im trying all the classes.. the royalty is so easy.. soldier is also awesome.. i heard the knight is the staple.. it makes me so mad when i hit them and they have like .2 life left.. ive always considered myself a spearman... but i mean.. 1 magic hit... @@EscBackspace
This is why I loved playing games like gta vice city and San Andreas. You had to remember your environment by visuals and locations with an occasional look at the map. This made it feel like you were in the world instead of storing at a gps map the whole time.
those games literally have mini maps.. with icons on them.. in ghost recon breakpoint you can completely customize your mini map or turn it off if you want. i found that turning of all the hud icons and putting some of them on the mini map makes the most sense.. without it i have no sense of whats going on around me and cant see anything but in real life im aware of whats going on around me so if i put enemy locations on the mini map its more like what i would experience in real life.. too often in games the so called realism settings make the game unrealistic and have you looking like a buffoon.. rather than empower you the game tears you down like a sadistic dungeon master who just wants to kill you and make fun of you..
I beat the game with a pure INT build (Moonlight GS & Glintstone Kris) and a pure tank STR/FAI build (Great Star w/ Prayerful Strike & Icon Shiled) and I thought the paladin build was a little easier. I’d go through entire zones using no HP flasks. Blasphemous Blade run was probably easier than pure sorcerer too.
@@thebeanmachine__4253 Literal bullshit. I've been stun locking enemies in Fromsoft games since the first Dark Souls in 2011. It's just as piss easy as a magic build.
I know what you mean. Dark souls was my first and it was so scary because you were scared to die, getting cursed or whatever there was that you didn't understand.. it was nothing I had ever experienced
Elden Ring is my personal favorite game of all time. Gave me the same feels as WoW back in Vanilla and TBC when I was 10 years old. Whole world to explore no hand holding. Ultimate class fantasy.
I find myself skipping through most cutscenes in games that are heavily influenced by them but when a cutscene starts in a Fromsoft game, I watch it every single time.
Demons souls was hard when it was the first ever souls game and you didn't know the formula. I picked it up from a bargain bin for $10 in 2010 and took it home and thought I was being pranked with how many times I died in 1-1. It's objectively easy going back after you know the souls mechanics, but not when it's your first.
similar story for me. I was 10 and my uncle picked it up from gamestop on sale, I died nonstop for 3 hours and quit. a couple months later I went back because the world still seemed interesting and came to love it
I have 3 characters at the end of NG and 1 character at the end of NG+ ready for that DLC to drop. I bought the game again on PS5 and I’m about halfway through with another different build. No other games pull me in and keep my attention like From Software games.
@@zyzyx4207 >clunky controls >no music, only creepy ambience >plot is about zombie outbreak >literally half the enemies are grotesque flesh masses with teeth and hands in all the wrong places >you healed with green grass Being an action game and a survival horror is not mutually exclusive, as proven by REs from 4 to 6 + like 8 spinoffs during that time. Half izalith is filled with necromorphs Hellkite wyvern and gaping dragon speak for themselves Just open your eyes and you will see that horror inspiration is obvious
@@Ar17778 Yes, thats why it is the opposite of best all rounded. It has the best bosses and not nearly the best rest. Complete bs and ironic to call it the best all round (just my opinion).
In regards to dynamically changing difficulty in Elden Ring I think the easiest way to do it would be with a consumable item that works like Bonfire Ascetics from Dark Souls 2 that puts the game into the next NG+ cycle with a countdown timer
that game is also super detailed with lots of quests but i didnt like the mechanics of the character so i quit playing it.. i think if they made a new one with updated and better fighting mechanics i would like it. pretty much like elden ring. i have issues with elden rings mechanics too. there are some things that could be changed. basically the parrying is garbage.. everything else is pretty awesome though.. except for the way that if you hit the attack button twice it wont let you cancel it and it will force you to attack twice but this only happens when youre fighting an enemy.. it doesnt do this when youre not fighting an enemy so its total bs.. if i hit attack twice then after the first attack decide i want to dodge i should be able to change my mind.. it works like this when youre not fighting an enemy so i shouldnt be handicapped when i am fighting an enemy in the moment that is the worst time to be handicapped like that..
@@thothheartmaat2833that on top of having the worst camera I've seen in a game since the PS2 era of games. Makes elden ring the most frustrating thing to me. Most my deaths come from the camera being shit, the lock on being shit and not being able to dodge because I hit the attack twice. For such an amazing game with so much time put in it you'd think they would do better on stuff like that. Lies of P 100% does better on those 3 simple things which is why I enjoyed combat and boss fights in that game more
Anyone else see the irony in Asmon saying spell users are brain dead but then goes on to say he can't handle any game that has thought to it, only can play games that are "go here, do this, done"?
Bro, future sci-fi Grimdark with races...it's not like, it's far too different compared to From's own Souls Dark Fantasy with all its bleakness and suffocating grit. It's not like, From don't have some sci-fi futuristic IP that they can pull some inner inspirations from (Armoured Core wink wink). A third-person Action RPG inspired by both 40K warhammer and Soulsborne will give us a window to how the Soulsborne-verse world would progress after medieval eras, even in it's cyclical nature.
Fromsoft creates too original, innovative and interesting worlds and settings to be bogged down by American properties that have been seen and played multiple times over.
im thinking they totally need to do a dnd collaboration.. dnd needs a game like this.. i think its probably their next thing considering how george rr martin wrote the lore for elden ring and dnd made a movie.. they need a game and who better to make it than FROM?
With DS1 I went through it first play through very cautiously. I tried to play it again, but kind of rushing through it, and I had kind of a bad time dying and losing a lot of souls etc. With DS3 I played through it twice so far with different builds and I don’t ever see myself stop playing that game in my life. What a game! What an experience ! DS1 was a masterpiece. But DS3 was a true magnum opus.
After finishing the game with the dung eater ending you could get an Item, that's able to turn site's of grace into sites of cruelty. Those respawn / turn the bosses into uber-versions who scale with your level.
The first FS game I played was Bloodborne. I gave up after struglling with the few mobs in the town square for several hours. I hated the game. Then, I picked it up again a year later. Then, I fell in love with the game.
I had the exact same experience with the town square mobs, sold the game, brought it again, died continually to the bridge wolves, sold it again, brought it a 3rd time just to finally platinum it and now played through it about 8 times with it being one of my top 5 games 😆
54:07 - I think that if you unlocked the infinite upgrade after you upgraded a weapon it would be nicer, like as soon as you get a +7 weapon, you can up every weapon you got to +7 costing only runes
Still hoping for some changes to Invasion mechanics in the DLC. It's been a source of massive replay value (and I mean hundreds more hours) anyway! One of the best and most wildly varying parts of FS games.
Honestly I feel like if you buy the DLC and manage to get into it, the game should recognise you as a serious player who (regardless of skill) genuinely cares about improving and fighting new challenges. So it SHOULD let anyone be invaded past that point, even as a solo without using taunters tongue. Gonna have to improve what levels can invade what of course but still want to see it.
Personally I look for different things in games: I like cutscenes, I like maps and dislike having to remember where things are (bc i have a bad sense of direction), and I hate having to hunt for lore through reading codexes and random dialogue separated by hours of gameplay. But there are different games for different folks and I like that Dark Souls is there for ppl looking for different things in games.
Really grating to see someone saying Demon's Soul a 2009 game wasn't hard and that person started by playing Dark Souls in 2018. You are missing so much. And Demon's Souls walked so Dark Souls and beyond could run. Literally made the genre. Deserves max respect.
Yeah lmao, Asmon talks shit but if he had started with Demon Souls instead of Dark Souls it would've kicked the shit out of him and he'd probably have complaints about the long levels instead.
Everybody talks about FromSoft and only thinks about the Souls series. I'll always just remember them as the Tenchu guys. I pray we get a Wrath of Heaven remake, the best ninja game apparently nobody else played. Yeah Sekiro was basically a Tenchu game, but it pains me to the core they didnt let it be a new Tenchu.
I agree with Asmon. Weapon upgrades, while cool, should be less important. I would love for stats to have higher impact on scaling. Like D vs C would make up for 40-50 damage. And Ds vs A/s would be around 200-400 damage. Also, I would love some kind of quest journal for NPCs. Like a 'Dear diary..' type. Not that it tells you to got to Nocron and take 20 steps north-east to meets the NPC, but atleast a log of interactions you've had so far..
@@vazazell5967 The game doesn't "need" the paper. He just wants it. We can't expect a developer to go against their vision for the game to appease everyone. That's exactly why games nowadays are often shit.
When im old and about to die I'm gonna go out with a bang by setting up a magic build and a camera with a noose and with a burning candle to burn the noose and drop my body onto the single button press boss kill victory. I will be forever remembered in TH-cam glory.
I always preferred some of the bosses from demon souls to most other bosses in souls games as they felt like a puzzle to solve rather than a test of reflexes and pattern memorization.
"it is a loading screen for another cut-scene". This really sums up the current state of gaming. FROM is different from everyone else because they value the gameplay and they respect the gamers. They understand that without a challenge there can never be achievement.
My only real problem with elden ring is the bosses felt way worse than normal dark souls bosses. Dark souls bosses are supposed to be hard but fair, and elden ring did away with the fair part and went “let’s give every boss a one shot kill and 3 phases” and it just doesn’t feel like the normal intelligent boss design of souls games
Elden Ring bosses felt absolutely wild, their animations and tempo switching was ridiculous. Fighting them feels even more frantic and unpredictable than Bloodborne, I hope they go back to more methodical combat in future
I came from playing majority sports games,wrestling,cod, and gta all my life then when I finally tried Elden Ring it really turned me into a gamer fr. Was stuck on elden beast for 5 months before I beat him and that’s what baptized me into soulsborne gamer. Currently breezing thru bloodborne but I have to take breaks for my mental health’s sake that game really takes a toll
41:35 Interesting note to make on this: when GRRM was questioned about his role in Elden Ring during an interview he said he was surprised because he was only asked to write the distant past of the world of Elden Ring, only getting a few key concepts they wanted him to include and certain boundaries which he shouldn't cross in his writing. So while a lot of people like to credit GRRM for Elden Rings writing, a lot of what we see in game should actually be acredited to FromSoft!
52:46 my take on it: you enter the fog, but instead of entering the boss arena, you enter a different place. In front of you there is a huge statue with a scale, and a ghost sitting in front of you. One of the sides is full loaded, but a stone pillar does not allow it to tilt. The other side has a portal looking fluid. When you aproach, he tells you to choose your path, the path of the truth, or path of the true horror. If you go thrue the portal, you "sink" in to the normall boss fight, but if you break the pillar, the scale tilts, and the fight will be harder.
3 minutes in. How many people had that feeling? "I am old enough now I was just too young to beat these games." I fucking loathe new games. god of war comes to mind of how quickly they're like "hey! follow the dotted line for more content! Kratos: Oh jeez I have to follow the dotted line! and look for the painted surfaces for where I can climb." it feels like such a god damn insult. Nobody complains on how rails those games are and are sucking it's dick like it's fucking ambrosia. Final fantasy 13 was a hallway game and it got fucking nuked. gamers don't know what the fuck they want and devs should never listen to the mob.
Ocarina of time was originally gonna have a hub area for all the areas but made the dangerous effort to make a big world. I feel demon souls COULD of been a true open world like Ocarina. I wouldnt think of demon souls as open world
I guess im in the minority with the weapons. I like using a standard longsword throughout the whole game for example. It makes it feel a lot more like my weapon and you kind of grow attached to a humble regular weapon instesd of just swapping to the next cool looking weapon you find
I always go for the naked start, using anything I can get my hands on and steadily working my way towards a proper build. Just feels good starting with nothing and climbing up the steep hill of bodies, and it all starts with a longsword.
51:55 I did everything there was to do in Limgrave, Weeping Peninsula, and some of Caelid before I attempted Margit. Because of this I just rolled through him extremely easily. While so many people said he was a big difficulty spike. This demonstrates how accessible and easy Elden Ring can be. Even if you ignored magic and summons… just the fact that there is so much content and so many dungeons to explore throughout this HUGE map….its really easy to level up while keeping thoroughly entertained if your having trouble with an area or boss because of how much exploration and side/optional content there is to explore. This is compared to the older souls games where if you wanted to grind souls to level up if your having trouble you’ll need to defeat enemies and/or explore areas you’ve already employed which can definitely be boring. On the other hand this also can take away from the experience a little. I felt the game was mainly easy throughout because I was consistently over leveled due to having explored everything I could as I progressed. Elden Ring was still the first real souls game I played outside of Sekiro and is what got me to give the rest of the games a chance which I have since truly enjoyed. Elden Ring remains my favorite with around 250 hours in my first playthrough which I didn’t want to end so badly that I went back and made sure I had aquired every single item that was acquirable that wasn’t a random drop from an enemy.
53:00 thats exactly how it could work. Like in borderlands 3 for example the takesdowns have normal difficulty or true takedown which you activate by hitting a lever next to the start door
I've commented three times 😂 I'm invested. I disagree with the upgrade weapons being dismissed. I absolutely love the idea of being careful what weapon to use, the feeling of finally finding the shard you've been looking for, that feeling of doing more damage and it gives you something more to do in the game.
I got demon souls and sucked at it, I liked it but couldn't get passed any world 2 bosses or areas. I got dark souls, got lost and couldn't fight well. I watched tfs play bloodborn, and it looked INCREDIBLE like a game made just for me, and despite the play style being alittle different, bloonborne was when It clicked. I played it through like 4 times. Went to demon souls and beat it, went to dark souls and beat it, later got dark souls three and beat it. Souls games took me three separate tries, but when it clicked FromSoft has been a staple part of my gamer diet since.
i fully agree with not upgrading weapons, like in sekiro you should upgrade your character instead, its still important to make the weapons stronger so i suggest upgrading your overall weapon level instead and every weapon you equip goes to a certain level so you dont have to get rid of upgrading a powerlevel which would be also not good
Yeah if it wasn’t possible to upgrade the weapons, would make it more accessible to use different weapons. And they could adjust the content accordingly so you won’t miss it.
Demons Souls was Perfection when it came out, Asmon needs to realize there were no games of it's kind back then, and those bosses seemed super cool and unique back then.
Definitely don't think Darks Souls 3 was ever stale. I played the hell out of that game with about 2K hours and the only thing that really stopped me was losing all my PvP character saves and not wanting to spend all the time I did making them again. And of course, at that point PvP was primarily the point which had declined a bit by about 2019-2020. Elden Ring was a mixed bag for me. I never got so lost in a game as I had with Elden Ring and I can recall at least 3 times I defeated an easier version of a boss after I had already beaten the harder version. The world was amazing and some of the bosses were really cool. I know there's a gold mine of builds for me to discover. I only wish I hadn't gotten so lost in my first playthrough that I never ended up beating it.
im not a souls fan myself but even i can realise they've carved out a subgenre, fandom, metric of difficulty, atmosphere etc etc etc ooo and obviously gameplay standard
The level design of Dark Souls, reminded me too heavily that it perfected what Vagrant Story did. Linear-ish dungeons that force you to get to certain areas, and eventually paths that open up that go back to previous areas. And that everything can be mapped out on how they connect to each other. Except for Snowfly Forest and Iron Maiden B2 those locations are complete ass.
I had that game and didn't get out of the startig area because I didn't get the controlls/how to progress... Everyone says how it's a great game. I'm very sad I never experienced it😅
Playing ds1, i had an invader show up in sens fortress. Instead of killing my ass he guided me through the dungeon dropped some titanite chunks and jumped off a cliff. I will never forget.
are titanite chunks the last upgrade stones?
@@yurilopes420they mid to top growth for weapons, you can only farm titanite slabs for level 10 weapons in the bottom of anor londo by killing that one fucking wraith, I would know, I farmed the shit out of him for titanite slabs enough to upgrade 10 items, took me 20 hours
Ha 😂 I had a similar experience but it wasn't an invader, I summoned a random player and I was low level and they took me to the guy with the stone armor, I can't remember his name, but he killed me several times and I couldn't kill him bc I was so low but this player took me there and killed him quick lol and took out some knights while leading me to some great loot, that was my first experience in ds1
@@YouGottaShootEmInTheHead darkwraiths only show up in NEW londo. and there is a few darkwraiths there you can farm. your point is still true though, its a pain to farm them
BROTHER! WE MUST SLAY THE GODS OF ANOR LONDO BROTHER!
Imagine all the video games and original ideas we have missed due to these kind of decisions like Yoshida did initially
Imagine all of the video games and original ideas we have missed because executives are extremely out of touch.
Thank god for the rise of indie gaming
On the flip side imagine how many cool ideas we've lost out on because people are chasing FromSoft instead.
Imagine all the video games and original ideas we have missed due to these people who dont give a shit about gaming joining the gaming industry. Putting all these fake cinematic trailers to milk us and to distract us from the real gems.
Imagine all the people...
Demon's Souls was hard when it first came out. That's because we had nothing to prepare us for it. After playing DS1-3, Bloodborne, and Sekiro, going to Demons Souls Remaster (or the original) was a walk in the park. I'm not saying it's a bad game, but we got gud so to speak.
OG Demons Souls was harder than Remake. People don’t get that they made Remake waaaaaaaay easier because it was a launch title for PS5 and wanted a easier barrier of entry. Demons Souls was always argued being harder than Dark Souls 1 and 2 back in the day. But people didn’t play OG Demons Souls so they base it on the remake.
@@RichardWalkerBDI agree. There’s a trial by fire you need to experience first in order to appreciate the mechanics. The punishment isn’t from traps per se. It’s not learning the lessons from the traps.
It's like Fighting Games. You try to pick one up and it's horrendous how much you'll get the shit kicked out of you going online, then you figure out the basis, get good and you can play just about any other fighting game and not be destroyed
I platinumed og demon souls. And yes. It was hard as hell. Mainly because you are only able to dodge in 4 directions as opposed to 8 or more in the modern games.
@@WestChamber21 Can you elaborate in what ways the game was made easier? I never heard of the game being nerfed, I only ever heard that it became easier because of the increased frame rate and better visibility the remake offers.
I hated elden ring when I tried it. Basically went full quantum tv on it. Then after about 5 months I decided to give it another go. Fast forward to today where I went back and beat ds1,2 and am now staring Ds3. These have been some of the best games I’ve ever played
Ever FromSoft player has a story like that. Hated ds3 came back to it 6 months later and fell in love and now I worship FromSoft
Yup that’s normal, i picked up DS1 again after months of not playing it just because a friend of mine started it and being left behind was NOT ACCEPTABLE. Now I’d do unspeakable things to have Bloodborne on PC.
Same, I even skipped DS1 for a long time because it felt so bad at the start. When DS2 released it somehow got me hooked even tho some ppl might say it's not their best work. After that, I took holiday for their game releases every time lol.
Its good that you came to your senses 😂
@@shanedillis153 Eldenring was my fist Soulslike, disliked it, played trough to see what people see in it. tried DS3 stopped after 2 hours and im not touching a Fromsoft Soulslike again. Tried Sekiro and its the far superior game
FromSoftware understands the importance of fun gameplay and stylized graphics, and utilize these two things to create a totally unique experience. They also understand how to properly balance difficulty by allowing players to make the game easier by exploring and grinding, so you always feel rewarded for the time invested playing, rather then using artificial difficulty sliders
liar
please be honestly my dear four humanitarian and convenience
For the most part some bosses and mobs are just fucking stupid like
Gank Squad or Bed of Chaos
But they are the worst and not a majority
@@TetsuRiken be kindness he try his best his branes but i no agree
@@RanjakarPatel हाँ। वह मुझे एक हिजड़े की याद दिलाता है जो अपने पिता के पास घर लौट आया है, लेकिन बकरियों के प्रजनन में मदद करने के लिए अपनी नई नौकरी की घोषणा करने में बहुत शर्मिंदा है। यह पूरे भारत के लिए कितने शर्म की बात है।
Ill never forget the feeling of accomplishment I got from beating Ornstein and Smough. That was the hardest battle for me in all the souls games.
I had that feeling with Manus. It took me way too long to beat him.
My friend was trying to beat them for a few days. Then I caught up to the same spot then beat them after about 10 tries. His anger was significant.
Hardest duo-boss fight but also best boss fight imo. I was stuck for around 3+ hours to beat these duo, but I never even went mad. I just fell in love on how they were able to cover their weakness with their teamwork.
Not sure why people like this boss, it shows off the worst part of dark souls, the bosses can attack you through each other and through walls/columns. The hit box on the longshovel attack is an abomination. Probably the worst coded fight in that game
11:36 Yeah. I will never forget one of my encounters in Demon's Souls back on the PS3. Someone invaded me while I was grinding for some loot, and then we ended up dueling for well over ten minutes, just back and forth with neither of us dying. At some point he gave up, and I was too cautious to approach him, but instead of trying to kill each other, he started to help me clear the stage instead since the duel was going nowhere.
lol meeting your match and end up becoming life long friends.. or getting married..
and it happends so often. i was a yellow summon. we got invaded the host and the other yellow summon went foward and i stayed in the back to meet the invader. i started to use some silly emote and the ''you are beautiful'' potato and the guy starts walking with me like im his friend. we just walk together to the host. when the host sees im with the invader without attacking he just quits :(
I do not even think FromSoft even knows how much of an impact they made in gaming, especially now that they have consistently made good changes with each installment that only improves the experience. Sure the games are never perfect, but they definitely have more positives than negatives. I have yet to recall seeing a group in the last couple years with as good a game design as them.
>good changes that improve the experience
>nuked positioning in combat in favor of rollspam
>nuked exhange of humanity for estus
>nuked stamina management
>nuked covenants
>nuked good story
>nuked level design
>nuked enemy variety
>nuked weapon progression
>nuked music variety
I can't name a single good change as games progressed. Making magic worse, making enemies pivot death machines, making story more confusing and obscure, going for a bunch of samey encounters instead of gimmick bosses in gimmick levels. And finally nuking linear progression in favor of ubisoft open world with bunch of copypasted lazily done content.
@@vazazell5967 true, in terms of game design they basically peaked with ds1
@@vazazell5967 and now people (game devs) are following the no story format. Which sucks
@@DaveExclamationMarkYognaughtThis. DS1 was their best game by far. Sekiro is great but it's not really a souls game which I think is why it's good. DS3 is good but no where near DS1. ER is the worst of the bunch. I don't get why people are lying to themselves about this...
@@tenesenkaThere's this thing called opinions
The way they implemented the open world in Elden Ring, the sheer awe-inspiring immensity of the realms, the dungeons, the way they layered and presented it. The art design, the labyrinthine quests and subtle lore. You feel like you have gone through a huge journey. It’s really a towering achievement.
There's literally only a handful of dungeons that matter the rest are filler that give you nothing.
@@malazan6004 lmao outside of bell bearings there's nothing. What's dumb is wasting hours of your life for something you'll never use. just because you're a player that aims for multiple builds and goes for every scrap of armor and weapons in the game doesn't mean everyone is. Most people stick to a general build that clicks with them. So if a person who only plays the game once or twice will have wasted so much time not gaining anything but wasted hours trudging through dungeons that literally yield nothing. Love when the souls nerds crawl out to defend the dumb shit in these games 🤓
@@malazan6004caladan brood
@@helygg8892 Ah yes because every second you spend not attaining perfect items that you will use for the rest of your playthrough and advancing your character is a second wasted, and you call other people nerds. Ah the irony.
@Dantes230 L
I was devestated when i heard they are gonna stop the Dark Souls series. But after playing Elden Ring i realized im okay with it, because they know what they are doing.
Elden Ring is essentially Dark Souls 4 with features from every other FromSoft title lol they've essentially just renamed the series and kept going as normal.
Bullshit, the combat mechanics are similar to the Dark Souls games, but the way you play and explore the world in the game is completely different from Dark Souls.
Game mechanics, progression and map design is very different from Dark Souls games. What you wrote is completely incorrect.
Elder Ring redefined the Souls genre and once again set an unattainable standard that many will try to copy but will never reach that quality, just like they didn't even with Dark Souls.
elden ring seems like a magnum opus to the entire series.. like, here you go kids.. heres the entire world.. like it starts out as a concept and builds into an entire world and now heres the whole world.. freakin george r r martin helped write the lore of this game..
@@CB-lw7tyin terms of gameplay yes, but the world is so different and massive (in terms of story and actual map design) that it’s not fair to say it’s just a renamed Dark Souls 4. And the lore of course is always important in these games, saying it’s a renamed dark souls 4 kinda undermines the massive backstory and lore that they created for the world of Elden Ring. In terms of gameplay alone, I don’t disagree though. But there are a lot more to these games than gameplay (although that is a massive part of course).
@@dakotatrue12 What you're talking about in terms of the map scale and design is just natural progression of these types of games though, if the lore of the world was a continuation of DS3 then you'd expect DS4 at this point in gaming to be open world. It was something that most fans were talking about DS3 potentially being as well as Sekiro, so yes the map scale and design is different to DS but it's nothing we wouldn't have expected from DS4 anyway. So the only thing that becomes non DS4 is the story and lore which obviously is going to be different if you're going to launch a new title game but doesn't change that its still very heavily influenced, similar and done in the same style as DS story and lore. Fair or not it is what it is, doesn't change its a great game but it's a widely accepted idea that Elden Ring is basically a rebooted DS using the best of the other Fromsoft games too.
A game built on gameplay and not monetization crazy that its good
Yep and no woke politics everywhere.
@@AQS521 Mate don't fall into that trap, it's not wokeness, it's studios being unwilling to hire experienced professionals. What a surprise when new devs/writers make garbage shows/games. Even I cringe at the thought of reading something I wrote as a younger lad.
its all about the artform and being about whats its all about.. i grew up on the metal gear series and had nothing to do with the souls series but now im playing elden ring and i got demons souls and dark souls and its interesting how relatable but contrasted the two franchises are.. i bet miyazaki and kojima are good friends.. theyve probably had a lot of teppenyaki together.. probably been to some awesome sushi places... and with kojima having his influence in a lot of places and dark souls obviously influencing the gaming world to the extent that it has, i have a hunch that the two of them might be working on something huge.. if not then they should totally collaborate on something..
I love fromsoft games because their gameplay is very "classic".
You make your character, spawn in, door opens for you and have fun. You struggle at a boss? Get better or grind/explore a bit more to maybe find something to help you. Are there different ways to go than just one? Take whichever you want and try it. You beat that zone, you come back to the other just to realize that you're absolutely overpowering everything. Good. It's a reward for going through the harder area first. Enjoy feeling like a killing machine now. No scaling needed, it's deserved.
unfortunately the easy enemies arent worth the kill as their runes are tiddlywinks.. i grinded the gate ruins a ton and made limgrave my personal bch and saying to myself, man i need to set up a new area of operations.. i hear theres some good eatin to the north east...
I'm old enough to remember when all a game had to do to be "open world" was refrain from calling level 1 "level 1" and allow you to go back to it from level 2.
Bloodborne was my life-changing From Software game. I remember playing for the first time, not understanding it and continually getting my rear handed to me, but about 2 years later, I came back, something clicked, and it’s probably my favorite game of all time and the first game I 100% completed
Bloodborne taught me the importance of attack speed.
bloodborne is imo the best game ever made. Miyazaki has put so much effort and love into that game its ineffable, he also said its his favorite game too.
@@surrenderliife "he also said its his favorite game too." nope, not even close to true, look im gonna sound harsh right now just know none of this is aimed at you personally, just know i love bb, its on my top 10 games of all time but overall i think its a pretty mediocre souls game with some of the least effort, innovation and passion between the games, still makes it better than 99% of games i played, but what irks me about it is the delusional and borderline beastly mad fanbase.
i would say he put FAR more passion into ds1, sekiro and especially elden ring. this is something alot of bloodborne fanboys regurgitate when its really just purposeful misinformation, that entire interview where he says something similar to this was about which game was best to work on because of how publishers treated him, he chose bloodborne cuz sony gave him a bigger budget and barely said no to any demands, like a live orchestra to record the soundtrack and combining the dlcs into 1 (old hunters was supposed to be 2 dlcs but he wanted it to be 1 huge dlc) all of which namco said no to when making the dark souls games, he wanted all these things for dark souls and namco was being cheap, in truth he put far more passion in ds1 than in bb, and you can see it by how much ds1 evolved and improved the souls formula, while bb just copy pastes dark souls for the most part. he literally just said "bloodborne was my favorite to work on because i got to do it my way", on top of that the interview was before ds3, sekiro and elden ring came out and it has nothing to do with which one is his personal favorite, so bb fanboys should stop recycling this objectively incorrect misinformation, i know this because i was one of the ppl that recycled it till i read the interview, and it doesnt really make much sense since miyazaki loved berserk and mediaeval dark fantasy far more than gothic lovecraftian and you can see it with demons, dark and elden ring, his most innovative games while the rest are just offshoots of them. even sekiro to a degree, although sekiro did innovate far more than bb, which is the least innovative game between them all barring ds3 maybe.
elden ring though is actually his personal favorite and he literally said that without even being asked the question straight up, they were just talking about the open world, unlike the old interview about bb where he never actually said it was his favorite. he said "elden ring is the closest ive ever been to my ideal game", which is in this very video youre watching, it really confuses me how bb fans still have the need say that, he put far more passion into demons, ds1and especially elden ring, considering they are far more innovative, took far more effort and changed alot of things, when bb is really just grey dark souls with tweaked combat, same level design, same items, same combat with tweaks and changes here and there, the weapons are about the only innovative thing about it and even then alot of them are basically a bunch of dark souls weapon classes mushed into one weapon, while elden ring changed the entire level design and exploration philosophy, open world, horse with horse combat designed around the open world etc etc elden ring changed the DS formula insanely more than bb, "elden ring is to dark souls what dark souls is to demons souls, its my evolution of the series" a quote from the master himself. bb fanboys and their bias man XD its no surprise that were known to have the worst fanbase in the series by far, please stop ruining bbs reputation more with these needs of validating that its the best souls game or miyazakis favorite whatever other jargon the bb fanbase convinces itself.
@@flamingmanure BB is the best and was his fav to create.
You just got killed by the first werewolf and quit the game its okay champ.
BB is all Miyazaki while the others are full of other peoples inputs as well. It's not a bad thing, it's just natural that would be his favorite as it's the one he feels closest to.
I still remember summoning help for Mohg on my first play through and I summoned a guy simply named “The Alchemist”. He proceeded to one shot Mohg using meteorite of astel
from software didnt even do anything new , they sticked to how games were designed back then lmao.
That's why it's so good. FromSoft didn't re-invent the wheel, all they did was make a better wheel. And that's all the majority of players wanted.
@@offworlder461they brought back an old discontinued wheel, make a few tweaks, updated the looks, sold it for the same price then refined it over and over until it was almost perfect. Love FromSoft
i think the estus flask , the bonfires that respawn enemies , soul loss on death and roll based combat are the 4 pillars from software cemented , if you remove one of these 4 it would not be the same
Right?!? As a old school gamer my first thoughts where " Yhea people forgot, you had to WORK for your win." They did nothing new, just did it well.
@@offworlder461I love elden ring but it's not a better game imo I also like how every games gets bashed for rehashed bosses but elden ring gets high praise
Never really gave these games a chance until elden ring. Ended up getting every trophy in elden ring and have played all the souls games. Absolutely love this series and I’m mad at myself for not giving them a chance years ago, such a wonderful series. The joy I felt from killing the nameless king and melania is probably the most satisfying feeling I’ve ever gotten from video games.
I yelled and jumped up when I beat Orphan of Kos. I don’t think I’d ever done something like that before.
My first FROM experience was Sekiro which I rate as one of the best storyline games of all time, and I'm an old gamer, I put 284 hours over about a year or so till I beat it.
Then Elden came out. I beat it a few weeks ago finally, after circling about 15 different builds up to Fire Giant and then returning to my original Death Mage build and finished it off. 1034 hours of absolute pure joy.
Amazing.
There are no story in Sekiro lol
@@rousrouslan4023huh?
@@rousrouslan4023game cinematic are not the only form of storytelling
@@rousrouslan4023 🤣
@@rousrouslan4023 Of all the FromSoft games to say that about, you're gonna pick Sekiro? That's probably the one with the most coherent, directly-told story.
The part of the story where Sony didn’t think Demon Souls should release in North America, then when it did it was hugely successful, just shows how disconnected the “higher ups” are from their audience. This is the core of the problems in video games nowadays.
Bloodborne in 2015 was one of the best gaming experinces in the last decade for me. Favorite game of that year. After school in my junior year of HS, coming home and playing the game till i had to go the school the next day 😂 From the atmosphere, weapons, gameplay, lovecraft/berserk inspired worlds and enemies, what a game! 💜
the only one that you cant play on steam.. its like mgs4 stuck in ps3 limbo..
Him talking shit about magic users meanwhile he just jump attacks with the two most OP halberds the entire game lol
With New patch those jumper with no brain are just sweet snack now 😋 easy backstab
@@ghostering8doesn't matter in pve
i mean the backstab is pretty op when youre good at it.. thats the weakness of these fighting mechanics.. theres no fluidity.. its all or nothing.. set in stone.. robotic.. @@ghostering8
Hypocrisy at its finest.
More than one enemy and he loses his mind 😂, constantly moans when his op weapon doesn't one shot, steam rolls through everything not looking yet says he checks everything 😂
Then to add insult, he makes out he does it all deliberately for his twitches 😂. OK boi OK.
i like how in elden ring there's a whole section behind volcano manor you can entirely miss out on if you don’t hit an insivible wall. i think the boss of that area is the godskin noble. you can also get there early if you get kidnapped by an iron maiden that just happens to kill you with its capture attack. it DOESNT transport you just by grabbing you cuz that would make the area TOO accessible lmao
Also beating that godskin noble and the small area after it gives you early access to fight rykard, without it you can do the bounties from volcano manor but that requires access to mountaintops of the giants. So if you are good enough you can fight Rykard WAY earlier and get his great rune before even getting into Lyndell.
Elden Ring was a breath of fresh air and gives me hope theres still a couple of talented passionate game development companies out there, not just boring carbon copy shitting, template using, formulaic money making machines.
I just find it ironic that people gloat about elden ring being revolutionary and creative when it’s just the dark souls formula with breath of the wilds gameplay loop. It’s a 10/10 game no doubt but I feel like it’s far from “original”
@@eklipse4956I feel like it was too big for its own content. So not only did they stretch content thin, but they also filled in the rest of it with reused content.
That alongside the issues with PvP and invasions prerequisites prompt me to give it a 6/10. It’s good, but it’s only just better than mediocre.
Agree with that, I really hope the next Soulslike from them isn’t open world. Love PvP and build variety but man it’s just… idk. Too much. There’s like 100+ bosses and most aren’t great. I think I’m only a really big fan of like 15 fights.
Much rather have a solid 20 hour souls game than Elden Ring. I’m still looking forward to dlc, but I don’t want to replay it again. 3 times was more than enough compared to like 30+ for previous Fromsoft games.
@@CuriosityMisledMeeven I dislike elden ring compared to other from soft games but golly oh golly I think giving it a 6 out of 10 might very well be objectively wrong
"boring carbon copy shitting, template using, formulaic money making machines" fucking exquisite. Thank you. Thank you. Been searching for a good way to say it for awhile. Goddamn era of mundanity. Redfall Dark Ages.
It makes me feel so much better knowing how many people like me quit after going the wrong way in DS1. However I am no longer hollow.
There is no wrong way in ds1 there is skill and no skill
is it really the wrong way tho? its a way.. you can go..
@@thothheartmaat2833 You're not wrong, but all 14 year old me could think about was COD, and football.
However I'm actually glad cause at the time, even if I would've beaten the game I wouldn't have appreciated it as much as I do in comparison to beating it not to long ago. Obviously I just didn't have the patience to even go another direction to progress in the game just cause I was so used to brute forcing any game and not actually caring to learn from my mistakes.
im just starting to play these games and i already gave up on progress.. im literally farming the first stage of demons souls for the early weapons.. ps i hate that game.. im trying all the classes.. the royalty is so easy.. soldier is also awesome.. i heard the knight is the staple.. it makes me so mad when i hit them and they have like .2 life left.. ive always considered myself a spearman... but i mean.. 1 magic hit... @@EscBackspace
Elden Ring was my first From Software playthrough. It's a masterpiece and I hope more games are like that. Genuinely excited for Armored Core.
This is why I loved playing games like gta vice city and San Andreas. You had to remember your environment by visuals and locations with an occasional look at the map. This made it feel like you were in the world instead of storing at a gps map the whole time.
those games literally have mini maps.. with icons on them.. in ghost recon breakpoint you can completely customize your mini map or turn it off if you want. i found that turning of all the hud icons and putting some of them on the mini map makes the most sense.. without it i have no sense of whats going on around me and cant see anything but in real life im aware of whats going on around me so if i put enemy locations on the mini map its more like what i would experience in real life.. too often in games the so called realism settings make the game unrealistic and have you looking like a buffoon.. rather than empower you the game tears you down like a sadistic dungeon master who just wants to kill you and make fun of you..
I understand that he can have issues with magic,but watchin someone jump attack a Boss to death isnt exactly my cup of tea either, big love tho ❤
True, i just like using darkmoon greatsword and casting some sorceries from time to time
I beat the game with a pure INT build (Moonlight GS & Glintstone Kris) and a pure tank STR/FAI build (Great Star w/ Prayerful Strike & Icon Shiled) and I thought the paladin build was a little easier. I’d go through entire zones using no HP flasks. Blasphemous Blade run was probably easier than pure sorcerer too.
INT based stats have the potential to absolutely obliterate everything. A jumping attack does not
Anyone using a strength built has no right to talk shit to people using magic because it's just as damn easy to use lol
@@thebeanmachine__4253 Literal bullshit. I've been stun locking enemies in Fromsoft games since the first Dark Souls in 2011. It's just as piss easy as a magic build.
When I first played dark souls the game scared the shit out of me put I couldn’t put it down.
I know what you mean. Dark souls was my first and it was so scary because you were scared to die, getting cursed or whatever there was that you didn't understand.. it was nothing I had ever experienced
It might be the worst of the series, but if ds2 was the first game they released, it would absolutely be a cult classic.
I would hope a game would be a big hit if it was a first Ina series if it was a sequel usually the concept doesn't suddenly not work
Wow it’s nice hearing Asmon talking about something he enjoys again. Stark departure from D4 content haha
Where’d the reaction to vaatividya’s armoured core 6 video?
I’m looking forward to it.
Elden Ring is my personal favorite game of all time. Gave me the same feels as WoW back in Vanilla and TBC when I was 10 years old. Whole world to explore no hand holding. Ultimate class fantasy.
I find myself skipping through most cutscenes in games that are heavily influenced by them but when a cutscene starts in a Fromsoft game, I watch it every single time.
Demons souls was hard when it was the first ever souls game and you didn't know the formula. I picked it up from a bargain bin for $10 in 2010 and took it home and thought I was being pranked with how many times I died in 1-1. It's objectively easy going back after you know the souls mechanics, but not when it's your first.
i still havent gotten past the first skeleton on the castle area.. i only played it one time tho..
similar story for me. I was 10 and my uncle picked it up from gamestop on sale, I died nonstop for 3 hours and quit. a couple months later I went back because the world still seemed interesting and came to love it
I put over 800 hours in Elden 100% the game. I'm ready for dlc. The game has flaws, but I think everyone should play it. It's truly revolutionary
I have 3 characters at the end of NG and 1 character at the end of NG+ ready for that DLC to drop. I bought the game again on PS5 and I’m about halfway through with another different build. No other games pull me in and keep my attention like From Software games.
Got 1 character, but it's in NG++
@@guts2787 Ok
lmfao try harder@@guts2787
@@guts2787go play ass creed
If I see Asmon and NakeyJakey in the same video, Ill drop everything just to watch them
Ds2 had the best sense of adventure with that "Far from home" feeling. I loved ds2 and it does not deserve the hate most people give it.
The clunky controls screwed it over
They shouldn't have fucked with the dodge roll and turned it into a stat.
@@tesladrew2608 DeS had clunky controls DS1 had even more clunky controls. How are clunky controls are a problem in a survival horror game ?
@@vazazell5967 SURVIVAL HORROR LOL
@@zyzyx4207 >clunky controls
>no music, only creepy ambience
>plot is about zombie outbreak
>literally half the enemies are grotesque flesh masses with teeth and hands in all the wrong places
>you healed with green grass
Being an action game and a survival horror is not mutually exclusive, as proven by REs from 4 to 6 + like 8 spinoffs during that time.
Half izalith is filled with necromorphs
Hellkite wyvern and gaping dragon speak for themselves
Just open your eyes and you will see that horror inspiration is obvious
Still remember that feelings when i open shortcut in Havel's tower. It was mindblowing! How these locations interconnect... Wow. Just WOW!
Ds1: Best PvE
Ds2: Best PvP
Ds3: Best all-rounded game
Elden Ring: Open World Ds3
ds3 best all rounded, good joke :D
Sekiro: GOAT
@@timm8998ds3= best bosses by far*
@@Ar17778 Yes, thats why it is the opposite of best all rounded. It has the best bosses and not nearly the best rest. Complete bs and ironic to call it the best all round (just my opinion).
it’s like that fear the man that practices the same kick a million times quote. they’ve mastered their craft.
In regards to dynamically changing difficulty in Elden Ring I think the easiest way to do it would be with a consumable item that works like Bonfire Ascetics from Dark Souls 2 that puts the game into the next NG+ cycle with a countdown timer
Would still prefer that they got rid of a good 85% of the copy paste dungeons
@@CuriosityMisledMe and 85% of the copy paste dragons, too.
35:03 - Yup. And the stone guys in the catacombs in Eden Ring are the same as thralls in Dark Souls 3. Same move set and everything.
Witcher 3 was a game I didn’t really like to start, but eventually came back and sunk all my time into
that game is also super detailed with lots of quests but i didnt like the mechanics of the character so i quit playing it.. i think if they made a new one with updated and better fighting mechanics i would like it. pretty much like elden ring. i have issues with elden rings mechanics too. there are some things that could be changed. basically the parrying is garbage.. everything else is pretty awesome though.. except for the way that if you hit the attack button twice it wont let you cancel it and it will force you to attack twice but this only happens when youre fighting an enemy.. it doesnt do this when youre not fighting an enemy so its total bs.. if i hit attack twice then after the first attack decide i want to dodge i should be able to change my mind.. it works like this when youre not fighting an enemy so i shouldnt be handicapped when i am fighting an enemy in the moment that is the worst time to be handicapped like that..
@@thothheartmaat2833that on top of having the worst camera I've seen in a game since the PS2 era of games. Makes elden ring the most frustrating thing to me. Most my deaths come from the camera being shit, the lock on being shit and not being able to dodge because I hit the attack twice. For such an amazing game with so much time put in it you'd think they would do better on stuff like that. Lies of P 100% does better on those 3 simple things which is why I enjoyed combat and boss fights in that game more
Anyone else see the irony in Asmon saying spell users are brain dead but then goes on to say he can't handle any game that has thought to it, only can play games that are "go here, do this, done"?
Fromsoft needs to go into talks with GamesWorkshop and do some crazy shit in the 40k or fantasy setings
Bro, future sci-fi Grimdark with races...it's not like, it's far too different compared to From's own Souls Dark Fantasy with all its bleakness and suffocating grit. It's not like, From don't have some sci-fi futuristic IP that they can pull some inner inspirations from (Armoured Core wink wink). A third-person Action RPG inspired by both 40K warhammer and Soulsborne will give us a window to how the Soulsborne-verse world would progress after medieval eras, even in it's cyclical nature.
A concept literally too good to be true
Fromsoft creates too original, innovative and interesting worlds and settings to be bogged down by American properties that have been seen and played multiple times over.
@@matiasluukkanen7718GW is British company, not American, lol.
im thinking they totally need to do a dnd collaboration.. dnd needs a game like this.. i think its probably their next thing considering how george rr martin wrote the lore for elden ring and dnd made a movie.. they need a game and who better to make it than FROM?
With DS1 I went through it first play through very cautiously. I tried to play it again, but kind of rushing through it, and I had kind of a bad time dying and losing a lot of souls etc.
With DS3 I played through it twice so far with different builds and I don’t ever see myself stop playing that game in my life. What a game! What an experience !
DS1 was a masterpiece. But DS3 was a true magnum opus.
I cannot stand the magic hate, summoning hate, shield hate, etc. It’s all optional and there for RP variety. Difficulty is only one goal to have.
After finishing the game with the dung eater ending you could get an Item, that's able to turn site's of grace into sites of cruelty. Those respawn / turn the bosses into uber-versions who scale with your level.
Long perilous battle with a crucible knight : 3000 Runes
Hitting a dead dragon in a Caelid : 500000 Runes
The first FS game I played was Bloodborne. I gave up after struglling with the few mobs in the town square for several hours. I hated the game. Then, I picked it up again a year later. Then, I fell in love with the game.
Similar for me, except with Dark Souls. I got stuck in the undead burg and quit then I came back maybe a year later or less
I had the exact same experience with the town square mobs, sold the game, brought it again, died continually to the bridge wolves, sold it again, brought it a 3rd time just to finally platinum it and now played through it about 8 times with it being one of my top 5 games 😆
54:07 - I think that if you unlocked the infinite upgrade after you upgraded a weapon it would be nicer, like as soon as you get a +7 weapon, you can up every weapon you got to +7 costing only runes
Still hoping for some changes to Invasion mechanics in the DLC. It's been a source of massive replay value (and I mean hundreds more hours) anyway!
One of the best and most wildly varying parts of FS games.
Honestly I feel like if you buy the DLC and manage to get into it, the game should recognise you as a serious player who (regardless of skill) genuinely cares about improving and fighting new challenges. So it SHOULD let anyone be invaded past that point, even as a solo without using taunters tongue.
Gonna have to improve what levels can invade what of course but still want to see it.
Personally I look for different things in games: I like cutscenes, I like maps and dislike having to remember where things are (bc i have a bad sense of direction), and I hate having to hunt for lore through reading codexes and random dialogue separated by hours of gameplay. But there are different games for different folks and I like that Dark Souls is there for ppl looking for different things in games.
The character creator in DS was amazing! My first character was a recreation of Homer Simpson.
Love the exercise ball guru
Really grating to see someone saying Demon's Soul a 2009 game wasn't hard and that person started by playing Dark Souls in 2018. You are missing so much. And Demon's Souls walked so Dark Souls and beyond could run. Literally made the genre. Deserves max respect.
Yeah lmao, Asmon talks shit but if he had started with Demon Souls instead of Dark Souls it would've kicked the shit out of him and he'd probably have complaints about the long levels instead.
Most people probably say it's hard because it's the first first souls game they played, for me that was dark souls 1
opt in invasion was a mistake that has put a choke on the longevity of the online scene
Monster Hunter had many of these gameplay features and predated Demon Souls by 4+ years.
You know they made an impact when there's a whole very distinct Souls-like category for games.
Everybody talks about FromSoft and only thinks about the Souls series. I'll always just remember them as the Tenchu guys. I pray we get a Wrath of Heaven remake, the best ninja game apparently nobody else played. Yeah Sekiro was basically a Tenchu game, but it pains me to the core they didnt let it be a new Tenchu.
I hope they keep adding to Elden Ring. New lands, bosses, quests, weapons, skills, lore
As a 3 time elden lord I knew sekiro was a different animal entirely when I couldn’t get past one of the first bosses on a horse
MY NAAAAAAAAAME!!!…..
@@thecircusfreak5364 update. I’m battling genshiro while being severely under leveled and under equipped. I get mopped on his 3rd phase every time
@@trev9168Lightning Reversals, my dude you got it. Also be aggressive. Hesitation is defeat.
Thanks for your comments and commitment on gaming over the last years. Elden Ring was great!
Imagine a sekiro style berserk game. That shit would blow my mind.
Echt sehr schönes und motivierendes Video. Das bis jetzt krasseste Video von dir. Ich hoffe, dass die folgenden Jahre genau so erfolgreich sind/werden
I agree with Asmon. Weapon upgrades, while cool, should be less important. I would love for stats to have higher impact on scaling. Like D vs C would make up for 40-50 damage. And Ds vs A/s would be around 200-400 damage.
Also, I would love some kind of quest journal for NPCs. Like a 'Dear diary..' type. Not that it tells you to got to Nocron and take 20 steps north-east to meets the NPC, but atleast a log of interactions you've had so far..
Dude, pull out a piece of paper...
@@fashionsuckman4652 yes, and you can mod, google and what not.
@@sandisrekis9878 yea
@@fashionsuckman4652 if your game needs piece of paper then add that piece of paper to your game.
@@vazazell5967 The game doesn't "need" the paper. He just wants it. We can't expect a developer to go against their vision for the game to appease everyone. That's exactly why games nowadays are often shit.
When im old and about to die I'm gonna go out with a bang by setting up a magic build and a camera with a noose and with a burning candle to burn the noose and drop my body onto the single button press boss kill victory. I will be forever remembered in TH-cam glory.
Legacy of Kain: Soul Reaver and Creatures 2 already have that game design.
Stormveil castle was probably the best video game experience I’ve ever had. Exploring the castle,sneaking around finding awesome secrets was AMAZING
DS3 God i loved abyss watchers....the music...the fight...the back story....
I just hated the swamp
One of life’s biggest tragedies is that you can’t experience Elden Ring for the first time ever again
I always preferred some of the bosses from demon souls to most other bosses in souls games as they felt like a puzzle to solve rather than a test of reflexes and pattern memorization.
It’s not a turn based game it should test your reflexes
"it is a loading screen for another cut-scene".
This really sums up the current state of gaming.
FROM is different from everyone else because they value the gameplay and they respect the gamers.
They understand that without a challenge there can never be achievement.
My only real problem with elden ring is the bosses felt way worse than normal dark souls bosses. Dark souls bosses are supposed to be hard but fair, and elden ring did away with the fair part and went “let’s give every boss a one shot kill and 3 phases” and it just doesn’t feel like the normal intelligent boss design of souls games
Elden Ring bosses felt absolutely wild, their animations and tempo switching was ridiculous. Fighting them feels even more frantic and unpredictable than Bloodborne, I hope they go back to more methodical combat in future
Elden Ring Was so freaking perfect.
It combined the whole souls Genre into one game with an Open world.
I wish they’d remade lost izalith the way they always meant to for the remaster, seems like a missed opportunity
I came from playing majority sports games,wrestling,cod, and gta all my life then when I finally tried Elden Ring it really turned me into a gamer fr. Was stuck on elden beast for 5 months before I beat him and that’s what baptized me into soulsborne gamer. Currently breezing thru bloodborne but I have to take breaks for my mental health’s sake that game really takes a toll
41:35 Interesting note to make on this: when GRRM was questioned about his role in Elden Ring during an interview he said he was surprised because he was only asked to write the distant past of the world of Elden Ring, only getting a few key concepts they wanted him to include and certain boundaries which he shouldn't cross in his writing. So while a lot of people like to credit GRRM for Elden Rings writing, a lot of what we see in game should actually be acredited to FromSoft!
52:46 my take on it: you enter the fog, but instead of entering the boss arena, you enter a different place. In front of you there is a huge statue with a scale, and a ghost sitting in front of you. One of the sides is full loaded, but a stone pillar does not allow it to tilt. The other side has a portal looking fluid. When you aproach, he tells you to choose your path, the path of the truth, or path of the true horror. If you go thrue the portal, you "sink" in to the normall boss fight, but if you break the pillar, the scale tilts, and the fight will be harder.
I really dislike that Demon's Souls cuts your healthbar in half when you die. It's a real kick in the nuts.
It's just perspective though. They just do the system in reverse in Dark Souls
Me @ 1:29 - *laughs in 1025 hours played with five different builds*
also me at 647hrs & counting:
3 minutes in. How many people had that feeling? "I am old enough now I was just too young to beat these games." I fucking loathe new games. god of war comes to mind of how quickly they're like "hey! follow the dotted line for more content! Kratos: Oh jeez I have to follow the dotted line! and look for the painted surfaces for where I can climb." it feels like such a god damn insult. Nobody complains on how rails those games are and are sucking it's dick like it's fucking ambrosia. Final fantasy 13 was a hallway game and it got fucking nuked. gamers don't know what the fuck they want and devs should never listen to the mob.
Ocarina of time was originally gonna have a hub area for all the areas but made the dangerous effort to make a big world. I feel demon souls COULD of been a true open world like Ocarina. I wouldnt think of demon souls as open world
I guess im in the minority with the weapons. I like using a standard longsword throughout the whole game for example. It makes it feel a lot more like my weapon and you kind of grow attached to a humble regular weapon instesd of just swapping to the next cool looking weapon you find
Based take, ordinary weapon brotherhood
I always go for the naked start, using anything I can get my hands on and steadily working my way towards a proper build. Just feels good starting with nothing and climbing up the steep hill of bodies, and it all starts with a longsword.
I'm using the Hookclaws as my main weapon ever since I found them. Wolverine gang
51:55 I did everything there was to do in Limgrave, Weeping Peninsula, and some of Caelid before I attempted Margit. Because of this I just rolled through him extremely easily. While so many people said he was a big difficulty spike. This demonstrates how accessible and easy
Elden Ring can be. Even if you ignored magic and summons… just the fact that there is so much content and so many dungeons to explore throughout this HUGE map….its really easy to level up while keeping thoroughly entertained if your having trouble with an area or boss because of how much exploration and side/optional content there is to explore. This is compared to the older souls games where if you wanted to grind souls to level up if your having trouble you’ll need to defeat enemies and/or explore areas you’ve already employed which can definitely be boring.
On the other hand this also can take away from the experience a little. I felt the game was mainly easy throughout because I was consistently over leveled due to having explored everything I could as I progressed.
Elden Ring was still the first real souls game I played outside of Sekiro and is what got me to give the rest of the games a chance which I have since truly enjoyed. Elden Ring remains my favorite with around 250 hours in my first playthrough which I didn’t want to end so badly that I went back and made sure I had aquired every single item that was acquirable that wasn’t a random drop from an enemy.
28:20 I don’t think Asmon needs a credit score when he could easily buy a house in cash lmao
The Castlevania/Demon's soul comparison is accurate.
Shocked that he hasn’t played Castlevania at all. That’s like saying you are a gamer and don’t know who Mario is
Demon Souls wasn’t a joke if you played it day one. If you played it ten years later after already playing DS games then obviously lol.
53:00 thats exactly how it could work. Like in borderlands 3 for example the takesdowns have normal difficulty or true takedown which you activate by hitting a lever next to the start door
I've commented three times 😂 I'm invested. I disagree with the upgrade weapons being dismissed. I absolutely love the idea of being careful what weapon to use, the feeling of finally finding the shard you've been looking for, that feeling of doing more damage and it gives you something more to do in the game.
This dudes content is what I would’ve made when I was 10 thinking I was super funny
Prob should have, would have made it big top g
put jakey in the thumbnail mr editor what're you doing
I got demon souls and sucked at it, I liked it but couldn't get passed any world 2 bosses or areas. I got dark souls, got lost and couldn't fight well. I watched tfs play bloodborn, and it looked INCREDIBLE like a game made just for me, and despite the play style being alittle different, bloonborne was when It clicked. I played it through like 4 times. Went to demon souls and beat it, went to dark souls and beat it, later got dark souls three and beat it. Souls games took me three separate tries, but when it clicked FromSoft has been a staple part of my gamer diet since.
i fully agree with not upgrading weapons, like in sekiro you should upgrade your character instead, its still important to make the weapons stronger so i suggest upgrading your overall weapon level instead and every weapon you equip goes to a certain level so you dont have to get rid of upgrading a powerlevel which would be also not good
Yeah if it wasn’t possible to upgrade the weapons, would make it more accessible to use different weapons. And they could adjust the content accordingly so you won’t miss it.
Demons Souls was Perfection when it came out, Asmon needs to realize there were no games of it's kind back then, and those bosses seemed super cool and unique back then.
That like 2006 Smosh "Shut Up" got me there.
Definitely don't think Darks Souls 3 was ever stale. I played the hell out of that game with about 2K hours and the only thing that really stopped me was losing all my PvP character saves and not wanting to spend all the time I did making them again. And of course, at that point PvP was primarily the point which had declined a bit by about 2019-2020.
Elden Ring was a mixed bag for me. I never got so lost in a game as I had with Elden Ring and I can recall at least 3 times I defeated an easier version of a boss after I had already beaten the harder version. The world was amazing and some of the bosses were really cool. I know there's a gold mine of builds for me to discover. I only wish I hadn't gotten so lost in my first playthrough that I never ended up beating it.
im not a souls fan myself but even i can realise they've carved out a subgenre, fandom, metric of difficulty, atmosphere etc etc etc ooo and obviously gameplay standard
The level design of Dark Souls, reminded me too heavily that it perfected what Vagrant Story did. Linear-ish dungeons that force you to get to certain areas, and eventually paths that open up that go back to previous areas. And that everything can be mapped out on how they connect to each other. Except for Snowfly Forest and Iron Maiden B2 those locations are complete ass.
I had that game and didn't get out of the startig area because I didn't get the controlls/how to progress... Everyone says how it's a great game. I'm very sad I never experienced it😅
Sprinting on lava to get through, absolutely beautiful the player slain Eldrich gods lava damage: "tis but a scratch".