Very good tutorial video! There are three things I'd be happy to see in the next video if you want to continue this. 1: dropping a picked up item when deleting 2: combining (you said you would do this) 3: using items (e.g. weapon, or flashlight, etc.) But until then, thanks for your work!
great tutorial bro, you're my favorite youtuber and you always explain everything really well lol honestly the only tutorial youtuber i learn stuff from 😭
Since I was waiting for this video, please wait a long time to release it. If you can, and if you're going to make shortcuts when you make the weapons, would you consider doing that too? It's very good! Congratulations!
I have one more question When you delete an item, or heal, it deletes or heals you with all the stackable items at once How to make so it deletes or heals you with only one item when you press
Your video is absolutely incredible! I’ve learned so much from you. Since you kindly ask for suggestions for new tutorials, I was wondering if it might be possible to request one about how to use a key to open a door, still within the inventory theme. Thank you so much for your hard work!
Thank you for the part 2 :) The only problem i have is when i move to another level, all the items disappear from the inventory How to make so they stay there when you move through levels ? Upd: just found out, you have to make a save system for the inventory ^^
Can definitely add in the future, RE7 doesn’t have that functionality so I didn’t include it in this section. It’s pretty simple to do however, after deleting the item you’d want to do a line trace directly down as the location and then create your item blueprint there with the structure of the item of that bp have all the properties of the current item you deleted. If more people want this I can include it in the next part along w the book bag and storage compartments :)
@@codethings hey would it be better if i code all these in c++ rather then blueprints is there any pros in it or should i continue with blueprints btw i wanna go professionally in game dev thanks'
I came across a bug. Even though I set the inventory size to 12, I can't add more than 6 items. Has anyone else encountered this error? (I don't want to go through two hours of tutorials if I don't have to, to see where I made a mistake. :P )
Very good tutorial video! There are three things I'd be happy to see in the next video if you want to continue this.
1: dropping a picked up item when deleting
2: combining (you said you would do this)
3: using items (e.g. weapon, or flashlight, etc.)
But until then, thanks for your work!
great tutorial bro, you're my favorite youtuber and you always explain everything really well lol honestly the only tutorial youtuber i learn stuff from 😭
keep going ❤
i love you man 😍 you change me from 3D designer to Developer Games thanks A lot and i will be one of your Community Developer UE5 💪
Thank You for the 2nd part😃😃
kepp going man, really structured tutorial
Since I was waiting for this video, please wait a long time to release it. If you can, and if you're going to make shortcuts when you make the weapons, would you consider doing that too? It's very good! Congratulations!
There will be a weapon system eventually yes :)
@codethings Are you going to do something like Resident Evil, the map? Press the button and the map appears and combine puzzles and clicktine events?
I have one more question
When you delete an item, or heal, it deletes or heals you with all the stackable items at once
How to make so it deletes or heals you with only one item when you press
lets gooo keep going man
Your video is absolutely incredible! I’ve learned so much from you. Since you kindly ask for suggestions for new tutorials, I was wondering if it might be possible to request one about how to use a key to open a door, still within the inventory theme. Thank you so much for your hard work!
Thank you for the part 2 :)
The only problem i have is when i move to another level, all the items disappear from the inventory
How to make so they stay there when you move through levels ?
Upd: just found out, you have to make a save system for the inventory ^^
Cant thank you enough man ❤❤
You are the best, thank you
My Item Image is always invalid 16:25 - not sure why, the image is present.
Thank you!
Very gooooooooooooood!!!!
would be cool to make so you can drop the items
Can definitely add in the future, RE7 doesn’t have that functionality so I didn’t include it in this section. It’s pretty simple to do however, after deleting the item you’d want to do a line trace directly down as the location and then create your item blueprint there with the structure of the item of that bp have all the properties of the current item you deleted. If more people want this I can include it in the next part along w the book bag and storage compartments :)
@@codethings oh nice ! Thank you for the answer ^^
I will try to do this
@@codethings hey would it be better if i code all these in c++ rather then blueprints is there any pros in it or should i continue with blueprints btw i wanna go professionally in game dev thanks'
In part 3 make crafting and in RE7 Each Item can Take 1 or 2 slots so you need to make the slot dynamic please make the third part sooner
hey if i use this in my game same ui stuff wouldnt i will get strike or something
最高のチャンネルだありがとう
will it be part 3 of evie devlog?
nice
Could you add a hotbar?
Thaaanks
How's your sci-fi game going (or did you abandon it)?
waiting for part 3
Bro please make new part for door system
You should make a whole system for horror games and list it on Fab just like Horror Engine, I would personally buy it even if it was more than 50$ :)
pls make more tutorials about character animations, the "turn in place" animation looks weird😭😭😭
Thanks brooooo 😁❤️🩹
Я люблю этого парня!
I came across a bug. Even though I set the inventory size to 12, I can't add more than 6 items. Has anyone else encountered this error? (I don't want to go through two hours of tutorials if I don't have to, to see where I made a mistake. :P )
I have the same problem. I will try to figure it out
I seen a couple people have this same issue, I’m going to look into it completely and address it in part 3 along with other bug fixes :)
@codethings Awesome, Thanks for your hard work and teaching the complex stuff of gaming mechanics that others leave out.