How to Use the WELD MODIFIER in Blender - Complete Tutorial!

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 14

  • @TheCGEssentials
    @TheCGEssentials  2 ปีที่แล้ว +1

    Hi everyone! Let me know if you have any questions about the weld modifier in the comments below! :)

    • @precisechaos2144
      @precisechaos2144 2 ปีที่แล้ว

      I'm going to have to play around with this

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 ปีที่แล้ว +1

    Short, sweet, and to the point! As always, much appreciated!

  • @daleanderson1727
    @daleanderson1727 ปีที่แล้ว

    Another big help from you, thank you again.

  • @vladisslave.7500
    @vladisslave.7500 ปีที่แล้ว

    Thank you for the video!!

  • @pxy-gnomes9781
    @pxy-gnomes9781 2 ปีที่แล้ว

    Nice tutorial with fundamental contributions.
    I'm currently facing a really complicated and experimental issue; it relates to "welding" Meshes, but most specifically Meshes from different Mesh Objects. Basically, I am Rigging a 3D character (more or less cartoony/organic) and am trying to find if there is a way to emulate a seamingless, perfect welding between the Head and the Neck (can be considered a joint region) of the character (in this experimental case in which they'd be Separated into different Mesh Objects). Note: it is tricky, but relatively feasible to solve the Deformation from both Mesh Objects as if they were just Mesh Object; so this is not the real problem. The real problem is that no matter what I've tried, there is always a visible seam/gap that makes clear visually it was artificial connection. I'm still trying to solve this experimentally on occasion, but I'm lacking tools already; maybe Blender is just not good at it from 3D Viewport Editor and a better solution would come from Shader Editor or something like that… ¿Any ideas?
    This is the reason why I came to this Weld Modifier tutorial Thanks. Unfortunately, what would be ideal, is that Weld Modifier somehow worked interconnecting Meshes from different Mesh Objects -in principle, it's all Vertices.

  • @powersprouter
    @powersprouter ปีที่แล้ว

    hallelujah very helpful. boolean faceting issues are the worst. haven't tried quad remesher yet, i wonder if that solves these problems. also seems like shrinkwrapping ought to offer a solution to boolean pinching and so forth (?). There's no end to the blender learning journey is there?! hahah thanks for another great video.

  • @Numinexus123
    @Numinexus123 2 ปีที่แล้ว

    Hello there, I wanted to learn this modifier, however It seems that I couldnt find them in add modifier at all! Do I need to enable something before using this modifier?

  • @3DRamenArt
    @3DRamenArt 2 ปีที่แล้ว

    I use it too but sometimes i want to keep that bevel on cuz sometimes it doesn't make sense to add bevels and just weld them again together so i had to move vertices manually..

  • @t-manmandefro8496
    @t-manmandefro8496 2 ปีที่แล้ว

    Please do welding animation with sparks

  • @snakemasterthorno
    @snakemasterthorno 2 ปีที่แล้ว

    Hi. Why the weld modifier instead of just merging them (M)?

  • @spacekitt.n
    @spacekitt.n 8 หลายเดือนก่อน

    his intro always scares the shit out of me

  • @4ehovAnton
    @4ehovAnton 2 ปีที่แล้ว

    Это удобно!

  • @jamalissa9530
    @jamalissa9530 2 ปีที่แล้ว

    Son unos XX18LIKE.Uno de los mejores conciertos ❤️ Son unos de los mejores conciertos, no puede ir pero de tan solo verlos desde pantalla 3, se que estuvol sorprendente...