How video game rocks get made

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024
  • How do you make video game rocks look real? Sometimes, it involves a trip out to the desert.
    Subscribe and turn on notifications 🔔 so you don't miss any videos: goo.gl/0bsAjO
    In this video, Vox’s Phil Edwards interviews Galen Davis of Quixel at Epic Games. His job is as a developer, but sometimes he goes out into the desert to scan rocks.
    This scanning economy is a crucial new stage in making realistic 3D games today. Rather than modeling and texturing assets manually, designers often rely on scanned assets to make their games, movies, or other 3d productions look real. Quixel sent Davis to Moab, Utah, just to scan the exotic terrain there for use in Unreal Engine.
    There are other ways to get assets for 3D productions, from your phone to the many different available marketplaces. These provide opportunities for photoreal assets to be downloaded instead of created, allowing designers to save time and improve the quality of their work.
    Vox.com is a news website that helps you cut through the noise and understand what's really driving the events in the headlines. Check out www.vox.com.
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ความคิดเห็น • 799

  • @Vox
    @Vox  3 ปีที่แล้ว +647

    This process of photogrammetry isn't just used for games, but in many different disciplines.
    You can browse - and download - the Smithsonian Museum's collection of 3D objects, including the Apollo 11 command module: 3d.si.edu/ -Phil

    • @TSZatoichi
      @TSZatoichi 3 ปีที่แล้ว

      Thx for the link.

    • @ylstorage7085
      @ylstorage7085 3 ปีที่แล้ว +1

      @@prescriptivereasoning what about colors? also the precision may be an overkill

    • @jascrandom9855
      @jascrandom9855 3 ปีที่แล้ว +5

      You should make a video about Blender.

    • @HendHeL
      @HendHeL 3 ปีที่แล้ว +3

      Small correction: at 3:47 the text says The Last of Us: Part II, but it's actually The Last of Us (part 1) being shown

    • @batman_2004
      @batman_2004 3 ปีที่แล้ว +1

      Please make more of this. I love this type of video explaining the methods used for making awesome video games.

  • @loading...6200
    @loading...6200 3 ปีที่แล้ว +5010

    Vox: This is a rock.
    Me: Dear God.
    Vox: But this man is not a geologist.
    Me: No!

    • @pranavvardhan6177
      @pranavvardhan6177 3 ปีที่แล้ว +48

      🤣🤣

    • @dazzlemasseur
      @dazzlemasseur 3 ปีที่แล้ว +41

      Surprise surprise

    • @SieDorran
      @SieDorran 3 ปีที่แล้ว +85

      Nice TF2 reference

    • @caesar7734
      @caesar7734 3 ปีที่แล้ว

      🚫💩🕵🏻‍♂️

    • @michaeljonathan9715
      @michaeljonathan9715 3 ปีที่แล้ว +33

      I miss when youtube has 0 bot spamming disgusting comment or useless link

  • @ShortHax
    @ShortHax 3 ปีที่แล้ว +3409

    I would’ve never known pixelated Minecraft rocks exist somewhere out there

    • @neelmohan170
      @neelmohan170 3 ปีที่แล้ว +53

      I want the rest of the replies to be related to your comment and not how you have no life and comment everywhere

    • @nubgamer1799
      @nubgamer1799 3 ปีที่แล้ว +11

      I think this comment may blow up so imma leave my comment:)

    • @klennbaackel
      @klennbaackel 3 ปีที่แล้ว +1

      @@nubgamer1799 true, i do the same

    • @gotshmoked1764
      @gotshmoked1764 3 ปีที่แล้ว +1

      false

    • @sanaan0168
      @sanaan0168 3 ปีที่แล้ว +1

      A

  • @granodiorite9032
    @granodiorite9032 3 ปีที่แล้ว +820

    As a geologist and a gamer, I'm happy to see that rocks are finally getting fair representation in video games. Rocks are not all blob, they have plenty of characters depending on the location. I thank the gaming devs for finally recognize the beauty of rocks.

    • @SingularityEngine
      @SingularityEngine 3 ปีที่แล้ว +52

      My friend got all surprised when I played Star Wars: Battlefront for the first time, and started complimenting how great those Tatooine rocks looked.

    • @elgaatooo
      @elgaatooo 3 ปีที่แล้ว +22

      Rocc

    • @granodiorite9032
      @granodiorite9032 3 ปีที่แล้ว +19

      @@elgaatooo ah yes, rocc

    • @elgaatooo
      @elgaatooo 3 ปีที่แล้ว +13

      @@granodiorite9032 haha, btw i am a geologist too.

    • @sko1beer
      @sko1beer 3 ปีที่แล้ว +1

      You guys play no man sky?

  • @ComicalRealm
    @ComicalRealm 3 ปีที่แล้ว +1568

    Now it all makes sense why 3D rocks in various game-art/digital marketplaces are so expensive

    • @robbieaulia6462
      @robbieaulia6462 3 ปีที่แล้ว +92

      It's the cost of charging the camera

    • @guardiangusti9808
      @guardiangusti9808 3 ปีที่แล้ว +12

      @@robbieaulia6462 its more than the camera. Its also the tent, and also the fuel for the transportation

    • @Founderschannel123
      @Founderschannel123 3 ปีที่แล้ว +4

      To me as i once used to develop games in roblox its the texture and the quality of the rock that makes it unique.

    • @Founderschannel123
      @Founderschannel123 3 ปีที่แล้ว

      @@guardiangusti9808 well its 90 minutes not that long and its not like he goes for 5 hours straight to some location to take pictures because thats a waste of time so ill rather say this people live near to canyons or rocky areas where they take photos

    • @chris-hayes
      @chris-hayes 3 ปีที่แล้ว +9

      Don't forget those 3D assets produced via photogrammetry always need a 3D modeler to "clean up" the model - fix glitchiness, remove extra geometry, etc. That takes a lot of time and skill to do.

  • @Callaghan_212
    @Callaghan_212 3 ปีที่แล้ว +629

    Well, the amount of work that goes into those libraries is, you could say, unreal

    • @kymian572
      @kymian572 3 ปีที่แล้ว +1

      Witty

    • @Dev-nk8oj
      @Dev-nk8oj 3 ปีที่แล้ว +1

      *n* *o* *i* *c* *e*

    • @sovietcomrade6949
      @sovietcomrade6949 3 ปีที่แล้ว +1

      Well done 👏👏👏👏👏

  • @yasinmahmudchowdhury1412
    @yasinmahmudchowdhury1412 3 ปีที่แล้ว +264

    As a geologist, it's kind of amazing to see other people also find interest in rocks.

    • @wreckedd
      @wreckedd 3 ปีที่แล้ว +13

      Oh man, rocks are some of my favourite subjects to scan! We have Carboniferous Shale in my area and it's just the most fascinating thing, the sheer amount of history behind it boggles the mind.

    • @lamborgini86
      @lamborgini86 3 ปีที่แล้ว +1

      Rocc

    • @neilosullivangreene3299
      @neilosullivangreene3299 3 ปีที่แล้ว

      We video game artists have a whole month dedicated to making rocks everyday!

    • @everyone4352
      @everyone4352 3 ปีที่แล้ว

      @Cole Because they have "Unreal Engine" which allows people to create games like Unity

    • @akshaydalvi1534
      @akshaydalvi1534 3 ปีที่แล้ว +2

      Nah man these guys are just posers, you're the real thing. These video game guys only care about looks, you are into rocks for their personality 😔

  • @arothmanmusic
    @arothmanmusic 3 ปีที่แล้ว +639

    Ha! I went to high school with that guy. I had no idea that this is what he was up to these days. Thanks for showing me his commercial, Vox.

    • @fynkozari9271
      @fynkozari9271 3 ปีที่แล้ว +17

      Was he bullied in high school? What happened to the bully?

    • @finefreshbread3243
      @finefreshbread3243 3 ปีที่แล้ว +76

      @@fynkozari9271 turned into one of his sculpture

    • @sql64
      @sql64 3 ปีที่แล้ว +7

      @@fynkozari9271 what?

    • @hisham2995
      @hisham2995 3 ปีที่แล้ว +2

      @Phoenix 𝙾𝚙𝚎𝚗 𝙼𝚢 PROFILE how can i trust you with your profile picture

    • @Gigachad_Teenager
      @Gigachad_Teenager 3 ปีที่แล้ว

      @@hisham2995 lol

  • @sayyiddaffam6822
    @sayyiddaffam6822 3 ปีที่แล้ว +188

    Vox is becoming a game dev channel and I'm not complaining

  • @grimmie8665
    @grimmie8665 3 ปีที่แล้ว +342

    Plot twist: Every footage seen in this video are rendered and made in Unreal Engine

    • @cobalt_ink6114
      @cobalt_ink6114 3 ปีที่แล้ว +9

      ew bot

    • @illsaveus
      @illsaveus 3 ปีที่แล้ว

      They never went to Utah. They actually just 3d scanned a quixel rock inside unreal engine Bc it was easier and we wouldn’t know the difference anyway

    • @dbclass4075
      @dbclass4075 3 ปีที่แล้ว +2

      @@cobalt_ink6114 Just spam reports in return.

    • @Ikunad-Akab_Yu
      @Ikunad-Akab_Yu 3 ปีที่แล้ว +2

      @@dbclass4075 does it work?

    • @jhay_vine5083
      @jhay_vine5083 3 ปีที่แล้ว

      😂😂😂😂

  • @IO-hh3gw
    @IO-hh3gw 3 ปีที่แล้ว +183

    "this is a rock"
    Yes I can tell.

    • @dbclass4075
      @dbclass4075 3 ปีที่แล้ว +7

      Is it? It could be a stone. /s

    • @idunno402
      @idunno402 3 ปีที่แล้ว +1

      "but this man is not a geologist"

    • @kylee.jenner3610
      @kylee.jenner3610 3 ปีที่แล้ว

      1:31 what's the name of this game?

    • @Hydraa5706
      @Hydraa5706 3 ปีที่แล้ว

      Lol

    • @kgonzales4474
      @kgonzales4474 3 ปีที่แล้ว

      Very good!
      - Dora

  • @murtiyosoAD
    @murtiyosoAD 3 ปีที่แล้ว +85

    I remember just about 10 years ago I did my bachelor's thesis in photogrammetry, I had to literally "stitch" (the more technically correct term is "orient") all of my 100+ photos one by one. And that only gave me a low-poly 3D asset. Now the whole process can be done in less than five buttons. Man, how technology evolves these days!

  • @f3tsch906
    @f3tsch906 3 ปีที่แล้ว +60

    "were do you go to for those rocks?"
    "Hurrah pass"
    *Boss music starts playing*

  • @kisaragi-hiu
    @kisaragi-hiu 3 ปีที่แล้ว +475

    I'd love to see an episode about Blender.

    • @michaeljonathan9715
      @michaeljonathan9715 3 ปีที่แล้ว +21

      Yes, i agreed. I am curious about blender and how they work.

    • @lucamoras1510
      @lucamoras1510 3 ปีที่แล้ว +10

      Like the blender devs or quite literally just the software

    • @jhay_vine5083
      @jhay_vine5083 3 ปีที่แล้ว +1

      For real🔥🤦🏽‍♂️🤦🏽‍♂️

    • @michaeljonathan9715
      @michaeljonathan9715 3 ปีที่แล้ว +2

      @@jhay_vine5083 some people don't know how to use blender and want to be 3D animator / 3D artist.

    • @kylee.jenner3610
      @kylee.jenner3610 3 ปีที่แล้ว +1

      1:31 what's the name of this game?

  • @fawaaza.7743
    @fawaaza.7743 3 ปีที่แล้ว +161

    Vox: This is a rock
    Me: No way! You’ve got to be kidding me!!

    • @sheeloesreallycool
      @sheeloesreallycool 3 ปีที่แล้ว +6

      I don’t even know what the replies above mean.

    • @joem.6946
      @joem.6946 3 ปีที่แล้ว

      @@sheeloesreallycool By her stepsister a and now

  • @batman_2004
    @batman_2004 3 ปีที่แล้ว +91

    Vox, please make more of this!

  • @ymi_yugy3133
    @ymi_yugy3133 3 ปีที่แล้ว +354

    As excited as I am about the prospect of AAA quality assets in indie games and low budget TV shows I'm also worried that over time heavy asset reuse will make games and movies/shows look too similar.
    There will only ever be a handful of brick walls in Quixels library.
    My hope is that procedural techniques combined with AI will allow artists to create high quality variations of these assets. It might even be possible to do that cat runtime.

    • @thelazyrabbit4220
      @thelazyrabbit4220 3 ปีที่แล้ว +34

      But isn't these ment to be starting point for developers. I get what you want to convey, by this not only makes the production cheaper but allows them to focus more time on the actual game then the background. Also they can always build upon the downloaded stuff to differentiate.

    • @ff-qf1th
      @ff-qf1th 3 ปีที่แล้ว +11

      @Hay_M Totally! and I mean, even if there was a problem of too few similar models being reused... you can just. scan more rocks. Ymi_Yugy says there's "only so many brick walls in the quixels library" but... we can scan more brick walls. there's more brick walls IRL than anyone would ever need for 3d assets in game development or TV shows

    • @chrispeacock1257
      @chrispeacock1257 3 ปีที่แล้ว +21

      @Hay_M When a documentary on Bethesda showed devs working with assets and taking images from the desert, people assumed the next Elder Scrolls had to be set in Hammerfell, a desert province. But when they showed progress on Starfield, we saw that those same desert assets were had been recoloured and used for the surface of a moon-like planet. It’s mad what artists can do with standard assets.

    • @wreckedd
      @wreckedd 3 ปีที่แล้ว +3

      There are a fair few more than a handful of brick walls on the library already :-)

    • @secondchance6603
      @secondchance6603 3 ปีที่แล้ว +1

      All in all it's just another brick in the wall.

  • @rizal4596
    @rizal4596 3 ปีที่แล้ว +282

    im liking these videos talking about small things in video games, literally they just take a rock and it has a dozen words about it, i am a small game dev but i dont use 3d engines, i use 2d stuff so its very interesting to take a gander on what you do on 3d engines, also making games even on 2d is hard, so its not that suprising how just a small prop in a 3d game can say a dozen words on how its made, but still its interesting how much a small thing in a game has a bunch of history behind it, literally
    edit: theres an account in the replies that has an inappropriate pfp so click the replies at your own risks

    • @GlennDavey
      @GlennDavey 3 ปีที่แล้ว +14

      you're strangely obsessed with groups of words coming in exact dozens

    • @rizal4596
      @rizal4596 3 ปีที่แล้ว

      @@GlennDavey because anything can say a dozen words

    • @rizal4596
      @rizal4596 3 ปีที่แล้ว

      @@GlennDavey also im indonesian so im sorry if my english is bad

    • @KODO123PRODUCTIONS
      @KODO123PRODUCTIONS 3 ปีที่แล้ว

      eeeeeeee EEEEEEEEEEEEEE

    • @chris-hayes
      @chris-hayes 3 ปีที่แล้ว +1

      If you're interested in interviews with game developers. Ars Technica has some amazing interviews.

  • @dojusticelovemercy1
    @dojusticelovemercy1 3 ปีที่แล้ว +59

    What these folks do just to get my $60. These are the real heroes.

    • @robbieaulia6462
      @robbieaulia6462 3 ปีที่แล้ว +2

      Well not only your $60

    • @RohanDaDev
      @RohanDaDev 3 ปีที่แล้ว +6

      70 now + dlc + microtransactions

    • @shiskeyoffles
      @shiskeyoffles 3 ปีที่แล้ว +14

      u wish it'll go to them..
      most of it goes to investors and people on the top.
      he gets his 9-5 salary and the double cheese sandwich 😂

    • @carlosnava1471
      @carlosnava1471 3 ปีที่แล้ว +4

      @@shiskeyoffles I mean, it's double cheese bro, you cannot say no to the double cheese

    • @jeems2066
      @jeems2066 3 ปีที่แล้ว +1

      @@shiskeyoffles But because of what they do the company earns $, it justifies having these folks around. Plus it helps pay for heir pay increments and bonuses

  • @dazzlemasseur
    @dazzlemasseur 3 ปีที่แล้ว +26

    "to photograph rocks"
    Is clearly what I thought, when I got into game design.

    • @GlennDavey
      @GlennDavey 3 ปีที่แล้ว +2

      modelled my house in the HalfLife engine in 2003. Very quickly found myself photographing bricks and tiles.

    • @Justintro
      @Justintro 3 ปีที่แล้ว

      BOTS

    • @kylee.jenner3610
      @kylee.jenner3610 3 ปีที่แล้ว

      1:31 what's the name of this game?

  • @sillylittleinternetperson3932
    @sillylittleinternetperson3932 3 ปีที่แล้ว +70

    0:00
    this is a rock indeed

    • @michaeljonathan9715
      @michaeljonathan9715 3 ปีที่แล้ว +3

      Why this funny comment got bombarded by sexually explicit profile picture bot ?

    • @dbclass4075
      @dbclass4075 3 ปีที่แล้ว +3

      @@michaeljonathan9715 This bot targets videos that is geared for men, such as video games or automobiles. Even found their way on a nursery song just because it has a car in it.

    • @michaeljonathan9715
      @michaeljonathan9715 3 ปีที่แล้ว +2

      @@dbclass4075 Thanks for the information. I hope TH-cam ban bot's usage although that is unlikely.

    • @dbclass4075
      @dbclass4075 3 ปีที่แล้ว +1

      @@michaeljonathan9715 The greater about of reports, the higher the probability. If you want, report that bot's channel profile picture as it did violate the Terms and Conditions.

  • @potatomatop9326
    @potatomatop9326 3 ปีที่แล้ว +188

    It's sad that 99% of us ignore these things when we're adventuring.

    • @user-ru1jo5rc3t
      @user-ru1jo5rc3t 3 ปีที่แล้ว +8

      rocc

    • @kentbenedict2005
      @kentbenedict2005 3 ปีที่แล้ว +7

      Exactly.

    • @amiciprocul8501
      @amiciprocul8501 3 ปีที่แล้ว +63

      Well yeah, that's the point. If someone does their job well, most times you won't even notice it.

    • @truthboom
      @truthboom 3 ปีที่แล้ว +15

      same reason you ignoring real life stuff when you are out for a walk

    • @batman_2004
      @batman_2004 3 ปีที่แล้ว

      Cyberpunk 2077 says hi

  • @gamersheep
    @gamersheep 3 ปีที่แล้ว +23

    Rocks = Underrated

  • @matthewoyan
    @matthewoyan 3 ปีที่แล้ว +102

    First, it was doors, now we're talking about rocks.
    Wonder what video game thing Vox is gonna talk about next?

  • @anujduggal3543
    @anujduggal3543 3 ปีที่แล้ว +11

    Phil Edwards is carrying Vox. Every video he is in is just incredible!

  • @sohaibdad
    @sohaibdad 3 ปีที่แล้ว +8

    “He has a battery back to keep going longer”
    confirmed robots work at epic games

  • @jsbarretto
    @jsbarretto 3 ปีที่แล้ว +19

    No, a normal map does not tell the renderer how "high or low" parts of the image are. It tells the renderer what the surface normal in different parts of the image is, as the name suggests.

    • @lolroflmaoization
      @lolroflmaoization 3 ปีที่แล้ว +3

      good enough of an explanation for a non-technical audience, normal maps can actually be generated from a height map so there is a relation there.

    • @GabrielMendezC
      @GabrielMendezC 3 ปีที่แล้ว +2

      Most people that might watch this video does not have a clue about 3d softwares or rendering engines. It's easier to explain normals as a somewhat of a bump/height/displ. map.

    • @adrianbik3366
      @adrianbik3366 2 ปีที่แล้ว +1

      Or in simpler terms - which way the surface is pointing. This "tricks" the engine during the shading step to add a lot more detail without having to model any more geometry

    • @arcconix2056
      @arcconix2056 2 ปีที่แล้ว

      I came to the comments to find someone who also noticed this, and was not disappointed. Normal and height are two entirely different maps.

  • @probablydei
    @probablydei 3 ปีที่แล้ว

    I'm so happy Vox is doing these videos on game development, especially the weird stuff no one thinks about, but a lot of effort is put into. Really makes you appreciate the games being made more.

  • @bravestant3921
    @bravestant3921 3 ปีที่แล้ว +34

    One of the questions we never knew we had and wanted answered

    • @user-my3qz6bh5p
      @user-my3qz6bh5p 3 ปีที่แล้ว +1

      video is borderline misinformation

  • @tommyhearne
    @tommyhearne 3 ปีที่แล้ว +37

    This video rocks.

  • @therealeren2045
    @therealeren2045 3 ปีที่แล้ว +5

    "this is a rock"
    thank god they explained what that complex item was. I was having a hard time identifying it.

  • @JamesKellyWickerman123
    @JamesKellyWickerman123 3 ปีที่แล้ว +14

    3:30 - The description of a Normal map is incorrect. The colour information describes angles - aka the "Normal" vector of a surface at a given pixel/point. NOT height. Height maps do exist and are referred to as such.

  • @AwesomeBoysJPTV
    @AwesomeBoysJPTV 3 ปีที่แล้ว +3

    All this effort for a background rock in a video game. Respect!

  • @sasasthisu
    @sasasthisu 3 ปีที่แล้ว +12

    I didn't know this much work goes into a video game.

    • @zackalexei8108
      @zackalexei8108 3 ปีที่แล้ว +3

      It's more than that, that's why video game development is hella expensive.

  • @jamesjunston6050
    @jamesjunston6050 3 ปีที่แล้ว +8

    The idea that literally anyone would go through so much trouble to make a digital rock is almost heart warming lol

  • @KarlRamstedt
    @KarlRamstedt 3 ปีที่แล้ว +2

    3:28 Incorrect. Normal maps contain the normal(which is basically used as curvature info). Height maps contain height info. The names are pretty self-explanatory ^^

  • @StanLeeGhost
    @StanLeeGhost 3 ปีที่แล้ว +2

    the things that go into making a videogame is more complex than i thought

  • @matthewseneris6095
    @matthewseneris6095 3 ปีที่แล้ว +3

    It's amazing how much work is put into this things
    And we gamers just walk past these rocks.

  • @doodskie999
    @doodskie999 3 ปีที่แล้ว +1

    Vox: This is a rock
    "But its not what you think"

  • @Devboneee
    @Devboneee 3 ปีที่แล้ว +43

    I instantly clicked idk why I care so much about this topic

    • @abbacadaver
      @abbacadaver 3 ปีที่แล้ว +5

      Very niche but somehow exactly what I’m into

    • @kylee.jenner3610
      @kylee.jenner3610 3 ปีที่แล้ว

      1:31 what's the name of this game?

    • @cyblockmc1022
      @cyblockmc1022 3 ปีที่แล้ว

      @@kylee.jenner3610 its not a game. It is an experimental test created by epic games to display the capabilities of their new software unreal engine 5

    • @Alicia-un2kj
      @Alicia-un2kj 3 ปีที่แล้ว

      same

  • @mannym8ker
    @mannym8ker 3 ปีที่แล้ว +3

    imagine your job being picking cool looking rocks. Pretty cool.

  • @dkaloger5720
    @dkaloger5720 3 ปีที่แล้ว

    the real benefit of quixel is the consistently high quality , very few other platforms have such quality

  • @connorrobert5348
    @connorrobert5348 3 ปีที่แล้ว

    Brother bear
    I’m in architecture
    And you’ve saved my life with quixel bridge when it comes to rendering
    Thank you brother bear

  • @TDGCmote
    @TDGCmote 3 ปีที่แล้ว

    Going into this field, I'm so happy to see this concept being given mainstream attention.

  • @BenedictGS
    @BenedictGS 3 ปีที่แล้ว +1

    Correction: normal map doesnt tell the program how high or low, normal map tells which direction(3d vector) the surface (" the normal") is facing. But it can help with making the surface have depth.
    Instead for high low data, there is bump map or depth map.

  • @냥됴디
    @냥됴디 3 ปีที่แล้ว +9

    More videos on game development please!

  • @grilledme
    @grilledme 3 ปีที่แล้ว

    never knew rocks would become one of the biggest stars in gaming industry

  • @platinumpineapple9943
    @platinumpineapple9943 3 ปีที่แล้ว

    3D Scanning is the future of technology innovated straight from Video Games

  • @sorenkair
    @sorenkair 3 ปีที่แล้ว +27

    The next step is to feed everything to an AI so they can come up with infinite variations.

    • @Tim_2060
      @Tim_2060 3 ปีที่แล้ว +4

      While it´s not AI, you can make completly random rocks in a software called Houdini. Just enter a different seed and your done. 100% procedual.

  • @beyondmovie6076
    @beyondmovie6076 3 ปีที่แล้ว +16

    Who else loves this video game series 😂😂

  • @MAYK1NG
    @MAYK1NG 3 ปีที่แล้ว

    I can't beleive how far we've come that that programs create the rocks, the 'assests', from multiple views.

  •  3 ปีที่แล้ว +6

    3:48 this is not TLOU: PART II, it is the first "The Last of Us".

    • @raphaelelahmar2498
      @raphaelelahmar2498 3 ปีที่แล้ว

      Thank you!

    • @aaronfrazier524
      @aaronfrazier524 2 ปีที่แล้ว +1

      I was going to say that, but didn't wanna sound like a nitpicker

  • @alv8590
    @alv8590 3 ปีที่แล้ว

    Imagine looking at a rock in a video game and say "hey this rock looks familiar"

  • @HendHeL
    @HendHeL 3 ปีที่แล้ว +8

    Small correction: at 3:47 the text says The Last of Us: Part II, but it's actually The Last of Us (part 1) being shown

  • @ST-ug2wy
    @ST-ug2wy 3 ปีที่แล้ว +18

    He protecc
    He attac
    But most important
    He scan rocc

  • @alexandermelo2918
    @alexandermelo2918 3 ปีที่แล้ว +1

    More video game content! This series is really nice

  • @BuffaloSpring
    @BuffaloSpring 3 ปีที่แล้ว

    Holy cow PLS more video game technology videos🐸🐸🐸

  • @navi-7797
    @navi-7797 3 ปีที่แล้ว +3

    Appreciate the videos on video games development please do more of these!!

  • @Hoxgene
    @Hoxgene 3 ปีที่แล้ว +1

    I hope more people appreciate VG devs and soundtrack composers

  • @ANTBEZA
    @ANTBEZA 3 ปีที่แล้ว

    Videos like this are the ones that makes me sit down and ask myself “why am I watching this?”

  • @junmicheletti7834
    @junmicheletti7834 3 ปีที่แล้ว

    I hope you guys keep making videogame stuff

  • @zumabbar
    @zumabbar 3 ปีที่แล้ว

    definitely loving these videos about video games, keep it up!

  • @jooder
    @jooder 3 ปีที่แล้ว

    Utah has awesome rocks, can't be denied

  • @goldenknight
    @goldenknight 3 ปีที่แล้ว

    0:54 That location really sounds like a location from a video game

  • @Banane1321
    @Banane1321 3 ปีที่แล้ว +1

    A video about how shadows work in video games would be really interesting!

  • @juschu85
    @juschu85 2 ปีที่แล้ว +2

    3:28 No, you're describing a displacement/bump map. A normal map has data about the angle of the surface.

  • @kentbenedict2005
    @kentbenedict2005 3 ปีที่แล้ว +6

    Interesting I didn't know about this.

  • @nacho8balls266
    @nacho8balls266 3 ปีที่แล้ว

    Thank you Vox for always educating us. Gonna reach that well deserved 10M soon!

  • @kelvinkane5604
    @kelvinkane5604 3 ปีที่แล้ว

    "This is a rock"
    -VOX
    Thank you, VOX for enlighting our minds.

  • @arromarches
    @arromarches 2 ปีที่แล้ว

    Imagine driving through a rocky desert, and seeing some dudes taking pictures of a rock like it's a historical artifact😂

  • @matthewboyd8689
    @matthewboyd8689 3 ปีที่แล้ว

    Those electric trucks being able to be generators mean we get better rocks
    Cool

  • @EbtisamEnan
    @EbtisamEnan 3 ปีที่แล้ว +3

    10M soon!

  • @GermanTopGameTV
    @GermanTopGameTV 3 ปีที่แล้ว

    We all know the real way rocks in video games are made is someone downloading a rock from an asset store and resizing them, draging some polygons around and ship it lol

  • @Exoclypse
    @Exoclypse 3 ปีที่แล้ว +7

    2:49 "Their work saves time for individual Game Designers"
    You mean Game Artists. Designers conceive the game mechanics, behavior and design the gameplay space, they usually don't work on visuals. Prop/Environment Artists create the 3D assets and Level Artists use them to dress the levels (broadly speaking).
    3:35 "Normal Maps indicate height"
    They don't. Height maps represent height, normal maps represent a surface's normal vector (what direction the surface points to). Tbh most game artists don't really get what normal maps actually are, they just know it fakes surface details.

  • @TokenBlackman7
    @TokenBlackman7 3 ปีที่แล้ว +11

    A video on the evolution of cover-based game mechanics would be nice!

    • @GlennDavey
      @GlennDavey 3 ปีที่แล้ว

      strafe left, strafe right. what? there's more?

    • @luuketaylor
      @luuketaylor 3 ปีที่แล้ว

      Might get that from GMTK.

    • @TokenBlackman7
      @TokenBlackman7 3 ปีที่แล้ว

      @@GlennDavey - My... What an irresponsibly lazy summation of a gaming mechanic you have there!

  • @reDQlas
    @reDQlas 3 ปีที่แล้ว

    Imagine explaining your grandpa that your job is to take photos of a rocks in deserts

  • @AdrianDrott
    @AdrianDrott 2 ปีที่แล้ว

    Don't wanna be that guy but you kind of got the explanation for normal map wrong. 3:35 Says "color values indicate height". What the color values does it telling from which angle lights hits the surface, helping with the illusion of geometry. A height map on the other hand, would indicate height depending on its values.

  • @TheHENpp
    @TheHENpp 3 ปีที่แล้ว

    "Hurrah Pass..." and the beat drops!

  • @AymanSully
    @AymanSully 3 ปีที่แล้ว

    3D is so easy to get into btw! Blender is free to download, I've been playing around with it for months now and it's really fun.

  • @toutafarel9436
    @toutafarel9436 3 ปีที่แล้ว

    Quixel megascans is awesome!

  • @thecptpiratemonkey
    @thecptpiratemonkey 3 ปีที่แล้ว

    awesome gig ! gives me motivation !

  • @L-92761
    @L-92761 3 ปีที่แล้ว +1

    I'd also like to see how the developers over at DICE did the photogrammetry for the battlefront games cause they looked amazing.

  • @bishopoftroy
    @bishopoftroy 3 ปีที่แล้ว

    Super useful Vox ! Super useful.

  • @aldrinpasion4500
    @aldrinpasion4500 3 ปีที่แล้ว

    Vox can almosy make any topic interesting.

  • @communistpropagandist4608
    @communistpropagandist4608 3 ปีที่แล้ว

    As an Unreal Developer I recognised those rocks immediately. I feel like I've been there but I only have been digitally.

  • @jamalcole1985
    @jamalcole1985 3 ปีที่แล้ว

    0:01 "this is a rock"
    Me: yes it is

    • @ethan-zd4gy
      @ethan-zd4gy 3 ปีที่แล้ว

      0:01 "this is a rock"
      Me: yes it is

  • @laconicgentlemen9740
    @laconicgentlemen9740 3 ปีที่แล้ว

    i hope they respect the environment they take the photos

  • @GauravVohra
    @GauravVohra 3 ปีที่แล้ว

    This felt like a paid ad for Quixel

  • @matthumphries
    @matthumphries 3 ปีที่แล้ว

    virtual doors and rocks - this is why I sub to vox

  • @Postbus22
    @Postbus22 2 ปีที่แล้ว

    anyone know where I can find those steel things on his wall at 1:16

  • @brianoconner3090
    @brianoconner3090 3 ปีที่แล้ว

    I did not know that it takes this much effort in creating games. Wow.

  • @branpod
    @branpod 2 ปีที่แล้ว

    Looks like a cool job!

  • @jokosi
    @jokosi 3 ปีที่แล้ว

    4:02 knees were about to give out

  • @carlomatismus8458
    @carlomatismus8458 3 ปีที่แล้ว

    Dude this job rocks!

  • @shacktron8448
    @shacktron8448 3 ปีที่แล้ว

    Vox: 0:01 this is a rock
    Me: Dear, GOD
    Vox: There's more
    Me: No

  • @Madderthanjoker
    @Madderthanjoker 3 ปีที่แล้ว +1

    3:49 isn't that from part 1 tho?

  • @michi-raw
    @michi-raw 3 ปีที่แล้ว

    „This is a Rock“ - Vox

  • @TheLiamster
    @TheLiamster 3 ปีที่แล้ว +2

    I’m excited to see Far Cry 6 and the rocks in that game.

  • @legolas-xu6ou
    @legolas-xu6ou 3 ปีที่แล้ว

    Finally some good noncontroversial content

  • @jephinphilip1830
    @jephinphilip1830 3 ปีที่แล้ว

    I am an architect I use Twinmotion and it is great when paired with rendering in ureal engine.