loved it, entertaining to see Processing in action! : ) I think you didn't use the seed, though (or maybe it's a secret config param, I'm not familiar w/ it : P ). Would you just use it to multiply or add to the Z value? Anyways, keep it up and thank you for sharing! : )
@@RemptonGames Thank you very much for the reply!!! I assume it's fast for 3D games, which means you can develop decent (not huge) 3D games with, say 10,000 polygons. Another thing, could you please, for each video spend a few minutes at the beginning with a pencil and paper and explain the geometric concept behind each video. No powrpoit, no tablet drawing (which looks like crap), just the old pencil and paper. Such as one should have no problem to program an idea in any language once he/she understood the geometry or basic math. Diving in code looks more like a show off for someone to show fast typing or understanding syntax, but it's utterly useless to watch for someone who doesn't understands the geometry. There are thousands of youtubers doing this, brushing over the concept with some big words and superfluous explanation and then typing and typing some code without diving deep into a real explanation of the basic concept. You have the chance to stand out. Actually I would go even further, those few minutes are far more important than all the code typing and the code typing is just not necessary. In definitive, the code can easily be free downloaded, or even better made up from scratch even by a novice. Learning how to code is not watching someone type some line and trying to copy, but understanding a mechanical/geometrical/math concept and then trying to implement it by yourself in code by trial and error. Thanks!!!
i would rather use 2d noise then make caves and other stuff similar to dungeons under the terrain at cave entrances you can make it not render the terrain and also can make the terrain collision not work in the cave entrances still no video or article i find goes deeper than this there is no bioms, texturing the terrain and spawning stuff like trees, rocks, and stuff nobody explains how to really generate worlds i have few ideas but im never sure if they are the best approaches
Link to Github Repository in the Description :)
In a sea of people telling me to just download a world generation addon, this was very nice.
And now we wait for the 3d noise! :D
The coding was helpful to see!
Very good explanation
loved it, entertaining to see Processing in action! : ) I think you didn't use the seed, though (or maybe it's a secret config param, I'm not familiar w/ it : P ). Would you just use it to multiply or add to the Z value? Anyways, keep it up and thank you for sharing! : )
Excellent! Which language is this? Thanks for your effort!
It’s called Processing - processing.org
@@RemptonGames Thank you very much for the reply!!! I assume it's fast for 3D games, which means you can develop decent (not huge) 3D games with, say 10,000 polygons.
Another thing, could you please, for each video spend a few minutes at the beginning with a pencil and paper and explain the geometric concept behind each video. No powrpoit, no tablet drawing (which looks like crap), just the old pencil and paper. Such as one should have no problem to program an idea in any language once he/she understood the geometry or basic math. Diving in code looks more like a show off for someone to show fast typing or understanding syntax, but it's utterly useless to watch for someone who doesn't understands the geometry. There are thousands of youtubers doing this, brushing over the concept with some big words and superfluous explanation and then typing and typing some code without diving deep into a real explanation of the basic concept. You have the chance to stand out. Actually I would go even further, those few minutes are far more important than all the code typing and the code typing is just not necessary. In definitive, the code can easily be free downloaded, or even better made up from scratch even by a novice. Learning how to code is not watching someone type some line and trying to copy, but understanding a mechanical/geometrical/math concept and then trying to implement it by yourself in code by trial and error. Thanks!!!
You should put the final code on a share drive.
i would rather use 2d noise then make caves and other stuff similar to dungeons under the terrain
at cave entrances you can make it not render the terrain and also can make the terrain collision not work in the cave entrances
still no video or article i find goes deeper than this
there is no bioms, texturing the terrain and spawning stuff like trees, rocks, and stuff
nobody explains how to really generate worlds
i have few ideas but im never sure if they are the best approaches
Noice.
I'm not smart enough for this:') but it's interesting
Just trying to meet some fellow game designers for a team, reply if interested
The one money igo two eria fresidint roxas one home lat september