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Rempton Games
United States
เข้าร่วมเมื่อ 23 ก.พ. 2019
I am a software developer by day, game designer, TH-camr, and Game Show Host by night. I write articles and make videos on all sorts of different gaming topics, including design, history, strategy and theories.
How To Win Rock Paper Scissors (And Why it Matters More than you Think)
Rock paper scissors may seem simple, but there is much more to this game than meets the eye. Learn the strategies, and how they can apply to all kinds of competitions!
Blog / Transcript: remptongames.com/2024/08/24/how-to-win-rock-paper-scissors-and-why-it-matters-more-than-you-think/
Blog / Transcript: remptongames.com/2024/08/24/how-to-win-rock-paper-scissors-and-why-it-matters-more-than-you-think/
มุมมอง: 1 093
วีดีโอ
From Concept to Card: How to Design an Epic TCG Set
มุมมอง 24Kปีที่แล้ว
Have you ever wanted to design your own TCG set or expansion, but didn't know where to start? In this video I break down the steps used by Wizards of the Coast to design their TCG sets, from initial concept to finished set. Blog / Transcript: Resources: magic.wizards.com/en/news/making-magic open.spotify.com/show/2I6wfhTMkpoN1WZzAxhMz8 Chapters: 00:00 Introduction 00:47 Core Concept 02:20 Expan...
The Ultimate Candy Land Strategy Guide (Parody)
มุมมอง 687ปีที่แล้ว
Do you hate being beaten by children at board games? Are you upset by giant corporations walking all over your childhood? Do you wish Candy were sexy again? Then this is the video for you!
How To Make Video Games More Accessible (And Why It Matters)
มุมมอง 2.2Kปีที่แล้ว
Video games should be for everyone, but millions of players struggle to play due to a lack of accessibility. In this video I go over why accessibility features are so important, and how you can make your own games more accessible! Blog / Transcript: Chapters: 00:00 Introduction 01:22 Why Accessibility Matters 05:50 Blindness 08:57 Low Vision 10:45 Color Blindness 12:26 Deafness / Difficulty Hea...
The Ultimate RISK Strategy Guide - Top Tips to Win More at RISK
มุมมอง 45Kปีที่แล้ว
If you want to learn how to dominate your friends and family at RISK, you've come to the right place. I've collected the best tips and strategies to take your game to the next level! Blog / Transcript: remptongames.com/2023/01/15/the-ultimate-risk-strategy-guide-top-tips-to-win-more-at-risk/ Chapters: 00:00 Introduction 00:44 Starting The Game 01:43 Understanding the Map 06:04 Conquering Territ...
Evolution of Pokemon Design - Scarlet and Violet (Generation 9)
มุมมอง 1.4Kปีที่แล้ว
Pokemon Scarlet and Violet just released last month, and included the largest new batch of Pokemon in quite a while! Let's take a look at how these most recent games evolved the design, themes, and mechanics of Pokemon! Blog / Transcript: remptongames.com/2022/12/24/evolution-of-pokemon-design-scarlet-and-violet-generation-9/ Chapters: 00:00 Introduction 00:57 Paldean Region Influences 02:39 Ma...
Why TCGs Are Impossible to Balance
มุมมอง 22K2 ปีที่แล้ว
Why are some cards in Trading Card Games so much better than others? In this episode of TCG Design Academy, I look at why balance is impossible, why that's not necessarily a bad thing, and how you can design your game to be more balanced. Blog / Transcript: remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/ Chapters 00:00 Introduction 00:55 The Math Ain't Mathin' 03:47 Design Space...
How Masahiro Sakurai Makes Games (Game Designer Spotlight)
มุมมอง 8032 ปีที่แล้ว
In this entry in the "Game Designer Spotlight" series, we take a look at the history and design philosophy of Masahiro Sakurai - creator of the Kirby and Super Smash Bros. franchises. Blog / Transcript: remptongames.com/2022/10/03/how-masahiro-sakurai-makes-games-game-designer-spotlight/
One D&D: My Theories and Predictions for the Next Evolution of D&D
มุมมอง 2262 ปีที่แล้ว
Playtesting has begun for the next evolution of D&D. In this video I go over my thoughts and opinions on this playtest document, as well as my predictions for what else might change in the future of D&D. Blog / Transcript: remptongames.com/2022/09/11/one-dd-my-theories-and-predictions-for-the-next-evolution-of-dd/
Why Are Trading Cards So Expensive?
มุมมอง 2.4K2 ปีที่แล้ว
Over the past few years trading cards have been breaking price records left and right, with rare cards selling for hundreds of thousands or millions of dollars. But why are these pieces of printed cardboard selling for so much money? Blog / Transcript: Chapters: 00:00 Introduction 00:43 Supply and Demand 01:17 Supply Side (Primary and Secondary Markets) 04:18 Demand Side (Players, Collectors, a...
How the Spore Creature Creator Works
มุมมอง 9K2 ปีที่แล้ว
The Creature Creator in Spore allows players to create a nearly unlimited variety of custom creatures to use in the game. But how does it work? Blog / Transcript: remptongames.com/2022/08/07/how-the-spore-creature-creator-works/ Chapters: 00:00 Introduction 01:21 Modelling 05:03 Texturing 08:31 Animation 13:23 Outro
The Ultimate Guide to Homebrew Spells in D&D 5e
มุมมอง 8982 ปีที่แล้ว
Have you ever wanted to homebrew your own spells in D&D 5e, but didn't know how? In this video I show you how I homebrew my spells, and share several examples. Blog / Transcript: remptongames.com/2022/06/05/the-ultimate-guide-to-homebrew-spells-in-dd-5e/ Chapters: 00:00 Introduction 00:49 Homebrew Steps 02:43 Damage Spells 10:30 Healing Spells 13:25 Ranting about old Summoning Spells 15:53 Desi...
The Ultimate Ticket To Ride Strategy Guide - Top Tips To Win More
มุมมอง 18K2 ปีที่แล้ว
If you want to learn how to beat your friends and family at Ticket To Ride, you've come to the right place. I've collected the best tips and strategies to take your game to the next level! Blog / Transcript: remptongames.com/2022/04/24/the-ultimate-ticket-to-ride-strategy-guide-top-tips-to-win-more/ Chapters: 00:00 Introduction 00:29 Planning Your Routes 02:43 Placing Your Trains 06:18 Controll...
How To BREAK a Trading Card Game
มุมมอง 16K2 ปีที่แล้ว
Everybody loves powerful cards, but how do you know when something is TOO powerful? In this video I look at the 5 most common categories of broken cards to see why they are so powerful, and see how to learn from past design mistakes. Blog / Transcript: remptongames.com/2022/03/30/tcg-design-academy-2-how-to-break-a-trading-card-game/ Chapters 00:00 Introduction 00:33 What is a Broken Card? 01:4...
Why Pokemon Red and Green Almost Failed
มุมมอง 2.7K2 ปีที่แล้ว
Pokemon is the biggest media franchise on the entire planet, but this was far from guaranteed. The development of Pokemon Red and Green was full of challenges, and any one of them could have spelled failure for the entire project. Let's find out how these games were made, and why they almost never existed! 00:00 Intro 01:15 Satoshi Tajiri before Pokemon (SPEEDRUN) 07:15 Inspirations for Pokemon...
Homebrewing A Symbiote Subclass for Dungeons and Dragons
มุมมอง 5232 ปีที่แล้ว
Homebrewing A Symbiote Subclass for Dungeons and Dragons
Ultimate Evolution Of Pokemon Design (Compilation)
มุมมอง 15K3 ปีที่แล้ว
Ultimate Evolution Of Pokemon Design (Compilation)
The Many Faces of Gwent (Witcher Card Game Design)
มุมมอง 2.9K3 ปีที่แล้ว
The Many Faces of Gwent (Witcher Card Game Design)
Redesigning Pokemon Based on Reddit Suggestions!
มุมมอง 7813 ปีที่แล้ว
Redesigning Pokemon Based on Reddit Suggestions!
How To Solve the Queen's Problem - TCG Design Academy
มุมมอง 59K3 ปีที่แล้ว
How To Solve the Queen's Problem - TCG Design Academy
Evolution of Pokemon Designs - Sword and Shield (Generation 8)
มุมมอง 1.3K3 ปีที่แล้ว
Evolution of Pokemon Designs - Sword and Shield (Generation 8)
The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan
มุมมอง 324K3 ปีที่แล้ว
The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan
Programming AI for Pokemon Showdown + Bot Battle Royale!
มุมมอง 18K3 ปีที่แล้ว
Programming AI for Pokemon Showdown Bot Battle Royale!
How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
มุมมอง 1.6K3 ปีที่แล้ว
How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy
มุมมอง 1323 ปีที่แล้ว
Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy
Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
มุมมอง 7533 ปีที่แล้ว
Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
How Minecraft Generates Massive Virtual Worlds from Scratch
มุมมอง 4K3 ปีที่แล้ว
How Minecraft Generates Massive Virtual Worlds from Scratch
How to Program 3D Terrain for Video Games
มุมมอง 5K3 ปีที่แล้ว
How to Program 3D Terrain for Video Games
Evolution of Pokemon Designs - Sun and Moon
มุมมอง 1.7K3 ปีที่แล้ว
Evolution of Pokemon Designs - Sun and Moon
Overall, I'd say this is good, but you lean too heavy on "Just copy magic". One of the first steps should be deciding how "factions" are defined, how many the game will have, and how closely they'll interact. For example, While Magic has 5 [colors], Yugioh started out with 20 [Monster-Types] before the focus shifted to named archetypes. The current Digimon TCG does all three at the moment, though it's been building up to this. The number of factions will determine how many mechanics can to tied to each one. Also, while it's up to the person to decide if their game even uses a draft format, they will have to choose if and how different factions interact in the same deck. Some games will have factions that just dilute each other's resources, while other games might have factions that synergize really well
So in my htcg, i made three types of cards, the commons which you can put any amount of cards in your deck, the uniques, which are limited to 1 copy for deck, and the legendaries, which are op BUT you can activate it's effect ONLY IF it's the only legendary card on the Zone, that counts for your cards or the other players'. So are you tired of your oponent beating your with their OP legendary cards? Bring yours to the table to counter them and even activate the legendaries of yours!
I know this is 3 years late, but what approach do you think works best for an ai to learn how to play pokemon? (Aside from essentially everyone spamming chatgpt clips from their pokemon battles)
i refuse to play with auctions
Looking at the screenshot I was seeing "Green, Blue, Red, White, Black, Black." Not only is purple an actually r-word choice, but the dynamic of Color X being the enemy of TWO colours would get destroyed... which is one of the most foundational and poetic parts of MTG. That every force, has two forces controlling it.
How Gwent got mentioned without referring to the Provision system which actually addresses the Queen's problem is baffling. Dividing a card pool into factions only shifts the Queen's problem to which faction has the best cards; it can help if the best cards are properly distributed but why make OP cards in the first place?
Or make it so no one can attack until turn 4
I find Tech Cards (Answer Cards) to usually be a poor attempt at balancing. If they are all around useful PLUS shut down an otherwise op strategy, then they themselves become op. So instead they are weak against any other strategy, making them insanely swingy. If they face one type of deck, they rule, if not, they suck. That's only worthwhile if that one single deck type is used to a tiresome degree over all others. And if one deck types predominates like that you have lost variety and need something better than one clumsy patch.
My favorite strategy is find a good source of one resource and settle there and either directly on that resource's port, or close to it. It doesn't have to be a monopoly, but if you got 2 or 3 good sources of wood, yeah, the wood port is about the best thing you could have. And you can stay out of a lot of player disputes that way, you just trade with the bank. It keeps your resource card count low, too. Nothing worse than finally getting that last resource you need to make your next move, and that damn 7 gets rolled, and you have 8 cards! So much for that city upgrade.
A 2:1 trade still beats having to trade with the bank, though. Especially if it's a resource that's in abundance versus one that's scarce. I've had games where the wood and wheat were on like all 6s and 8s, and all the ore was on 3 or 12, etc. Ore is worth more on that board. And you know giving them the ore is essentially handing them a victory point, so what should you really be expecting in return? Not all resource cards have the same value, so 1:1 is not always a fair trade.
You look so cute in this one
What track starts playing at the 21:00 mark
These Are Some Of The Strategies Used By My TH-cam Friend Kidd Perfeck He Has The Highest Game Score I have Ever Seen Before!!!🙃
Do you know FutureSightAI? I'm not sure whether it was released at the time of your video, but if you have plans to revisit this idea again, I think this might be useful. I remember that a couple of years ago it was quite popular, but I'm not sure if it's still is.
the 4 stations have decided the outcome of every game of Monopoly ive ever played
Good Video but I think you forgot to mention, that the companies don't have an interest in creating a balanced game because that wouldn't be good for the sales. They much rather power creep with every new set
"businesses fight for the death, with that said, choose your weapon:" - Microsoft: acquire every studio - Nintendo: "i sue you" - Valve: makes a single product in every half a decade
Well......start to say the very first problem is that tcgs are pay to win by definition
9:03 You can always fortify ur troops, but then again it would be better to use that fortification to even out the troops between Brazil and Venezuela
lol the evolution of your appearance throughout this video
Business-Rex 🎉
The quiz and explanation why was a cool touch. Appreciate the video man🫡💯
just great
A house rule I use is for jail, instead of getting 1 role on your turn to get a double, we use all 3 roles in 1 turn then pay if we dont get it. That way it stops stalling for late and mid game, helps in early game, and is mostly used so you don't get your $200 for passing go amd having to go through the jail half again.
With the gen 4 change suggestion you gave for Purugly, I agree with the sentiment but I can't agree with the change you made. I feel that without the widesweeping ears, it actually makes the design feel uneven and ironically unfinished while still looking overly complicated, just now in the wrong areas. I feel like without the swooping ears it makes the design look way too bottom heavy. You'd think that would be a good thing but it just kind of looks still cluttered but in a more unbalanced way. I think if you kept the general shape language but without the purple finger look, it would be much better. I also think the shape of the origjnal ears mostly work because it goes in a similar swooping motion of the body but in the opposite direction.
This why I like Marvels Snap. On have one copy of a card and each card can be a support or main depending on how you use them
Bad rolls blow all of this apart, and if the robber sits on one of your hexes that actually gets rolled, you can't win. Edit to add: 6:52 The wheat on 6 is all well and good, until the dice just won't turn up a 6.
Aaand we learnt nothing.
I’m working on a tcg, and this problem has been in my mind sense I started. The idea of limitations of what cards you can use is great. I made a rule that you declare a type, and the monsters you use have to be of that type, except 5. Idk, I feel that is the best way to handle it, unless those five cards are extremely good.
In the old Cyberpunk 2077 TCG, the Runner Card Zane Red was an absolute unit that was a key part of every "High Noon" deck and nearly every other deck as well. was easily the most powerful runner in the game and could be bought at the very beginning of the game if you drew him, and then he wasn't even Legendary, so you could have 4 of him in your deck to boot.
A simple answer: Chase cards and filler cards.
I always thought the sixth color would be yellow for lightning.
Can I download these creatures as skins?
I have said for many years that the Queen in chess needs to be nerfed, it is too OP and has dominated the meta for centuries. I would propose limiting how many squares it can move in one turn, as this would keep its original ability, but reduce it in power so that the Rook and Bishop still have a use
🎲😉 Thank you very much for your video!
I built a “purple” deck for commander, since most of the cards i saw in purple felt sort of like phasing i made a phasing deck with Taniwha
One thing I noticed about gen 9 is how many vehicle-based pokémon there are. From the box art legends to the varoom line and orthworm, shoot, I've heard someone compare dudunsparce to one of those carnival rides made to look like a dragon. I totally see it. I've heard it suggested that it looks as if the Pokémon Company was preparing to make a theme park. Honestly, I really like gen 9's roster, I'm largely drawn to fun designs, and gen 9 had some real doozies.
magic has in fact added a 6th color in colorless/devoid giving colorless cards a very specific identity and their own mana symbol and other experiments such as pherixian mana and snow mana act similarly tho are less developed at the moment
Agreed. And the way they have flipped card effects to other colors, it doesn't really matter what color you choose anymore, because you can find the same effect in almost any of them. Adding a sixth would be a waste and just fluff.
From the rules 105.4 If a player is asked to choose a color, they must choose one of the five colors. “Multicolored” is not a color. Neither is “colorless.”
@@CharlesLeeRay812 a Changeable rule doesn't change the existence of cards made under a designer principal to treat them as a 6th color. Rules change how cards work changes the design principles behind cards only changes when those principles become widely adopted into evergreen set printing.
No. Notrlelayk at akskbd bjt whatevev.
It is not a good idea to balance a TCG, LCG, CCG game nor board games in general! If you want to play a boring unenjoyable balanced game, go ahead and play chess! If you want a game to be exiting and fun, keep it unbalanced, and keep the random in it! I don't like board games with 0 random factor.
You may say gen 2 doesn't have a lot of common, repeating design trends, but I seem to remember going through the gen 2 dex and noticing just how many of them have black/dark colours around or near their eyes. All 3 legendaries at the end of the dex have them, and that's just the beginning. Though I guess that was just a precursor to gen 3, even if there, the range of colours is broader. The montage of side-by-side comparisons really made it really occur to me how contrary tyranitar is, as most of the gen 2 equivalents are much smoother and softer-looking than their gen 1 counterparts, but tyranitar looks like a kaiju, much like several gen 1 pokémon, whereas dragonite is all curves and cuddly shapes. I guess the pseudo-legends are kind of like those dots in the yin yang symbol when comparing the 2 gens, in a way. I never was that fond of ambipom, but looking back, it just hit on me that its nose was probably a reference to a snub-nosed monkey. Now that's got me wondering if there was a more appealing way to implement that sort of monkey's nose as a design principal. Though I could see why it wouldn't really work on ambipom, whose original form appears to be an exaggeration of a monkey's prehensile tail, which would apply to the likes of spider monkeys rather than an Asian species like the snub-nose. Though I suppose with Sinnoh's being the northernmost Japanese region, it would make sense to base the form introduced there on a snow monkey? More food for thought than I expected. I beg to differ regarding gen 5's version exclusives. They can be subtle, but I'd say the differences really tie into the versions' themes in a way that's never been matched in other gens. Reuniclus is in a bubble, basically in its own little world, kind of like an idealist that refuses to acknowledge any sort of bitter truths. Gothitelle, on the other hand, is a psychic seer which literally gets a vision of when you are going to die, basically being forced to behold a bitter truth of the world. I could go on. Also, I guess you never felt like waiting to catch something with sweet honey trees, considering combee and cherubi apparently completely evade your attention, regarding multiple-headed pokémon. The one theme you left out regarding gen 7 is alchemy, which is particularly apparent in the legendaries, with the box art legendaries incorporating the alchemic properties of the sun and moon into their designs, and magearna and type: null and silvally basically being alechemy experiments.
Jeffery Mills
Hey you got some really cool vids can't wait to go back and watch them. Excited to see what ideas you have next! The tcg one is what brought me here!
ok but where can i make it, i need a website where i can alter the values on cards
Welcome back Rempton Games!
Now ill feel personally insulted if some fool opens with rock against me. What a scrubby move.
The only way for a card game to be balanced is to be a single set with no further expansions. Imagine a card game that is a single purchase and is a box of, say, 500 cards, and you can build whatever you want with them, just like a Cube in Magic the Gathering.
Based on what you said, i think this weird strategy could help your chances at this game: at the beginning of the game pick up your favourite string of numbers, f.e. your phone number and start playing according to your numbers modulo 3, in order, so that against experiences players you would be playing truly random and they cant trick you, you spend no energy thinking about the moves and can play some aggressive mind games like the one of playing scissors when oppo played two rocks in a row to win the game, like 52% of time?
John 1: 17
Found and victory is ensured (Fountain: Victory is ensured) Just kidding and leaving a comment for the algorithm. Thanks, keep it up!
Ah, now I have context to what I watched 😸