I had one idea for a combat twist: the party is dealing with two enemy forces that also hate each other, so the PCs have to dodge attacks from two sides, but can also play each side against the other via maneuvering.
I cannot express how good quality content you make. That video you made where you make travel interesting is really helpful and inspiring. I am really looking forward to whatever you make next. This channel has some great potential for sure
Another objective for the list: "Hold the Line". As in the Battle of Thermopylae, the objective is to prevent the enemy from passing through a narrow area, or from reaching another location.
I like leaving it in the dm's hands instead of a dice roll. But I agree that having moral checks as an optional rule is better than not suggesting it at all.
@@beefcereal I'm planning on hosting an out of the abyss modified campaign soonish and I found your advice about using gold to complete background goals as well as combat tips to be very helpful
If you want to make combat more interesting and realistic one good way is to read the book The Monsters Know What They Are Doing. In it, the author goes over the tactics used by almost every creature in the 5E monster manual. Far to often DMs run the enemies the party faces the exact same way. The party comes across a monster or monsters. The party's melee tank runs up to the monster, the ranged characters stay back and the monster just stands there. The book explains the motivations and tactics of all the monsters and each is different. After reading it my players definitely enjoy combat on our games a lot more, but they also have to be a lot more careful and use different tactics with different creatures they encounter. Using this and incorporating your environment and objective lists would greatly increase any tables combat.
Thanks for the environment list. I tried to make my current combat interesting by making the total area very very small (basicslly 20x20 ft), and... It didnt really work. I thought it would be interesting because the players would have to worry about their aoe spells hitting their allies. But the players realised that immediately, and its just resulted in the players NOT using their spells and not doing anything else really. Just boring normal attacks
11:25 "combat is boring for martials." I don't think this is a valid complaint. If you're a fighter, you fight. That's what fighters do. If you want options, either be creative with how you describe your attacks, find creative alternatives to always attacking, carry around different weapons and try out different combat styles, or pick a class that has more options baked into it. I would argue that the problem is a game system designed so that you need to do the optimal thing every turn and you can't do something cool and cinematic. 11:48 Lazerllama's solution is needless. You don't need rules for tripping an opponent or blocking projectiles, you just need an open-minded GM who's willing to be flexible with rulings. The GM is there to make rulings. I mean really, we really don't need MORE rules in 5e. Rulings are fantastic and do EVERYTHING. Just describing picking up a dude with one hand and throwing him at his two allies so they all hit the ground in a pile, I'll tell you what to roll and I'll pick a difficulty that's not going to discourage you from being creative like this.
Is constantly fighting to the death in every combat interesting in that game? Edit: I dont dissagree that Pathfinder has better combat but in no rpg I’ve played is constant deathbrawls fun
This video cured my acne, got me a promotion and gave me an 800 Credit Score. Good content.
I had one idea for a combat twist: the party is dealing with two enemy forces that also hate each other, so the PCs have to dodge attacks from two sides, but can also play each side against the other via maneuvering.
Good stuff, I'll add it to the list!
I'm so glad I found this. Fighting is my favorite part of dnd. Lots of cool ideas here. My parents fight a lot.
Lmao
Reaction and Morale checks used to be a standard in D&D combat. You never knew how combat was going to turn out.
Absolutely excellent! I’ve been trying to make an automated session and dungeon generator and I think I’ll definitely add this to it.
I cannot express how good quality content you make. That video you made where you make travel interesting is really helpful and inspiring. I am really looking forward to whatever you make next.
This channel has some great potential for sure
Great video! I have a pretty significant battle coming up, so I am excited to find ways to make it more memorable (and fun).
Everything you shared in this video is crazy good advice to make things interesting and memorable ! Thank's for all these tips ! :)
Thanks for the video! I feel like I got a lot of value and inspiration from this content.
Another objective for the list: "Hold the Line". As in the Battle of Thermopylae, the objective is to prevent the enemy from passing through a narrow area, or from reaching another location.
Love that, thanks!
Terrific ideas!
Great video man!, i will use this
really really really thank you
Cimenatic indeed very CIMENatic
3:35 that's why morale checks existed, but somewhere along the way someone thought it was a good idea to do away with it.
I like leaving it in the dm's hands instead of a dice roll. But I agree that having moral checks as an optional rule is better than not suggesting it at all.
Love these videos. Would love to see one on enemies if you haven't made it yet. If you have, I'm sure I'll find it. Keep up the great content
At some point there will be an enemies video
@@beefcereal I'm planning on hosting an out of the abyss modified campaign soonish and I found your advice about using gold to complete background goals as well as combat tips to be very helpful
Great content
If you want to make combat more interesting and realistic one good way is to read the book The Monsters Know What They Are Doing. In it, the author goes over the tactics used by almost every creature in the 5E monster manual.
Far to often DMs run the enemies the party faces the exact same way. The party comes across a monster or monsters. The party's melee tank runs up to the monster, the ranged characters stay back and the monster just stands there. The book explains the motivations and tactics of all the monsters and each is different. After reading it my players definitely enjoy combat on our games a lot more, but they also have to be a lot more careful and use different tactics with different creatures they encounter. Using this and incorporating your environment and objective lists would greatly increase any tables combat.
I used to read a blog like that, I assume made by the same guy?
Thanks for the environment list. I tried to make my current combat interesting by making the total area very very small (basicslly 20x20 ft), and... It didnt really work. I thought it would be interesting because the players would have to worry about their aoe spells hitting their allies. But the players realised that immediately, and its just resulted in the players NOT using their spells and not doing anything else really. Just boring normal attacks
11:25 "combat is boring for martials." I don't think this is a valid complaint. If you're a fighter, you fight. That's what fighters do. If you want options, either be creative with how you describe your attacks, find creative alternatives to always attacking, carry around different weapons and try out different combat styles, or pick a class that has more options baked into it. I would argue that the problem is a game system designed so that you need to do the optimal thing every turn and you can't do something cool and cinematic.
11:48 Lazerllama's solution is needless. You don't need rules for tripping an opponent or blocking projectiles, you just need an open-minded GM who's willing to be flexible with rulings. The GM is there to make rulings. I mean really, we really don't need MORE rules in 5e. Rulings are fantastic and do EVERYTHING. Just describing picking up a dude with one hand and throwing him at his two allies so they all hit the ground in a pile, I'll tell you what to roll and I'll pick a difficulty that's not going to discourage you from being creative like this.
🥳🫂👍🏿
Well you could just use Pf2e, but you can fix the shit out of a bad system if you want to.
Is constantly fighting to the death in every combat interesting in that game?
Edit: I dont dissagree that Pathfinder has better combat but in no rpg I’ve played is constant deathbrawls fun
Honestly, all of these can work great with PF2e too.