Marc is the only player in the world who can build a planetary in the back of his main and have opponent blink 20 stalkers directly into it 3 minutes later. These things don't happen to other people.
Ngl, I kind of thought that first game was Marc against himself, just looking at the names. The name his opponent is using is something he would use for a void rays to gm series, lol.
I loved the commentary on the brazil server. For a moment i thought, being very scared: Wait! am i at risk of being matched with Uthermal in BR server? ... Then i remembered my mmr. 🙃
14 years ago when I played SC2, for fun we used to set a countdown of 15-20 minutes before attacking and then go all in.. Huge Army vs Huge Army - Fun times
honestly: why not start planning on building a planetary in your main (centrally located from now on) as a manner of course, especially against races/builds that go for drops/runby production attacks and base trades like Toss? You need to have all those vulnerable tech labs on all the starports to build Ravens so just plan on sandwiching a Planetary in between a couple rows of ports/techlabs sometime during midgame. Best part is that you'll have SCV's right nearby for repairing the planetary.
The next time against stalkers, building those forward pcc's are okay, but next tiem against blink stalker in high counts, building a few barracks, to trap the stalkers in packets, since primary force of yours flies, and you jsut need a protected scv run... which saving losses of workers, also to isolate your mineral plcement you can build one on each side, and a forward motion to the above ramp areas hit hard for pcc's hwich is seldom used, and also aa defence in a few places, but ramp side pccs with range upgrade, and drilling claws could of saved a few widow mines, about, 8 or 9... so is that worth getting drilling claws early, maybe since killing a sentry makes it worth it... It was a fun game, just noticed one super optimal pcc, and a few non optimal pcc. I wish you can see the range of buildings so you can plan better but then you cna make kill zones.. but yeah, building zones where you encourage stlakers ot blink forward or chase, but get trapped and have ot run back thorhg your pcc. with braracksa few of them you can re arrange your border and amze systems so you jsut fly them around making walls and creating pathing choas so stalkers can escape... one funny thing is, you can, have three flying off lower side, and when they come to make anattakc you block or narrow their flee spot.. and hten you go in at the same time, and thus when htey blink away, you continue hte chase, becuase they will have to wait your blockade to blink over, but sometiems there is gery pathing where the unit knows to go around, but only typically with rally that this weird bug happens.
I wanna see what happens when you have a group of mines on the map and take advantage of the fact that everyone wants to run away from the raven turrets. Corral them into the mines! You don’t even need to have many, just a large spread of them on the map.
Turrets - nerfed into the ground, widow mines - almost nerfed into the ground (pun intended), and Marc still somehow manages to delete a 5k protoss with this composition. This is bonkers.
Please make a video on uThermal2 about Thor Ghost not being IMBA. It would be great if Harstem was the Terran and you were Zerg. That would be really cool.
What would thermal do if the enemy does the spiteful Terran fly bases around and not surrender? I’m not sure raven widowmine can actually end the game.
When you get ahead why not add orbitals in the main for additional scans and mules? In the Ultra late game you could even aggressively mule their bases.
I always wonder: Why, instead of trying hard vs some random probes, not instead drop 4-5 autoturrets to destroy a big artosis pylon and buildings? Rebuilding is not an economy hit but it buys you anti-snowballing time.
@@eclipseeffigy i do understand that theory, i just wonder if it's an easy alternative vs heavily defended mineral lines. or is it always better to just skip to the next worker line and hope?
Marc is the only player in the world who can build a planetary in the back of his main and have opponent blink 20 stalkers directly into it 3 minutes later. These things don't happen to other people.
The ghost of Planetary Rush to GM has entered the chat
not true, Florencio can do that too.
13:46 I literally said to myself out like "Why TF would you build a planetary right there" when he did that, such a funny payoff
I really appreciate the analysis you offer, and how you complement your opponent for good plays. Very wholesome
Props to your opponents for saying GG after losing to a cheese like that!
It always perplexes me when GG isn't said.
I actually knew what server uThermal was playing on because I actually play against that protoss guy on a regular basis on the ladder.
No way, actually?
@@BUNSCLAPPA yeah, I play on the same server and am arround the same mmr as that guy
@@elfoyoutube6039 whoosh
What you Play?
@@Blockhead7905 zerg
Ngl, I kind of thought that first game was Marc against himself, just looking at the names. The name his opponent is using is something he would use for a void rays to gm series, lol.
I don’t even play StarCraft and I watch this channel everyday. 😅
I loved the commentary on the brazil server. For a moment i thought, being very scared: Wait! am i at risk of being matched with Uthermal in BR server?
...
Then i remembered my mmr. 🙃
@@stbard I'm brazillian and I have that mmr, so I'm actually looking forward for my match against uThermal
That last game was crazy. I love the crazy distraction strategies.
The back base planetary popping off made me laugh so hard.
14 years ago when I played SC2, for fun we used to set a countdown of 15-20 minutes before attacking and then go all in.. Huge Army vs Huge Army - Fun times
11:55: Oof. That was a full 2 mins of idle mineral line
The things Thermy has to do to give the opponent a chance ;p
300+ worker deaths, the first game is an excellent example of a militia system.
The planetary flank xD you're making quite a name for yourself uThermal
honestly: why not start planning on building a planetary in your main (centrally located from now on) as a manner of course, especially against races/builds that go for drops/runby production attacks and base trades like Toss? You need to have all those vulnerable tech labs on all the starports to build Ravens so just plan on sandwiching a Planetary in between a couple rows of ports/techlabs sometime during midgame. Best part is that you'll have SCV's right nearby for repairing the planetary.
"Ravens should drop turrets" vs "Stukov's vessel be able to drop workers and launch orbitals" (lore fantasy)
Thanks for the video!
Been busy for the last 2 weeks and bam. Thermy throw some awesome ravens games. Thx thermy, you know we love ravens
The next time against stalkers, building those forward pcc's are okay, but next tiem against blink stalker in high counts, building a few barracks, to trap the stalkers in packets, since primary force of yours flies, and you jsut need a protected scv run... which saving losses of workers, also to isolate your mineral plcement you can build one on each side, and a forward motion to the above ramp areas hit hard for pcc's hwich is seldom used, and also aa defence in a few places, but ramp side pccs with range upgrade, and drilling claws could of saved a few widow mines, about, 8 or 9... so is that worth getting drilling claws early, maybe since killing a sentry makes it worth it... It was a fun game, just noticed one super optimal pcc, and a few non optimal pcc. I wish you can see the range of buildings so you can plan better but then you cna make kill zones.. but yeah, building zones where you encourage stlakers ot blink forward or chase, but get trapped and have ot run back thorhg your pcc. with braracksa few of them you can re arrange your border and amze systems so you jsut fly them around making walls and creating pathing choas so stalkers can escape... one funny thing is, you can, have three flying off lower side, and when they come to make anattakc you block or narrow their flee spot.. and hten you go in at the same time, and thus when htey blink away, you continue hte chase, becuase they will have to wait your blockade to blink over, but sometiems there is gery pathing where the unit knows to go around, but only typically with rally that this weird bug happens.
I wanna see what happens when you have a group of mines on the map and take advantage of the fact that everyone wants to run away from the raven turrets. Corral them into the mines! You don’t even need to have many, just a large spread of them on the map.
If you can afford the micro, I think it would help to split up your ravens to drop turrets to both the left and right of the mineral line.
Turrets - nerfed into the ground, widow mines - almost nerfed into the ground (pun intended), and Marc still somehow manages to delete a 5k protoss with this composition. This is bonkers.
i love this series. Watching your vids before falling asleep is the best. thanks thermi
The boss is out here terrorizing the ladder
Yes a new video!! 😁 Can't wait to watch this. Thanks dude 😎 you = de beste
Thanks for your ravenous mining! ^^
1st guy thought he was doing a stalker only challenge
Nice timing
Please make a video on uThermal2 about Thor Ghost not being IMBA. It would be great if Harstem was the Terran and you were Zerg. That would be really cool.
Awesome first game!
Ketroc usually struggled the most against Protoss with mass raven builds. Maybe that's partly because of his less than GM-level mechanics.
This raven widowmine games, give me goosebumps.
Cool games! Even thought it was three of them! ))
Your skills makes ravens look OP
not showing resources lost in the first game is a crime
The last game was a masterclass
*Grandmaster
What would thermal do if the enemy does the spiteful Terran fly bases around and not surrender? I’m not sure raven widowmine can actually end the game.
That second guy hated you i bet lol
When you get ahead why not add orbitals in the main for additional scans and mules? In the Ultra late game you could even aggressively mule their bases.
I'm pretty sure Marc is macroing better than me while retargeting a freaking widow mine. Unreal.
GGWP Thiccbeams!
Great job vs toss!
Silver league planetary FTW!
why not kill the damn observer? he keeps spotting your mines, and you never bother the observer, even after you spotted him
Please do the vomit build to GM. It is corruptor roach
Wow, first game is realy impressive.
Please use these best builds in tournament play. That would be so fun to watch. 😁
Sick!
Holy cow the amount of dead workers in the first game. Worker genocide.
Let's go!
does hi-sec auto tracking in the engi bay still boost the auto turret range by 1?
I always wonder: Why, instead of trying hard vs some random probes, not instead drop 4-5 autoturrets to destroy a big artosis pylon and buildings? Rebuilding is not an economy hit but it buys you anti-snowballing time.
Bear in mind destroying their economy also buys anti-snowballing time as they will have less money to build units with.
@@eclipseeffigy i do understand that theory, i just wonder if it's an easy alternative vs heavily defended mineral lines. or is it always better to just skip to the next worker line and hope?
When it comes to trying to clean up opponents, how bad would it be to start flying CC’s around and making Planetarys in their face?
Countering time wasters with their own crap? I like it. Not worth though.
Anyone seen movie The Birds? I thing there a was a mass raven there too
It was on old patch where Ravens had melee autoattacks
🐦⬛🐦⬛🐦⬛
This challenge without armory?
Would be cool to see him do a build on a real account (not smurf), seems like most GMs can grief lower mmr players like this
Do temporary units count as units killed?
Most of the kills are workers
Hi Sec Auto Tracking?
Against protoss 😂😂😂 anything works