Unreal Engine Mechanics | Search Bar

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  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • Today I will be showing you guys how to create a search bar in your project. You can use this to search for in-game items easier. Thanks for viewing and please subscribe!
    Keynotes
    • Today I will show you how to create your own search bar. Unreal Engine (as far as I know and currently) does not have a widget component that can do this. (Strange huh?) Enjoy!
    • Instead of the OnTextChanged (Text box) event I have connected to the sequence shown in the video, you could also create a search button and add an OnClickedButton (Button) event and have the search bar work only when the user clicks the search button. Lastly, you could also add an OnTextCommited (Text box) event to allow the search function to execute by clicking enter.
    • Sorry for the numerous clip splits and merging. I'm aware the audio and video can look or sound odd at times. I can assure you, no important nodes or variables have been clipped out.
    • This currently works up to Unreal version 4.17.0

ความคิดเห็น • 29

  • @Costura
    @Costura 4 ปีที่แล้ว +1

    We really hope you can continue your tutorials,please~

  • @michelsantos4236
    @michelsantos4236 2 ปีที่แล้ว +1

    Very good, I would like to have the video 1 so I can learn how to create the whole procedure from scratch, continue, congratulations

  • @eritorigon
    @eritorigon 4 ปีที่แล้ว +1

    The video was very helpful. I wasn't able to get my scroll box to appear as a variable in my graph though. Another thing that is small, but annoying, is the moving of the mouse in circles every time you speak. Thanks for your help though!

    • @eritorigon
      @eritorigon 4 ปีที่แล้ว +2

      Nvm found out the variable problem. I had to check "Is variable" box

    • @55tutur
      @55tutur 3 ปีที่แล้ว

      @@eritorigon Thanks dude, had the same issue

  • @ribin9248
    @ribin9248 6 ปีที่แล้ว +1

    awesome!❤ more blueprint coding tutorials please!😁

  • @TorQueMoD
    @TorQueMoD 5 ปีที่แล้ว +2

    Great tutorial thanks so much!

  • @unrealengineruseng9583
    @unrealengineruseng9583 4 ปีที่แล้ว +2

    Thank you man !!!

  • @Piru2000
    @Piru2000 ปีที่แล้ว

    Thank you, This was really good, is it possible one can do it using a Data Table using Blueprints?

  • @adam4designss
    @adam4designss ปีที่แล้ว

    how i add what i selected like selected equipment in game ,sorry am beginner in this

  • @alphafox4284
    @alphafox4284 5 ปีที่แล้ว +3

    omg thank you men

  • @knnouwn
    @knnouwn 2 ปีที่แล้ว

    I'm using Array to add item slots to the inventory, but I would like to create the "Chilld" using a variable name and not "WB_InventorySlot_C"... How can I solve this?

  • @ptilu2195
    @ptilu2195 2 ปีที่แล้ว

    Aweosme Thanks!

  • @moonister
    @moonister 3 ปีที่แล้ว

    When I put a space in scroll box's children names, it can't find any results after space. Help?

  • @emircanertunc671
    @emircanertunc671 3 ปีที่แล้ว

    Niceee !!

  • @MuhammetEminBALCI
    @MuhammetEminBALCI 6 ปีที่แล้ว

    Good job!

    • @bbdevhub
      @bbdevhub  6 ปีที่แล้ว

      Thanks a lot!

  • @asgardgodsgaming
    @asgardgodsgaming 2 ปีที่แล้ว

    my scroll box dont have any children it get populated how would i search for it instead of '
    get children count'

  • @kennethhenson9554
    @kennethhenson9554 3 ปีที่แล้ว +1

    If you create a child widget, in place of your children that gets populated on it's own, like a Server Name, Player Count, Map, Ping situation, how would you reference that child actor and pull out the server name and call it here?

    • @john102108
      @john102108 2 ปีที่แล้ว +1

      Hello I had this problem but I solved it, idk if you still need help with this or not but at sequence 1 after the for loop where the get child at node is if you cast to the child widget you are creating and have a variable like name in there you can then get variable and then use the character array from string there and hook it up as shown in the video. hope I helped and if you don't need it anymore I hope I help some future people :)

    • @kennethhenson9554
      @kennethhenson9554 2 ปีที่แล้ว

      @@john102108 I ended up picking up a plugin that exposed everything for me. LOL

    • @loziozucchino4926
      @loziozucchino4926 5 หลายเดือนก่อน

      nevermind, i just casted to my button and took the name from a variable inside of it

  • @09amien
    @09amien 3 ปีที่แล้ว

    How to do like this in Unity

  • @nizarshawwa3704
    @nizarshawwa3704 6 ปีที่แล้ว

    Do you by any chance have any idea how different it would be on unreal version 4.19?

    • @nizarshawwa3704
      @nizarshawwa3704 6 ปีที่แล้ว

      not so different at all, works flawlessly.
      I'll check its compatibility with Mobile phones.

    • @bbdevhub
      @bbdevhub  6 ปีที่แล้ว

      Sorry for the late reply, no, it shouldn’t be different on the latest version of unreal. Thanks for checking back in!

  • @HelloWorld-jf8wm
    @HelloWorld-jf8wm 2 ปีที่แล้ว

    it's too long shorter way possible

  • @PietroSanta
    @PietroSanta 4 ปีที่แล้ว

    There is easier solution, only get all children and if they match with text, they stay visible

  • @瘾子已
    @瘾子已 5 ปีที่แล้ว +2

    We really hope you can continue your tutorials,please~