Dude this video is absolutely amazing, I had so much trouble understanding the full extent of arrays and how to use them but this clears up SO much questions I had, these programming videos are immaculate, can’t wait to see more of them! The inventory concept explanation was excellent in helping me gain a firmer grasp on it all.
Bravo sir! This node only breakdown is a really helpful method for a noob! Sometimes watching nodes seeing the 3d in viewpoint can be distracting this was a good break!
8:34 I didn‘t understand from where/what variable the Index comes from. Is it given in the Object or where? Thanks anyway, your guids help me understand alot and make connections between my still poor knowledge of UE :-)
So you would need to use the random integer within range node to get a random integer between 50 and 100 then run the array through a for each loop until it finds that areay index
Yeah absolutely so you would get the last index from the array. Use a random integer in range node and plug the last index into the max of that random integer node. Then from the array grab a get copy and plug the random interget node into that. When you run the code it should produce a random item from the array
Not at all Arrays can be useful for tons of different games. As an example anything with inventories can make useful work of Arrays. I use them in my capture creature game for things like useable moves too.
your channel is absolutely AMAZING, seriously you're helping me so so so so so SOOOOOOOOO MUCH!!!!!!!!!
@@Rafix glad to hear it 😊 way more to come soon 😁
Dude this video is absolutely amazing, I had so much trouble understanding the full extent of arrays and how to use them but this clears up SO much questions I had, these programming videos are immaculate, can’t wait to see more of them! The inventory concept explanation was excellent in helping me gain a firmer grasp on it all.
Im glad you found it useful definitely more to come 😁
Bravo sir! This node only breakdown is a really helpful method for a noob! Sometimes watching nodes seeing the 3d in viewpoint can be distracting this was a good break!
8:34 I didn‘t understand from where/what variable the Index comes from. Is it given in the Object or where?
Thanks anyway, your guids help me understand alot and make connections between my still poor knowledge of UE :-)
Superb! You got yourself a sub, thank you!
Appreciate it thanks 😁
Through this video I know how to create arrays in blueprints. Thanks! 🙂
Glad this helped 😁
I would like to see how your BP structure was setup.
how did u add the arrows to your flow lines in bp?
I have a short explaining how to do this :)
th-cam.com/users/shortsVjWg0gC_78I?feature=share
@@ue5bpguru538 thanks
So is an array some kind of list with variables?
Im kinda stuck i would like to pull a new array starting from index 50 to 100 from an array of 200 indices. Cant find a clear way to do it. Any hints?
So you would need to use the random integer within range node to get a random integer between 50 and 100 then run the array through a for each loop until it finds that areay index
Thanks! great tutorial!
Glad you enjoyed it!😁
For some reason I can't get it to print the name for let's say index 0 in a print string after I pick up an item
Is there way to get an random element from an array?
Yeah absolutely so you would get the last index from the array. Use a random integer in range node and plug the last index into the max of that random integer node. Then from the array grab a get copy and plug the random interget node into that.
When you run the code it should produce a random item from the array
In UE5, there's a new node "random item in array" I think. It does all the above in one node.
It seems that I need to use Array only if I want to make RPG system!
Not at all Arrays can be useful for tons of different games.
As an example anything with inventories can make useful work of Arrays. I use them in my capture creature game for things like useable moves too.
@@ue5bpguru538 Ah cool 😇
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