- 5
- 45 996
BB DevHub
เข้าร่วมเมื่อ 7 ส.ค. 2017
I created this channel to offer help or news from any form of software creation to allow others to create or share content on the web!
Unreal Engine Mechanics | Search Bar
Today I will be showing you guys how to create a search bar in your project. You can use this to search for in-game items easier. Thanks for viewing and please subscribe!
Keynotes
• Today I will show you how to create your own search bar. Unreal Engine (as far as I know and currently) does not have a widget component that can do this. (Strange huh?) Enjoy!
• Instead of the OnTextChanged (Text box) event I have connected to the sequence shown in the video, you could also create a search button and add an OnClickedButton (Button) event and have the search bar work only when the user clicks the search button. Lastly, you could also add an OnTextCommited (Text box) event to allow the search function to execute by clicking enter.
• Sorry for the numerous clip splits and merging. I'm aware the audio and video can look or sound odd at times. I can assure you, no important nodes or variables have been clipped out.
• This currently works up to Unreal version 4.17.0
Keynotes
• Today I will show you how to create your own search bar. Unreal Engine (as far as I know and currently) does not have a widget component that can do this. (Strange huh?) Enjoy!
• Instead of the OnTextChanged (Text box) event I have connected to the sequence shown in the video, you could also create a search button and add an OnClickedButton (Button) event and have the search bar work only when the user clicks the search button. Lastly, you could also add an OnTextCommited (Text box) event to allow the search function to execute by clicking enter.
• Sorry for the numerous clip splits and merging. I'm aware the audio and video can look or sound odd at times. I can assure you, no important nodes or variables have been clipped out.
• This currently works up to Unreal version 4.17.0
มุมมอง: 9 466
วีดีโอ
Unreal Engine Mechanics | Creating Custom Nodes
มุมมอง 6K7 ปีที่แล้ว
Today I will be showing you guys how to create your very own nodes in your project. You can access the nodes you create on almost any blueprint. Thanks for viewing and please subscribe!
Unreal Engine Mechanics | Post Process Item Rarity
มุมมอง 3.4K7 ปีที่แล้ว
Today I will be showing you guys how to add different highlight colors to multiple objects in your project. This video follows my previous tutorial that I created a couple weeks ago on how to make a highlight material. Thanks for viewing and please subscribe!
Unreal Engine Mechanics | Creating a Highlight Material
มุมมอง 26K7 ปีที่แล้ว
Today I will be showing how to create a highlight material in your project that can show the user important items found in the project's level. 𝐊𝐞𝐲𝐧𝐨𝐭𝐞𝐬 • In order to have the highlight visible, enable custom depth under the rendering tab in any visible object or item in your scene. • Sorry for the numerous clip splits and merging. I'm aware the audio and video can look or sound odd at times. I...
Unreal Engine Mechanics | Post Process Saturation
มุมมอง 9747 ปีที่แล้ว
Hey, welcome to my first video! Today I will be showing how to add a postprocess mechanic that lowers your screen's saturation. Though there are many other ways this mechanic can be implemented, I show two cool possibilities in this video. Thanks for watching! Like and subscribe!
misleading af
amazing tutorial, thanks a lot!
how i add what i selected like selected equipment in game ,sorry am beginner in this
ty
Unreal Engine Mechanics | Creating -Custom Nodes- *Blueprint Macros* this title really missleads people looking for kismet K2Nodes
Thank you, This was really good, is it possible one can do it using a Data Table using Blueprints?
I'm using Array to add item slots to the inventory, but I would like to create the "Chilld" using a variable name and not "WB_InventorySlot_C"... How can I solve this?
my scroll box dont have any children it get populated how would i search for it instead of ' get children count'
Aweosme Thanks!
Great video! Helped me out a lot!
Very good, I would like to have the video 1 so I can learn how to create the whole procedure from scratch, continue, congratulations
Great, Straight forward. No bullshit 50 min talking.
Excellent tutorial! I had to set the "Outline Glow Intensity" to 1000 because my outline was not applying the right color (it was staying in black ever). Your video really helped me! Thank you! (I am using 5.0.0 version)
I wish people would have some sense and remove crap like this, it just doesn't work when using 4.26 or anything above. These titles are garbage like the videos contents. Really wasting time with this video.
it's too long shorter way possible
Excellent tutorial. Thank you. If anyone else had trouble with adding the Mask at 3:00 it's a Component Mask.
Legend, thanks so much mate
Goddamn, this is awesome!!! Many YT Videos try to teach a good "outline" but this is just perfect!!! THANKS!
If you create a child widget, in place of your children that gets populated on it's own, like a Server Name, Player Count, Map, Ping situation, how would you reference that child actor and pull out the server name and call it here?
Hello I had this problem but I solved it, idk if you still need help with this or not but at sequence 1 after the for loop where the get child at node is if you cast to the child widget you are creating and have a variable like name in there you can then get variable and then use the character array from string there and hook it up as shown in the video. hope I helped and if you don't need it anymore I hope I help some future people :)
@@john102108 I ended up picking up a plugin that exposed everything for me. LOL
nevermind, i just casted to my button and took the name from a variable inside of it
Niceee !!
To have this effect working properly, go to: Edit>Project Settings > Engine > Rendering > Post Procesing > Custom Depth-Stencil Pass > Set to Enabled with Stencil
11:57 idk what happens but im on 4.20 and I cant find "Render Custom Depth" anywhere :( My whole gun is highlighting instead of just the outline
When I put a space in scroll box's children names, it can't find any results after space. Help?
How to do like this in Unity
Misleading title.
i know this is old but how do i make this work in 4.25? it "works" more a less but it jsut makes the whole object glow. its not an outline, just a solid colour (and yes, its actually a colour, not pitch black)
why all these tutorials have the volume at 0.00001% ?
We really hope you can continue your tutorials,please~
Using 4.25.3, my entire screen is just black when I follow this :/
Thank you man !!!
Thanks for the video! The result is totally black for me... maybe it's because I'm using 4.25 or I've just made a mistake somewhere. Did anyone try this code in UE 4.25?
Same here
4.25 objects totally turns into highlight color.
@@TheRockdock Thank you for the suggestion, i will try it.
Thank you sir!
anyone knows where do you actually learn these things? apart from yt videos.. whenever I'm watching a video with more complex materials I am completely baffled.
right. in the back of my head im always like.... "AAAAANNNNNND....you figured this out...hoooooooowwwwwwwww???????" Lmaooo! xD
Yeah right? I've been UE for almost 6 months now and materials are still black magic.
@@GaryParkin I think in some Dark Dev alley Graphist are doing satanic Material rituals to get so much knowledge
Ye dude that's why I quit Blender too, like even if you know what every node specifically does (which is hard on it's own), the outcome is still an infinite amount of results. Created your desired material must be near impossible lol.
Thanks for this. ;) easy to follow
There is easier solution, only get all children and if they match with text, they stay visible
The video was very helpful. I wasn't able to get my scroll box to appear as a variable in my graph though. Another thing that is small, but annoying, is the moving of the mouse in circles every time you speak. Thanks for your help though!
Nvm found out the variable problem. I had to check "Is variable" box
@@eritorigon Thanks dude, had the same issue
The material turns black my entire scene, any solution?
Works in 4.24.
I'm having an issue... the outline effect can be seen through my character. Any idea on how to hide it? I'm using 4.23 ibb.co/j9KKXSq
I'm using 4.23 and is still working, just changed as Jose Pedro Abalos said, "Screen Position" node. I would also sustitute the params set to 0 and set to -1 for constants (press 1 and left click). And at the end of it I would make an instance from this material and work with it for better performance than working with original material. Thanks BB DevHub!!
I HAVE NO IDEA WHAT IM DOING.... but it worked xD Thanks lmaooo. (Up till this video ive been watching SGUnreal Creation : Create a TPS from Scratch. ....I got stuck on video 5 becuz his video was so old it became outdated. Glad Ifound your video, even tho im technically 3 yrs late...weird how TH-cam works like tht....)
Hi there! When following your tutorial I'm running into the issue of the custom stencil seemingly always return 0. Please take a look at the post: answers.unrealengine.com/questions/908926/view.html
Is there a way to make this feather outward to produce an environment glow? right now mine is just like a solid line around the objects no matter how I change the parameters.
Thanks it works but unlike the example in the tutorial, every object in the game is highlighted even if the render setting "Render CustomDeapth Pass" in the static mesh is off. I did the Material exactly like the tutorial. So how can I choose which object is highlighted and which not?
If your post process material is set to unbound in the details panel, it will highlight everything. You either need to drag a box around just the objects you want to highlight, or write a bit of code to only highlight the object under certain conditions. For example, you could make a sphere collision and code it to highlight when the player walks into it then remove the highlight when they leave.
Hey nice video mate but for some reason after watching it 5 times everything seems in order but it still show a solid material, any help would be awesome. here's my setup gyazo.com/e1a7c1d215ac25bb46bee2ce1f0906cf gyazo.com/4f01b6024a848525bc4dbe86d297511b
Awesome video and awesome comments (community)! Definitely a ton of help seeing this. Anyone seeing this now just make sure to read through these helpful comments, as I had duplicated (with Cltr W as stated in video, no problem though because its a simple solution) the first param and ended with a fully highlighted item. Simply making a new Scalar Param with any random new name it makes will do the trick. First one's default settings were 0, the 2nd param's default setting is -1.
I was having the same issue, thanks for this tip, it helped me fix my material :D
@@davejones2227 Yay im glad that helped ya!
Great tutorial thanks so much!
Great video, very helpful
Hey! Excelente video. I would like to create something similar to this but full object, not a Highlight. How can I do that? Basically I want to fill the whole object with this material like a texture. What I have to change? (I'm beginner, please be patient haha)
Anyone having the problem of the whole object being a solid colour go back and make sure you check all your Scalar parameter values are correct. I noticed that if you copy and paste or maybe press alt W like he said in the video it links the two parameters together and when you change the second one to -1 it also changes the first one. The first one needs to be 0 second one -1 gyazo.com/970ccbc24991ea01aa48261016af0504. Thanks for the video mate. Also got this to work on current Unreal version 4.21. Only change screen position node using viewport UV as others have stated below.
thanks dude
Best answer! I use two different scalar parameters( better change the name from "None") to avoid this problem.
The renaming the Parameters fixed it for me too. Thanks!
Wow, a year later and you've left a legacy! Thank you so much. Mine now works.