On the last control point of the first map I think you should have upgraded your sentry before the dispenser or teleporter (and I don't think the teleporter was really necessary). Also, Process is one of those maps that competitive players love so I'd expect a tough game.
@@toxicnaze considering the spawn is already near the last point, I'll remember to not put teleporters when unnecessary. I'll also remember that about Process. I have been in that map for like less than 10 times because of Valve's match making system and me not having control point maps besides attack/defend maps on. I try to avoid playing for too long as sometimes control point maps like Process and any maps in the same category can take way longer than Dustbowl. Especially with the timer being added every time one team concur a control point and won't end until either stalemate or one team concur every point. But all on all, thanks for the tips yet again.
On the last control point of the first map I think you should have upgraded your sentry before the dispenser or teleporter (and I don't think the teleporter was really necessary).
Also, Process is one of those maps that competitive players love so I'd expect a tough game.
@@toxicnaze considering the spawn is already near the last point, I'll remember to not put teleporters when unnecessary. I'll also remember that about Process. I have been in that map for like less than 10 times because of Valve's match making system and me not having control point maps besides attack/defend maps on. I try to avoid playing for too long as sometimes control point maps like Process and any maps in the same category can take way longer than Dustbowl. Especially with the timer being added every time one team concur a control point and won't end until either stalemate or one team concur every point.
But all on all, thanks for the tips yet again.