Imagine it, your at low HP when you see it: The enemy teams friendly hoovy sitting in the corner with a "Hi 5 4 Sandvich" spray up behind him because its a community server that has random crits enabled. You run in, give em five, they say thank you and throw their sandwich at you...and you get instantly murdered by it because they threw a random crit, the heavy using the laugh taunt on your corpse because RNGesus decided you were dead no matter what this day. Its beautiful
For demo-shields, you missed the opportunity to make demo train a thing by making it so the charge doesn’t stop on contact, but instead sends players flying as you charge through them like a bullet through butter.
that made me imagine a shield that works like reinhardt in overwatch where if you charge into an enemy you basically just "pick them up" and then do damage by crashing into a wall
Noticing we're missing the Short Circuit! I'd say a crit short circuit right click should reflect projectiles instead of deleting and make them critical as well, and then make the left click like it was before, where it becomes an AOE blast that just deals more damage
The spy knives do actually deal critical damage when boosted by a crit effect, like at the end of the round or with a kritzkrieg. I mentioned the short circuit as it's a weapon that has literally no effect when boosted
Crit short circuit should turn the ball into the giant lightning ball spell from Halloween mode, giving it a larger hitbox, longer duration and ability to bounce off walls
@@getaround1276picture it: the hoovy is in front of a ledge baiting people into claiming a sandwich. Right below him past the ledge, he has a pocket kritzkrieg medic ready to pop it for whenever an unsuspecting victim of good charity takes the bait.
DUDE WE NEED A COMMUNITY SERVER WHERE THE STICKY JUMPER AND ROCKET JUMPER APPLY KNOCKBACK TO EVERYBODY AND U CAN ONLY PLAY AS SOLDIER OR DEMOMAN/EVERYONE HAS STICKY JUMPER OR ROCKET JUMPER THIS WOULD BE SO FUCKING FUN WITH THE RIGHT MAP
6:42 "If your dead ringer is triggered and it's a random crit, you get full damage immunity for the full duration of the cloak on top of the 50% speed boost. Making it only slightly more powerful than the pre-nerf version." I KEK'd
@@normaluser698it’s powerful, but not as much as in mvm, Definitely insane to destroy groups on the control point though. Source: shounic’s what if MVM upgrades were in regular TF2?, common sense
Wait, that critical Rocket Jumper would be like, extremely awful to get, just completely ruining your jump at random. Rolling a nat 1 on your rocket jump lmao
I can't get over the idea of a bunch of heavies with crit sandviches setting up a minefield at spawn enemies simply have to try to avoid. Just imagine a heavy popping his banner on a kritz just for a bunch of heavies to coordinate throwing their sandviches into a choke point.
Hakárl? Vegemite? Fruitcake? Limburger? Century egg? Escargot? Everclear? Carolina reaper? Hardtack? Anchovy? Durian? In any case, the flavor text should be, _"C'mon, ya big babies, it's not THAT bad!"_
Thanks a lot, now I'm genuinely upset some of these aren't already in the base game. Someone needs to get on this, ot would really shake up the game. Or if it was at least available in a "shaken up" game mode option similar to togglable crits making another option for "extra crit bonuses" or something?? There is so much potential here
I'm the developer who made the mod! So many random ideas with no care for balance, I love it!!! feel free to ask me any questions about it. by far my favorite change was the base jumper, the way the physics turned out made it very fun to use.
@@smolneko9294 the base jumper has infinite hover and also cancels all vertical momentum to allow for extremely short hops. I also reverted it's ability to re-deploy in midair
0:07 one time I was playing Sniper on Upward and got run down by a Scout on top of that first building that people put dispensers in. hit a random crit on a Shahanshah, killing him instantly. it was mad funny.
A random crit kritzkrieg uber would engage hyperkritz, where everything basically is just instakill for 8 seconds. you might wanna develop a new effect for that
I just love content like this Coming up with things that would never be added in the game, but just saying "what if" and working out the details brings so much joy to me
1:28 I genuinely was scared for a second when I heard this part before he clarified:”like holy fuck , what the hell man?” After hearing the actual stats:”oh, huh, neat”
The virgin _"random crits are inherently unbalanced so we should remove them"_ vs the chad _"add random crits to _*_all_*_ weapons, then it's balanced"_
A crit bonk removing player collision would actually be awful because the main competitive use for bonk is bodyblocking medics. Similarly sentry knockback can often be used by an intelligent scout to propel themselves to a better position. I think it'd make more sense to give the crit bonk a speed boost and remove the speed drain.
Crit Bonk completely freezes the game for evryome in a radius of the Scout except for other Crit Bonked Scouts. Drink so much sugar and radiation that you become a Jojo reference.
There’s a WIP plugin that makes your weapon start glowing ahead of time when your next attack is going to be a random crit, that way it’s slightly less unfair to your enemies
Would be cool if the mediguns also built uber faster, the sapper made the buildings explode like they do when the engie uses the crit destruction PDA on them and the wrangler had the laser itself also do damage, the wrangler thing would actually be pretty unique as the closes thing we have to laser turrets in TF2 is a few guns ig
I feel like critical RedTapeRecorders should have 3x health, and they could downgrade buildings faster but I feel if it ultimately took MORE time to destroy a building, it would be funnier, especially on mini sentries. Imagine inflicting that on some poor sap, it would be so disruptive!
TF2 deserves a hyper casual mode where everything gets wacky like this Also add in the mannpower powerups and it would be hilarious Also, the whole purpose of the red tape is to destroy a building slowly. I think it should downgrade each building to level 13x as fast and have 3x health if it crit, but still do less damage
Just something I thought would be cool, in Typical colors 2 I killed someone with a rocket jumper. It was the end of the round, and during that time you get to go ham on everyone. And ends up my rocket jumper was given crits, next thing you know I have a 5 killstreak
Imagine seeing a base jumper soldier in the air, not falling down, and then he launches 8 rockets in a second or two. Imagine how broken the air strike would be if paired with the base jumper. Lmao.
Even melees critting is bullshit. Nothing should be able to randomly crit, the game randomly deciding a fight that's basically guaranteed to end one way ends completely the other way through no fault of either player is straight up bullshit and indefensible.
@@doubledee8677 Other than you being the childish one complaining about something that TF2 had day one? Random crits are never going away, either you can go play something like Fortnite or Minecraft, or you learn to take a random crit in the face and move on
crit ubers: triple deration no penalty for switching heal target no knockback and no overheal cap with stock 100% speed boost and bottomless clip for krits 50% damage returned as healing and no self damage for quick-fix damage against selected type is turned into healing for the vaccinator
I think a better crit effect for the red tape recorder would be something like: increased sapper health Health regen slower deconstruction effect It would actually enhance the weapons strength instead of making it worse.
fun fact: 2:25 was an actual thing in game for a while when you were lit on fire there was a bug where the base jumper would prevent you from falling down people treated it like it was a feature though, like a hot air balloon
The second part is useless because, even knowing there was a small chance, nobody would blow cloak to INTENTIONALLY stab an ubered enemy. Aside from forcing the crit, there's no real reason to be attempting the backstab at all. yeah, the one time in a thousand it works you'll be the hero. But every other time you're just feeding.
The crits for the PDAs producing a fully-upgraded building at the cost of all your metal is quite possibly the best idea in the whole video. Very much a "How the hell did nobody come up with this before?" idea.
You could probably start to balance crit boosting the more insane crits (like the banners) by making it drain all the charge and impose a cooldown before uber can be charged again. Having the crit occur on a per person basis or even just only having the crit effect occur for the soldier could be interesting too.
Unironically those ARE balanced... So long as they didn't get increased random crit chance if you do alot of dmg. Because if chance increases per more dmg you've dealt it will make pub stompers even more op
when i looked at the description i got the mental image of heavy giving his medic his sandvich and the sandvich just randomly explodes and kills the medic
Another fun crit effect for tauntkills would be instantly dominating whoever you kill. I think it’d be hilarious to hit a scoped sniper and the game tells him you are literally the bane of his existence
That fucking razorback crit. "the spy just instantly dies. Interactive gameplay." Had me dying.
It's totally unfair but when you think about it why would they stab it anyway? it's like they deserve it
@@bruschetta7711 Not to mention it would remind Spies they have a gun.
Ah yes, so you are a spy
@@bruschetta7711 Spies rarely intentionally stab it, Snipers often screen for others, or turn around unexpectedly.
insta karma XD
i like the idea of a crit sandvich overhealing you to 900 hp
Wouldn't that be more of a Dalokhas bar thing?
*That one scout walks in on you when you finish your crit sandvich*
"Oh shi-"
-scout 2007-2022
Crit sandwich? No. Cranwich.
I hate it. Way too op
A replacement for uber
Imagine if Critical Sandvich was essentially a fucking landmine
”Oh, a sandwich, i should eat i-”
FUCKING BLOWS UP
War crime moment
we need something like this irl
(Insert current enemy of United States): Oh look a sandwich!
*fucking explodes*
@@BaconLover100 That is actually a war crime.
You are not allowed to have traps that look like food
@@user-lw2yb9ln7r i aint snitching
Imagine it, your at low HP when you see it: The enemy teams friendly hoovy sitting in the corner with a "Hi 5 4 Sandvich" spray up behind him because its a community server that has random crits enabled. You run in, give em five, they say thank you and throw their sandwich at you...and you get instantly murdered by it because they threw a random crit, the heavy using the laugh taunt on your corpse because RNGesus decided you were dead no matter what this day. Its beautiful
It's perfect
now I WANT/NEED this to be a thing XD
y'uo_re
Offensive friendlys
Presumably, the Hoovy then killbinds
i could only imagine a community server with these implemented (and the broken crit boosts working as intended)
for only 100 dollars you could get a crit canteen
@@zjanez2868 S. _
That would be so unfun
@@HuneeBruh It’d be chaotic.
Chaos doesnt always equal fun, but it could be.
@@Top2BottomGaming chaotic evil idea:
Kritzkrieg a Buff Banner soldier.
Portable AoE Kritzkrieg.
Holy shit.
For demo-shields, you missed the opportunity to make demo train a thing by making it so the charge doesn’t stop on contact, but instead sends players flying as you charge through them like a bullet through butter.
Grab 3 people into your demo train and run off of a cliff.
Edit: you could even swing at the very end so that you don't fall off with them.
have you seen SolarLight's video where they play on Upward as all demoknights with unlimited charge?
Things get weird, and awesome.
that made me imagine a shield that works like reinhardt in overwatch where if you charge into an enemy you basically just "pick them up" and then do damage by crashing into a wall
if shields did crit damage then a demo with the splendid screen and 3 heads would kill anyone they hit instantly.
@@carljohan9265 I finally found the video you're referring to. It's by Mrswipez1 not SolarLight.
I would love if “corpse momentum” was a new stat.
A shotgun for Scout that is the same thing as stock except that it has +900% corpse momentum would be perfect
What if there was gib momentum? I wanna see a person actually explode.
@@blizzard2508-k7n
You don't even see the gibs anymore, the person just becomes a blood splatter
The Holy Mackerel
Imagine it as a Strange Part: Corpses Launched
Not gonna lie, I'd play on a server if it had this.
Can i have your ip server
I'd rather chop off one of my toes than play this
@@Alphalbatross Give the man what he wants, and no one gets hurt 🤑🤑🤑🤑
Me too, sounds fun, dunno why people seem to hate random crits. It's so funny, and the primary objective of a game is to be a fun filled experience
We need Shounic to recreate Blue's concepts on his server.
"getting a random Construction PDA crit"... That is a sentence NO ONE should ever have said. But now I want it in, Valve!
Hoping for valve to update the game? Back of the line, friend.
Just instant builds a lvl 3.
Or just make it a new item
Critical piss
@@omegon2540constructs buildings instantly but sentries take 200 metal, dispensers 150 and teleporters 100
Noticing we're missing the Short Circuit! I'd say a crit short circuit right click should reflect projectiles instead of deleting and make them critical as well, and then make the left click like it was before, where it becomes an AOE blast that just deals more damage
I think crit would work only on the primary fire
Also the spy knives
The spy knives do actually deal critical damage when boosted by a crit effect, like at the end of the round or with a kritzkrieg. I mentioned the short circuit as it's a weapon that has literally no effect when boosted
Crit short circuit should turn the ball into the giant lightning ball spell from Halloween mode, giving it a larger hitbox, longer duration and ability to bounce off walls
Critical short circuit's alt fire uninstalls tf2 from the computers of the people it hits.
I love the idea of a Hoovy accidentally one-shotting an enemy.
KRITZKRIEG THE HOOVY
_scout calls for medic, smacks the ground with his bat_
_hoovy gives him a death sandwich_
_hoovy laughs_
_hoovy killbinds_
Kirtizkrieg + Banana
@@getaround1276picture it: the hoovy is in front of a ledge baiting people into claiming a sandwich. Right below him past the ledge, he has a pocket kritzkrieg medic ready to pop it for whenever an unsuspecting victim of good charity takes the bait.
Sticky Jumper and Rocket Jumper should apply knockback to enemies on crits
Environment killed by a crit sticky trap
@@blizzard2508-k7n hightower just got better
@@mt9456 highertower
DUDE WE NEED A COMMUNITY SERVER WHERE THE STICKY JUMPER AND ROCKET JUMPER APPLY KNOCKBACK TO EVERYBODY AND U CAN ONLY PLAY AS SOLDIER OR DEMOMAN/EVERYONE HAS STICKY JUMPER OR ROCKET JUMPER THIS WOULD BE SO FUCKING FUN WITH THE RIGHT MAP
they should do that normally.
I feel the real winner of "if every weapon could random crit" would be demoknight.
Oh, my boots crit when I spawned. Now I'm even faster and tanker for an entire life!
@@salvatoredigregorio9618
(dies to a Scorch Shot projectile from across the map)
(Yes, the Pyro is just randomly firing down a hallway)
Critical jarate.
@@Insomnia820Critical p i s s
It's nice to see you branching out with horror content
LOL
6:42 "If your dead ringer is triggered and it's a random crit, you get full damage immunity for the full duration of the cloak on top of the 50% speed boost. Making it only slightly more powerful than the pre-nerf version."
I KEK'd
Kek
3:31 just imagine that, they explode...and then the splash damage kills you as well
That just sounds like kill bind but with extra steps
please dont make it fair and balanced as gas passer in mvm
@@normaluser698it’s powerful, but not as much as in mvm,
Definitely insane to destroy groups on the control point though.
Source: shounic’s what if MVM upgrades were in regular TF2?, common sense
Wait, that critical Rocket Jumper would be like, extremely awful to get, just completely ruining your jump at random. Rolling a nat 1 on your rocket jump lmao
It would be the one random crit the enemy loves.
You soar over your Market Garden target right over the edge of Hightower's gorge.
But it'd be funny
I can't get over the idea of a bunch of heavies with crit sandviches setting up a minefield at spawn enemies simply have to try to avoid.
Just imagine a heavy popping his banner on a kritz just for a bunch of heavies to coordinate throwing their sandviches into a choke point.
Throwing a sandvich at a scout and watching them die instantly is just perfection
"It [the thermal thruster] would randomly send you into the sky box with no remorse."
Isn't that just what it normally does?
Then it will make you immune to the sky box
@@kirbth4769
Make it bring your nearby teamates as well, this way we can set up above skybox Engineertopia
Great Blue has gained a rather chaotic energy over the past few videos and frankly I’m here for it.
Finally some pro-random crit content, much obliged
imagine a server with these mechanics but its also a always crit server
i feel like one team would just be tossing sandviches
@@agotitricky3475 school lunch food fights the game
dear god.
so part mvm part rainbow edition
Ok but what if there was a normal "spoiled meat sandvich" or "fermented shark sandvich" that healed heavy but acted as a trap/landmine for enemies
That'd be annoying but cool
Good for trolling and confusing new players
Like it heals 150 health to you and is a small health pack for teammates takes as long as the sandvich to charge
Hakárl? Vegemite? Fruitcake? Limburger? Century egg? Escargot? Everclear? Carolina reaper? Hardtack? Anchovy? Durian?
In any case, the flavor text should be, _"C'mon, ya big babies, it's not THAT bad!"_
“Electric Emesis Food”
Thanks a lot, now I'm genuinely upset some of these aren't already in the base game. Someone needs to get on this, ot would really shake up the game. Or if it was at least available in a "shaken up" game mode option similar to togglable crits making another option for "extra crit bonuses" or something?? There is so much potential here
I'm the developer who made the mod! So many random ideas with no care for balance, I love it!!!
feel free to ask me any questions about it.
by far my favorite change was the base jumper, the way the physics turned out made it very fun to use.
waitwaitwait what happened with the base jumper- we need to know
@@smolneko9294 the base jumper has infinite hover and also cancels all vertical momentum to allow for extremely short hops. I also reverted it's ability to re-deploy in midair
@@0xBnuuy omggg first that sounds so much fun, second thamk for reverting that haha
Can you make this an actual server sp we can experience these for ourselves?
Is it possible for a telefrag to be a random crit and just kill everyone on the server.
if you made a server with these im sure alot of people would play on it
0:07 one time I was playing Sniper on Upward and got run down by a Scout on top of that first building that people put dispensers in. hit a random crit on a Shahanshah, killing him instantly. it was mad funny.
Crit sandvich instantly kills you because there was something crunchy in it
I suppose the Quick-Fix also gets the random triple knockback of rocket jumping (with utterly hillarious results if stacked with a crit Sticky Jumper)
4:27
He made hooveys into claymores
Equalizer and Escape Plan critical taunt kills should be identical to the usual taunt kill, but you somehow survive the explosion with no damage taken
No. Crit kamikaze kills everyone and kicks you from the server.
A random crit kritzkrieg uber would engage hyperkritz, where everything basically is just instakill for 8 seconds. you might wanna develop a new effect for that
I would actually love the idea of a sanvich sidegrade that doesn't heal, but damages enemies on pickup. What it would do for teammates is debatable
Other TF2 TH-camrs: Random crits should be removed and no weapon should have them
Great Blue: Let's make all the weapons Random crit
critical airblast either yeets the opponent out of the map, or makes every projectile reflected into hitscan.
I think itself as a gamemode would work well with shounic's "Fair Crits" plugin, it actually feels quite nice to have with that!
I just love content like this
Coming up with things that would never be added in the game, but just saying "what if" and working out the details brings so much joy to me
Awesome video! Love how well made this is. Keep it up!
4:32 what they EXPECTED? IT'S SPARKLING??? SO THEY CAN"T EAT IT?????? well...
when did your teammates grow steel teeth?
1:28 I genuinely was scared for a second when I heard this part before he clarified:”like holy fuck , what the hell man?”
After hearing the actual stats:”oh, huh, neat”
It's like Uber
The virgin _"random crits are inherently unbalanced so we should remove them"_ vs the chad _"add random crits to _*_all_*_ weapons, then it's balanced"_
0:35 Oh, thank god, I thought that was gonna be another VPN sponsor.
This response was sponsored by nord vpn!
A crit bonk removing player collision would actually be awful because the main competitive use for bonk is bodyblocking medics.
Similarly sentry knockback can often be used by an intelligent scout to propel themselves to a better position.
I think it'd make more sense to give the crit bonk a speed boost and remove the speed drain.
I think it should give full noclip, if you aren't careful, you get sent to the shadow realm
Crit Bonk completely freezes the game for evryome in a radius of the Scout except for other Crit Bonked Scouts.
Drink so much sugar and radiation that you become a Jojo reference.
**eats food**
**Hears the crit sound effect**
*OH THIS IS BAD. OH NOO-* **explodes**
"Valve hasn't hired me yet" You sure? Have you checked your spam folder?
2:24 Air strike: *now we are talking.*
There’s a WIP plugin that makes your weapon start glowing ahead of time when your next attack is going to be a random crit, that way it’s slightly less unfair to your enemies
Would be cool if the mediguns also built uber faster, the sapper made the buildings explode like they do when the engie uses the crit destruction PDA on them and the wrangler had the laser itself also do damage, the wrangler thing would actually be pretty unique as the closes thing we have to laser turrets in TF2 is a few guns ig
I feel like this version of TF2 would be the only video game you're allowed to play in hell.
I feel like critical RedTapeRecorders should have 3x health, and they could downgrade buildings faster but I feel if it ultimately took MORE time to destroy a building, it would be funnier, especially on mini sentries. Imagine inflicting that on some poor sap, it would be so disruptive!
Crit disguise: fully fills your cloak meter.
Me, a YER main: *yes, good.*
TF2 deserves a hyper casual mode where everything gets wacky like this
Also add in the mannpower powerups and it would be hilarious
Also, the whole purpose of the red tape is to destroy a building slowly. I think it should downgrade each building to level 13x as fast and have 3x health if it crit, but still do less damage
Just something I thought would be cool, in Typical colors 2 I killed someone with a rocket jumper. It was the end of the round, and during that time you get to go ham on everyone. And ends up my rocket jumper was given crits, next thing you know I have a 5 killstreak
Interesting idea! Would love to see a setver run this and see how broken gameplay was
He put soo much effort into this video cleary for him that question was of
Critical matter
This should be great idea if you create community server with this mod. Please do it.
Critical hits in tf2 have always been a strange case to me
I think the best sniper nerf would to remove headshots and let the sniper rifle random crit
6:00 the medic abiut to crit the sniper as you hit him:
*french screaming*
I was kinda hoping that Critical Sandvich would give Heavy, and his teammates, Uber for 1:00
Random Critical Market Gardner could give you +300% jump height for 8 seconds
a crit Short Circuit alt-fire just removes every projectile. Ever. Just straight up reverts the game back to Medieval mode.
Imagine seeing a base jumper soldier in the air, not falling down, and then he launches 8 rockets in a second or two. Imagine how broken the air strike would be if paired with the base jumper. Lmao.
I'd love to play this. I hope you do a community server with these changes.
“I won’t give away my methods”- oh, but I already KNOW, my friend, you can’t hide that easily…
8:23 nice PvZ remix
Maybe for the non-manual items, the crits would trigger if the next shot of your last active weapon was gonna be a random crit.
3:17 Valve hasn't hired you yet because they are hiring bots to do people's in game jobs.
Throwing a kritzkrieg on a buff banner soldier to give your entire team crits is hilarious.
I think only melees (besides demo knight) should be able to random crit
Yeah it feels like crits and bonesaws go hand in hand
Even melees critting is bullshit. Nothing should be able to randomly crit, the game randomly deciding a fight that's basically guaranteed to end one way ends completely the other way through no fault of either player is straight up bullshit and indefensible.
@@doubledee8677 And here's Mr. 'RaNdOm CrItS sHoUnDn'T bE In ThE gAmE'
@@DarkFlameVee Do you have an actual rebuttal or do you just want to be childish?
@@doubledee8677 Other than you being the childish one complaining about something that TF2 had day one? Random crits are never going away, either you can go play something like Fortnite or Minecraft, or you learn to take a random crit in the face and move on
crit ubers:
triple deration
no penalty for switching heal target
no knockback and no overheal cap with stock
100% speed boost and bottomless clip for krits
50% damage returned as healing and no self damage for quick-fix
damage against selected type is turned into healing for the vaccinator
Excellent, very nice. Now host a tf2 tourney with these rules
Imagine slapping someone with a crit sandvich.
I think a better crit effect for the red tape recorder would be something like:
increased sapper health
Health regen
slower deconstruction effect
It would actually enhance the weapons strength instead of making it worse.
Name the Gas Passer quirk "MvM Tryhard Tears" and it's perfect.
How come Valve hasn’t hired you yet?
fun fact: 2:25 was an actual thing in game for a while
when you were lit on fire there was a bug where the base jumper would prevent you from falling down
people treated it like it was a feature though, like a hot air balloon
0:35 this youtuber has been banned
we now need a server that revolves around all the most popular maps with those effects
I like that you actually show the weapons in action and not just talking in theory.
The Jumper, Parachute, and Thermal Thruster crits... I want those
A Spy knife random crit should just be a literal face stab.
Furthermore, critical backstabs would punch through Uber, because why not?
The second part is useless because, even knowing there was a small chance, nobody would blow cloak to INTENTIONALLY stab an ubered enemy. Aside from forcing the crit, there's no real reason to be attempting the backstab at all.
yeah, the one time in a thousand it works you'll be the hero. But every other time you're just feeding.
A crit gas passer on mvm with the explosion seems…terrifying
Not gonna lie, the critacola ubercharge joke totally got me. Spot on delivery and everything. Had a good laugh
An april fool's day update adding these to the game would be cool.
4:56 by the way for those of you who don't know, crit charged wrangler makes your sentry fire faster.
The crits for the PDAs producing a fully-upgraded building at the cost of all your metal is quite possibly the best idea in the whole video. Very much a "How the hell did nobody come up with this before?" idea.
You could probably start to balance crit boosting the more insane crits (like the banners) by making it drain all the charge and impose a cooldown before uber can be charged again. Having the crit occur on a per person basis or even just only having the crit effect occur for the soldier could be interesting too.
Critical razorback: Spy loses their revolver and knife until they either die or resupply.
There should be a community server where it’s 100% crits and it has these stats for the non damaging items
Crit a Cola: “And that’s how with a few modifications, you can turn one random crit, into several random crits”
Random telefrag crit should kill everyone on the server.
I love the balance in this video, it’s almost like I can see it
Unironically those ARE balanced... So long as they didn't get increased random crit chance if you do alot of dmg.
Because if chance increases per more dmg you've dealt it will make pub stompers even more op
I'd honestly love to see a community server with something like this, pog
I guess if demo had two critical stickies with the base sticker jumper sends him flying into the stratosphere.
when i looked at the description i got the mental image of heavy giving his medic his sandvich and the sandvich just randomly explodes and kills the medic
Another fun crit effect for tauntkills would be instantly dominating whoever you kill. I think it’d be hilarious to hit a scoped sniper and the game tells him you are literally the bane of his existence
Any enemy hit by a thrown sandvich immediately explodes into a glorious plume of cold-cuts.