Making a Sampler in Max: Switching Samples with polybuffer~

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 15

  • @sidebar6822
    @sidebar6822 6 หลายเดือนก่อน

    Phenomenal series - thank you so much!

  • @mandala2276
    @mandala2276 วันที่ผ่านมา

    cheers man! wondering how you go about interpolating between the different buffers, would you use nodes? I'd like to have all the buffers playing at the same time and then be able blend (cross fade) between them! Thanks

    • @p__meyer
      @p__meyer  วันที่ผ่านมา

      that’s cool. yeah you could use nodes as the UI. to actually smoothly blend and mix the different samples, you would need to use a different approach that has multiple sample players that get mixed my a mixing matrix or something similar.

  • @noahwilke6235
    @noahwilke6235 8 หลายเดือนก่อน +1

    How can we make this polyphonic?

    • @deltavine
      @deltavine 7 หลายเดือนก่อน

      This is something I'm trying to work on. I'm starting with mc.wave~, polybuffer~, and mc.ramp. But I'm struggling to get it to work. Not sure yet how to get mc.wave~ to dynamically switch from buffer to buffer in sync with ramps...

    • @p__meyer
      @p__meyer  6 หลายเดือนก่อน

      sorry for the delay getting back to you. polyphony is one area where the signal-based method can be trickier. i woudl say it depends a bit on how you're using polyphony. if you have multiple "tracks" that are all playing different patterns, then you can use MC as Jake describes below. (I'll try to find some time to make a video about this). If you're looking to actually play the sampler with a keyboard, then using MIDI with poly~ is probably be the best way to go

  • @KorhanErel
    @KorhanErel ปีที่แล้ว

    Can you/will you do a series on how to use MPE controllers in Max? Or do you know of any resources that explains this? I ask this in conjunction with this new sampler series. I like controlling sample parameters (loop start, loop length, pitch) with MPE.

    • @p__meyer
      @p__meyer  ปีที่แล้ว +1

      That does sound fun! I don't own an MPE controller but would love to make this video at some point. I will add it to the list: )

    • @KorhanErel
      @KorhanErel ปีที่แล้ว

      ​@@p__meyerThank you! You own Ableton Live, right? You can use it to send MPE data to Max for testing. And I can definitely help with testing patches. I have two different MPE playing surfaces.

    • @p__meyer
      @p__meyer  ปีที่แล้ว

      @@KorhanErel Oh cool! Got an example als you could share?

    • @KorhanErel
      @KorhanErel ปีที่แล้ว

      @@p__meyer sorry, with surface I meant actual MPE controllers. I don't have any MPE Max patches as can't wrap my head around managing MPE inside Max. I use hardware synths or Ableton at the moment. Ableton's MPE implementation in its sample players is very rudimentary, unfortunately.

  • @TR-707
    @TR-707 ปีที่แล้ว

    Heya. Is sample buffer slicing by transient a total pita to setup? Id love to make something in rnbo mimicing the slice sensitivity of Simpler from Live

    • @p__meyer
      @p__meyer  ปีที่แล้ว

      never tried it! i’ll read up on it. in the meantime a non-rnbo compatible solution that works great though is fluid.onsetslice in the FluCoMa / Fluid Corpus Manipulation package.

    • @p__meyer
      @p__meyer  ปีที่แล้ว +1

      also ben (@ersatz_ben) made a great video covering these concepts recently: th-cam.com/video/bX42g_E88Ak/w-d-xo.htmlsi=2bpargXSjQtoQE1D
      this envelope follower approach should work great for a relatively simple case of drums against a quiet background. for more complex material you’d need to get into techniques like breaking the signal into frequency bands, then analyze each and separately