How to use UDIM Materials in Unreal Engine 5 - Tutorial

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
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ความคิดเห็น • 31

  • @getrekt8365
    @getrekt8365 9 หลายเดือนก่อน +12

    BTW I highly suggest having a separate material for transparent objects since when you check the "two sided" option, it basically doubles the geometry of everything assigned to that double-sided material.

    • @darksweeper
      @darksweeper 8 หลายเดือนก่อน +1

      That is incorrect. That setting only turns off backface culling.

    • @getrekt8365
      @getrekt8365 8 หลายเดือนก่อน +1

      @@darksweeper Unless something has drastically changed and I am not aware of it, two-sided objects are rendered twice. So if you have a small area of your object that you want to be double sided it's better to have that area be a separate object. Meaning it's better to render 200 polygon's twice (just the glass) instead of 20,000 (all of the top mesh).

  • @RogerHazelwood
    @RogerHazelwood 11 หลายเดือนก่อน

    exactly what i need. helps perfectly. thank you

  • @watchandproduce
    @watchandproduce ปีที่แล้ว

    Thank you! This was incredibly helpful.

  • @husseinabdulla
    @husseinabdulla 9 หลายเดือนก่อน

    THANK YOU SO MUCH FOR SHARING THIS

  • @mx472000
    @mx472000 ปีที่แล้ว

    Very informative! Thank you.

  • @JDusala
    @JDusala 3 หลายเดือนก่อน

    Wow this was so helpful!! Thank you

  • @cassowariart
    @cassowariart 3 หลายเดือนก่อน

    This helped so much thank you!!!

  • @png.thomaz
    @png.thomaz ปีที่แล้ว

    Thanks for this man! I was creating a master material, when I plugged my base color map ( udim) and my model looked like crap, thanks for saving me !

  • @nguyenlong8775
    @nguyenlong8775 ปีที่แล้ว

    Thanks u for the detail Tutorial

  • @NebrilithAnimations
    @NebrilithAnimations 8 หลายเดือนก่อน

    Huge thank you.

  • @ziyayalcin8298
    @ziyayalcin8298 ปีที่แล้ว

    awesome 👏🤟

  • @pinareris
    @pinareris หลายเดือนก่อน

    Thank you for this! My question is how we can apply UDIMs to an alembic file? Any idea on this?

  • @user-hf4yo5jd8h
    @user-hf4yo5jd8h หลายเดือนก่อน

    Спасибо огромное, это видео очень помогло

  • @ecorcepoeme
    @ecorcepoeme ปีที่แล้ว

    Hi first of all thanks for your works, i have an issue with the shooting animation unreal's log say because of cannon related bones doesn't exist so the barrels rotating animation is not, how can i solve this? thank you in advance

  • @thebigdb1
    @thebigdb1 ปีที่แล้ว

    I’ve got a question… the main reason why I’m even here is I’m wondering is there another program other than CryEngine that sees & can import CDF (Character Definition Files) files into another program & actually sees it? Basically it’s the same concept as a CHR in 3d Max, but it looks like there’s not a lot of programs out there that will import a CDF so that the figure is rigged right. There’s a model that I want to use, but I can’t get it load in Blender for example because most of the plug-ins for CDF files in Blender no longer work. Personally I think that there should be more access to what files that a program can read… restricting that is like not allowing a program to see a JPEG, BMP, or TIFF for example. More file types should be universal is my attitude… but I’m wondering is there something out there that can see & import a CDF so that it can be exported as a different format? All the parts/meshes to the model that I want to import into Blender work… but the rigging won’t get imported… & because there are so many parts there it’s going to be a NIGHTMARE to put it together manually. That’s why I’m asking if anybody has any experience with this.

  • @crossmr
    @crossmr 16 วันที่ผ่านมา

    My VT doesn't look like that at all. (I didn't make it) instead of 4 nice squares side by side, it's 4 squares that are separated and surrounded by huge chunks of black, and the texture isn't in the proper position on the model, not how it is positioned in maya

  • @ModelWhatYouSee
    @ModelWhatYouSee 6 หลายเดือนก่อน

    Hi thanks for the great video. I'm currently trying to use this workflow and for some reason the UDIMS only work from the first couple tiles basically 0,1 - 0,2 and 1,1 and 1,2 - all the rest aren't displayed. I noticed in the texture panel is says Max In-Game 40960x8192 and it also says Imported 4096x4096. The texture in the texture viewport shows all the UDIM tiles, but it's only displaying those 4 tiles on the model leaving the rest messed up looking. Any help on this would be great! thanks a ton!

    • @nonamestranger1619
      @nonamestranger1619 6 หลายเดือนก่อน

      Hey, have a similar problem, I have 5 tiles 4096, but after the import it's only the first tile. Have you come to any solution by now?

    • @ModelWhatYouSee
      @ModelWhatYouSee 6 หลายเดือนก่อน

      @@nonamestranger1619 nope couldn't find a solution, had to use fbx. Alembic is basically broken for UDIM.

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 หลายเดือนก่อน

    Hi! I dont get way my model look like shit even if I do everything right.. VT enabled. Right naming. I just dosent work.. ( exporting from RC)

    • @vanessamuniz3025
      @vanessamuniz3025 29 วันที่ผ่านมา +1

      Mine doesn't work either, did you figure it out?

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 29 วันที่ผ่านมา

      ​@@vanessamuniz3025Yes, dont enable Build Nanite on import, enable it later when it's all setup

  • @Glorious_Deccan
    @Glorious_Deccan 6 หลายเดือนก่อน

    Does UDIM support on android packaging ue5?

    • @AhmadRocks
      @AhmadRocks 6 หลายเดือนก่อน

      No it does not work I just tried it on UE5.3.2

    • @Glorious_Deccan
      @Glorious_Deccan 5 หลายเดือนก่อน

      @@AhmadRocks I tried on 5.2.1 5 days ago, it worked, and looked good enough

    • @AhmadRocks
      @AhmadRocks 5 หลายเดือนก่อน

      @@Glorious_Deccan did you enable android previewer? And packaged the game to see how it works? Because I did and it changed the texture on mesh and looked like when you don't have uv unwrap on mesh and put a image on it a mess...

    • @Glorious_Deccan
      @Glorious_Deccan 5 หลายเดือนก่อน

      @@AhmadRocks as I said it worked as word in editor preview, just enabled VT in settings and also VT support for mobile, try again if you want to

    • @AhmadRocks
      @AhmadRocks 5 หลายเดือนก่อน

      @@Glorious_Deccan oh yes I forgot about VT setting for mobile, I will check it out. Thanks for telling me!

  • @SeanLake3D
    @SeanLake3D 4 หลายเดือนก่อน

    Not exactly a free download ;)