Crash 3 breaks if you play for 2.2698753245 years

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 49

  • @BladeXRG
    @BladeXRG 3 วันที่ผ่านมา +55

    The TNT state is present in the flashing boxes in the final game, but only in the bonus section of Hang 'em High.

    • @jbreckmckye
      @jbreckmckye  3 วันที่ผ่านมา +13

      Thanks. I felt like I had seen them somewhere. I think it's just the pattern that gets changed then. Can you remember if the HEH boxes explode if you spin during the TNT phase? These ones don't

    • @dr.freeman8983
      @dr.freeman8983 2 วันที่ผ่านมา +5

      @@jbreckmckye I've just tested it on the original, yeah, they explode just as normal

    • @jbreckmckye
      @jbreckmckye  2 วันที่ผ่านมา +6

      Interesting. When I spin these boxes (e.g. in Toad Village) during the TNT phase they just break without any other effect. They don't appear to be running through any normal pattern either

    • @DrRank
      @DrRank วันที่ผ่านมา +4

      Not sure if it works the same in the original, but here's how they're programmed in the N. Sane Trilogy:
      Every crate has two parts: a template, which is used as reference for all crates of that type, and a spawner, which tells the game where to spawn this specific crate and whether it's affected by gravity.
      With the Roulette Crate, the template contains data for all five states: Blank, ?, Life, Aku Aku, and TNT, and cycles between them in a fixed pattern. But which states can appear is based on a binary value on the spawner.

  • @MatrixEvolution17
    @MatrixEvolution17 วันที่ผ่านมา +53

    I've been playing for 2.2698753244 years so I'm glad you told me this 👍

    • @bluegum6438
      @bluegum6438 20 ชั่วโมงที่ผ่านมา +3

      You'd better reset, wouldn't want any glitches!

  • @TrulyRadley
    @TrulyRadley 3 วันที่ผ่านมา +57

    Finally, just 2 more years until I can attempt one Hog Ride platinum run!

  • @PatrickReacts-sx2no
    @PatrickReacts-sx2no วันที่ผ่านมา +15

    These enemies after listening to Micheal Jackson:

  • @GarlandTheGreat
    @GarlandTheGreat 4 วันที่ผ่านมา +28

    This is really cool and interesting. I had no idea timer overflow was a thing in this game.

    • @Floris_VI
      @Floris_VI วันที่ผ่านมา

      Its a thing in pretty much every program that keeps some kind of timer or score

    • @Outside998
      @Outside998 วันที่ผ่านมา

      I honestly didn't even know the game uses timers for the animations. I don't know why it never occured to me, as the enemies work on cycles, but still, never crossed my mind.

  • @Sizzyl
    @Sizzyl 2 วันที่ผ่านมา +20

    unplayable game smh devs please fix

  • @LKComputes
    @LKComputes วันที่ผ่านมา +11

    "Playing for 830 days breaks -Paper Mario- Crash 3"

  • @deoxysandmew2162
    @deoxysandmew2162 2 วันที่ผ่านมา +5

    1:00 - Lab Assitant: "It certainly is time for me to go now."

    • @crushbeast29
      @crushbeast29 8 ชั่วโมงที่ผ่านมา +1

      "I must go, my people need me"

  • @fusapplesjunkyard9723
    @fusapplesjunkyard9723 วันที่ผ่านมา +11

    Thanks for making a video with no baits or stalling, straight to the point!

  • @fregulang0
    @fregulang0 23 ชั่วโมงที่ผ่านมา +3

    Short, to the point, showcases everything well, no loud or dramatic narration nor annoying visual elements.
    Great video.

  • @aaa-f5t4u
    @aaa-f5t4u 3 วันที่ผ่านมา +14

    good to know, now im only gonna play crash 3 for 2.269875344 years!

    • @SgvSth
      @SgvSth วันที่ผ่านมา

      But that would cause the glitch.

    • @aaa-f5t4u
      @aaa-f5t4u วันที่ผ่านมา

      @@SgvSth you dont get the joke

  • @marcossonicracer
    @marcossonicracer วันที่ผ่านมา +3

    new Speedrun cathegory incoming: fastest in negative time and back, no deaths.

    • @SuperXzm
      @SuperXzm 7 ชั่วโมงที่ผ่านมา

      "Find a job already!"
      "Noooo mom! I'm a professional speedrunner!"

  • @Mienshaos
    @Mienshaos 23 ชั่วโมงที่ผ่านมา

    always nice to see more research on the craah bandicoot games

  • @EvilCrash3000
    @EvilCrash3000 12 ชั่วโมงที่ผ่านมา

    Time limit haters: "unplayable"

  • @spimbles
    @spimbles วันที่ผ่านมา +3

    these types of glitches that involve ingame data and integers, and can only be understood and broken down by people with dev experience, are my absolute favorite. so intricate and so fascinating, almost like unintentional easter eggs, total surprises in the code

    • @MarsofAritia
      @MarsofAritia วันที่ผ่านมา +2

      you need dev experience to understand simple integer overflow?

    • @spimbles
      @spimbles 9 ชั่วโมงที่ผ่านมา +3

      ​​​@@MarsofAritia no? lol what i was saying was, at first glance, especially non-developers, people dont generally immediately recognize these glitches as integer over/underflows. all you can do in that position is assume until someone who can knowledgeably say that it is such, does so. and its cool to listen to how its broken down. and a person without any dev experience could not accurately break down glitches like these. your confrontational response confuses me, im just making a statement lol

  • @AlejandroChannel
    @AlejandroChannel วันที่ผ่านมา +4

    Huge props to the player who had their PS1 turned on for 2.2698753245 years to record this.

  • @williamdrum9899
    @williamdrum9899 วันที่ผ่านมา +1

    Weird, I thought the PS1 couldn't do floating point

  • @kelseystickney8663
    @kelseystickney8663 17 ชั่วโมงที่ผ่านมา +1

    So what you’re saying is if I’m given 2 years to live, I should move to Europe and I get an extra 6 months because of time differences right? That’s how this works?

  • @Atlink
    @Atlink 2 วันที่ผ่านมา +3

    "very roughly 2.2698753245 years".
    Geez, you could have at least gone through the effort of trying to be a little bit precise.

  • @NattiNekoMaid
    @NattiNekoMaid 2 วันที่ผ่านมา +2

    I wonder if this is useful in any low% runs

  • @zeggyiv
    @zeggyiv 22 ชั่วโมงที่ผ่านมา +2

    If you wait another couple of years, does it fix itself?

    • @jbreckmckye
      @jbreckmckye  21 ชั่วโมงที่ผ่านมา +1

      It would do. But the faster way is to die, which resets the timer

  • @TheSalamanderMenace4
    @TheSalamanderMenace4 วันที่ผ่านมา +1

    Crash 3 is good enough to play for 2. 2698753245 Years

  • @VinMetal666
    @VinMetal666 วันที่ผ่านมา

    inb4 speedrunners come through with negative overall time runs

  • @wheedler
    @wheedler 20 ชั่วโมงที่ผ่านมา +1

    Why would I be wondering how long it takes? It says it right in the title.

  • @WildKingGorilla
    @WildKingGorilla 2 วันที่ผ่านมา

    Stoked on this information

  • @politicalscientist8880
    @politicalscientist8880 2 วันที่ผ่านมา

    challenge accepted

  • @lucassiqueira454
    @lucassiqueira454 2 วันที่ผ่านมา

    This is such a interesting subject, i've always loved erratic behavior, bugs and glitches in old video games, if possible could you do a even bigger showcase? Or perhaps those were all the examples that didn't crash the game?

  • @spectrumbots4268
    @spectrumbots4268 5 ชั่วโมงที่ผ่านมา

    Wow, this is cool! Does this apply to the N. Sane version of the game or no?

  • @liquidatedrice5274
    @liquidatedrice5274 วันที่ผ่านมา

    beeta > baeda

  • @Jackmjedi
    @Jackmjedi 2 วันที่ผ่านมา +1

    great video, how do you only have 700 subs? subscribed!

  • @1337ghomri
    @1337ghomri 2 วันที่ผ่านมา +1

    Lol nice video! :D

  • @Aquanjitsu
    @Aquanjitsu 3 วันที่ผ่านมา

    I have a hard time believing they used int instead of unsigned type (or it's equivalent in lisp). How did you check it actually goes to negative numbers instead of starting from 0?

    • @jbreckmckye
      @jbreckmckye  3 วันที่ผ่านมา +4

      When compiling for the PSX, any value typed "int" will be a 32bit signed by default. I don't know about the primitives in GOOL, but lots of Crash 1-3 is native code not interpreted.
      You can see the negative rollover by updating the value to anything close to 0x7FFFFFFF, and then watching it overflow to 0x80000000+ in your emulator's memory viewer. Immediately after all tracking goes into reverse. This was how I captured the video here.
      It is actually pretty common in C programs (like most PSX games) to seldom use unsigned ints. There are a few reasons... for one thing signed overflow is UB which provides more scope for compiler optimisation. You also have to think about signed/unsigned conversion less which in C has quite a few footguns.

    • @phill6859
      @phill6859 12 ชั่วโมงที่ผ่านมา

      @@jbreckmckye I'd expect UB to give less scope for compiler optimization. It's probably laziness. Roll over is easily worked round.
      static int old = now;
      ....
      int elapsed = now - old;
      works even if now has overflowed, or is signed.
      They are probably doing something jankier

  • @sahelebrahimal-wasti4829
    @sahelebrahimal-wasti4829 22 ชั่วโมงที่ผ่านมา

    How this guy wait all this years?