Crash Bandicoot: Unseen Content

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 9

  • @AntonioO1996
    @AntonioO1996 26 วันที่ผ่านมา +7

    3:43 Sunset Vista was indeed harder and longer than what we got in the final version, some say even more than Stormy Ascent. Whatever you're seeing in CrashEdit after the exit portal is what's left of that section, after they cut it during development. That extra section can be found and played in the April 8th 1996 prototype of the game.

    • @Stuffies2022
      @Stuffies2022 26 วันที่ผ่านมา +2

      Harder and longer lmao

  • @VATEC6000
    @VATEC6000 27 วันที่ผ่านมา +3

    I was already kind of familiar with the level of optimization there is in Crash Bandicoot, but that plant at around 1:46 was a new and honestly mind-blowing detail. You've got some really interesting content here and your voice is very pleasant to listen to. Instant sub from me, keep up the good work!

  • @rown4739
    @rown4739 29 วันที่ผ่านมา +2

    That was a great video! Loved Crash Bandicoot as a child.

  • @MsMaidh
    @MsMaidh หลายเดือนก่อน +3

    Crash Bandicoot was one of my first video games too. I was 4 yrs old when it came out. 😊

  • @shanedowling1
    @shanedowling1 หลายเดือนก่อน +2

    That was a fascinating exploration! Always neat to see the "what-ifs" game devs leave in.

  • @CantHurtMe361
    @CantHurtMe361 29 วันที่ผ่านมา +2

    Unlike yourself, my first experience on the PS1 as a five year old, was Crash Bandicoot 2. I would love to see you do the same with that game in particular! 😁I'm not so sure if it will be the same though...

    • @jbreckmckye
      @jbreckmckye  29 วันที่ผ่านมา +3

      They are quite similar actually! I'm planning to do a Crash 2 video too

  • @kaizoku83mugiwara
    @kaizoku83mugiwara 23 วันที่ผ่านมา

    3:39 this is what a beta should look like.
    i rly hated when they started to call demos for a game that are long finished, beta's in PS3 GEN