@@ji3200 Nvidia still no support DP2.1...and it's a mandatory with a such resolution...And video controller are expensive... With DP1.4, you'll have massive compression... So just expect an USB-type C interface with DP protocole, cheaper and more convenient.
Thanks for trying out the earlier version. Released a video on our channel that all but the eye-tracking has been fixed, so we will be scheduling a time for you to try it out again soon! :) (Wish we got to demo to you 24hrs later lol.)
@@Tomas-ir8xl The Immersed team is magical. You'll eat your words soon enough (they said on discord they already have plans to show the fixed version to more youtubers asap).
As long as the hardware is solid, the software can be made better over time. I hope the lenses have good edge-to-edge clarity and a good binocular overlap. I would rather they take a little longer to make sure these critical things are solid. I do really wish they would allow an option for Horizon OS, though. But TBH, even having a prototype with these OLED screens, CPU, cameras and pancakes at 186g is pretty impressive.
I would say the edge to edge clarity is missing around the 20/30% on the edges, but I can't confirm it and I didn't talk about it as much because I was trying a much different IPD to start with unfortunately
@@Tyrielwood That's a little concerning. For something that's designed for constantly dealing with text it needs to be Quest 3 lens quality. Pico 4 starts blurring around the last 20% and it's not great for productivity apps compared to Quest 3.
@@raeldor Expecting Q3 lens quality in any product that has not had billions in R&D is unrealistic. NOTHING has Q3 lens quality, not even the $3500 apple vision pro. Lens quality should hopefully beat Pico4 (note Pico 4 suffers from the eye being too far away from the headset with the default face mask. Moving your eye closer to the lens e.g. with a 3rd party face gasket improves edge distortion considerably).
@@joshuadadad5414 I think billions might be an exaggeration, but I get your point. I'm hoping these guys have enough funding to make a decent set of lenses.
The longer you are in the market without competition, the better. They certainly underestimated the difficulty of releasing hardware, even being backed by big companies, but i want this product yesterday 😆, i'll survive the early software pain, and find solutions for comfortable all day usage, i'm not worried as long as the thing basically works.
@@deltaechomusicnh555not really he is right this is the only vr headset that can you can see in a a full room like Apple Vision Pro only Apple is 5x more expensive and a bit bigger
I preordered last year and can't wait to have it, for me, these software issues aren't necessarily scary, it's really hard, even as a developer, to estimate how much work is required to fix a bug, let alone when you don't have the code handy, reportedly (according to Renji), a number of these bugs are already fixed (90hz, flickering, overheating, hand tracking…), and others are certainly on the way, i think it can still be delivered this year (FE edition, of course, which is expected to still be in "beta" stage with fixes coming frequently for the first 6 months until it hit less forgiving customers).
I was very excited by this project since it was announced and I've been on the edge to preorder a Founders Edition many times. Now I'm happy I didn't. I hope the best for the Immersed team. I'm sure they will be able to release a great product once all things are polished but I'm afraid it will cost a lot of time and, when they finally got it, there will be many devices from bigger companies doing the same thing with the same form factor. As Renji has said many many times, create a new hardware is hard. Really hard,
People seem very confused that these aren't some slim pair of glasses.... but I'm not sure why anyone would ever possibly think that in the first place. That wasn't even a key feature promised at the beginning, because it isn't feasible outside a firm strictly dealing with super experimental glass. Looks like a neat alternative of sorts to the other 'wireless HMDs' that always pop up. Really going to come down to software and connectivity (and audio, and microphone, etc).
The hardware looks amazing. I have no issues taking beta firmware, which is why I pre-ordered a year ago. These guys have been doing amazing on the software side for 7 years at this point, so it's not like they are gonna suddenly disappear on us.
If its not ready and its going to be delayed, then they need to upgrade all the parts of it. Because when vr glasses are delayed, better headsets with higher stats come to the market and the old one are soon out dated. So if they want to delay the headset, they also need to make it much better to prevent it from being out dated. Or they need to be fast and make it a perfect headset with current stats by fixing all those things that you mentioned.
sounds like shipping of the founder edition is still far away with this many software aspects not done yet…shipping was supposed to start this month. were the stems still glued in? where is the other headband? where is the battery pack?
Don't forget the version they would be shipping this year WILL NOT HAVE a fully fledged out perfect software experience. We signed up knowing the software won't be perfect and that over the 6 month gap between versions they'll be working on the software heavily.
Yeah, I think I'd be willing to deal with a lot lacking if the basics work. If there is a comfortable headstrap, it can show 2 or 3 decent sized screens (or an ultrawide) at a quality good enough to do programming with small text for hours, and passthrough is good enough to see my keyboard, that'd still be a big help for me (because of space issues, I can't have multiple monitors in my home work setup). Social features can certainly wait, but honestly even the battery box can wait for me. Yes it'd be nice to be able to get up briefly without having to take it off, but with the big sweet spot on the lenses and the light weight, it shouldn't feel too annoying to put it back on anyway (unlike trying to get a Quest 2 positioned just right). If they can get the OS and basic features stabilized and get the strap into production, I say ship it to the FE people. Maybe just make sure we can revert to a previous version if needed.
I really hope they can deliver on this. It seems like most of the issues are ones that can be managed with software updates (well, aside from the Bluetooth battery pack component not existing yet), so while I don’t expect the 2024 timeframe, I’m hoping (mind you without any industry knowledge on hardware design and delivery timeframes) that we can see something come of this by early to mid-2025
So, an updated timeline for shipping this product is now January. Assuming this is a likelihood, it would already have to be tooled and in line for manufacturing. Before doing that, you would assume that you would have at least basic working software so that there would not be any hardware tweaks. It sounds fictitious that they are still playing around with their software so close to a production run. I wish them the best of luck, but I cannot imagine why anyone would preorder and commit money to this until it ships out to reviewers and is fully assessed. Also, why can't we have specs now if they have gone to tooling and manufacturing? I see people posting that they have committed. Hey, good luck. What they showed in the video was quite bizarre as well. They focused more on being able to show a video and have a theatre mode, the thing that everyone wants this for, and that is quickly throwing up screens and moving things between them. This is what Immersed made their name from, after all. If I wanted to play films I would probably buy a VR headset. I know there was an excuse for the quality looking poor, and to their credit, they showed wow reactions from TH-camrs. In fact seeing in this video that there were some great points is promising. Why was the recording so poor though? It really didn't look good and passthrough looked so dark. Surely showing how sharp the screens are and the movement in pass through would be important. There are so many things I want to know about this to see if it is worthwhile. 1. Can I see the keyboard through the passthrough as that looks pretty dam dark to me and early Quest 3 was super borderline in seeing a keyboard. 2. If I take the Visor off and move somewhere and then come back, will the keyboard portal and screens be in the same place as on Quest Immersed, they often are not which makes environments difficult. 3. Where are specs for the WiFi, battery times etc:-
Thanks for the insight on Visor. They definitely need to solve these issues before delivering. My question is: Can you explain the difference between Meta Orion and current AR glasses (like Rokid and Xreal)? Why do people say Orion is so revolutionary? Isn't it just current AR glasses with 6dof tracking? And who cares if the image is generated by wave guide or by projection if it just works? I don't see the big inovation.
Orion is magical because of the amount of tech packed into glasses like form factor. It has a 70 degree FOV for its projected image which is massively bigger than any other tech can achieve in that form factor (other AR glasses are limited to around 40 degrees, and often have birdbath optics which add bulk++ as in extra depth to the eyeglasses). Xreal and Rokid type glasses also tend to be display glasses but without full augmented reality (e.g. no scene recognition, object recognition, depth sensing, hand tracking and occlusion etc) so while they can project images in front of your eyes those images cannot interact with real objects like they can with Orion. Basically the only things that can achieve what Orion can at the moment are full blown VR?MR headsets with passthrough cameras like apple vision pro, Quest 3 etc (and even then they cannot do this fully yet due to software and optics not liking sunlight)
Yeah, that would interest me also. So far Tyriel is only of the mainstream vr youtubers who have even mentioned it. Its weird, seems like a really interesting headset.
Might as well make it a bit bigger with a better cooling system and more comfortable to wear as well as light blocking options. If it fails to look like sunglasses at least make it a proper long term usage format.
Its supposed to come in the box with a proper VR head strap and face gasket as well as the glasses like stems- so comfort should be covered by that. Its cooling solution is fine (has 2x active fans, 2x inlets and 2x outlets vents and metallic face plate to dissipate heat). Problem is without eye tracking foveated rendering both the displays and GPU generates more heat than a mobile device can manage (this is true of the Play For Dream MR headset which uses similar internals components and is the size and shape of an Apple Vision Pro, and probably true of the Apple Vision Pro also which also needs eye tracking to display correctly). 4k per eye is just very ambitious for a mobile device graphically and so requires foveated rendering to not exceed the heat budget.
The glass prop was so misleading. For over a year immersed let us believe the glass was the main built. Also it was shown with users wearing it like glasses which according to Tetiana its very uncomfortable and slips down without the comfort strap solution that comes with it. This company was so misleading i hope they fail. To fail is not good for vr but it made me that kind of anger.
I won't be pre-ordering. I was tempted to the other day but so far, the Quest 3 still beats it because the Quest 3 works. That being said, I genuinely hope that the product comes to market and it works well. I'd love one of these over a Quest 3.
Very interesting form factor and displays for sure, but really would have hoped for much better pass-through than the "just to grab a drink" you described. If im sitting at a desk with this device to have floating windows, we need those good displays, yes. But very high quality pass-through would be equally important - at least for me.
As far as I understand it, the founder's edition won't launch until January 2025 with the full public release during the following summer perhaps June. In hindsight, the tech even should have been January 2025.
Renji if read this let me give you and idea why not make a special keyboard with a bigger battery inside and but Lens camera there to read your hand movement just make it for what it is for .. or but some tech on the of the missing head strap that lays on the upper head strap ..
If it ships 2024, it will be extremely early software that only about functions. But thats not necessarily bad if the hardware is final, depending on are the users ok to be software beta testers.
The last 20% is 80% of the work. I don't think they've solved anything even close to "most" of the problems with this device. Doing that hardware reveal with the headset in that state that it was in was an absolutely terrible decision. They 100% knew that the hardware wasn't even close to ready and blamed it on a firmware issue; very misleading and immature. Watching this video reaffirms to me that they still haven't learned their lesson. STOP SHOWING IT OFF! Take the 'L' and let everyone know you need more time. Go back, put your heads down, fix everything, then show it off. Oh, and I'm taking a wild guess here, but I don't think you'd want a version of the product they would be able to deliver in 2024. It won't be ready. It may function, but lacking features and polish.
Sounds like it's got a lot of work to do for people to be happy with this product. It might be okay if it works but not sure if it's worth half of what Apple wants for their vision Pro.
I think they're trying to rush the product out sooner than it should be. Which is a concern. Usually a company will do this to boost revenue earlier, so they can then borrow more to develop further. The product will be unfinished and quite poor. Cheaper than the AVP for sure, but then it will be something you won't actually won't want to use.
They just posted new video on official channel line the product is years further in development, and they are also banning people and removing comments
I mean, this was the obvious outcome. Of course they used high quality parts, their goal was a high quality output... But aside from the part selection, the thing turning off at random, over heating, etc... It's to be expected... They're basically building the Titan (a submarine reference) of the VR head sets. It's going to have some embarrassing problems, because they're not physical product developers. Anyone who has backed a hardware based kickstarter before already knows what's up here...
It looks like a great product, but I think the fixed IPD will hurt them. It makes the thing to uniquely "yours", so resale value will be hurt, sharing is hurt and so on.
In the end, there are about 5 different sizes (XS to XL), as we can all tolerate a couple mm away from the ideal size, and as many things in nature, it's a bell curve, so most people will actually have a device that fit most other people, so the resell situation might not be so bad.
It's a software issue, the hardware allows for better passthrough than Q3, it'll be fixed in time, Renji was very specific even last year as for him, the passthrough had to be good enough to use your phone normally, and Q3 doesn't exactly make that cut.
Did I miss you mention the $959.76 ($39.99 mo for two years) membership on top of the price of the headset? Ive never paid for a membership to use my VR headset, gonna pass on this one. The Megane X 8K may be a good contender
You didn't miss anything because you're not correct. Visor is $1149.98. Full stop. Not $1149.98 + 39.99 a month for 24 months, $1149.98. The membership IS NOT and has NEVER been required. The membership is a PAYMENT PLAN made very clear by some simple math and has been confirmed by the CEO. It's $400 + $39.99 * 24 to get you to the full cost of the device. You're not paying for a membership to use the headset, you're paying for it to offset the cost of the headset. Once your headset is paid off you just don't extend the membership. If you like the options, keep it. If not, don't. You retain every feature on the headset. "The Megane X 8K may be a good contender" You're delusional if you think that goofy looking this is a contender in this space. Shady marketing as 8k when it's 4k per eye, not standalone so doesn't support things like Immersed, doesn't come with controllers nor does it come with trackers. There is no on board tracking you NEED controllers and trackers which you're paying extra for. It's $1,899 before shipping and taxes and that's before the required controllers and tracking which easily push you over $2000 for a PCVR only headset. The Megane X is useless for productivity and Visor isn't meant to be a PCVR gaming headset. They're not even in the same class.
There is uncertainty in that, Renji estimated maybe 1-3 months delay, before they though they could start shipping this month, so i think 2024 is still on the table for FE, but not sure, I fear he's still being optimistic, but we'll see 🤞.
@@GabrielPettier I ordered almost a year ago at this point; I guess I can wait for them to get it right. The Quest will have to hold me over in the meantime. 🤷🏽♂️
@@GabrielPettier yeah, the Quest 3 and AR glasses will keep me busy until January. I’d rather wait for a ready product than be upset with a rushed one. I already waited like a year, a few months won’t hurt. 🤷🏽♂️😅
All those things likely can be fixed. But they are failing in one thing they have that all others don't. Size for all that stuff. They should move all the compute and battery out to puck and keep chopping down the plastic and make the actual headset small as possible.
They would get a lot more support if they just say it like it really is. Over promising and trying to hide the real state of the device is only going to harm their image. Like everyone already gets it. It's hard to develop new hardware. Just have realistic goals on what features are available on day 1 and when actually is the day 1 to begin with. Vr community wants nothing else but for them to succeed. But please stop milking the hype train.
Good video for the time you got to try it. They already fixed almost all of those issues the next day. When are you going to try it again and update this review? This video is not aging well, unfortunately.
I have been following this since I first saw it announced. I really hope they can fix those issues and don't launch it in a half-arsed state that will effectively render it DOA to most people who don't want to be alpha/beta testers. I certainly wouldn't put any money down for one ahead of a review of the shipping unit from the likes of you. Also, if you are reading this Renji. I seriously suggest knocking down the frequency of your emails to actual production milestones. I know you want and need to create hype, but as a subscriber, I am already onboard, and they have come off as a bit spammy and even desperate with the pre-order one ahead of your unveiling.
I can't help think that by the time 'it's ready' that it'll be dead on arrival, given the competition from other products and manufacturers. No offense to the team. Purchasers should hold off till the product launches and it's been fully road-tested by a number of outlets.
Please don't review until the eye tracking is solved. Eye tracking is very difficult to implement in a way that it will drastically improve the heating issue. So please wait until they resolve this, before doing another interview for them
Glad I did not pre-order. These companies cant solve for every problem and that's fine. They should have started smaller and then added additional featured later in other iterations. AVP should not be compared o this. It's on a different level.
Its a headset for... somebody, probably not for me. The camera quality doesn't look great, and AR is where I would want this thing to shine. It doesn't do gaming, doesnt have controllers, so its essentially just a virtual display with a high price tag? As a remote worker who is fully online, I could see this being useful for wfh cases, but I'm not sure I would want this on my face all day.
It's a headset for investors, not actual users. Which means the project exists to get so much money that other big company like Meta or HTC just buys the whole company and finish the product. But that ain't happening. Renji is one of the most pathetic people in the vr space of the past few years.
What this needs is a way to connect this to steam so we could play PCVR games as long as we use base stations and the index controllers similar to bigscreen
It ain’t worth owning unless it connects to SteamVR to use other apps like bigscreen. Flight simulator. Google earth etc anything like that. Buying in a new product that only has one app (Immersed) is really asking to have a limited immersive experience of any kind. PCVR connectivity is important otherwise it will forever be considered a handicapped device in any VR/AR community. Immersed is a fantastic piece of software, but that is just exactly that, a single piece of impressive software.
@@tapetwo7115 yep completely agree, I don’t want to drop hundreds of dollars on something that could only run 1 app. Immersed is amazing to use on my quest 3 that could do much more.
It's not meant for gaming, there are already headsets for that, they are designing for a very specific use case, productivity (ok, and media consumption, because why not).
@@GabrielPettier I completely get that, but we have headsets that could already be used for productivity plus they could be used for gaming. I feel like limiting the visor to only 1 application is a miss, especially since it seems like the pass through isn’t as as good the quest 3. I think for the visor to stand out more, it needs to have a depth sensor, and way better pass through resolution than the Q3. Mixed reality should be exceptional in the visor to fully immerse you. I mean cmon it’s 1k. You’re paying 1K to use an app that could already be used by other headsets. Yea the virtual screens will look better than on the HTC, pico, and quest 3 but is that really enough?
@@lewliteki Other headsets can indeed be used for productivity, i’ve used Q2, then Pico4 and now Q3, but they are bulky and not as high res as the Visor will be, limiting the use cases allows them to optimise the design, then use cases that can still fit the design can probably be retrofitted, by them or by others, using sideloading. For passthrough, the hardware should allow a much better experience than the Q3, it’s just the current state of the software, they are still finishing building up all the features and some things are still very rough, i’m sure it’ll be way better than Q3 in the end.
No wonder they were just eating lunch on stage during the "reveal" Opening to clips of Steve Jobs, internet's early times, only to then show renderings of a backpack, head strap. This is a total joke and a failure every step of the way. It's sad and beyond shady.
As much as I love to get one. Here's the kicker and sad part of it all.. IT NEEDS A POWERFUL COMPUTER to run and enjoy this VR. Because it RELIES on the computing power of your PC or laptop. If your PC/Laptop doesn't get its required resource or bandwidth for it to run smooth, you will get a lower FPS and I believe the resolution doesn't get to 4k too(not sure but I feel this is it since its depending on the PC power). Quest 3 still on top of the VR at the moment. I thought this visor is on top of it all.
You have NO clue what you're talking about. Visor is NOT a gaming headset. It's not meant to play games, doesn't come with controllers and won't support any sort of VR gaming at launch. You've also made the false claim that it "NEEDS A POWERFUL COMPUTER" and then go on to act like the Quest 3 doesn't. The Quest 3 NEEDS A POWERFUL COMPUTER to handle VR scenes from a PC. If you're mentioning the computer then the game is RUNNING ON THE COMPUTER. The headset specifications WILL NOT make the game run better. And before you try to lie to both of us and make some sort of excuse, Visor is actually MORE powerful than the Quest 3. The Quest 3 uses the XR2 while Visor uses the more powerful XR2+. "Quest 3 still on top of the VR at the moment." NO, it's not. VR IS NOT GAMING. VR is VIRTUAL REALITY. For GAMING the Quest 3 is a great device. For every other purpose the Quest 3 is FAR from the best. The displays are still using LCD's, the PPD is far behind what other headsets can provide and it's still ridiculously heavy. The Bigscreen Beyond even has better quality higher resolution displays while being tremendously lighter and with better visual clarity. The downside being that it isn't standalone which doesn't matter if you're using it as a PCVR headset.
Hang on, you can't play games on it? Then it's worthless. I already have a monitor for my computer. It's like the Apple VR goggles that they advertised having eye tracking and really good screens but then the only thing you can do with it is watch youtube videos while you get a headache from the weight.
the quest 3 is the same size just buy a smaller facial interface if you care that much about size. you can buy lens attachments for quest that gives you eye tracking as well.
exactly. nothing compares to the strap comfortably of the AVP strap mixed with the Quest 3’s headset. Best of both worlds. Easily can hold one over until Orion era is upon us lol
Immersed spam like crazy.. I use their app and signed up with email.. no matter how much i unsubscribe their mails they keep spamming me.. unfortunately i had to kunk their mails
please. make it happen.
are you going to get the Play For Dream MR for testing?
Hey Tyriel are you still active on your discord?
If it has Displayport, i would love to use for UEVR mod games. Too bad. Ill wait for next Bigscreen headset instead
shame about it being fix IPD
@@ji3200 Nvidia still no support DP2.1...and it's a mandatory with a such resolution...And video controller are expensive...
With DP1.4, you'll have massive compression...
So just expect an USB-type C interface with DP protocole, cheaper and more convenient.
Thanks for trying out the earlier version. Released a video on our channel that all but the eye-tracking has been fixed, so we will be scheduling a time for you to try it out again soon! :) (Wish we got to demo to you 24hrs later lol.)
It's funny how everything gets magically fixed AFTER every demo gone wrong. Unfortunately no reviewer has experienced the "fixed" version yet.
@@Tomas-ir8xl The Immersed team is magical. You'll eat your words soon enough (they said on discord they already have plans to show the fixed version to more youtubers asap).
@@Tomas-ir8xlvoodooDE has tried. Tracking works bad, I don’t believe that they start sending preorders this year.
So the pass through quality is worse than the quest 3?
Immersed team. In genuinely hope you get your product up to speed before the big brands take your spot. Good luck.
Lot of bad, but didnt hear any show stoppers. If they can fix most of that I would be very interested in this.
As long as the hardware is solid, the software can be made better over time. I hope the lenses have good edge-to-edge clarity and a good binocular overlap. I would rather they take a little longer to make sure these critical things are solid. I do really wish they would allow an option for Horizon OS, though. But TBH, even having a prototype with these OLED screens, CPU, cameras and pancakes at 186g is pretty impressive.
I would say the edge to edge clarity is missing around the 20/30% on the edges, but I can't confirm it and I didn't talk about it as much because I was trying a much different IPD to start with unfortunately
You should have seen how they trente-deux their customers when they removed the physical monitor support, a real shame. I will never trust them again
@@Tyrielwood That's a little concerning. For something that's designed for constantly dealing with text it needs to be Quest 3 lens quality. Pico 4 starts blurring around the last 20% and it's not great for productivity apps compared to Quest 3.
@@raeldor Expecting Q3 lens quality in any product that has not had billions in R&D is unrealistic. NOTHING has Q3 lens quality, not even the $3500 apple vision pro. Lens quality should hopefully beat Pico4 (note Pico 4 suffers from the eye being too far away from the headset with the default face mask. Moving your eye closer to the lens e.g. with a 3rd party face gasket improves edge distortion considerably).
@@joshuadadad5414 I think billions might be an exaggeration, but I get your point. I'm hoping these guys have enough funding to make a decent set of lenses.
I am not sure why they are rushing the product. They don't really have a competition. They should take more time and fix it.
The longer you are in the market without competition, the better.
They certainly underestimated the difficulty of releasing hardware, even being backed by big companies, but i want this product yesterday 😆, i'll survive the early software pain, and find solutions for comfortable all day usage, i'm not worried as long as the thing basically works.
Lol at they don't have any competition? Wth are you on about? They have hundreds of competition.
@@deltaechomusicnh555not really he is right this is the only vr headset that can you can see in a a full room like Apple Vision Pro only Apple is 5x more expensive and a bit bigger
Play Dream VR is a comepetition, other than it being bigger, its better in every single way and priced same and it have proper PCVR.
@@Mew_Stor You need to do some research. There are many competition out there.
Delay, and make it correctly! This looks epic and what I want!
I preordered last year and can't wait to have it, for me, these software issues aren't necessarily scary, it's really hard, even as a developer, to estimate how much work is required to fix a bug, let alone when you don't have the code handy, reportedly (according to Renji), a number of these bugs are already fixed (90hz, flickering, overheating, hand tracking…), and others are certainly on the way, i think it can still be delivered this year (FE edition, of course, which is expected to still be in "beta" stage with fixes coming frequently for the first 6 months until it hit less forgiving customers).
I was very excited by this project since it was announced and I've been on the edge to preorder a Founders Edition many times. Now I'm happy I didn't. I hope the best for the Immersed team. I'm sure they will be able to release a great product once all things are polished but I'm afraid it will cost a lot of time and, when they finally got it, there will be many devices from bigger companies doing the same thing with the same form factor. As Renji has said many many times, create a new hardware is hard. Really hard,
People seem very confused that these aren't some slim pair of glasses.... but I'm not sure why anyone would ever possibly think that in the first place. That wasn't even a key feature promised at the beginning, because it isn't feasible outside a firm strictly dealing with super experimental glass.
Looks like a neat alternative of sorts to the other 'wireless HMDs' that always pop up. Really going to come down to software and connectivity (and audio, and microphone, etc).
The hardware looks amazing. I have no issues taking beta firmware, which is why I pre-ordered a year ago. These guys have been doing amazing on the software side for 7 years at this point, so it's not like they are gonna suddenly disappear on us.
If its not ready and its going to be delayed, then they need to upgrade all the parts of it. Because when vr glasses are delayed, better headsets with higher stats come to the market and the old one are soon out dated. So if they want to delay the headset, they also need to make it much better to prevent it from being out dated. Or they need to be fast and make it a perfect headset with current stats by fixing all those things that you mentioned.
sounds like shipping of the founder edition is still far away with this many software aspects not done yet…shipping was supposed to start this month. were the stems still glued in? where is the other headband? where is the battery pack?
Don't forget the version they would be shipping this year WILL NOT HAVE a fully fledged out perfect software experience. We signed up knowing the software won't be perfect and that over the 6 month gap between versions they'll be working on the software heavily.
Yeah, I think I'd be willing to deal with a lot lacking if the basics work. If there is a comfortable headstrap, it can show 2 or 3 decent sized screens (or an ultrawide) at a quality good enough to do programming with small text for hours, and passthrough is good enough to see my keyboard, that'd still be a big help for me (because of space issues, I can't have multiple monitors in my home work setup). Social features can certainly wait, but honestly even the battery box can wait for me. Yes it'd be nice to be able to get up briefly without having to take it off, but with the big sweet spot on the lenses and the light weight, it shouldn't feel too annoying to put it back on anyway (unlike trying to get a Quest 2 positioned just right). If they can get the OS and basic features stabilized and get the strap into production, I say ship it to the FE people. Maybe just make sure we can revert to a previous version if needed.
I really hope they can deliver on this. It seems like most of the issues are ones that can be managed with software updates (well, aside from the Bluetooth battery pack component not existing yet), so while I don’t expect the 2024 timeframe, I’m hoping (mind you without any industry knowledge on hardware design and delivery timeframes) that we can see something come of this by early to mid-2025
I feel great in Xreal, but headache in Quest pro? Is it the same tech?
So, an updated timeline for shipping this product is now January. Assuming this is a likelihood, it would already have to be tooled and in line for manufacturing. Before doing that, you would assume that you would have at least basic working software so that there would not be any hardware tweaks. It sounds fictitious that they are still playing around with their software so close to a production run. I wish them the best of luck, but I cannot imagine why anyone would preorder and commit money to this until it ships out to reviewers and is fully assessed. Also, why can't we have specs now if they have gone to tooling and manufacturing?
I see people posting that they have committed. Hey, good luck. What they showed in the video was quite bizarre as well. They focused more on being able to show a video and have a theatre mode, the thing that everyone wants this for, and that is quickly throwing up screens and moving things between them. This is what Immersed made their name from, after all. If I wanted to play films I would probably buy a VR headset.
I know there was an excuse for the quality looking poor, and to their credit, they showed wow reactions from TH-camrs. In fact seeing in this video that there were some great points is promising. Why was the recording so poor though? It really didn't look good and passthrough looked so dark. Surely showing how sharp the screens are and the movement in pass through would be important.
There are so many things I want to know about this to see if it is worthwhile. 1. Can I see the keyboard through the passthrough as that looks pretty dam dark to me and early Quest 3 was super borderline in seeing a keyboard. 2. If I take the Visor off and move somewhere and then come back, will the keyboard portal and screens be in the same place as on Quest Immersed, they often are not which makes environments difficult. 3. Where are specs for the WiFi, battery times etc:-
Thanks for the insight on Visor. They definitely need to solve these issues before delivering.
My question is: Can you explain the difference between Meta Orion and current AR glasses (like Rokid and Xreal)? Why do people say Orion is so revolutionary? Isn't it just current AR glasses with 6dof tracking? And who cares if the image is generated by wave guide or by projection if it just works? I don't see the big inovation.
Orion is magical because of the amount of tech packed into glasses like form factor. It has a 70 degree FOV for its projected image which is massively bigger than any other tech can achieve in that form factor (other AR glasses are limited to around 40 degrees, and often have birdbath optics which add bulk++ as in extra depth to the eyeglasses). Xreal and Rokid type glasses also tend to be display glasses but without full augmented reality (e.g. no scene recognition, object recognition, depth sensing, hand tracking and occlusion etc) so while they can project images in front of your eyes those images cannot interact with real objects like they can with Orion. Basically the only things that can achieve what Orion can at the moment are full blown VR?MR headsets with passthrough cameras like apple vision pro, Quest 3 etc (and even then they cannot do this fully yet due to software and optics not liking sunlight)
@@joshuadadad5414 thanks so much
Has Play for dream reached back to you to test their headset before the end of their Kickstarter campaign?
Yeah, that would interest me also. So far Tyriel is only of the mainstream vr youtubers who have even mentioned it. Its weird, seems like a really interesting headset.
I did reach out, and then it all fell through, so I don't really know what to expect. that one looks so interesting as well!
@@Tyrielwood Everyone on the kickstarter is demanding a Tyriel demo of PlayForDream! Hope it happens
thank you for sharing this! are there any issues with it not sealing light out between your eyes and the headset? do you get glare on the screens?
Might as well make it a bit bigger with a better cooling system and more comfortable to wear as well as light blocking options. If it fails to look like sunglasses at least make it a proper long term usage format.
Its supposed to come in the box with a proper VR head strap and face gasket as well as the glasses like stems- so comfort should be covered by that. Its cooling solution is fine (has 2x active fans, 2x inlets and 2x outlets vents and metallic face plate to dissipate heat). Problem is without eye tracking foveated rendering both the displays and GPU generates more heat than a mobile device can manage (this is true of the Play For Dream MR headset which uses similar internals components and is the size and shape of an Apple Vision Pro, and probably true of the Apple Vision Pro also which also needs eye tracking to display correctly). 4k per eye is just very ambitious for a mobile device graphically and so requires foveated rendering to not exceed the heat budget.
@@joshuadadad5414 Ah cool, thank you for the information
please! see if you can get hold of the play for dream headset and make a comparison..
The glass prop was so misleading. For over a year immersed let us believe the glass was the main built. Also it was shown with users wearing it like glasses which according to Tetiana its very uncomfortable and slips down without the comfort strap solution that comes with it. This company was so misleading i hope they fail. To fail is not good for vr but it made me that kind of anger.
nice- even if its not ready, i like that theres more people adding to the pool of thinkers- competition is good for everybody :D
I'd want a headstrap for longterm use but that is a fantastic looking headset, what I hoped Quest Pro 2 would look like.
Great to see progress here.
Could you determine what the FOV would be? I believe they had previously stated about 100 degrees.
Good to know that it exists, at least. Let's have a look at it again after 1-2 years.
I bought Viture pro xr but it's waaay to low résolution for productivity. I hope this gets there
Thanks for your views on this headset. Already asked by someone else but will you be getting the play for dream to try out ?
Thanks for rushing across Palo and doing the video dude :D no shout out for getting you and Renji together on X ??? :D
I won't be pre-ordering. I was tempted to the other day but so far, the Quest 3 still beats it because the Quest 3 works. That being said, I genuinely hope that the product comes to market and it works well. I'd love one of these over a Quest 3.
Love that "not me, the visor" 🤣
Waiting patiently while they pull it all together.
Very interesting form factor and displays for sure, but really would have hoped for much better pass-through than the "just to grab a drink" you described. If im sitting at a desk with this device to have floating windows, we need those good displays, yes. But very high quality pass-through would be equally important - at least for me.
As far as I understand it, the founder's edition won't launch until January 2025 with the full public release during the following summer perhaps June. In hindsight, the tech even should have been January 2025.
Love ur vids keep up the good work
I'm really rooting for them. This stuff is hard.
Suspect your edge clarity issues are mostly to do with the IPD being wrong for you.
Will Bluetooth controllers, like the ones compatible with vision pro, work on this one?
need these kind of specs for the next quest
Renji if read this let me give you and idea why not make a special keyboard with a bigger battery inside and but Lens camera there to read your hand movement just make it for what it is for .. or but some tech on the of the missing head strap that lays on the upper head strap ..
Sounds like Renji and team have solved most of the problems already, cannot wait for mine to arrive, please be 2024 !
If it ships 2024, it will be extremely early software that only about functions. But thats not necessarily bad if the hardware is final, depending on are the users ok to be software beta testers.
The last 20% is 80% of the work. I don't think they've solved anything even close to "most" of the problems with this device. Doing that hardware reveal with the headset in that state that it was in was an absolutely terrible decision. They 100% knew that the hardware wasn't even close to ready and blamed it on a firmware issue; very misleading and immature.
Watching this video reaffirms to me that they still haven't learned their lesson. STOP SHOWING IT OFF! Take the 'L' and let everyone know you need more time. Go back, put your heads down, fix everything, then show it off.
Oh, and I'm taking a wild guess here, but I don't think you'd want a version of the product they would be able to deliver in 2024. It won't be ready. It may function, but lacking features and polish.
@@MW_1535 Agreeing with all you said.
@@Nobody-Nowhere Early adapters were told told they would be beta testers in the founders edition since it be the first to release.
doens‘t sound like that at all. sounds like its still far away from a release.
Sounds like it's got a lot of work to do for people to be happy with this product. It might be okay if it works but not sure if it's worth half of what Apple wants for their vision Pro.
I think they're trying to rush the product out sooner than it should be. Which is a concern. Usually a company will do this to boost revenue earlier, so they can then borrow more to develop further. The product will be unfinished and quite poor. Cheaper than the AVP for sure, but then it will be something you won't actually won't want to use.
They just posted new video on official channel line the product is years further in development, and they are also banning people and removing comments
I mean, this was the obvious outcome. Of course they used high quality parts, their goal was a high quality output... But aside from the part selection, the thing turning off at random, over heating, etc... It's to be expected... They're basically building the Titan (a submarine reference) of the VR head sets. It's going to have some embarrassing problems, because they're not physical product developers. Anyone who has backed a hardware based kickstarter before already knows what's up here...
Patience :) I have it on order, while I may get a more general purpose headset as well. Keeping an eye an Shiftall (MeganeX) as I live in Japan :)
Good Review 🫡
So some way to go for a consumer available unit!
Why do they rush it to demo so fast...
It looks at least a year off hardware and software wise
+membership: 39.99 per month 😂
It looks like a great product, but I think the fixed IPD will hurt them. It makes the thing to uniquely "yours", so resale value will be hurt, sharing is hurt and so on.
In the end, there are about 5 different sizes (XS to XL), as we can all tolerate a couple mm away from the ideal size, and as many things in nature, it's a bell curve, so most people will actually have a device that fit most other people, so the resell situation might not be so bad.
@@GabrielPettier Yup. The eyebox is big enough that each one can still accommodate about 12mm difference in IPD without negative impact
What do you say about de FOV? Compared with de QUest 3 FOV.
Quest 3 FOV is about 96°. Visor is 103°
$399.99 + $1124.98 for one year of membership xD
It's $399.99 + $719.88 for one year.
As Galaxy said, is less. You also can pay full price upfront and then the membership isn't required at all (just get some extras with it).
Imagine you wear 2 glasses.....if you allready need a glass....hmmmm😮
The fail at the event is a good thing. Make the fixes I suggest and next time ...its a hit.
For a headset that is "work focused", the pass-through should be at least better than Quest 3, that's a big fail in my opinion.
MQ3 is 4MP passthru. Immersed said on discord that Visor is 8MP with 4:1 binning, and 32MP without it. Maybe Tyriel just couldn’t get over the 60fps.
It's a software issue, the hardware allows for better passthrough than Q3, it'll be fixed in time, Renji was very specific even last year as for him, the passthrough had to be good enough to use your phone normally, and Q3 doesn't exactly make that cut.
They just need to do this one right and get it as small as wraparound sunglasses that have usbc to compute puck.
Did I miss you mention the $959.76 ($39.99 mo for two years) membership on top of the price of the headset? Ive never paid for a membership to use my VR headset, gonna pass on this one. The Megane X 8K may be a good contender
You didn't miss anything because you're not correct.
Visor is $1149.98. Full stop. Not $1149.98 + 39.99 a month for 24 months, $1149.98.
The membership IS NOT and has NEVER been required. The membership is a PAYMENT PLAN made very clear by some simple math and has been confirmed by the CEO. It's $400 + $39.99 * 24 to get you to the full cost of the device. You're not paying for a membership to use the headset, you're paying for it to offset the cost of the headset. Once your headset is paid off you just don't extend the membership. If you like the options, keep it. If not, don't. You retain every feature on the headset.
"The Megane X 8K may be a good contender"
You're delusional if you think that goofy looking this is a contender in this space. Shady marketing as 8k when it's 4k per eye, not standalone so doesn't support things like Immersed, doesn't come with controllers nor does it come with trackers. There is no on board tracking you NEED controllers and trackers which you're paying extra for. It's $1,899 before shipping and taxes and that's before the required controllers and tracking which easily push you over $2000 for a PCVR only headset.
The Megane X is useless for productivity and Visor isn't meant to be a PCVR gaming headset. They're not even in the same class.
How long until they are ready to ship?
There is uncertainty in that, Renji estimated maybe 1-3 months delay, before they though they could start shipping this month, so i think 2024 is still on the table for FE, but not sure, I fear he's still being optimistic, but we'll see 🤞.
@@GabrielPettier I ordered almost a year ago at this point; I guess I can wait for them to get it right. The Quest will have to hold me over in the meantime. 🤷🏽♂️
@@BarelyAverageDude now they target january for FE, happy i bought a q3 in the mean time indeed 😂
@@GabrielPettier yeah, the Quest 3 and AR glasses will keep me busy until January.
I’d rather wait for a ready product than be upset with a rushed one.
I already waited like a year, a few months won’t hurt. 🤷🏽♂️😅
Going from a prototype to a product is a very difficult thing
Yep
i hope this will be real, but honestly fine if not, i like the headsets being atleast a little clunky in design.
Make it even smaller and lighter with AR and they have a win.
OK... not ready. Nice Starbuck ad though.
Did I hear the baby in the background? 😁
Seem the sides may be too open, so may be distracted by the outside?
They will have light blockers that magnetically snap in as well as correctional lenses.
@@jdudleyh cool, I was hoping they had thought about it.
All those things likely can be fixed. But they are failing in one thing they have that all others don't. Size for all that stuff.
They should move all the compute and battery out to puck and keep chopping down the plastic and make the actual headset small as possible.
They would get a lot more support if they just say it like it really is. Over promising and trying to hide the real state of the device is only going to harm their image. Like everyone already gets it. It's hard to develop new hardware. Just have realistic goals on what features are available on day 1 and when actually is the day 1 to begin with. Vr community wants nothing else but for them to succeed. But please stop milking the hype train.
Good video for the time you got to try it. They already fixed almost all of those issues the next day. When are you going to try it again and update this review? This video is not aging well, unfortunately.
Ok, so all my hopes are with Valve again.
This reminds me of PiMax all over again.
I have been following this since I first saw it announced. I really hope they can fix those issues and don't launch it in a half-arsed state that will effectively render it DOA to most people who don't want to be alpha/beta testers. I certainly wouldn't put any money down for one ahead of a review of the shipping unit from the likes of you.
Also, if you are reading this Renji. I seriously suggest knocking down the frequency of your emails to actual production milestones. I know you want and need to create hype, but as a subscriber, I am already onboard, and they have come off as a bit spammy and even desperate with the pre-order one ahead of your unveiling.
Renjy’s team might ask the TH-camr to disable comments due to constructive criticism lol
I can't help think that by the time 'it's ready' that it'll be dead on arrival, given the competition from other products and manufacturers. No offense to the team. Purchasers should hold off till the product launches and it's been fully road-tested by a number of outlets.
Please don't review until the eye tracking is solved. Eye tracking is very difficult to implement in a way that it will drastically improve the heating issue. So please wait until they resolve this, before doing another interview for them
I want this VR headset with Meta Horizon OS
🤤
Cool
Just take all the compute and battery out of it and make it small!! Only head that can this.
いいから早く発送してくれ,,
Glad I did not pre-order. These companies cant solve for every problem and that's fine. They should have started smaller and then added additional featured later in other iterations. AVP should not be compared o this. It's on a different level.
Its a headset for... somebody, probably not for me. The camera quality doesn't look great, and AR is where I would want this thing to shine. It doesn't do gaming, doesnt have controllers, so its essentially just a virtual display with a high price tag? As a remote worker who is fully online, I could see this being useful for wfh cases, but I'm not sure I would want this on my face all day.
It's a headset for investors, not actual users. Which means the project exists to get so much money that other big company like Meta or HTC just buys the whole company and finish the product. But that ain't happening. Renji is one of the most pathetic people in the vr space of the past few years.
What this needs is a way to connect this to steam so we could play PCVR games as long as we use base stations and the index controllers similar to bigscreen
It ain’t worth owning unless it connects to SteamVR to use other apps like bigscreen. Flight simulator. Google earth etc anything like that. Buying in a new product that only has one app (Immersed) is really asking to have a limited immersive experience of any kind. PCVR connectivity is important otherwise it will forever be considered a handicapped device in any VR/AR community. Immersed is a fantastic piece of software, but that is just exactly that, a single piece of impressive software.
@@tapetwo7115 yep completely agree, I don’t want to drop hundreds of dollars on something that could only run 1 app. Immersed is amazing to use on my quest 3 that could do much more.
It's not meant for gaming, there are already headsets for that, they are designing for a very specific use case, productivity (ok, and media consumption, because why not).
@@GabrielPettier I completely get that, but we have headsets that could already be used for productivity plus they could be used for gaming. I feel like limiting the visor to only 1 application is a miss, especially since it seems like the pass through isn’t as as good the quest 3.
I think for the visor to stand out more, it needs to have a depth sensor, and way better pass through resolution than the Q3. Mixed reality should be exceptional in the visor to fully immerse you. I mean cmon it’s 1k. You’re paying 1K to use an app that could already be used by other headsets. Yea the virtual screens will look better than on the HTC, pico, and quest 3 but is that really enough?
@@lewliteki Other headsets can indeed be used for productivity, i’ve used Q2, then Pico4 and now Q3, but they are bulky and not as high res as the Visor will be, limiting the use cases allows them to optimise the design, then use cases that can still fit the design can probably be retrofitted, by them or by others, using sideloading.
For passthrough, the hardware should allow a much better experience than the Q3, it’s just the current state of the software, they are still finishing building up all the features and some things are still very rough, i’m sure it’ll be way better than Q3 in the end.
Either make a good product or don't. Release date doesn't matter if what gets released doesn't work.
tight timeline = investors disasters
Just keep the battery and compute out of the headset itself.
No wonder they were just eating lunch on stage during the "reveal" Opening to clips of Steve Jobs, internet's early times, only to then show renderings of a backpack, head strap. This is a total joke and a failure every step of the way. It's sad and beyond shady.
As much as I love to get one. Here's the kicker and sad part of it all.. IT NEEDS A POWERFUL COMPUTER to run and enjoy this VR. Because it RELIES on the computing power of your PC or laptop. If your PC/Laptop doesn't get its required resource or bandwidth for it to run smooth, you will get a lower FPS and I believe the resolution doesn't get to 4k too(not sure but I feel this is it since its depending on the PC power).
Quest 3 still on top of the VR at the moment. I thought this visor is on top of it all.
You have NO clue what you're talking about.
Visor is NOT a gaming headset. It's not meant to play games, doesn't come with controllers and won't support any sort of VR gaming at launch.
You've also made the false claim that it "NEEDS A POWERFUL COMPUTER" and then go on to act like the Quest 3 doesn't. The Quest 3 NEEDS A POWERFUL COMPUTER to handle VR scenes from a PC. If you're mentioning the computer then the game is RUNNING ON THE COMPUTER. The headset specifications WILL NOT make the game run better.
And before you try to lie to both of us and make some sort of excuse, Visor is actually MORE powerful than the Quest 3. The Quest 3 uses the XR2 while Visor uses the more powerful XR2+.
"Quest 3 still on top of the VR at the moment."
NO, it's not. VR IS NOT GAMING. VR is VIRTUAL REALITY. For GAMING the Quest 3 is a great device. For every other purpose the Quest 3 is FAR from the best. The displays are still using LCD's, the PPD is far behind what other headsets can provide and it's still ridiculously heavy.
The Bigscreen Beyond even has better quality higher resolution displays while being tremendously lighter and with better visual clarity. The downside being that it isn't standalone which doesn't matter if you're using it as a PCVR headset.
@@FalconMan-hm2ds d*mb a** READ IT AGAIN.
@@privateuploads5397 Yeah that's right, censor yourself because your comment is just as stupid as you are.
Let's be real, even immersed software was so laggy and not that well made...I can't expect excellent vr hmd coming from them.
Please Valve, swoop in and save VR, again! It's clear that no other company can compete with Meta.
The headset looks beautiful, and these issues sound fixable
Use AI instead of your voice. 👀
Hang on, you can't play games on it? Then it's worthless. I already have a monitor for my computer. It's like the Apple VR goggles that they advertised having eye tracking and really good screens but then the only thing you can do with it is watch youtube videos while you get a headache from the weight.
the quest 3 is the same size just buy a smaller facial interface if you care that much about size. you can buy lens attachments for quest that gives you eye tracking as well.
Not really
@@roman_roman_roman_romanholds no weight technically if it never works.
exactly. nothing compares to the strap comfortably of the AVP strap mixed with the Quest 3’s headset. Best of both worlds. Easily can hold one over until Orion era is upon us lol
@@Tyrielwood not really, yes so kinda.
man this thing looks soo uncomfortable, also the software needs at least 2 more years of development to bring it to a decent state
yeah, with moving their prices up they are very on time, therefore I am happy I didn't buy it.
it's kind of scary how close we to a ready-player-one senario
i want this product to suceed , saidly immersed seem to be way in over their head
Immersed spam like crazy.. I use their app and signed up with email.. no matter how much i unsubscribe their mails they keep spamming me.. unfortunately i had to kunk their mails
That's both better than I expected and still very concerning.
I smell a bit of bullshit. Totally misrepresented the actual state of the product.
What a mess
The frame has a huge crack in it. I think more R&D time is necessary.