Blend Submesh Positions in Cavalry

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 11

  • @kelso007
    @kelso007 ปีที่แล้ว +1

    I love your videos!! I’m a UX Designer who has started tinkering with animation and Cavalry is quickly becoming my favorite app. Not just for animations but for creating creative SVG assets I the. Copy back into Figma.

    • @ElliotMosher
      @ElliotMosher  ปีที่แล้ว

      Nice! I use it for 'static' graphics sometimes as well. Being able to dynamically generate tons of like nametags or whatever using spreadsheets is super handy

  • @moksh8
    @moksh8 ปีที่แล้ว

    That’s how tutorials should be made. Thanks a bunch!

    • @ElliotMosher
      @ElliotMosher  ปีที่แล้ว

      Thanks! I'm glad you liked it

  • @muji_kngr
    @muji_kngr 2 ปีที่แล้ว

    thanks for this explained video

  • @DrNabeel20
    @DrNabeel20 2 ปีที่แล้ว

    Super cool! thanks 👏👏

  • @frontcase1961
    @frontcase1961 4 หลายเดือนก่อน

    i try to use color array for these object duplicator [point] --> submesh --> path offset - stagger, not work

  • @hisroyalillness
    @hisroyalillness 2 ปีที่แล้ว

    Such a cool concept - thx for sharing. What is the best way to add the trails like in your example?

    • @ElliotMosher
      @ElliotMosher  2 ปีที่แล้ว

      There is a Trails shape that can do this. I plugged in the main duplicator into it's Input Shapes and set the stroke style in the strokes tab. I believe that this is currently a beta feature, so you will have to have a pro license with the beta features enabled to play around with it for now

  • @cavalryapp
    @cavalryapp 2 ปีที่แล้ว

    Niiiice!

  • @mindlore3222
    @mindlore3222 ปีที่แล้ว

    can you make a tutorial on map animations