I love your videos!! I’m a UX Designer who has started tinkering with animation and Cavalry is quickly becoming my favorite app. Not just for animations but for creating creative SVG assets I the. Copy back into Figma.
Nice! I use it for 'static' graphics sometimes as well. Being able to dynamically generate tons of like nametags or whatever using spreadsheets is super handy
There is a Trails shape that can do this. I plugged in the main duplicator into it's Input Shapes and set the stroke style in the strokes tab. I believe that this is currently a beta feature, so you will have to have a pro license with the beta features enabled to play around with it for now
I love your videos!! I’m a UX Designer who has started tinkering with animation and Cavalry is quickly becoming my favorite app. Not just for animations but for creating creative SVG assets I the. Copy back into Figma.
Nice! I use it for 'static' graphics sometimes as well. Being able to dynamically generate tons of like nametags or whatever using spreadsheets is super handy
That’s how tutorials should be made. Thanks a bunch!
Thanks! I'm glad you liked it
thanks for this explained video
Super cool! thanks 👏👏
i try to use color array for these object duplicator [point] --> submesh --> path offset - stagger, not work
Such a cool concept - thx for sharing. What is the best way to add the trails like in your example?
There is a Trails shape that can do this. I plugged in the main duplicator into it's Input Shapes and set the stroke style in the strokes tab. I believe that this is currently a beta feature, so you will have to have a pro license with the beta features enabled to play around with it for now
Niiiice!
can you make a tutorial on map animations