The tech in C&C and RA1 works like this: once you unlocked something in the infantry or tank production line, it will stay unlocked as long as you have at least 1 production building of that line present. So if you build a service depo, you unlock MCVs, and it will stay unlocked even after selling the depo as long as you don't lose all war factories. If you lose all war factories, the tech tree gets reset and you have to get a depo again. That's why people sell the depo, cause once it unlocks MCV building, it has no more use and if you lose all war factories you already lost the game. It has been a long time ago so I don't remember if the same holds true for buildings as well. But, people keep the radar dome around anyway because if that gets destroyed, the shroud gets reset and you have to scout everything again. It doesn't just block the radar in the corner, it makes the shroud cover the whole map (except where you have buildings/units). One mission in the campaign (or in the expansions?) even specifically asks you to do this to the enemy.
The untouched player in an FFA usually wins the game. And in this case, the player spawned in the best position next to three fields. Thanks for the cast, Sybert.
considering this game has been out for nearly 4 years now and there has been no peeps of a continuation of classic C&C remasters tells me that this game was just a small moment of clarity for EA and EA is still the same =/
C&C Red Alert has so many great maps that pro players can test their steel on. Yet we still see these unbalanced maps like Arena Valley. Why not host some Pharowizard maps? JS...
@@PresidentNotSoSure I think they're also playing on the fastest speed, which is a nightmare at the best of times... But I've played/seen games where with sufficient money/build power (cause of course it's uncapped) where you could build base defences instantly, or like, 1 second mammoth tanks.
@@PresidentNotSoSure Game had the ability to turn up the game speed back in the 90s but it was not the meta to play this fast. I agree, it's ridiculously fast. I blame zoomers.
Good job, well, maybe can try to find some unlimited ore skirmish map's PVP record I guess. But my experience is unlimited ore map is very lag, so hard to micro in unlimited ore map. BTW, I recorded a video for New Year.
How come there are no *YURI REPLAYS?* ... no replay files or... live casting possible???? its one of THE best for sure and a shame to miss out on those. TD+TW are cool but Yuri is so rare these days
Bike's Girl had the game.... And then they threw their MCVs at the bottom of the map instead of securing InfantOny...
Loving all the remastered casts
Lovely to see you covering the classic C&C games again.
The tech in C&C and RA1 works like this: once you unlocked something in the infantry or tank production line, it will stay unlocked as long as you have at least 1 production building of that line present. So if you build a service depo, you unlock MCVs, and it will stay unlocked even after selling the depo as long as you don't lose all war factories. If you lose all war factories, the tech tree gets reset and you have to get a depo again. That's why people sell the depo, cause once it unlocks MCV building, it has no more use and if you lose all war factories you already lost the game.
It has been a long time ago so I don't remember if the same holds true for buildings as well. But, people keep the radar dome around anyway because if that gets destroyed, the shroud gets reset and you have to scout everything again. It doesn't just block the radar in the corner, it makes the shroud cover the whole map (except where you have buildings/units). One mission in the campaign (or in the expansions?) even specifically asks you to do this to the enemy.
Seriously, dude. You casting these matches gives me so much joy. Thanks for still doing this. You're fantastic at this.
Glad you're enjoying them!
12:37Samuetto has become Tiberium according to Sybert
Something about the chaos of FFAs or large team games is so fun to watch.
The untouched player in an FFA usually wins the game. And in this case, the player spawned in the best position next to three fields.
Thanks for the cast, Sybert.
It’s really nice when this game doesn’t devolve into an EARLY tank rush. Nice to see air and grenadiers used again
really cant see why no one went for tanks in big numbers. its how the online games usually go in red alert
Guessing they all came to some kinda agreement I spose@@1985slipstream
Bikerush's Girl has 50k in the bank and refuses to build units? InfantOny only throws infantry? this was the weirdest match.
Sybert is on fire with uploads lately, and I love it.
Great watch!! More of these please!!!
FFA has such potential for madness in OG RA ❤
Tanya just tanked a nuke to the face. 😳
That moment was fantastic!! 😮 😆😂
Dude! Haha, how did you find this replay?! Amazing. This was such a good battle.
Love red alert remastered best game to watch and play
Definitely some players doing no tank challenge!
Ty for posting. GG!
Bikes Girl should of won be they got beyond greedy to early. They needed more security by having more infantry and base defences.
Please keep uploading Red alert 1 videos, I really like your content 👌🏽👌🏽
My money is on Bikerush's girlfriend simply by association haha
Well, maybe can try 9-Bit Armies: A Bit Too Far if have time.
considering this game has been out for nearly 4 years now and there has been no peeps of a continuation of classic C&C remasters tells me that this game was just a small moment of clarity for EA and EA is still the same =/
C&C Red Alert has so many great maps that pro players can test their steel on. Yet we still see these unbalanced maps like Arena Valley. Why not host some Pharowizard maps? JS...
Lake Mizu would be nice to see.
Sybert rules!
Do more CNC:R plz
The building is happening too fast. They need to lower the game speed by 1 to get a more balanced game. The base hopping happening far too quick.
Back in the good ol' days, having multiple of the same building increases build speed of that type of thing. It's a feature.
@@GoldenArbiter01 I still don't think it was that fast on the default speed, I could be wrong.
@@PresidentNotSoSure
I think they're also playing on the fastest speed, which is a nightmare at the best of times... But I've played/seen games where with sufficient money/build power (cause of course it's uncapped) where you could build base defences instantly, or like, 1 second mammoth tanks.
@@PresidentNotSoSure Game had the ability to turn up the game speed back in the 90s but it was not the meta to play this fast. I agree, it's ridiculously fast. I blame zoomers.
Good job, well, maybe can try to find some unlimited ore skirmish map's PVP record I guess.
But my experience is unlimited ore map is very lag, so hard to micro in unlimited ore map.
BTW, I recorded a video for New Year.
I play with mods more, this is this year's first day's special video, against 7 hard Allies AI with Mujalli mod.
v=LLnXQyWhgDA
How come there are no *YURI REPLAYS?* ... no replay files or... live casting possible???? its one of THE best for sure and a shame to miss out on those.
TD+TW are cool but Yuri is so rare these days
Because RA2 has issues with recording programs
@@paulrasmussen8953 I think because Yuris revenge is not popular to play multiplayer because of the units (back in the day had a blast though)
@lordcarve no trust me it the game angine and recording programs
Yeah it's just replays. RA2/YR has to be casted live which means schedules need to align and all the connections have to work out.
The game was over after 5 minutes, why this stupid commentary?
best game of world ❤