Ronaldo vs Soviets in 3 Games - Red Alert Remastered

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 47

  • @ordinaryhuman5645
    @ordinaryhuman5645 2 ปีที่แล้ว +19

    I think that silo in the 3rd game is to just avoid losing money because the gems fill up the refinery quickly, and the placement doesn't matter much because there's no need to crawl hard on this map.
    Also, bonus 4th game!

    • @OneSybert
      @OneSybert  2 ปีที่แล้ว +2

      Makes sense.

  • @mrdoge9508
    @mrdoge9508 2 ปีที่แล้ว +15

    I love myself some classic red alert, just such a shame the only allied strat seems to be light tank spam. Would love to see some more variety with chrono tanks and cruisers and whatnot.

    • @HateMachinist
      @HateMachinist 2 ปีที่แล้ว +3

      Light-tank spam is used because it's OP. Check out the "Open RA" project, there were some actual balancing going on in there.

    • @antonfloor344
      @antonfloor344 2 ปีที่แล้ว

      That’s indeed what we want I hate those light tank swarm.

  • @Wolf-Nyan
    @Wolf-Nyan 2 ปีที่แล้ว +17

    It seems heavy tanks are at a severe disadvantage even more because of how fast light tanks are. The vast majority of engagements had the heavies fire at a light tank and do pathetic damage because the light tank would outrun the shells and not take full damage.
    Meanwhile light tanks do full/most of their damage because heavies are too slow to dodge.
    I feel like heavies would have a chance and light tanks wouldn’t be the overwhelmingly dominant choice if heavies didn’t lose 90% of their damage while taking full damage VS a moving light tank.

    • @martinhorenovsky5016
      @martinhorenovsky5016 2 ปีที่แล้ว +3

      Yeah I don't really watch RA1 anymore, because even though RA3's balance has its ... quirks ... it is infinitely more balanced than RA1.

    • @StriKe_jk
      @StriKe_jk 2 ปีที่แล้ว +1

      What if shells always hit?

    • @MrCalhoun556
      @MrCalhoun556 2 ปีที่แล้ว +2

      I have barely seen a match on large scale maps where a Soviet players was able to defeat a skilled Allied one.

    • @philpants44
      @philpants44 ปีที่แล้ว +2

      @@MrCalhoun556 Allied player doesnt even need to be skilled. the rate they can pump out 4 light tanks while the soviet player is probably still on 1 or 2 and having to really think out his base is crazy. allied players can literally just plop down 3/4 buildings and unless the Soviet player has done somethin pretty spectacular you can bet he's gonna send em straight in and blow up mcv/ore refinery and win.

    • @DarkoFitCoach
      @DarkoFitCoach 11 หลายเดือนก่อน

      Light allied tanks ftw!

  • @robertventure7357
    @robertventure7357 2 ปีที่แล้ว +8

    Devs need to buff heavy tanks shell speed. Allieds should be forced to mix in Medium tanks to soak damage for their light tanks, not just overwhelm like that.

  • @AlguienEnSuCasa
    @AlguienEnSuCasa 2 ปีที่แล้ว +1

    I really like how do you comment the games, makes the spectation way more funny

  • @stevenhannweg1644
    @stevenhannweg1644 2 ปีที่แล้ว +3

    The main issiue with the game is that theres no real aim from units like in more modern cncs... they just fire on the last spot

  • @tedytarrify
    @tedytarrify 2 ปีที่แล้ว +5

    I would love to see more regular Red Alert

  • @knurlgnar24
    @knurlgnar24 2 ปีที่แล้ว

    When well managed a single light tank is about even with a heavy tank 1:1. When completely unmanaged a single light tank will kill a single medium tank. That has always been a bit of a balance issue in red alert.

  • @deltaseva8560
    @deltaseva8560 2 ปีที่แล้ว +3

    Players from soviet team need tactic. Try kill enemy war factory or ore collector in eraly game. If they can't only try rush op from another side ( base trade ).

    • @philpants44
      @philpants44 ปีที่แล้ว

      and at the same time the allied player will be doing all of this as well with the massive advantage of having loads of light tanks pumping out soon as they have a war factory down

  • @Codethe_Road
    @Codethe_Road ปีที่แล้ว

    It would be nice to see you cast some more Ronaldo videos.. since these were casted, he has basically become the dom of the ladder.

  • @НаВсякийСлучайЕслиЧе
    @НаВсякийСлучайЕслиЧе ปีที่แล้ว

    Ахах. Роналдо красавчик. Знает, что лёгкие танки ИМБА. Но второй матч, я прям угораю. Коварный скайнет).
    Спасибо, за минутку ностальгии. 🤗

  • @lolwutyoutube7561
    @lolwutyoutube7561 5 หลายเดือนก่อน

    That second match was incredible

  • @FizzleFX
    @FizzleFX หลายเดือนก่อน

    11:40 chess has nothing on those moves of towers

  • @demetrianastasopulos939
    @demetrianastasopulos939 ปีที่แล้ว

    Soviet player wasn't "Q-ing" as often as the Allied player it looks like

  • @kasper7574
    @kasper7574 2 ปีที่แล้ว +2

    why didn't the 3 engineers capture that tank factory?

    • @danielcollins7414
      @danielcollins7414 2 ปีที่แล้ว

      There's an option in the game that you can enable where a building needs to be at a certain hp before an engineer can capture it. That's why those engineers basically acts like a bomber unit, because they need to reduce the hp first

  • @hustlerespect
    @hustlerespect 2 ปีที่แล้ว +1

    Ronaldo-r9 trolled the first match so hard

    • @philpants44
      @philpants44 ปีที่แล้ว

      yeah i though that too. soon as i saw him pull his tanks back and then saw a naval yard appear lol

  • @Taterzz
    @Taterzz ปีที่แล้ว

    i've never seen light tank meta in the old school matches i've seen, did the remaster change things?

  • @BadReligionQL
    @BadReligionQL 2 ปีที่แล้ว

    Pharo has a pair of gravy bags

  • @ddbdirty6919
    @ddbdirty6919 2 ปีที่แล้ว +1

    I wish RTS can fix the issue of not being able to use mods for online Skirmish! I want to use AI Boost but doesn't allow this to happen online.

    • @AlguienEnSuCasa
      @AlguienEnSuCasa 2 ปีที่แล้ว

      it is to protect against hackers

  • @drakemguard1407
    @drakemguard1407 2 ปีที่แล้ว +1

    When playing against light tank spam go defensive with walls for choke points!

    • @philpants44
      @philpants44 ปีที่แล้ว +1

      thats fine as long as u have choke points right by your spawn point. which isnt often. and all the time ur sorting walls and not building other building the allied player has built up a ton and will just blast through m anyway

    • @josiahfitch
      @josiahfitch 4 หลายเดือนก่อน

      There is no effective counter to light tanks in quick matches. A skilled soviet player will lose to a skilled allied player 9/10 times.

  • @chrisprice4373
    @chrisprice4373 หลายเดือนก่อน

    Soviet players need to drop a tesla kinda fast they kinda 1 shot light tanks

  • @ianwong411
    @ianwong411 2 ปีที่แล้ว

    i really would like an option to make infantry unsquishable

    • @OneSybert
      @OneSybert  2 ปีที่แล้ว +2

      If infantry were unsquishable there would probably have to be a few other balance tweaks as well, but it would at least force players to mix up their comps a little bit more.

    • @davidmarshall2399
      @davidmarshall2399 2 ปีที่แล้ว

      Some custom maps do this to good effect. IronRush for example

    • @philpants44
      @philpants44 ปีที่แล้ว

      if that was the case we'd have constant infantry wars. like we do with light tanks

  • @maazaraza
    @maazaraza 9 หลายเดือนก่อน

    sick

  • @doommetalvibes741
    @doommetalvibes741 2 ปีที่แล้ว

    Sybert, please put your contrast to 75%

    • @OneSybert
      @OneSybert  2 ปีที่แล้ว

      I will try that. I haven't tweaked it from the default.

  • @mrballs8091
    @mrballs8091 2 ปีที่แล้ว

    Lol @ Gren-a-deers

  • @Gellidus
    @Gellidus 2 ปีที่แล้ว

    This match is just sad...

  • @Codethe_Road
    @Codethe_Road 2 ปีที่แล้ว

    Ronaldo MacDonaldo.

  • @as-ng5ln
    @as-ng5ln 2 ปีที่แล้ว

    I clicked on this video so quickly that I didn't even realize that it wasn't even RA3. Now I am disappointed.