I had the same idea. Just a thin blue bar reminiscent of the EXP bar from Gen 4, but not directly saying Level or Exp. It would be much less cluttered than the one pj showed, and would make a bit more sense
What about an aura flame around his picture? But to make it clear what level its at and to take up less space, instead of getting bigger, it could have more clear colors going from light blue to dark blue for intensity. Its similar to the percentage number getting darker, but that doesn't account for the increase from being behind on stock lives.
8:14 “With every character in Smash, I can look at them, and know exactly what moves they have.” 5 months later... Hero: *”I’m about to end this man’s whole career.”*
@@librathebeautifulwarmonk1283 21 commands for hero, 3 each direction for Mii's. Also you have no problems looking at hero's box before he selects a move, but can't remember a Mii's static moves because "the heat of battle"? That's just dishonest and you know it.
@@becongeneral I think this argument is more about the start of the battle since you don't know what moves they have until they use it, and once they use it, you're probably getting hit by it.
For Shulk, that is not the EXP gauge. It was the SP gauge (filling up to show how much longer until you get a new skill). The XP one is the big on under it with the lines through it.
@@99wins31 It is? Cool. But yeah, it's my favorite game and I didn't know that for a bit either, I always knew which one was XP, but didn't know the tiny one was SP for a while, but it's a simple mistake, just saying to make sure people dont get confused
For Olimar, why not make his head light change to the current pikman color. It could turn off if there are none nearby. Edit: Just to clarify, the headlight in his portrait would change too.
2:10 - "Next up, a character you might not expect." Actually, when I understood the concept of this video, my mind went STRAIGHT to a damage display for the following Climber. I've been wondering why we haven't had that for years. But I liked several of these other ideas too - my favorite was the Pikmin indicator.
I've seen some tournament rulesets where you have to name the mii by their move number (ex: 1223) so that as long as the opponent has memorized the moves they'll know what they're facing.
Bowser could have a Bowser symbol that fills up in a red color when fire breath is recharging, in reference to the Bowser meter in the Mario Party games.
I think if his flash he gives off when his waft gains a lever was more huge and obvious, then that would work, and it keeps the surprise aspect, since most people while fighting Wario forget about the silly phart
Wario does need an indication for waft and bike. I think the garlic indicator is a good idea, but the bike indicator would be an oil tank so when it’s full you can use the bike again. My favorite one on this list is Wario’s waft and bike indicator.
Man, i loved the Olimar one!! And yeah, a lot of this characters really need a meter, but some are fine the way they are, like Lucario or Icies, maybe Nana would be fine with a % indicator on her head qhen she's not moving, anyway, great video!!
I disagree with the Lucario and Mii ones. Lucario because it's unnecessary and pretty unfaithful to its source material. And the Mii ones, while I like the sentiment, doesn't look good. I think it would be better if it only appeared at the start of the match during the countdown or something. It would disappear, but you still get to know your opponent's moves. Really big fan of Wario's though.
Custom move display on the Versus screen before the match was exactly what I was thinking, showing the arrow icon for the special, the number, and the name (such as circle for neutral special, then 3 - "Blurring Blade", and respective for other specials). It's also something I see missed potential in as custom moves were removed for every other character. ;~;
I think many of the current rulesets atm enable the opponent of the Mii player to have him show all special moves before the game starts (Kinda like a short handwarmer session) This already helps quite a bit imo
Lucario's aura mechanic is already unfaithful though. Lucario doesn't have a blaze-like ability in the games that make it's attacks stronger at low health. The only thing in pokemon that comes close to that concept is the move reversal but that still has nothing to do with aura. So either way, it being "unfaithful" wouldn't change much.
@@mrtable2861 That's not the point. I never said I liked aura. In fact, I hate it. I think it's a stupid mechanic that doesn't reflect Lucario at all. I much prefer PM Lucario. But adding more stuff to botch his character doesn't make it better.
@@OlmiOP True, but since we're making UI changes might as well. I would probably say replace the oil-drop from the idea above with a light that mimics the one on his head.
Technically, Kirby also has special displays when he absorbs a character with a display that utilizes the neutral special. (Like Inkling, but not Little mac.)
@@jonathantarver3071 30 dlc spots that could happrn and so many disconfirm characters as assit his all we got with banjo too and we don't know if spirtes disconfirm
@@RemiGemini These only seem like a viable option because he and everyone else only seem to assume 1v1 is the only mode of play in Smash Bros. When you have so many different meters, then anything that isn't 1v1 suffers because there is too much going on in the UI. That's not even to mention superfluous meters like the Wario bike meter which only serves to aid people who can't count to six.
3:02 As a R.O.B main I agree with this. It’s very hard to see during gameplay and most of the time I FORGET has that his gauge is on this chassis. (Btw this is really cool. Amazing work!)
Not that it means anything, but in terms of a pokémon going down in level, if you use the old man glitch in pokemon red or blue and get a pokemon with a level over 100, the next time it gets xp it will go down to level 100 Edit: in case you were wondering, you can get pokemon with any level up to 255, depending on what characters you have in your name when you do the old man glitch (also known as Missingno. glitch)
For his down special, Sonic should have a little meter that fills up based on how many times you press "B", and when it fills up to the max, Sonic automatically shoots forward with great speed.
Fun fact, the only time Pokemon have been able to level down is thanks to Pokemon Mystery Dungeon's Doom Seed item. Fun fact 2, another thing that changes with aura is how Lucario's "aura feelers" (the "hair" things he has on the back of his head) start levitating, but it's even harder to notice. Honestly, I never stopped to think about Lucario's aura being shown, just because of how tedious and complex it is (and how it stacks with rage anyways), it'd be pretty hard to show a variable like that, with no clear pattern to it. And because of this nature I doubt there's a Lucario player that has anything other than the cases you mentioned on their mind when playing (stock difference, at even stocks 65% = x1.0 and max multiplier is 190% = x1.6) Still an interesting idea though.
Actually, in generation 1, using the MissingNo. glitch, you can get a Pokémon above level 100. If they tried to level up normally, they revert to level 100. Alternatively, if you use rare candies and exceed level 255, the level will wrap around down to level 0.
Yeah the only one there that would be worth adding would be the bonus fruit, because those others are just charging moves. I wouldn’t add a meter to show how charged Samus’ charge shot is, so why would you add one for DKs punch?
The fruit UI would actually be very helpful since I lack the attention span to remember what fruit I've been holding on to for the last 12 seconds and I don't want to accidentally cycle through it when pulling it out for a brief moment.
@@RavioloComboli no FLUDD always appeared on Mario's back even if you stored it at mid-charge, after a couple secs FLUDD would disappear but that didn't refresh the charge using it again would charge it on fire it if fully charged.
I fell like we need a F.L.U.D.D. icon to tell us how much water will be shot out. Mario's UI would be easy considering it could just be one of F.L.U.D.D.'s adapters or base form. The tank itself would be like Inklings. The reason I find this necessary is because, gimping becomes harder for Mario when you don't know F.L.U.D.D.'s exact charge. Also it becomes annoying to mostly, if not only charge F.L.U.D.D. at the start of a match or when the opponent is respawning. Edit: since Iv'e had several people say the same thing, yes I know there's a flash or different effect on characters when the charge is full. My point is that it would be cool if characters with not so obvious semi-charges had meters like, Mario's FLUDD, Shiek needles, Dk wind-up punch, etc.
@@guardianpanda1350 The thing is there are ways to tell how much certain charged moves are charged i.e. Samus/ Dark Samus neutral being bigger. To my knowledge, the only way to tell F.L.U.D.D.'s the charge is by it's sound, which for people who like to play with volume off it's annoying. Also I am of course only talking about characters with cancelable charges and looking at it, the only characters who fit this specific criteria are Mario, Sheik, Squirtle, and Piranha Plant. I mean it would be pretty easy considering it's only those four characters with unseeable charges. Edit, forgot DK's wind-up punch.
PJiggles: "I'm going to try to make the display true to the character's source." Also PJiggles: "I couldn't find a way to make the display true to the character's source."
Robin should have a display of which tomes are currently not aviable. If everything is fully charged, nothing is displaved. If for example nosferatu run out, then there could be a little nosferatu icon at his/her picture.
I'd add one for Kirby too which would also include changing a base mechanic for Kirby. This would be his copy ability. Basically there'd be a star shaped icon with his copy ability on it and a bar coming out of that star. What the bar indicates is how close he is to losing his form. The bar would fill up each time he takes damage and once it's full, he loses his form. The bar goes down whenever Kirby lands a hit or goes for long enough without getting hit. This way Kirby players would be able to keep track of how close they are to losing their form rather than it just being RNG from a strong attack. Moves that don't make Kirby flinch wouldn't affect the bar.
@@SonicmaniaVideos It is. I rarely use inhale because I hate getting punished for throwing out a laggy move, but when I do attempt and get an ability, I can lose it with a single stray attack.
These are awesome! I would love to have these (and maybe even more) in the game! My favorite one is Olimar's, as it looks creative and official with its design, and would be fairly useful. Ice Climbers is also great. Its simple and makes sense to know the health of both characters. Luma's health is also useful to know, but Luma acts independently from Rosalina so I feel its more necessary for Ice Climbers.
For the mii fighters, I would include the number for which number of each special it is. For instance, in sm4sh, certain tournaments allowed certain movesets for Mii's or custom movesets in general like 3-1-2. I recognize all the Mii's moves by the number, and the pictures would be kind of small to be able to tell anyways
I agree with most of these, they should have more stuff like this so that it’s easier to see it mid-fight. (Wario Waft especially gets on my nerves with this when I fight him, but others too.)
I can’t wait for bat- But the thing about Tr4sh is that it was a clever-word play of Sm4sh, so maybe Ultimate would need that? Like Ultifuck. But that’s the problem, I can’t think of good ones.
7:59 “actually in the Pokémon mystery dungeon spin off series, there is an item called the doom seed and it lowers any Pokémon’s level by 1 upon being eaten or thrown at another Pokémon” 🤓
How about a meter for Samus, used mainly for recharge moves? MORE IDEAS DOWN HERE Ness: Meter for how charged Pk flash is)(same with lucas as Pk freeze) Jigglypuff: Meter for neutral special charge. Young, Toon and Regular Link: Bomb Wait time. Marth/Lucina/Chrom: Neutral Special Bowser/Charizard: How much fire left Ridley: How many fireballs will be let out once charged That's all I know. By the way, I enjoyed this video!
All of those are pretty innecesary because: -Samus flashes and inmediatly stops charging neutral b when it's ready to fire -Ness and Lucas can't cancel PK Flash/Freeze charge plus it charges while Ness-Lucas fires it -The puff.... Seriously? Marthcina and Chrom: Just like Ness and Lucas Bowser-Zard: it will be nice but just when the fire it's recharging, not when firing it Links: Again... seriously? Ridley: Just like Samus
8:07 In the main series pokemon games this would be true, Pokemon can't level down. But in the Mystery Dungeon games there is an item called a Doom Seed that reduces the consumers level by 1.
What about my homie Mario? His down special with F.l.u.d.d could be that meter from Mario Sunshine which indicates how much water do you have. Amazing video btw 👍
6:53 All of you:it’s sonic Him:nope Me:the reason why his name is blue blur is because in the older games when someone saw sonic all they saw was a blue blur
A couple of ideas that probably have been thrown about the comments section: Luma: This would probably be better displayed with a circular gauge, since there are a couple of those to use in the Galaxy duology. Lucario: I would envision it more as a blue aura flame behind/around Lucario's portrait, becoming visible at around 50% damage (a bit less if he's behind in points/stock) and growing larger and brighter as he takes more damage until it's maxed out. Mario: For FLUDD's charge, we should have something for that. Obviously, it would be shown as the FLUDD with a faint circle surrounding it. Charging it up will show either the FLUDD's tank filling up, or the circle filling yellow/orange from the bottom, like when the Rocket Nozzle is being charged up in Sunshine. Probably the latter since that's more visible.
@@Carlisho That's not actually correct. What it really is is a 2,5 (actually 2,45) difference between max aura and min aura but max aura only has a multiplier of 1,7. This is due to the fact that Lucario reaches his "base power" (a multiplier of 1,0) at 65% and is actually weaker than then base at 0% where he has a 0,66 multiplier I believe. And it does cap at that 1,7 multiplier and doesn't increase beyond that.
@@33link333 i can imagine a health meter working well for lucario as there are abilitys in pokemon that grant the pokemon a boost to a certain type at a certain type (think like overgrow and blaze)
"It takes 6 seconds until the bike can be used again"
Wario: *G O*
EH-EH-EXCELLENT!
@@visualgagging YAHOOOOOOOOOOO!!
HU-HU-HU-HURRY UP! *clock starts ticking and anxiety starts rising*
*timer runs out and has heart attack*
D O O O W I M I S S E D
WAHAHA
For Luma, give him a Health Circle Thing, Marios Health in MG1 and 2.
^^^^^
Not bad
I would also change the Luma icon to the Star Bit from the same game.
@@MakeVarahHappen I think it should just be a luma.
CrystalLikesShibes That's fair I just suggested the star bit because it fits the Mario Galaxy II better in my opinion
There should be a UI for the villager to show how much debt they’re in.
@@thatblueninja09 where are the taxes Isabelle *Where are the taxes*
And for yoshi
And a UI showing how many bells they have!
It’s be way too big
speaking of, he called him children
K. Rool's crown should disappear from his UI when he throws it.
lit
Ryan Hernandez
yep
He said that in the character portrait video
lil sponeg what’s the point
Like joker’s glasses
I think the aura level thing should be just the Pokémon XP Bar.
Or not there.
It's no difference if you watch the percentage or on an extra bar...
@@detectivl5811 but how could the percentage tell you about the bonuses for being behind. its a very meta thing but could be kinda useful
Perhaps it could list his Sp. Attack instead of level or XP, seems a tad more on-theme
I had the same idea. Just a thin blue bar reminiscent of the EXP bar from Gen 4, but not directly saying Level or Exp. It would be much less cluttered than the one pj showed, and would make a bit more sense
What about an aura flame around his picture? But to make it clear what level its at and to take up less space, instead of getting bigger, it could have more clear colors going from light blue to dark blue for intensity. Its similar to the percentage number getting darker, but that doesn't account for the increase from being behind on stock lives.
Tbh wario's belly button should come out when his waft is fully charged likenit did in brawl's trailer
Wario's belly button does stick out in game but only when he wears his biker outfit. It's kinda easy to miss in the heat of the action, tho
I like that idea, but how would it show when he's wearing his overalls?
@@Hedgehoginthetardis not sure
@@Hedgehoginthetardis maybe you could make the buttons pop. after the waft, the buttons will inexplicably return
Gah!! That's a great idea
For the mii fighter ones, I think the attacks should just be displayed during the loading screen before a match.
genius
I agree
That’s exactly what i was thinking
Those should be displayed in that ugly black stain in their faces so it has a purpose.
Good idea
Great video!
SAUCEY
No u
I want to make a meme, but I’m not the creator.
Do you play ad the menu guy because he is powerful
I’m subbed to you
9:56 - Oh Yes, my favourite hair style, A GIRL DOING A SHIELD
Wut
It's a cap that protects your head from any damage
@@Serious5GamingS5G What do you mean
Oh wait cause it's near the hats smh to myself
Noice
7:08 a neat thing about lucario the more aura he has the more his hair things will spike up its only noticeable if u zoom in
oh man, that is CURSED!
also, this probably confirms that lucario has bbc's on the back of his head.
Greninja should have a "Nerf bar" to indicate how much he gets nerfed with every patch.
the bar would be so big that it cover the screen, resulting a nerf to the bar
As a Greninja main, this hurts.
Greninja main time to Nerf the competition
This also applies to bayonetta
@@thegoat9219 bayo has training weights she's just holding back like everyone else
Rosalina and Luma idea:
Luma's health would be a little circle like Mario's health in the Galaxy games (and Odyssey, I guess)
And in SM64 (Super Mario 64)
Good idea 👍
^^^^^
It's a circular health bar in all the 3D marios...
Except 3D Land and 3D World.
And Sunshine
for lucario instead of the level meter it could be like the synergy gauge from pokken tournament
That would be a nice idea
Oh yeah
I was thinking the HP meter from Pokémon, but that idea is fucking genus.
that would be cool, but pokken is based off of tekken so-
@@tuopi27 *cough street fighter and fatal fury cough*
8:14 “With every character in Smash, I can look at them, and know exactly what moves they have.”
5 months later...
Hero: *”I’m about to end this man’s whole career.”*
You still know what he has access to overall.
@@vyor8837 And you don't with Mii's?
I don't play against Miis too often, but im pretty sure they're not going to PK thunder tackle into me...
@@becongeneral Well you can see Hero's moves before he selects them. Also each Mii has 9 moves, that might be hard ti remember in the heat of battle
@@librathebeautifulwarmonk1283 21 commands for hero, 3 each direction for Mii's. Also you have no problems looking at hero's box before he selects a move, but can't remember a Mii's static moves because "the heat of battle"? That's just dishonest and you know it.
@@becongeneral I think this argument is more about the start of the battle since you don't know what moves they have until they use it, and once they use it, you're probably getting hit by it.
For Shulk, that is not the EXP gauge. It was the SP gauge (filling up to show how much longer until you get a new skill). The XP one is the big on under it with the lines through it.
What makes this worse is that Pjiggles's favorite game is Xenoblade Chronicles
@@99wins31 It is? Cool. But yeah, it's my favorite game and I didn't know that for a bit either, I always knew which one was XP, but didn't know the tiny one was SP for a while, but it's a simple mistake, just saying to make sure people dont get confused
It happens to everyone at some point
@breadkirb pov: You stated the blatantly obvious
@@fluffyeevee383 pov: the creator of a 2 year old comment and this random guy are about to fight
It's sad that there's actually so few of these. Really great ideas right here.
"The first time Pokèmon is able to leveled down"
*Doom Seed want to know your location*
I was hoping someone would point that out
From mystery dungeon, right?
Alex BlueCyndaquil Correct, Explorers of the Sky/Time/Darkness to be exact
If you look at the example he showed, the level went down, not reset.
DynamicIronKid
“Go down”
You could make the Luma health bar look like the health bar from Mario Galaxy
Or something similar to the crosshair that fills in a circle when feeding a Hungry Luma.
That is better
(I played both SMG1 and 2 so I understand about)
Or the air/flight gauge
Yeah thats a really good idea actually
@@lucasknox9694 thank you
Imagine getting hit with a nine hammer, surviving, only to get hit with a nine bucket
For Olimar, why not make his head light change to the current pikman color. It could turn off if there are none nearby.
Edit: Just to clarify, the headlight in his portrait would change too.
But that goes back to the earlier problem of it being too hard to see.
KittyLillyGaming change the light in his portrait as well.
Turn his helmet a different color, and going back to transparent when none are available.
@@62049 It's far easier to see that light than the arrow above the Pikmin's head.
That might look a little weird?
2:10 - "Next up, a character you might not expect." Actually, when I understood the concept of this video, my mind went STRAIGHT to a damage display for the following Climber. I've been wondering why we haven't had that for years. But I liked several of these other ideas too - my favorite was the Pikmin indicator.
I thought that Nana would disappear from the portrait art when you'd lose her but nope.
@@zenomasker2579 it should
smash 6 will
KRool should have a cheese meter that would indicate when he could go for some cheesy kills
@@LarcassVevo it really is tho
SmashMan108 No need. It’s always charged
Then it would never go down.
He Actually Needs One For His Stoumach HP Imo
@@jakobmartins5027 agree, it's not easy to see King.K rool stomach and determinate how much is broken and near to Explode
I've seen some tournament rulesets where you have to name the mii by their move number (ex: 1223) so that as long as the opponent has memorized the moves they'll know what they're facing.
Those are Rules from the Genesis 6
would probably save space for the name if they implemented a similar UI
What about Bowser and Charizard's fire breath? or Incineroar's revenge damage indicator like Mr. GW?
Yeah, Incineroar's Revenge stock could look like an exp. meter from Sun/Moon.
Did you say *revenge?*
*D E U S V U L T L O U D E N S*
Charizard's would look like Let's Go HP bar (Sw/Sh). Bowser can be the health bar from Mario Oddysey.
Bowser could have a Bowser symbol that fills up in a red color when fire breath is recharging, in reference to the Bowser meter in the Mario Party games.
Yeah those would be good
I would make it so Wario's belly button pops out when he's fully charged just like in the Brawl trailer. The garlic feels too cluttered.
some people fight with half-wafts. what would you indicate for that scenario?
I think if his flash he gives off when his waft gains a lever was more huge and obvious, then that would work, and it keeps the surprise aspect, since most people while fighting Wario forget about the silly phart
Yeah that's true
Hey with warios Biker outfit he expands and its easy to notice cuz his belly shows depending on Waft charge
I don’t think the garlic is any more cluttered than the ones we have already
Your videos are really dope bro
Been subbed to you macro since 20k, I love you!!!
Love your videos Marco. You’re great too
NOTICE ME!!!!!!
Macro SNEPI MOTICE MEH
NOTICE ME SENPAI!
"First time a Pokemon can level down"
/cries in mystery dungeon/
Did I cry in mystery dungeon or did mystery dungeon make me cry
*Cries in Missingno*
*Cries in Kalos Mystery Girl*
Wario does need an indication for waft and bike. I think the garlic indicator is a good idea, but the bike indicator would be an oil tank so when it’s full you can use the bike again. My favorite one on this list is Wario’s waft and bike indicator.
Same, waft is basically impossible to keep track of and the bike can sometimes get confusing.
My horrible recovery ass thought you were saying Incineroar instead of indicator.
no he's broken enough
@@kachosuffer7 well, wario isnt broken, and this would not make him any stronger or weaker, just easier to play.
@@chancetheunrapper144 "easier to play" makes them broken. have you not seen gameplay for him? pretty much all of his moves has no end lag
4:34 " wario has two timers to keep track of: his WAHft...."
/wæft/
Man, i loved the Olimar one!! And yeah, a lot of this characters really need a meter, but some are fine the way they are, like Lucario or Icies, maybe Nana would be fine with a % indicator on her head qhen she's not moving, anyway, great video!!
I disagree with the Lucario and Mii ones. Lucario because it's unnecessary and pretty unfaithful to its source material. And the Mii ones, while I like the sentiment, doesn't look good. I think it would be better if it only appeared at the start of the match during the countdown or something. It would disappear, but you still get to know your opponent's moves. Really big fan of Wario's though.
Custom move display on the Versus screen before the match was exactly what I was thinking, showing the arrow icon for the special, the number, and the name (such as circle for neutral special, then 3 - "Blurring Blade", and respective for other specials). It's also something I see missed potential in as custom moves were removed for every other character. ;~;
@@jideobat7547
Rip customs and stage builder
I think many of the current rulesets atm enable the opponent of the Mii player to have him show all special moves before the game starts (Kinda like a short handwarmer session)
This already helps quite a bit imo
Lucario's aura mechanic is already unfaithful though. Lucario doesn't have a blaze-like ability in the games that make it's attacks stronger at low health. The only thing in pokemon that comes close to that concept is the move reversal but that still has nothing to do with aura. So either way, it being "unfaithful" wouldn't change much.
@@mrtable2861
That's not the point. I never said I liked aura. In fact, I hate it. I think it's a stupid mechanic that doesn't reflect Lucario at all. I much prefer PM Lucario. But adding more stuff to botch his character doesn't make it better.
3:51 took the people five years, but Luma is finally getting recognition. Thank you
What about an indicator for how charged ROB’s laser is?
Imo it's not very hard to see Rob's flashing head for the laser
That’s actually not a bad idea
Seems kinda useless
It's called looking at rob.
@@OlmiOP True, but since we're making UI changes might as well. I would probably say replace the oil-drop from the idea above with a light that mimics the one on his head.
You could have made it the health wheel from mario galaxy
Yeah it was pretty obvious
This would also take up less space
Facts
He could of but hey it's easier for a bar
Technically, Kirby also has special displays when he absorbs a character with a display that utilizes the neutral special. (Like Inkling, but not Little mac.)
Kirby itself is the special display, no need for more
Yeah that's true sakuria's little pink puff ball does have that
If only Kirby got KO punch 😔
"The first time a Pokemon can level down"
Doom Seeds from PMD
"To my knowledge"
Also Common Candies from Reborn, but I digress
@@Gameboy_4041 Reborn is even less canon due to being a fangame.
@@wispyspectre5128 hence the correction
pikachu in the anime
So Sora's will be a drive gauge, got it
Shhhh... they're not supposed to know yet
I wish KH III would come to switch. I
I don't have a ps4 or Xbox 1 so it kinda sucks being a KH fan not being able to play III
Ahahaha, oh how foolish
He's not getting in either way
@@jonathantarver3071 30 dlc spots that could happrn and so many disconfirm characters as assit his all we got with banjo too and we don't know if spirtes disconfirm
Nintendo hire this man!
More Hal need to hire him.
Ok, they can call him whenever Nintendo needs to find someone to fuck up their UI by making battles with more than 2 people a nightmare to look at.
@@theprimerib ? how are these ideas a NIGHTMARE to look at
@@RemiGemini These only seem like a viable option because he and everyone else only seem to assume 1v1 is the only mode of play in Smash Bros. When you have so many different meters, then anything that isn't 1v1 suffers because there is too much going on in the UI. That's not even to mention superfluous meters like the Wario bike meter which only serves to aid people who can't count to six.
@@theprimerib It really wouldn't mess with the UI that much. Go jump in a game with nothing but Inkling and Cloud. It's not that bad.
PJiggles: This is the first time a pokèmon has leveld down
Ash's Pikachu: (laughs in anime logic)
Also Pokemon Mystery dungeon: (Laughs in Doom Seed)
4:55 Rob has a second meter too, the lazer, and he has a blinky light showing it
"Blinky light"
Why did I laugh?
3:02 As a R.O.B main I agree with this. It’s very hard to see during gameplay and most of the time I FORGET has that his gauge is on this chassis.
(Btw this is really cool. Amazing work!)
It's just the quality of life that is simple yet something useful.
dying race
@@joshuabober9171 8bitman, WaDi, Ginko, Gyo, Holy, Jams, L0ng0uw, Mister Eric, Ocean, Raffi-X, SaSSy, etc.
i agree man they should really implement this
Same though... I have forgotten oh the existence of the mechanic.
the garlic is in the shape of his nose. MY MIND WAS BLOWN
th-cam.com/video/3c29YE6f8x8/w-d-xo.html
We need this man as a Subdirector of Nintendo America or even of Japan.
Good ideas dude.
I love your channel!!
he's not american tho,
@@buttersddragon you don't have to be american to work at Nintendo America...
Pikachu seems to level down for no reason each time a new series comes out
Bond with the Broccoli brain damage
Doom Seed
R u talking about how Pikachu has been getting skinnier each generation?
Interesting fact: the more players in the battle, the faster Luma respawns!
8:00 actually in the pokemon mystery dungeon series, there is an item called doom seed that lowers your level by 1.
That would be horrible to have used on one of your 'mons!
Its mostly used to weaken others by throwing the seed at them.
BY 1
I had a level 0 Pokemon In Mystery Dungeon... I'm pretty sure also a -1 Just because lols
Actually came into the comments to comment this. Well done lad
ROB NEEDS that counter for his fuel, I didn’t even know he had one in him to begin with
The Lumometer could look like the health bar from Galaxy
Don't you mean the health pizza?
Black Pants I don’t know why but I just thought of the Spider-Man 2 Pizza Theme
There's no health bar in galaxy.
goo.gl/images/Q88xaK
A to Rhombus Yes there is.....
Not that it means anything, but in terms of a pokémon going down in level, if you use the old man glitch in pokemon red or blue and get a pokemon with a level over 100, the next time it gets xp it will go down to level 100
Edit: in case you were wondering, you can get pokemon with any level up to 255, depending on what characters you have in your name when you do the old man glitch (also known as Missingno. glitch)
You: Here’s a well-made, focused TH-cam video that took lots of time and effort to make.
Me: hehe it sounded like he called Cloud “Clout.”
I heard that too
The Blue Blur himself...
Lucario
Tricked me
Lucario is a bit of a speedy boi with his decently fast up special.
It's simple. I see the Pikmin idea, i like the video.
I would love it if they did that it makes everything so simpler
It’s simple. I see this comment, I make this comment.
@@pote2frouifruite81 yes, And it would be a beautiful reference of Pikmin.
@@pikfan4823 yeah its something olimar players needs
@@pote2frouifruite81 yes.
I'd put the Mii fighters moveset underneath the name imo. It would look cleaner
4:22 suggestion, the luma health bar should look more like the health meter from Mario galaxy.
8:26 "i know that wii fit trainer can shoot the sun"
*5 secs later*
*everyone die because of the sun*
Love aesthetic UI concepts like this. Nice work.
6:54 "the blue blue himslef"
Oh that must be so-
"Lucario"
.....FUUUUUUUUU
He’s not only blue
He’s DOUBLE blue
*blue blue*
*Who’s that smash character!*
“It’s sonic!”
*It’s Lucario*
“FUUUUUUUUU-”
*THE MASTER OF AURA SHALL RISE!*
Maybe with the mii fighters, instead off constantly on the status bar, it shows on the VS. screen, along with the names of the moves
It might be a little hard to cram 3 seconds before a match especially if you're mentally preparing yourself
@@FlappyCat-ef6oq yeah you never know if you're gonna fight somebody's Mii, a meme person, or just some hideous abomination.
For his down special, Sonic should have a little meter that fills up based on how many times you press "B", and when it fills up to the max, Sonic automatically shoots forward with great speed.
PJiggles: Mr Blue Blur Himself, Lucario!
Sonic: *Am I A Joke To You?*
Those editting skills are crazy. Earned my sub.
8:05 “The first time a pokemon has leveled down”
Pmd fans: WhaT ABouT thE DoOM SeEd?!
This is actually really amazing man! I hope Nintendo does these!
there should be one for how sexy bowser is at any given moment. of course it's pinned at 100% at all times
Then it's just a screen block
Gavin davis bowsers sexy ass body is already a screen block
It goes offscreen
Hell no, that would block the screen a bit, leaving us with a little less Bowser sexyness to look at
a peach would work
7:48 *flashbacks to the instant sd to get aura strat back in sm4sh*
Fun fact, the only time Pokemon have been able to level down is thanks to Pokemon Mystery Dungeon's Doom Seed item.
Fun fact 2, another thing that changes with aura is how Lucario's "aura feelers" (the "hair" things he has on the back of his head) start levitating, but it's even harder to notice.
Honestly, I never stopped to think about Lucario's aura being shown, just because of how tedious and complex it is (and how it stacks with rage anyways), it'd be pretty hard to show a variable like that, with no clear pattern to it.
And because of this nature I doubt there's a Lucario player that has anything other than the cases you mentioned on their mind when playing (stock difference, at even stocks 65% = x1.0 and max multiplier is 190% = x1.6)
Still an interesting idea though.
Actually, in generation 1, using the MissingNo. glitch, you can get a Pokémon above level 100. If they tried to level up normally, they revert to level 100. Alternatively, if you use rare candies and exceed level 255, the level will wrap around down to level 0.
@@AkaiAzul Yeah, but those are glitches, not actually planned to happen
So it still stands by normal means
someone get onto modding this
but just don't get permabanned
Nice vid, I really hope they implemented this!!
@@LarcassVevo I think thet meant to use present tense and used past tense accidentally.
These all really seem like amazing ideas and I really hope someone brings this up to the dev team!
Pjiggles: the blue blur himself, l u c a r i o Me: *they had us in the first half not gonna lie*
mentions for
useless, but I think it would looks cool
-Marios FLUDD
-DK neutral B
-Pac-man bonus fruit
-ROB Charging laser
Yeah the only one there that would be worth adding would be the bonus fruit, because those others are just charging moves. I wouldn’t add a meter to show how charged Samus’ charge shot is, so why would you add one for DKs punch?
@@cartoli5616 Unless you are a DK main you probably would not know, but winding the punch one time less than a full charge is actually stronger.
In brawl when Mario fully charged up F.L.U.D.D it would stay on your back until you use it or it runs out. I don’t know why they had to remove it.
The fruit UI would actually be very helpful since I lack the attention span to remember what fruit I've been holding on to for the last 12 seconds and I don't want to accidentally cycle through it when pulling it out for a brief moment.
@@RavioloComboli no FLUDD always appeared on Mario's back even if you stored it at mid-charge, after a couple secs FLUDD would disappear but that didn't refresh the charge using it again would charge it on fire it if fully charged.
for Rosalina, you can use SMG's Bee mario fly indicator, but instead of saying ''Fly'' it says ''Luma''
For Rosalina and Luma, instead of using a horizontal meter you could use a circular meter like Mario’s health bar, to make it look less cluttered.
For Olimar I think it'd be a lot easier with just a bubble the color of the pikmin instead of the whole picture.
Ur vids are like so enjoyable to watch for no reason XD
I fell like we need a F.L.U.D.D. icon to tell us how much water will be shot out. Mario's UI would be easy considering it could just be one of F.L.U.D.D.'s adapters or base form. The tank itself would be like Inklings. The reason I find this necessary is because, gimping becomes harder for Mario when you don't know F.L.U.D.D.'s exact charge. Also it becomes annoying to mostly, if not only charge F.L.U.D.D. at the start of a match or when the opponent is respawning.
Edit: since Iv'e had several people say the same thing, yes I know there's a flash or different effect on characters when the charge is full. My point is that it would be cool if characters with not so obvious semi-charges had meters like, Mario's FLUDD, Shiek needles, Dk wind-up punch, etc.
That's like saying we need a charge meter for literally every chargable projectile in the game, which isnt really necessary, but would be nice
@@guardianpanda1350 The thing is there are ways to tell how much certain charged moves are charged i.e. Samus/ Dark Samus neutral being bigger. To my knowledge, the only way to tell F.L.U.D.D.'s the charge is by it's sound, which for people who like to play with volume off it's annoying. Also I am of course only talking about characters with cancelable charges and looking at it, the only characters who fit this specific criteria are Mario, Sheik, Squirtle, and Piranha Plant. I mean it would be pretty easy considering it's only those four characters with unseeable charges.
Edit, forgot DK's wind-up punch.
one thing I did notice for everyone that has a charge special when it's finished the character icons eyes sparkle
>Plays without volume)
What kind of demon)
@@TwilightYonder720 That's true but for some situations it's better to have a sub full charge i.e. Donkey Kong's neutral special
PJiggles: "I'm going to try to make the display true to the character's source."
Also PJiggles: "I couldn't find a way to make the display true to the character's source."
and?
@@salsaandbrwx1449 He failed you dumbass.
"I know that Wii Fit Trainer can *SHOOT THE SUN!!!*"
Ness should have an okay bar to show how okay he is!
5:40
I think it is pretty funny that the fart meter looks an awful lot like the soul meter from Hollow Knight
Robin should have a display of which tomes are currently not aviable. If everything is fully charged, nothing is displaved. If for example nosferatu run out, then there could be a little nosferatu icon at his/her picture.
Why would there be a tiny 1920s vampire in the game?
Or maybe just the books placed. If it isn’t available it’s blurred out
I'd add one for Kirby too which would also include changing a base mechanic for Kirby.
This would be his copy ability. Basically there'd be a star shaped icon with his copy ability on it and a bar coming out of that star. What the bar indicates is how close he is to losing his form.
The bar would fill up each time he takes damage and once it's full, he loses his form. The bar goes down whenever Kirby lands a hit or goes for long enough without getting hit. This way Kirby players would be able to keep track of how close they are to losing their form rather than it just being RNG from a strong attack.
Moves that don't make Kirby flinch wouldn't affect the bar.
It's not RNG from a strong attack, it's RNG from any attack.
@@SonicmaniaVideos
That is even worse
Yeah, suuuuuuuuuuuuure it is.
@@SonicmaniaVideos It is. I rarely use inhale because I hate getting punished for throwing out a laggy move, but when I do attempt and get an ability, I can lose it with a single stray attack.
These are awesome! I would love to have these (and maybe even more) in the game!
My favorite one is Olimar's, as it looks creative and official with its design, and would be fairly useful. Ice Climbers is also great. Its simple and makes sense to know the health of both characters. Luma's health is also useful to know, but Luma acts independently from Rosalina so I feel its more necessary for Ice Climbers.
For the mii fighters, I would include the number for which number of each special it is.
For instance, in sm4sh, certain tournaments allowed certain movesets for Mii's or custom movesets in general like 3-1-2.
I recognize all the Mii's moves by the number, and the pictures would be kind of small to be able to tell anyways
I agree with most of these, they should have more stuff like this so that it’s easier to see it mid-fight. (Wario Waft especially gets on my nerves with this when I fight him, but others too.)
I'm just waiting for a Smash Ultimate broken mod called 5HIT or something like that.
I can’t wait for bat-
But the thing about Tr4sh is that it was a clever-word play of Sm4sh, so maybe Ultimate would need that?
Like Ultifuck. But that’s the problem, I can’t think of good ones.
@@peppinoandweskerfriendsfor3450 Ultibate is decent ig...
@@yourboy9236 That one could work. Though, 5hit is just as fine.
Also I REALLY want that borken Ultimate mod-
Ulti-shit?
Pikmin indicator? Pikmindicator?
Oh, and you could use Stack-Up "Side" buttons to represent R.O.B's fuel bar.
As a former Mii Main, I think that adding the icons of what specials they have would be a very good idea!
7:59 “actually in the Pokémon mystery dungeon spin off series, there is an item called the doom seed and it lowers any Pokémon’s level by 1 upon being eaten or thrown at another Pokémon” 🤓
8:03 Doom Seeds: “Am I a joke to you?”
Tech Marauder wut
@meme lord wut is a vile seed and wut game does it come from
@@lauri9600 Pokemon...
Which pokemon game
@@lauri9600 Mystery Dungeon series
How about a meter for Samus, used mainly for recharge moves?
MORE IDEAS DOWN HERE
Ness: Meter for how charged Pk flash is)(same with lucas as Pk freeze)
Jigglypuff: Meter for neutral special charge.
Young, Toon and Regular Link: Bomb Wait time.
Marth/Lucina/Chrom: Neutral Special
Bowser/Charizard: How much fire left
Ridley: How many fireballs will be let out once charged
That's all I know. By the way, I enjoyed this video!
All of those are pretty innecesary because:
-Samus flashes and inmediatly stops charging neutral b when it's ready to fire
-Ness and Lucas can't cancel PK Flash/Freeze charge plus it charges while Ness-Lucas fires it
-The puff.... Seriously?
Marthcina and Chrom: Just like Ness and Lucas
Bowser-Zard: it will be nice but just when the fire it's recharging, not when firing it
Links: Again... seriously?
Ridley: Just like Samus
you can activate regular link’s bombs at any time, so maybe just young link and toon link
1:04 im prettt sure thats from splatoon 2, it has the sub line
Prettt???????
And its from splatoon 1
IT ALSO HAS THE SUB LINE TO SHOW IF YOU HAVE ENOUGH INK TO USE A INK-BOMB!!!
EVER PLAYED SPLATOON 1?
@@delayedplayer calm down, dude
I think he should have said just splatoon, not 1 or 2, cause it looks the same as both games
@@delayedplayer splatoon 1 doesn't have the line to show amount of ink that your sub weapon uses
@@delayedplayer you use less than that line tho just a lil bit but still
8:07 In the main series pokemon games this would be true, Pokemon can't level down. But in the Mystery Dungeon games there is an item called a Doom Seed that reduces the consumers level by 1.
lemme just YEET that seed into the enemy's mouth
What about my homie Mario?
His down special with F.l.u.d.d could be that meter from Mario Sunshine which indicates how much water do you have.
Amazing video btw 👍
I love it and have the UI disappear obviously when fludd has no charge.
@ Indication...
A.K.A. Glowing white VERY faintly.
4:40
WatchMojo presents: Shocking photos taken right before death
6:53
All of you:it’s sonic
Him:nope
Me:the reason why his name is blue blur is because in the older games when someone saw sonic all they saw was a blue blur
Too bad. Lucario time
A couple of ideas that probably have been thrown about the comments section:
Luma: This would probably be better displayed with a circular gauge, since there are a couple of those to use in the Galaxy duology.
Lucario: I would envision it more as a blue aura flame behind/around Lucario's portrait, becoming visible at around 50% damage (a bit less if he's behind in points/stock) and growing larger and brighter as he takes more damage until it's maxed out.
Mario: For FLUDD's charge, we should have something for that. Obviously, it would be shown as the FLUDD with a faint circle surrounding it. Charging it up will show either the FLUDD's tank filling up, or the circle filling yellow/orange from the bottom, like when the Rocket Nozzle is being charged up in Sunshine. Probably the latter since that's more visible.
As a Lucario main that seems kinda useless...
PS: I like the other ones
Also Lucario’s Aura doesnt cap at 190%. At 190% he deals 2.5x damage but it doesnt stop there. The game itself says it in the Tips section.
@@Carlisho That's not actually correct. What it really is is a 2,5 (actually 2,45) difference between max aura and min aura but max aura only has a multiplier of 1,7.
This is due to the fact that Lucario reaches his "base power" (a multiplier of 1,0) at 65% and is actually weaker than then base at 0% where he has a 0,66 multiplier I believe.
And it does cap at that 1,7 multiplier and doesn't increase beyond that.
Wait your a Lucario main too? I have found another of my kind
@@33link333 i can imagine a health meter working well for lucario as there are abilitys in pokemon that grant the pokemon a boost to a certain type at a certain type (think like overgrow and blaze)
@@zenomasker2579 you're really contradicting yourself considering every other pokemon can gain exp as well.
Thos background make me very happy and nostalgic...
Piklopedia and the day's report... aaahhh... so many memories...
Ok but for real, i love the content of this channel! You really know how to appeal to the designer in me