Part of getting out of blue ranks imho is hit confirming your "on hit" scenarios. Really hard to do with a single 1 jab but easier to do with bigger moves. Easy rule to follow is when you hit them, hit them again unless it's a negative on hit low.
@@loto7197 Idk if ur trolling, but no hate. If you didn't understand what I said, I'm wondering how you understood the video. I guess using - + symbols is confusing? Anyway, I meant "Minus on block", "plus on block", and "plus on hit".
I feel so stupid for never having considered how the better frame advantage of a CH jab leads to me being able to play higher reward frame traps. I think I would sometimes do it intuitively but never played these interactions deliberately or understood why they worked. Super well structured and presented video, thanks Phi.
Remember fellas, Its not a gameplan to follow, you add this onto your gameplan, most intermediate players will block after on hit, but if you overload their mental, e.g mixups, lows mids, not finishing stance etc. they will get frustated and mash into you.
This is probably the one piece of game plan that will probably help red rank players the most other than learning punishers ngl, once this concept had clicked for me i levelled up imediately
"they will get frustrated and mash into you" this is so real ngl. Im usually a very patient player and focus on staying in frame til i get a read, but after a couple rounds of dealing with Ling's mixups and seeing all of my different mid checks get evaded, I'm gonna mash an embarassing amount of hopkicks and powercrushes
Yeah, I'm in the same boat, but I think I'm getting better bit by bit. My big problem at the moment is knowing is one thing, implementing another. Some things I just don't have the reflexes for.
Moves I used in my 16 year of playing Tekken ( I play Jin, Feng, Leo, King) 10f jab (universal) 12f mid (if your char has it) f3 for Jin, b4 for feng etc 13f mid (universal) low pokes thats all you need
As a low-level Bryan main, I can confirm there's a lingering obsession with wanting to just land those big juicy counter hits that I often don't stay mindful of "little" things like when to jab.
@@thefabledenglishman6000 No, yoshi can evade jabs with a df 2 launcher if timed correctly. Also no yoshi will use flash after getting hit. Mostly used on blocked attacks. And if yoshi's opponent has such an advantage as being +8 at minimum, he won't use flash.
I just look at their defense stats. If its like 80 and over i expect them to respect plus frames. Otherwise i expect them to mash and i abuse plus frames
reminder is that you need to test your opponents. do your -11 and -12 strings and see if they punish them, people tend to try to punish with 13f+ or their 10f punish especially in blue and below , so u can take more risk and get punished less. you gotta try stuff and see how they respond.
I understand why that player may have felt that way. Especially if they're coming from street fighter. I've been so used to frame traps being on block and it wasn't until i played some nrs games and learned about jailing that I began to understand frame trapping with on-hit frame data. But once someone opens your eyes to it, it's almost like sharingan unlocked for the first time. All your friends will think you're cheating.
If they do anything after you get a +4 move you can just jet upper, people sleeps over that (I was one of those). The only way out is a down jab on b1, but if they do that you can orbital heel the next time. But the real love for Brian comes from the mental frame and how stacked is mindgame really is, the character has one of the most simple move list but one of the most complex and advanced gameplan!
If you do B1 and it's blocked you can do D2 and it will trade with jab, it gives nothing big, but it's +12 and the opponent recovers in crouching, literally nothing he can do, so you are free to do a low, 3+4, anything you want, plus as an extra it gives a guaranteed U1+2 throw attempt at the wall(you can only break it). This also work after F3 and FC DF2, but only on hit. Bryan also has 1+2 on hit into B4, it will trade with a jab, gives nothing big in the open(just makes the FF2/QCB1 follow up easier), but at the wall you can do 3+4,2 wall splat for ridiculusly high damage because it's +19.
i been watching your videos since the launch of tekken 8 and the improvements i've made are due to your analysis videos and watching how you approach the game. I love being in this student mode it's fun to learn new things and apply more to my game.
i see now why blue rank was so easy to get, now that i think about it no one else abuses jab or df1 at that low and i do, only after prowess 200k do players seem to have decent neutral
I don't mean to be rude, in fact I'm asking this in the nicest way possible, but HOW DID YOU think about jab then? If you never thought about it like that before. I'm just curious. Cause it's not some super advanced concept. It's the most basic concept of a fighting game, not to mention it's also part of actual fighting or at least combat sports like boxing and MMA.
@@auddiegoddie1561 Fair enough. Another thing to note about the importance of jabs - I'm sure you've heard about -5 (frame disadvantage) being when you can't sidestep anymore. That "rule" comes from jabs starting to track at -5. You can, in fact, sidestep a lot of (slower) moves at -5. Sidestepping is a lot more complex than that, but that's why that rule is there in the first place.
Awesome stuff! This is quite a complicated part of Tekken that is often overlooked. I feel people want to win using launchers and optimal combos, because that's easy to learn (just takes a lot of solo practice) and they don't understand frames and frame traps.
@@Spades20XX It's a title. To a video. To organize the hundreds of other videos created by the same person, many with different themes and messages, that I'm trying to watch to improve. Try to understand
People forgot that Kazumi in Tekken 7 had almost litterally NO MOVES that was + on block in her entire movelist and she was still top tier until nerfs came. Tekken 8 players are too soft these days.
When you mentioned that focus on big launchers. It reminds me of when I first started towards the end of T7. My first choice for main was Bryan and oh boy, was I bad at it! My primary neutral tool was ws1. Lmao. I don't know how much of it is due to Bryan's design where neutral is kinda weird, but I really couldn't get into poking and neutral play until way later when I picked up Kazumi for this specific purpose. I kinda wish they'd bring her back. She was never my "main", but I'll die on the hill that she is by far the best training character in Tekken just to hone your fundamentals.
Am a Bryan main, yes I still agree b1 pressure frame traps arent that useful. Because ur opponent has not only 1 counter play but multiple counterplays, them jabing, down jabs, df 2 and Bryan's jabs in t8 are linear both sides. All am saying Bryan's b1 frame traps are useless unless used right (Bryan as a concept he is not meant to play aggressively more like a timing bully) b1 is meant to force a reaction on ur opponent like to see what type of retaliation method they would be using and figure best way to stop it. However, after b1 there is a really strong frame trap that in my opinion more reliable than jab also, single D2. This move alone - 2 on block allows movement pressure, has follow up ch launcher pressure that is only - 10, and the really neat part if u traded with jabs ur opponent - 8 in crouch position making 3+4 almost homing mid if they mash they get ch, and if they trade with u with down jab u still get jin frame trap in a sense of ch launching. Which D2 +8 is easier to apply than a jab in my opinion specially when u play online. 👌
@alondjeckto forgot to mention if they did anything slower than a jab while disrespecting you, you can ch confirm 3 after D2, at wall it wall splats, without wall knocks down for okie 👍 The only down side of this move got no tracking to left side but even if they step left 3 will still ch launch them if they step immediately press. Delaying 3 also makes it track a bit more to that side as well. So it's still a mind game on whiff too but side walk completely beats it as u would be at Bryan's back 👍
@@alondjeckto It is the animation. It feels heavy like B1 so it gives the deception of it being like an i20 move and looks like it has -9 recovery. But you are right.
@@ahmadezat7399 I think at +4 or +5 (like after a hatchet for example) there‘s a ss-mixup as well, where d2 tracks one way and df2 the other. So it gets rly tough for the oppononent do to anything if you show your options well enough.
@@djangotur0910 doesn't apply in tekken 8, tekken 7 I would say yes. In tekken 8 df2 is linear both sides th-cam.com/video/jmBRKmvVhXE/w-d-xo.htmlsi=YTdf2wrrrWhLp4os
One of Bryan's best move is 1 jab and I'm not lying. He has the most extensions from it, combined with his amazing CH game, of course his 1 jab is important.
The 1 jab on plus frames is a strong part of "Little Tekken," and sometimes you have to be reminded that it's okay to be low committal in your approach sometimes. You get to be at plus frames with more often AND you get time to study your opponent's defensive habits. That's not so different from "the 3 Lights Rule" in SF6, or *any* footsy fighter, now that I think about it.
It's also part of real combat sports like boxing and MMA. Jab is a fundamental move. Also, "little tekken" is basically how you go from mediocre to actually good at the game. That's all Tekken is at higher level. It's not even about "low committal approach sometimes", it's how the game plays/works at higher skill levels.
seeing you copy and past "space" "arrow" "space" gives me flashbacks. the google docs for my guide videos probably contain 8 million arrows each and I'm this far away from making it a keyboard macro. I'm such a stickler for notation when explaining stuff, and youtube has very dumb rules about special characters. keep making this amazing content!
1 jab hit confirm into f4 made my Jin so much better its kinda funny. Seemingly such a simple thing but it works damn well. It's weird how many people mash on +8
Say you're plus 4 against yoshimitsu and then you jab X_X an dead but yea zamn i never thought jab was THAT plus on hit and chaining plus frames into even more frametraps
I demoted 3 times when I was playing as Reina doing my frame trap against people just to end the round didnt think they could Rage through them even if they blocked since in training mode the CPU couldnt rage... this game is so inconsistent..
In tekken when you're minus 6 or plus in anyway. You still have a lot of option. -6 you can parry, power crush, and SS. Basically you can still steal your turn back. Bryan back 1 is deadly asf.... people don't know how dangerous it is to get plus frame and simply back dash. Aldo any plus frame into 1 jab I'd a gurantee trap unless they SS or duck. And that's where the true mind game of tekken comes into play. That's what makes the game fun.
I'd have loved to have seen the same video concept, but on paul. At least bryan does have safe 13f mid checks to take advantage off his +4. Paul's got no safe 13f mid check to take advantage of the samz situations. Either he has to go high (risking a duck launch), got totally unsafe on a 12f but launch punishable shoulder or powercrush... Or give up the frames, thus conditioning the opponent into pressing and allowing your decent high traps to shine.
The question from your viewer probably comes from the same noob mentality I've got, where I am in neutral and want to frame trap using + on block moves. The idea that something + on hit also works as a frame trap is foreign and eye-opening to see. I think it's because we assume that the opponent is going to block after they get hit, so + on hit doesn't matter, but the fact that you're slower moves are now effectively faster after being + on hit should not be overlooked. So to my fellow noobs, this is really cool. Yeah, your opponent should probably block when they get hit, but you can trap them to make sure they do. If you are already sure, then you have them blocking and taking your mid/low mixup. Remember, they're not blocking both, so just hitting them with a jab is enough to force that generic Tekken 50/50 mid/low mixup. If they press after getting hit instead of blocking, well now you know how much faster your slower moves are to actually launch them (on counter-hit too!) Thanks PhiDX, this is a great video, very educational.
this is like a lesson on delayed gratification lol amazing job phi. also question btw, how do i become more analytic in the heat of battle like how do i forget the past interaction and dwell on the current one? feel like that's my problem.
You can just start mid checking them then, but a single 1 jab is really hard to duck punish anyway, and since he has many extensions from it, if they press their punish too early they can get hit by the jab extensions, so you should be fine doing it, except against some characters with high crushing attacks, like Claudio.
what about character that have weak / short range low. even after +4 the opponent can backdash and the low will whiff unless it's -1 or 0 on hit lows. only way to apply good low is to dash in first which become interruptible with quick mid. Yes now I get the option of CH by them try to mashing but some player are just respond to my forward dash. so all I can do is dash and block their quick mid essentially back to neutral.
For me f3 on block into 1,2,4 seems to produce better resaults only because its a knoledge check. Standard counterplay for b1 on block since the don of time has been down jab or sidestep and both beats jab. It is however usefull to know that b1->jab will trap those new tekken 8 players that immediatly powercrush as soon as they loose turn. Now about jab hitting for +8 and then frame trapping again is a bit too optimistic. I dont see a reason for the opponent to mash again after just getting hit. I woud just use the +8 for a hatchet/sockerkick/orbital mixup. Also i would atleast let the full 1,2,1 or 1,2,4 string rip cause its guaranteed on CH.
This video indirectly just proved more how busted jin is. Jin just spams his stuff over and over again until it works while bryan players are actually forced to use their brains.
Jin is not busted, go play t7 Jin where you are forced to be extremely defensive for years then go to t8 now you are a defense monster in a aggression meta, obviously these guys are going to blow through you like nothing.
Develop your read and don’t press. So jin db4 into m4 - m4 is a high. If they keep doing this frame trap, you duck and launch the m4. Of course, any Jin will mix you with mids, but that’s why I’m saying you read them or you don’t press.
You need to know how to counter the move with the CH property. In the case of Jin's, you can duck it on a read,or backdash in some cases. More importantly if you block it it's -9 so you can return a big low/mid on Jin
Jeez, that seems so obvious, but I just had not considered it. I've been finding and implementing so many +5 traps hunting for launchers, and something so useful has been sitting in my face that I can build with and fend off pressure with, ive already got some ideas to go and get in the lab with. Can't say enough about the good you and your community have done for me personally. Tekken 8 would be a much less fun place without you. 🤘🏻
I have one big problem with this whole concept. The math perfectly makes sense dgmw but my opponent is a human being and that gives them the ability to think abstract and freely in every situation. So in my head even if I see them f.e side stepping at some + frames there is no way to know that this will happen again. My friend always tells me that seeing what they're doing afterwards is very important information but in my head the fact that they are able to switch up their behaviour at will makes me pretty much unable to adapt to their patterns since I don't see them as such.
as a 2d player who started with T8 tekken players just loooove mashing on plus frames and idk why. frame trapping people makes it extremely easy to rank up it's not even funny. from my view as a 2d player tekken is the one game you dont want to be mashing in. you have sooo much counterplay to most offense in the game, sometimes you even have multiple answers to the same situation, and in many cases one answer can beat like 80 percent of your opponent's options depending on the character. mashing is actually really really bad in this game, where in many 2d games mashing can give you a knockdown that can literally set up your win condition and often times mashing is your only option to get out of certain situations.
People forget JDCR during his prime and dominating years released a full on video about one jab
Literally the single best Tekken video I've seen; I feel that that video alone leveled up my gameplay about six times over.
Is that video still somewhere around? Seems very handy as newbie.
Yeah, I learn a lot in tekken because of JDCR.
Also knee.
@@MrDrumStikzwhat video is that??
I'm always so focused on "- on block", "+ on block". I never actually thought about "+ on hit", especially for something a simple as a Jab. Wow.
Lol what
Part of getting out of blue ranks imho is hit confirming your "on hit" scenarios. Really hard to do with a single 1 jab but easier to do with bigger moves. Easy rule to follow is when you hit them, hit them again unless it's a negative on hit low.
@@loto7197 Idk if ur trolling, but no hate. If you didn't understand what I said, I'm wondering how you understood the video. I guess using - + symbols is confusing? Anyway, I meant "Minus on block", "plus on block", and "plus on hit".
@@loto7197 Tekken concepts are multifaceted, people focus on different aspects at different times...
Crazy how that works but yeah. The way people stress fundamentals kinda makes pressing the frame advantage on hit sound reckless
I feel so stupid for never having considered how the better frame advantage of a CH jab leads to me being able to play higher reward frame traps. I think I would sometimes do it intuitively but never played these interactions deliberately or understood why they worked.
Super well structured and presented video, thanks Phi.
Remember fellas, Its not a gameplan to follow, you add this onto your gameplan, most intermediate players will block after on hit, but if you overload their mental, e.g mixups, lows mids, not finishing stance etc. they will get frustated and mash into you.
This is helpful, thanks!
This is probably the one piece of game plan that will probably help red rank players the most other than learning punishers ngl, once this concept had clicked for me i levelled up imediately
"they will get frustrated and mash into you" this is so real ngl. Im usually a very patient player and focus on staying in frame til i get a read, but after a couple rounds of dealing with Ling's mixups and seeing all of my different mid checks get evaded, I'm gonna mash an embarassing amount of hopkicks and powercrushes
"I feel like a collage professor typing like this"... Dude you are our Tekken Professor! 😂
Watching a video like this just goes to show how little I truly understand about tekken and how much I have yet to learn to get better
agreed. I gotta learn more about other characters frame traps that first jin one kinda blew me away. Also unaware that bryan is +8 ob jab
@@citorodriguez4235everyone is +8 on jab
Yeah, I'm in the same boat, but I think I'm getting better bit by bit.
My big problem at the moment is knowing is one thing, implementing another. Some things I just don't have the reflexes for.
@@citorodriguez4235every character is +8 on jab...
Moves I used in my 16 year of playing Tekken ( I play Jin, Feng, Leo, King)
10f jab (universal)
12f mid (if your char has it) f3 for Jin, b4 for feng etc
13f mid (universal)
low pokes
thats all you need
Someone who is enlightened I never thought I would meet my kind in tekken 8 solid advice
I'd like to add 15f launcher to that aswell
So you have 4 GoDs!? Impressive!
@@focusrite2929
Arslan Ash dominated with Zafina... And Akuma needed resources to launch at 15f
27yrs of playing . . . solid advice
As a low-level Bryan main, I can confirm there's a lingering obsession with wanting to just land those big juicy counter hits that I often don't stay mindful of "little" things like when to jab.
Forwarded your video to my friend that plays as Bryan. I want everyone improving at the game 😊 Great video!
Its usually not just about the reward, but also the mental warfare
*me trying this*
the game: wild yoshimitsu appeared
Facts!!
Using jabs only becomes more important against Yoshi. At +8, anything faster than i14 will beat flash.
Hell nawl 😂😂😂😂
@@thefabledenglishman6000 No, yoshi can evade jabs with a df 2 launcher if timed correctly. Also no yoshi will use flash after getting hit. Mostly used on blocked attacks. And if yoshi's opponent has such an advantage as being +8 at minimum, he won't use flash.
With yoshi you have to stagger your pokes jab wait jab step jab frame trap that’s the way
Man I needed this reminder. I'm giving blue rank players too much credit and not frame trapping them, but expecting them to respect plus frames
I just look at their defense stats. If its like 80 and over i expect them to respect plus frames. Otherwise i expect them to mash and i abuse plus frames
reminder is that you need to test your opponents. do your -11 and -12 strings and see if they punish them, people tend to try to punish with 13f+ or their 10f punish especially in blue and below , so u can take more risk and get punished less. you gotta try stuff and see how they respond.
If they respect your frames you apply a slow mixup till they start disrespecting , then you frame trap
That momento when you get out of full screen mode to type in twitch chat but you realize that you're on youtube
I understand why that player may have felt that way. Especially if they're coming from street fighter. I've been so used to frame traps being on block and it wasn't until i played some nrs games and learned about jailing that I began to understand frame trapping with on-hit frame data. But once someone opens your eyes to it, it's almost like sharingan unlocked for the first time. All your friends will think you're cheating.
If they do anything after you get a +4 move you can just jet upper, people sleeps over that (I was one of those). The only way out is a down jab on b1, but if they do that you can orbital heel the next time.
But the real love for Brian comes from the mental frame and how stacked is mindgame really is, the character has one of the most simple move list but one of the most complex and advanced gameplan!
Is jet upper a high tho? Ppl can duck and launch if they get a good read
I absolutely hate fighting bryan. no other character makes me feel so fucked like he does. feels like everything he does is ch or +frame.
If you do B1 and it's blocked you can do D2 and it will trade with jab, it gives nothing big, but it's +12 and the opponent recovers in crouching, literally nothing he can do, so you are free to do a low, 3+4, anything you want, plus as an extra it gives a guaranteed U1+2 throw attempt at the wall(you can only break it). This also work after F3 and FC DF2, but only on hit. Bryan also has 1+2 on hit into B4, it will trade with a jab, gives nothing big in the open(just makes the FF2/QCB1 follow up easier), but at the wall you can do 3+4,2 wall splat for ridiculusly high damage because it's +19.
this is the deeper tekken i seek i neeed more content like dis
There's this strong connection between "frame trap" and "block string" in my head that i didn't i had.
i been watching your videos since the launch of tekken 8 and the improvements i've made are due to your analysis videos and watching how you approach the game. I love being in this student mode it's fun to learn new things and apply more to my game.
i feel like i just opened a third eye, never thought about jab like this
i see now why blue rank was so easy to get, now that i think about it no one else abuses jab or df1 at that low and i do, only after prowess 200k do players seem to have decent neutral
I don't mean to be rude, in fact I'm asking this in the nicest way possible, but HOW DID YOU think about jab then? If you never thought about it like that before. I'm just curious. Cause it's not some super advanced concept. It's the most basic concept of a fighting game, not to mention it's also part of actual fighting or at least combat sports like boxing and MMA.
@@SlCKNESS_ thought jab was just something to keep people from pressing but never thought of using it to get more frames from frame traps
@@auddiegoddie1561 Fair enough. Another thing to note about the importance of jabs - I'm sure you've heard about -5 (frame disadvantage) being when you can't sidestep anymore. That "rule" comes from jabs starting to track at -5. You can, in fact, sidestep a lot of (slower) moves at -5. Sidestepping is a lot more complex than that, but that's why that rule is there in the first place.
@ damn this is crazy info, didnt know about jabs not tracking after 5 frames
This was such a good informative video man. Loved it and i wished for more like this.
Awesome stuff! This is quite a complicated part of Tekken that is often overlooked. I feel people want to win using launchers and optimal combos, because that's easy to learn (just takes a lot of solo practice) and they don't understand frames and frame traps.
Im here before he changes his video title for no reason at all Part 2.
It’s video creator meta here on YT to attract more/ core viewers. Try to understand
@@Spades20XX It's a title. To a video. To organize the hundreds of other videos created by the same person, many with different themes and messages, that I'm trying to watch to improve. Try to understand
Im here bc I know this person. He's a man of culture
@@zacharyalan4977Could always just make a playlist or look on his channel itself
Not just yoshimitsu btw. Xiaoyu B1 also comes at 8 frames minimum (varies, depending on the weather), so it actually beats some moves out of jab hit
I believe that you perfectly explained this, wonderful video my man!
I see this is why people call Bryan a momentum based character
Brand new player here. I really appreciate the info. Especially the Lili tidbit at the end. Thank you ! :)
These are small nice info tid bits. Having my first ever official tournament next weekend which includes Tekken 8
People forgot that Kazumi in Tekken 7 had almost litterally NO MOVES that was + on block in her entire movelist and she was still top tier until nerfs came. Tekken 8 players are too soft these days.
I was a Kazumi main, I didn't forget. 😢😢😢
People aren't soft, they're just low skill. People being soft is an entirely different thing.
this is what makes people understand frame data well
no joke but i understood frames through the same topic before
When you mentioned that focus on big launchers. It reminds me of when I first started towards the end of T7. My first choice for main was Bryan and oh boy, was I bad at it!
My primary neutral tool was ws1. Lmao. I don't know how much of it is due to Bryan's design where neutral is kinda weird, but I really couldn't get into poking and neutral play until way later when I picked up Kazumi for this specific purpose. I kinda wish they'd bring her back. She was never my "main", but I'll die on the hill that she is by far the best training character in Tekken just to hone your fundamentals.
Am a Bryan main, yes I still agree b1 pressure frame traps arent that useful. Because ur opponent has not only 1 counter play but multiple counterplays, them jabing, down jabs, df 2 and Bryan's jabs in t8 are linear both sides. All am saying Bryan's b1 frame traps are useless unless used right (Bryan as a concept he is not meant to play aggressively more like a timing bully) b1 is meant to force a reaction on ur opponent like to see what type of retaliation method they would be using and figure best way to stop it.
However, after b1 there is a really strong frame trap that in my opinion more reliable than jab also, single D2. This move alone - 2 on block allows movement pressure, has follow up ch launcher pressure that is only - 10, and the really neat part if u traded with jabs ur opponent - 8 in crouch position making 3+4 almost homing mid if they mash they get ch, and if they trade with u with down jab u still get jin frame trap in a sense of ch launching. Which D2 +8 is easier to apply than a jab in my opinion specially when u play online. 👌
People sleep on Bryans d2
@alondjeckto forgot to mention if they did anything slower than a jab while disrespecting you, you can ch confirm 3 after D2, at wall it wall splats, without wall knocks down for okie 👍
The only down side of this move got no tracking to left side but even if they step left 3 will still ch launch them if they step immediately press. Delaying 3 also makes it track a bit more to that side as well. So it's still a mind game on whiff too but side walk completely beats it as u would be at Bryan's back 👍
@@alondjeckto It is the animation. It feels heavy like B1 so it gives the deception of it being like an i20 move and looks like it has -9 recovery. But you are right.
@@ahmadezat7399 I think at +4 or +5 (like after a hatchet for example) there‘s a ss-mixup as well, where d2 tracks one way and df2 the other. So it gets rly tough for the oppononent do to anything if you show your options well enough.
@@djangotur0910 doesn't apply in tekken 8, tekken 7 I would say yes. In tekken 8 df2 is linear both sides
th-cam.com/video/jmBRKmvVhXE/w-d-xo.htmlsi=YTdf2wrrrWhLp4os
literally something I was going to ask about on stream, wild how all your vids really have lined up just when I wonder them.
One of Bryan's best move is 1 jab and I'm not lying. He has the most extensions from it, combined with his amazing CH game, of course his 1 jab is important.
Commenting to say thanks for the help as always, Phi!
The 1 jab on plus frames is a strong part of "Little Tekken," and sometimes you have to be reminded that it's okay to be low committal in your approach sometimes. You get to be at plus frames with more often AND you get time to study your opponent's defensive habits. That's not so different from "the 3 Lights Rule" in SF6, or *any* footsy fighter, now that I think about it.
It's also part of real combat sports like boxing and MMA. Jab is a fundamental move. Also, "little tekken" is basically how you go from mediocre to actually good at the game. That's all Tekken is at higher level. It's not even about "low committal approach sometimes", it's how the game plays/works at higher skill levels.
Oh wow, hadn't thought of it this way. Thank you!
Learning new Tekken knowldge almost everytime I watch your videos. Thank you Coach PhiDX
This will help me a lot. I watch people play and spam but this will help
12:37 here
Remember that a jab on hit is usually a lot more + than your blocked mids
seeing you copy and past "space" "arrow" "space" gives me flashbacks. the google docs for my guide videos probably contain 8 million arrows each and I'm this far away from making it a keyboard macro. I'm such a stickler for notation when explaining stuff, and youtube has very dumb rules about special characters.
keep making this amazing content!
as a bryan main this is what ive been missing tbh i use frame trap just not to its full potential as shown in the video. so thx a lot man
1 jab hit confirm into f4 made my Jin so much better its kinda funny. Seemingly such a simple thing but it works damn well. It's weird how many people mash on +8
Tekken King Bryan here. I've just learnt another tech, adding it to my arsenal, thanks Phidx :D Great content!
Can we get a PhiDX Bryan to GoD arc?
In Tekken, "if you don't know what to do, do a down two."
Unlock the next situation.
Part of mind games is using your damn head.
Thx Phi.
Say you're plus 4 against yoshimitsu and then you jab X_X an dead
but yea zamn i never thought jab was THAT plus on hit and chaining plus frames into even more frametraps
Phi thanks for the tips man always helps
Thank you. This helped a lot 👏🏼
the T8 power creep is so real that people think jabbing is useless 😭
I demoted 3 times when I was playing as Reina doing my frame trap against people just to end the round didnt think they could Rage through them even if they blocked since in training mode the CPU couldnt rage... this game is so inconsistent..
In tekken when you're minus 6 or plus in anyway. You still have a lot of option. -6 you can parry, power crush, and SS. Basically you can still steal your turn back. Bryan back 1 is deadly asf.... people don't know how dangerous it is to get plus frame and simply back dash. Aldo any plus frame into 1 jab I'd a gurantee trap unless they SS or duck. And that's where the true mind game of tekken comes into play. That's what makes the game fun.
My man just giving extra knowledge with the armor and rage art.
You videos are awesome, tell max to try other character later 😂
Bryan doesn't even have to think that deeply. He can just do b1 into D2 and be +9 on hit.
This was extremely helpful. I was really struggling to understand the value of the b1 frame trap.
I'd have loved to have seen the same video concept, but on paul. At least bryan does have safe 13f mid checks to take advantage off his +4.
Paul's got no safe 13f mid check to take advantage of the samz situations. Either he has to go high (risking a duck launch), got totally unsafe on a 12f but launch punishable shoulder or powercrush... Or give up the frames, thus conditioning the opponent into pressing and allowing your decent high traps to shine.
If your opponent is mashing ws4 after f1+2 on block, your 4 will ch them. If they mash crouch jab you can step and punish
@@deeziusnutsicanus3852 Yep, like I said, 4 would be a high. It's a mind game as much as it is a frame trap
Very instructive! Thanks!
ur previous vids helped me jump from fujin to tekken king today so thanks🙏🏾, funny enough i used this very concept
My brain doesn't think quick enough for this 😥
b1 high evasion can help in counterhitting jab strings after jab +8 btw
No one teaches these concepts better 🙌🙌
One of the best Tekken channels easily
Dick jab to standing 4 is a frame trap for King.
Dick jab properties are universal, so you can apply this (and even stronger frametraps, since it's +6) on any character.
The question from your viewer probably comes from the same noob mentality I've got, where I am in neutral and want to frame trap using + on block moves. The idea that something + on hit also works as a frame trap is foreign and eye-opening to see. I think it's because we assume that the opponent is going to block after they get hit, so + on hit doesn't matter, but the fact that you're slower moves are now effectively faster after being + on hit should not be overlooked.
So to my fellow noobs, this is really cool. Yeah, your opponent should probably block when they get hit, but you can trap them to make sure they do. If you are already sure, then you have them blocking and taking your mid/low mixup. Remember, they're not blocking both, so just hitting them with a jab is enough to force that generic Tekken 50/50 mid/low mixup. If they press after getting hit instead of blocking, well now you know how much faster your slower moves are to actually launch them (on counter-hit too!)
Thanks PhiDX, this is a great video, very educational.
I’m a Heihachi main, and it’s actually incredible how much I have to use his jab for set ups
I’m an anti-heihachi main and i noticed if y’all don’t jab y’all lose like 80% of the time.
this is like a lesson on delayed gratification lol amazing job phi. also question btw, how do i become more analytic in the heat of battle like how do i forget the past interaction and dwell on the current one? feel like that's my problem.
What does the “i” stand for in the notes? For example (i16)
soo this is what JDCR was talking about with how he use 1 jab on that dragunov video
I don't think this has been covered yet, but how do we find frame traps?
Perfect timing on this video. I've just picked up Bryan and he's so fun
I kid you not I was just bitching to myself about this when I was playing last night. Awesome video Phi!!
I didn't know what a frame trap is. Lol
Oh hell yeah, finally some Bryan content, awesome
I love the science of Fighting games
Speedkicks did a breakdown on jab use as well.
I knew before I click the video he was going to say “run your frame-traps”
I needed this video dude.
I disrespect frame traps with i10-15 lows.
Easily my biggest weakness are hop kicks in the frame trap situation.
Good video.
I definitely need this for steve fox
No word of a lie, ONE piece of advice EVER....: have fun
sorry...
im unable to understand the power crush(7) and rage art(8) concept
pls help me out
Real ones know this video was recorded during the same stream as 2 other videos
thank you mr phidx, i will do this
Great video the problem is if you find an opponent who dodges your jab laterally in this case what can I do? thank you very much
You can just start mid checking them then, but a single 1 jab is really hard to duck punish anyway, and since he has many extensions from it, if they press their punish too early they can get hit by the jab extensions, so you should be fine doing it, except against some characters with high crushing attacks, like Claudio.
what about character that have weak / short range low. even after +4 the opponent can backdash and the low will whiff unless it's -1 or 0 on hit lows.
only way to apply good low is to dash in first which become interruptible with quick mid. Yes now I get the option of CH by them try to mashing but some player are just respond to my forward dash. so all I can do is dash and block their quick mid essentially back to neutral.
Can backdash, dash sidestep, dash jab, dash power crush
For me f3 on block into 1,2,4 seems to produce better resaults only because its a knoledge check. Standard counterplay for b1 on block since the don of time has been down jab or sidestep and both beats jab. It is however usefull to know that b1->jab will trap those new tekken 8 players that immediatly powercrush as soon as they loose turn. Now about jab hitting for +8 and then frame trapping again is a bit too optimistic. I dont see a reason for the opponent to mash again after just getting hit. I woud just use the +8 for a hatchet/sockerkick/orbital mixup. Also i would atleast let the full 1,2,1 or 1,2,4 string rip cause its guaranteed on CH.
Cant i use a high crush launcher to counter the b+1 jab? Like Claudio’s hop kick or Lili’s D3+4?
Yep! Bryan can mid check df2 to catch that, and the mind games layer from there
One tip i give you....ranks mean nothing.
This video indirectly just proved more how busted jin is. Jin just spams his stuff over and over again until it works while bryan players are actually forced to use their brains.
Jin is not busted, go play t7 Jin where you are forced to be extremely defensive for years then go to t8 now you are a defense monster in a aggression meta, obviously these guys are going to blow through you like nothing.
@@wptd2689Jin is top 5 character stop downplaying . In T7 he required skill in T8 even a monkey can play him
how did you come to this conclusion
Bryan players using their brain? HAHAHAHHA
@@wptd2689you describe me to a T 😂
So what are you meant to do against frame traps? Is it a guessing game from there or are you meant to develop a read on your opponent?
Develop your read and don’t press. So jin db4 into m4 - m4 is a high. If they keep doing this frame trap, you duck and launch the m4. Of course, any Jin will mix you with mids, but that’s why I’m saying you read them or you don’t press.
You need to know how to counter the move with the CH property. In the case of Jin's, you can duck it on a read,or backdash in some cases. More importantly if you block it it's -9 so you can return a big low/mid on Jin
How about frame traps into grabs? Would be worth covering too 😀
there is more videos about frame trap? cause jin is always winning me cause of this and now I know why ..
Jeez, that seems so obvious, but I just had not considered it. I've been finding and implementing so many +5 traps hunting for launchers, and something so useful has been sitting in my face that I can build with and fend off pressure with, ive already got some ideas to go and get in the lab with. Can't say enough about the good you and your community have done for me personally. Tekken 8 would be a much less fun place without you. 🤘🏻
I have one big problem with this whole concept. The math perfectly makes sense dgmw but my opponent is a human being and that gives them the ability to think abstract and freely in every situation. So in my head even if I see them f.e side stepping at some + frames there is no way to know that this will happen again. My friend always tells me that seeing what they're doing afterwards is very important information but in my head the fact that they are able to switch up their behaviour at will makes me pretty much unable to adapt to their patterns since I don't see them as such.
as a 2d player who started with T8 tekken players just loooove mashing on plus frames and idk why. frame trapping people makes it extremely easy to rank up it's not even funny. from my view as a 2d player tekken is the one game you dont want to be mashing in. you have sooo much counterplay to most offense in the game, sometimes you even have multiple answers to the same situation, and in many cases one answer can beat like 80 percent of your opponent's options depending on the character. mashing is actually really really bad in this game, where in many 2d games mashing can give you a knockdown that can literally set up your win condition and often times mashing is your only option to get out of certain situations.
Mr PhiDX can you make tips for characters who have bad neutral or who relies on mental frames only
Which character
@PhiDX like raven or xiaoyu
Never ending guessing game
Everyone talking about how much good info this video is dropping, I'm focused on how fucked up Jin is in T8 😂