Guitars in Fusion 360 | Part 3 - Shaping the Body & Neck Transition

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • In this episode I tackle some really complex lofts for contouring the body and an introduction to the neck transition.
    This episode was real tough to make. Between constant computer crashes and staying up way too late... mistakes were made. However, I believe it's important to leave the mistakes in so we can hopefully learn from them.
    If you'd like to follow this series, please like and subscribe! Thank you!
    Part 1: Introduction & First Sketches
    • Guitars in Fusion 360 ...
    Part 2: First Extrusions & Lofting Basics
    • Guitars in Fusion 360 ...
    Part 4: Headstock Transition
    • Guitars in Fusion 360 ...
    Part 5: Fretboard, Nut, and Bridge
    • Guitars in Fusion 360 ...
    Part 6: Pickups, Knobs, and Tuners
    • Guitars in Fusion 360 ...
    #Guitar #Fusion360 #DIY

ความคิดเห็น • 25

  • @leemorse7851
    @leemorse7851 ปีที่แล้ว

    Great video. I think seeing the muck-ups is really useful too!!!

  • @samoram4527
    @samoram4527 3 วันที่ผ่านมา

    correct me if im wrong but i think the issue you were having with the loft around 53:30 was that the profile still wasnt fully constrained. noticed the lines werent all black when you attempted the loft.

  • @MrJackPR
    @MrJackPR 3 ปีที่แล้ว +1

    Awesome again! Please keep bringing us this great content! I certainly agree with you about lofts! They can produce great results, but if you miss something on the way, they are painful!

  • @legnoecordeguitars3327
    @legnoecordeguitars3327 2 ปีที่แล้ว

    Thanks for your suggestions, Austin!

  • @AM-jw1lo
    @AM-jw1lo ปีที่แล้ว +1

    Got stuck with my main body going transparent, Preferences>Design>Active component visibilty. Small things like this really eat time out of the day. Mirror, i had to run identical, then edit and run adust and it took it, though the feature say error, I guess it comes down to keep trying methods before you go back and redraw.

    • @camdenhawkins7503
      @camdenhawkins7503 4 หลายเดือนก่อน

      I owe you my life. thank you.

  • @aristosuratman4783
    @aristosuratman4783 3 ปีที่แล้ว

    I like the way you manipulate to make body profile with lofts ...

  • @RageGuitars
    @RageGuitars 3 ปีที่แล้ว +1

    Very cool way to do this. I can not make it work to save my life. I have done it 50 different times and fifty different ways to no avail.

  • @mgcnashville6615
    @mgcnashville6615 3 ปีที่แล้ว +1

    Man you're awesome! Prob the best I've found on the subject. Was up until 3 am trying to loft a transition from neck/headstock.
    Problem is- I designed a strandberg style trapezoid asymmetrical neck profile. Creating a loft between that, and a neck to headstock transition has been a nightmare! Not headless like a strandberg. So it has to transition into a headstock. Your vids have been a huge help. I just started learning cad less than 2 weeks ago. So, still new. Could you give it a shot and see if you can make it work? Going to take the lessons from this vid and see if I can make a good transition. Thanks again! Love the long format. Room for more info!

    • @austinshaner
      @austinshaner  3 ปีที่แล้ว

      Thanks for the support mate! I'm glad this has helped! You just started using CAD and are already doing lofts? Crazy o.O
      The main portion of the neck should be fairly straight forward, but yes, the head stock transition and body transition is really difficult to do in solid modeling (rather than patch workspace for example). I'll definitely look into it and see if I can model that style of profile.
      The next episode i'll be showing how I achieved the headstock transition on my design. So hopefully I'll be able to answer some of your questions there. I've been successful both with lofting as well as the patch workspace. Admittedly, patching was significantly easier and left a cleaner result.

    • @mgcnashville6615
      @mgcnashville6615 3 ปีที่แล้ว

      @@austinshaner yea I've heard patching is the easy way.. but I haven't done any work in the patch mode yet. I've also seen using fillets to get a good transition. But that didn't work well with my design.
      I actually managed to get a pretty decent loft transition from the neck to headstock today. Using some of what you showed, mixed with a bit of method from Chris goods channel. Maybe I can send you the file to check out? Tell me what you think? Or I could upload it to grabcad. Anyway thanks man! Really stoked to be able to learn from your vids. I'll be looking out for the next one !

    • @mgcnashville6615
      @mgcnashville6615 3 ปีที่แล้ว

      @@austinshaner the asym neck profile was actually pretty easy to make and loft together. And the heel to neck. But the headstock transition was a pain. If I can come up with a better method, or make it look better, I'm interested to learn the various methods. The design is similar to a strandberg, but different enough to prevent me from being sued😂. The only cam work I've done so far has been programming cutting a fretboard. Hoping the cam won't be too insane to program the rest of the neck...

  • @melkon092002
    @melkon092002 3 ปีที่แล้ว

    Great series of videos about guitars, both the CAD and the CAM part! Thank you so much!
    Just a question/request. Are there any plans to make a video about an archtop body guitar (Les Paul style)? I tried a lofting method, but it doesn't feel right. I am really interested to hear your view on the matter!

  • @DavidWoodwright
    @DavidWoodwright 2 ปีที่แล้ว

    Brilliant series Austin... I've been using Fusion for a bit over a year for furniture projects and this is really helping me open my mind.
    I started messing around and found that using Sweep works really well and seems pretty easy to control. Any thoughts on it? What makes loft the better tool? Is it primarily to be able to adjust the shape to pass through different points?

    • @austinshaner
      @austinshaner  2 ปีที่แล้ว +2

      Thank you David! The main difference between sweeps and lofts, is that sweeps maintain a constant cross section, and lofts can change shapes along its path. So for example, a sweep would only remain a triangle, but maybe adjusting it's size and angle as it travels along the path. But a loft could go from triangle, to to circle, to hexagon. Lofts also allow for curvature control when touching other surfaces so you create smooth transitions.

    • @DavidWoodwright
      @DavidWoodwright 2 ปีที่แล้ว +2

      @@austinshaner Thanks Austin. I messed around with them a bit more this morning and realized the ability to have different curve profiles throughout a curve is actually a game-changer

  • @bigfootguitars8536
    @bigfootguitars8536 3 ปีที่แล้ว

    @austinshaner - great videos mate. Thank you so much for making these! I had a quick question please (complete noob here). around the 36 minute mark you show how to make the transition from the heel into the body. I'm stuck on that stage despite several checks and edits to my sketches. While attempting the loft process, I get an error saying Rails are intersecting more than one profile, or alternatively Rails are not touching all profiles. I've redone all the drawings multiple times and tried to project the anchor points as you show, but clearly I'm missing something! Any help / advice would be greatly appreciated. Thanks again!

  • @MouldyGuitars
    @MouldyGuitars 3 ปีที่แล้ว

    Austin, maybe I missed it but whats the reason fro drawing a triangle first and THEN moving the points of the triangle to the contour points? Rather than just drawing the triangle straight onto the 3 points?

  • @johnnycab8986
    @johnnycab8986 3 ปีที่แล้ว

    These videos are awesome, really amazing work. Thank you so much. If you wanted to loft around the edges which weren't a triangle shape, would it be possible to use fit point spline in some of the end shapes which are sketched on the 3 point planes? I can't seem to get this to work, I'm guessing my sketch isn't fully defined, but I'm curious if it's even possible.

  • @michaelneal7505
    @michaelneal7505 3 ปีที่แล้ว

    i find the patch tool to be significantly easier and less time consuming for this kind of work. but with that said, these are really excellent videos

  • @2008elino
    @2008elino 3 ปีที่แล้ว

    do you do one on one?

    • @austinshaner
      @austinshaner  3 ปีที่แล้ว

      Thanks for watching! Unfortunately, right now I do not have the time for one on one training. But if you can briefly describe the issue you are running into I can try to answer as best as I can in the comments.

  • @SoleilCustomGuitars
    @SoleilCustomGuitars 3 ปีที่แล้ว

    I am completely lost. Been trying this for 2 weeks and my idiot brain cannot constrain my sketches. I need help

    • @austinshaner
      @austinshaner  3 ปีที่แล้ว +1

      Hey Jesse! Hop on my discord and send us some screenshots of what you are trying to achieve. Let's see If we can point you in the right direction!
      discord.gg/zUhzmSf86T

  • @thearinet
    @thearinet ปีที่แล้ว

    53:17 Umm this ain't a murder tutorial